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using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Builder.Scorables; using Microsoft.Bot.Connector; using Microsoft.Bot.Connector.Teams; using Microsoft.Bot.Conn...
using System; using System.Threading.Tasks; using IoTSampleWithWTS.Services; using Windows.ApplicationModel.Activation; namespace IoTSampleWithWTS.Activation { internal class DefaultLaunchActivationHandler : ActivationHandler<LaunchActivatedEventArgs> { private readonly Type _navElement; pu...
using TaleWorlds.CampaignSystem; using TaleWorlds.MountAndBlade; namespace RTSCamera.Patch.Fix { //[HarmonyLib.HarmonyPatch(typeof(CommonVillagersCampaignBehavior), "conversation_guard_start_on_condition")] public class Patch_CommonVillagersCampaignBehavior { public static bool CheckIfConversation...
using FoxTunes.Interfaces; namespace FoxTunes { public class ManagerLoader : BaseLoader<IStandardManager> { private ManagerLoader() { } public static readonly IBaseLoader<IStandardManager> Instance = new ManagerLoader(); } }
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Public License (Ms-PL). // Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details. // All other rights reserved. using System; using System.Windows; using System.Windows.Controls; using System.Windows.Markup; using System...
// ------------------------------------------------------------------------------ // <auto-generated> // Generated by avrogen, version 1.10.0.0 // Changes to this file may cause incorrect behavior and will be lost if code // is regenerated // </auto-generated> // -----------------------------------------------...
using Fluxor.UnitTests.SupportFiles; using Moq; using System; using Xunit; namespace Fluxor.UnitTests.StoreTests { public class AddFeature { [Fact] public void WhenFeatureNameIsUnique_ThenAddsFeatureToFeaturesDictionary() { const string featureName = "123"; var mockFeature = new Mock<IFeature>(); moc...
// <copyright file="B3PropagatorTest.cs" company="OpenTelemetry Authors"> // Copyright The OpenTelemetry Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apac...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
#pragma checksum "..\..\path.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "6E0FC546DDE59E36AAD987D3AB1F02A4949972A7D82C5280E7F07BB100C933CF" //------------------------------------------------------------------------------ // <auto-generated> // Ezt a kódot eszköz generálta. // Futásidejű verzió:4.0.30319.420...
using System; namespace Org.BouncyCastle.Tls.Crypto { public abstract class TlsCertificateRole { public const int DH = 1; public const int ECDH = 2; public const int RsaEncryption = 3; public const int Sm2Encryption = 4; } }
using System.Threading; using System.Threading.Tasks; using static BeatmapLevelsModel; namespace Shaffuru.GameLogic { class BeatmapLoader { readonly GameplayCoreSceneSetupData _sceneSetupData; readonly BeatmapLevelsModel beatmapLevelsModel; public BeatmapLoader( GameplayCoreSceneSetupData _sceneSetupData, ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
using CinemaAPI.Core.Entities; using System.Collections.Generic; using System.Threading.Tasks; namespace CinemaAPI.Core.Interfaces { public interface IGenreRepository : IRepository<Genre> { Task<IEnumerable<Genre>> GetGenresByMovie(int filmId); } }
using System; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; using Xunit; namespace NSign.Providers { public sealed class ECDsaSignatureProviderTests { [Fact] public void CtorValidatesInput() { Argument...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // //********************************************************* using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; using SDKTemplate; using System; using System.Runtime.I...
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namespace Messaging.Client; public class MessagingClientException : Exception { public MessagingClientException(string message) : base(message) { } }
@model SourceModel @{ ViewData["Title"] = "Create source"; } <div id="gtco-main"> <div class="container"> <div class="row row-pb-md"> <div class="col-md-12"> <ul id="gtco-post-list"> <li class="entry animate-box" data-animate-effect="fadeIn"> <div class="entry-desc"> <h1>Creation of sour...
