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Add 50 SimReady assets with validation and runtime test evidence (part 8)

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  1. .gitattributes +14 -0
  2. reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png +3 -0
  3. reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json +1 -0
  4. reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/slope_drop/isaac_sim/result.json +1 -0
  5. reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 +3 -0
  6. reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +571 -0
  7. reports/runtime/results/external/c2e9ee4968bb/.simready/validation.json +330 -0
  8. reports/runtime/results/external/c2e9ee4968bb/frame_cart.usd +3 -0
  9. reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 +3 -0
  10. reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 +3 -0
  11. reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/culling_xz_worst_pair.mp4 +3 -0
  12. reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/result.json +1 -0
  13. reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +438 -0
  14. reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 +3 -0
  15. reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/result.json +1 -0
  16. reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +438 -0
  17. reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/joint_movement.mp4 +3 -0
  18. reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/result.json +1 -0
  19. reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +442 -0
  20. reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 +3 -0
  21. reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/result.json +1 -0
  22. reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/test_scene.usda +446 -0
  23. reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png +3 -0
  24. reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png +3 -0
  25. reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png +3 -0
  26. reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png +3 -0
  27. reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/result.json +1 -0
  28. reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -0
  29. reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 +3 -0
  30. reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/result.json +1 -0
  31. reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +456 -0
  32. reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 +3 -0
  33. reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 +3 -0
  34. reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/result.json +1 -0
  35. reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/test_scene.usda +373 -0
  36. reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png +3 -0
  37. reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png +3 -0
  38. reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/result.json +1 -0
  39. reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/test_scene.usda +438 -0
  40. reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png +3 -0
  41. reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png +3 -0
  42. reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png +3 -0
  43. reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png +3 -0
  44. reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/result.json +1 -0
  45. reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -0
  46. reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png +3 -0
  47. reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png +3 -0
  48. reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json +1 -0
  49. reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -0
  50. reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png +3 -0
.gitattributes CHANGED
@@ -139,3 +139,17 @@ reports/runtime/results/external/b310bb8b740e/lancable.usd filter=lfs diff=lfs m
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  reports/runtime/results/external/bbb22d9064b3/screwdriver.usd filter=lfs diff=lfs merge=lfs -text
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  reports/runtime/results/external/bed0522e3f62/industrial_cabinet.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/c2e9ee4968bb/frame_cart.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/c53682de8e52/handtruck.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/cc133ac864e0/ladder.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/d1ae166fb961/weelbarrow.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/d5e92b8e3561/hammer.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/d764164b7cce/jerrycan.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/e2a044b7366e/roller_conveyor.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/e81a0276f690/machine_guard.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/e8591a0061cd/anvil.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/f0eb9d48f735/paint_bucket.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/f11cca6653ce/h_frame_scaffolding.usd filter=lfs diff=lfs merge=lfs -text
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+ reports/runtime/results/external/f79c50f1c24d/handheld_welding_shield.usd filter=lfs diff=lfs merge=lfs -text
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reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 9.766, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 6, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 6 prim(s)", "Segmented coverage fell to 0.0000 after stripping 6 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/c2e9ee4968bb/frame_cart.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/slope_drop/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 90.266, "message": "", "failure_details": null, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": -0.0, "unit": null}, "slope_drop_initial_cy": {"value": -5.1776, "unit": null}, "slope_drop_initial_z_min": {"value": 14.7255, "unit": null}, "slope_drop_bbox_height": {"value": 1.2985, "unit": null}, "_timing_capture_frame_total_s": {"value": 8.376, "unit": null}, "_timing_capture_frame_count": {"value": 55, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 152.29, "unit": null}, "_timing_encode_video_total_s": {"value": 0.859, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 0, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 1, "unit": null}, "slope_drop_max_clearance": {"value": 0.0422, "unit": "m"}, "slope_drop_separation_frames": {"value": 0, "unit": null}, "slope_drop_horiz_time": {"value": 0.633, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Slope drop PASSED: sliding at 0.63s, no penetration"], "kit_logs": [], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/c2e9ee4968bb/frame_cart.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c2e9ee4968bb/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 ADDED
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1
+ #usda 1.0
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+ (
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+ endTimeCode = 864000
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+ metersPerUnit = 1
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+ startTimeCode = 0
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+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (4.793688751503211e-8, -5.17241907852878, 14.725485798384945)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/frame_cart/simready_usd/frame_cart.usd@
100
+ )
101
+ {
102
+ over "Frame_Cart"
103
+ {
104
+ over "body" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760861e-11)
109
+ point3f physics:centerOfMass = (-2.3686135e-9, 0.010665444, 0.26823044)
110
+ float3 physics:diagonalInertia = (2.4143918, 4.0120473, 4.210732)
111
+ float physics:mass = 17.900736
112
+ quatf physics:principalAxes = (0.9295038, 0.3688125, 3.3524225e-7, -8.44898e-7)
113
+ vector3f physics:velocity = (9.7302625e-14, -2.9344534e-13, -0.12262502)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (4.2400632e-7, 7.3312697e-7, -0.10213819)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "caster_front_right" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.376086e-11)
125
+ point3f physics:centerOfMass = (0.55549634, -0.32399783, 0.10495674)
126
+ float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653)
127
+ float physics:mass = 1.744319
128
+ quatf physics:principalAxes = (0.9752658, -0.0014680718, 0.22103041, -0.00020312697)
129
+ vector3f physics:velocity = (1.4620534e-13, -3.8010982e-13, -0.12262502)
130
+ quatf xformOp:orient = (1, -4.7150026e-9, 3.1962056e-8, -8.149773e-9)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (-0.000022349119, 0.00004841684, -0.10213819)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "caster_rear_right" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.376086e-11)
141
+ point3f physics:centerOfMass = (0.55549634, 0.32399783, 0.10495674)
142
+ float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653)
143
+ float physics:mass = 1.744319
144
+ quatf physics:principalAxes = (0.9752658, 0.0014680718, 0.22103041, 0.00020312697)
145
+ vector3f physics:velocity = (1.4889254e-13, -3.801098e-13, -0.12262502)
146
+ quatf xformOp:orient = (1, 1.6604236e-8, 3.2055546e-8, 5.386004e-9)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (-0.000023513272, 7.3312697e-7, -0.10213819)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "caster_front_left" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760861e-11)
157
+ point3f physics:centerOfMass = (-0.55549634, -0.32399783, 0.10495683)
158
+ float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653)
159
+ float physics:mass = 1.744319
160
+ quatf physics:principalAxes = (0.9752658, -0.0014682675, -0.22103038, 0.00020312676)
161
+ vector3f physics:velocity = (1.4620535e-13, -3.7550258e-13, -0.12262502)
162
+ quatf xformOp:orient = (1, 3.8369905e-8, -3.108616e-8, -1.9727457e-9)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (0.000009734943, 0.00004841684, -0.10213819)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "caster_rear_left" (
169
+ prepend apiSchemas = ["PhysicsMassAPI"]
170
+ )
171
+ {
172
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760858e-11)
173
+ point3f physics:centerOfMass = (-0.55549645, 0.32399768, 0.1049568)
174
+ float3 physics:diagonalInertia = (0.0022241455, 0.004587885, 0.004237653)
175
+ float physics:mass = 1.744319
176
+ quatf physics:principalAxes = (0.9752658, 0.0014683956, -0.22103041, -0.00020302243)
177
+ vector3f physics:velocity = (1.4889255e-13, -3.7550255e-13, -0.12262502)
178
+ quatf xformOp:orient = (1, 4.44971e-8, -6.059751e-8, 1.10050165e-8)
179
+ float3 xformOp:scale = (1, 1, 1)
180
+ float3 xformOp:translate = (0.000006987542, 7.3312697e-7, -0.10213819)
181
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+ }
183
+
184
+ over "door_left" (
185
+ prepend apiSchemas = ["PhysicsMassAPI"]
186
+ )
187
+ {
188
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760867e-11)
189
+ point3f physics:centerOfMass = (-0.29865572, -0.38946703, 0.47334316)
190
+ float3 physics:diagonalInertia = (0.094906114, 0.24777293, 0.1534046)
191
+ float physics:mass = 3.401379
192
+ quatf physics:principalAxes = (0.99983454, -0.0048827087, -0.01747071, -0.0013768467)
193
+ vector3f physics:velocity = (3.245709e-14, -1.8621378e-13, -0.12262502)
194
+ quatf xformOp:orient = (1, 1.5199396e-8, -9.313577e-9, -1.1239434e-8)
195
+ float3 xformOp:scale = (1, 1, 1)
196
+ float3 xformOp:translate = (0.000026638449, 0.00004841684, -0.102042824)
197
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
198
+ }
199
+
200
+ over "door_right" (
201
+ prepend apiSchemas = ["PhysicsMassAPI"]
202
+ )
203
+ {
204
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648383e-9, -2.3760861e-11)
205
+ point3f physics:centerOfMass = (0.30735657, -0.42713127, 0.79500645)
206
+ float3 physics:diagonalInertia = (0.49934584, 0.6426441, 0.14568014)
207
+ float physics:mass = 3.057017
208
+ quatf physics:principalAxes = (0.99923676, 0.03898972, 0.001712046, 0.0016827773)
209
+ vector3f physics:velocity = (-6.67527e-14, -2.2567238e-14, -0.12262502)
210
+ quatf xformOp:orient = (1, 3.9761128e-9, -5.728524e-8, -5.767225e-9)
211
+ float3 xformOp:scale = (1, 1, 1)
212
+ float3 xformOp:translate = (-0.000027587808, 0.00004841684, -0.10213819)
213
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
214
+ }
215
+
216
+ over "wheel_front_right"
217
+ {
218
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648385e-9, -2.376086e-11)
219
+ vector3f physics:velocity = (-1.4945911e-12, 1.9160988e-12, -0.12262502)
220
+ quatf xformOp:orient = (1, 1.0784268e-8, 3.762534e-8, 4.727103e-9)
221
+ float3 xformOp:scale = (1, 1, 1)
222
+ float3 xformOp:translate = (-0.00003459601, 0.00004841684, -0.10213819)
223
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
224
+ }
225
+
226
+ over "wheel_front_left"
227
+ {
228
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648382e-9, -2.3760861e-11)
229
+ vector3f physics:velocity = (-1.4945911e-12, 2.3867887e-12, -0.12262502)
230
+ quatf xformOp:orient = (1, 4.1756568e-8, -3.4367854e-8, -1.35596485e-8)
231
+ float3 xformOp:scale = (1, 1, 1)
232
+ float3 xformOp:translate = (0.000025008634, 0.00004841684, -0.10213819)
233
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
234
+ }
235
+
236
+ over "wheel_rear_right"
237
+ {
238
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648382e-9, -2.376086e-11)
239
+ vector3f physics:velocity = (-1.2258624e-12, 1.9160988e-12, -0.12262502)
240
+ quatf xformOp:orient = (1, 3.2110474e-9, 5.131059e-8, -4.6311985e-9)
241
+ float3 xformOp:scale = (1, 1, 1)
242
+ float3 xformOp:translate = (-0.00003459601, 7.3312697e-7, -0.10213819)
243
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
244
+ }
245
+
246
+ over "wheel_rear_left"
247
+ {
248
+ vector3f physics:angularVelocity = (-2.9604652e-9, -1.7648377e-9, -2.3760858e-11)
249
+ vector3f physics:velocity = (-1.2258624e-12, 2.3867887e-12, -0.12262502)
250
+ quatf xformOp:orient = (1, 3.181366e-8, -6.302984e-8, 5.6839962e-8)
251
+ float3 xformOp:scale = (1, 1, 1)
252
+ float3 xformOp:translate = (0.000025008634, 0.00004841684, -0.10213819)
253
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
254
+ }
255
+ }
256
+ }
257
+ }
258
+
259
+ def Xform "Room"
260
+ {
261
+ def Mesh "Bottom" (
262
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
263
+ )
264
+ {
265
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
266
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
267
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
268
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
269
+ bindMaterialAs = "strongerThanDescendants"
270
+ )
271
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
