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// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // re...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using HuaweiCloud.SDK.Core; namespace HuaweiCloud.SDK.Vpc.V3.Model { /// <summary> /// This is a auto create Body Object /// </s...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using Microsoft.Bot.Schema; using Microsoft.Bot.Streaming.Payloads; using Microsoft.VisualStudio.TestTools.UnitTesting; u...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------------...
@{ ViewBag.Title = "Manage my account"; } <style> .main-content { background: #3e79a5; } #manageForm h1 { color: #fff; text-transform: uppercase; text-shadow: 1px 1px 1px #777; } </style> <div id="manageForm"> <div> <p>Change my profile. Ex: edit my ag...
using HarmonyLib; using ExpandedContent.Config; using ExpandedContent.Extensions; using ExpandedContent.Utilities; using Kingmaker.Blueprints; using Kingmaker.Blueprints.Classes; using Kingmaker.Blueprints.Classes.Prerequisites; using Kingmaker.Blueprints.Classes.Selection; using Kingmaker.Blueprints.Items; using King...
using System; using UnityEngine; namespace JellyShift.Game.Physics { public class CollisionReceiver : MonoBehaviour { public event Action<GameObject> Collided; public void OnCollisionReceived(GameObject other) => Collided?.Invoke(other); } }
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: grafeas/v1/image.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global...
using System.Text.Json; namespace SystemTextJsonSamples { public class RoundtripCallbacks { public static void Run() { string jsonString; var wf = WeatherForecastFactories.CreateWeatherForecast(); wf.DisplayPropertyValues(); // <Serialize> ...
using System; namespace MediaToolkit.Options { public class ConversionOptions { /// <summary> /// <para> --- </para> /// <para> Cut audio / video from existing media </para> /// <para> Example: To cut a 15 minute section </para> /// <para> out of...
using System; using System.Collections.Generic; using System.Net.Http; namespace Sift { public class SiftException : HttpRequestException { SiftResponse response; public string Description { get; set; } public Dictionary<string, string> Issues { get; set; } public SiftExcepti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CSC.Common.Infrastructure.System; using CSC.CSClassroom.Model.Assignments.ServiceResults; using CSC.CSClassroom.Service.Assignments.AssignmentScoring; using Moq; using Xunit; namespace CSC.CSClassroom.Service.UnitTests.Assignm...
#region License // Copyright (c) 2011, ClearCanvas Inc. // All rights reserved. // http://www.clearcanvas.ca // // This software is licensed under the Open Software License v3.0. // For the complete license, see http://www.clearcanvas.ca/OSLv3.0 #endregion using System; using ClearCanvas.Common; using ClearCanvas.En...
using Assets.CrowdSimulation.Scripts.ECSScripts.ComponentDatas; using Assets.CrowdSimulation.Scripts.ECSScripts.JobChunks; using Assets.CrowdSimulation.Scripts.ECSScripts.Jobs; using Unity.Burst; using Unity.Collections; using Unity.Entities; using Unity.Jobs; using Unity.Mathematics; using Unity.Physics; using Unity....
using ApolloBus.AmazonSQS; using ApolloBus.InterfacesAbstraction; using MicroserviceB.Event; using MicroserviceB.Handler; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; ...
using System; using ReMi.Common.Utils; namespace ReMi.DataEntities.ExecPoll { public class CommandHistory { #region .ctor public CommandHistory() { CreatedOn = SystemTime.Now; } #endregion #region scalar props public int CommandHistoryId {...