// // BSD 3-Clause License // // Copyright (c) 2020-201, Boia Alexandru // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealthJoiner : Health { [SerializeField] MonoBehaviour sharedHealthObject; [SerializeField] float damageMultiplier = 1; private IHealth sharedHealth; private void Awake() { sharedHealth = sharedHealth...
using UnityEngine; public abstract class AbstractPollable<T> : ScriptableObject, ISerializationCallbackReceiver { int changedFrame = -1; [SerializeField] T value; public T Value { get { return value; } set { changedFrame = Time.frameCount+1; this.value = value; } } void OnEnable() { chang...
using System; namespace _8_Vocarna { internal class Voce { private string boja; public delegate void del_promjena_boje(object sender, EventArgs e); public event del_promjena_boje PromjenaBoje; public string Boja { get => boja; set { ...
using System; using System.Collections.Generic; using System.Text; namespace WildFarm.Animals { public class Mouse : Mammal { private const double foodModificator = 0.10; public Mouse(string name, double weight, string livingRegion) : base(name, weight, livingRegion) { } ...
using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace DD { public class HediffGiver_Regeneration : HediffGiver { public float regenTimeout = 10f; public bool startInBed = false; public...
using APICatalogo.Context; using APICatalogo.DTOs; using APICatalogo.Models; using APICatalogo.Pagination; using APICatalogo.Repository; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Newtonsoft.Jso...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using UnityEngine; using Object = UnityEngine.Object; namespace Panthea.Asset { public class AssetsManager: IAssetsLocator { public const string kFileInfo = "file_info.json"; private As...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Messages { class User { public User(string username) { this.Username = username; this.ReceivedMessages = new List<Message>(); } ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using System.Threading; usin...
using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; using Newtonsoft.Json; namespace BigCommerceSharp.Model { /// <summary> /// &#x60;product_options&#x60; are required if adding a product with variants. /// </summary> [DataContract] public class OrderProduct { /// <...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable namespace Microsoft.CodeAnalysis.CommentSelection { internal readonly struct CommentSelectio...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Rebus.Bus; using Rebus.Handlers; using Rebus.Pipeline; using Rebus.ServiceProvider; using Rebus.ServiceProv...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum TransitionType {FROM_THIS_TASK, TO_THIS_TASK} public class Transition : MonoBehaviour { public TransitionType TypeOfTransition; [HideInInspector] public AITaskManager MasterAI; [HideInInspector] public Goal Parent...
using System; namespace Substratum.Notification { public interface IMailMessage { string Bcc { get; set; } string BodyHtml { get; set; } string BodyText { get; set; } string Cc { get; set; } System.Net.Mail.MailPriority Priority { get; set; } string Subject { ge...
// // Instruction.cs // // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2011 Jb Evain // // Permission is hereby granted, free of free, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, includin...
using System; using System.Collections.Generic; using System.Text; using FlatRedBall; using FlatRedBall.Input; using FlatRedBall.AI.Pathfinding; using FlatRedBall.Graphics.Animation; using FlatRedBall.Graphics.Particle; using FlatRedBall.Math.Geometry; using FlatRedBall.Math.Splines; using Cursor = FlatRedBall.Gui.Cu...
// © Xavalon. All rights reserved. using System.Text.RegularExpressions; namespace Xavalon.XamlStyler.Core.DocumentManipulation { /// <summary> /// Create regular expression (RegEx) from simple "DOS" wildcard (* and ?). /// </summary> public class Wildcard : Regex { public Wildcard(string...
using System.Collections.Generic; using CleanArchitecture.Core.Responses; using MediatR; namespace CleanArchitecture.Core.Events.Usuarios { public class GetAllContratistas : IRequest<IEnumerable<UsuarioDTO>> { } }
using System.Threading.Tasks; using Shouldly; using Volo.Abp.Identity; using Xunit; namespace AntDesign.Abp.Template.Samples { /* This is just an example test class. * Normally, you don't test code of the modules you are using * (like IdentityUserManager here). * Only test your own domain services....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using Verse; using RimWorld; namespace TargetingModes { public interface ITargetModeSettable { TargetingModeDef GetTargetingMode(); void SetTargetingMode(TargetingModeDef targetMode); ...