272
+ uniform token physics:approximation = "convexHull"
273
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
274
+ custom bool primvars:doNotCastShadows = 1
275
+
276
+ def Material "_FlatColorMaterial"
277
+ {
278
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
279
+
280
+ def Shader "Shader"
281
+ {
282
+ uniform token info:id = "UsdPreviewSurface"
283
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
284
+ float inputs:metallic = 0
285
+ float inputs:roughness = 1
286
+ color3f inputs:specularColor = (0, 0, 0)
287
+ token outputs:surface
288
+ }
289
+ }
290
+ }
291
+
292
+ def Mesh "Floor" (
293
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
+ )
295
+ {
296
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
297
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
300
+ bindMaterialAs = "strongerThanDescendants"
301
+ )
302
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
303
+ uniform token physics:approximation = "convexHull"
304
+ bool physics:collisionEnabled = 1
305
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
306
+ custom bool primvars:doNotCastShadows = 1
307
+
308
+ def Material "_FlatColorMaterial"
309
+ {
310
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
311
+
312
+ def Shader "Shader"
313
+ {
314
+ uniform token info:id = "UsdPreviewSurface"
315
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
316
+ float inputs:metallic = 0
317
+ float inputs:roughness = 1
318
+ color3f inputs:specularColor = (0, 0, 0)
319
+ token outputs:surface
320
+ }
321
+ }
322
+ }
323
+
324
+ def Mesh "North" (
325
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
326
+ )
327
+ {
328
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
329
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
330
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
331
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
332
+ bindMaterialAs = "strongerThanDescendants"
333
+ )
334
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
335
+ uniform token physics:approximation = "convexHull"
336
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
337
+ custom bool primvars:doNotCastShadows = 1
338
+
339
+ def Material "_FlatColorMaterial"
340
+ {
341
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
342
+
343
+ def Shader "Shader"
344
+ {
345
+ uniform token info:id = "UsdPreviewSurface"
346
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
347
+ float inputs:metallic = 0
348
+ float inputs:roughness = 1
349
+ color3f inputs:specularColor = (0, 0, 0)
350
+ token outputs:surface
351
+ }
352
+ }
353
+ }
354
+
355
+ def Mesh "South" (
356
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
357
+ )
358
+ {
359
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
360
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
361
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
362
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
363
+ bindMaterialAs = "strongerThanDescendants"
364
+ )
365
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
366
+ uniform token physics:approximation = "convexHull"
367
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
368
+ custom bool primvars:doNotCastShadows = 1
369
+
370
+ def Material "_FlatColorMaterial"
371
+ {
372
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
373
+
374
+ def Shader "Shader"
375
+ {
376
+ uniform token info:id = "UsdPreviewSurface"
377
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
378
+ float inputs:metallic = 0
379
+ float inputs:roughness = 1
380
+ color3f inputs:specularColor = (0, 0, 0)
381
+ token outputs:surface
382
+ }
383
+ }
384
+ }
385
+
386
+ def Mesh "West" (
387
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
388
+ )
389
+ {
390
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
391
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
392
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
393
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
394
+ bindMaterialAs = "strongerThanDescendants"
395
+ )
396
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
397
+ uniform token physics:approximation = "convexHull"
398
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
399
+ custom bool primvars:doNotCastShadows = 1
400
+
401
+ def Material "_FlatColorMaterial"
402
+ {
403
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
404
+
405
+ def Shader "Shader"
406
+ {
407
+ uniform token info:id = "UsdPreviewSurface"
408
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
409
+ float inputs:metallic = 0
410
+ float inputs:roughness = 1
411
+ color3f inputs:specularColor = (0, 0, 0)
412
+ token outputs:surface
413
+ }
414
+ }
415
+ }
416
+
417
+ def Mesh "East" (
418
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
419
+ )
420
+ {
421
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
422
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
423
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
424
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
425
+ bindMaterialAs = "strongerThanDescendants"
426
+ )
427
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
428
+ uniform token physics:approximation = "convexHull"
429
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
430
+ custom bool primvars:doNotCastShadows = 1
431
+
432
+ def Material "_FlatColorMaterial"
433
+ {
434
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
435
+
436
+ def Shader "Shader"
437
+ {
438
+ uniform token info:id = "UsdPreviewSurface"
439
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
440
+ float inputs:metallic = 0
441
+ float inputs:roughness = 1
442
+ color3f inputs:specularColor = (0, 0, 0)
443
+ token outputs:surface
444
+ }
445
+ }
446
+ }
447
+
448
+ def Mesh "Slope" (
449
+ prepend apiSchemas = ["MaterialBindingAPI"]
450
+ )
451
+ {
452
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
453
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
454
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
455
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
456
+ bindMaterialAs = "strongerThanDescendants"
457
+ )
458
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
459
+ custom bool primvars:doNotCastShadows = 1
460
+ float xformOp:rotateX = 45
461
+ float xformOp:rotateZ = 180
462
+ float3 xformOp:scale = (50, 10.460385, 0.13075481)
463
+ double3 xformOp:translate = (0, 0, 7.187401665534877)
464
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
465
+
466
+ def Material "_FlatColorMaterial"
467
+ {
468
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
469
+
470
+ def Shader "Shader"
471
+ {
472
+ uniform token info:id = "UsdPreviewSurface"
473
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
474
+ float inputs:metallic = 0
475
+ float inputs:roughness = 1
476
+ color3f inputs:specularColor = (0, 0, 0)
477
+ token outputs:surface
478
+ }
479
+ }
480
+
481
+ def "PhysMaterial" (
482
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
483
+ )
484
+ {
485
+ float physics:dynamicFriction = 0.4
486
+ float physics:restitution = 0
487
+ float physics:staticFriction = 0.5
488
+ }
489
+ }
490
+
491
+ def Xform "SlopeCollision"
492
+ {
493
+ float xformOp:rotateX = 45
494
+ float xformOp:rotateZ = 180
495
+ double3 xformOp:translate = (0, 0, 7.187401665534877)
496
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
497
+
498
+ def Cube "Box" (
499
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
500
+ )
501
+ {
502
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
503
+ bindMaterialAs = "weakerThanDescendants"
504
+ )
505
+ double size = 1
506
+ token visibility = "invisible"
507
+ float3 xformOp:scale = (100, 20.92077, 0.13075481)
508
+ double3 xformOp:translate = (0, 0, -0.06537740805296606)
509
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
510
+ }
511
+ }
512
+ }
513
+
514
+ def Xform "Lights"
515
+ {
516
+ def DomeLight "DomeLight_1"
517
+ {
518
+ float inputs:intensity = 1000
519
+ }
520
+ }
521
+
522
+ def PhysicsScene "PhysicsScene" (
523
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
524
+ )
525
+ {
526
+ vector3f physics:gravityDirection = (0, 0, -1)
527
+ float physics:gravityMagnitude = 9.81
528
+ uniform token physxScene:broadphaseType = "GPU"
529
+ bool physxScene:enableEnhancedDeterminism = 0
530
+ bool physxScene:enableGPUDynamics = 1
531
+ bool physxScene:enableStabilization = 1
532
+ uniform token physxScene:solverType = "TGS"
533
+ uint physxScene:timeStepsPerSecond = 240
534
+ }
535
+
536
+ def Xform "GroundPlane"
537
+ {
538
+ def Mesh "CollisionMesh" (
539
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
540
+ )
541
+ {
542
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
543
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
544
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
545
+ bindMaterialAs = "weakerThanDescendants"
546
+ )
547
+ uniform token physics:approximation = "convexHull"
548
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
549
+ token visibility = "invisible"
550
+ }
551
+
552
+ def "PhysMaterial" (
553
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
554
+ )
555
+ {
556
+ float physics:dynamicFriction = 0.4
557
+ float physics:restitution = 0
558
+ float physics:staticFriction = 0.5
559
+ }
560
+ }
561
+
562
+ def Camera "Camera"
563
+ {
564
+ float2 clippingRange = (0.026421964, 1000)
565
+ float focalLength = 35
566
+ float horizontalAperture = 36
567
+ matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818385, 0), (-2.5908868191595706, -5.177626556247421, 15.892402501777127, 1) )
568
+ uniform token[] xformOpOrder = ["xformOp:transform"]
569
+ }
570
+ }
571
+
reports/runtime/results/external/c2e9ee4968bb/.simready/validation.json ADDED
@@ -0,0 +1,330 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "SimReady_Metadata": {
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+ "validation": {
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+ "profile": "Robotics-Prop",
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+ "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
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+ "optional requirements": "['com.nvidia.simready.RV.007']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
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+ "optional requirements": "['com.nvidia.simready.RV.004']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ "optional requirements": "['com.nvidia.simready.RV.001']",
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+ "dependencies": "[]",
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+ "passed": true,
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+ },
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "passed": true,
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+ "version": "1.0.1"
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+ },
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+ "dependencies": "[]",
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+ "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ },
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ },
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "passed": true,
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+ "version": "0.4.0"
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+ "blocking_failure": false,
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+ "dependencies": "[]",
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+ "passed": true,
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+ "version": "0.2.0"
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+ },
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+ "FET_004_MUJOCO": {
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+ "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]",
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+ "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
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+ "passed": true,
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+ "version": "0.4.0"
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+ "passed": true,
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+ "version": "0.2.0"
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+ "dependencies": "[]",
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+ "optional requirements": "['com.nvidia.simready.GSP.001']",
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+ "passed": false,
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+ "version": "0.1.0"
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+ },
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+ "FET_006_MDL": {
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+ "dependencies": "[]",
103
+ "passed": true,
104
+ "version": "0.2.0"
105
+ },
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+ "FET_006_OPENPBR": {
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+ "blocking_failure": false,
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+ "dependencies": "[]",
109
+ "optional requirements": "['com.nvidia.simready.VM.PBR.001']",
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+ "passed": false,
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+ "version": "0.1.0"
112
+ },
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+ "dependencies": "[]",
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+ "passed": true,
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+ "version": "0.2.0"
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+ "FET_007_STANDARD": {
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121
+ "dependencies": "[]",
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+ "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']",
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+ "passed": false,
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+ "version": "0.2.0"
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128
+ "dependencies": "[]",
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+ "optional requirements": "['com.nvidia.simready.DISP.001']",
130
+ "passed": false,
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+ "version": "0.1.0"
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+ "passed": true,
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+ "passed": true,
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+ "passed": true,
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+ "version": "0.1.0"
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+ "version": "0.1.0"
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+ },
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+ "FET_100_ISAAC": {
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+ "optional requirements": "['com.nvidia.simready.ISA.001']",
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@@ -0,0 +1 @@
 
