text stringlengths 1 932k |
|---|
using System.ComponentModel;
namespace AGS.API
{
/// <summary>
/// Allows for a label and its text to fit together in various way.
/// </summary>
public enum AutoFit
{
/// <summary>
/// There will be no custom fitting: the user will select a label size, and the text size
/// w... |
using System.Text.RegularExpressions;
namespace MerriamWebster.NET.Parsing.Markup
{
/// <summary>
/// An <see cref="IMarkupManipulator"/> implementation for directional cross-reference tokens {dxt|||}.
/// </summary>
internal class DirectionalCrossReferenceManipulator : MarkupManipulator, IMarkupManip... |
using System;
using System.Globalization;
using NodaTime;
namespace OrchardCore.Localization
{
internal static class BclCalendars
{
public readonly static Calendar Hebrew = new HebrewCalendar();
public readonly static Calendar Hijri = new HijriCalendar();
public readonly static Calendar... |
using System.Collections.Generic;
using NUnit.Framework;
namespace DotSpatial.Projections.Tests.Projected
{
/// <summary>
/// This class contains all the tests for the StatePlaneNad1983Harn category of Projected coordinate systems
/// </summary>
[TestFixture]
public class StatePlaneNad1983Harn
... |
using System.Runtime.InteropServices;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using Msiler.UI;
namespace Msiler
{
[Guid("0c127690-de92-4d02-a743-634bb922145c")]
public sealed class MsilerToolWindow : ToolWindowPane, IVsWindowFrameNotify
... |
//
// Author:
// Nicolas VERINAUD <n.verinaud@gmail.com>
//
// Copyright (c) 2014 Nicolas Verinaud. All Rights Reserved.
//
using System;
using CoreGraphics;
using ObjCRuntime;
using Foundation;
using UIKit;
namespace NVSlideMenuControllerLib
{
[BaseType (typeof (UIViewController))]
public partial interface NVS... |
//
// Copyright (c) 2012-2021 Antmicro
//
// This file is licensed under the MIT License.
// Full license text is available in the LICENSE file.
using System;
using System.Reflection;
using System.Reflection.Emit;
namespace Antmicro.Migrant.Generators
{
internal class CloneContentMethodGenerator : DynamicReadMeth... |
using System;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using Google;
using Google.Apis.CloudKMS.v1;
using Google.Apis.CloudKMS.v1.Data;
using Microsoft.AspNetCore.WebUtilities;
namespace Kamus.KeyManagement
{
public class GoogleCloudKeyManagment : IKey... |
/******************************************************************************
*
* Name: GdalConfiguration.cs.pp
* Project: GDAL CSharp Interface
* Purpose: A static configuration utility class to enable GDAL/OGR.
* Author: Felix Obermaier
*
**************************************************************... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Runtime... |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Ap... |
//
// Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of s... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AdventOfCode2017
{
[TestClass]
public class Day15Part1
{
[TestMethod]
public void Test()
{
Assert.AreEqual(588, Solve(65, 8921));
}
[TestMethod]
public void DuelingGener... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace SourceAFIS.Utils
{
class CircularArray<T> : IList<T>
{
T[] Inner;
int First;
int ItemCount;
int HeadCount { get { return Math.Min(ItemCount, Inner.Length - First); } }
... |
// Copyright 2019 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicab... |
/// Generated - Do Not Edit
namespace BABYLON
{
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
using EventHorizon.Blazor.Server.Interop;
using EventHorizon.Blazor.Server.Interop.Callbacks;
using Microsoft.JSInterop;
... |
using System;
using System.Collections.Generic;
using System.Reflection;
using DarkXaHTeP.CommandLine.Internal;
using DarkXaHTeP.CommandLine.Internal.Startup;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace DarkXaHTeP.CommandLine
... |
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
/// <summary>
//... |
using UnityEngine;
using System.Collections;
public class HealBall : MonoBehaviour {
private PlayerScript pS;