/* Copyright (c) 2018-2021 Festo AG & Co. KG <https://www.festo.com/net/de_de/Forms/web/contact_international> Author: Michael Hoffmeister This source code is licensed under the Apache License 2.0 (see LICENSE.txt). This source code may use other Open Source software components (see LICENSE.txt). */ using System; u...
using System.Collections.Generic; using System.ServiceModel; using System.ServiceModel.Web; namespace WcfFileService { [ServiceContract] public interface IFileRestService { /// <summary> /// Return JSON data list with extension counters (GET) /// </summary> [OperationCo...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using PasswordManager.Entities; using PasswordManager.Globals; using PasswordManager.Services; using PasswordManager.Theme; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Th...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using System.Collections.Generic; using System.Threading; namespace TwitchLeecher.Shared.Events { public class EventAggregator : IEventAggregator { #region Fields private readonly Dictionary<Type, EventBase> events = new Dictionary<Type, EventBase>(); private readonly Syn...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated....
using System; using System.Collections.Generic; using Arnible.Assertions; using Arnible.MathModeling.Algebra; namespace Arnible.Linq.Algebra { public static class MultiplyExtensions { public static T[] Multiply<T>(this IReadOnlyCollection<T> arg, in T value) where T: IAlgebraRing<T> { T[] result = ne...
namespace ClearHl7.Codes.V260 { /// <summary> /// HL7 Version 2 Table 0205 - Price Type. /// </summary> /// <remarks>https://www.hl7.org/fhir/v2/0205</remarks> public enum CodePriceType { /// <summary> /// AP - administrative price or handling fee. /// </summary> ...
// Copyright 2012-2018 Dmitry Kischenko // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or a...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ExpectedUsageMethodStepTests.cs"> // SPDX-License-Identifier: MIT // Copyright © 2019-2020 Esbjörn Redmo and contributors. All rights reserved. // </copyright> // -------------...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.ExceptionServices; using System.Runtime.InteropServices; using System.Threading; using System....
/******************************************************************************* * Copyright © 2020 WaterCloud.Framework 版权所有 * Author: WaterCloud * Description: WaterCloud快速开发平台 * Website: *********************************************************************************/ using Chloe; using WaterCloud.Code; using ...
using Spect.Net.SpectrumEmu.Abstraction.Discovery; using Spect.Net.Wpf.Mvvm; namespace Spect.Net.VsPackage.ToolWindows.StackTool { /// <summary> /// This class provides information about a stack pointer manipulation /// event /// </summary> public class StackContentManipulationViewModel: EnhancedV...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
#pragma checksum "..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "53B34701979A18A6FDF8BABA53F8B99244BFB6A6" //------------------------------------------------------------------------------ // <auto-generated> // Ce code a été généré par un outil. // Version du runtime :4.0.30319.42000 // // ...
using Sklad_v1_001.GlobalVariable; using Sklad_v1_001.HelperGlobal; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Prim...
namespace ClassLib026 { public class Class041 { public static string Property => "ClassLib026"; } }
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System.Collections.Generic; using Newtonsoft.Json; namespace Vega.Schema { public sealed class Domain { [JsonProperty("data", NullValueHandling = NullValueHandling.Ignore)] public string Data { get; set; } [JsonProperty("field", NullValueHandling = NullValueHandling.Ignore)] ...
using System; using System.IO; using Vanara.InteropServices; using static Vanara.PInvoke.AMSI; namespace Vanara.PInvoke.Diagnostics { /// <summary>The <c>ScanResult</c> enumeration specifies the types of results returned by scans.</summary> public enum ScanResult : uint { /// <summary>Known good. No detection fo...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using System.IO; using System.Net; using System.Net.FtpClient; namespace Examples { public class OpenWriteExample { public static void OpenWrite() { using (FtpClient conn = new FtpClient()) { conn.Host = "localhost"; conn.Credentials = new NetworkC...
// Copyright (c) Drew Noakes and contributors. All Rights Reserved. Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. using System.Diagnostics.CodeAnalysis; namespace MetadataExtractor.Formats.Avi { /// <author>Payton Garland</author> [SuppressMessage("Re...
using System; using System.Collections.Generic; using System.Linq; namespace FlixOne.BookStore.OrderService.Models { /// <summary> /// /// </summary> public class Order : BaseEntity { public Order() { Items = new List<OrderItem>(); } public Guid Custome...
using System.Collections.Generic; using Automation; using CalculationEngine.Transportation; using Common; using Common.CalcDto; using Common.Enums; using Common.JSON; using JetBrains.Annotations; namespace CalculationEngine.HouseholdElements { public enum BusynessType { NotBusy, Occupied, ...