 
1
+ {"status": "fail", "duration": 8.937, "message": "XZ-axis culling check failed at angle 270 deg: 45.7% object pixel diff (threshold 10%).\nFix: Check mesh face winding for diagonal-facing surfaces. Combined XZ rotation exposes faces that pure X or Z rotation keeps edge-on. In your DCC tool, ensure consistent counter-clockwise winding and recalculate normals outward.", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (a tilted spin) under dome lighting with a diagnostic orange matte material; verifies the orange color is continuously visible. Catches winding-order errors that present only at oblique view angles, which the pure-X and pure-Z variants might miss.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw. Orange diagnostic surface fills the silhouette at every frame. Holes in the silhouette indicate inverted winding only seen at oblique angles.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.391, "unit": null}, "_timing_capture_frame_count": {"value": 16, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 86.94, "unit": null}, "_timing_encode_video_total_s": {"value": 0.437, "unit": null}, "_timing_encode_video_count": {"value": 3, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "culling_xz_max_diff": {"value": 0.457455, "unit": null}, "culling_xz_mean_diff": {"value": 0.227063, "unit": null}, "culling_xz_worst_angle": {"value": 270.0, "unit": null}, "culling_xz_passed": {"value": 0, "unit": null}}, "media": [{"filename": "culling_xz_worst_pair.mp4", "role": "worst", "kind": "video"}, {"filename": "culling_xz_culling_off.mp4", "role": "summary", "kind": "video"}, {"filename": "culling_xz_culling_on.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": [], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/culling_xz/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,438 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Handtruck"
115
+ {
116
+ over "frame"
117
+ {
118
+ over "frame" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "handle"
130
+ {
131
+ over "handle_b" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+
141
+ over "handle_a" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+ }
151
+
152
+ over "wheel_right"
153
+ {
154
+ over "wheel_a" (
155
+ prepend apiSchemas = ["MaterialBindingAPI"]
156
+ )
157
+ {
158
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
159
+ bindMaterialAs = "strongerThanDescendants"
160
+ )
161
+ rel material:binding:physics = None
162
+ }
163
+
164
+ over "wheel_collider" (
165
+ prepend apiSchemas = ["MaterialBindingAPI"]
166
+ )
167
+ {
168
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
+ bindMaterialAs = "strongerThanDescendants"
170
+ )
171
+ rel material:binding:physics = None
172
+ }
173
+ }
174
+
175
+ over "wheel_left"
176
+ {
177
+ over "wheel_b" (
178
+ prepend apiSchemas = ["MaterialBindingAPI"]
179
+ )
180
+ {
181
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
182
+ bindMaterialAs = "strongerThanDescendants"
183
+ )
184
+ rel material:binding:physics = None
185
+ }
186
+
187
+ over "wheel_collider" (
188
+ prepend apiSchemas = ["MaterialBindingAPI"]
189
+ )
190
+ {
191
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ rel material:binding:physics = None
195
+ }
196
+ }
197
+
198
+ over "hub_right"
199
+ {
200
+ over "wheelcap_a_outer" (
201
+ prepend apiSchemas = ["MaterialBindingAPI"]
202
+ )
203
+ {
204
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
205
+ bindMaterialAs = "strongerThanDescendants"
206
+ )
207
+ rel material:binding:physics = None
208
+ }
209
+
210
+ over "wheelcap_a_inner" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ rel material:binding:physics = None
218
+ }
219
+ }
220
+
221
+ over "hub_left"
222
+ {
223
+ over "wheelcap_b_inner" (
224
+ prepend apiSchemas = ["MaterialBindingAPI"]
225
+ )
226
+ {
227
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ rel material:binding:physics = None
231
+ }
232
+
233
+ over "wheelcap_b_outer" (
234
+ prepend apiSchemas = ["MaterialBindingAPI"]
235
+ )
236
+ {
237
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ rel material:binding:physics = None
241
+ }
242
+ }
243
+ }
244
+ }
245
+ }
246
+
247
+ def Xform "Room"
248
+ {
249
+ def Mesh "Bottom" (
250
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
251
+ )
252
+ {
253
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
254
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
255
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
256
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
257
+ bindMaterialAs = "strongerThanDescendants"
258
+ )
259
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
260
+ uniform token physics:approximation = "convexHull"
261
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
262
+ custom bool primvars:doNotCastShadows = 1
263
+
264
+ def Material "_FlatColorMaterial"
265
+ {
266
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
267
+
268
+ def Shader "Shader"
269
+ {
270
+ uniform token info:id = "UsdPreviewSurface"
271
+ color3f inputs:diffuseColor = (1, 1, 1)
272
+ float inputs:metallic = 0
273
+ float inputs:roughness = 1
274
+ color3f inputs:specularColor = (0, 0, 0)
275
+ token outputs:surface
276
+ }
277
+ }
278
+ }
279
+
280
+ def Mesh "Floor" (
281
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
282
+ )
283
+ {
284
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
285
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
286
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
287
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
288
+ uniform token physics:approximation = "convexHull"
289
+ bool physics:collisionEnabled = 0
290
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+ token visibility = "invisible"
293
+ }
294
+
295
+ def Mesh "North" (
296
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
297
+ )
298
+ {
299
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
300
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
301
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
302
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
303
+ bindMaterialAs = "strongerThanDescendants"
304
+ )
305
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
306
+ uniform token physics:approximation = "convexHull"
307
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
308
+ custom bool primvars:doNotCastShadows = 1
309
+
310
+ def Material "_FlatColorMaterial"
311
+ {
312
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
313
+
314
+ def Shader "Shader"
315
+ {
316
+ uniform token info:id = "UsdPreviewSurface"
317
+ color3f inputs:diffuseColor = (1, 1, 1)
318
+ float inputs:metallic = 0
319
+ float inputs:roughness = 1
320
+ color3f inputs:specularColor = (0, 0, 0)
321
+ token outputs:surface
322
+ }
323
+ }
324
+ }
325
+
326
+ def Mesh "South" (
327
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
328
+ )
329
+ {
330
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
331
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
332
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
333
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
334
+ bindMaterialAs = "strongerThanDescendants"
335
+ )
336
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
337
+ uniform token physics:approximation = "convexHull"
338
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
339
+ custom bool primvars:doNotCastShadows = 1
340
+
341
+ def Material "_FlatColorMaterial"
342
+ {
343
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
344
+
345
+ def Shader "Shader"
346
+ {
347
+ uniform token info:id = "UsdPreviewSurface"
348
+ color3f inputs:diffuseColor = (1, 1, 1)
349
+ float inputs:metallic = 0
350
+ float inputs:roughness = 1
351
+ color3f inputs:specularColor = (0, 0, 0)
352
+ token outputs:surface
353
+ }
354
+ }
355
+ }
356
+
357
+ def Mesh "West" (
358
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
359
+ )
360
+ {
361
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
362
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
363
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
364
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
365
+ bindMaterialAs = "strongerThanDescendants"
366
+ )
367
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
368
+ uniform token physics:approximation = "convexHull"
369
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
370
+ custom bool primvars:doNotCastShadows = 1
371
+
372
+ def Material "_FlatColorMaterial"
373
+ {
374
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
375
+
376
+ def Shader "Shader"
377
+ {
378
+ uniform token info:id = "UsdPreviewSurface"
379
+ color3f inputs:diffuseColor = (1, 1, 1)
380
+ float inputs:metallic = 0
381
+ float inputs:roughness = 1
382
+ color3f inputs:specularColor = (0, 0, 0)
383
+ token outputs:surface
384
+ }
385
+ }
386
+ }
387
+
388
+ def Mesh "East" (
389
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
390
+ )
391
+ {
392
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
393
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
394
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
395
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
396
+ bindMaterialAs = "strongerThanDescendants"
397
+ )
398
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
399
+ uniform token physics:approximation = "convexHull"
400
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
401
+ custom bool primvars:doNotCastShadows = 1
402
+
403
+ def Material "_FlatColorMaterial"
404
+ {
405
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
406
+
407
+ def Shader "Shader"
408
+ {
409
+ uniform token info:id = "UsdPreviewSurface"
410
+ color3f inputs:diffuseColor = (1, 1, 1)
411
+ float inputs:metallic = 0
412
+ float inputs:roughness = 1
413
+ color3f inputs:specularColor = (0, 0, 0)
414
+ token outputs:surface
415
+ }
416
+ }
417
+ }
418
+ }
419
+
420
+ def Xform "Lights"
421
+ {
422
+ def DomeLight "DomeLight_1"
423
+ {
424
+ float inputs:intensity = 1000
425
+ }
426
+ }
427
+
428
+ def Camera "Camera"
429
+ {
430
+ float2 clippingRange = (0.017648485, 10000)
431
+ float focalLength = 35
432
+ float horizontalAperture = 36
433
+ float verticalAperture = 36
434
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) )
435
+ uniform token[] xformOpOrder = ["xformOp:transform"]
436
+ }
437
+ }
438
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:949c4bf906731d70fcaa26e5dd47c7481dd150c70a3495296c8738887a59eabd
3
+ size 325176
reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 55.453, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 1.8471, "unit": null}, "ground_drop_bbox_height": {"value": 1.2314, "unit": null}, "ground_drop_effective_fall": {"value": 1.7471, "unit": null}, "_timing_capture_frame_total_s": {"value": 10.283, "unit": null}, "_timing_capture_frame_count": {"value": 71, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 144.83, "unit": null}, "_timing_encode_video_total_s": {"value": 1.047, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.583, "unit": null}, "ground_drop_rest_time": {"value": 4.188, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.58s, settled at 4.19s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/ground_drop/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,438 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 1.847098475017046)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
100
+ )
101
+ {
102
+ over "Handtruck"
103
+ {
104
+ over "frame" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7)
109
+ point3f physics:centerOfMass = (1.1717497e-7, 0.037737843, 0.4828886)
110
+ float3 physics:diagonalInertia = (1.3808539, 1.5081413, 0.26504242)
111
+ float physics:mass = 8.454002
112
+ quatf physics:principalAxes = (0.9999586, 0.009104429, -0.00004052278, -0.000038610233)
113
+ vector3f physics:velocity = (9.359056e-10, -1.0113405e-9, -0.122625016)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (3.6561687e-9, 2.2351742e-8, -0.0010215096)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "handle" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7)
125
+ point3f physics:centerOfMass = (0, 0.16165158, 0.993958)
126
