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// Copyright © Pixel Crushers. All rights reserved. using UnityEngine; using System.Collections; namespace PixelCrushers { public abstract class SceneTransitionManager : MonoBehaviour { public virtual IEnumerator LeaveScene() { yield break; } public virtual IEnu...
namespace NWN.Services { /// <summary> /// Interface that is invoked after all services have been initialised. /// </summary> public interface IInitializable { void Init(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GUC.Scripts.Sumpfkraut.VobSystem.Definitions { partial class MobDef { public MobDef(string codeName) : this() { this.CodeName = codeName; } } }
using System.Collections.Specialized; namespace Cake.TestFairy.Internal.Interfaces { public interface IDataMapper { NameValueCollection MapSettings(TestFairyUploadSettings settings); } }
#region license // Copyright (c) 2021, andreakarasho // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // 1. Redistributions of source code must retain the above copyright // notice, this l...
#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; using ...
 using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Spinning))] public class CoinStone : MonoBehaviour { List<GameObject> inUseGos = new List<GameObject>();//todo reduce reproduce new go ParticleSystem ps; Spinning spinning; public float forcePumpL = 50; void Start() ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Security.Claims; using System.Text; using System.Text.Encodings.Web; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft....
using System.Web.Mvc; namespace SFB.Web.UI.Controllers { public class ErrorsController : Controller { // GET: Errors public ActionResult NotFound() { if (this.Request.HttpMethod == "GET" && (this.Request.QueryString["aspxerrorpath"] == "/BenchmarkCharts/Gene...
using System; using System.Collections.Generic; using System.Text; namespace JSC_LMS.Application.Features.Subject.Queries.GetSubjectByPagination { public class GetSubjectListPaginationDto { public int Id { get; set; } public string SubjectName { get; set; } public DateTime CreatedDat...
using Xunit; namespace Lykke.Job.BlobToBlobConverter.Candlesticks.Tests { public class UnitTest1 { [Fact] public void Test1() { } } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace PlatziAspCore.Models { [DisplayColumn(displayColumn: nameof(Name))] public class Course : BaseSchoolObject { #region Properties [Required(ErrorMessag...
using System; using System.Collections.Generic; using NewLife.Data; using NewLife.Model; using NewLife.Serialization; namespace NewLife.Net { /// <summary>网络处理器上下文</summary> public class NetHandlerContext : HandlerContext { #region 属性 /// <summary>远程连接</summary> public ISocketRemot...
using System; using System.Xml.Serialization; using System.Collections.Generic; namespace Aop.Api.Domain { /// <summary> /// AlipayEbppInvoiceExpenserulesProjectruleCreateModel Data Structure. /// </summary> [Serializable] public class AlipayEbppInvoiceExpenserulesProjectruleCreateModel : AopObject...
namespace Marathon.Server.Infrastructure.Middlewares { using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; public class OptionRequestsMiddleware : IMiddleware { public async Task InvokeAsync(HttpContext context, RequestDelegate next) { if (...
namespace PlanetWars.Shared { public class StatusRequest { public int GameId { get; set; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.Dynamics365.UIAutomation.Api; using Microsoft.Dynamics365.UIAutomation.Browser; using System; using System.Collections.Generic; using System.Security; namespace Microsoft.Dynamics365.UIAutomation.Sample { [TestClass] public class CreateLead ...
using System.Collections.Generic; namespace Device { /// <summary> /// Технологическое устройство - мотор. /// Параметры: /// 1. P_ON_TIME - время включения, мсек. /// </summary> public class M : IODevice { public M(string fullName, string description, int deviceNumber, ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Analyzer.Utilities; using Microsoft.CodeAnalysis.Analyzers.MetaAnalyzers; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp.A...
#pragma warning disable 1591 //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by the ClassGenerator.ttinclude code generation file. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regene...
using System.Reflection; [assembly: AssemblyTitle("Expression Blend 5 SortedResourcesPane Extension")] [assembly: AssemblyDescription("A Microsoft Expression Blend extension to automatically order the list of resources in the Resources pane.")]