private int healPoints = 20;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D coll)
{
... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JCSoft.WX.Framework.Models.ApiResponses;
using JCSoft.Core.Net.Http;
namespace JCSoft.WX.Framework.Models.ApiRequests
{
public class GroupsMembersUpdateRequest : ApiRequest<GroupsMembersUpdateRespons... |
namespace Core4.Pipeline.Abort
{
public class MyMessage
{
}
} |
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using... |
using TheTankGame.Entities.Vehicles.Contracts;
namespace TheTankGame.Core.Contracts
{
public interface IBattleOperator
{
string Battle(IVehicle attacker, IVehicle target);
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Metabase.Data
{
public sealed class Institution
: Data.Entity,
IStakeholder
{
[Required]
[MinLength(1)]
public string ... |
/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of... |
using System;
using System.Runtime.InteropServices;
using FT_Long = System.IntPtr;
namespace FreeTypeBindings
{
[StructLayout(LayoutKind.Sequential)]
public readonly struct BBox : IEquatable<BBox>
{
private readonly FT_Long _xMin, _yMin;
private readonly FT_Long _xMax, _yMax;
pub... |
#if !NET452
namespace Sharpenter.BootstrapperLoader.Helpers
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader;
using Microsoft.Extensions.DependencyModel;
using Microsoft.Extensions.DependencyModel... |
using System;
using NSec.Cryptography;
using Xunit;
namespace NSec.Tests.Core
{
public static class PublicKeyTests
{
public static readonly TheoryData<Algorithm> AsymmetricKeyAlgorithms = Registry.AsymmetricAlgorithms;
public static readonly TheoryData<Algorithm, KeyBlobFormat> PublicKeyBlobFor... |
// Generated class v2.19.0.0, don't modify
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
namespace NHtmlUnit.Javascript.Host.Svg
{
public partial class SVGPathSeg : NHtmlUnit.Javascript.SimpleScriptable
{
static SVGPathSeg()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace DataAccsessLayer.Abstract
{
public interface IRepository<T>
{
//Tek tek kategori için vs ekleme silme işlemlerini yapmaktansa bu şekilde hepsi iç... |
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace tsorcRevamp.Items.Armors
{
[AutoloadEquip(EquipType.Head)]
public class MagmaHelmet : ModItem
{
public override void SetStaticDefaults()
{
Tooltip.SetDefault("+10% melee damage... |
@model IEnumerable<TradeUnionCommittee.BLL.DTO.Family.CulturalFamilyDTO>
@{
}
<section class="add-user container-fluid">
<div class="row justify-content-center">
<div class="col-md-12 add-user_block">
<div class="row">
<a asp-controller="Family" asp-action="Index" asp-rout... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
#nullable enable
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpr... |
using System;
using System.IO;
namespace Xamarin.Android.Prepare
{
partial class Configurables
{
partial class Defaults
{
public const string DefaultCompiler = "cc";
public static readonly Version CorrettoVersion = Version.Parse (CorrettoDistVersion);
}
partial class Paths
{
static string Archive... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Com.AugustCellars.CoAP.Log;
using Com.AugustCellars.CoAP.Net;
using Com.AugustCellars.CoAP.Server;
using Com.AugustCellars.CoAP.Server.Resources;
using Com.AugustCellars.COS... |
using AnyRPG;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AnyRPG {
[RequireComponent(typeof(SphereCollider))]
public class AggroRange : MonoBehaviour {
[SerializeField]
private SphereCollider aggroCollider = null;
private BaseCharacter base... |
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: Asse... |
using RegistroVirtual.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace RegistroVirtual.Controllers
{
[SessionAuthorize]
public class DashboardController : Controller
{
public ActionResult Index()
{
... |
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: Asse... |
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information.
// Ported from um/d3d11.h in the Windows SDK for Windows 10.0.19041.0
// Original source is Copyright © Microsoft. All rights reserved.