+ float3 physics:diagonalInertia = (0.0005151122, 0.008623374, 0.009108956)
127
+ float physics:mass = 0.258024
128
+ quatf physics:principalAxes = (0.98481137, 0.17362784, 0, 0)
129
+ vector3f physics:velocity = (4.9582205e-9, -2.0913544e-9, -0.122625016)
130
+ quatf xformOp:orient = (1, 2.1073424e-8, -1.3748162e-12, -1.4076697e-13)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (3.6475458e-9, 8.940697e-8, -0.0010213904)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "hub_right" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7)
141
+ point3f physics:centerOfMass = (0.23984043, 0.17752475, 0.15247527)
142
+ float3 physics:diagonalInertia = (0.006303377, 0.0046221777, 0.004622115)
143
+ float physics:mass = 2.015849
144
+ quatf physics:principalAxes = (0.9902462, 0.13932893, 0.000002102827, -0.000002415075)
145
+ vector3f physics:velocity = (-1.2704289e-9, -7.4298706e-10, -0.122625016)
146
+ quatf xformOp:orient = (1, -3.332001e-8, -7.467462e-12, -1.4934925e-12)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (1.4901161e-8, -1.4901161e-8, -0.0010213904)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "hub_left" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7)
157
+ point3f physics:centerOfMass = (-0.24000192, 0.17752478, 0.15247524)
158
+ float3 physics:diagonalInertia = (0.006303377, 0.004622116, 0.004622053)
159
+ float physics:mass = 2.015849
160
+ quatf physics:principalAxes = (0.9901185, 0.14023344, -0.000002180084, 0.0000023550535)
161
+ vector3f physics:velocity = (-1.2704299e-9, 1.1708447e-10, -0.122625016)
162
+ quatf xformOp:orient = (1, -2.9802322e-8, -6.536993e-12, -1.6768809e-12)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (1.4901161e-8, -2.9802322e-8, -0.0010215096)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "wheel_right"
169
+ {
170
+ vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7)
171
+ vector3f physics:velocity = (-1.2704156e-9, -7.432736e-10, -0.122625016)
172
+ quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12)
173
+ float3 xformOp:scale = (1, 1, 1)
174
+ float3 xformOp:translate = (-8.940697e-8, -8.940697e-8, -0.0010213904)
175
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
176
+ }
177
+
178
+ over "wheel_left"
179
+ {
180
+ vector3f physics:angularVelocity = (1.2107998e-7, 4.260402e-7, -1.02697186e-7)
181
+ vector3f physics:velocity = (-1.2704164e-9, 1.1707196e-10, -0.122625016)
182
+ quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12)
183
+ float3 xformOp:scale = (1, 1, 1)
184
+ float3 xformOp:translate = (1.0430813e-7, -5.9604645e-8, -0.0010215096)
185
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
186
+ }
187
+ }
188
+ }
189
+ }
190
+
191
+ def Xform "Room"
192
+ {
193
+ def Mesh "Bottom" (
194
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
195
+ )
196
+ {
197
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
198
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
199
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
200
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
201
+ bindMaterialAs = "strongerThanDescendants"
202
+ )
203
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
204
+ uniform token physics:approximation = "convexHull"
205
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
206
+ custom bool primvars:doNotCastShadows = 1
207
+
208
+ def Material "_FlatColorMaterial"
209
+ {
210
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
211
+
212
+ def Shader "Shader"
213
+ {
214
+ uniform token info:id = "UsdPreviewSurface"
215
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
216
+ float inputs:metallic = 0
217
+ float inputs:roughness = 1
218
+ color3f inputs:specularColor = (0, 0, 0)
219
+ token outputs:surface
220
+ }
221
+ }
222
+ }
223
+
224
+ def Mesh "Floor" (
225
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
226
+ )
227
+ {
228
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
229
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
230
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
231
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
232
+ bindMaterialAs = "strongerThanDescendants"
233
+ )
234
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
235
+ uniform token physics:approximation = "convexHull"
236
+ bool physics:collisionEnabled = 1
237
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
238
+ custom bool primvars:doNotCastShadows = 1
239
+
240
+ def Material "_FlatColorMaterial"
241
+ {
242
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
243
+
244
+ def Shader "Shader"
245
+ {
246
+ uniform token info:id = "UsdPreviewSurface"
247
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
248
+ float inputs:metallic = 0
249
+ float inputs:roughness = 1
250
+ color3f inputs:specularColor = (0, 0, 0)
251
+ token outputs:surface
252
+ }
253
+ }
254
+ }
255
+
256
+ def Mesh "North" (
257
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
258
+ )
259
+ {
260
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
261
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
262
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
263
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
264
+ bindMaterialAs = "strongerThanDescendants"
265
+ )
266
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
267
+ uniform token physics:approximation = "convexHull"
268
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
269
+ custom bool primvars:doNotCastShadows = 1
270
+
271
+ def Material "_FlatColorMaterial"
272
+ {
273
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
274
+
275
+ def Shader "Shader"
276
+ {
277
+ uniform token info:id = "UsdPreviewSurface"
278
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
279
+ float inputs:metallic = 0
280
+ float inputs:roughness = 1
281
+ color3f inputs:specularColor = (0, 0, 0)
282
+ token outputs:surface
283
+ }
284
+ }
285
+ }
286
+
287
+ def Mesh "South" (
288
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
289
+ )
290
+ {
291
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
292
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
293
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
294
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
295
+ bindMaterialAs = "strongerThanDescendants"
296
+ )
297
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
298
+ uniform token physics:approximation = "convexHull"
299
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
300
+ custom bool primvars:doNotCastShadows = 1
301
+
302
+ def Material "_FlatColorMaterial"
303
+ {
304
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
305
+
306
+ def Shader "Shader"
307
+ {
308
+ uniform token info:id = "UsdPreviewSurface"
309
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
310
+ float inputs:metallic = 0
311
+ float inputs:roughness = 1
312
+ color3f inputs:specularColor = (0, 0, 0)
313
+ token outputs:surface
314
+ }
315
+ }
316
+ }
317
+
318
+ def Mesh "West" (
319
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
320
+ )
321
+ {
322
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
323
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
324
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
325
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
326
+ bindMaterialAs = "strongerThanDescendants"
327
+ )
328
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
329
+ uniform token physics:approximation = "convexHull"
330
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
331
+ custom bool primvars:doNotCastShadows = 1
332
+
333
+ def Material "_FlatColorMaterial"
334
+ {
335
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
336
+
337
+ def Shader "Shader"
338
+ {
339
+ uniform token info:id = "UsdPreviewSurface"
340
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
341
+ float inputs:metallic = 0
342
+ float inputs:roughness = 1
343
+ color3f inputs:specularColor = (0, 0, 0)
344
+ token outputs:surface
345
+ }
346
+ }
347
+ }
348
+
349
+ def Mesh "East" (
350
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
351
+ )
352
+ {
353
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
354
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
355
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
356
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
357
+ bindMaterialAs = "strongerThanDescendants"
358
+ )
359
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
360
+ uniform token physics:approximation = "convexHull"
361
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
362
+ custom bool primvars:doNotCastShadows = 1
363
+
364
+ def Material "_FlatColorMaterial"
365
+ {
366
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
367
+
368
+ def Shader "Shader"
369
+ {
370
+ uniform token info:id = "UsdPreviewSurface"
371
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
372
+ float inputs:metallic = 0
373
+ float inputs:roughness = 1
374
+ color3f inputs:specularColor = (0, 0, 0)
375
+ token outputs:surface
376
+ }
377
+ }
378
+ }
379
+ }
380
+
381
+ def Xform "Lights"
382
+ {
383
+ def DomeLight "DomeLight_1"
384
+ {
385
+ float inputs:intensity = 1000
386
+ }
387
+ }
388
+
389
+ def PhysicsScene "PhysicsScene" (
390
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
391
+ )
392
+ {
393
+ vector3f physics:gravityDirection = (0, 0, -1)
394
+ float physics:gravityMagnitude = 9.81
395
+ uniform token physxScene:broadphaseType = "GPU"
396
+ bool physxScene:enableEnhancedDeterminism = 0
397
+ bool physxScene:enableGPUDynamics = 1
398
+ bool physxScene:enableStabilization = 1
399
+ uniform token physxScene:solverType = "TGS"
400
+ uint physxScene:timeStepsPerSecond = 240
401
+ }
402
+
403
+ def Xform "GroundPlane"
404
+ {
405
+ def Mesh "CollisionMesh" (
406
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
407
+ )
408
+ {
409
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
410
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
411
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
412
+ bindMaterialAs = "weakerThanDescendants"
413
+ )
414
+ uniform token physics:approximation = "convexHull"
415
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
416
+ token visibility = "invisible"
417
+ }
418
+
419
+ def "PhysMaterial" (
420
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
421
+ )
422
+ {
423
+ float physics:dynamicFriction = 0.4
424
+ float physics:restitution = 0
425
+ float physics:staticFriction = 0.5
426
+ }
427
+ }
428
+
429
+ def Camera "Camera"
430
+ {
431
+ float2 clippingRange = (0.02490384, 1000)
432
+ float focalLength = 35
433
+ float horizontalAperture = 36
434
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.7919405447780216, 2.1118414450105942, 3.5182078957653258, 1.0000000000000002) )
435
+ uniform token[] xformOpOrder = ["xformOp:transform"]
436
+ }
437
+ }
438
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/joint_movement.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:c90d8dffb7c6d40a72203cfa70defb3d4b7974b85b32a3fa4ef2cfb73dfdfd48
3
+ size 125556
reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 43.156, "message": "", "failure_details": null, "description": "For each authored joint on the asset, applies a type-aware excitation (including a temporary external D6 driver for PhysX spherical joints, a balanced force-at-lever-arm probe for Newton spherical joints, and a linear-velocity nudge for other supported non-scalar joints) and verifies that relative motion between the joint's connected bodies actually occurs. Validates that joints aren't seized, their axis is correctly authored, and the bodies they connect are free to move per the joint type.", "expected_video": "Each authored joint is exercised one at a time. The two bodies connected by that joint visibly move relative to each other in the joint's allowed direction (rotate around the axis for a revolute joint, slide for a prismatic, etc.). A joint that produces no visible relative motion fails the check.", "test_version": "2.2.0", "metrics": {"_timing_capture_frame_total_s": {"value": 7.339, "unit": null}, "_timing_capture_frame_count": {"value": 45, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 163.09, "unit": null}, "_timing_encode_video_total_s": {"value": 0.719, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "jm_joint_wheel_right_spin_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_wheel_right_spin_joint_trans_pct": {"value": 35.86, "unit": null}, "jm_joint_wheel_right_spin_joint_bbox_m": {"value": 0.4427, "unit": null}, "jm_joint_wheel_right_spin_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joint_wheel_left_spin_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_wheel_left_spin_joint_trans_pct": {"value": 35.86, "unit": null}, "jm_joint_wheel_left_spin_joint_bbox_m": {"value": 0.4427, "unit": null}, "jm_joint_wheel_left_spin_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joints_total": {"value": 2, "unit": null}, "jm_joints_passed": {"value": 2, "unit": null}, "jm_joints_failed": {"value": 0, "unit": null}, "jm_joint_wheel_right_spin_joint_status": {"value": "passed", "unit": null}, "jm_joint_wheel_left_spin_joint_status": {"value": "passed", "unit": null}}, "media": [{"filename": "joint_movement.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Joint movement PASSED: 2/2 joints responded"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "joint_movement", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet004_multibody/joint_movement.py", "test_output_name": "joint_movement", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/joint_movement/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,442 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:ecoMode:enabled
51
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
+ int omni:rtx:rt:sss:samples = 1
53
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
54
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
+ rel orderedVars = </Render/Vars/LdrColor>
58
+ custom bool overrideClipRange = 0
59
+ uniform int2 resolution = (1024, 1024)
60
+ }
61
+ }
62
+ }
63
+
64
+ def RenderSettings "OmniverseGlobalRenderSettings" (
65
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
+ no_delete = true
67
+ )
68
+ {
69
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
+ }
71
+
72
+ def "Vars"
73
+ {
74
+ def RenderVar "LdrColor" (
75
+ hide_in_stage_window = true
76
+ no_delete = true
77
+ )
78
+ {
79
+ uniform string sourceName = "LdrColor"
80
+ uniform token sourceType = "raw"
81
+ }
82
+ }
83
+ }
84
+
85
+ over "OmniverseKit_Persp"
86
+ {
87
+ float exposure:fStop = 5
88
+ float exposure:responsivity = 1.1026709
89
+ float exposure:time = 0.02
90
+ }
91
+
92
+ def "World"
93
+ {
94
+ def Xform "AssetRoot"
95
+ {
96
+ double3 xformOp:translate = (0, 0, 0.1)
97
+ uniform token[] xformOpOrder = ["xformOp:translate"]
98
+
99
+ def "Asset" (
100
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
101
+ )
102
+ {
103
+ over "Handtruck"
104
+ {
105
+ over "frame" (
106
+ prepend apiSchemas = ["PhysicsMassAPI"]
107
+ )
108
+ {
109
+ vector3f physics:angularVelocity = (0, 0, 0)
110
+ point3f physics:centerOfMass = (1.1717497e-7, 0.037737843, 0.4828886)
111
+ float3 physics:diagonalInertia = (1.3808539, 1.5081413, 0.26504242)
112
+ float physics:mass = 8.454002
113
+ quatf physics:principalAxes = (0.9999586, 0.009104429, -0.00004052278, -0.000038610233)
114
+ vector3f physics:velocity = (0, 0, 0)
115
+ quatf xformOp:orient = (1, 0, 0, 0)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ float3 xformOp:translate = (3.6491201e-9, 2.2351742e-8, -2.1457672e-7)
118
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+
121
+ over "handle" (
122
+ prepend apiSchemas = ["PhysicsMassAPI"]
123
+ )
124
+ {
125
+ vector3f physics:angularVelocity = (0, 0, 0)
126
+ point3f physics:centerOfMass = (0, 0.16165158, 0.993958)
127
+ float3 physics:diagonalInertia = (0.0005151122, 0.008623374, 0.009108956)
128
+ float physics:mass = 0.258024
129
+ quatf physics:principalAxes = (0.98481137, 0.17362784, 0, 0)
130
+ vector3f physics:velocity = (0, 0, 0)
131
+ quatf xformOp:orient = (1, 2.1073424e-8, -1.3748162e-12, -1.4076697e-13)
132
+ float3 xformOp:scale = (1, 1, 1)
133
+ float3 xformOp:translate = (3.6404972e-9, 8.940697e-8, 2.3841858e-8)
134
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
+ }
136
+
137
+ over "hub_right" (
138
+ prepend apiSchemas = ["PhysicsMassAPI"]
139
+ )
140
+ {
141
+ vector3f physics:angularVelocity = (0, 0, 0)
142
+ point3f physics:centerOfMass = (0.23984043, 0.17752475, 0.15247527)
143
+ float3 physics:diagonalInertia = (0.006303377, 0.0046221777, 0.004622115)
144
+ float physics:mass = 2.015849
145
+ quatf physics:principalAxes = (0.9902462, 0.13932893, 0.000002102827, -0.000002415075)
146
+ vector3f physics:velocity = (0, 0, 0)
147
+ quatf xformOp:orient = (1, -3.332001e-8, -7.467462e-12, -1.4934925e-12)
148
+ float3 xformOp:scale = (1, 1, 1)
149
+ float3 xformOp:translate = (1.4901161e-8, -1.4901161e-8, -3.576279e-8)
150
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
+ }
152
+
153
+ over "hub_left" (
154
+ prepend apiSchemas = ["PhysicsMassAPI"]
155
+ )
156
+ {
157
+ vector3f physics:angularVelocity = (0, 0, 0)
158
+ point3f physics:centerOfMass = (-0.24000192, 0.17752478, 0.15247524)
159
+ float3 physics:diagonalInertia = (0.006303377, 0.004622116, 0.004622053)
160
+ float physics:mass = 2.015849
161
+ quatf physics:principalAxes = (0.9901185, 0.14023344, -0.000002180084, 0.0000023550535)
162
+ vector3f physics:velocity = (0, 0, 0)
163
+ quatf xformOp:orient = (1, -2.9802322e-8, -6.536993e-12, -1.6768809e-12)
164
+ float3 xformOp:scale = (1, 1, 1)
165
+ float3 xformOp:translate = (1.4901161e-8, -2.9802322e-8, -8.046627e-8)
166
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
+ }
168
+
169
+ over "Joints"
170
+ {
171
+ over "wheel_right_spin_joint" (
172
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
173
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
174
+ )
175
+ {
176
+ float drive:angular:physics:damping = 1000
177
+ float drive:angular:physics:maxForce = 10000000
178
+ float drive:angular:physics:stiffness = 0
179
+ float drive:angular:physics:targetVelocity = 45
180
+ float physics:lowerLimit = -30
181
+ float physics:upperLimit = 30
182
+ }
183
+
184
+ over "wheel_left_spin_joint" (
185
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
186
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
187
+ )
188
+ {
189
+ float drive:angular:physics:damping = 1000
190
+ float drive:angular:physics:maxForce = 10000000
191
+ float drive:angular:physics:stiffness = 0
192
+ float drive:angular:physics:targetVelocity = 45
193
+ float physics:lowerLimit = -30
194
+ float physics:upperLimit = 30
195
+ }
196
+ }
197
+
198
+ over "wheel_right"
199
+ {
200
+ vector3f physics:angularVelocity = (0, 0, 0)
201
+ vector3f physics:velocity = (0, 0, 0)
202
+ quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12)
203
+ float3 xformOp:scale = (1, 1, 1)
204
+ float3 xformOp:translate = (-8.940697e-8, -8.940697e-8, -9.536743e-8)
205
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
206
+ }
207
+
208
+ over "wheel_left"
209
+ {
210
+ vector3f physics:angularVelocity = (0, 0, 0)
211
+ vector3f physics:velocity = (0, 0, 0)
212
+ quatf xformOp:orient = (1, -3.332001e-8, -7.470343e-12, -1.6057277e-12)
213
+ float3 xformOp:scale = (1, 1, 1)
214
+ float3 xformOp:translate = (1.0430813e-7, -5.9604645e-8, -1.6987323e-7)
215
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
216
+ }
217
+ }
218
+ }
219
+ }
220
+
221
+ def Xform "Room"
222
+ {
223
+ def Mesh "Bottom" (
224
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
225
+ )
226
+ {
227
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
228
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
229
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
230
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
231
+ bindMaterialAs = "strongerThanDescendants"
232
+ )
233
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
234
+ uniform token physics:approximation = "convexHull"
235
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
236
+ custom bool primvars:doNotCastShadows = 1
237
+
238
+ def Material "_FlatColorMaterial"
239
+ {
240
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
241
+
242
+ def Shader "Shader"
243
+ {
244
+ uniform token info:id = "UsdPreviewSurface"
245
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
246
+ float inputs:metallic = 0
247
+ float inputs:roughness = 1
248
+ color3f inputs:specularColor = (0, 0, 0)
249
+ token outputs:surface
250
+ }
251
+ }
252
+ }
253
+
254
+ def Mesh "Floor" (
255
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
256
+ )
257
+ {
258
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
259
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
260
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
261
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
262
+ bindMaterialAs = "strongerThanDescendants"
263
+ )
264
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
265
+ uniform token physics:approximation = "convexHull"
266
+ bool physics:collisionEnabled = 0
267
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
268
+ custom bool primvars:doNotCastShadows = 1
269
+
270
+ def Material "_FlatColorMaterial"
271
+ {
272
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
273
+
274
+ def Shader "Shader"
275
+ {
276
+ uniform token info:id = "UsdPreviewSurface"
277
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
278
+ float inputs:metallic = 0
279
+ float inputs:roughness = 1
280
+ color3f inputs:specularColor = (0, 0, 0)
281
+ token outputs:surface
282
+ }
283
+ }
284
+ }
285
+
286
+ def Mesh "North" (
287
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
288
+ )
289
+ {
290
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
291
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
292
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
293
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
294
+ bindMaterialAs = "strongerThanDescendants"
295
+ )
296
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
297
+ uniform token physics:approximation = "convexHull"
298
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
299
+ custom bool primvars:doNotCastShadows = 1
300
+
301
+ def Material "_FlatColorMaterial"
302
+ {
303
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
304
+
305
+ def Shader "Shader"
306
+ {
307
+ uniform token info:id = "UsdPreviewSurface"
308
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
309
+ float inputs:metallic = 0
310
+ float inputs:roughness = 1
311
+ color3f inputs:specularColor = (0, 0, 0)
312
+ token outputs:surface
313
+ }
314
+ }
315
+ }
316
+
317
+ def Mesh "South" (
318
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
319
+ )
320
+ {
321
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
322
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
323
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
324
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
325
+ bindMaterialAs = "strongerThanDescendants"
326
+ )
327
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
328
+ uniform token physics:approximation = "convexHull"
329
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
330
+ custom bool primvars:doNotCastShadows = 1
331
+
332
+ def Material "_FlatColorMaterial"
333
+ {
334
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
335
+
336
+ def Shader "Shader"
337
+ {
338
+ uniform token info:id = "UsdPreviewSurface"
339
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
340
+ float inputs:metallic = 0
341
+ float inputs:roughness = 1
342
+ color3f inputs:specularColor = (0, 0, 0)
343
+ token outputs:surface
344
+ }
345
+ }
346
+ }
347
+
348
+ def Mesh "West" (
349
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
350
+ )
351
+ {
352
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
353
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
354
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
355
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
356
+ bindMaterialAs = "strongerThanDescendants"
357
+ )
358
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
359
+ uniform token physics:approximation = "convexHull"
360
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
361
+ custom bool primvars:doNotCastShadows = 1
362
+
363
+ def Material "_FlatColorMaterial"
364
+ {
365