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AttackLeague.AttackLeague.Grid; using AttackLeague.Utility; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using AttackLeague.AttackLeague.Blocks.Angry; using AttackLeague.U...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using QuikGraph; namespace GraphShape { /// <summary> /// Compound graph data structure. /// </summary> /// <typeparam name="TVertex">Vertex type.</typeparam> /// <typeparam na...
using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(VRLineRenderer))] [CanEditMultipleObjects] public class VRLineRendererEditor : Editor { public override void OnInspectorGUI() { // This is a bit of a brute force method to make this work in editor mode. ...
using Illumina.BaseSpace.SDK.Types; namespace Illumina.BaseSpace.SDK.ServiceModels { public class PostProjectResponse : ApiResponse<Project> { } }
#region BSD License /* * Use of this source code is governed by a BSD-style * license that can be found in the LICENSE.md file or at * https://github.com/Wagnerp/Krypton-Toolkit-Suite-Extended-NET-5.460/blob/master/LICENSE * */ #endregion using ComponentFactory.Krypton.Toolkit; using ExtendedControls.ExtendedToo...
# include "bgfx_compute.sh" /* SAMPLER2D(s_texJacobi, 0); // x SAMPLER2D(s_texDivergence, 1); // b uniform vec4 jacobiParameters;//alpha, beta IMAGE2D_WR(s_jacobiOut, r32f, 2); NUM_THREADS(16, 16, 1) void main() { ivec2 coord = ivec2(gl_GlobalInvocationID.xy); ivec2 dx = ivec2(1, 0); ivec2 dy = ivec2(0, 1); f...
// // XmlSerializationReaderInterpreter.cs: // // Author: // Lluis Sanchez Gual (lluis@ximian.com) // // (C) 2002, 2003 Ximian, Inc. http://www.ximian.com // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software")...
/* * Copyright (c) 2014 Digimarc Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable l...
using System; using System.Collections.Generic; using System.Linq; using QuikGraph; namespace SJP.Schematic.Core.Utilities; /// <summary> /// A convenience class that uses foreign key relationships to determine the order in which data should be inserted/deleted. /// </summary> public class TableRelationshipOrderer {...
namespace SelfLoad.DataAccess.ERCLevel { public partial interface ID09_Region_ReChildDal { } }
using System; using System.Collections.Generic; using Grpc.Core; using Temporal.Api.WorkflowService.V1; #if NETCOREAPP using System.Diagnostics.CodeAnalysis; using System.Net.Http; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.Threading; using Temporal.Util; #endif na...
using System; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security; using SemanticBootstrap.Models; namespace SemanticBootstrap.Controllers { [Authorize] public class Manage...
// // LinqTest.cs // // Copyright (c) 2017 Couchbase, Inc All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // /...
using System; // ReSharper disable InconsistentNaming namespace OpenCvSharp { #if LANG_JP /// <summary> /// HOG (Histogram-of-Oriented-Gradients) Descriptor and Object Detector /// </summary> #else /// <summary> /// HOG (Histogram-of-Oriented-Gradients) Descriptor and Object Detector /// </su...
/* * NatShare * Copyright (c) 2018 Yusuf Olokoba */ namespace NatShareU { using UnityEngine; using Platforms; using Docs; [Doc(@"NatShare")] public static class NatShare { #region --Client API-- /// <summary> /// Share an texture with the native sharing UI. /// Returns true if the im...
namespace CymaticLabs.InfluxDB.Studio.Controls { partial class ContinuousQueryControl { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used...
// Licensed to Elasticsearch B.V under one or more agreements. // Elasticsearch B.V licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information using Elastic.Elasticsearch.Xunit.XunitPlumbing; using Elasticsearch.Net; using Nest; using Tests.Core.Extensions;...
// -------------------------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. // -------------------------------------------------------------------------------------------- using System; namespace Edna....