/** * Copyright 2015 Canada Health Infoway, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DesignPattern.Adapter.Target; namespace DesignPattern.Adapter { public class Program { public static void Main(string[] args) { IScoreOperation operation = (ISc...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp.CodeStyle...
using MIMS.Entity.Model; using System; using System.Collections.Generic; using System.Collections; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper; namespace MIMS.Service { public class COM_UserDAL { ...
// <copyright file="Connector.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace ALMConnector { using System; using System.Collections.Generic; using System.Configuration; using System.IO; using TDAPIOLELib; /// <summary> ...
using UnityEngine; using TMPro; using Photon.Pun; public class weaponUI : MonoBehaviour { public TMP_Text weaponName; public TMP_Text weaponAmmo; PhotonView SelfHUDWeaponPV; void Awake() { SelfHUDWeaponPV = GetComponentInParent<PhotonView>(); } public void changeName(string weapon) ...
using System; using System.Collections.Generic; using BookOfChallenges.Classes; namespace BookOfChallenges { class Program { private static readonly List<string> _challenges = new List<string>() { "Tell me a joke", "What is your name?", "Basic Geometry", ...
using System; using CompanyName.MyMeetings.BuildingBlocks.Domain; namespace CompanyName.MyMeetings.Modules.Administration.Domain.MeetingGroupProposals { public class MeetingGroupProposalId : TypedIdValueBase { public MeetingGroupProposalId(Guid value) : base(value) { } ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using NBitcoin.JsonConverters; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NBitcoin.MicroPayment { public class MicroChannelParticipant { [JsonConverter(typeof(BitcoinSeri...
using de_exceptional_closures.Config; using de_exceptional_closures.Extensions; using de_exceptional_closures.Models; using de_exceptional_closures.Notify; using de_exceptional_closures.ViewModels; using de_exceptional_closures.ViewModels.Account; using de_exceptional_closures_infraStructure.Data; using JWT; using JWT...
using System; #if NET35_CF namespace System.Runtime.CompilerServices #else namespace Mock.System.Runtime.CompilerServices #endif { [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Method)] public class CompilationRelaxationsAttribute : Attribute ...
namespace MilanWebStore.Web.ViewModels.Home { using System.Collections.Generic; using MilanWebStore.Web.ViewModels.ChildCategories; using MilanWebStore.Web.ViewModels.News; using MilanWebStore.Web.ViewModels.Products; public class IndexViewModel { public IEnumerable<ProductInAllViewMo...
// Copyright (c) Dolittle. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Threading; using System.Threading.Tasks; using Dolittle.Runtime.Rudimentary; namespace Dolittle.Runtime.Embeddings.Processing { /// <summary> /// D...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Markup; using System.Windows.Media.Animation; namespace Avalon.Windows.Media.Animation { /// <summary> ...
namespace AryuwatSystem.Forms { partial class popAlert { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using System.Collections.Generic; using Sudoku.Data; using Sudoku.Data.Collections; using Sudoku.Drawing; using Sudoku.Techniques; namespace Sudoku.Solving.Manual.Subsets { /// <summary> /// Provides a usage of <b>hidden subset</b> technique. /// </summary> /// <param name="Conclusions">All conclusions.</param> ...
using Microsoft.EntityFrameworkCore.Migrations; namespace RepositAPI.Migrations { public partial class fixAgain : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.UpdateData( table: "Snippets", keyColumn: "...
namespace StrawberryShake.VisualStudio.Language { /// <summary> /// Represents type definition that has a name like <see cref="ObejctTypeDefinitionNode" />. /// </summary> public interface ITypeDefinitionNode : ITypeSystemDefinitionNode , INamedSyntaxNode { StringValueNode? ...
namespace Ryujinx.HLE.HOS.Services.Hid { public unsafe struct HidControllerMisc { public DeviceType DeviceType; public uint _Padding; public DeviceFlags DeviceFlags; public uint UnintendedHomeButtonInputProtectionEnabled; public Array3<BatteryCharge> BatteryCharge; ...