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
366
+
367
+ def Shader "Shader"
368
+ {
369
+ uniform token info:id = "UsdPreviewSurface"
370
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
371
+ float inputs:metallic = 0
372
+ float inputs:roughness = 1
373
+ color3f inputs:specularColor = (0, 0, 0)
374
+ token outputs:surface
375
+ }
376
+ }
377
+ }
378
+
379
+ def Mesh "East" (
380
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
381
+ )
382
+ {
383
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
384
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
385
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
386
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
387
+ bindMaterialAs = "strongerThanDescendants"
388
+ )
389
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
390
+ uniform token physics:approximation = "convexHull"
391
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
392
+ custom bool primvars:doNotCastShadows = 1
393
+
394
+ def Material "_FlatColorMaterial"
395
+ {
396
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
397
+
398
+ def Shader "Shader"
399
+ {
400
+ uniform token info:id = "UsdPreviewSurface"
401
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
402
+ float inputs:metallic = 0
403
+ float inputs:roughness = 1
404
+ color3f inputs:specularColor = (0, 0, 0)
405
+ token outputs:surface
406
+ }
407
+ }
408
+ }
409
+ }
410
+
411
+ def Xform "Lights"
412
+ {
413
+ def DomeLight "DomeLight_1"
414
+ {
415
+ float inputs:intensity = 1000
416
+ }
417
+ }
418
+
419
+ def PhysicsScene "PhysicsScene" (
420
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
421
+ )
422
+ {
423
+ vector3f physics:gravityDirection = (0, 0, -1)
424
+ float physics:gravityMagnitude = 0
425
+ uniform token physxScene:broadphaseType = "GPU"
426
+ bool physxScene:enableEnhancedDeterminism = 0
427
+ bool physxScene:enableGPUDynamics = 1
428
+ bool physxScene:enableStabilization = 1
429
+ uniform token physxScene:solverType = "TGS"
430
+ uint physxScene:timeStepsPerSecond = 240
431
+ }
432
+
433
+ def Camera "Camera"
434
+ {
435
+ float2 clippingRange = (0.02607744, 1000)
436
+ float focalLength = 35
437
+ float horizontalAperture = 36
438
+ matrix4d xformOp:transform = ( (-0.9363291775690448, 0.3511234415883914, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.3970027772845147, 0.9056625856802982, 0), (0.3179993640019077, 0.847998304005088, 0.4239991520025444, -0), (0.829260930694198, 2.235186892096372, 1.7965928245966607, 1) )
439
+ uniform token[] xformOpOrder = ["xformOp:transform"]
440
+ }
441
+ }
442
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:690048fe1591d834d614a8f833ee97312f6eae3ba0ca89b579b2cfac1c900534
3
+ size 518294
reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 10.907, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 3.128, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 104.27, "unit": null}, "_timing_encode_video_total_s": {"value": 0.485, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.655172, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 19, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.769334, "unit": null}, "light_response_min_pair_change": {"value": 0.029633, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 65.5% variation, 0% blank"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/light_response/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,446 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Handtruck"
115
+ {
116
+ over "frame"
117
+ {
118
+ over "frame" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "handle"
130
+ {
131
+ over "handle_b" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+
141
+ over "handle_a" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+ }
151
+
152
+ over "wheel_right"
153
+ {
154
+ over "wheel_a" (
155
+ prepend apiSchemas = ["MaterialBindingAPI"]
156
+ )
157
+ {
158
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
159
+ bindMaterialAs = "strongerThanDescendants"
160
+ )
161
+ rel material:binding:physics = None
162
+ }
163
+
164
+ over "wheel_collider" (
165
+ prepend apiSchemas = ["MaterialBindingAPI"]
166
+ )
167
+ {
168
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
+ bindMaterialAs = "strongerThanDescendants"
170
+ )
171
+ rel material:binding:physics = None
172
+ }
173
+ }
174
+
175
+ over "wheel_left"
176
+ {
177
+ over "wheel_b" (
178
+ prepend apiSchemas = ["MaterialBindingAPI"]
179
+ )
180
+ {
181
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
182
+ bindMaterialAs = "strongerThanDescendants"
183
+ )
184
+ rel material:binding:physics = None
185
+ }
186
+
187
+ over "wheel_collider" (
188
+ prepend apiSchemas = ["MaterialBindingAPI"]
189
+ )
190
+ {
191
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ rel material:binding:physics = None
195
+ }
196
+ }
197
+
198
+ over "hub_right"
199
+ {
200
+ over "wheelcap_a_outer" (
201
+ prepend apiSchemas = ["MaterialBindingAPI"]
202
+ )
203
+ {
204
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
205
+ bindMaterialAs = "strongerThanDescendants"
206
+ )
207
+ rel material:binding:physics = None
208
+ }
209
+
210
+ over "wheelcap_a_inner" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ rel material:binding:physics = None
218
+ }
219
+ }
220
+
221
+ over "hub_left"
222
+ {
223
+ over "wheelcap_b_inner" (
224
+ prepend apiSchemas = ["MaterialBindingAPI"]
225
+ )
226
+ {
227
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ rel material:binding:physics = None
231
+ }
232
+
233
+ over "wheelcap_b_outer" (
234
+ prepend apiSchemas = ["MaterialBindingAPI"]
235
+ )
236
+ {
237
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ rel material:binding:physics = None
241
+ }
242
+ }
243
+ }
244
+ }
245
+ }
246
+
247
+ def Xform "Room"
248
+ {
249
+ def Mesh "Bottom" (
250
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
251
+ )
252
+ {
253
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
254
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
255
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
256
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
257
+ bindMaterialAs = "strongerThanDescendants"
258
+ )
259
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
260
+ uniform token physics:approximation = "convexHull"
261
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
262
+ custom bool primvars:doNotCastShadows = 1
263
+
264
+ def Material "_FlatColorMaterial"
265
+ {
266
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
267
+
268
+ def Shader "Shader"
269
+ {
270
+ uniform token info:id = "UsdPreviewSurface"
271
+ color3f inputs:diffuseColor = (0, 0, 0)
272
+ float inputs:metallic = 0
273
+ float inputs:roughness = 1
274
+ color3f inputs:specularColor = (0, 0, 0)
275
+ token outputs:surface
276
+ }
277
+ }
278
+ }
279
+
280
+ def Mesh "Floor" (
281
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
282
+ )
283
+ {
284
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
285
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
286
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
287
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
288
+ uniform token physics:approximation = "convexHull"
289
+ bool physics:collisionEnabled = 0
290
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+ token visibility = "invisible"
293
+ }
294
+
295
+ def Mesh "North" (
296
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
297
+ )
298
+ {
299
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
300
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
301
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
302
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
303
+ bindMaterialAs = "strongerThanDescendants"
304
+ )
305
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
306
+ uniform token physics:approximation = "convexHull"
307
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
308
+ custom bool primvars:doNotCastShadows = 1
309
+
310
+ def Material "_FlatColorMaterial"
311
+ {
312
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
313
+
314
+ def Shader "Shader"
315
+ {
316
+ uniform token info:id = "UsdPreviewSurface"
317
+ color3f inputs:diffuseColor = (0, 0, 0)
318
+ float inputs:metallic = 0
319
+ float inputs:roughness = 1
320
+ color3f inputs:specularColor = (0, 0, 0)
321
+ token outputs:surface
322
+ }
323
+ }
324
+ }
325
+
326
+ def Mesh "South" (
327
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
328
+ )
329
+ {
330
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
331
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
332
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
333
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
334
+ bindMaterialAs = "strongerThanDescendants"
335
+ )
336
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
337
+ uniform token physics:approximation = "convexHull"
338
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
339
+ custom bool primvars:doNotCastShadows = 1
340
+
341
+ def Material "_FlatColorMaterial"
342
+ {
343
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
344
+
345
+ def Shader "Shader"
346
+ {
347
+ uniform token info:id = "UsdPreviewSurface"
348
+ color3f inputs:diffuseColor = (0, 0, 0)
349
+ float inputs:metallic = 0
350
+ float inputs:roughness = 1
351
+ color3f inputs:specularColor = (0, 0, 0)
352
+ token outputs:surface
353
+ }
354
+ }
355
+ }
356
+
357
+ def Mesh "West" (
358
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
359
+ )
360
+ {
361
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
362
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
363
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
364
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
365
+ bindMaterialAs = "strongerThanDescendants"
366
+ )
367
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
368
+ uniform token physics:approximation = "convexHull"
369
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
370
+ custom bool primvars:doNotCastShadows = 1
371
+
372
+ def Material "_FlatColorMaterial"
373
+ {
374
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
375
+
376
+ def Shader "Shader"
377
+ {
378
+ uniform token info:id = "UsdPreviewSurface"
379
+ color3f inputs:diffuseColor = (0, 0, 0)
380
+ float inputs:metallic = 0
381
+ float inputs:roughness = 1
382
+ color3f inputs:specularColor = (0, 0, 0)
383
+ token outputs:surface
384
+ }
385
+ }
386
+ }
387
+
388
+ def Mesh "East" (
389
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
390
+ )
391
+ {
392
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
393
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
394
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
395
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
396
+ bindMaterialAs = "strongerThanDescendants"
397
+ )
398
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
399
+ uniform token physics:approximation = "convexHull"
400
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
401
+ custom bool primvars:doNotCastShadows = 1
402
+
403
+ def Material "_FlatColorMaterial"
404
+ {
405
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
406
+
407
+ def Shader "Shader"
408
+ {
409
+ uniform token info:id = "UsdPreviewSurface"
410
+ color3f inputs:diffuseColor = (0, 0, 0)
411
+ float inputs:metallic = 0
412
+ float inputs:roughness = 1
413
+ color3f inputs:specularColor = (0, 0, 0)
414
+ token outputs:surface
415
+ }
416
+ }
417
+ }
418
+ }
419
+
420
+ def Xform "Lights"
421
+ {
422
+ def DistantLight "DistantLight_1"
423
+ {
424
+ float inputs:angle = 1
425
+ float inputs:intensity = 3000
426
+ float3 xformOp:rotateXYZ = (45, 0, 90)
427
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
428
+ }
429
+
430
+ def DomeLight "DomeLight_2"
431
+ {
432
+ float inputs:intensity = 150
433
+ }
434
+ }
435
+
436
+ def Camera "Camera"
437
+ {
438
+ float2 clippingRange = (0.017648485, 10000)
439
+ float focalLength = 35
440
+ float horizontalAperture = 36
441
+ float verticalAperture = 36
442
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) )
443
+ uniform token[] xformOpOrder = ["xformOp:transform"]
444
+ }
445
+ }
446
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png ADDED

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reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png ADDED

Git LFS Details

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reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png ADDED

Git LFS Details

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  • Pointer size: 132 Bytes
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reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png ADDED

Git LFS Details

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  • Size of remote file: 745 kB
reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 9.641, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.734, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 183.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 4, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 4, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 4, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 100872, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 100872 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000204B8121600:World258.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000204B8120E80:World259.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.017648485, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:195a2df58771ba9e9dbbdde297a33f4ce1f154828fef1285ddbeb58753e070c5
3
+ size 128235
reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 6.0, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.78, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 97.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.156, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 1, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "_render_blank_retry[normals_xz_002.png]": {"value": "attempts=1 recovered=True", "unit": null}, "normals_xz_avg_dark": {"value": 1.8e-05, "unit": null}, "normals_xz_max_dark": {"value": 0.000142, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.0%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/normals_xz/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,456 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Handtruck"
115
+ {
116
+ over "frame"
117
+ {
118
+ over "frame" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+ }
130
+
131
+ over "handle"
132
+ {
133
+ over "handle_b" (
134
+ prepend apiSchemas = ["MaterialBindingAPI"]
135
+ )
136
+ {
137
+ uniform bool doubleSided = 1
138
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ rel material:binding:physics = None
142
+ custom bool singleSided = 0
143
+ }
144
+
145
+ over "handle_a" (
146
+ prepend apiSchemas = ["MaterialBindingAPI"]
147
+ )
148
+ {
149
+ uniform bool doubleSided = 1
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ custom bool singleSided = 0
155
+ }
156
+ }
157
+
158
+ over "wheel_right"
159
+ {
160
+ over "wheel_a" (
161
+ prepend apiSchemas = ["MaterialBindingAPI"]
162
+ )
163
+ {
164
+ uniform bool doubleSided = 1
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ custom bool singleSided = 0
170
+ }
171
+
172
+ over "wheel_collider" (
173
+ prepend apiSchemas = ["MaterialBindingAPI"]
174
+ )
175
+ {
176
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
177
+ bindMaterialAs = "strongerThanDescendants"
178
+ )
179
+ rel material:binding:physics = None
180
+ }
181
+ }
182
+
183
+ over "wheel_left"
184
+ {
185
+ over "wheel_b" (
186
+ prepend apiSchemas = ["MaterialBindingAPI"]
187
+ )
188
+ {
189
+ uniform bool doubleSided = 1
190
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
191
+ bindMaterialAs = "strongerThanDescendants"
192
+ )
193
+ rel material:binding:physics = None
194
+ custom bool singleSided = 0
195
+ }
196
+
197
+ over "wheel_collider" (
198
+ prepend apiSchemas = ["MaterialBindingAPI"]
199
+ )
200
+ {
201
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ rel material:binding:physics = None
205
+ }
206
+ }
207
+
208
+ over "hub_right"
209
+ {
210
+ over "wheelcap_a_outer" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ uniform bool doubleSided = 1
215
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ rel material:binding:physics = None
219
+ custom bool singleSided = 0
220
+ }
221
+
222
+ over "wheelcap_a_inner" (
223
+ prepend apiSchemas = ["MaterialBindingAPI"]
224
+ )
225
+ {
226
+ uniform bool doubleSided = 1
227
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ rel material:binding:physics = None
231
+ custom bool singleSided = 0
232
+ }
233
+ }
234
+
235
+ over "hub_left"
236
+ {
237
+ over "wheelcap_b_inner" (
238
+ prepend apiSchemas = ["MaterialBindingAPI"]
239
+ )
240
+ {
241
+ uniform bool doubleSided = 1
242
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
243
+ bindMaterialAs = "strongerThanDescendants"
244
+ )
245
+ rel material:binding:physics = None
246
+ custom bool singleSided = 0
247
+ }
248
+
249
+ over "wheelcap_b_outer" (
250
+ prepend apiSchemas = ["MaterialBindingAPI"]
251
+ )
252
+ {
253
+ uniform bool doubleSided = 1
254
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ rel material:binding:physics = None
258
+ custom bool singleSided = 0
259
+ }
260
+ }
261
+ }
262
+ }
263
+ }
264
+
265
+ def Xform "Room"
266
+ {
267
+ def Mesh "Bottom" (
268
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
269
+ )
270
+ {
271
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
272
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
273
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
274
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
275
+ bindMaterialAs = "strongerThanDescendants"
276
+ )
277
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
278
+ uniform token physics:approximation = "convexHull"
279
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
280
+ custom bool primvars:doNotCastShadows = 1
281
+
282
+ def Material "_FlatColorMaterial"
283
+ {
284
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
285
+
286
+ def Shader "Shader"
287
+ {
288
+ uniform token info:id = "UsdPreviewSurface"
289
+ color3f inputs:diffuseColor = (1, 1, 1)
290
+ float inputs:metallic = 0
291
+ float inputs:roughness = 1
292
+ color3f inputs:specularColor = (0, 0, 0)
293
+ token outputs:surface
294
+ }
295
+ }
296
+ }
297
+
298
+ def Mesh "Floor" (
299
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
300
+ )
301
+ {
302
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
303
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
304
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
305
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
306
+ uniform token physics:approximation = "convexHull"
307
+ bool physics:collisionEnabled = 0
308
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
309
+ custom bool primvars:doNotCastShadows = 1
310
+ token visibility = "invisible"
311
+ }
312
+
313
+ def Mesh "North" (
314
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
+ )
316
+ {
317
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
318
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
324
+ uniform token physics:approximation = "convexHull"
325
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
326
+ custom bool primvars:doNotCastShadows = 1
327
+
328
+ def Material "_FlatColorMaterial"
329
+ {
330
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
331
+
332
+ def Shader "Shader"
333
+ {
334
+ uniform token info:id = "UsdPreviewSurface"
335
+ color3f inputs:diffuseColor = (1, 1, 1)
336
+ float inputs:metallic = 0
337
+ float inputs:roughness = 1
338
+ color3f inputs:specularColor = (0, 0, 0)
339
+ token outputs:surface
340
+ }
341
+ }
342
+ }
343
+
344
+ def Mesh "South" (
345
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
346
+ )
347
+ {
348
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
349
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
350
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
351
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
352
+ bindMaterialAs = "strongerThanDescendants"
353
+ )
354
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
355
+ uniform token physics:approximation = "convexHull"
356
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
357
+ custom bool primvars:doNotCastShadows = 1
358
+
359
+ def Material "_FlatColorMaterial"
360
+ {
361
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
362
+
363
+ def Shader "Shader"
364
+ {
365
+ uniform token info:id = "UsdPreviewSurface"
366
+ color3f inputs:diffuseColor = (1, 1, 1)
367
+ float inputs:metallic = 0
368
+ float inputs:roughness = 1
369
+ color3f inputs:specularColor = (0, 0, 0)
370
+ token outputs:surface
371
+ }
372
+ }
373
+ }
374
+
375
+ def Mesh "West" (
376
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
377
+ )
378
+ {
379
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
380
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
381
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
382
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
383
+ bindMaterialAs = "strongerThanDescendants"
384
+ )
385
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
386
+ uniform token physics:approximation = "convexHull"
387
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
388
+ custom bool primvars:doNotCastShadows = 1
389
+
390
+ def Material "_FlatColorMaterial"
391
+ {
392
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
393
+
394
+ def Shader "Shader"
395
+ {
396
+ uniform token info:id = "UsdPreviewSurface"
397
+ color3f inputs:diffuseColor = (1, 1, 1)
398
+ float inputs:metallic = 0
399
+ float inputs:roughness = 1
400
+ color3f inputs:specularColor = (0, 0, 0)
401
+ token outputs:surface
402
+ }
403
+ }
404
+ }
405
+
406
+ def Mesh "East" (
407
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
408
+ )
409
+ {
410
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
411
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
412
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
413
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
414
+ bindMaterialAs = "strongerThanDescendants"
415
+ )
416
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
417
+ uniform token physics:approximation = "convexHull"
418
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
419
+ custom bool primvars:doNotCastShadows = 1
420
+
421
+ def Material "_FlatColorMaterial"
422
+ {
423
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
424
+
425
+ def Shader "Shader"
426
+ {
427
+ uniform token info:id = "UsdPreviewSurface"
428
+ color3f inputs:diffuseColor = (1, 1, 1)
429
+ float inputs:metallic = 0
430
+ float inputs:roughness = 1
431
+ color3f inputs:specularColor = (0, 0, 0)
432
+ token outputs:surface
433
+ }
434
+ }
435
+ }
436
+ }
437
+
438
+ def Xform "Lights"
439
+ {
440
+ def DomeLight "DomeLight_1"
441
+ {
442
+ float inputs:intensity = 2000
443
+ }
444
+ }
445
+
446
+ def Camera "Camera"
447
+ {
448
+ float2 clippingRange = (0.017648485, 10000)
449
+ float focalLength = 35
450
+ float horizontalAperture = 36
451
+ float verticalAperture = 36
452
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) )
453
+ uniform token[] xformOpOrder = ["xformOp:transform"]
454
+ }
455
+ }
456
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:16e9fcbdbbed132fd8fe6c07f084abea1761d51956865d12b2136ca94e7df2bf
3
+ size 221954
reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:1a93fdcec9ef7e74abdf18ad91cbc25ae464154b419e813a15132b87c1e38cf4
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+ size 190070
reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 11.031, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 2.345, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 117.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.515, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/pivot/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,373 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Handtruck"
115
+ {
116
+ over "frame"
117
+ {
118
+ over "frame" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "handle"
130
+ {
131
+ over "handle_b" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+
141
+ over "handle_a" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+ }
151
+
152
+ over "wheel_right"
153
+ {
154
+ over "wheel_a" (
155
+ prepend apiSchemas = ["MaterialBindingAPI"]
156
+ )
157
+ {
158
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
159
+ bindMaterialAs = "strongerThanDescendants"
160
+ )
161
+ rel material:binding:physics = None
162
+ }
163
+
164
+ over "wheel_collider" (
165
+ prepend apiSchemas = ["MaterialBindingAPI"]
166
+ )
167
+ {
168
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
+ bindMaterialAs = "strongerThanDescendants"
170
+ )
171
+ rel material:binding:physics = None
172
+ }
173
+ }
174
+
175
+ over "wheel_left"
176
+ {
177
+ over "wheel_b" (
178
+ prepend apiSchemas = ["MaterialBindingAPI"]
179
+ )
180
+ {
181
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
182
+ bindMaterialAs = "strongerThanDescendants"
183
+ )
184
+ rel material:binding:physics = None
185
+ }
186
+
187
+ over "wheel_collider" (
188
+ prepend apiSchemas = ["MaterialBindingAPI"]
189
+ )
190
+ {
191
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ rel material:binding:physics = None
195
+ }
196
+ }
197
+
198
+ over "hub_right"
199
+ {
200
+ over "wheelcap_a_outer" (
201
+ prepend apiSchemas = ["MaterialBindingAPI"]
202
+ )
203
+ {
204
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
205
+ bindMaterialAs = "strongerThanDescendants"
206
+ )
207
+ rel material:binding:physics = None
208
+ }
209
+
210
+ over "wheelcap_a_inner" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ rel material:binding:physics = None
218
+ }
219
+ }
220
+
221
+ over "hub_left"
222
+ {
223
+ over "wheelcap_b_inner" (
224
+ prepend apiSchemas = ["MaterialBindingAPI"]
225
+ )
226
+ {
227
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ rel material:binding:physics = None
231
+ }
232
+
233
+ over "wheelcap_b_outer" (
234
+ prepend apiSchemas = ["MaterialBindingAPI"]
235
+ )
236
+ {
237
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ rel material:binding:physics = None
241
+ }
242
+ }
243
+ }
244
+ }
245
+ }
246
+
247
+ def Xform "Room"
248
+ {
249
+ def Mesh "Bottom" (
250
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
251
+ )
252
+ {
253
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
254
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
255
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
256
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
257
+ uniform token physics:approximation = "convexHull"
258
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
259
+ custom bool primvars:doNotCastShadows = 1
260
+ }
261
+
262
+ def Mesh "Floor" (
263
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
264
+ )
265
+ {
266
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
267
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
268
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
269
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
270
+ bindMaterialAs = "strongerThanDescendants"
271
+ )
272
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
273
+ uniform token physics:approximation = "convexHull"
274
+ bool physics:collisionEnabled = 1
275
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
276
+ custom bool primvars:doNotCastShadows = 1
277
+
278
+ def Material "_FlatColorMaterial"
279
+ {
280
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
281
+
282
+ def Shader "Shader"
283
+ {
284
+ uniform token info:id = "UsdPreviewSurface"
285
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
286
+ float inputs:metallic = 0
287
+ float inputs:roughness = 1
288
+ color3f inputs:specularColor = (0, 0, 0)
289
+ token outputs:surface
290
+ }
291
+ }
292
+ }
293
+
294
+ def Mesh "North" (
295
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
296
+ )
297
+ {
298
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
299
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
300
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
301
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
302
+ uniform token physics:approximation = "convexHull"
303
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
304
+ custom bool primvars:doNotCastShadows = 1
305
+ }
306
+
307
+ def Mesh "South" (
308
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
309
+ )
310
+ {
311
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
312
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
313
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
314
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
315
+ uniform token physics:approximation = "convexHull"
316
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
317
+ custom bool primvars:doNotCastShadows = 1
318
+ }
319
+
320
+ def Mesh "West" (
321
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
322
+ )
323
+ {
324
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
325
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
326
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
327
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
328
+ uniform token physics:approximation = "convexHull"
329
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
330
+ custom bool primvars:doNotCastShadows = 1
331
+ }
332
+
333
+ def Mesh "East" (
334
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
335
+ )
336
+ {
337
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
341
+ uniform token physics:approximation = "convexHull"
342
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
343
+ custom bool primvars:doNotCastShadows = 1
344
+ }
345
+ }
346
+
347
+ def Xform "Lights"
348
+ {
349
+ def DistantLight "DistantLight_1"
350
+ {
351
+ float inputs:angle = 1
352
+ float inputs:intensity = 3000
353
+ float3 xformOp:rotateXYZ = (45, 0, 90)
354
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
355
+ }
356
+
357
+ def DomeLight "DomeLight_2"
358
+ {
359
+ float inputs:intensity = 150
360
+ }
361
+ }
362
+
363
+ def Camera "Camera"
364
+ {
365
+ float2 clippingRange = (0.017648485, 10000)
366
+ float focalLength = 35
367
+ float horizontalAperture = 36
368
+ float verticalAperture = 36
369
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) )
370
+ uniform token[] xformOpOrder = ["xformOp:transform"]
371
+ }
372
+ }
373
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png ADDED

Git LFS Details

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  • Pointer size: 131 Bytes
  • Size of remote file: 149 kB
reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png ADDED

Git LFS Details

  • SHA256: f52785efce52182f6e93e693e02fa2775d32d8d1856aa08292f81adb907473fb
  • Pointer size: 131 Bytes
  • Size of remote file: 333 kB
reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 6.688, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.172, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 86.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.095737, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 9.57% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/presence/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,438 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Handtruck"
115
+ {
116
+ over "frame"
117
+ {
118
+ over "frame" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "handle"
130
+ {
131
+ over "handle_b" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+
141
+ over "handle_a" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+ }
151
+
152
+ over "wheel_right"
153
+ {
154
+ over "wheel_a" (
155
+ prepend apiSchemas = ["MaterialBindingAPI"]
156
+ )
157
+ {
158
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
159
+ bindMaterialAs = "strongerThanDescendants"
160
+ )
161
+ rel material:binding:physics = None
162
+ }
163
+
164
+ over "wheel_collider" (
165
+ prepend apiSchemas = ["MaterialBindingAPI"]
166
+ )
167
+ {
168
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
+ bindMaterialAs = "strongerThanDescendants"
170
+ )
171
+ rel material:binding:physics = None
172
+ }
173
+ }
174
+
175
+ over "wheel_left"
176
+ {
177
+ over "wheel_b" (
178
+ prepend apiSchemas = ["MaterialBindingAPI"]
179
+ )
180
+ {
181
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
182
+ bindMaterialAs = "strongerThanDescendants"
183
+ )
184
+ rel material:binding:physics = None
185
+ }
186
+
187
+ over "wheel_collider" (
188
+ prepend apiSchemas = ["MaterialBindingAPI"]
189
+ )
190
+ {
191
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ rel material:binding:physics = None
195
+ }
196
+ }
197
+
198
+ over "hub_right"
199
+ {
200
+ over "wheelcap_a_outer" (
201
+ prepend apiSchemas = ["MaterialBindingAPI"]
202
+ )
203
+ {
204
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
205
+ bindMaterialAs = "strongerThanDescendants"
206
+ )
207
+ rel material:binding:physics = None
208
+ }
209
+
210
+ over "wheelcap_a_inner" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ rel material:binding:physics = None
218
+ }
219
+ }
220
+
221
+ over "hub_left"
222
+ {
223
+ over "wheelcap_b_inner" (
224
+ prepend apiSchemas = ["MaterialBindingAPI"]
225
+ )
226
+ {
227
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ rel material:binding:physics = None
231
+ }
232
+
233
+ over "wheelcap_b_outer" (
234
+ prepend apiSchemas = ["MaterialBindingAPI"]
235
+ )
236
+ {
237
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ rel material:binding:physics = None
241
+ }
242
+ }
243
+ }
244
+ }
245
+ }
246
+
247
+ def Xform "Room"
248
+ {
249
+ def Mesh "Bottom" (
250
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
251
+ )
252
+ {
253
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
254
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
255
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
256
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
257
+ bindMaterialAs = "strongerThanDescendants"
258
+ )
259
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
260
+ uniform token physics:approximation = "convexHull"
261
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
262
+ custom bool primvars:doNotCastShadows = 1
263
+
264
+ def Material "_FlatColorMaterial"
265
+ {
266
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
267
+
268
+ def Shader "Shader"
269
+ {
270
+ uniform token info:id = "UsdPreviewSurface"
271
+ color3f inputs:diffuseColor = (1, 1, 1)
272
+ float inputs:metallic = 0
273
+ float inputs:roughness = 1
274
+ color3f inputs:specularColor = (0, 0, 0)
275
+ token outputs:surface
276
+ }
277
+ }
278
+ }
279
+
280
+ def Mesh "Floor" (
281
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
282
+ )
283
+ {
284
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
285
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
286
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
287
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
288
+ uniform token physics:approximation = "convexHull"
289
+ bool physics:collisionEnabled = 0
290
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+ token visibility = "invisible"
293
+ }
294
+
295
+ def Mesh "North" (
296
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
297
+ )
298
+ {
299
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
300
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
301
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
302
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
303
+ bindMaterialAs = "strongerThanDescendants"
304
+ )
305
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
306
+ uniform token physics:approximation = "convexHull"
307
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
308
+ custom bool primvars:doNotCastShadows = 1
309
+
310
+ def Material "_FlatColorMaterial"
311
+ {
312
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
313
+
314
+ def Shader "Shader"
315
+ {
316
+ uniform token info:id = "UsdPreviewSurface"
317
+ color3f inputs:diffuseColor = (1, 1, 1)
318
+ float inputs:metallic = 0
319
+ float inputs:roughness = 1
320
+ color3f inputs:specularColor = (0, 0, 0)
321
+ token outputs:surface
322
+ }
323
+ }
324
+ }
325
+
326
+ def Mesh "South" (
327
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
328
+ )
329
+ {
330
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
331
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
332
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
333
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
334
+ bindMaterialAs = "strongerThanDescendants"
335
+ )
336
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
337
+ uniform token physics:approximation = "convexHull"
338
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
339
+ custom bool primvars:doNotCastShadows = 1
340
+
341
+ def Material "_FlatColorMaterial"
342
+ {
343
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
344
+
345
+ def Shader "Shader"
346
+ {
347
+ uniform token info:id = "UsdPreviewSurface"
348
+ color3f inputs:diffuseColor = (1, 1, 1)
349
+ float inputs:metallic = 0
350
+ float inputs:roughness = 1
351
+ color3f inputs:specularColor = (0, 0, 0)
352
+ token outputs:surface
353
+ }
354
+ }
355
+ }
356
+
357
+ def Mesh "West" (
358
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
359
+ )
360
+ {
361
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
362
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
363
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
364
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
365
+ bindMaterialAs = "strongerThanDescendants"
366
+ )
367
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
368
+ uniform token physics:approximation = "convexHull"
369
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
370
+ custom bool primvars:doNotCastShadows = 1
371
+
372
+ def Material "_FlatColorMaterial"
373
+ {
374
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
375
+
376
+ def Shader "Shader"
377
+ {
378
+ uniform token info:id = "UsdPreviewSurface"
379
+ color3f inputs:diffuseColor = (1, 1, 1)
380
+ float inputs:metallic = 0
381
+ float inputs:roughness = 1
382
+ color3f inputs:specularColor = (0, 0, 0)
383
+ token outputs:surface
384
+ }
385
+ }
386
+ }
387
+
388
+ def Mesh "East" (
389
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
390
+ )
391
+ {
392
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
393
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
394
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
395
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
396
+ bindMaterialAs = "strongerThanDescendants"
397
+ )
398
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
399
+ uniform token physics:approximation = "convexHull"
400
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
401
+ custom bool primvars:doNotCastShadows = 1
402
+
403
+ def Material "_FlatColorMaterial"
404
+ {
405
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
406
+
407
+ def Shader "Shader"
408
+ {
409
+ uniform token info:id = "UsdPreviewSurface"
410
+ color3f inputs:diffuseColor = (1, 1, 1)
411
+ float inputs:metallic = 0
412
+ float inputs:roughness = 1
413
+ color3f inputs:specularColor = (0, 0, 0)
414
+ token outputs:surface
415
+ }
416
+ }
417
+ }
418
+ }
419
+
420
+ def Xform "Lights"
421
+ {
422
+ def DomeLight "DomeLight_1"
423
+ {
424
+ float inputs:intensity = 1000
425
+ }
426
+ }
427
+
428
+ def Camera "Camera"
429
+ {
430
+ float2 clippingRange = (0.017648485, 10000)
431
+ float focalLength = 35
432
+ float horizontalAperture = 36
433
+ float verticalAperture = 36
434
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) )
435
+ uniform token[] xformOpOrder = ["xformOp:transform"]
436
+ }
437
+ }
438
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png ADDED

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reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png ADDED

Git LFS Details

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reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png ADDED

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Git LFS Details

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  • Pointer size: 131 Bytes
  • Size of remote file: 771 kB
reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 9.765, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.844, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 211.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 4, "unit": null}, "universal_surface_materials_with_mdl": {"value": 4, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 4, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 99967, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 99967 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000204B8120980:World255.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000204B8121100:World256.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.017648485, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png ADDED

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  • Pointer size: 131 Bytes
  • Size of remote file: 390 kB
reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png ADDED

Git LFS Details

  • SHA256: 552b46f705379ad2d9a7509efab38526d3c9f41b259ac6afd6be834f91f956ba
  • Pointer size: 129 Bytes
  • Size of remote file: 8.38 kB
reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 4.281, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.25, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 250.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.093932, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.0939 with labels as authored"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/c53682de8e52/handtruck.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,293 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handtruck/simready_usd/handtruck.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.017648485, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050881, 0.423999152002544, -0), (0.5612206654991733, 1.4965884534685474, 1.3639936797976813, 1.0000000000000002) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/c53682de8e52/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png ADDED

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