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // Allgemeine Informationen über eine Assembly werden über die folgenden // Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, // die einer Assembly zugeordnet sind. [assembly: Assem...
using System; using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; namespace RimThreaded { public class HediffSet_Patch { [ThreadStatic] public static Queue<BodyPartRecord> missingPartsCommonAncestorsQueue; internal static void InitializeThreadStatics() ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using Microsoft.EntityFrameworkCore.Metadata.Builders; using Microsoft.EntityFrameworkCore.Metadata.Conventions.Infrastructure; using Microsoft.EntityFrameworkCore.Utilities; // Re...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DocAsCode.Build.Engine { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Thread...
using Enyim.Caching; using NUnit.Framework; using Enyim.Caching.Memcached; namespace MemcachedTest { /// <summary> ///This is a test class for Enyim.Caching.MemcachedClient and is intended ///to contain all Enyim.Caching.MemcachedClient Unit Tests ///</summary> [TestFixture] public class Binary...
// // MarkdownDeep - http://www.toptensoftware.com/markdowndeep // Copyright (C) 2010-2011 Topten Software // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this product except in // compliance with the License. You may obtain a copy of the License at // // http://www.ap...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschränkt) // All rights reserved. Licensed under the MIT license. // ============================...
using System.Collections.Generic; using System.Linq; using Vokabular.DataEntities.Database.Entities; using Vokabular.DataEntities.Database.Repositories; using Vokabular.Shared.DataEntities.UnitOfWork; namespace Vokabular.MainService.Core.Works.ProjectMetadata { public class SetKeywordsWork : UnitOfWorkBase { ...
#region License // Copyright (c) 2010-2016, Mark Final // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, this // ...
/* ======================================================================= Copyright 2017 Technische Universitaet Darmstadt, Fachgebiet fuer Stroemungsdynamik (chair of fluid dynamics) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You ...
using System.Threading.Tasks; using Pactify.Definitions; namespace Pactify.Retrievers { internal interface IPactRetriever { Task<PactDefinition> RetrieveAsync(); } }
/* Copyright 2020 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
namespace gView.Framework.GeoProcessing.UI { partial class FilterFeaturesControl { /// <summary> /// Erforderliche Designervariable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Verwendete Ressourcen bereinigen. ...
@model UserIndexOptions <div class="mb-0 filter"> <div class="btn-group mt-1"> <select asp-for="SelectedRole" asp-items="Model.UserRoleFilters" class="selectpicker userroles-selectpicker show-tick me-2" data-header="@T["Filter by role"]" data-live-search="true" data-selected-text-format="static" data-width...
@* This is a part of OpenIDLogonControl.ascx. Do not use it separately. *@ <form class="openid" method="post"> @Html.Partial("OpenId") </form>
using System; namespace Animals { public class Dog : Animal { public Dog(string animalType, string name, int age, string gender) : base(animalType ,name, age, gender) { } } }
namespace DigitalLibrary.MasterData.Web.Api.Features.Tests.StepDefinitions { using System.Threading.Tasks; using DigitalLibrary.MasterData.DomainModel; using DigitalLibrary.Utils.MasterDataTestHelper.Entities; using DigitalLibrary.Utils.MasterDataTestHelper.Tools; using DiLibHttpClientResponseObje...
using Pims.Dal.Entities.Models; using System.Collections.Generic; using Pims.Dal.Entities; namespace Pims.Dal.Repositories { /// <summary> /// IPropertyService interface, provides functions to interact with properties within the datasource. /// </summary> public interface IPropertyService : IRepository...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Lab...
using System; using System.Collections.Generic; using System.Text; namespace Info { public class Rich { public Rich() { } public Rich(string protectedAddress) { this.protectedAddress = protectedAddress; } public Rich(string publicName, dec...
//Licensed to the Apache Software Foundation(ASF) under one //or more contributor license agreements.See the NOTICE file //distributed with this work for additional information //regarding copyright ownership.The ASF licenses this file //to you under the Apache License, Version 2.0 (the //"License"); you may not use t...
#region License - Copyright (C) 2012-2014 Pieter Geerkens, all rights reserved. ///////////////////////////////////////////////////////////////////////////////////////// // PG Software Solutions Inc. - Hex-Grid Utilities // // Use of this software is permitted only as described in the attached file: lic...