//========================= //作者:黄洪兴 //日期:2016/7/14 //用途:周卡静态配置表 //========================= using UnityEngine; using System.Collections; using System.Collections.Generic; public class WeekCardRefTable : AssetTable { public List<WeekCardRef> infoList = new List<WeekCardRef>(); } [System.Serializable] public cla...
using System.IO; using System.Runtime.Serialization; using WolvenKit.CR2W.Reflection; using FastMember; using static WolvenKit.CR2W.Types.Enums; namespace WolvenKit.CR2W.Types { [DataContract(Namespace = "")] [REDMeta] public class SLandData : CVariable { [Ordinal(1)] [RED("landType")] public CEnum<ELandType>...
using Sakuno.ING.Game.Models.MasterData; using System.Collections.Generic; namespace Sakuno.ING.Game.Events { public sealed class MasterDataUpdate { public IReadOnlyCollection<RawShipInfo> ShipInfos { get; } public IReadOnlyCollection<RawShipTypeInfo> ShipTypes { get; } public IReadOnl...
using System; using System.Threading.Tasks; using Discord; using Discord.Commands; using Microsoft.Extensions.DependencyInjection; using Mitternacht.Services; namespace Mitternacht.Common.Attributes { public class OwnerOrGuildPermissionAttribute : PreconditionAttribute { private readonly GuildPermission _permLevel...
#region LICENSE /* Copyright(c) Voat, Inc. This file is part of Voat. This source file is subject to version 3 of the GPL license, that is bundled with this package in the file LICENSE, and is available online at http://www.gnu.org/licenses/gpl-3.0.txt; you may not use this file except i...
 @using Mvc.Controls @using Mvc.Web.Test.Models @model CascadingDropdownsModel <script> //function beforeSend(json) //{ // json.currency = json.country == "US" ? "USD" : "GBP"; // alert("<p><strong>Going to send:</strong></p><p><small>" + JSON.stringify(json, null, "\t") + "</small></p>", "Before...
using stellar_dotnet_sdk.chaos.nacl; using stellar_dotnet_sdk.xdr; using System; using System.Linq; using System.Security.Cryptography; using dotnetstandard_bip32_4._5._2; namespace stellar_dotnet_sdk { /// <summary> /// <see cref="KeyPair"/> represents public (and secret) keys of the account. /// Current...
namespace prjInterfaceSegregationPrinciple { public interface IMultiFunctionDevice : IPrinter, IScanner //whatever { } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Buffers.Binary; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Intrinsics; using System.Runt...
 namespace POS.AltCCOInterop { using System; using System.Collections.Generic; using System.ComponentModel; using Microsoft.PointOfService; using POS.Devices; [ServiceObject(DeviceType.BumpBar, "OpenPOS BumpBar", "OPOS BumpBar Alternative CCO Interop", 1, 14)] public class OpenPOSBumpBar ...
namespace ExamApp { partial class MainWindow { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param...
// // Copyright (c) 2004-2019 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Panda_MVC5.Services; namespace Panda_MVC5.Controllers { public class HomeController : Controller { public HomeController() { } public ActionResult Inde...
using System; using System.Collections.Generic; using Pixel.Rhino.Collections; namespace Pixel.Rhino.Geometry { /// <summary> /// Exposes a set of standard numeric interpolation algorithms. /// </summary> public class Interpolator : RhinoList<double> { #region fields private bool m_cyclical; #en...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Net.Mail; using vsslib; using VssSvnConverter.Core; namespace VssSvnConverter { // generate data file in format described in https://git-scm.com/docs/git-fast-import class GitFastImportFrontend { p...
//! \file ImageDecoder.cs //! \date Wed Oct 26 2016 //! \brief Image decoder interface. // // Copyright (C) 2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Softwar...
//////////////////////////////////////////////////////////////////////////////// //NUnit tests for "EF Core Provider for LCPI OLE DB" // IBProvider and Contributors. 02.05.2021. using System; using System.Data; using System.ComponentModel.DataAnnotations; using System.ComponentMode...