using System; using System.Collections.Generic; using System.Text; namespace LE_Entities.Data { public interface IData { } }
using Atata; using NUnit.Framework; namespace AtataSamples.ExtentReports { public class ExtentReportsTests : UITestFixture { [Test] public void ExtentReports_Test1() { Go.To<HomePage>() .Report.Screenshot() .Header.Should.Contain("Atata"); ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using Silk.NET.BuildTools.Common; using Silk.NET.BuildTools.Common.Functions; namespace Silk.NET.BuildTools.Overloading; /// <summary> /// Implemented by simple overloads that do ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using MAPE.Utils; namespace MAPE.Server { public sealed class StaticActualProxy: IActualProxy { #region data private DnsEndPoint[] proxyEndPoints; #endregion #region creation & disposal p...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using ICSharpCode.NRefactory; using ICSharpCode.RubyBinding; using NUnit.Framework; namespace RubyBinding.Tests...
namespace SteamBulkActivator { partial class MainForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /...
using MessageUI; namespace Xamarin.Services.Messaging { public interface IEmailPresenter { void PresentMailComposeViewController(MFMailComposeViewController mailController); } }
using System; using System.Linq; using System.Collections.Generic; using System.Net.Sockets; using Extant; using Extant.Networking; namespace SharedComponents.Server { public static class InstanceToMasterPackets { public enum PacketType { Null, Ping_im } ...
using Xamarin.Forms.CustomAttributes; using Xamarin.Forms.Internals; namespace Xamarin.Forms.Controls.Issues { [Preserve(AllMembers = true)] [Issue(IssueTracker.Github, 4919, "Webview Navigation cancel not working", PlatformAffected.Android)] public class Issue4919 : TestContentPage // or TestMasterDetailPage, etc ...
using System; using System.Globalization; using System.Windows.Data; using System.Windows.Media; namespace PainterApp.Converters { class ColorBrushConverter : IValueConverter { public ColorBrushConverter() { } public object Convert(object value, Type targetType, object parame...
// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; namespace Microsoft.Xna.Framework.Audio { public sealed partial class DynamicSoundEffectInstance : SoundEffectInstance {...
using System.Diagnostics.CodeAnalysis; namespace CM.Voice.VoiceApi.Sdk.Models { /// <summary> /// The type of the prompt, to distinguish between a filename and a string that needs to be tts-ed. /// </summary> public enum PromptType { /// <summary> /// Prompt is a filename. ...
using System; namespace LaunchDarkly.Sdk.Client.PlatformSpecific { internal static partial class BackgroundDetection { private static event EventHandler<BackgroundModeChangedEventArgs> _backgroundModeChanged; private static object _backgroundModeChangedHandlersLock = new object(); pr...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis; namespa...
// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using System; using System.IO; using System.Runtime.InteropServices; using VsChromium.Core.Win32; using VsChromium.Core.Win32.Memory; namespace VsChromi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using System; public partial class Battery : Lockable, Handleable.HandleableItem { public enum EnergyState { GOOD, MEDIUM, BAD, DEAD } public UnityEvent batteryChargeAudio; public float...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DemoApi.Models { public class CollegeTuition { public string College { get; set; } public decimal InStateTuition { get; set; } public decimal? OutStateTuition { get; set; } ...
/* Copyright (c) 2006-2010 ymnk, JCraft,Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and ...
#region License // /* // * ###### // * ###### // * ############ ####( ###### #####. ###### ############ ############ // * ############# #####( ###### #####. ###### ############# ############# // * ###### #####( ###### #####. ###### ##### ###### ##...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.VisualStudio.IntegrationTest.Utilities; using Microsoft.VisualStudio.IntegrationTest.Utilities.Input; using Xunit; namespace Roslyn.VisualSt...
using System.Collections; using System.Collections.Generic; using UnityEngine; using WeaverCore.Enums; using WeaverCore.Utilities; namespace WeaverCore.Assets.Components { public class DeathWave : MonoBehaviour { static ObjectPool DeathWavePool; public float Speed = 1f; public float GrowthSpeed = 1f; publ...
using System.Reactive.Disposables; using AupInfo.Core; using AupInfo.Wpf.Services; using Prism.Mvvm; using Prism.Navigation; using Reactive.Bindings; using Reactive.Bindings.Extensions; namespace AupInfo.Wpf.ViewModels { public class FilterProjectPanelViewModel : BindableBase, IDestructible { public R...
using Assets.GameAssets.Scripts.Maze.Factory; namespace Assets.GameAssets.Scripts.Maze.Model { public interface IMazeArrayBuilder { MazeCell[,,] Build(MazeSize size); } }
using System.Collections.Generic; using Newtonsoft.Json; namespace Slack { public class ChannelParent { [JsonProperty(PropertyName = "ok")] public bool IsStatusOk { get; set; } [JsonProperty(PropertyName = "channels")] public ICollection<Channel> Channels { get; set; } ...
#nullable enable using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using Content.Shared.GameObjects.Components.Pulling; using Content.Shared.Input; using Content.Shared.Physics.Pull; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Input.Binding; using Robust.Sha...
using Microsoft.Win32; using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Security.AccessControl; using System.Security.Principal; namespace BulePointLilac.Methods { /// 获取TrustedInstaller权限注册表项的所有权 /// 代码主要为转载,仅做简单改动 /// 代码作者:JPBlanc /// 代码原文:https://gist.githu...
// Copyright 2022 Deveel // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in w...
using System; using System.Collections.Generic; namespace TetraPak.Auth.Xamarin { /// <summary> /// For internal use by platform code. /// </summary> public class TetraPakAuthCallbackHandler : IAuthCallbackHandler { readonly List<OnUriCallbackHandler> _handlers = new List<OnUriCallbackHa...
using System; using Xunit; namespace WaldenHospital.Tests { public class UnitTest1 { [Fact] public void Test1() { } } }
#pragma checksum "C:\Users\babyCows\source\repos\TeeShirtOrderingWebApplication\TeeShirtOrderingWebApplication\Pages\Shared\_Layout.cshtml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "7567198e522ccb6b050f68d6a772a98c4cc52fff" // <auto-generated/> #pragma warning disable 1591 [assembly: global::Microsoft.AspNetCore.Razor....
using Pitstop.Infrastructure.Messaging; using System; namespace Pitstop.ContractManagementAPI.Commands { public class RegisterContract : Command { public int ContractId { get; set; } public int CustomerId { get; set; } public int VehicleId { get; set; } public int RateId { get;...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using System; using System.Collections.Generic; namespace Mosa.Compiler.Framework { public static class PlatformRegistry { private static Dictionary<string, BaseArchitecture> Registry = new Dictionary<string, BaseArchitecture>(); public static...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml.XPath; using SandcastleBuilder.Utils; using SandcastleBuilder.Utils.BuildEngine; using SandcastleBuilder.Utils.PlugIn; using System.Collections.ObjectModel; using SandcastleBuilder.Utils.ConceptualC...
using NPOI.OpenXml4Net.Util; using System; using System.ComponentModel; using System.IO; using System.Xml; using System.Xml.Serialization; namespace NPOI.OpenXmlFormats.Dml { [Serializable] [XmlType(Namespace = "http://schemas.openxmlformats.org/drawingml/2006/main")] [XmlRoot(Namespace = "http://schemas.openxmlfor...
using System; using UIKit; namespace NL.HNOGames.Domoticz.iOS { /// <summary> /// Application class /// </summary> public class Application { // This is the main entry point of the application. static void Main(string[] args) { try { ...
using System; using JetBrains.Annotations; using UnityEngine; using Random = UnityEngine.Random; public class EnemyAI : Entity { protected Animator Animator; protected bool IsActive; protected int AttackCount; [SerializeField] protected int maxActionRepetition = 2; [Seria...
using System; using System.Threading; using SimpleQuests.Commands; using SimpleQuests.Localization; using SimpleQuests.Modes; using SimpleQuests.Quests; namespace SimpleQuests.Menu.Specific { public class TakenQuestsMenu : SubMenu<MainMenu> { public TakenQuestsMenu() => commands.Add(new NumericCommand...