// Copyright (c) 2020 Sergio Aquilini // This code is licensed under MIT license (see LICENSE file for details) using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Threading.Tasks; using FluentAssertions; using Microsoft.Exte...
using Laser.Orchard.StartupConfig.Models; using Orchard.ContentManagement; using Orchard.ContentManagement.MetaData; using Orchard.ContentManagement.MetaData.Builders; using Orchard.ContentManagement.MetaData.Models; using Orchard.ContentManagement.ViewModels; using System; using System.Collections.Generic; using Syst...
namespace InsightAirport.Central.Models { public class Flight { public Flight(int id, string flightCode, string model, Status status) { Id = id; FlightCode = flightCode; Model = model; Status = status; } public int Id { get; set; ...
namespace CommunityToolkit.Maui.Core.Extensions; /// <summary> /// Extension methods for Microsoft.Maui.Graphics.Color /// </summary> public static class ColorConversionExtensions { /// <summary> /// Converts this <see cref="Color"/> to a <see cref="string"/> containing the red, green and blue components. /// </sum...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using System.Collections.Generic; using System.Diagnostics; namespace Utils { [DebuggerDisplay ("{ToString()}")] public class IndexedString { private readonly string _Input; private int _Index; public IndexedString (string input) { _Input = input;...
using System; namespace MyProject.Models.Test { public class TestModel { public string Name { get; set; } public DateTime BirthDate { get; set; } } }
// Copyright (c) 2014 Augie R. Maddox, Guavaman Enterprises. All rights reserved. #pragma warning disable 0219 #pragma warning disable 0618 #pragma warning disable 0649 namespace Rewired.Editor { using UnityEngine; using UnityEditor; using Rewired; [System.ComponentModel.Browsable(false)] [Syste...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Hangfire; using Hangfire.Server; using Microsoft.Extensions.Hosting; namespace HostFun { public class HangfireService : IHostedService { private readonly IEnumerable<IBackgroundProcess> add...
using FrontEnd; using Yarp.ReverseProxy.Forwarder; var builder = WebApplication.CreateBuilder(args); builder.Services .AddReverseProxy() .LoadFromConfig(builder.Configuration.GetSection("ReverseProxy")); builder.Services.AddSingleton<IForwarderHttpClientFactory, UdsHttpClientFactory>(); var app = builder.Bu...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using Litle.Sdk; namespace Litle.Sdk.Test.Functional { [TestFixture] class TestEcheckCredit { private LitleOnline litle; [TestFixtureSetUp] public void beforeClass() { lit...
using System; namespace DatingApp.Models { public class ErrorViewModel { public string RequestId { get; set; } public bool ShowRequestId => !string.IsNullOrEmpty(RequestId); } }
/******************************************************************************* * Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License...
using System; namespace YoutubeDownloader.Api { public class WeatherForecast { public DateTime Date { get; set; } public int TemperatureC { get; set; } public int TemperatureF => 32 + (int)(TemperatureC / 0.5556); public string Summary { get; set; } } }
using System.Windows; using System.Windows.Markup; [assembly: ThemeInfo(ResourceDictionaryLocation.None, ResourceDictionaryLocation.SourceAssembly)] [assembly: XmlnsDefinition("http://schemas.rudigrobler.net/wpfthemes", "WPF.Themes")]
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text.Json; using DMCompiler.DM; using DMCompiler.DM.Visitors; using OpenDreamShared.Compiler; using OpenDreamShared.Compiler.DM; using OpenDreamShared.Compiler.DMPreprocessor; using OpenDreamShared.Json; namespace D...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18444 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using System.Collections.Generic; using System.IO; namespace Sociomedia.Articles.Domain.Feeds { public interface IFeedParser { IReadOnlyCollection<FeedItem> Parse(Stream stream); } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using System.Text; namespace System.IO { /* This class is used by for reading f...
using Microsoft.AspNetCore.Blazor.Components; using System.Collections.Generic; using System.Reflection; using System.Runtime.CompilerServices; using System.Threading.Tasks; using static BlazorUtils.Dom.DomUtils; namespace BlazorUtils.Dev { /// <summary> /// Providing dev tool for easier developing. /// <...
using System; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Umbraco.Core; using Umbraco.Core.Deploy; using Umbraco.Core.Logging; using Umbraco.Core.Models; using Umbraco.Core.Services; using Umbraco.Deploy.ValueConnectors; namespace Umbraco.Deploy.Contrib.Connectors.ValueC...
using Xunit; namespace _861_ScoreAfterFlippingMatrix { class Program { static void Main(string[] args) { Assert.Equal(39, new Solution().MatrixScore(new[] { new[] { 0, 0, 1, 1 }, new[] { 1, 0, 1, 0 }, new[] { 1, 1, 0, 0 } })); } } }
//----------------------------------------------------------------------- // <copyright file="NotUsed.cs" company="Akka.NET Project"> // Copyright (C) 2009-2021 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2021 .NET Foundation <https://github.com/akkadotnet/akka.net> // </copyright> //------...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using NewLife.Data; using NewLife.Log; using NewLife.Net; using NewLife.Reflection; namespace Benchmark { class Program { static void Main(String[] args) { XTr...
namespace Machete.X12Schema.V5010.Maps { using X12; using X12.Configuration; public class L2420D_837PMap : X12LayoutMap<L2420D_837P, X12Entity> { public L2420D_837PMap() { Id = "2420D"; Name = "Supervising Provider Name"; Segmen...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using Autodesk.DesignScript.Runtime; namespace FFITarget { public class TestData { public static double MultiplyDoubles(double x, double y) { return x * y; } ...
using System; using System.Collections.Generic; using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Utensil; using Content.Server.GameObjects.EntitySystems; using Content.Server.Utility; using Content.Server.GameOb...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace SoundDevices.IO.DirectX.Internal { internal class DirectXDevice { private static Guid DSDEVID_DefaultPlayback =new Guid("def00000-9c6d-47ed-aaf1-4dda8f2b5c03"); private static Gu...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IfcInfraToolKit_DynamoRevit { public class class1 { } }
// ----------------------------------------------------------------------- // <copyright file="PolygonValidator.cs"> // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/ // </copyright> // ----------------------------------------------------------------------- namespace UnityEngine.Experimental.U...
namespace Mafia2Tool { partial class CityShopEditor { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ///...
// Copyright (c) Six Labors and contributors. // Licensed under the GNU Affero General Public License, Version 3. namespace SixLabors.ImageSharp.Processing { /// <summary> /// Defines extensions that allow the application of padding operations on an <see cref="Image"/> /// using Mutate/Clone. /// </su...
using System; using System.Windows.Forms; namespace MineSweeper { public partial class ErrorLog : Form { public ErrorLog() { InitializeComponent(); this.CreateHandle(); } public void Log(string errorText) { this.textBoxErrorLog.Text ...
using System.Collections; using UnityEngine; using UnityEngine.Audio; using RSG; namespace DeBox.AudioRig { /// <summary> /// An audio control promise. /// When playing a clip with AudioRig, you receive the /// control token for that clip /// </summary> public interface IAudioPlayControlPromi...
using Core.Entities.Concrete; using Core.Extensions; using Core.Utilities.Security.Encryption; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using Sy...
/* * Copyright (c) 2020, Norsk Helsenett SF and contributors * See the file CONTRIBUTORS for details. * * This file is licensed under the MIT license * available at https://raw.githubusercontent.com/helsenorge/Helsenorge.Messaging/master/LICENSE */ using System; using System.Collections.Concurrent; using Syst...
// RaceDataMonoBehaviour using ClubPenguin.SledRacer; using Disney.Kelowna.Common.DataModel; public class RaceDataMonoBehaviour : ScopedDataMonoBehaviour<RaceData> { }
using UnityEngine; public class FillUp : MonoBehaviour { public GameObject filler; private void Start() { var fillerSize = filler.transform.localScale; var initialX = -10f; var initialY = -5f; var curPointer = new Vector3(initialX, initialY, 0); for (int j = 0; ...