@model Iauq.Core.Domain.Role @Html.AntiForgeryToken() <div class="control-group"> @Html.LabelFor(r => r.Name, new {@class = "control-label"}) <div class="controls"> @Html.TextBoxFor(r => r.Name, new {@class = "input-xlarge"}) @Html.ValidationMessageFor(r => r.Name, null, new {@class = "help-in...
using System; using JetBrains.Annotations; namespace TDSProtocol { [Flags, PublicAPI] public enum TDSStatus : byte { Normal = 0, EndOfMessage = 0x01, Ignore = 0x02, ResetConnection = 0x08, ResetConnectionSkipTran = 0x10 } }
using CopperSharp.Advancements.Predicates; namespace CopperSharp.Advancements.Triggers; /// <summary> /// Triggers when a lightning bolt disappears from the world, /// only for players within a 256 block radius of the lightning bolt /// </summary> [CriterionName("lightning_strike")] public sealed class Lightn...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Taviloglu.Wrike.Core; using Taviloglu.Wrike.Core.Groups; namespace Taviloglu.Wrike.ApiClient { public partial class WrikeClient : IWrikeGroupsClient { public IWrikeGroupsClient Groups { get { return ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using TUIOSimulator; using TUIOSimulator.Entities; using TouchScript; using TouchScript.Pointers; using TouchScript.InputSources; public class Surface : MonoBehaviour { p...
using System; using System.Collections.Generic; using System.Linq; using System.Transactions; using System.Web; using System.Web.Mvc; using System.Web.Security; using DotNetOpenAuth.AspNet; using Microsoft.Web.WebPages.OAuth; using WebMatrix.WebData; using FourthProject.Filters; using FourthProject.Models; namespace ...
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) using System; using Org.BouncyCastle.Crypto.Modes; using Org.BouncyCastle.Crypto.Paddings; using Org.BouncyCastle.Crypto.Parameters; namespace Org.BouncyCastle.Crypto.Macs { /** * CMAC - as specified at www.nuee.nagoya-u.ac.jp/labs/tiwata/...
//------------------------------------------------------------------------------ // <auto-generated> // 此代码由工具生成。 // 运行时版本: 4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将丢失。 // </auto-generated> //------------------------------------------------------------------------------ namespace c...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NSG.NetIncident4.Core.Infrastructure.Authentication { public class AuthSettings { // /// <summary> /// Private jwt secret, read from appsettings.json file /// </summary> ...
// Copyright (C) 2003-2010 Xtensive LLC. // All rights reserved. // For conditions of distribution and use, see license. namespace Xtensive.Sql.Info { /// <summary> /// Describes <see cref="ServerInfo"/> provider interface. /// </summary> public abstract class ServerInfoProvider { /// <summary> ///...
/** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * @brief 暗号。コルーチン。 */ /** Fee.Crypt */ namespace Fee.Crypt { /** 暗号化。パブリックキー。 */ public class Coroutine_EncryptPublicKey : Fee.Crypt.OnCryptTask_CallBackInterface { /** ResultType */...
using System; using UnityEngine; namespace Mus3d { public class WeaponController : MonoBehaviour { public event Action<Weapon> E_WeaponChanged; Weapon m_weapon; SpriteRenderer m_spriteRenderer; WeaponAnim m_anim; bool m_isOutOfAmmo; static bo...
namespace Blazorise.Material { public class MaterialBehaviourProvider : BehaviourProvider { #region DataGrid public override bool DataGridRowMultiSelectPreventClick => true; #endregion } }
using System.Text; namespace Cars { public class Tesla : IElectricCar { public Tesla(int battery, string model, string color) { this.Battery = battery; this.Model = model; this.Color = color; } public int Battery { get; private set; } ...
using System.Diagnostics.CodeAnalysis; using System.Linq.Expressions; namespace HotChocolate.Types.Filters.Expressions { public sealed class StringStartsWithOperationHandler : StringOperationHandlerBase { protected override bool TryCreateExpression( FilterOperation operation, ...
using System; using System.Collections.Generic; using System.Text; namespace Mehran.TaxiFarePrediction.Data { static class TestTrips { internal static readonly TaxiTrip Trip1 = new TaxiTrip { VendorId = "VTS", RateCode = "1", PassengerCount = 1, ...
using SFA.DAS.EmployerAccounts.Models.ReferenceData; namespace SFA.DAS.EmployerAccounts.Queries.GetOrganisations { public class GetOrganisationsResponse { public PagedResponse<OrganisationName> Organisations { get; set; } } }
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/winioctl.h in the Windows SDK for Windows 10.0.19041.0 // Original source is Copyright © Microsoft. All rights reserved. using System; using System.Runtim...