namespace TerraFX.Interop
{
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace RedSocial.Models.Roles
{
public class RedSocial_Roles
{
[Key]
public int ID { get; set; }
[Required]
[StringLength(20)]
public st... |
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using Telegram.Bot.Types.Enums;
// ReSharper disable once CheckNamespace
namespace Telegram.Bot.Types
{
/// <summary>
/// This object represents the content of a media message to be sent
/// </summary>
[JsonObject(MemberSerialization.OptIn, Na... |
using System;
using System.Collections.ObjectModel;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using Accord.Video.FFMPEG;
using AForge.Video;
using AForge.Video.DirectShow;
using GalaSof... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Ploeh.Albedo.UnitTests.Samples.SemanticComparison
{
public class SemanticReflectionVisitor : ReflectionVisitor<IEnumerable>
{
private readonly object[] values;
public Sema... |
using JT808.Protocol.Extensions;
using JT808.Protocol.Metadata;
using JT808.Protocol.MessageBody;
using JT808.Protocol.Interfaces;
using System;
using System.Collections.Generic;
using JT808.Protocol.MessagePack;
namespace JT808.Protocol.Formatters.MessageBodyFormatters
{
public class JT808_0x8604_Formatter : IJT... |
using Amazon.JSII.Runtime.Deputy;
#pragma warning disable CS0672,CS0809,CS1591
namespace AlibabaCloud.SDK.ROS.CDK.Core
{
/// <summary>A Token that can post-process the complete resolved value, after resolve() has recursed over it.</summary>
[JsiiInterface(nativeType: typeof(IPostProcessor), fullyQualifiedName... |
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace VketTools
{
/// <summary>
/// Z.公式プレハブのチェック
/// 01.PickupObjectSyncPrefab(Animation版)のオーバーライド用のファイル複製チェック
/// "Pickup"オブジェクトとその親のScaleが一致しているかチェック
/// </summary>
public class Pi... |
using Microsoft.WindowsAzure.Mobile.Service;
using Microsoft.WindowsAzure.Mobile.Service.Security;
using Sport.Service.Models;
using Sport.Shared;
using System;
using System.Linq;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Controllers;
using System.Web.Http.OData;
namespace Sport.Servi... |
using System.Collections;
using System.Numerics;
using System.Collections.Generic;
using UnityEngine;
public class ERC1155BalanceOfExample : MonoBehaviour
{
async void Start()
{
string chain = "avalanche";
string network = "testnet";
string contract = "0xbDF2d708c6E4705824dC024187cd219d... |
/*
* LeagueClient
*
* 7.23.209.3517
*
* OpenAPI spec version: 1.0.0
*
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*/
using System;
using System.Text;
using System.Collections.Generic;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using System.ComponentModel.DataAnnotations... |
using Game.Logic.Phy.Object;
namespace Game.Logic.PetEffects.Element.Passives
{
public class PE1423 : BasePetEffect
{
private int m_type = 0;
private int m_count = 0;
private int m_probability = 0;
private int m_delay = 0;
private int m_coldDown = 0;
private int m_added = 0;
private int m_current... |
using Logics.PromotionEntities.Classes;
using System.Collections.Generic;
namespace Logics.PromotionObjects.Classes
{
public class BaseCart
{
public static Cart Cart;
public BaseCart()
{
Cart = new Cart();
}
}
} |
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace MapsuiForms.Droid
{
[Activity(Label = "MapsuiForms", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChange... |
namespace SysCommand.ConsoleApp.Commands
{
/// <summary>
/// The help command (user: > help)
/// </summary>
public class HelpCommand : Command, IHelpCommand
{
public HelpCommand()
{
HelpText = "Displays help information";
}
public string Help(string acti... |
// <auto-generated/>
#pragma warning disable 1591
#pragma warning disable 0414
#pragma warning disable 0649
#pragma warning disable 0169
namespace EC1._44CharacterGenerator.Shared
{
#line hidden
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
usi... |
namespace ClassLib123
{
public class Class011
{
public static string Property => "ClassLib123";
}
} |
using System;
using System.Threading.Tasks;
using NeoSharp.Core.Blockchain.Repositories;
using NeoSharp.Core.Logging;
using NeoSharp.Core.Models;
namespace NeoSharp.Core.Blockchain.Processing
{
public class BlockPersister : IBlockPersister
{
#region Private Fields
private readonly IBlockRepo... |
using MySql.Data.MySqlClient;
using Specialist.Data;
using Specialist.Model;
using System;
using System.Collections.Generic;
namespace Specialist.Handlers
{
public class GetSpecialistByEmailAndPasswordHandler
{
private readonly SpecialistContext _context;
public GetSpecialistByEmailAndPasswor... |
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Ripple.Core.Types;
namespace Ripple.Testing.NUnit3
{
//[Timeout((int)15e3)]
[TestFixture]
public class StandaloneTests : NUnitFixtureScopedRippledBase
{
[OneTimeSetUp]
public async Task SetupState()
{
... |
using System;
using System.Collections.Generic;
using System.Threading;
using FluentAssertions;
using Stratis.FederatedPeg.Features.FederationGateway.Interfaces;
using Stratis.FederatedPeg.Features.FederationGateway.TargetChain;
using Stratis.FederatedPeg.Tests.Utils;
using Xunit;
namespace Stratis.FederatedPeg.Tests
... |
/*
* Swagger Petstore
*
* This spec is mainly for testing Petstore server and contains fake endpoints, models. Please do not use this for any other purpose. Special characters: \" \\
*
* OpenAPI spec version: 1.0.0
* Contact: apiteam@swagger.io
* Generated by: https://github.com/swagger-api/swagger-codegen.git
... |
using System.Threading.Tasks;
using Auth0.ManagementApi.Models;
using Banjo.CLI.Configuration;
using Banjo.CLI.Model;
using McMaster.Extensions.CommandLineUtils;
using Microsoft.Extensions.Options;
namespace Banjo.CLI.Services.ResourceTypeProcessors
{
public class TenantSettingsProcessor : AbstractSingleTypeResour... |
// Code generated by Microsoft (R) AutoRest Code Generator 1.2.1.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
namespace Microsoft.Azure.Management.ContainerInstance.Models
{
using Microsoft.Azure;
using Microsoft.Azure.Management;
using Microsoft.Azure.Managemen... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class PlanetBG : MonoBehaviour
{
[SerializeField] Vector3 velocity;
void Start()
{
GetComponent<Rigidbody2D>().velocity = velocity;
}
} |
using System;
using System.Text;
using NUnit.Framework;
using Org.BouncyCastle.Crypto;
using Org.BouncyCastle.Crypto.Parameters;
using Org.BouncyCastle.Crypto.Digests;
using Org.BouncyCastle.Crypto.Macs;
using Org.BouncyCastle.Utilities;
using Org.BouncyCastle.Utilities.Encoders;
using Org.BouncyCastle.Utilities.Test... |
using System.Net;
using FluentAssertions;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using TestBuildingBlocks;
using Xunit;
namespace JsonApiDotNetCoreTests.IntegrationTests.Logging;
public sealed class LoggingTests : IClassFixture<IntegrationTestContext<TestableStartup<Loggin... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Text.Encodings.Web;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Dynamic;
using System.Net;
using Sy... |
@using Store.Web
@using Store.Web.Models
@addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SmileLogistics.DAL.Entities
{
public class eCustomsProcess_FeeType
{
public int ID { get; set; }
public string Name { get; set; }
public string Description { ge... |
/*<copyright>
Mo+ Solution Builder is a model oriented programming language and IDE, used for building models and generating code and other documents in a model driven development process.
Copyright (C) 2013 Dave Clemmer, Intelligent Coding Solutions, LLC
This program is free software: you can redistribute it and/or... |
using System.IO;
namespace Microsoft.Xna.Framework.Audio
{
internal static class AudioUtil
{
/// <summary>
/// Takes WAV data and appends a header to it.
/// </summary>
internal static byte[] FormatWavData(byte[] buffer, int sampleRate, int channels)
{
//buff... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace NetGram.Models
{
public class WorkGram
{
public int ID { get; set; }
[Required]
public string UserName { get; set; }
public ... |
using System;
using System.Runtime.InteropServices;
namespace LightGBMSharp
{
internal static class DatasetMethods
{
/// Return Type: int
///filename: char*
///parameters: char*
///reference: DatasetHandle->void*
///out: DatasetHandle*
[DllImport("lib_lightgbm.d... |
using LogicBuilder.Expressions.Utils;
using LogicBuilder.Expressions.Utils.ExpressionBuilder;
using LogicBuilder.Expressions.Utils.ExpressionBuilder.Arithmetic;
using LogicBuilder.Expressions.Utils.ExpressionBuilder.Cacnonical;
using LogicBuilder.Expressions.Utils.ExpressionBuilder.Conversions;
using LogicBuilder.Expr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZombieGame
{
class Rock : Item
{
public Rock(int x, int y)
{
this.displayable = new IsItemDisplayable(x, y, '*', ConsoleColor.Black);
this.consu... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace System.Data
{
/// <summary>
/// This is the generic base class for TypedDataSet
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Jukebox
{
public class Track
{
public Album album { get; set; }
public Artist[] artists { get; set; }
public string[] available_markets { get; set; }
pu... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace Microsoft.VisualStudio.TestPlatform.Utilities;
using System;
using System.Globalization;
using System.IO;
using System.Xml;
using ObjectModel;
... |
// <copyright file="CompoundMutator.cs" company="WebDriver Committers">
// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The SFC licenses this file
//... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using Microsoft.Extensions.Localization;
namespace Microsoft.AspNet.Mvc.ModelBinding.Validation
{
/// <summary>
/// Provides prog... |
using Jarsefax.Xna.MonoGameFastTrack.Bullet.GameStates.MenuItems;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace Jarsefax.Xna.MonoGameFastTrack.Bullet.GameStates.Menus.Main.Items {
class Exit : BulletState, IBulletMenuItem {
public Exit() : this(4, true, "Ex... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Neo.IO;
using Neo.Ledger;
using Neo.Network.P2P.Payloads;
using Neo.SmartContract;
using Neo.VM;
using Neo.VM.Types;
using System.Linq;
namespace Neo.UnitTests.SmartContract
{
[TestClass]
public class UT_Syscalls
{
[TestInitialize]
p... |
using UnityEngine;
#pragma warning disable 219 // We don't care about: warning CS0219: The variable `[...]' is assigned but its value is never used
namespace UnityUtilities.Examples
{
public class MathHelperExamples : MonoBehaviour
{
[SerializeField] private Transform runner;
[SerializeField] p... |
// *** WARNING: this file was generated by the Pulumi SDK Generator. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.Azur... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text.Encodings.Web;
using System.Text.Unicode;
using Xunit;
namesp... |
#region License
/**********************************************************************
* LogiLCD.net - Copyright (C) 2013 by Daniel Drywa (daniel@drywa.me)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to ... |
using System;
namespace PutridParrot.Utilities.Cache
{
internal class CacheEntry
{
internal CacheEntry(byte[] bytes, TimeSpan expiry)
{
Bytes = bytes;
Expiry = expiry;
Touch();
}
internal TimeSpan Expiry { get; private set; }
intern... |
using BattleCards.Services;
using BattleCards.ViewModels.Card;
using SIS.HTTP;
using SIS.MvcFramework;
namespace BattleCards.Controllers
{
public class CardsController : Controller
{
private readonly ICardsService cardsService;
public CardsController(ICardsService cardsService)
{
... |
using SensiEdge.Device;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SensiEdge.Data
{
public class LEDStateConfig : IParse
{
private byte[] valueInvertor = new byte[] { 0x20, 0x00, 0x00, 0x00 };
public void Parse(... |
namespace VaporStore.Data.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
public class Game
{
[Key]
public int Id { get; set; }
[Required]
public string Na... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PNJDialog : MonoBehaviour, IControllable
{
// ID of the dialog to load ( cf. DialogBank )
public int dialog_id;
// name to display in the dialog UI header
public string npc_na... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrueNorthChallenge.DBEntities.Generic
{
public interface IEntityBase
{
int Id { get; set; }
DateTime CTS { get; set; }
DateTime? MTS { get; set; }
}
} |
/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this l... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IotHubDeviceSimulator
{
class Program
{
static void Main(string[] args)
{
}
}
} |
// Python Tools for Visual Studio
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the License); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at http://www.apache.org/licenses/LICENSE-2.0
/... |
// Copyright 2018, Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicabl... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Xml.Linq;
namespace SvgMath
{
internal static class Generator
{
public static XElement DrawImage(MathNode node)
{
//Top-level draw function: prepare the canvas, then call the... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Localization;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.AspNetCore.Routing;
using Microsoft.Extensions... |
using System;
using System.Collections.Generic;
using System.Linq;
using Nest.DSL.Query.Behaviour;
using Newtonsoft.Json;
using System.Linq.Expressions;
using System.Globalization;
namespace Nest
{
[JsonObject(MemberSerialization = MemberSerialization.OptIn)]
public interface IFuzzyQuery : IFieldNameQuery
{
Pr... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.ComponentModel.Design.Serializat... |
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