/* * Copyright (C) 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
using System; using System.Drawing; using System.Data; using System.Windows.Forms; using DevExpress.XtraGrid.Views.Grid; using DevExpress.XtraGrid.Views.Grid.ViewInfo; using BL; using OBJ; namespace TeknikServis { public partial class pnlServistekiArizaliUrunler : UserControl { public pnlSekreter _s...
using System.Collections.Generic; using System.Linq; using Hearthstone_Deck_Tracker; using Hearthstone_Deck_Tracker.Enums; using Hearthstone_Deck_Tracker.Hearthstone; using Hearthstone_Deck_Tracker.Hearthstone.Entities; using CoreAPI = Hearthstone_Deck_Tracker.API.Core; namespace MacawTracker { internal class Si...
using System; using System.Collections.Generic; using System.Text; using Orleans.Serialization.Invocation; namespace Orleans.Runtime { [WellKnownId(101)] internal sealed class Message { public const int LENGTH_HEADER_SIZE = 8; public const int LENGTH_META_HEADER = 4; [NonSerialized...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Steeltoe.CloudFoundry.Connector.PostgreSql.EFCore; namespace PostgreEFCore { public class Startup { public IConfiguration Configuratio...
using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace MvvmApp { public partial class App : Application { public App() { InitializeComponent(); MainPage = new MainPage(); } protected override void OnStart() { // Hand...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Microsoft.Toolkit.Uwp.UI.Controls; using Microsoft.Toolkit.Uwp.UI.Extensions; using Windows.Appl...
using System; using System.IO; using Bekk.Pact.Common.Contracts; using Bekk.Pact.Common.Exceptions; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Bekk.Pact.Common.Config { public abstract class Configuration<T> : IConfiguration where T: class { protected Configuration(IConfiguration inne...
@using Microsoft.AspNetCore.Identity @using GiftSystem.Areas.Identity @using GiftSystem.Models @namespace GiftSystem.Areas.Identity.Pages @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
using BenchmarkDotNet.Attributes; using Mappy.Converters; using System.Collections.Generic; using System.Linq; namespace Mappy.Benchmark { public class ComplexMap { public const int Iterations = 50000; private Mappy Mappy; private Mappy MappyBaseConverterOnly; public IEnumerabl...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("03...
using System; using System.Collections.Generic; using ModestTree; using ModestTree.Util; #if ZEN_SIGNALS_ADD_UNIRX using UniRx; #endif namespace Zenject { // This is just used for generic constraints public interface ISignal<TParam1, TParam2, TParam3, TParam4> : ISignalBase { void Fire(TParam1 p1,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.Graphics.Imaging; using BookViewerApp.Helper; //using WebImageExtractor; #nullable enable namespace BookViewerApp.Managers { public static class FaviconManager { //public...
 namespace Designtime.Sourcecode.Generator.Attributes { using System; using System.Windows; /// <summary> /// プロパティ、コマンドなどの生成をDesigntimeSourcecodeGeneratorへ属性で指示します。 /// 複数指定することも可能です。 /// クラスは、1ファイル1クラスにしてください。 /// 生成元クラスは、必ずpartialにしてください。 /// 例:単純プロパティの生成 /// [TemplateGenerateAn...
#region License // Copyright (c) 2006-2007, ClearCanvas Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice,...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
/* Copyright 2010-2014 MongoDB Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writi...
using System; using System.ComponentModel; using System.IO; using SIL.Cog.Application.ViewModels; using SIL.Cog.Domain; namespace SIL.Cog.Application.Export { public class NexusSimilarityMatrixExporter : ISimilarityMatrixExporter { public void Export(Stream stream, CogProject project, SimilarityMetric similarityM...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
/* * Copyright © dead.gg <https://dead.gg> * All Rights Reserved * * kurozael <mailto:kurozael@gmail.com> * zaekona <mailto:zaekona@gmail.com> */ using System; namespace zapnet { /// <summary> /// Data representing network simulation configuration. /// </summary> [Serializable] public str...
namespace ZymLabs.NSwag.FluentValidation { /// <summary> /// String extensions /// </summary> internal static class StringExtensions { /// <summary> /// Converts string to lowerCamelCase. /// </summary> /// <param name="inputString">Input string.</param> /// <...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StarsParallax : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }