Datasets:
Remove internal annotations and local paths from published files (part 6)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- reports/runtime/results/external/4591fb11ac26/.simready/runtime/pivot/isaac_sim/test_scene.usda +367 -367
- reports/runtime/results/external/4591fb11ac26/.simready/runtime/presence/isaac_sim/test_scene.usda +432 -432
- reports/runtime/results/external/4591fb11ac26/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/4591fb11ac26/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/4591fb11ac26/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +483 -483
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +356 -356
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +374 -374
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/light_response/isaac_sim/test_scene.usda +364 -364
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +364 -364
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/pivot/isaac_sim/test_scene.usda +291 -291
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/presence/isaac_sim/test_scene.usda +356 -356
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/4e6b46e8079d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +439 -439
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +405 -405
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +365 -365
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/light_response/isaac_sim/test_scene.usda +413 -413
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +421 -421
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/pivot/isaac_sim/test_scene.usda +340 -340
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/presence/isaac_sim/test_scene.usda +405 -405
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/50311b4ffa94/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +430 -430
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +320 -320
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +364 -364
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/light_response/isaac_sim/test_scene.usda +328 -328
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +322 -322
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/pivot/isaac_sim/test_scene.usda +255 -255
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/presence/isaac_sim/test_scene.usda +320 -320
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/5108ff4c827d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +429 -429
- reports/runtime/results/external/559efa3c4267/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +502 -502
- reports/runtime/results/external/559efa3c4267/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/559efa3c4267/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/559efa3c4267/.simready/runtime/light_response/isaac_sim/test_scene.usda +510 -510
- reports/runtime/results/external/559efa3c4267/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/559efa3c4267/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +534 -534
- reports/runtime/results/external/559efa3c4267/.simready/runtime/pivot/isaac_sim/test_scene.usda +437 -437
- reports/runtime/results/external/559efa3c4267/.simready/runtime/presence/isaac_sim/test_scene.usda +502 -502
- reports/runtime/results/external/559efa3c4267/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/559efa3c4267/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/559efa3c4267/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/5660dc9b8876/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/5660dc9b8876/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +384 -384
- reports/runtime/results/external/5660dc9b8876/.simready/runtime/light_response/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/5660dc9b8876/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
reports/runtime/results/external/4591fb11ac26/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
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@@ -1,367 +1,367 @@
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| 1 |
-
#usda 1.0
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| 2 |
-
(
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-
endTimeCode = 1000000
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| 4 |
-
metersPerUnit = 1
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| 5 |
-
startTimeCode = 0
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| 6 |
-
timeCodesPerSecond = 60
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| 7 |
-
upAxis = "Z"
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| 8 |
-
)
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| 9 |
-
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| 10 |
-
def "Render" (
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| 11 |
-
hide_in_stage_window = true
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| 12 |
-
no_delete = true
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| 13 |
-
)
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| 14 |
-
{
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| 15 |
-
def "OmniverseKit"
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| 16 |
-
{
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| 17 |
-
def "HydraTextures" (
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-
hide_in_stage_window = true
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| 19 |
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no_delete = true
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| 20 |
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)
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{
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| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
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prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
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-
hide_in_stage_window = true
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| 25 |
-
no_delete = true
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| 26 |
-
)
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{
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rel camera = </OmniverseKit_Persp>
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| 29 |
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token omni:rtx:ambientOcclusion:denoiserMode = "none"
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| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
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| 31 |
-
token omni:rtx:background:source:type = "domeLight"
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| 32 |
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bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
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| 33 |
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token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
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| 34 |
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bool omni:rtx:dlss:frameGeneration = 0
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| 35 |
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float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
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| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
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| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
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| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
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| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
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| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
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| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
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| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
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| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
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| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
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| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
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| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
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| 47 |
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token omni:rtx:rendermode = "RealTimePathTracing"
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| 48 |
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color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
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| 49 |
-
bool omni:rtx:rt:demoire = 0
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| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
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| 51 |
-
int omni:rtx:rt:sss:samples = 1
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| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
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| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
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| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
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| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
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| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
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| 57 |
-
custom bool overrideClipRange = 0
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| 58 |
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uniform int2 resolution = (1024, 1024)
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| 59 |
-
}
|
| 60 |
-
}
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| 61 |
-
}
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| 62 |
-
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| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
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prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
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no_delete = true
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)
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| 67 |
-
{
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| 68 |
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rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
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}
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-
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def "Vars"
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{
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def RenderVar "LdrColor" (
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hide_in_stage_window = true
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no_delete = true
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)
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{
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uniform string sourceName = "LdrColor"
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uniform token sourceType = "raw"
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}
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}
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}
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-
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| 84 |
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over "OmniverseKit_Persp"
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{
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| 86 |
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float exposure:fStop = 5
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| 87 |
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float exposure:responsivity = 1.1026709
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| 88 |
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float exposure:time = 0.02
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}
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| 90 |
-
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def "World"
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{
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def Xform "AssetRoot"
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{
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def "Asset" (
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prepend references = @
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)
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| 98 |
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{
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| 99 |
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def Material "_FlatColorMaterial"
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{
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| 101 |
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token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
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-
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def Shader "Shader"
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{
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uniform token info:id = "UsdPreviewSurface"
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| 106 |
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color3f inputs:diffuseColor = (0.9, 0.2, 0)
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float inputs:metallic = 0
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| 108 |
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float inputs:roughness = 1
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| 109 |
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color3f inputs:specularColor = (0, 0, 0)
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| 110 |
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token outputs:surface
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| 111 |
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}
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}
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-
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over "Power_Drill"
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{
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over "body"
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{
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over "body" (
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prepend apiSchemas = ["MaterialBindingAPI"]
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)
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{
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| 122 |
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rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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bindMaterialAs = "strongerThanDescendants"
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)
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rel material:binding:physics = None
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| 126 |
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}
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-
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| 128 |
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over "body_vent" (
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| 129 |
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prepend apiSchemas = ["MaterialBindingAPI"]
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)
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{
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| 132 |
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rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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| 133 |
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bindMaterialAs = "strongerThanDescendants"
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)
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| 135 |
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rel material:binding:physics = None
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| 136 |
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}
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| 137 |
-
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| 138 |
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over "body_cap" (
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| 139 |
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prepend apiSchemas = ["MaterialBindingAPI"]
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)
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| 141 |
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{
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| 142 |
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rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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| 143 |
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bindMaterialAs = "strongerThanDescendants"
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| 144 |
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)
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| 145 |
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rel material:binding:physics = None
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| 146 |
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}
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| 147 |
-
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| 148 |
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over "grip" (
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prepend apiSchemas = ["MaterialBindingAPI"]
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)
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{
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| 152 |
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rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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| 153 |
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bindMaterialAs = "strongerThanDescendants"
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| 154 |
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)
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| 155 |
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rel material:binding:physics = None
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| 156 |
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}
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| 157 |
-
}
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| 158 |
-
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| 159 |
-
over "battery"
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| 160 |
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{
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| 161 |
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over "battery_clip_r" (
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prepend apiSchemas = ["MaterialBindingAPI"]
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| 163 |
-
)
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{
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| 165 |
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rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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| 166 |
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bindMaterialAs = "strongerThanDescendants"
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| 167 |
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)
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| 168 |
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rel material:binding:physics = None
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| 169 |
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}
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| 170 |
-
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| 171 |
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over "battery_clip_l" (
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| 172 |
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prepend apiSchemas = ["MaterialBindingAPI"]
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| 173 |
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)
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| 174 |
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{
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| 175 |
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rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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| 176 |
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bindMaterialAs = "strongerThanDescendants"
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| 177 |
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)
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| 178 |
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rel material:binding:physics = None
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| 179 |
-
}
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| 180 |
-
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| 181 |
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over "battery" (
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| 182 |
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prepend apiSchemas = ["MaterialBindingAPI"]
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-
)
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| 184 |
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{
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| 185 |
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rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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| 186 |
-
bindMaterialAs = "strongerThanDescendants"
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| 187 |
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)
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| 188 |
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rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
over "chuck_assembly"
|
| 193 |
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{
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| 194 |
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over "chuck" (
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| 195 |
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prepend apiSchemas = ["MaterialBindingAPI"]
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| 196 |
-
)
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| 197 |
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{
|
| 198 |
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rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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| 199 |
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bindMaterialAs = "strongerThanDescendants"
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| 200 |
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)
|
| 201 |
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rel material:binding:physics = None
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| 202 |
-
}
|
| 203 |
-
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| 204 |
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over "bit_tip" (
|
| 205 |
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prepend apiSchemas = ["MaterialBindingAPI"]
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| 206 |
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)
|
| 207 |
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{
|
| 208 |
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rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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| 209 |
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bindMaterialAs = "strongerThanDescendants"
|
| 210 |
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)
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| 211 |
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rel material:binding:physics = None
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| 212 |
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}
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| 213 |
-
|
| 214 |
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over "bit" (
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| 215 |
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prepend apiSchemas = ["MaterialBindingAPI"]
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| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
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rel material:binding:physics = None
|
| 222 |
-
}
|
| 223 |
-
}
|
| 224 |
-
|
| 225 |
-
over "trigger"
|
| 226 |
-
{
|
| 227 |
-
over "trigger" (
|
| 228 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
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| 229 |
-
)
|
| 230 |
-
{
|
| 231 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
-
)
|
| 234 |
-
rel material:binding:physics = None
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Xform "Room"
|
| 242 |
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{
|
| 243 |
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def Mesh "Bottom" (
|
| 244 |
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
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float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
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| 250 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 251 |
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uniform token physics:approximation = "convexHull"
|
| 252 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 253 |
-
custom bool primvars:doNotCastShadows = 1
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
def Mesh "Floor" (
|
| 257 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 258 |
-
)
|
| 259 |
-
{
|
| 260 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 261 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 262 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 263 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 264 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 265 |
-
)
|
| 266 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 267 |
-
uniform token physics:approximation = "convexHull"
|
| 268 |
-
bool physics:collisionEnabled = 1
|
| 269 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 270 |
-
custom bool primvars:doNotCastShadows = 1
|
| 271 |
-
|
| 272 |
-
def Material "_FlatColorMaterial"
|
| 273 |
-
{
|
| 274 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 275 |
-
|
| 276 |
-
def Shader "Shader"
|
| 277 |
-
{
|
| 278 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 279 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 280 |
-
float inputs:metallic = 0
|
| 281 |
-
float inputs:roughness = 1
|
| 282 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 283 |
-
token outputs:surface
|
| 284 |
-
}
|
| 285 |
-
}
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
def Mesh "North" (
|
| 289 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 290 |
-
)
|
| 291 |
-
{
|
| 292 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 293 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 294 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 295 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 296 |
-
uniform token physics:approximation = "convexHull"
|
| 297 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 298 |
-
custom bool primvars:doNotCastShadows = 1
|
| 299 |
-
}
|
| 300 |
-
|
| 301 |
-
def Mesh "South" (
|
| 302 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 303 |
-
)
|
| 304 |
-
{
|
| 305 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 306 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 307 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 308 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 309 |
-
uniform token physics:approximation = "convexHull"
|
| 310 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 311 |
-
custom bool primvars:doNotCastShadows = 1
|
| 312 |
-
}
|
| 313 |
-
|
| 314 |
-
def Mesh "West" (
|
| 315 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 316 |
-
)
|
| 317 |
-
{
|
| 318 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 319 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 320 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 321 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 322 |
-
uniform token physics:approximation = "convexHull"
|
| 323 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 324 |
-
custom bool primvars:doNotCastShadows = 1
|
| 325 |
-
}
|
| 326 |
-
|
| 327 |
-
def Mesh "East" (
|
| 328 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 329 |
-
)
|
| 330 |
-
{
|
| 331 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 332 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 333 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 334 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 335 |
-
uniform token physics:approximation = "convexHull"
|
| 336 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 337 |
-
custom bool primvars:doNotCastShadows = 1
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
def Xform "Lights"
|
| 342 |
-
{
|
| 343 |
-
def DistantLight "DistantLight_1"
|
| 344 |
-
{
|
| 345 |
-
float inputs:angle = 1
|
| 346 |
-
float inputs:intensity = 3000
|
| 347 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 348 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
def DomeLight "DomeLight_2"
|
| 352 |
-
{
|
| 353 |
-
float inputs:intensity = 150
|
| 354 |
-
}
|
| 355 |
-
}
|
| 356 |
-
|
| 357 |
-
def Camera "Camera"
|
| 358 |
-
{
|
| 359 |
-
float2 clippingRange = (0.0037982254, 10000)
|
| 360 |
-
float focalLength = 35
|
| 361 |
-
float horizontalAperture = 36
|
| 362 |
-
float verticalAperture = 36
|
| 363 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) )
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Power_Drill"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "body_vent" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "body_cap" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "grip" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
over "battery"
|
| 160 |
+
{
|
| 161 |
+
over "battery_clip_r" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
over "battery_clip_l" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "battery" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
over "chuck_assembly"
|
| 193 |
+
{
|
| 194 |
+
over "chuck" (
|
| 195 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 196 |
+
)
|
| 197 |
+
{
|
| 198 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 199 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 200 |
+
)
|
| 201 |
+
rel material:binding:physics = None
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
over "bit_tip" (
|
| 205 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
+
)
|
| 207 |
+
{
|
| 208 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
+
)
|
| 211 |
+
rel material:binding:physics = None
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "bit" (
|
| 215 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
rel material:binding:physics = None
|
| 222 |
+
}
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
over "trigger"
|
| 226 |
+
{
|
| 227 |
+
over "trigger" (
|
| 228 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 229 |
+
)
|
| 230 |
+
{
|
| 231 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
+
)
|
| 234 |
+
rel material:binding:physics = None
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Xform "Room"
|
| 242 |
+
{
|
| 243 |
+
def Mesh "Bottom" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 251 |
+
uniform token physics:approximation = "convexHull"
|
| 252 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 253 |
+
custom bool primvars:doNotCastShadows = 1
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
def Mesh "Floor" (
|
| 257 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 258 |
+
)
|
| 259 |
+
{
|
| 260 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 261 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 262 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 263 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 264 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 265 |
+
)
|
| 266 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 267 |
+
uniform token physics:approximation = "convexHull"
|
| 268 |
+
bool physics:collisionEnabled = 1
|
| 269 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 270 |
+
custom bool primvars:doNotCastShadows = 1
|
| 271 |
+
|
| 272 |
+
def Material "_FlatColorMaterial"
|
| 273 |
+
{
|
| 274 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 275 |
+
|
| 276 |
+
def Shader "Shader"
|
| 277 |
+
{
|
| 278 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 279 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 280 |
+
float inputs:metallic = 0
|
| 281 |
+
float inputs:roughness = 1
|
| 282 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 283 |
+
token outputs:surface
|
| 284 |
+
}
|
| 285 |
+
}
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
def Mesh "North" (
|
| 289 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 290 |
+
)
|
| 291 |
+
{
|
| 292 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 293 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 294 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 295 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 296 |
+
uniform token physics:approximation = "convexHull"
|
| 297 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 298 |
+
custom bool primvars:doNotCastShadows = 1
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
def Mesh "South" (
|
| 302 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 303 |
+
)
|
| 304 |
+
{
|
| 305 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 306 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 307 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 308 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 309 |
+
uniform token physics:approximation = "convexHull"
|
| 310 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 311 |
+
custom bool primvars:doNotCastShadows = 1
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
def Mesh "West" (
|
| 315 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 316 |
+
)
|
| 317 |
+
{
|
| 318 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 319 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 320 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 321 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 322 |
+
uniform token physics:approximation = "convexHull"
|
| 323 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 324 |
+
custom bool primvars:doNotCastShadows = 1
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
def Mesh "East" (
|
| 328 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 329 |
+
)
|
| 330 |
+
{
|
| 331 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 332 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 333 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 334 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 335 |
+
uniform token physics:approximation = "convexHull"
|
| 336 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 337 |
+
custom bool primvars:doNotCastShadows = 1
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
def Xform "Lights"
|
| 342 |
+
{
|
| 343 |
+
def DistantLight "DistantLight_1"
|
| 344 |
+
{
|
| 345 |
+
float inputs:angle = 1
|
| 346 |
+
float inputs:intensity = 3000
|
| 347 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 348 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
def DomeLight "DomeLight_2"
|
| 352 |
+
{
|
| 353 |
+
float inputs:intensity = 150
|
| 354 |
+
}
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
def Camera "Camera"
|
| 358 |
+
{
|
| 359 |
+
float2 clippingRange = (0.0037982254, 10000)
|
| 360 |
+
float focalLength = 35
|
| 361 |
+
float horizontalAperture = 36
|
| 362 |
+
float verticalAperture = 36
|
| 363 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) )
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
reports/runtime/results/external/4591fb11ac26/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,432 +1,432 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Power_Drill"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "body_vent" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "body_cap" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "grip" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
|
| 159 |
-
over "battery"
|
| 160 |
-
{
|
| 161 |
-
over "battery_clip_r" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
|
| 171 |
-
over "battery_clip_l" (
|
| 172 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
-
)
|
| 178 |
-
rel material:binding:physics = None
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "battery" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
-
)
|
| 188 |
-
rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
over "chuck_assembly"
|
| 193 |
-
{
|
| 194 |
-
over "chuck" (
|
| 195 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 196 |
-
)
|
| 197 |
-
{
|
| 198 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 199 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 200 |
-
)
|
| 201 |
-
rel material:binding:physics = None
|
| 202 |
-
}
|
| 203 |
-
|
| 204 |
-
over "bit_tip" (
|
| 205 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
-
)
|
| 207 |
-
{
|
| 208 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
-
)
|
| 211 |
-
rel material:binding:physics = None
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "bit" (
|
| 215 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
rel material:binding:physics = None
|
| 222 |
-
}
|
| 223 |
-
}
|
| 224 |
-
|
| 225 |
-
over "trigger"
|
| 226 |
-
{
|
| 227 |
-
over "trigger" (
|
| 228 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 229 |
-
)
|
| 230 |
-
{
|
| 231 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
-
)
|
| 234 |
-
rel material:binding:physics = None
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Xform "Room"
|
| 242 |
-
{
|
| 243 |
-
def Mesh "Bottom" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Mesh "Floor" (
|
| 275 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 279 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 282 |
-
uniform token physics:approximation = "convexHull"
|
| 283 |
-
bool physics:collisionEnabled = 0
|
| 284 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 285 |
-
custom bool primvars:doNotCastShadows = 1
|
| 286 |
-
token visibility = "invisible"
|
| 287 |
-
}
|
| 288 |
-
|
| 289 |
-
def Mesh "North" (
|
| 290 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
-
)
|
| 292 |
-
{
|
| 293 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 294 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 297 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
-
)
|
| 299 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 300 |
-
uniform token physics:approximation = "convexHull"
|
| 301 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 302 |
-
custom bool primvars:doNotCastShadows = 1
|
| 303 |
-
|
| 304 |
-
def Material "_FlatColorMaterial"
|
| 305 |
-
{
|
| 306 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
-
|
| 308 |
-
def Shader "Shader"
|
| 309 |
-
{
|
| 310 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 312 |
-
float inputs:metallic = 0
|
| 313 |
-
float inputs:roughness = 1
|
| 314 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
-
token outputs:surface
|
| 316 |
-
}
|
| 317 |
-
}
|
| 318 |
-
}
|
| 319 |
-
|
| 320 |
-
def Mesh "South" (
|
| 321 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
-
)
|
| 323 |
-
{
|
| 324 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 325 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 328 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
-
)
|
| 330 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 331 |
-
uniform token physics:approximation = "convexHull"
|
| 332 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 333 |
-
custom bool primvars:doNotCastShadows = 1
|
| 334 |
-
|
| 335 |
-
def Material "_FlatColorMaterial"
|
| 336 |
-
{
|
| 337 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
-
|
| 339 |
-
def Shader "Shader"
|
| 340 |
-
{
|
| 341 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 343 |
-
float inputs:metallic = 0
|
| 344 |
-
float inputs:roughness = 1
|
| 345 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
-
token outputs:surface
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
def Mesh "West" (
|
| 352 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 356 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 357 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 358 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 359 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
-
)
|
| 361 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 362 |
-
uniform token physics:approximation = "convexHull"
|
| 363 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 364 |
-
custom bool primvars:doNotCastShadows = 1
|
| 365 |
-
|
| 366 |
-
def Material "_FlatColorMaterial"
|
| 367 |
-
{
|
| 368 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 369 |
-
|
| 370 |
-
def Shader "Shader"
|
| 371 |
-
{
|
| 372 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 373 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 374 |
-
float inputs:metallic = 0
|
| 375 |
-
float inputs:roughness = 1
|
| 376 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 377 |
-
token outputs:surface
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
def Mesh "East" (
|
| 383 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 384 |
-
)
|
| 385 |
-
{
|
| 386 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 387 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 388 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 389 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 390 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
-
)
|
| 392 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 393 |
-
uniform token physics:approximation = "convexHull"
|
| 394 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 395 |
-
custom bool primvars:doNotCastShadows = 1
|
| 396 |
-
|
| 397 |
-
def Material "_FlatColorMaterial"
|
| 398 |
-
{
|
| 399 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 400 |
-
|
| 401 |
-
def Shader "Shader"
|
| 402 |
-
{
|
| 403 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 404 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 405 |
-
float inputs:metallic = 0
|
| 406 |
-
float inputs:roughness = 1
|
| 407 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 408 |
-
token outputs:surface
|
| 409 |
-
}
|
| 410 |
-
}
|
| 411 |
-
}
|
| 412 |
-
}
|
| 413 |
-
|
| 414 |
-
def Xform "Lights"
|
| 415 |
-
{
|
| 416 |
-
def DomeLight "DomeLight_1"
|
| 417 |
-
{
|
| 418 |
-
float inputs:intensity = 1000
|
| 419 |
-
}
|
| 420 |
-
}
|
| 421 |
-
|
| 422 |
-
def Camera "Camera"
|
| 423 |
-
{
|
| 424 |
-
float2 clippingRange = (0.0037982254, 10000)
|
| 425 |
-
float focalLength = 35
|
| 426 |
-
float horizontalAperture = 36
|
| 427 |
-
float verticalAperture = 36
|
| 428 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) )
|
| 429 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Power_Drill"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "body_vent" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "body_cap" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "grip" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
over "battery"
|
| 160 |
+
{
|
| 161 |
+
over "battery_clip_r" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
over "battery_clip_l" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "battery" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
over "chuck_assembly"
|
| 193 |
+
{
|
| 194 |
+
over "chuck" (
|
| 195 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 196 |
+
)
|
| 197 |
+
{
|
| 198 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 199 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 200 |
+
)
|
| 201 |
+
rel material:binding:physics = None
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
over "bit_tip" (
|
| 205 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
+
)
|
| 207 |
+
{
|
| 208 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
+
)
|
| 211 |
+
rel material:binding:physics = None
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "bit" (
|
| 215 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
rel material:binding:physics = None
|
| 222 |
+
}
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
over "trigger"
|
| 226 |
+
{
|
| 227 |
+
over "trigger" (
|
| 228 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 229 |
+
)
|
| 230 |
+
{
|
| 231 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
+
)
|
| 234 |
+
rel material:binding:physics = None
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Xform "Room"
|
| 242 |
+
{
|
| 243 |
+
def Mesh "Bottom" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Mesh "Floor" (
|
| 275 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 279 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 282 |
+
uniform token physics:approximation = "convexHull"
|
| 283 |
+
bool physics:collisionEnabled = 0
|
| 284 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 285 |
+
custom bool primvars:doNotCastShadows = 1
|
| 286 |
+
token visibility = "invisible"
|
| 287 |
+
}
|
| 288 |
+
|
| 289 |
+
def Mesh "North" (
|
| 290 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
+
)
|
| 292 |
+
{
|
| 293 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 294 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 297 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
+
)
|
| 299 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 300 |
+
uniform token physics:approximation = "convexHull"
|
| 301 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 302 |
+
custom bool primvars:doNotCastShadows = 1
|
| 303 |
+
|
| 304 |
+
def Material "_FlatColorMaterial"
|
| 305 |
+
{
|
| 306 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
+
|
| 308 |
+
def Shader "Shader"
|
| 309 |
+
{
|
| 310 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 312 |
+
float inputs:metallic = 0
|
| 313 |
+
float inputs:roughness = 1
|
| 314 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
+
token outputs:surface
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
def Mesh "South" (
|
| 321 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
+
)
|
| 323 |
+
{
|
| 324 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 325 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 328 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
+
)
|
| 330 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 331 |
+
uniform token physics:approximation = "convexHull"
|
| 332 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 333 |
+
custom bool primvars:doNotCastShadows = 1
|
| 334 |
+
|
| 335 |
+
def Material "_FlatColorMaterial"
|
| 336 |
+
{
|
| 337 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
+
|
| 339 |
+
def Shader "Shader"
|
| 340 |
+
{
|
| 341 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 343 |
+
float inputs:metallic = 0
|
| 344 |
+
float inputs:roughness = 1
|
| 345 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
+
token outputs:surface
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
def Mesh "West" (
|
| 352 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 356 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 357 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 358 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 359 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
+
)
|
| 361 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 362 |
+
uniform token physics:approximation = "convexHull"
|
| 363 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 364 |
+
custom bool primvars:doNotCastShadows = 1
|
| 365 |
+
|
| 366 |
+
def Material "_FlatColorMaterial"
|
| 367 |
+
{
|
| 368 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 369 |
+
|
| 370 |
+
def Shader "Shader"
|
| 371 |
+
{
|
| 372 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 373 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 374 |
+
float inputs:metallic = 0
|
| 375 |
+
float inputs:roughness = 1
|
| 376 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 377 |
+
token outputs:surface
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
def Mesh "East" (
|
| 383 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 384 |
+
)
|
| 385 |
+
{
|
| 386 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 387 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 388 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 389 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 390 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
+
)
|
| 392 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 393 |
+
uniform token physics:approximation = "convexHull"
|
| 394 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 395 |
+
custom bool primvars:doNotCastShadows = 1
|
| 396 |
+
|
| 397 |
+
def Material "_FlatColorMaterial"
|
| 398 |
+
{
|
| 399 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 400 |
+
|
| 401 |
+
def Shader "Shader"
|
| 402 |
+
{
|
| 403 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 404 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 405 |
+
float inputs:metallic = 0
|
| 406 |
+
float inputs:roughness = 1
|
| 407 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 408 |
+
token outputs:surface
|
| 409 |
+
}
|
| 410 |
+
}
|
| 411 |
+
}
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
def Xform "Lights"
|
| 415 |
+
{
|
| 416 |
+
def DomeLight "DomeLight_1"
|
| 417 |
+
{
|
| 418 |
+
float inputs:intensity = 1000
|
| 419 |
+
}
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
def Camera "Camera"
|
| 423 |
+
{
|
| 424 |
+
float2 clippingRange = (0.0037982254, 10000)
|
| 425 |
+
float focalLength = 35
|
| 426 |
+
float horizontalAperture = 36
|
| 427 |
+
float verticalAperture = 36
|
| 428 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) )
|
| 429 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
reports/runtime/results/external/4591fb11ac26/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0037982254, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0037982254, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/4591fb11ac26/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0037982254, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0037982254, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12078332559262595, 0.3220888701096477, 0.26393924140883945, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/4591fb11ac26/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,483 +1,483 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -0.9171131895693858, 2.61470536500404)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Power_Drill"
|
| 103 |
-
{
|
| 104 |
-
over "body" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (9.364242e-7, 1.798223e-9, -2.9208764e-9)
|
| 109 |
-
point3f physics:centerOfMass = (0.000002139497, 0.055404413, 0.14998494)
|
| 110 |
-
float3 physics:diagonalInertia = (0.0016078139, 0.0011827745, 0.00061631127)
|
| 111 |
-
float physics:mass = 0.548094
|
| 112 |
-
quatf physics:principalAxes = (0.98051405, 0.1964491, -0.000012754226, 0.000011792461)
|
| 113 |
-
vector3f physics:velocity = (1.869073e-12, -2.6431327e-10, -0.12262501)
|
| 114 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (2.1952928e-9, -5.4964154e-8, -0.0010221413)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "battery" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (9.364242e-7, 1.798223e-9, -2.9208764e-9)
|
| 125 |
-
point3f physics:centerOfMass = (0.0000010163941, 0.059125796, 0.020503972)
|
| 126 |
-
float3 physics:diagonalInertia = (0.0002696745, 0.00014556992, 0.0003292567)
|
| 127 |
-
float physics:mass = 0.289317
|
| 128 |
-
quatf physics:principalAxes = (0.999979, 0.006483456, 0.000012083263, -0.000002561452)
|
| 129 |
-
vector3f physics:velocity = (-2.0049607e-12, 1.8518809e-9, -0.12262501)
|
| 130 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (2.1958613e-9, -5.4964154e-8, -0.0010219029)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "chuck_assembly" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (9.364242e-7, 1.7982235e-9, -2.9208764e-9)
|
| 141 |
-
point3f physics:centerOfMass = (-0.00004729104, -0.044864055, 0.17573796)
|
| 142 |
-
float3 physics:diagonalInertia = (0.00008310571, 0.00005935084, 0.00008292214)
|
| 143 |
-
float physics:mass = 0.160894
|
| 144 |
-
quatf physics:principalAxes = (0.92709565, 0.0023270333, 0.37481558, -0.0012543289)
|
| 145 |
-
vector3f physics:velocity = (-2.4342457e-12, -6.8521006e-10, -0.12262501)
|
| 146 |
-
quatf xformOp:orient = (1, 4.572499e-8, -3.1541347e-8, 2.6251234e-8)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (-2.9242074e-8, 4.6404915e-9, -0.0010219029)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "trigger" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (9.364242e-7, 1.798223e-9, -2.9208764e-9)
|
| 157 |
-
point3f physics:centerOfMass = (-1.7025721e-8, 0.03658145, 0.13572353)
|
| 158 |
-
float3 physics:diagonalInertia = (6.1198364e-7, 6.519427e-7, 4.9023953e-7)
|
| 159 |
-
float physics:mass = 0.008548
|
| 160 |
-
quatf physics:principalAxes = (0.99990803, -0.013565058, 0.00009243428, -0.00009478654)
|
| 161 |
-
vector3f physics:velocity = (4.6194396e-13, 1.1360903e-10, -0.12262501)
|
| 162 |
-
quatf xformOp:orient = (1, -1.0933468e-8, -9.047991e-10, 2.7709548e-8)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (3.87206e-9, -5.4964154e-8, -0.0010221413)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
}
|
| 169 |
-
}
|
| 170 |
-
|
| 171 |
-
def Xform "Room"
|
| 172 |
-
{
|
| 173 |
-
def Mesh "Bottom" (
|
| 174 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 175 |
-
)
|
| 176 |
-
{
|
| 177 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 178 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 179 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 180 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 184 |
-
uniform token physics:approximation = "convexHull"
|
| 185 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 186 |
-
custom bool primvars:doNotCastShadows = 1
|
| 187 |
-
|
| 188 |
-
def Material "_FlatColorMaterial"
|
| 189 |
-
{
|
| 190 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 191 |
-
|
| 192 |
-
def Shader "Shader"
|
| 193 |
-
{
|
| 194 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 195 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 196 |
-
float inputs:metallic = 0
|
| 197 |
-
float inputs:roughness = 1
|
| 198 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 199 |
-
token outputs:surface
|
| 200 |
-
}
|
| 201 |
-
}
|
| 202 |
-
}
|
| 203 |
-
|
| 204 |
-
def Mesh "Floor" (
|
| 205 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 206 |
-
)
|
| 207 |
-
{
|
| 208 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 209 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 210 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 211 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 212 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 213 |
-
)
|
| 214 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
-
uniform token physics:approximation = "convexHull"
|
| 216 |
-
bool physics:collisionEnabled = 1
|
| 217 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 218 |
-
custom bool primvars:doNotCastShadows = 1
|
| 219 |
-
|
| 220 |
-
def Material "_FlatColorMaterial"
|
| 221 |
-
{
|
| 222 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 223 |
-
|
| 224 |
-
def Shader "Shader"
|
| 225 |
-
{
|
| 226 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 227 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 228 |
-
float inputs:metallic = 0
|
| 229 |
-
float inputs:roughness = 1
|
| 230 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 231 |
-
token outputs:surface
|
| 232 |
-
}
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
def Mesh "North" (
|
| 237 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 238 |
-
)
|
| 239 |
-
{
|
| 240 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 241 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 242 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 243 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 244 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
-
)
|
| 246 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 247 |
-
uniform token physics:approximation = "convexHull"
|
| 248 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 249 |
-
custom bool primvars:doNotCastShadows = 1
|
| 250 |
-
|
| 251 |
-
def Material "_FlatColorMaterial"
|
| 252 |
-
{
|
| 253 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 254 |
-
|
| 255 |
-
def Shader "Shader"
|
| 256 |
-
{
|
| 257 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 258 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 259 |
-
float inputs:metallic = 0
|
| 260 |
-
float inputs:roughness = 1
|
| 261 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 262 |
-
token outputs:surface
|
| 263 |
-
}
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
def Mesh "South" (
|
| 268 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 269 |
-
)
|
| 270 |
-
{
|
| 271 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 272 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 273 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 274 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 275 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 276 |
-
)
|
| 277 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 278 |
-
uniform token physics:approximation = "convexHull"
|
| 279 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 280 |
-
custom bool primvars:doNotCastShadows = 1
|
| 281 |
-
|
| 282 |
-
def Material "_FlatColorMaterial"
|
| 283 |
-
{
|
| 284 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 285 |
-
|
| 286 |
-
def Shader "Shader"
|
| 287 |
-
{
|
| 288 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 289 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 290 |
-
float inputs:metallic = 0
|
| 291 |
-
float inputs:roughness = 1
|
| 292 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 293 |
-
token outputs:surface
|
| 294 |
-
}
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
|
| 298 |
-
def Mesh "West" (
|
| 299 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 300 |
-
)
|
| 301 |
-
{
|
| 302 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 303 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 304 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 305 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 306 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
-
)
|
| 308 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 309 |
-
uniform token physics:approximation = "convexHull"
|
| 310 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 311 |
-
custom bool primvars:doNotCastShadows = 1
|
| 312 |
-
|
| 313 |
-
def Material "_FlatColorMaterial"
|
| 314 |
-
{
|
| 315 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 316 |
-
|
| 317 |
-
def Shader "Shader"
|
| 318 |
-
{
|
| 319 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 320 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 321 |
-
float inputs:metallic = 0
|
| 322 |
-
float inputs:roughness = 1
|
| 323 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 324 |
-
token outputs:surface
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
| 329 |
-
def Mesh "East" (
|
| 330 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 331 |
-
)
|
| 332 |
-
{
|
| 333 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 334 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 335 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 336 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 337 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 338 |
-
)
|
| 339 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 340 |
-
uniform token physics:approximation = "convexHull"
|
| 341 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 342 |
-
custom bool primvars:doNotCastShadows = 1
|
| 343 |
-
|
| 344 |
-
def Material "_FlatColorMaterial"
|
| 345 |
-
{
|
| 346 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 347 |
-
|
| 348 |
-
def Shader "Shader"
|
| 349 |
-
{
|
| 350 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 351 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 352 |
-
float inputs:metallic = 0
|
| 353 |
-
float inputs:roughness = 1
|
| 354 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 355 |
-
token outputs:surface
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
|
| 360 |
-
def Mesh "Slope" (
|
| 361 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 362 |
-
)
|
| 363 |
-
{
|
| 364 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 365 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 366 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 367 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 368 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 369 |
-
)
|
| 370 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 371 |
-
custom bool primvars:doNotCastShadows = 1
|
| 372 |
-
float xformOp:rotateX = 45
|
| 373 |
-
float xformOp:rotateZ = 180
|
| 374 |
-
float3 xformOp:scale = (50, 1.8528484, 0.023160605)
|
| 375 |
-
double3 xformOp:translate = (0, 0, 1.2731047279157413)
|
| 376 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 377 |
-
|
| 378 |
-
def Material "_FlatColorMaterial"
|
| 379 |
-
{
|
| 380 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 381 |
-
|
| 382 |
-
def Shader "Shader"
|
| 383 |
-
{
|
| 384 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 385 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 386 |
-
float inputs:metallic = 0
|
| 387 |
-
float inputs:roughness = 1
|
| 388 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 389 |
-
token outputs:surface
|
| 390 |
-
}
|
| 391 |
-
}
|
| 392 |
-
|
| 393 |
-
def "PhysMaterial" (
|
| 394 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 395 |
-
)
|
| 396 |
-
{
|
| 397 |
-
float physics:dynamicFriction = 0.4
|
| 398 |
-
float physics:restitution = 0
|
| 399 |
-
float physics:staticFriction = 0.5
|
| 400 |
-
}
|
| 401 |
-
}
|
| 402 |
-
|
| 403 |
-
def Xform "SlopeCollision"
|
| 404 |
-
{
|
| 405 |
-
float xformOp:rotateX = 45
|
| 406 |
-
float xformOp:rotateZ = 180
|
| 407 |
-
double3 xformOp:translate = (0, 0, 1.2731047279157413)
|
| 408 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 409 |
-
|
| 410 |
-
def Cube "Box" (
|
| 411 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 412 |
-
)
|
| 413 |
-
{
|
| 414 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 415 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 416 |
-
)
|
| 417 |
-
double size = 1
|
| 418 |
-
token visibility = "invisible"
|
| 419 |
-
float3 xformOp:scale = (100, 3.7056968, 0.023160605)
|
| 420 |
-
double3 xformOp:translate = (0, 0, -0.011580302752554417)
|
| 421 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 422 |
-
}
|
| 423 |
-
}
|
| 424 |
-
}
|
| 425 |
-
|
| 426 |
-
def Xform "Lights"
|
| 427 |
-
{
|
| 428 |
-
def DomeLight "DomeLight_1"
|
| 429 |
-
{
|
| 430 |
-
float inputs:intensity = 1000
|
| 431 |
-
}
|
| 432 |
-
}
|
| 433 |
-
|
| 434 |
-
def PhysicsScene "PhysicsScene" (
|
| 435 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 436 |
-
)
|
| 437 |
-
{
|
| 438 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 439 |
-
float physics:gravityMagnitude = 9.81
|
| 440 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 441 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 442 |
-
bool physxScene:enableGPUDynamics = 1
|
| 443 |
-
bool physxScene:enableStabilization = 1
|
| 444 |
-
uniform token physxScene:solverType = "TGS"
|
| 445 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 446 |
-
}
|
| 447 |
-
|
| 448 |
-
def Xform "GroundPlane"
|
| 449 |
-
{
|
| 450 |
-
def Mesh "CollisionMesh" (
|
| 451 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 452 |
-
)
|
| 453 |
-
{
|
| 454 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 455 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 456 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 457 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 458 |
-
)
|
| 459 |
-
uniform token physics:approximation = "convexHull"
|
| 460 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 461 |
-
token visibility = "invisible"
|
| 462 |
-
}
|
| 463 |
-
|
| 464 |
-
def "PhysMaterial" (
|
| 465 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 466 |
-
)
|
| 467 |
-
{
|
| 468 |
-
float physics:dynamicFriction = 0.4
|
| 469 |
-
float physics:restitution = 0
|
| 470 |
-
float physics:staticFriction = 0.5
|
| 471 |
-
}
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
def Camera "Camera"
|
| 475 |
-
{
|
| 476 |
-
float2 clippingRange = (0.0046801236, 1000)
|
| 477 |
-
float focalLength = 35
|
| 478 |
-
float horizontalAperture = 36
|
| 479 |
-
matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.1961161351381845, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818446, 0), (-0.458923878832628, -0.9171131877067407, 2.8088739968295866, 1) )
|
| 480 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 481 |
-
}
|
| 482 |
-
}
|
| 483 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -0.9171131895693858, 2.61470536500404)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/power_drill/simready_usd/power_drill.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Power_Drill"
|
| 103 |
+
{
|
| 104 |
+
over "body" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (9.364242e-7, 1.798223e-9, -2.9208764e-9)
|
| 109 |
+
point3f physics:centerOfMass = (0.000002139497, 0.055404413, 0.14998494)
|
| 110 |
+
float3 physics:diagonalInertia = (0.0016078139, 0.0011827745, 0.00061631127)
|
| 111 |
+
float physics:mass = 0.548094
|
| 112 |
+
quatf physics:principalAxes = (0.98051405, 0.1964491, -0.000012754226, 0.000011792461)
|
| 113 |
+
vector3f physics:velocity = (1.869073e-12, -2.6431327e-10, -0.12262501)
|
| 114 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (2.1952928e-9, -5.4964154e-8, -0.0010221413)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "battery" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (9.364242e-7, 1.798223e-9, -2.9208764e-9)
|
| 125 |
+
point3f physics:centerOfMass = (0.0000010163941, 0.059125796, 0.020503972)
|
| 126 |
+
float3 physics:diagonalInertia = (0.0002696745, 0.00014556992, 0.0003292567)
|
| 127 |
+
float physics:mass = 0.289317
|
| 128 |
+
quatf physics:principalAxes = (0.999979, 0.006483456, 0.000012083263, -0.000002561452)
|
| 129 |
+
vector3f physics:velocity = (-2.0049607e-12, 1.8518809e-9, -0.12262501)
|
| 130 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (2.1958613e-9, -5.4964154e-8, -0.0010219029)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "chuck_assembly" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (9.364242e-7, 1.7982235e-9, -2.9208764e-9)
|
| 141 |
+
point3f physics:centerOfMass = (-0.00004729104, -0.044864055, 0.17573796)
|
| 142 |
+
float3 physics:diagonalInertia = (0.00008310571, 0.00005935084, 0.00008292214)
|
| 143 |
+
float physics:mass = 0.160894
|
| 144 |
+
quatf physics:principalAxes = (0.92709565, 0.0023270333, 0.37481558, -0.0012543289)
|
| 145 |
+
vector3f physics:velocity = (-2.4342457e-12, -6.8521006e-10, -0.12262501)
|
| 146 |
+
quatf xformOp:orient = (1, 4.572499e-8, -3.1541347e-8, 2.6251234e-8)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (-2.9242074e-8, 4.6404915e-9, -0.0010219029)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "trigger" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (9.364242e-7, 1.798223e-9, -2.9208764e-9)
|
| 157 |
+
point3f physics:centerOfMass = (-1.7025721e-8, 0.03658145, 0.13572353)
|
| 158 |
+
float3 physics:diagonalInertia = (6.1198364e-7, 6.519427e-7, 4.9023953e-7)
|
| 159 |
+
float physics:mass = 0.008548
|
| 160 |
+
quatf physics:principalAxes = (0.99990803, -0.013565058, 0.00009243428, -0.00009478654)
|
| 161 |
+
vector3f physics:velocity = (4.6194396e-13, 1.1360903e-10, -0.12262501)
|
| 162 |
+
quatf xformOp:orient = (1, -1.0933468e-8, -9.047991e-10, 2.7709548e-8)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (3.87206e-9, -5.4964154e-8, -0.0010221413)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
def Xform "Room"
|
| 172 |
+
{
|
| 173 |
+
def Mesh "Bottom" (
|
| 174 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 175 |
+
)
|
| 176 |
+
{
|
| 177 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 178 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 179 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 180 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 184 |
+
uniform token physics:approximation = "convexHull"
|
| 185 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 186 |
+
custom bool primvars:doNotCastShadows = 1
|
| 187 |
+
|
| 188 |
+
def Material "_FlatColorMaterial"
|
| 189 |
+
{
|
| 190 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 191 |
+
|
| 192 |
+
def Shader "Shader"
|
| 193 |
+
{
|
| 194 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 195 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 196 |
+
float inputs:metallic = 0
|
| 197 |
+
float inputs:roughness = 1
|
| 198 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 199 |
+
token outputs:surface
|
| 200 |
+
}
|
| 201 |
+
}
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
def Mesh "Floor" (
|
| 205 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 206 |
+
)
|
| 207 |
+
{
|
| 208 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 209 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 210 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 211 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 212 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 213 |
+
)
|
| 214 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
+
uniform token physics:approximation = "convexHull"
|
| 216 |
+
bool physics:collisionEnabled = 1
|
| 217 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 218 |
+
custom bool primvars:doNotCastShadows = 1
|
| 219 |
+
|
| 220 |
+
def Material "_FlatColorMaterial"
|
| 221 |
+
{
|
| 222 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 223 |
+
|
| 224 |
+
def Shader "Shader"
|
| 225 |
+
{
|
| 226 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 227 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 228 |
+
float inputs:metallic = 0
|
| 229 |
+
float inputs:roughness = 1
|
| 230 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 231 |
+
token outputs:surface
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
def Mesh "North" (
|
| 237 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 238 |
+
)
|
| 239 |
+
{
|
| 240 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 241 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 242 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 243 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 244 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
+
)
|
| 246 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 247 |
+
uniform token physics:approximation = "convexHull"
|
| 248 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 249 |
+
custom bool primvars:doNotCastShadows = 1
|
| 250 |
+
|
| 251 |
+
def Material "_FlatColorMaterial"
|
| 252 |
+
{
|
| 253 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 254 |
+
|
| 255 |
+
def Shader "Shader"
|
| 256 |
+
{
|
| 257 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 258 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 259 |
+
float inputs:metallic = 0
|
| 260 |
+
float inputs:roughness = 1
|
| 261 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 262 |
+
token outputs:surface
|
| 263 |
+
}
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
def Mesh "South" (
|
| 268 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 269 |
+
)
|
| 270 |
+
{
|
| 271 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 272 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 273 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 274 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 275 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 276 |
+
)
|
| 277 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 278 |
+
uniform token physics:approximation = "convexHull"
|
| 279 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 280 |
+
custom bool primvars:doNotCastShadows = 1
|
| 281 |
+
|
| 282 |
+
def Material "_FlatColorMaterial"
|
| 283 |
+
{
|
| 284 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 285 |
+
|
| 286 |
+
def Shader "Shader"
|
| 287 |
+
{
|
| 288 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 289 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 290 |
+
float inputs:metallic = 0
|
| 291 |
+
float inputs:roughness = 1
|
| 292 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 293 |
+
token outputs:surface
|
| 294 |
+
}
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
def Mesh "West" (
|
| 299 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 300 |
+
)
|
| 301 |
+
{
|
| 302 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 303 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 304 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 305 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 306 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
+
)
|
| 308 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 309 |
+
uniform token physics:approximation = "convexHull"
|
| 310 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 311 |
+
custom bool primvars:doNotCastShadows = 1
|
| 312 |
+
|
| 313 |
+
def Material "_FlatColorMaterial"
|
| 314 |
+
{
|
| 315 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 316 |
+
|
| 317 |
+
def Shader "Shader"
|
| 318 |
+
{
|
| 319 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 320 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 321 |
+
float inputs:metallic = 0
|
| 322 |
+
float inputs:roughness = 1
|
| 323 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 324 |
+
token outputs:surface
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
def Mesh "East" (
|
| 330 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 331 |
+
)
|
| 332 |
+
{
|
| 333 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 334 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 335 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 336 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 337 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 338 |
+
)
|
| 339 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 340 |
+
uniform token physics:approximation = "convexHull"
|
| 341 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 342 |
+
custom bool primvars:doNotCastShadows = 1
|
| 343 |
+
|
| 344 |
+
def Material "_FlatColorMaterial"
|
| 345 |
+
{
|
| 346 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 347 |
+
|
| 348 |
+
def Shader "Shader"
|
| 349 |
+
{
|
| 350 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 351 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 352 |
+
float inputs:metallic = 0
|
| 353 |
+
float inputs:roughness = 1
|
| 354 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 355 |
+
token outputs:surface
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
def Mesh "Slope" (
|
| 361 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 362 |
+
)
|
| 363 |
+
{
|
| 364 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 365 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 366 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 367 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 368 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 369 |
+
)
|
| 370 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 371 |
+
custom bool primvars:doNotCastShadows = 1
|
| 372 |
+
float xformOp:rotateX = 45
|
| 373 |
+
float xformOp:rotateZ = 180
|
| 374 |
+
float3 xformOp:scale = (50, 1.8528484, 0.023160605)
|
| 375 |
+
double3 xformOp:translate = (0, 0, 1.2731047279157413)
|
| 376 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 377 |
+
|
| 378 |
+
def Material "_FlatColorMaterial"
|
| 379 |
+
{
|
| 380 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 381 |
+
|
| 382 |
+
def Shader "Shader"
|
| 383 |
+
{
|
| 384 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 385 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 386 |
+
float inputs:metallic = 0
|
| 387 |
+
float inputs:roughness = 1
|
| 388 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 389 |
+
token outputs:surface
|
| 390 |
+
}
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
def "PhysMaterial" (
|
| 394 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 395 |
+
)
|
| 396 |
+
{
|
| 397 |
+
float physics:dynamicFriction = 0.4
|
| 398 |
+
float physics:restitution = 0
|
| 399 |
+
float physics:staticFriction = 0.5
|
| 400 |
+
}
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
def Xform "SlopeCollision"
|
| 404 |
+
{
|
| 405 |
+
float xformOp:rotateX = 45
|
| 406 |
+
float xformOp:rotateZ = 180
|
| 407 |
+
double3 xformOp:translate = (0, 0, 1.2731047279157413)
|
| 408 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 409 |
+
|
| 410 |
+
def Cube "Box" (
|
| 411 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 412 |
+
)
|
| 413 |
+
{
|
| 414 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 415 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 416 |
+
)
|
| 417 |
+
double size = 1
|
| 418 |
+
token visibility = "invisible"
|
| 419 |
+
float3 xformOp:scale = (100, 3.7056968, 0.023160605)
|
| 420 |
+
double3 xformOp:translate = (0, 0, -0.011580302752554417)
|
| 421 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 422 |
+
}
|
| 423 |
+
}
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
def Xform "Lights"
|
| 427 |
+
{
|
| 428 |
+
def DomeLight "DomeLight_1"
|
| 429 |
+
{
|
| 430 |
+
float inputs:intensity = 1000
|
| 431 |
+
}
|
| 432 |
+
}
|
| 433 |
+
|
| 434 |
+
def PhysicsScene "PhysicsScene" (
|
| 435 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 436 |
+
)
|
| 437 |
+
{
|
| 438 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 439 |
+
float physics:gravityMagnitude = 9.81
|
| 440 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 441 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 442 |
+
bool physxScene:enableGPUDynamics = 1
|
| 443 |
+
bool physxScene:enableStabilization = 1
|
| 444 |
+
uniform token physxScene:solverType = "TGS"
|
| 445 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 446 |
+
}
|
| 447 |
+
|
| 448 |
+
def Xform "GroundPlane"
|
| 449 |
+
{
|
| 450 |
+
def Mesh "CollisionMesh" (
|
| 451 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 452 |
+
)
|
| 453 |
+
{
|
| 454 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 455 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 456 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 457 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 458 |
+
)
|
| 459 |
+
uniform token physics:approximation = "convexHull"
|
| 460 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 461 |
+
token visibility = "invisible"
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
def "PhysMaterial" (
|
| 465 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 466 |
+
)
|
| 467 |
+
{
|
| 468 |
+
float physics:dynamicFriction = 0.4
|
| 469 |
+
float physics:restitution = 0
|
| 470 |
+
float physics:staticFriction = 0.5
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
def Camera "Camera"
|
| 475 |
+
{
|
| 476 |
+
float2 clippingRange = (0.0046801236, 1000)
|
| 477 |
+
float focalLength = 35
|
| 478 |
+
float horizontalAperture = 36
|
| 479 |
+
matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.1961161351381845, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818446, 0), (-0.458923878832628, -0.9171131877067407, 2.8088739968295866, 1) )
|
| 480 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 481 |
+
}
|
| 482 |
+
}
|
| 483 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,356 +1,356 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Scraper"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "nut" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
over "blade_assy"
|
| 150 |
-
{
|
| 151 |
-
over "blade" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
}
|
| 164 |
-
|
| 165 |
-
def Xform "Room"
|
| 166 |
-
{
|
| 167 |
-
def Mesh "Bottom" (
|
| 168 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 169 |
-
)
|
| 170 |
-
{
|
| 171 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 172 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 175 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
-
)
|
| 177 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 178 |
-
uniform token physics:approximation = "convexHull"
|
| 179 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 180 |
-
custom bool primvars:doNotCastShadows = 1
|
| 181 |
-
|
| 182 |
-
def Material "_FlatColorMaterial"
|
| 183 |
-
{
|
| 184 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 185 |
-
|
| 186 |
-
def Shader "Shader"
|
| 187 |
-
{
|
| 188 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 189 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 190 |
-
float inputs:metallic = 0
|
| 191 |
-
float inputs:roughness = 1
|
| 192 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 193 |
-
token outputs:surface
|
| 194 |
-
}
|
| 195 |
-
}
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
def Mesh "Floor" (
|
| 199 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 200 |
-
)
|
| 201 |
-
{
|
| 202 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 203 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 204 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 205 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 206 |
-
uniform token physics:approximation = "convexHull"
|
| 207 |
-
bool physics:collisionEnabled = 0
|
| 208 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 209 |
-
custom bool primvars:doNotCastShadows = 1
|
| 210 |
-
token visibility = "invisible"
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
def Mesh "North" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "South" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 257 |
-
custom bool primvars:doNotCastShadows = 1
|
| 258 |
-
|
| 259 |
-
def Material "_FlatColorMaterial"
|
| 260 |
-
{
|
| 261 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
-
|
| 263 |
-
def Shader "Shader"
|
| 264 |
-
{
|
| 265 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 267 |
-
float inputs:metallic = 0
|
| 268 |
-
float inputs:roughness = 1
|
| 269 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
-
token outputs:surface
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Mesh "West" (
|
| 276 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
-
)
|
| 278 |
-
{
|
| 279 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 280 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 286 |
-
uniform token physics:approximation = "convexHull"
|
| 287 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 288 |
-
custom bool primvars:doNotCastShadows = 1
|
| 289 |
-
|
| 290 |
-
def Material "_FlatColorMaterial"
|
| 291 |
-
{
|
| 292 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
-
|
| 294 |
-
def Shader "Shader"
|
| 295 |
-
{
|
| 296 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 298 |
-
float inputs:metallic = 0
|
| 299 |
-
float inputs:roughness = 1
|
| 300 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
-
token outputs:surface
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
|
| 306 |
-
def Mesh "East" (
|
| 307 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 308 |
-
)
|
| 309 |
-
{
|
| 310 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 311 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 317 |
-
uniform token physics:approximation = "convexHull"
|
| 318 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 319 |
-
custom bool primvars:doNotCastShadows = 1
|
| 320 |
-
|
| 321 |
-
def Material "_FlatColorMaterial"
|
| 322 |
-
{
|
| 323 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 324 |
-
|
| 325 |
-
def Shader "Shader"
|
| 326 |
-
{
|
| 327 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 328 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 329 |
-
float inputs:metallic = 0
|
| 330 |
-
float inputs:roughness = 1
|
| 331 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 332 |
-
token outputs:surface
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
def Xform "Lights"
|
| 339 |
-
{
|
| 340 |
-
def DomeLight "DomeLight_1"
|
| 341 |
-
{
|
| 342 |
-
float inputs:intensity = 1000
|
| 343 |
-
}
|
| 344 |
-
}
|
| 345 |
-
|
| 346 |
-
def Camera "Camera"
|
| 347 |
-
{
|
| 348 |
-
float2 clippingRange = (0.0027820712, 10000)
|
| 349 |
-
float focalLength = 35
|
| 350 |
-
float horizontalAperture = 36
|
| 351 |
-
float verticalAperture = 36
|
| 352 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 353 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 354 |
-
}
|
| 355 |
-
}
|
| 356 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Scraper"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "nut" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
over "blade_assy"
|
| 150 |
+
{
|
| 151 |
+
over "blade" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
def Xform "Room"
|
| 166 |
+
{
|
| 167 |
+
def Mesh "Bottom" (
|
| 168 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 169 |
+
)
|
| 170 |
+
{
|
| 171 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 172 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 175 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
+
)
|
| 177 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 178 |
+
uniform token physics:approximation = "convexHull"
|
| 179 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 180 |
+
custom bool primvars:doNotCastShadows = 1
|
| 181 |
+
|
| 182 |
+
def Material "_FlatColorMaterial"
|
| 183 |
+
{
|
| 184 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 185 |
+
|
| 186 |
+
def Shader "Shader"
|
| 187 |
+
{
|
| 188 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 189 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 190 |
+
float inputs:metallic = 0
|
| 191 |
+
float inputs:roughness = 1
|
| 192 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 193 |
+
token outputs:surface
|
| 194 |
+
}
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
def Mesh "Floor" (
|
| 199 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 200 |
+
)
|
| 201 |
+
{
|
| 202 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 203 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 204 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 205 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 206 |
+
uniform token physics:approximation = "convexHull"
|
| 207 |
+
bool physics:collisionEnabled = 0
|
| 208 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 209 |
+
custom bool primvars:doNotCastShadows = 1
|
| 210 |
+
token visibility = "invisible"
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
def Mesh "North" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "South" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 257 |
+
custom bool primvars:doNotCastShadows = 1
|
| 258 |
+
|
| 259 |
+
def Material "_FlatColorMaterial"
|
| 260 |
+
{
|
| 261 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
+
|
| 263 |
+
def Shader "Shader"
|
| 264 |
+
{
|
| 265 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 267 |
+
float inputs:metallic = 0
|
| 268 |
+
float inputs:roughness = 1
|
| 269 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
+
token outputs:surface
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Mesh "West" (
|
| 276 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
+
)
|
| 278 |
+
{
|
| 279 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 280 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 286 |
+
uniform token physics:approximation = "convexHull"
|
| 287 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 288 |
+
custom bool primvars:doNotCastShadows = 1
|
| 289 |
+
|
| 290 |
+
def Material "_FlatColorMaterial"
|
| 291 |
+
{
|
| 292 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
+
|
| 294 |
+
def Shader "Shader"
|
| 295 |
+
{
|
| 296 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 298 |
+
float inputs:metallic = 0
|
| 299 |
+
float inputs:roughness = 1
|
| 300 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
+
token outputs:surface
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
def Mesh "East" (
|
| 307 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 308 |
+
)
|
| 309 |
+
{
|
| 310 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 311 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 317 |
+
uniform token physics:approximation = "convexHull"
|
| 318 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 319 |
+
custom bool primvars:doNotCastShadows = 1
|
| 320 |
+
|
| 321 |
+
def Material "_FlatColorMaterial"
|
| 322 |
+
{
|
| 323 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 324 |
+
|
| 325 |
+
def Shader "Shader"
|
| 326 |
+
{
|
| 327 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 328 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 329 |
+
float inputs:metallic = 0
|
| 330 |
+
float inputs:roughness = 1
|
| 331 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 332 |
+
token outputs:surface
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
def Xform "Lights"
|
| 339 |
+
{
|
| 340 |
+
def DomeLight "DomeLight_1"
|
| 341 |
+
{
|
| 342 |
+
float inputs:intensity = 1000
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
def Camera "Camera"
|
| 347 |
+
{
|
| 348 |
+
float2 clippingRange = (0.0027820712, 10000)
|
| 349 |
+
float focalLength = 35
|
| 350 |
+
float horizontalAperture = 36
|
| 351 |
+
float verticalAperture = 36
|
| 352 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 353 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 354 |
+
}
|
| 355 |
+
}
|
| 356 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,374 +1,374 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.20767500326037408)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Scraper"
|
| 103 |
-
{
|
| 104 |
-
over "handle_assy"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (-1.5806567e-12, 5.2543068e-9, 8.25194e-7)
|
| 107 |
-
vector3f physics:velocity = (3.9735176e-10, 9.3215796e-11, -0.12262501)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (9.094947e-13, 7.450581e-9, -0.0010218404)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "blade_assy"
|
| 115 |
-
{
|
| 116 |
-
vector3f physics:angularVelocity = (-1.5806567e-12, 5.2543068e-9, 8.25194e-7)
|
| 117 |
-
vector3f physics:velocity = (-3.1844755e-10, 9.306533e-11, -0.12262501)
|
| 118 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
-
float3 xformOp:translate = (-4.771194e-13, 7.450581e-9, -0.0010218255)
|
| 121 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
-
}
|
| 123 |
-
}
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
|
| 127 |
-
def Xform "Room"
|
| 128 |
-
{
|
| 129 |
-
def Mesh "Bottom" (
|
| 130 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
-
)
|
| 132 |
-
{
|
| 133 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
-
)
|
| 139 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
-
uniform token physics:approximation = "convexHull"
|
| 141 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
-
custom bool primvars:doNotCastShadows = 1
|
| 143 |
-
|
| 144 |
-
def Material "_FlatColorMaterial"
|
| 145 |
-
{
|
| 146 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
-
|
| 148 |
-
def Shader "Shader"
|
| 149 |
-
{
|
| 150 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
-
float inputs:metallic = 0
|
| 153 |
-
float inputs:roughness = 1
|
| 154 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
-
token outputs:surface
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
}
|
| 159 |
-
|
| 160 |
-
def Mesh "Floor" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
bool physics:collisionEnabled = 1
|
| 173 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
-
custom bool primvars:doNotCastShadows = 1
|
| 175 |
-
|
| 176 |
-
def Material "_FlatColorMaterial"
|
| 177 |
-
{
|
| 178 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
-
|
| 180 |
-
def Shader "Shader"
|
| 181 |
-
{
|
| 182 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
-
float inputs:metallic = 0
|
| 185 |
-
float inputs:roughness = 1
|
| 186 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
-
token outputs:surface
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Mesh "North" (
|
| 193 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
-
)
|
| 195 |
-
{
|
| 196 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
-
)
|
| 202 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
-
uniform token physics:approximation = "convexHull"
|
| 204 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
-
custom bool primvars:doNotCastShadows = 1
|
| 206 |
-
|
| 207 |
-
def Material "_FlatColorMaterial"
|
| 208 |
-
{
|
| 209 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
-
|
| 211 |
-
def Shader "Shader"
|
| 212 |
-
{
|
| 213 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
-
float inputs:metallic = 0
|
| 216 |
-
float inputs:roughness = 1
|
| 217 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
-
token outputs:surface
|
| 219 |
-
}
|
| 220 |
-
}
|
| 221 |
-
}
|
| 222 |
-
|
| 223 |
-
def Mesh "South" (
|
| 224 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
-
)
|
| 233 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
-
uniform token physics:approximation = "convexHull"
|
| 235 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
-
custom bool primvars:doNotCastShadows = 1
|
| 237 |
-
|
| 238 |
-
def Material "_FlatColorMaterial"
|
| 239 |
-
{
|
| 240 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
-
|
| 242 |
-
def Shader "Shader"
|
| 243 |
-
{
|
| 244 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
-
float inputs:metallic = 0
|
| 247 |
-
float inputs:roughness = 1
|
| 248 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
-
token outputs:surface
|
| 250 |
-
}
|
| 251 |
-
}
|
| 252 |
-
}
|
| 253 |
-
|
| 254 |
-
def Mesh "West" (
|
| 255 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
-
uniform token physics:approximation = "convexHull"
|
| 266 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
-
custom bool primvars:doNotCastShadows = 1
|
| 268 |
-
|
| 269 |
-
def Material "_FlatColorMaterial"
|
| 270 |
-
{
|
| 271 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
-
|
| 273 |
-
def Shader "Shader"
|
| 274 |
-
{
|
| 275 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
-
float inputs:metallic = 0
|
| 278 |
-
float inputs:roughness = 1
|
| 279 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
-
token outputs:surface
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Mesh "East" (
|
| 286 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
-
)
|
| 288 |
-
{
|
| 289 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
-
uniform token physics:approximation = "convexHull"
|
| 297 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
-
custom bool primvars:doNotCastShadows = 1
|
| 299 |
-
|
| 300 |
-
def Material "_FlatColorMaterial"
|
| 301 |
-
{
|
| 302 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
-
|
| 304 |
-
def Shader "Shader"
|
| 305 |
-
{
|
| 306 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
-
float inputs:metallic = 0
|
| 309 |
-
float inputs:roughness = 1
|
| 310 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
-
token outputs:surface
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
}
|
| 316 |
-
|
| 317 |
-
def Xform "Lights"
|
| 318 |
-
{
|
| 319 |
-
def DomeLight "DomeLight_1"
|
| 320 |
-
{
|
| 321 |
-
float inputs:intensity = 1000
|
| 322 |
-
}
|
| 323 |
-
}
|
| 324 |
-
|
| 325 |
-
def PhysicsScene "PhysicsScene" (
|
| 326 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 327 |
-
)
|
| 328 |
-
{
|
| 329 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 330 |
-
float physics:gravityMagnitude = 9.81
|
| 331 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 332 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 333 |
-
bool physxScene:enableGPUDynamics = 1
|
| 334 |
-
bool physxScene:enableStabilization = 1
|
| 335 |
-
uniform token physxScene:solverType = "TGS"
|
| 336 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 337 |
-
}
|
| 338 |
-
|
| 339 |
-
def Xform "GroundPlane"
|
| 340 |
-
{
|
| 341 |
-
def Mesh "CollisionMesh" (
|
| 342 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 346 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 347 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 348 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 349 |
-
)
|
| 350 |
-
uniform token physics:approximation = "convexHull"
|
| 351 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 352 |
-
token visibility = "invisible"
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def "PhysMaterial" (
|
| 356 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 357 |
-
)
|
| 358 |
-
{
|
| 359 |
-
float physics:dynamicFriction = 0.4
|
| 360 |
-
float physics:restitution = 0
|
| 361 |
-
float physics:staticFriction = 0.5
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
|
| 365 |
-
def Camera "Camera"
|
| 366 |
-
{
|
| 367 |
-
float2 clippingRange = (0.0038798319, 1000)
|
| 368 |
-
float focalLength = 35
|
| 369 |
-
float horizontalAperture = 36
|
| 370 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12337840872212992, 0.3290090936516063, 0.37166862803514233, 1.0000000000000002) )
|
| 371 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.20767500326037408)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Scraper"
|
| 103 |
+
{
|
| 104 |
+
over "handle_assy"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (-1.5806567e-12, 5.2543068e-9, 8.25194e-7)
|
| 107 |
+
vector3f physics:velocity = (3.9735176e-10, 9.3215796e-11, -0.12262501)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (9.094947e-13, 7.450581e-9, -0.0010218404)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "blade_assy"
|
| 115 |
+
{
|
| 116 |
+
vector3f physics:angularVelocity = (-1.5806567e-12, 5.2543068e-9, 8.25194e-7)
|
| 117 |
+
vector3f physics:velocity = (-3.1844755e-10, 9.306533e-11, -0.12262501)
|
| 118 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
+
float3 xformOp:translate = (-4.771194e-13, 7.450581e-9, -0.0010218255)
|
| 121 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
def Xform "Room"
|
| 128 |
+
{
|
| 129 |
+
def Mesh "Bottom" (
|
| 130 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
+
)
|
| 132 |
+
{
|
| 133 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
+
)
|
| 139 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
+
uniform token physics:approximation = "convexHull"
|
| 141 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
+
custom bool primvars:doNotCastShadows = 1
|
| 143 |
+
|
| 144 |
+
def Material "_FlatColorMaterial"
|
| 145 |
+
{
|
| 146 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
+
|
| 148 |
+
def Shader "Shader"
|
| 149 |
+
{
|
| 150 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
+
float inputs:metallic = 0
|
| 153 |
+
float inputs:roughness = 1
|
| 154 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
+
token outputs:surface
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
def Mesh "Floor" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
bool physics:collisionEnabled = 1
|
| 173 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
+
custom bool primvars:doNotCastShadows = 1
|
| 175 |
+
|
| 176 |
+
def Material "_FlatColorMaterial"
|
| 177 |
+
{
|
| 178 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
+
|
| 180 |
+
def Shader "Shader"
|
| 181 |
+
{
|
| 182 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
+
float inputs:metallic = 0
|
| 185 |
+
float inputs:roughness = 1
|
| 186 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
+
token outputs:surface
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Mesh "North" (
|
| 193 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
+
)
|
| 195 |
+
{
|
| 196 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
+
)
|
| 202 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
+
uniform token physics:approximation = "convexHull"
|
| 204 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
+
custom bool primvars:doNotCastShadows = 1
|
| 206 |
+
|
| 207 |
+
def Material "_FlatColorMaterial"
|
| 208 |
+
{
|
| 209 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
+
|
| 211 |
+
def Shader "Shader"
|
| 212 |
+
{
|
| 213 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
+
float inputs:metallic = 0
|
| 216 |
+
float inputs:roughness = 1
|
| 217 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
+
token outputs:surface
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
def Mesh "South" (
|
| 224 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
+
)
|
| 233 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
+
uniform token physics:approximation = "convexHull"
|
| 235 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
+
custom bool primvars:doNotCastShadows = 1
|
| 237 |
+
|
| 238 |
+
def Material "_FlatColorMaterial"
|
| 239 |
+
{
|
| 240 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
+
|
| 242 |
+
def Shader "Shader"
|
| 243 |
+
{
|
| 244 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
+
float inputs:metallic = 0
|
| 247 |
+
float inputs:roughness = 1
|
| 248 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
+
token outputs:surface
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
def Mesh "West" (
|
| 255 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
+
uniform token physics:approximation = "convexHull"
|
| 266 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
+
custom bool primvars:doNotCastShadows = 1
|
| 268 |
+
|
| 269 |
+
def Material "_FlatColorMaterial"
|
| 270 |
+
{
|
| 271 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
+
|
| 273 |
+
def Shader "Shader"
|
| 274 |
+
{
|
| 275 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
+
float inputs:metallic = 0
|
| 278 |
+
float inputs:roughness = 1
|
| 279 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
+
token outputs:surface
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Mesh "East" (
|
| 286 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
+
)
|
| 288 |
+
{
|
| 289 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
+
uniform token physics:approximation = "convexHull"
|
| 297 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
+
custom bool primvars:doNotCastShadows = 1
|
| 299 |
+
|
| 300 |
+
def Material "_FlatColorMaterial"
|
| 301 |
+
{
|
| 302 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
+
|
| 304 |
+
def Shader "Shader"
|
| 305 |
+
{
|
| 306 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
+
float inputs:metallic = 0
|
| 309 |
+
float inputs:roughness = 1
|
| 310 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
+
token outputs:surface
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
|
| 317 |
+
def Xform "Lights"
|
| 318 |
+
{
|
| 319 |
+
def DomeLight "DomeLight_1"
|
| 320 |
+
{
|
| 321 |
+
float inputs:intensity = 1000
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
def PhysicsScene "PhysicsScene" (
|
| 326 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 327 |
+
)
|
| 328 |
+
{
|
| 329 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 330 |
+
float physics:gravityMagnitude = 9.81
|
| 331 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 332 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 333 |
+
bool physxScene:enableGPUDynamics = 1
|
| 334 |
+
bool physxScene:enableStabilization = 1
|
| 335 |
+
uniform token physxScene:solverType = "TGS"
|
| 336 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
def Xform "GroundPlane"
|
| 340 |
+
{
|
| 341 |
+
def Mesh "CollisionMesh" (
|
| 342 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 346 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 347 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 348 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 349 |
+
)
|
| 350 |
+
uniform token physics:approximation = "convexHull"
|
| 351 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 352 |
+
token visibility = "invisible"
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def "PhysMaterial" (
|
| 356 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 357 |
+
)
|
| 358 |
+
{
|
| 359 |
+
float physics:dynamicFriction = 0.4
|
| 360 |
+
float physics:restitution = 0
|
| 361 |
+
float physics:staticFriction = 0.5
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
def Camera "Camera"
|
| 366 |
+
{
|
| 367 |
+
float2 clippingRange = (0.0038798319, 1000)
|
| 368 |
+
float focalLength = 35
|
| 369 |
+
float horizontalAperture = 36
|
| 370 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12337840872212992, 0.3290090936516063, 0.37166862803514233, 1.0000000000000002) )
|
| 371 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,364 +1,364 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Scraper"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "nut" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
over "blade_assy"
|
| 150 |
-
{
|
| 151 |
-
over "blade" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
}
|
| 164 |
-
|
| 165 |
-
def Xform "Room"
|
| 166 |
-
{
|
| 167 |
-
def Mesh "Bottom" (
|
| 168 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 169 |
-
)
|
| 170 |
-
{
|
| 171 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 172 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 175 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
-
)
|
| 177 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 178 |
-
uniform token physics:approximation = "convexHull"
|
| 179 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 180 |
-
custom bool primvars:doNotCastShadows = 1
|
| 181 |
-
|
| 182 |
-
def Material "_FlatColorMaterial"
|
| 183 |
-
{
|
| 184 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 185 |
-
|
| 186 |
-
def Shader "Shader"
|
| 187 |
-
{
|
| 188 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 189 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 190 |
-
float inputs:metallic = 0
|
| 191 |
-
float inputs:roughness = 1
|
| 192 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 193 |
-
token outputs:surface
|
| 194 |
-
}
|
| 195 |
-
}
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
def Mesh "Floor" (
|
| 199 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 200 |
-
)
|
| 201 |
-
{
|
| 202 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 203 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 204 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 205 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 206 |
-
uniform token physics:approximation = "convexHull"
|
| 207 |
-
bool physics:collisionEnabled = 0
|
| 208 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 209 |
-
custom bool primvars:doNotCastShadows = 1
|
| 210 |
-
token visibility = "invisible"
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
def Mesh "North" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "South" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 257 |
-
custom bool primvars:doNotCastShadows = 1
|
| 258 |
-
|
| 259 |
-
def Material "_FlatColorMaterial"
|
| 260 |
-
{
|
| 261 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
-
|
| 263 |
-
def Shader "Shader"
|
| 264 |
-
{
|
| 265 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 267 |
-
float inputs:metallic = 0
|
| 268 |
-
float inputs:roughness = 1
|
| 269 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
-
token outputs:surface
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Mesh "West" (
|
| 276 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
-
)
|
| 278 |
-
{
|
| 279 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 280 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 286 |
-
uniform token physics:approximation = "convexHull"
|
| 287 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 288 |
-
custom bool primvars:doNotCastShadows = 1
|
| 289 |
-
|
| 290 |
-
def Material "_FlatColorMaterial"
|
| 291 |
-
{
|
| 292 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
-
|
| 294 |
-
def Shader "Shader"
|
| 295 |
-
{
|
| 296 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 298 |
-
float inputs:metallic = 0
|
| 299 |
-
float inputs:roughness = 1
|
| 300 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
-
token outputs:surface
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
|
| 306 |
-
def Mesh "East" (
|
| 307 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 308 |
-
)
|
| 309 |
-
{
|
| 310 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 311 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 317 |
-
uniform token physics:approximation = "convexHull"
|
| 318 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 319 |
-
custom bool primvars:doNotCastShadows = 1
|
| 320 |
-
|
| 321 |
-
def Material "_FlatColorMaterial"
|
| 322 |
-
{
|
| 323 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 324 |
-
|
| 325 |
-
def Shader "Shader"
|
| 326 |
-
{
|
| 327 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 328 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 329 |
-
float inputs:metallic = 0
|
| 330 |
-
float inputs:roughness = 1
|
| 331 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 332 |
-
token outputs:surface
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
def Xform "Lights"
|
| 339 |
-
{
|
| 340 |
-
def DistantLight "DistantLight_1"
|
| 341 |
-
{
|
| 342 |
-
float inputs:angle = 1
|
| 343 |
-
float inputs:intensity = 3000
|
| 344 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 345 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
def DomeLight "DomeLight_2"
|
| 349 |
-
{
|
| 350 |
-
float inputs:intensity = 150
|
| 351 |
-
}
|
| 352 |
-
}
|
| 353 |
-
|
| 354 |
-
def Camera "Camera"
|
| 355 |
-
{
|
| 356 |
-
float2 clippingRange = (0.0027820712, 10000)
|
| 357 |
-
float focalLength = 35
|
| 358 |
-
float horizontalAperture = 36
|
| 359 |
-
float verticalAperture = 36
|
| 360 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 361 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Scraper"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "nut" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
over "blade_assy"
|
| 150 |
+
{
|
| 151 |
+
over "blade" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
def Xform "Room"
|
| 166 |
+
{
|
| 167 |
+
def Mesh "Bottom" (
|
| 168 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 169 |
+
)
|
| 170 |
+
{
|
| 171 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 172 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 175 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
+
)
|
| 177 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 178 |
+
uniform token physics:approximation = "convexHull"
|
| 179 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 180 |
+
custom bool primvars:doNotCastShadows = 1
|
| 181 |
+
|
| 182 |
+
def Material "_FlatColorMaterial"
|
| 183 |
+
{
|
| 184 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 185 |
+
|
| 186 |
+
def Shader "Shader"
|
| 187 |
+
{
|
| 188 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 189 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 190 |
+
float inputs:metallic = 0
|
| 191 |
+
float inputs:roughness = 1
|
| 192 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 193 |
+
token outputs:surface
|
| 194 |
+
}
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
def Mesh "Floor" (
|
| 199 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 200 |
+
)
|
| 201 |
+
{
|
| 202 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 203 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 204 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 205 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 206 |
+
uniform token physics:approximation = "convexHull"
|
| 207 |
+
bool physics:collisionEnabled = 0
|
| 208 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 209 |
+
custom bool primvars:doNotCastShadows = 1
|
| 210 |
+
token visibility = "invisible"
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
def Mesh "North" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "South" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 257 |
+
custom bool primvars:doNotCastShadows = 1
|
| 258 |
+
|
| 259 |
+
def Material "_FlatColorMaterial"
|
| 260 |
+
{
|
| 261 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
+
|
| 263 |
+
def Shader "Shader"
|
| 264 |
+
{
|
| 265 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 267 |
+
float inputs:metallic = 0
|
| 268 |
+
float inputs:roughness = 1
|
| 269 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
+
token outputs:surface
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Mesh "West" (
|
| 276 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
+
)
|
| 278 |
+
{
|
| 279 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 280 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 286 |
+
uniform token physics:approximation = "convexHull"
|
| 287 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 288 |
+
custom bool primvars:doNotCastShadows = 1
|
| 289 |
+
|
| 290 |
+
def Material "_FlatColorMaterial"
|
| 291 |
+
{
|
| 292 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
+
|
| 294 |
+
def Shader "Shader"
|
| 295 |
+
{
|
| 296 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 298 |
+
float inputs:metallic = 0
|
| 299 |
+
float inputs:roughness = 1
|
| 300 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
+
token outputs:surface
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
def Mesh "East" (
|
| 307 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 308 |
+
)
|
| 309 |
+
{
|
| 310 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 311 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 317 |
+
uniform token physics:approximation = "convexHull"
|
| 318 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 319 |
+
custom bool primvars:doNotCastShadows = 1
|
| 320 |
+
|
| 321 |
+
def Material "_FlatColorMaterial"
|
| 322 |
+
{
|
| 323 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 324 |
+
|
| 325 |
+
def Shader "Shader"
|
| 326 |
+
{
|
| 327 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 328 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 329 |
+
float inputs:metallic = 0
|
| 330 |
+
float inputs:roughness = 1
|
| 331 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 332 |
+
token outputs:surface
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
def Xform "Lights"
|
| 339 |
+
{
|
| 340 |
+
def DistantLight "DistantLight_1"
|
| 341 |
+
{
|
| 342 |
+
float inputs:angle = 1
|
| 343 |
+
float inputs:intensity = 3000
|
| 344 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 345 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
def DomeLight "DomeLight_2"
|
| 349 |
+
{
|
| 350 |
+
float inputs:intensity = 150
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
def Camera "Camera"
|
| 355 |
+
{
|
| 356 |
+
float2 clippingRange = (0.0027820712, 10000)
|
| 357 |
+
float focalLength = 35
|
| 358 |
+
float horizontalAperture = 36
|
| 359 |
+
float verticalAperture = 36
|
| 360 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 361 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0027820712, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0027820712, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,364 +1,364 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Scraper"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "nut" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
uniform bool doubleSided = 1
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
custom bool singleSided = 0
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "pin" (
|
| 143 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
-
)
|
| 145 |
-
{
|
| 146 |
-
uniform bool doubleSided = 1
|
| 147 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
-
)
|
| 150 |
-
rel material:binding:physics = None
|
| 151 |
-
custom bool singleSided = 0
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
over "blade_assy"
|
| 156 |
-
{
|
| 157 |
-
over "blade" (
|
| 158 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
uniform bool doubleSided = 1
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
custom bool singleSided = 0
|
| 167 |
-
}
|
| 168 |
-
}
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
}
|
| 172 |
-
|
| 173 |
-
def Xform "Room"
|
| 174 |
-
{
|
| 175 |
-
def Mesh "Bottom" (
|
| 176 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 177 |
-
)
|
| 178 |
-
{
|
| 179 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 180 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 181 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 182 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 183 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
-
)
|
| 185 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 186 |
-
uniform token physics:approximation = "convexHull"
|
| 187 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 188 |
-
custom bool primvars:doNotCastShadows = 1
|
| 189 |
-
|
| 190 |
-
def Material "_FlatColorMaterial"
|
| 191 |
-
{
|
| 192 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 193 |
-
|
| 194 |
-
def Shader "Shader"
|
| 195 |
-
{
|
| 196 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 197 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 198 |
-
float inputs:metallic = 0
|
| 199 |
-
float inputs:roughness = 1
|
| 200 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 201 |
-
token outputs:surface
|
| 202 |
-
}
|
| 203 |
-
}
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
def Mesh "Floor" (
|
| 207 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 211 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 214 |
-
uniform token physics:approximation = "convexHull"
|
| 215 |
-
bool physics:collisionEnabled = 0
|
| 216 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 217 |
-
custom bool primvars:doNotCastShadows = 1
|
| 218 |
-
token visibility = "invisible"
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
def Mesh "North" (
|
| 222 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 223 |
-
)
|
| 224 |
-
{
|
| 225 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 226 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 227 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 228 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 229 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
-
)
|
| 231 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 232 |
-
uniform token physics:approximation = "convexHull"
|
| 233 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 234 |
-
custom bool primvars:doNotCastShadows = 1
|
| 235 |
-
|
| 236 |
-
def Material "_FlatColorMaterial"
|
| 237 |
-
{
|
| 238 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 239 |
-
|
| 240 |
-
def Shader "Shader"
|
| 241 |
-
{
|
| 242 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 243 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 244 |
-
float inputs:metallic = 0
|
| 245 |
-
float inputs:roughness = 1
|
| 246 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 247 |
-
token outputs:surface
|
| 248 |
-
}
|
| 249 |
-
}
|
| 250 |
-
}
|
| 251 |
-
|
| 252 |
-
def Mesh "South" (
|
| 253 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 254 |
-
)
|
| 255 |
-
{
|
| 256 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 257 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 258 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 259 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 260 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 261 |
-
)
|
| 262 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 263 |
-
uniform token physics:approximation = "convexHull"
|
| 264 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 265 |
-
custom bool primvars:doNotCastShadows = 1
|
| 266 |
-
|
| 267 |
-
def Material "_FlatColorMaterial"
|
| 268 |
-
{
|
| 269 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 270 |
-
|
| 271 |
-
def Shader "Shader"
|
| 272 |
-
{
|
| 273 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 274 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 275 |
-
float inputs:metallic = 0
|
| 276 |
-
float inputs:roughness = 1
|
| 277 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 278 |
-
token outputs:surface
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Mesh "West" (
|
| 284 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 285 |
-
)
|
| 286 |
-
{
|
| 287 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 288 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 289 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 290 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 291 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 292 |
-
)
|
| 293 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 294 |
-
uniform token physics:approximation = "convexHull"
|
| 295 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 296 |
-
custom bool primvars:doNotCastShadows = 1
|
| 297 |
-
|
| 298 |
-
def Material "_FlatColorMaterial"
|
| 299 |
-
{
|
| 300 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 301 |
-
|
| 302 |
-
def Shader "Shader"
|
| 303 |
-
{
|
| 304 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 305 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 306 |
-
float inputs:metallic = 0
|
| 307 |
-
float inputs:roughness = 1
|
| 308 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 309 |
-
token outputs:surface
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
}
|
| 313 |
-
|
| 314 |
-
def Mesh "East" (
|
| 315 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 316 |
-
)
|
| 317 |
-
{
|
| 318 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 319 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 320 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 321 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 322 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 323 |
-
)
|
| 324 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 325 |
-
uniform token physics:approximation = "convexHull"
|
| 326 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 327 |
-
custom bool primvars:doNotCastShadows = 1
|
| 328 |
-
|
| 329 |
-
def Material "_FlatColorMaterial"
|
| 330 |
-
{
|
| 331 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 332 |
-
|
| 333 |
-
def Shader "Shader"
|
| 334 |
-
{
|
| 335 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 336 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 337 |
-
float inputs:metallic = 0
|
| 338 |
-
float inputs:roughness = 1
|
| 339 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 340 |
-
token outputs:surface
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
}
|
| 345 |
-
|
| 346 |
-
def Xform "Lights"
|
| 347 |
-
{
|
| 348 |
-
def DomeLight "DomeLight_1"
|
| 349 |
-
{
|
| 350 |
-
float inputs:intensity = 2000
|
| 351 |
-
}
|
| 352 |
-
}
|
| 353 |
-
|
| 354 |
-
def Camera "Camera"
|
| 355 |
-
{
|
| 356 |
-
float2 clippingRange = (0.0027820712, 10000)
|
| 357 |
-
float focalLength = 35
|
| 358 |
-
float horizontalAperture = 36
|
| 359 |
-
float verticalAperture = 36
|
| 360 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 361 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Scraper"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "nut" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
uniform bool doubleSided = 1
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
custom bool singleSided = 0
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "pin" (
|
| 143 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
+
)
|
| 145 |
+
{
|
| 146 |
+
uniform bool doubleSided = 1
|
| 147 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
+
)
|
| 150 |
+
rel material:binding:physics = None
|
| 151 |
+
custom bool singleSided = 0
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
over "blade_assy"
|
| 156 |
+
{
|
| 157 |
+
over "blade" (
|
| 158 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
uniform bool doubleSided = 1
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
custom bool singleSided = 0
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
def Xform "Room"
|
| 174 |
+
{
|
| 175 |
+
def Mesh "Bottom" (
|
| 176 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 177 |
+
)
|
| 178 |
+
{
|
| 179 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 180 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 181 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 182 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 183 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
+
)
|
| 185 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 186 |
+
uniform token physics:approximation = "convexHull"
|
| 187 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 188 |
+
custom bool primvars:doNotCastShadows = 1
|
| 189 |
+
|
| 190 |
+
def Material "_FlatColorMaterial"
|
| 191 |
+
{
|
| 192 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 193 |
+
|
| 194 |
+
def Shader "Shader"
|
| 195 |
+
{
|
| 196 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 197 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 198 |
+
float inputs:metallic = 0
|
| 199 |
+
float inputs:roughness = 1
|
| 200 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 201 |
+
token outputs:surface
|
| 202 |
+
}
|
| 203 |
+
}
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
def Mesh "Floor" (
|
| 207 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 211 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 214 |
+
uniform token physics:approximation = "convexHull"
|
| 215 |
+
bool physics:collisionEnabled = 0
|
| 216 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 217 |
+
custom bool primvars:doNotCastShadows = 1
|
| 218 |
+
token visibility = "invisible"
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
def Mesh "North" (
|
| 222 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 223 |
+
)
|
| 224 |
+
{
|
| 225 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 226 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 227 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 228 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 229 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
+
)
|
| 231 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 232 |
+
uniform token physics:approximation = "convexHull"
|
| 233 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 234 |
+
custom bool primvars:doNotCastShadows = 1
|
| 235 |
+
|
| 236 |
+
def Material "_FlatColorMaterial"
|
| 237 |
+
{
|
| 238 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 239 |
+
|
| 240 |
+
def Shader "Shader"
|
| 241 |
+
{
|
| 242 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 243 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 244 |
+
float inputs:metallic = 0
|
| 245 |
+
float inputs:roughness = 1
|
| 246 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 247 |
+
token outputs:surface
|
| 248 |
+
}
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
def Mesh "South" (
|
| 253 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 254 |
+
)
|
| 255 |
+
{
|
| 256 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 257 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 258 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 259 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 260 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 261 |
+
)
|
| 262 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 263 |
+
uniform token physics:approximation = "convexHull"
|
| 264 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 265 |
+
custom bool primvars:doNotCastShadows = 1
|
| 266 |
+
|
| 267 |
+
def Material "_FlatColorMaterial"
|
| 268 |
+
{
|
| 269 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 270 |
+
|
| 271 |
+
def Shader "Shader"
|
| 272 |
+
{
|
| 273 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 274 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 275 |
+
float inputs:metallic = 0
|
| 276 |
+
float inputs:roughness = 1
|
| 277 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 278 |
+
token outputs:surface
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Mesh "West" (
|
| 284 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 285 |
+
)
|
| 286 |
+
{
|
| 287 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 288 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 289 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 290 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 291 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 292 |
+
)
|
| 293 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 294 |
+
uniform token physics:approximation = "convexHull"
|
| 295 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 296 |
+
custom bool primvars:doNotCastShadows = 1
|
| 297 |
+
|
| 298 |
+
def Material "_FlatColorMaterial"
|
| 299 |
+
{
|
| 300 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 301 |
+
|
| 302 |
+
def Shader "Shader"
|
| 303 |
+
{
|
| 304 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 305 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 306 |
+
float inputs:metallic = 0
|
| 307 |
+
float inputs:roughness = 1
|
| 308 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 309 |
+
token outputs:surface
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
def Mesh "East" (
|
| 315 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 316 |
+
)
|
| 317 |
+
{
|
| 318 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 319 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 320 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 321 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 322 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 323 |
+
)
|
| 324 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 325 |
+
uniform token physics:approximation = "convexHull"
|
| 326 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 327 |
+
custom bool primvars:doNotCastShadows = 1
|
| 328 |
+
|
| 329 |
+
def Material "_FlatColorMaterial"
|
| 330 |
+
{
|
| 331 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 332 |
+
|
| 333 |
+
def Shader "Shader"
|
| 334 |
+
{
|
| 335 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 336 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 337 |
+
float inputs:metallic = 0
|
| 338 |
+
float inputs:roughness = 1
|
| 339 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 340 |
+
token outputs:surface
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
def Xform "Lights"
|
| 347 |
+
{
|
| 348 |
+
def DomeLight "DomeLight_1"
|
| 349 |
+
{
|
| 350 |
+
float inputs:intensity = 2000
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
def Camera "Camera"
|
| 355 |
+
{
|
| 356 |
+
float2 clippingRange = (0.0027820712, 10000)
|
| 357 |
+
float focalLength = 35
|
| 358 |
+
float horizontalAperture = 36
|
| 359 |
+
float verticalAperture = 36
|
| 360 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 361 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,291 +1,291 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Scraper"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "nut" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
over "blade_assy"
|
| 150 |
-
{
|
| 151 |
-
over "blade" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
}
|
| 164 |
-
|
| 165 |
-
def Xform "Room"
|
| 166 |
-
{
|
| 167 |
-
def Mesh "Bottom" (
|
| 168 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 169 |
-
)
|
| 170 |
-
{
|
| 171 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 172 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 175 |
-
uniform token physics:approximation = "convexHull"
|
| 176 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 177 |
-
custom bool primvars:doNotCastShadows = 1
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "Floor" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
bool physics:collisionEnabled = 1
|
| 193 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "North" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 220 |
-
uniform token physics:approximation = "convexHull"
|
| 221 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 222 |
-
custom bool primvars:doNotCastShadows = 1
|
| 223 |
-
}
|
| 224 |
-
|
| 225 |
-
def Mesh "South" (
|
| 226 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 227 |
-
)
|
| 228 |
-
{
|
| 229 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 230 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 231 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 232 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 233 |
-
uniform token physics:approximation = "convexHull"
|
| 234 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 235 |
-
custom bool primvars:doNotCastShadows = 1
|
| 236 |
-
}
|
| 237 |
-
|
| 238 |
-
def Mesh "West" (
|
| 239 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 240 |
-
)
|
| 241 |
-
{
|
| 242 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 243 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 244 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 245 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 246 |
-
uniform token physics:approximation = "convexHull"
|
| 247 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 248 |
-
custom bool primvars:doNotCastShadows = 1
|
| 249 |
-
}
|
| 250 |
-
|
| 251 |
-
def Mesh "East" (
|
| 252 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 253 |
-
)
|
| 254 |
-
{
|
| 255 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 256 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 259 |
-
uniform token physics:approximation = "convexHull"
|
| 260 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 261 |
-
custom bool primvars:doNotCastShadows = 1
|
| 262 |
-
}
|
| 263 |
-
}
|
| 264 |
-
|
| 265 |
-
def Xform "Lights"
|
| 266 |
-
{
|
| 267 |
-
def DistantLight "DistantLight_1"
|
| 268 |
-
{
|
| 269 |
-
float inputs:angle = 1
|
| 270 |
-
float inputs:intensity = 3000
|
| 271 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 272 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def DomeLight "DomeLight_2"
|
| 276 |
-
{
|
| 277 |
-
float inputs:intensity = 150
|
| 278 |
-
}
|
| 279 |
-
}
|
| 280 |
-
|
| 281 |
-
def Camera "Camera"
|
| 282 |
-
{
|
| 283 |
-
float2 clippingRange = (0.0027820712, 10000)
|
| 284 |
-
float focalLength = 35
|
| 285 |
-
float horizontalAperture = 36
|
| 286 |
-
float verticalAperture = 36
|
| 287 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 288 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Scraper"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "nut" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
over "blade_assy"
|
| 150 |
+
{
|
| 151 |
+
over "blade" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
def Xform "Room"
|
| 166 |
+
{
|
| 167 |
+
def Mesh "Bottom" (
|
| 168 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 169 |
+
)
|
| 170 |
+
{
|
| 171 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 172 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 175 |
+
uniform token physics:approximation = "convexHull"
|
| 176 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 177 |
+
custom bool primvars:doNotCastShadows = 1
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "Floor" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
bool physics:collisionEnabled = 1
|
| 193 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "North" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 220 |
+
uniform token physics:approximation = "convexHull"
|
| 221 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 222 |
+
custom bool primvars:doNotCastShadows = 1
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
def Mesh "South" (
|
| 226 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 227 |
+
)
|
| 228 |
+
{
|
| 229 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 230 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 231 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 232 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 233 |
+
uniform token physics:approximation = "convexHull"
|
| 234 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 235 |
+
custom bool primvars:doNotCastShadows = 1
|
| 236 |
+
}
|
| 237 |
+
|
| 238 |
+
def Mesh "West" (
|
| 239 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 240 |
+
)
|
| 241 |
+
{
|
| 242 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 243 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 244 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 245 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 246 |
+
uniform token physics:approximation = "convexHull"
|
| 247 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 248 |
+
custom bool primvars:doNotCastShadows = 1
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
def Mesh "East" (
|
| 252 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 253 |
+
)
|
| 254 |
+
{
|
| 255 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 256 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 259 |
+
uniform token physics:approximation = "convexHull"
|
| 260 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 261 |
+
custom bool primvars:doNotCastShadows = 1
|
| 262 |
+
}
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
def Xform "Lights"
|
| 266 |
+
{
|
| 267 |
+
def DistantLight "DistantLight_1"
|
| 268 |
+
{
|
| 269 |
+
float inputs:angle = 1
|
| 270 |
+
float inputs:intensity = 3000
|
| 271 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 272 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def DomeLight "DomeLight_2"
|
| 276 |
+
{
|
| 277 |
+
float inputs:intensity = 150
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
def Camera "Camera"
|
| 282 |
+
{
|
| 283 |
+
float2 clippingRange = (0.0027820712, 10000)
|
| 284 |
+
float focalLength = 35
|
| 285 |
+
float horizontalAperture = 36
|
| 286 |
+
float verticalAperture = 36
|
| 287 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 288 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,356 +1,356 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Scraper"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "nut" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
over "blade_assy"
|
| 150 |
-
{
|
| 151 |
-
over "blade" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
}
|
| 164 |
-
|
| 165 |
-
def Xform "Room"
|
| 166 |
-
{
|
| 167 |
-
def Mesh "Bottom" (
|
| 168 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 169 |
-
)
|
| 170 |
-
{
|
| 171 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 172 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 175 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
-
)
|
| 177 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 178 |
-
uniform token physics:approximation = "convexHull"
|
| 179 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 180 |
-
custom bool primvars:doNotCastShadows = 1
|
| 181 |
-
|
| 182 |
-
def Material "_FlatColorMaterial"
|
| 183 |
-
{
|
| 184 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 185 |
-
|
| 186 |
-
def Shader "Shader"
|
| 187 |
-
{
|
| 188 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 189 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 190 |
-
float inputs:metallic = 0
|
| 191 |
-
float inputs:roughness = 1
|
| 192 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 193 |
-
token outputs:surface
|
| 194 |
-
}
|
| 195 |
-
}
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
def Mesh "Floor" (
|
| 199 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 200 |
-
)
|
| 201 |
-
{
|
| 202 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 203 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 204 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 205 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 206 |
-
uniform token physics:approximation = "convexHull"
|
| 207 |
-
bool physics:collisionEnabled = 0
|
| 208 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 209 |
-
custom bool primvars:doNotCastShadows = 1
|
| 210 |
-
token visibility = "invisible"
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
def Mesh "North" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "South" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 257 |
-
custom bool primvars:doNotCastShadows = 1
|
| 258 |
-
|
| 259 |
-
def Material "_FlatColorMaterial"
|
| 260 |
-
{
|
| 261 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
-
|
| 263 |
-
def Shader "Shader"
|
| 264 |
-
{
|
| 265 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 267 |
-
float inputs:metallic = 0
|
| 268 |
-
float inputs:roughness = 1
|
| 269 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
-
token outputs:surface
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Mesh "West" (
|
| 276 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
-
)
|
| 278 |
-
{
|
| 279 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 280 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 286 |
-
uniform token physics:approximation = "convexHull"
|
| 287 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 288 |
-
custom bool primvars:doNotCastShadows = 1
|
| 289 |
-
|
| 290 |
-
def Material "_FlatColorMaterial"
|
| 291 |
-
{
|
| 292 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
-
|
| 294 |
-
def Shader "Shader"
|
| 295 |
-
{
|
| 296 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 298 |
-
float inputs:metallic = 0
|
| 299 |
-
float inputs:roughness = 1
|
| 300 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
-
token outputs:surface
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
|
| 306 |
-
def Mesh "East" (
|
| 307 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 308 |
-
)
|
| 309 |
-
{
|
| 310 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 311 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 317 |
-
uniform token physics:approximation = "convexHull"
|
| 318 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 319 |
-
custom bool primvars:doNotCastShadows = 1
|
| 320 |
-
|
| 321 |
-
def Material "_FlatColorMaterial"
|
| 322 |
-
{
|
| 323 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 324 |
-
|
| 325 |
-
def Shader "Shader"
|
| 326 |
-
{
|
| 327 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 328 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 329 |
-
float inputs:metallic = 0
|
| 330 |
-
float inputs:roughness = 1
|
| 331 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 332 |
-
token outputs:surface
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
def Xform "Lights"
|
| 339 |
-
{
|
| 340 |
-
def DomeLight "DomeLight_1"
|
| 341 |
-
{
|
| 342 |
-
float inputs:intensity = 1000
|
| 343 |
-
}
|
| 344 |
-
}
|
| 345 |
-
|
| 346 |
-
def Camera "Camera"
|
| 347 |
-
{
|
| 348 |
-
float2 clippingRange = (0.0027820712, 10000)
|
| 349 |
-
float focalLength = 35
|
| 350 |
-
float horizontalAperture = 36
|
| 351 |
-
float verticalAperture = 36
|
| 352 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 353 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 354 |
-
}
|
| 355 |
-
}
|
| 356 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Scraper"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "nut" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
over "blade_assy"
|
| 150 |
+
{
|
| 151 |
+
over "blade" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
def Xform "Room"
|
| 166 |
+
{
|
| 167 |
+
def Mesh "Bottom" (
|
| 168 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 169 |
+
)
|
| 170 |
+
{
|
| 171 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 172 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 175 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
+
)
|
| 177 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 178 |
+
uniform token physics:approximation = "convexHull"
|
| 179 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 180 |
+
custom bool primvars:doNotCastShadows = 1
|
| 181 |
+
|
| 182 |
+
def Material "_FlatColorMaterial"
|
| 183 |
+
{
|
| 184 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 185 |
+
|
| 186 |
+
def Shader "Shader"
|
| 187 |
+
{
|
| 188 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 189 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 190 |
+
float inputs:metallic = 0
|
| 191 |
+
float inputs:roughness = 1
|
| 192 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 193 |
+
token outputs:surface
|
| 194 |
+
}
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
def Mesh "Floor" (
|
| 199 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 200 |
+
)
|
| 201 |
+
{
|
| 202 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 203 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 204 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 205 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 206 |
+
uniform token physics:approximation = "convexHull"
|
| 207 |
+
bool physics:collisionEnabled = 0
|
| 208 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 209 |
+
custom bool primvars:doNotCastShadows = 1
|
| 210 |
+
token visibility = "invisible"
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
def Mesh "North" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "South" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 257 |
+
custom bool primvars:doNotCastShadows = 1
|
| 258 |
+
|
| 259 |
+
def Material "_FlatColorMaterial"
|
| 260 |
+
{
|
| 261 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
+
|
| 263 |
+
def Shader "Shader"
|
| 264 |
+
{
|
| 265 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 267 |
+
float inputs:metallic = 0
|
| 268 |
+
float inputs:roughness = 1
|
| 269 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
+
token outputs:surface
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Mesh "West" (
|
| 276 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
+
)
|
| 278 |
+
{
|
| 279 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 280 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 286 |
+
uniform token physics:approximation = "convexHull"
|
| 287 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 288 |
+
custom bool primvars:doNotCastShadows = 1
|
| 289 |
+
|
| 290 |
+
def Material "_FlatColorMaterial"
|
| 291 |
+
{
|
| 292 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
+
|
| 294 |
+
def Shader "Shader"
|
| 295 |
+
{
|
| 296 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 298 |
+
float inputs:metallic = 0
|
| 299 |
+
float inputs:roughness = 1
|
| 300 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
+
token outputs:surface
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
def Mesh "East" (
|
| 307 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 308 |
+
)
|
| 309 |
+
{
|
| 310 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 311 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 317 |
+
uniform token physics:approximation = "convexHull"
|
| 318 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 319 |
+
custom bool primvars:doNotCastShadows = 1
|
| 320 |
+
|
| 321 |
+
def Material "_FlatColorMaterial"
|
| 322 |
+
{
|
| 323 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 324 |
+
|
| 325 |
+
def Shader "Shader"
|
| 326 |
+
{
|
| 327 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 328 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 329 |
+
float inputs:metallic = 0
|
| 330 |
+
float inputs:roughness = 1
|
| 331 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 332 |
+
token outputs:surface
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
def Xform "Lights"
|
| 339 |
+
{
|
| 340 |
+
def DomeLight "DomeLight_1"
|
| 341 |
+
{
|
| 342 |
+
float inputs:intensity = 1000
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
def Camera "Camera"
|
| 347 |
+
{
|
| 348 |
+
float2 clippingRange = (0.0027820712, 10000)
|
| 349 |
+
float focalLength = 35
|
| 350 |
+
float horizontalAperture = 36
|
| 351 |
+
float verticalAperture = 36
|
| 352 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 353 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 354 |
+
}
|
| 355 |
+
}
|
| 356 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0027820712, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0027820712, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0027820712, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0027820712, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.08846968882761844, 0.23591917020698253, 0.11795958510349125, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/4e6b46e8079d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,439 +1,439 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -0.7602886524444791, 2.0193709409872906)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Scraper"
|
| 103 |
-
{
|
| 104 |
-
over "handle_assy"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0.000022126676, 8.514445e-10, -1.4449595e-11)
|
| 107 |
-
vector3f physics:velocity = (1.5139545e-14, 9.4898284e-11, -0.12262502)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (9.094947e-13, -3.313425e-9, -0.0010215319)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "blade_assy"
|
| 115 |
-
{
|
| 116 |
-
vector3f physics:angularVelocity = (0.000022126676, 8.514445e-10, -1.4449595e-11)
|
| 117 |
-
vector3f physics:velocity = (3.7704967e-14, -1.657612e-10, -0.122625)
|
| 118 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
-
float3 xformOp:translate = (-4.771194e-13, -3.313425e-9, -0.0010215319)
|
| 121 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
-
}
|
| 123 |
-
}
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
|
| 127 |
-
def Xform "Room"
|
| 128 |
-
{
|
| 129 |
-
def Mesh "Bottom" (
|
| 130 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
-
)
|
| 132 |
-
{
|
| 133 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
-
)
|
| 139 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
-
uniform token physics:approximation = "convexHull"
|
| 141 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
-
custom bool primvars:doNotCastShadows = 1
|
| 143 |
-
|
| 144 |
-
def Material "_FlatColorMaterial"
|
| 145 |
-
{
|
| 146 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
-
|
| 148 |
-
def Shader "Shader"
|
| 149 |
-
{
|
| 150 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
-
float inputs:metallic = 0
|
| 153 |
-
float inputs:roughness = 1
|
| 154 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
-
token outputs:surface
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
}
|
| 159 |
-
|
| 160 |
-
def Mesh "Floor" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
bool physics:collisionEnabled = 1
|
| 173 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
-
custom bool primvars:doNotCastShadows = 1
|
| 175 |
-
|
| 176 |
-
def Material "_FlatColorMaterial"
|
| 177 |
-
{
|
| 178 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
-
|
| 180 |
-
def Shader "Shader"
|
| 181 |
-
{
|
| 182 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
-
float inputs:metallic = 0
|
| 185 |
-
float inputs:roughness = 1
|
| 186 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
-
token outputs:surface
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Mesh "North" (
|
| 193 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
-
)
|
| 195 |
-
{
|
| 196 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
-
)
|
| 202 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
-
uniform token physics:approximation = "convexHull"
|
| 204 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
-
custom bool primvars:doNotCastShadows = 1
|
| 206 |
-
|
| 207 |
-
def Material "_FlatColorMaterial"
|
| 208 |
-
{
|
| 209 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
-
|
| 211 |
-
def Shader "Shader"
|
| 212 |
-
{
|
| 213 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
-
float inputs:metallic = 0
|
| 216 |
-
float inputs:roughness = 1
|
| 217 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
-
token outputs:surface
|
| 219 |
-
}
|
| 220 |
-
}
|
| 221 |
-
}
|
| 222 |
-
|
| 223 |
-
def Mesh "South" (
|
| 224 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
-
)
|
| 233 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
-
uniform token physics:approximation = "convexHull"
|
| 235 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
-
custom bool primvars:doNotCastShadows = 1
|
| 237 |
-
|
| 238 |
-
def Material "_FlatColorMaterial"
|
| 239 |
-
{
|
| 240 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
-
|
| 242 |
-
def Shader "Shader"
|
| 243 |
-
{
|
| 244 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
-
float inputs:metallic = 0
|
| 247 |
-
float inputs:roughness = 1
|
| 248 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
-
token outputs:surface
|
| 250 |
-
}
|
| 251 |
-
}
|
| 252 |
-
}
|
| 253 |
-
|
| 254 |
-
def Mesh "West" (
|
| 255 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
-
uniform token physics:approximation = "convexHull"
|
| 266 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
-
custom bool primvars:doNotCastShadows = 1
|
| 268 |
-
|
| 269 |
-
def Material "_FlatColorMaterial"
|
| 270 |
-
{
|
| 271 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
-
|
| 273 |
-
def Shader "Shader"
|
| 274 |
-
{
|
| 275 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
-
float inputs:metallic = 0
|
| 278 |
-
float inputs:roughness = 1
|
| 279 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
-
token outputs:surface
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Mesh "East" (
|
| 286 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
-
)
|
| 288 |
-
{
|
| 289 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
-
uniform token physics:approximation = "convexHull"
|
| 297 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
-
custom bool primvars:doNotCastShadows = 1
|
| 299 |
-
|
| 300 |
-
def Material "_FlatColorMaterial"
|
| 301 |
-
{
|
| 302 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
-
|
| 304 |
-
def Shader "Shader"
|
| 305 |
-
{
|
| 306 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
-
float inputs:metallic = 0
|
| 309 |
-
float inputs:roughness = 1
|
| 310 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
-
token outputs:surface
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
|
| 316 |
-
def Mesh "Slope" (
|
| 317 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 318 |
-
)
|
| 319 |
-
{
|
| 320 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 321 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 322 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 323 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 324 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 325 |
-
)
|
| 326 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 327 |
-
custom bool primvars:doNotCastShadows = 1
|
| 328 |
-
float xformOp:rotateX = 45
|
| 329 |
-
float xformOp:rotateZ = 180
|
| 330 |
-
float3 xformOp:scale = (50, 1.536015, 0.02)
|
| 331 |
-
double3 xformOp:translate = (0, 0, 1.0554063456748173)
|
| 332 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 333 |
-
|
| 334 |
-
def Material "_FlatColorMaterial"
|
| 335 |
-
{
|
| 336 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 337 |
-
|
| 338 |
-
def Shader "Shader"
|
| 339 |
-
{
|
| 340 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 341 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 342 |
-
float inputs:metallic = 0
|
| 343 |
-
float inputs:roughness = 1
|
| 344 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 345 |
-
token outputs:surface
|
| 346 |
-
}
|
| 347 |
-
}
|
| 348 |
-
|
| 349 |
-
def "PhysMaterial" (
|
| 350 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 351 |
-
)
|
| 352 |
-
{
|
| 353 |
-
float physics:dynamicFriction = 0.4
|
| 354 |
-
float physics:restitution = 0
|
| 355 |
-
float physics:staticFriction = 0.5
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
def Xform "SlopeCollision"
|
| 360 |
-
{
|
| 361 |
-
float xformOp:rotateX = 45
|
| 362 |
-
float xformOp:rotateZ = 180
|
| 363 |
-
double3 xformOp:translate = (0, 0, 1.0554063456748173)
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 365 |
-
|
| 366 |
-
def Cube "Box" (
|
| 367 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
-
)
|
| 369 |
-
{
|
| 370 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 371 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 372 |
-
)
|
| 373 |
-
double size = 1
|
| 374 |
-
token visibility = "invisible"
|
| 375 |
-
float3 xformOp:scale = (100, 3.07203, 0.02)
|
| 376 |
-
double3 xformOp:translate = (0, 0, -0.01)
|
| 377 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
def Xform "Lights"
|
| 383 |
-
{
|
| 384 |
-
def DomeLight "DomeLight_1"
|
| 385 |
-
{
|
| 386 |
-
float inputs:intensity = 1000
|
| 387 |
-
}
|
| 388 |
-
}
|
| 389 |
-
|
| 390 |
-
def PhysicsScene "PhysicsScene" (
|
| 391 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 392 |
-
)
|
| 393 |
-
{
|
| 394 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 395 |
-
float physics:gravityMagnitude = 9.81
|
| 396 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 397 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 398 |
-
bool physxScene:enableGPUDynamics = 1
|
| 399 |
-
bool physxScene:enableStabilization = 1
|
| 400 |
-
uniform token physxScene:solverType = "TGS"
|
| 401 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 402 |
-
}
|
| 403 |
-
|
| 404 |
-
def Xform "GroundPlane"
|
| 405 |
-
{
|
| 406 |
-
def Mesh "CollisionMesh" (
|
| 407 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 408 |
-
)
|
| 409 |
-
{
|
| 410 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 411 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 412 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 413 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 414 |
-
)
|
| 415 |
-
uniform token physics:approximation = "convexHull"
|
| 416 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 417 |
-
token visibility = "invisible"
|
| 418 |
-
}
|
| 419 |
-
|
| 420 |
-
def "PhysMaterial" (
|
| 421 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 422 |
-
)
|
| 423 |
-
{
|
| 424 |
-
float physics:dynamicFriction = 0.4
|
| 425 |
-
float physics:restitution = 0
|
| 426 |
-
float physics:staticFriction = 0.5
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
|
| 430 |
-
def Camera "Camera"
|
| 431 |
-
{
|
| 432 |
-
float2 clippingRange = (0.0038798319, 1000)
|
| 433 |
-
float focalLength = 35
|
| 434 |
-
float horizontalAperture = 36
|
| 435 |
-
matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818402, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.196116135138184, 0), (-0.38044881367477756, -0.7602886541011917, 2.0949499377841105, 1) )
|
| 436 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -0.7602886524444791, 2.0193709409872906)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/scraper/simready_usd/scraper.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Scraper"
|
| 103 |
+
{
|
| 104 |
+
over "handle_assy"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0.000022126676, 8.514445e-10, -1.4449595e-11)
|
| 107 |
+
vector3f physics:velocity = (1.5139545e-14, 9.4898284e-11, -0.12262502)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (9.094947e-13, -3.313425e-9, -0.0010215319)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "blade_assy"
|
| 115 |
+
{
|
| 116 |
+
vector3f physics:angularVelocity = (0.000022126676, 8.514445e-10, -1.4449595e-11)
|
| 117 |
+
vector3f physics:velocity = (3.7704967e-14, -1.657612e-10, -0.122625)
|
| 118 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
+
float3 xformOp:translate = (-4.771194e-13, -3.313425e-9, -0.0010215319)
|
| 121 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
def Xform "Room"
|
| 128 |
+
{
|
| 129 |
+
def Mesh "Bottom" (
|
| 130 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
+
)
|
| 132 |
+
{
|
| 133 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
+
)
|
| 139 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
+
uniform token physics:approximation = "convexHull"
|
| 141 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
+
custom bool primvars:doNotCastShadows = 1
|
| 143 |
+
|
| 144 |
+
def Material "_FlatColorMaterial"
|
| 145 |
+
{
|
| 146 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
+
|
| 148 |
+
def Shader "Shader"
|
| 149 |
+
{
|
| 150 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
+
float inputs:metallic = 0
|
| 153 |
+
float inputs:roughness = 1
|
| 154 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
+
token outputs:surface
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
def Mesh "Floor" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
bool physics:collisionEnabled = 1
|
| 173 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
+
custom bool primvars:doNotCastShadows = 1
|
| 175 |
+
|
| 176 |
+
def Material "_FlatColorMaterial"
|
| 177 |
+
{
|
| 178 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
+
|
| 180 |
+
def Shader "Shader"
|
| 181 |
+
{
|
| 182 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
+
float inputs:metallic = 0
|
| 185 |
+
float inputs:roughness = 1
|
| 186 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
+
token outputs:surface
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Mesh "North" (
|
| 193 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
+
)
|
| 195 |
+
{
|
| 196 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
+
)
|
| 202 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
+
uniform token physics:approximation = "convexHull"
|
| 204 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
+
custom bool primvars:doNotCastShadows = 1
|
| 206 |
+
|
| 207 |
+
def Material "_FlatColorMaterial"
|
| 208 |
+
{
|
| 209 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
+
|
| 211 |
+
def Shader "Shader"
|
| 212 |
+
{
|
| 213 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
+
float inputs:metallic = 0
|
| 216 |
+
float inputs:roughness = 1
|
| 217 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
+
token outputs:surface
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
def Mesh "South" (
|
| 224 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
+
)
|
| 233 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
+
uniform token physics:approximation = "convexHull"
|
| 235 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
+
custom bool primvars:doNotCastShadows = 1
|
| 237 |
+
|
| 238 |
+
def Material "_FlatColorMaterial"
|
| 239 |
+
{
|
| 240 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
+
|
| 242 |
+
def Shader "Shader"
|
| 243 |
+
{
|
| 244 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
+
float inputs:metallic = 0
|
| 247 |
+
float inputs:roughness = 1
|
| 248 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
+
token outputs:surface
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
def Mesh "West" (
|
| 255 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
+
uniform token physics:approximation = "convexHull"
|
| 266 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
+
custom bool primvars:doNotCastShadows = 1
|
| 268 |
+
|
| 269 |
+
def Material "_FlatColorMaterial"
|
| 270 |
+
{
|
| 271 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
+
|
| 273 |
+
def Shader "Shader"
|
| 274 |
+
{
|
| 275 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
+
float inputs:metallic = 0
|
| 278 |
+
float inputs:roughness = 1
|
| 279 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
+
token outputs:surface
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Mesh "East" (
|
| 286 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
+
)
|
| 288 |
+
{
|
| 289 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
+
uniform token physics:approximation = "convexHull"
|
| 297 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
+
custom bool primvars:doNotCastShadows = 1
|
| 299 |
+
|
| 300 |
+
def Material "_FlatColorMaterial"
|
| 301 |
+
{
|
| 302 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
+
|
| 304 |
+
def Shader "Shader"
|
| 305 |
+
{
|
| 306 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
+
float inputs:metallic = 0
|
| 309 |
+
float inputs:roughness = 1
|
| 310 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
+
token outputs:surface
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
def Mesh "Slope" (
|
| 317 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 318 |
+
)
|
| 319 |
+
{
|
| 320 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 321 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 322 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 323 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 324 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 325 |
+
)
|
| 326 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 327 |
+
custom bool primvars:doNotCastShadows = 1
|
| 328 |
+
float xformOp:rotateX = 45
|
| 329 |
+
float xformOp:rotateZ = 180
|
| 330 |
+
float3 xformOp:scale = (50, 1.536015, 0.02)
|
| 331 |
+
double3 xformOp:translate = (0, 0, 1.0554063456748173)
|
| 332 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 333 |
+
|
| 334 |
+
def Material "_FlatColorMaterial"
|
| 335 |
+
{
|
| 336 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 337 |
+
|
| 338 |
+
def Shader "Shader"
|
| 339 |
+
{
|
| 340 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 341 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 342 |
+
float inputs:metallic = 0
|
| 343 |
+
float inputs:roughness = 1
|
| 344 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 345 |
+
token outputs:surface
|
| 346 |
+
}
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
def "PhysMaterial" (
|
| 350 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 351 |
+
)
|
| 352 |
+
{
|
| 353 |
+
float physics:dynamicFriction = 0.4
|
| 354 |
+
float physics:restitution = 0
|
| 355 |
+
float physics:staticFriction = 0.5
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
def Xform "SlopeCollision"
|
| 360 |
+
{
|
| 361 |
+
float xformOp:rotateX = 45
|
| 362 |
+
float xformOp:rotateZ = 180
|
| 363 |
+
double3 xformOp:translate = (0, 0, 1.0554063456748173)
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 365 |
+
|
| 366 |
+
def Cube "Box" (
|
| 367 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
+
)
|
| 369 |
+
{
|
| 370 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 371 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 372 |
+
)
|
| 373 |
+
double size = 1
|
| 374 |
+
token visibility = "invisible"
|
| 375 |
+
float3 xformOp:scale = (100, 3.07203, 0.02)
|
| 376 |
+
double3 xformOp:translate = (0, 0, -0.01)
|
| 377 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
def Xform "Lights"
|
| 383 |
+
{
|
| 384 |
+
def DomeLight "DomeLight_1"
|
| 385 |
+
{
|
| 386 |
+
float inputs:intensity = 1000
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
|
| 390 |
+
def PhysicsScene "PhysicsScene" (
|
| 391 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 392 |
+
)
|
| 393 |
+
{
|
| 394 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 395 |
+
float physics:gravityMagnitude = 9.81
|
| 396 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 397 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 398 |
+
bool physxScene:enableGPUDynamics = 1
|
| 399 |
+
bool physxScene:enableStabilization = 1
|
| 400 |
+
uniform token physxScene:solverType = "TGS"
|
| 401 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
def Xform "GroundPlane"
|
| 405 |
+
{
|
| 406 |
+
def Mesh "CollisionMesh" (
|
| 407 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 408 |
+
)
|
| 409 |
+
{
|
| 410 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 411 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 412 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 413 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 414 |
+
)
|
| 415 |
+
uniform token physics:approximation = "convexHull"
|
| 416 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 417 |
+
token visibility = "invisible"
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
def "PhysMaterial" (
|
| 421 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 422 |
+
)
|
| 423 |
+
{
|
| 424 |
+
float physics:dynamicFriction = 0.4
|
| 425 |
+
float physics:restitution = 0
|
| 426 |
+
float physics:staticFriction = 0.5
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
def Camera "Camera"
|
| 431 |
+
{
|
| 432 |
+
float2 clippingRange = (0.0038798319, 1000)
|
| 433 |
+
float focalLength = 35
|
| 434 |
+
float horizontalAperture = 36
|
| 435 |
+
matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818402, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.196116135138184, 0), (-0.38044881367477756, -0.7602886541011917, 2.0949499377841105, 1) )
|
| 436 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,405 +1,405 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Hand_Saw"
|
| 115 |
-
{
|
| 116 |
-
over "fastener_01"
|
| 117 |
-
{
|
| 118 |
-
over "saw_bolt_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "saw_nut_01" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "fastener_02"
|
| 140 |
-
{
|
| 141 |
-
over "saw_bolt_02" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "saw_nut_02" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
over "fastener_03"
|
| 163 |
-
{
|
| 164 |
-
over "saw_nut_03" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
-
)
|
| 171 |
-
rel material:binding:physics = None
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
over "saw_bolt_03" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
over "handle"
|
| 186 |
-
{
|
| 187 |
-
over "handle" (
|
| 188 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 189 |
-
)
|
| 190 |
-
{
|
| 191 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
-
)
|
| 194 |
-
rel material:binding:physics = None
|
| 195 |
-
}
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "blade"
|
| 199 |
-
{
|
| 200 |
-
over "blade" (
|
| 201 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
-
)
|
| 203 |
-
{
|
| 204 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
-
)
|
| 207 |
-
rel material:binding:physics = None
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
def Xform "Room"
|
| 215 |
-
{
|
| 216 |
-
def Mesh "Bottom" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "Floor" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
bool physics:collisionEnabled = 0
|
| 257 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
-
custom bool primvars:doNotCastShadows = 1
|
| 259 |
-
token visibility = "invisible"
|
| 260 |
-
}
|
| 261 |
-
|
| 262 |
-
def Mesh "North" (
|
| 263 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 264 |
-
)
|
| 265 |
-
{
|
| 266 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 267 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 268 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 269 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 270 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 271 |
-
)
|
| 272 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 273 |
-
uniform token physics:approximation = "convexHull"
|
| 274 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 275 |
-
custom bool primvars:doNotCastShadows = 1
|
| 276 |
-
|
| 277 |
-
def Material "_FlatColorMaterial"
|
| 278 |
-
{
|
| 279 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 280 |
-
|
| 281 |
-
def Shader "Shader"
|
| 282 |
-
{
|
| 283 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 284 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 285 |
-
float inputs:metallic = 0
|
| 286 |
-
float inputs:roughness = 1
|
| 287 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 288 |
-
token outputs:surface
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
}
|
| 292 |
-
|
| 293 |
-
def Mesh "South" (
|
| 294 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 295 |
-
)
|
| 296 |
-
{
|
| 297 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 298 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 299 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 300 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 301 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 302 |
-
)
|
| 303 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 304 |
-
uniform token physics:approximation = "convexHull"
|
| 305 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 306 |
-
custom bool primvars:doNotCastShadows = 1
|
| 307 |
-
|
| 308 |
-
def Material "_FlatColorMaterial"
|
| 309 |
-
{
|
| 310 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 311 |
-
|
| 312 |
-
def Shader "Shader"
|
| 313 |
-
{
|
| 314 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 315 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 316 |
-
float inputs:metallic = 0
|
| 317 |
-
float inputs:roughness = 1
|
| 318 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 319 |
-
token outputs:surface
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
}
|
| 323 |
-
|
| 324 |
-
def Mesh "West" (
|
| 325 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 326 |
-
)
|
| 327 |
-
{
|
| 328 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 329 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 330 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 331 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 332 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 333 |
-
)
|
| 334 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 335 |
-
uniform token physics:approximation = "convexHull"
|
| 336 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 337 |
-
custom bool primvars:doNotCastShadows = 1
|
| 338 |
-
|
| 339 |
-
def Material "_FlatColorMaterial"
|
| 340 |
-
{
|
| 341 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 342 |
-
|
| 343 |
-
def Shader "Shader"
|
| 344 |
-
{
|
| 345 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 346 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 347 |
-
float inputs:metallic = 0
|
| 348 |
-
float inputs:roughness = 1
|
| 349 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 350 |
-
token outputs:surface
|
| 351 |
-
}
|
| 352 |
-
}
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def Mesh "East" (
|
| 356 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 357 |
-
)
|
| 358 |
-
{
|
| 359 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 360 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 361 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 362 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 363 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 364 |
-
)
|
| 365 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 366 |
-
uniform token physics:approximation = "convexHull"
|
| 367 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 368 |
-
custom bool primvars:doNotCastShadows = 1
|
| 369 |
-
|
| 370 |
-
def Material "_FlatColorMaterial"
|
| 371 |
-
{
|
| 372 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 373 |
-
|
| 374 |
-
def Shader "Shader"
|
| 375 |
-
{
|
| 376 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 377 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 378 |
-
float inputs:metallic = 0
|
| 379 |
-
float inputs:roughness = 1
|
| 380 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 381 |
-
token outputs:surface
|
| 382 |
-
}
|
| 383 |
-
}
|
| 384 |
-
}
|
| 385 |
-
}
|
| 386 |
-
|
| 387 |
-
def Xform "Lights"
|
| 388 |
-
{
|
| 389 |
-
def DomeLight "DomeLight_1"
|
| 390 |
-
{
|
| 391 |
-
float inputs:intensity = 1000
|
| 392 |
-
}
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Camera "Camera"
|
| 396 |
-
{
|
| 397 |
-
float2 clippingRange = (0.0065551708, 10000)
|
| 398 |
-
float focalLength = 35
|
| 399 |
-
float horizontalAperture = 36
|
| 400 |
-
float verticalAperture = 36
|
| 401 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 402 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 403 |
-
}
|
| 404 |
-
}
|
| 405 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Hand_Saw"
|
| 115 |
+
{
|
| 116 |
+
over "fastener_01"
|
| 117 |
+
{
|
| 118 |
+
over "saw_bolt_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "saw_nut_01" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "fastener_02"
|
| 140 |
+
{
|
| 141 |
+
over "saw_bolt_02" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "saw_nut_02" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
over "fastener_03"
|
| 163 |
+
{
|
| 164 |
+
over "saw_nut_03" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
+
)
|
| 171 |
+
rel material:binding:physics = None
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
over "saw_bolt_03" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
over "handle"
|
| 186 |
+
{
|
| 187 |
+
over "handle" (
|
| 188 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 189 |
+
)
|
| 190 |
+
{
|
| 191 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
+
)
|
| 194 |
+
rel material:binding:physics = None
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "blade"
|
| 199 |
+
{
|
| 200 |
+
over "blade" (
|
| 201 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
+
)
|
| 203 |
+
{
|
| 204 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
+
)
|
| 207 |
+
rel material:binding:physics = None
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
def Xform "Room"
|
| 215 |
+
{
|
| 216 |
+
def Mesh "Bottom" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "Floor" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
bool physics:collisionEnabled = 0
|
| 257 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
+
custom bool primvars:doNotCastShadows = 1
|
| 259 |
+
token visibility = "invisible"
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
def Mesh "North" (
|
| 263 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 264 |
+
)
|
| 265 |
+
{
|
| 266 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 267 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 268 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 269 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 270 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 271 |
+
)
|
| 272 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 273 |
+
uniform token physics:approximation = "convexHull"
|
| 274 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 275 |
+
custom bool primvars:doNotCastShadows = 1
|
| 276 |
+
|
| 277 |
+
def Material "_FlatColorMaterial"
|
| 278 |
+
{
|
| 279 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 280 |
+
|
| 281 |
+
def Shader "Shader"
|
| 282 |
+
{
|
| 283 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 284 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 285 |
+
float inputs:metallic = 0
|
| 286 |
+
float inputs:roughness = 1
|
| 287 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 288 |
+
token outputs:surface
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
def Mesh "South" (
|
| 294 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 295 |
+
)
|
| 296 |
+
{
|
| 297 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 298 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 299 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 300 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 301 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 302 |
+
)
|
| 303 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 304 |
+
uniform token physics:approximation = "convexHull"
|
| 305 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 306 |
+
custom bool primvars:doNotCastShadows = 1
|
| 307 |
+
|
| 308 |
+
def Material "_FlatColorMaterial"
|
| 309 |
+
{
|
| 310 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 311 |
+
|
| 312 |
+
def Shader "Shader"
|
| 313 |
+
{
|
| 314 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 315 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 316 |
+
float inputs:metallic = 0
|
| 317 |
+
float inputs:roughness = 1
|
| 318 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 319 |
+
token outputs:surface
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
def Mesh "West" (
|
| 325 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 326 |
+
)
|
| 327 |
+
{
|
| 328 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 329 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 330 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 331 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 332 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 333 |
+
)
|
| 334 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 335 |
+
uniform token physics:approximation = "convexHull"
|
| 336 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 337 |
+
custom bool primvars:doNotCastShadows = 1
|
| 338 |
+
|
| 339 |
+
def Material "_FlatColorMaterial"
|
| 340 |
+
{
|
| 341 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 342 |
+
|
| 343 |
+
def Shader "Shader"
|
| 344 |
+
{
|
| 345 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 346 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 347 |
+
float inputs:metallic = 0
|
| 348 |
+
float inputs:roughness = 1
|
| 349 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 350 |
+
token outputs:surface
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def Mesh "East" (
|
| 356 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 357 |
+
)
|
| 358 |
+
{
|
| 359 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 360 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 361 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 362 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 363 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 364 |
+
)
|
| 365 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 366 |
+
uniform token physics:approximation = "convexHull"
|
| 367 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 368 |
+
custom bool primvars:doNotCastShadows = 1
|
| 369 |
+
|
| 370 |
+
def Material "_FlatColorMaterial"
|
| 371 |
+
{
|
| 372 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 373 |
+
|
| 374 |
+
def Shader "Shader"
|
| 375 |
+
{
|
| 376 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 377 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 378 |
+
float inputs:metallic = 0
|
| 379 |
+
float inputs:roughness = 1
|
| 380 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 381 |
+
token outputs:surface
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
}
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
def Xform "Lights"
|
| 388 |
+
{
|
| 389 |
+
def DomeLight "DomeLight_1"
|
| 390 |
+
{
|
| 391 |
+
float inputs:intensity = 1000
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Camera "Camera"
|
| 396 |
+
{
|
| 397 |
+
float2 clippingRange = (0.0065551708, 10000)
|
| 398 |
+
float focalLength = 35
|
| 399 |
+
float horizontalAperture = 36
|
| 400 |
+
float verticalAperture = 36
|
| 401 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 402 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 403 |
+
}
|
| 404 |
+
}
|
| 405 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,365 +1,365 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.2)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Hand_Saw" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (0.06924553, 0.0000101870955, 0.07638465)
|
| 108 |
-
float3 physics:diagonalInertia = (0.00041112784, 0.009067602, 0.008666179)
|
| 109 |
-
float physics:mass = 0.47499996
|
| 110 |
-
quatf physics:principalAxes = (0.9990308, 0.00004040404, 0.044016548, 0.000021882379)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
double3 xformOp:translate = (-1.4901161193847656e-8, -3.637978807091713e-12, -0.001021873950958263)
|
| 114 |
-
}
|
| 115 |
-
}
|
| 116 |
-
}
|
| 117 |
-
|
| 118 |
-
def Xform "Room"
|
| 119 |
-
{
|
| 120 |
-
def Mesh "Bottom" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 125 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 126 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 127 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 128 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 129 |
-
)
|
| 130 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 131 |
-
uniform token physics:approximation = "convexHull"
|
| 132 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 133 |
-
custom bool primvars:doNotCastShadows = 1
|
| 134 |
-
|
| 135 |
-
def Material "_FlatColorMaterial"
|
| 136 |
-
{
|
| 137 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 138 |
-
|
| 139 |
-
def Shader "Shader"
|
| 140 |
-
{
|
| 141 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 142 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 143 |
-
float inputs:metallic = 0
|
| 144 |
-
float inputs:roughness = 1
|
| 145 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 146 |
-
token outputs:surface
|
| 147 |
-
}
|
| 148 |
-
}
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
def Mesh "Floor" (
|
| 152 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 156 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 157 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 158 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 159 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 160 |
-
)
|
| 161 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 162 |
-
uniform token physics:approximation = "convexHull"
|
| 163 |
-
bool physics:collisionEnabled = 1
|
| 164 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 165 |
-
custom bool primvars:doNotCastShadows = 1
|
| 166 |
-
|
| 167 |
-
def Material "_FlatColorMaterial"
|
| 168 |
-
{
|
| 169 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 170 |
-
|
| 171 |
-
def Shader "Shader"
|
| 172 |
-
{
|
| 173 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 174 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 175 |
-
float inputs:metallic = 0
|
| 176 |
-
float inputs:roughness = 1
|
| 177 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 178 |
-
token outputs:surface
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
}
|
| 182 |
-
|
| 183 |
-
def Mesh "North" (
|
| 184 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 185 |
-
)
|
| 186 |
-
{
|
| 187 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 188 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 189 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 190 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 191 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
-
)
|
| 193 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 194 |
-
uniform token physics:approximation = "convexHull"
|
| 195 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 196 |
-
custom bool primvars:doNotCastShadows = 1
|
| 197 |
-
|
| 198 |
-
def Material "_FlatColorMaterial"
|
| 199 |
-
{
|
| 200 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 201 |
-
|
| 202 |
-
def Shader "Shader"
|
| 203 |
-
{
|
| 204 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 205 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 206 |
-
float inputs:metallic = 0
|
| 207 |
-
float inputs:roughness = 1
|
| 208 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 209 |
-
token outputs:surface
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
def Mesh "South" (
|
| 215 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 219 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 220 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 221 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 222 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 223 |
-
)
|
| 224 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 225 |
-
uniform token physics:approximation = "convexHull"
|
| 226 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 227 |
-
custom bool primvars:doNotCastShadows = 1
|
| 228 |
-
|
| 229 |
-
def Material "_FlatColorMaterial"
|
| 230 |
-
{
|
| 231 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 232 |
-
|
| 233 |
-
def Shader "Shader"
|
| 234 |
-
{
|
| 235 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 236 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 237 |
-
float inputs:metallic = 0
|
| 238 |
-
float inputs:roughness = 1
|
| 239 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 240 |
-
token outputs:surface
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
}
|
| 244 |
-
|
| 245 |
-
def Mesh "West" (
|
| 246 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 247 |
-
)
|
| 248 |
-
{
|
| 249 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 250 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 251 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 252 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 253 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
-
)
|
| 255 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 256 |
-
uniform token physics:approximation = "convexHull"
|
| 257 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 258 |
-
custom bool primvars:doNotCastShadows = 1
|
| 259 |
-
|
| 260 |
-
def Material "_FlatColorMaterial"
|
| 261 |
-
{
|
| 262 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 263 |
-
|
| 264 |
-
def Shader "Shader"
|
| 265 |
-
{
|
| 266 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 267 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 268 |
-
float inputs:metallic = 0
|
| 269 |
-
float inputs:roughness = 1
|
| 270 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 271 |
-
token outputs:surface
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
}
|
| 275 |
-
|
| 276 |
-
def Mesh "East" (
|
| 277 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 278 |
-
)
|
| 279 |
-
{
|
| 280 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 281 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 282 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 283 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 284 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
-
)
|
| 286 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 287 |
-
uniform token physics:approximation = "convexHull"
|
| 288 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 289 |
-
custom bool primvars:doNotCastShadows = 1
|
| 290 |
-
|
| 291 |
-
def Material "_FlatColorMaterial"
|
| 292 |
-
{
|
| 293 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 294 |
-
|
| 295 |
-
def Shader "Shader"
|
| 296 |
-
{
|
| 297 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 298 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 299 |
-
float inputs:metallic = 0
|
| 300 |
-
float inputs:roughness = 1
|
| 301 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 302 |
-
token outputs:surface
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
|
| 308 |
-
def Xform "Lights"
|
| 309 |
-
{
|
| 310 |
-
def DomeLight "DomeLight_1"
|
| 311 |
-
{
|
| 312 |
-
float inputs:intensity = 1000
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
|
| 316 |
-
def PhysicsScene "PhysicsScene" (
|
| 317 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 318 |
-
)
|
| 319 |
-
{
|
| 320 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 321 |
-
float physics:gravityMagnitude = 9.81
|
| 322 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 323 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 324 |
-
bool physxScene:enableGPUDynamics = 1
|
| 325 |
-
bool physxScene:enableStabilization = 1
|
| 326 |
-
uniform token physxScene:solverType = "TGS"
|
| 327 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 328 |
-
}
|
| 329 |
-
|
| 330 |
-
def Xform "GroundPlane"
|
| 331 |
-
{
|
| 332 |
-
def Mesh "CollisionMesh" (
|
| 333 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 334 |
-
)
|
| 335 |
-
{
|
| 336 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 337 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 338 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 339 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 340 |
-
)
|
| 341 |
-
uniform token physics:approximation = "convexHull"
|
| 342 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 343 |
-
token visibility = "invisible"
|
| 344 |
-
}
|
| 345 |
-
|
| 346 |
-
def "PhysMaterial" (
|
| 347 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 348 |
-
)
|
| 349 |
-
{
|
| 350 |
-
float physics:dynamicFriction = 0.4
|
| 351 |
-
float physics:restitution = 0
|
| 352 |
-
float physics:staticFriction = 0.5
|
| 353 |
-
}
|
| 354 |
-
}
|
| 355 |
-
|
| 356 |
-
def Camera "Camera"
|
| 357 |
-
{
|
| 358 |
-
float2 clippingRange = (0.010886287, 1000)
|
| 359 |
-
float focalLength = 35
|
| 360 |
-
float horizontalAperture = 36
|
| 361 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.31799936400190804, 0.8479983040050879, 0.4239991520025439, -0), (0.34618324770582226, 0.9231553073454919, 0.72325247356034, 1) )
|
| 362 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 363 |
-
}
|
| 364 |
-
}
|
| 365 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.2)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Hand_Saw" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (0.06924553, 0.0000101870955, 0.07638465)
|
| 108 |
+
float3 physics:diagonalInertia = (0.00041112784, 0.009067602, 0.008666179)
|
| 109 |
+
float physics:mass = 0.47499996
|
| 110 |
+
quatf physics:principalAxes = (0.9990308, 0.00004040404, 0.044016548, 0.000021882379)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
double3 xformOp:translate = (-1.4901161193847656e-8, -3.637978807091713e-12, -0.001021873950958263)
|
| 114 |
+
}
|
| 115 |
+
}
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
def Xform "Room"
|
| 119 |
+
{
|
| 120 |
+
def Mesh "Bottom" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 125 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 126 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 127 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 128 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 129 |
+
)
|
| 130 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 131 |
+
uniform token physics:approximation = "convexHull"
|
| 132 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 133 |
+
custom bool primvars:doNotCastShadows = 1
|
| 134 |
+
|
| 135 |
+
def Material "_FlatColorMaterial"
|
| 136 |
+
{
|
| 137 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 138 |
+
|
| 139 |
+
def Shader "Shader"
|
| 140 |
+
{
|
| 141 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 142 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 143 |
+
float inputs:metallic = 0
|
| 144 |
+
float inputs:roughness = 1
|
| 145 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 146 |
+
token outputs:surface
|
| 147 |
+
}
|
| 148 |
+
}
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
def Mesh "Floor" (
|
| 152 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 156 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 157 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 158 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 159 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 160 |
+
)
|
| 161 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 162 |
+
uniform token physics:approximation = "convexHull"
|
| 163 |
+
bool physics:collisionEnabled = 1
|
| 164 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 165 |
+
custom bool primvars:doNotCastShadows = 1
|
| 166 |
+
|
| 167 |
+
def Material "_FlatColorMaterial"
|
| 168 |
+
{
|
| 169 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 170 |
+
|
| 171 |
+
def Shader "Shader"
|
| 172 |
+
{
|
| 173 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 174 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 175 |
+
float inputs:metallic = 0
|
| 176 |
+
float inputs:roughness = 1
|
| 177 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 178 |
+
token outputs:surface
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
}
|
| 182 |
+
|
| 183 |
+
def Mesh "North" (
|
| 184 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 185 |
+
)
|
| 186 |
+
{
|
| 187 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 188 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 189 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 190 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 191 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
+
)
|
| 193 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 194 |
+
uniform token physics:approximation = "convexHull"
|
| 195 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 196 |
+
custom bool primvars:doNotCastShadows = 1
|
| 197 |
+
|
| 198 |
+
def Material "_FlatColorMaterial"
|
| 199 |
+
{
|
| 200 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 201 |
+
|
| 202 |
+
def Shader "Shader"
|
| 203 |
+
{
|
| 204 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 205 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 206 |
+
float inputs:metallic = 0
|
| 207 |
+
float inputs:roughness = 1
|
| 208 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 209 |
+
token outputs:surface
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
def Mesh "South" (
|
| 215 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 219 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 220 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 221 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 222 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 223 |
+
)
|
| 224 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 225 |
+
uniform token physics:approximation = "convexHull"
|
| 226 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 227 |
+
custom bool primvars:doNotCastShadows = 1
|
| 228 |
+
|
| 229 |
+
def Material "_FlatColorMaterial"
|
| 230 |
+
{
|
| 231 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 232 |
+
|
| 233 |
+
def Shader "Shader"
|
| 234 |
+
{
|
| 235 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 236 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 237 |
+
float inputs:metallic = 0
|
| 238 |
+
float inputs:roughness = 1
|
| 239 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 240 |
+
token outputs:surface
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
def Mesh "West" (
|
| 246 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 247 |
+
)
|
| 248 |
+
{
|
| 249 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 250 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 251 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 252 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 253 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
+
)
|
| 255 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 256 |
+
uniform token physics:approximation = "convexHull"
|
| 257 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 258 |
+
custom bool primvars:doNotCastShadows = 1
|
| 259 |
+
|
| 260 |
+
def Material "_FlatColorMaterial"
|
| 261 |
+
{
|
| 262 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 263 |
+
|
| 264 |
+
def Shader "Shader"
|
| 265 |
+
{
|
| 266 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 267 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 268 |
+
float inputs:metallic = 0
|
| 269 |
+
float inputs:roughness = 1
|
| 270 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 271 |
+
token outputs:surface
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
def Mesh "East" (
|
| 277 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 278 |
+
)
|
| 279 |
+
{
|
| 280 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 281 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 282 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 283 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 284 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
+
)
|
| 286 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 287 |
+
uniform token physics:approximation = "convexHull"
|
| 288 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 289 |
+
custom bool primvars:doNotCastShadows = 1
|
| 290 |
+
|
| 291 |
+
def Material "_FlatColorMaterial"
|
| 292 |
+
{
|
| 293 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 294 |
+
|
| 295 |
+
def Shader "Shader"
|
| 296 |
+
{
|
| 297 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 298 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 299 |
+
float inputs:metallic = 0
|
| 300 |
+
float inputs:roughness = 1
|
| 301 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 302 |
+
token outputs:surface
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
def Xform "Lights"
|
| 309 |
+
{
|
| 310 |
+
def DomeLight "DomeLight_1"
|
| 311 |
+
{
|
| 312 |
+
float inputs:intensity = 1000
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
def PhysicsScene "PhysicsScene" (
|
| 317 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 318 |
+
)
|
| 319 |
+
{
|
| 320 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 321 |
+
float physics:gravityMagnitude = 9.81
|
| 322 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 323 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 324 |
+
bool physxScene:enableGPUDynamics = 1
|
| 325 |
+
bool physxScene:enableStabilization = 1
|
| 326 |
+
uniform token physxScene:solverType = "TGS"
|
| 327 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
def Xform "GroundPlane"
|
| 331 |
+
{
|
| 332 |
+
def Mesh "CollisionMesh" (
|
| 333 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 334 |
+
)
|
| 335 |
+
{
|
| 336 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 337 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 338 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 339 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 340 |
+
)
|
| 341 |
+
uniform token physics:approximation = "convexHull"
|
| 342 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 343 |
+
token visibility = "invisible"
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
def "PhysMaterial" (
|
| 347 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 348 |
+
)
|
| 349 |
+
{
|
| 350 |
+
float physics:dynamicFriction = 0.4
|
| 351 |
+
float physics:restitution = 0
|
| 352 |
+
float physics:staticFriction = 0.5
|
| 353 |
+
}
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
def Camera "Camera"
|
| 357 |
+
{
|
| 358 |
+
float2 clippingRange = (0.010886287, 1000)
|
| 359 |
+
float focalLength = 35
|
| 360 |
+
float horizontalAperture = 36
|
| 361 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.31799936400190804, 0.8479983040050879, 0.4239991520025439, -0), (0.34618324770582226, 0.9231553073454919, 0.72325247356034, 1) )
|
| 362 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 363 |
+
}
|
| 364 |
+
}
|
| 365 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,413 +1,413 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Hand_Saw"
|
| 115 |
-
{
|
| 116 |
-
over "fastener_01"
|
| 117 |
-
{
|
| 118 |
-
over "saw_bolt_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "saw_nut_01" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "fastener_02"
|
| 140 |
-
{
|
| 141 |
-
over "saw_bolt_02" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "saw_nut_02" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
over "fastener_03"
|
| 163 |
-
{
|
| 164 |
-
over "saw_nut_03" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
-
)
|
| 171 |
-
rel material:binding:physics = None
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
over "saw_bolt_03" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
over "handle"
|
| 186 |
-
{
|
| 187 |
-
over "handle" (
|
| 188 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 189 |
-
)
|
| 190 |
-
{
|
| 191 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
-
)
|
| 194 |
-
rel material:binding:physics = None
|
| 195 |
-
}
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "blade"
|
| 199 |
-
{
|
| 200 |
-
over "blade" (
|
| 201 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
-
)
|
| 203 |
-
{
|
| 204 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
-
)
|
| 207 |
-
rel material:binding:physics = None
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
def Xform "Room"
|
| 215 |
-
{
|
| 216 |
-
def Mesh "Bottom" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "Floor" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
bool physics:collisionEnabled = 0
|
| 257 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
-
custom bool primvars:doNotCastShadows = 1
|
| 259 |
-
token visibility = "invisible"
|
| 260 |
-
}
|
| 261 |
-
|
| 262 |
-
def Mesh "North" (
|
| 263 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 264 |
-
)
|
| 265 |
-
{
|
| 266 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 267 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 268 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 269 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 270 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 271 |
-
)
|
| 272 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 273 |
-
uniform token physics:approximation = "convexHull"
|
| 274 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 275 |
-
custom bool primvars:doNotCastShadows = 1
|
| 276 |
-
|
| 277 |
-
def Material "_FlatColorMaterial"
|
| 278 |
-
{
|
| 279 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 280 |
-
|
| 281 |
-
def Shader "Shader"
|
| 282 |
-
{
|
| 283 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 284 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 285 |
-
float inputs:metallic = 0
|
| 286 |
-
float inputs:roughness = 1
|
| 287 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 288 |
-
token outputs:surface
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
}
|
| 292 |
-
|
| 293 |
-
def Mesh "South" (
|
| 294 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 295 |
-
)
|
| 296 |
-
{
|
| 297 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 298 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 299 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 300 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 301 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 302 |
-
)
|
| 303 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 304 |
-
uniform token physics:approximation = "convexHull"
|
| 305 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 306 |
-
custom bool primvars:doNotCastShadows = 1
|
| 307 |
-
|
| 308 |
-
def Material "_FlatColorMaterial"
|
| 309 |
-
{
|
| 310 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 311 |
-
|
| 312 |
-
def Shader "Shader"
|
| 313 |
-
{
|
| 314 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 315 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 316 |
-
float inputs:metallic = 0
|
| 317 |
-
float inputs:roughness = 1
|
| 318 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 319 |
-
token outputs:surface
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
}
|
| 323 |
-
|
| 324 |
-
def Mesh "West" (
|
| 325 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 326 |
-
)
|
| 327 |
-
{
|
| 328 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 329 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 330 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 331 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 332 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 333 |
-
)
|
| 334 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 335 |
-
uniform token physics:approximation = "convexHull"
|
| 336 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 337 |
-
custom bool primvars:doNotCastShadows = 1
|
| 338 |
-
|
| 339 |
-
def Material "_FlatColorMaterial"
|
| 340 |
-
{
|
| 341 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 342 |
-
|
| 343 |
-
def Shader "Shader"
|
| 344 |
-
{
|
| 345 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 346 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 347 |
-
float inputs:metallic = 0
|
| 348 |
-
float inputs:roughness = 1
|
| 349 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 350 |
-
token outputs:surface
|
| 351 |
-
}
|
| 352 |
-
}
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def Mesh "East" (
|
| 356 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 357 |
-
)
|
| 358 |
-
{
|
| 359 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 360 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 361 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 362 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 363 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 364 |
-
)
|
| 365 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 366 |
-
uniform token physics:approximation = "convexHull"
|
| 367 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 368 |
-
custom bool primvars:doNotCastShadows = 1
|
| 369 |
-
|
| 370 |
-
def Material "_FlatColorMaterial"
|
| 371 |
-
{
|
| 372 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 373 |
-
|
| 374 |
-
def Shader "Shader"
|
| 375 |
-
{
|
| 376 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 377 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 378 |
-
float inputs:metallic = 0
|
| 379 |
-
float inputs:roughness = 1
|
| 380 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 381 |
-
token outputs:surface
|
| 382 |
-
}
|
| 383 |
-
}
|
| 384 |
-
}
|
| 385 |
-
}
|
| 386 |
-
|
| 387 |
-
def Xform "Lights"
|
| 388 |
-
{
|
| 389 |
-
def DistantLight "DistantLight_1"
|
| 390 |
-
{
|
| 391 |
-
float inputs:angle = 1
|
| 392 |
-
float inputs:intensity = 3000
|
| 393 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 394 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 395 |
-
}
|
| 396 |
-
|
| 397 |
-
def DomeLight "DomeLight_2"
|
| 398 |
-
{
|
| 399 |
-
float inputs:intensity = 150
|
| 400 |
-
}
|
| 401 |
-
}
|
| 402 |
-
|
| 403 |
-
def Camera "Camera"
|
| 404 |
-
{
|
| 405 |
-
float2 clippingRange = (0.0065551708, 10000)
|
| 406 |
-
float focalLength = 35
|
| 407 |
-
float horizontalAperture = 36
|
| 408 |
-
float verticalAperture = 36
|
| 409 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 410 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 411 |
-
}
|
| 412 |
-
}
|
| 413 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Hand_Saw"
|
| 115 |
+
{
|
| 116 |
+
over "fastener_01"
|
| 117 |
+
{
|
| 118 |
+
over "saw_bolt_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "saw_nut_01" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "fastener_02"
|
| 140 |
+
{
|
| 141 |
+
over "saw_bolt_02" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "saw_nut_02" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
over "fastener_03"
|
| 163 |
+
{
|
| 164 |
+
over "saw_nut_03" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
+
)
|
| 171 |
+
rel material:binding:physics = None
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
over "saw_bolt_03" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
over "handle"
|
| 186 |
+
{
|
| 187 |
+
over "handle" (
|
| 188 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 189 |
+
)
|
| 190 |
+
{
|
| 191 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
+
)
|
| 194 |
+
rel material:binding:physics = None
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "blade"
|
| 199 |
+
{
|
| 200 |
+
over "blade" (
|
| 201 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
+
)
|
| 203 |
+
{
|
| 204 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
+
)
|
| 207 |
+
rel material:binding:physics = None
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
def Xform "Room"
|
| 215 |
+
{
|
| 216 |
+
def Mesh "Bottom" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "Floor" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
bool physics:collisionEnabled = 0
|
| 257 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
+
custom bool primvars:doNotCastShadows = 1
|
| 259 |
+
token visibility = "invisible"
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
def Mesh "North" (
|
| 263 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 264 |
+
)
|
| 265 |
+
{
|
| 266 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 267 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 268 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 269 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 270 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 271 |
+
)
|
| 272 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 273 |
+
uniform token physics:approximation = "convexHull"
|
| 274 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 275 |
+
custom bool primvars:doNotCastShadows = 1
|
| 276 |
+
|
| 277 |
+
def Material "_FlatColorMaterial"
|
| 278 |
+
{
|
| 279 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 280 |
+
|
| 281 |
+
def Shader "Shader"
|
| 282 |
+
{
|
| 283 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 284 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 285 |
+
float inputs:metallic = 0
|
| 286 |
+
float inputs:roughness = 1
|
| 287 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 288 |
+
token outputs:surface
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
def Mesh "South" (
|
| 294 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 295 |
+
)
|
| 296 |
+
{
|
| 297 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 298 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 299 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 300 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 301 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 302 |
+
)
|
| 303 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 304 |
+
uniform token physics:approximation = "convexHull"
|
| 305 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 306 |
+
custom bool primvars:doNotCastShadows = 1
|
| 307 |
+
|
| 308 |
+
def Material "_FlatColorMaterial"
|
| 309 |
+
{
|
| 310 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 311 |
+
|
| 312 |
+
def Shader "Shader"
|
| 313 |
+
{
|
| 314 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 315 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 316 |
+
float inputs:metallic = 0
|
| 317 |
+
float inputs:roughness = 1
|
| 318 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 319 |
+
token outputs:surface
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
def Mesh "West" (
|
| 325 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 326 |
+
)
|
| 327 |
+
{
|
| 328 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 329 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 330 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 331 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 332 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 333 |
+
)
|
| 334 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 335 |
+
uniform token physics:approximation = "convexHull"
|
| 336 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 337 |
+
custom bool primvars:doNotCastShadows = 1
|
| 338 |
+
|
| 339 |
+
def Material "_FlatColorMaterial"
|
| 340 |
+
{
|
| 341 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 342 |
+
|
| 343 |
+
def Shader "Shader"
|
| 344 |
+
{
|
| 345 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 346 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 347 |
+
float inputs:metallic = 0
|
| 348 |
+
float inputs:roughness = 1
|
| 349 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 350 |
+
token outputs:surface
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def Mesh "East" (
|
| 356 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 357 |
+
)
|
| 358 |
+
{
|
| 359 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 360 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 361 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 362 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 363 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 364 |
+
)
|
| 365 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 366 |
+
uniform token physics:approximation = "convexHull"
|
| 367 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 368 |
+
custom bool primvars:doNotCastShadows = 1
|
| 369 |
+
|
| 370 |
+
def Material "_FlatColorMaterial"
|
| 371 |
+
{
|
| 372 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 373 |
+
|
| 374 |
+
def Shader "Shader"
|
| 375 |
+
{
|
| 376 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 377 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 378 |
+
float inputs:metallic = 0
|
| 379 |
+
float inputs:roughness = 1
|
| 380 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 381 |
+
token outputs:surface
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
}
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
def Xform "Lights"
|
| 388 |
+
{
|
| 389 |
+
def DistantLight "DistantLight_1"
|
| 390 |
+
{
|
| 391 |
+
float inputs:angle = 1
|
| 392 |
+
float inputs:intensity = 3000
|
| 393 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 394 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
def DomeLight "DomeLight_2"
|
| 398 |
+
{
|
| 399 |
+
float inputs:intensity = 150
|
| 400 |
+
}
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
def Camera "Camera"
|
| 404 |
+
{
|
| 405 |
+
float2 clippingRange = (0.0065551708, 10000)
|
| 406 |
+
float focalLength = 35
|
| 407 |
+
float horizontalAperture = 36
|
| 408 |
+
float verticalAperture = 36
|
| 409 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 410 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 411 |
+
}
|
| 412 |
+
}
|
| 413 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0065551708, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0065551708, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,421 +1,421 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Hand_Saw"
|
| 115 |
-
{
|
| 116 |
-
over "fastener_01"
|
| 117 |
-
{
|
| 118 |
-
over "saw_bolt_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "saw_nut_01" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
uniform bool doubleSided = 1
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
custom bool singleSided = 0
|
| 140 |
-
}
|
| 141 |
-
}
|
| 142 |
-
|
| 143 |
-
over "fastener_02"
|
| 144 |
-
{
|
| 145 |
-
over "saw_bolt_02" (
|
| 146 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 147 |
-
)
|
| 148 |
-
{
|
| 149 |
-
uniform bool doubleSided = 1
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
custom bool singleSided = 0
|
| 155 |
-
}
|
| 156 |
-
|
| 157 |
-
over "saw_nut_02" (
|
| 158 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
uniform bool doubleSided = 1
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
custom bool singleSided = 0
|
| 167 |
-
}
|
| 168 |
-
}
|
| 169 |
-
|
| 170 |
-
over "fastener_03"
|
| 171 |
-
{
|
| 172 |
-
over "saw_nut_03" (
|
| 173 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 174 |
-
)
|
| 175 |
-
{
|
| 176 |
-
uniform bool doubleSided = 1
|
| 177 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 178 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
-
)
|
| 180 |
-
rel material:binding:physics = None
|
| 181 |
-
custom bool singleSided = 0
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "saw_bolt_03" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
uniform bool doubleSided = 1
|
| 189 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 190 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
-
)
|
| 192 |
-
rel material:binding:physics = None
|
| 193 |
-
custom bool singleSided = 0
|
| 194 |
-
}
|
| 195 |
-
}
|
| 196 |
-
|
| 197 |
-
over "handle"
|
| 198 |
-
{
|
| 199 |
-
over "handle" (
|
| 200 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
-
)
|
| 202 |
-
{
|
| 203 |
-
uniform bool doubleSided = 1
|
| 204 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
-
)
|
| 207 |
-
rel material:binding:physics = None
|
| 208 |
-
custom bool singleSided = 0
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
over "blade"
|
| 213 |
-
{
|
| 214 |
-
over "blade" (
|
| 215 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
uniform bool doubleSided = 1
|
| 219 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
rel material:binding:physics = None
|
| 223 |
-
custom bool singleSided = 0
|
| 224 |
-
}
|
| 225 |
-
}
|
| 226 |
-
}
|
| 227 |
-
}
|
| 228 |
-
}
|
| 229 |
-
|
| 230 |
-
def Xform "Room"
|
| 231 |
-
{
|
| 232 |
-
def Mesh "Bottom" (
|
| 233 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 234 |
-
)
|
| 235 |
-
{
|
| 236 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 237 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 238 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 239 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 240 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 241 |
-
)
|
| 242 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 243 |
-
uniform token physics:approximation = "convexHull"
|
| 244 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 245 |
-
custom bool primvars:doNotCastShadows = 1
|
| 246 |
-
|
| 247 |
-
def Material "_FlatColorMaterial"
|
| 248 |
-
{
|
| 249 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 250 |
-
|
| 251 |
-
def Shader "Shader"
|
| 252 |
-
{
|
| 253 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 254 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 255 |
-
float inputs:metallic = 0
|
| 256 |
-
float inputs:roughness = 1
|
| 257 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 258 |
-
token outputs:surface
|
| 259 |
-
}
|
| 260 |
-
}
|
| 261 |
-
}
|
| 262 |
-
|
| 263 |
-
def Mesh "Floor" (
|
| 264 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 265 |
-
)
|
| 266 |
-
{
|
| 267 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 268 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 269 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 270 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 271 |
-
uniform token physics:approximation = "convexHull"
|
| 272 |
-
bool physics:collisionEnabled = 0
|
| 273 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 274 |
-
custom bool primvars:doNotCastShadows = 1
|
| 275 |
-
token visibility = "invisible"
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "North" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
|
| 309 |
-
def Mesh "South" (
|
| 310 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 314 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 317 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
-
)
|
| 319 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 320 |
-
uniform token physics:approximation = "convexHull"
|
| 321 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 322 |
-
custom bool primvars:doNotCastShadows = 1
|
| 323 |
-
|
| 324 |
-
def Material "_FlatColorMaterial"
|
| 325 |
-
{
|
| 326 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 327 |
-
|
| 328 |
-
def Shader "Shader"
|
| 329 |
-
{
|
| 330 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 331 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 332 |
-
float inputs:metallic = 0
|
| 333 |
-
float inputs:roughness = 1
|
| 334 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 335 |
-
token outputs:surface
|
| 336 |
-
}
|
| 337 |
-
}
|
| 338 |
-
}
|
| 339 |
-
|
| 340 |
-
def Mesh "West" (
|
| 341 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 342 |
-
)
|
| 343 |
-
{
|
| 344 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 345 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 346 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 347 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 348 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 349 |
-
)
|
| 350 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 351 |
-
uniform token physics:approximation = "convexHull"
|
| 352 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 353 |
-
custom bool primvars:doNotCastShadows = 1
|
| 354 |
-
|
| 355 |
-
def Material "_FlatColorMaterial"
|
| 356 |
-
{
|
| 357 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 358 |
-
|
| 359 |
-
def Shader "Shader"
|
| 360 |
-
{
|
| 361 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 362 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 363 |
-
float inputs:metallic = 0
|
| 364 |
-
float inputs:roughness = 1
|
| 365 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 366 |
-
token outputs:surface
|
| 367 |
-
}
|
| 368 |
-
}
|
| 369 |
-
}
|
| 370 |
-
|
| 371 |
-
def Mesh "East" (
|
| 372 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 373 |
-
)
|
| 374 |
-
{
|
| 375 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 376 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 377 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 378 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 379 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
-
)
|
| 381 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 382 |
-
uniform token physics:approximation = "convexHull"
|
| 383 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 384 |
-
custom bool primvars:doNotCastShadows = 1
|
| 385 |
-
|
| 386 |
-
def Material "_FlatColorMaterial"
|
| 387 |
-
{
|
| 388 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 389 |
-
|
| 390 |
-
def Shader "Shader"
|
| 391 |
-
{
|
| 392 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 393 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 394 |
-
float inputs:metallic = 0
|
| 395 |
-
float inputs:roughness = 1
|
| 396 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 397 |
-
token outputs:surface
|
| 398 |
-
}
|
| 399 |
-
}
|
| 400 |
-
}
|
| 401 |
-
}
|
| 402 |
-
|
| 403 |
-
def Xform "Lights"
|
| 404 |
-
{
|
| 405 |
-
def DomeLight "DomeLight_1"
|
| 406 |
-
{
|
| 407 |
-
float inputs:intensity = 2000
|
| 408 |
-
}
|
| 409 |
-
}
|
| 410 |
-
|
| 411 |
-
def Camera "Camera"
|
| 412 |
-
{
|
| 413 |
-
float2 clippingRange = (0.0065551708, 10000)
|
| 414 |
-
float focalLength = 35
|
| 415 |
-
float horizontalAperture = 36
|
| 416 |
-
float verticalAperture = 36
|
| 417 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 418 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 419 |
-
}
|
| 420 |
-
}
|
| 421 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Hand_Saw"
|
| 115 |
+
{
|
| 116 |
+
over "fastener_01"
|
| 117 |
+
{
|
| 118 |
+
over "saw_bolt_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "saw_nut_01" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
uniform bool doubleSided = 1
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
custom bool singleSided = 0
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
over "fastener_02"
|
| 144 |
+
{
|
| 145 |
+
over "saw_bolt_02" (
|
| 146 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 147 |
+
)
|
| 148 |
+
{
|
| 149 |
+
uniform bool doubleSided = 1
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
custom bool singleSided = 0
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
over "saw_nut_02" (
|
| 158 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
uniform bool doubleSided = 1
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
custom bool singleSided = 0
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
over "fastener_03"
|
| 171 |
+
{
|
| 172 |
+
over "saw_nut_03" (
|
| 173 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 174 |
+
)
|
| 175 |
+
{
|
| 176 |
+
uniform bool doubleSided = 1
|
| 177 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 178 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
+
)
|
| 180 |
+
rel material:binding:physics = None
|
| 181 |
+
custom bool singleSided = 0
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "saw_bolt_03" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
uniform bool doubleSided = 1
|
| 189 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 190 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
+
)
|
| 192 |
+
rel material:binding:physics = None
|
| 193 |
+
custom bool singleSided = 0
|
| 194 |
+
}
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
over "handle"
|
| 198 |
+
{
|
| 199 |
+
over "handle" (
|
| 200 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
+
)
|
| 202 |
+
{
|
| 203 |
+
uniform bool doubleSided = 1
|
| 204 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
+
)
|
| 207 |
+
rel material:binding:physics = None
|
| 208 |
+
custom bool singleSided = 0
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
over "blade"
|
| 213 |
+
{
|
| 214 |
+
over "blade" (
|
| 215 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
uniform bool doubleSided = 1
|
| 219 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
rel material:binding:physics = None
|
| 223 |
+
custom bool singleSided = 0
|
| 224 |
+
}
|
| 225 |
+
}
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
def Xform "Room"
|
| 231 |
+
{
|
| 232 |
+
def Mesh "Bottom" (
|
| 233 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 234 |
+
)
|
| 235 |
+
{
|
| 236 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 237 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 238 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 239 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 240 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 241 |
+
)
|
| 242 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 243 |
+
uniform token physics:approximation = "convexHull"
|
| 244 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 245 |
+
custom bool primvars:doNotCastShadows = 1
|
| 246 |
+
|
| 247 |
+
def Material "_FlatColorMaterial"
|
| 248 |
+
{
|
| 249 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 250 |
+
|
| 251 |
+
def Shader "Shader"
|
| 252 |
+
{
|
| 253 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 254 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 255 |
+
float inputs:metallic = 0
|
| 256 |
+
float inputs:roughness = 1
|
| 257 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 258 |
+
token outputs:surface
|
| 259 |
+
}
|
| 260 |
+
}
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
def Mesh "Floor" (
|
| 264 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 265 |
+
)
|
| 266 |
+
{
|
| 267 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 268 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 269 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 270 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 271 |
+
uniform token physics:approximation = "convexHull"
|
| 272 |
+
bool physics:collisionEnabled = 0
|
| 273 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 274 |
+
custom bool primvars:doNotCastShadows = 1
|
| 275 |
+
token visibility = "invisible"
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "North" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
def Mesh "South" (
|
| 310 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 314 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 317 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
+
)
|
| 319 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 320 |
+
uniform token physics:approximation = "convexHull"
|
| 321 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 322 |
+
custom bool primvars:doNotCastShadows = 1
|
| 323 |
+
|
| 324 |
+
def Material "_FlatColorMaterial"
|
| 325 |
+
{
|
| 326 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 327 |
+
|
| 328 |
+
def Shader "Shader"
|
| 329 |
+
{
|
| 330 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 331 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 332 |
+
float inputs:metallic = 0
|
| 333 |
+
float inputs:roughness = 1
|
| 334 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 335 |
+
token outputs:surface
|
| 336 |
+
}
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
def Mesh "West" (
|
| 341 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 342 |
+
)
|
| 343 |
+
{
|
| 344 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 345 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 346 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 347 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 348 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 349 |
+
)
|
| 350 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 351 |
+
uniform token physics:approximation = "convexHull"
|
| 352 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 353 |
+
custom bool primvars:doNotCastShadows = 1
|
| 354 |
+
|
| 355 |
+
def Material "_FlatColorMaterial"
|
| 356 |
+
{
|
| 357 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 358 |
+
|
| 359 |
+
def Shader "Shader"
|
| 360 |
+
{
|
| 361 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 362 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 363 |
+
float inputs:metallic = 0
|
| 364 |
+
float inputs:roughness = 1
|
| 365 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 366 |
+
token outputs:surface
|
| 367 |
+
}
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
def Mesh "East" (
|
| 372 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 373 |
+
)
|
| 374 |
+
{
|
| 375 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 376 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 377 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 378 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 379 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
+
)
|
| 381 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 382 |
+
uniform token physics:approximation = "convexHull"
|
| 383 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 384 |
+
custom bool primvars:doNotCastShadows = 1
|
| 385 |
+
|
| 386 |
+
def Material "_FlatColorMaterial"
|
| 387 |
+
{
|
| 388 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 389 |
+
|
| 390 |
+
def Shader "Shader"
|
| 391 |
+
{
|
| 392 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 393 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 394 |
+
float inputs:metallic = 0
|
| 395 |
+
float inputs:roughness = 1
|
| 396 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 397 |
+
token outputs:surface
|
| 398 |
+
}
|
| 399 |
+
}
|
| 400 |
+
}
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
def Xform "Lights"
|
| 404 |
+
{
|
| 405 |
+
def DomeLight "DomeLight_1"
|
| 406 |
+
{
|
| 407 |
+
float inputs:intensity = 2000
|
| 408 |
+
}
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
def Camera "Camera"
|
| 412 |
+
{
|
| 413 |
+
float2 clippingRange = (0.0065551708, 10000)
|
| 414 |
+
float focalLength = 35
|
| 415 |
+
float horizontalAperture = 36
|
| 416 |
+
float verticalAperture = 36
|
| 417 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 418 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 419 |
+
}
|
| 420 |
+
}
|
| 421 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,340 +1,340 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Hand_Saw"
|
| 115 |
-
{
|
| 116 |
-
over "fastener_01"
|
| 117 |
-
{
|
| 118 |
-
over "saw_bolt_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "saw_nut_01" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "fastener_02"
|
| 140 |
-
{
|
| 141 |
-
over "saw_bolt_02" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "saw_nut_02" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
over "fastener_03"
|
| 163 |
-
{
|
| 164 |
-
over "saw_nut_03" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
-
)
|
| 171 |
-
rel material:binding:physics = None
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
over "saw_bolt_03" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
over "handle"
|
| 186 |
-
{
|
| 187 |
-
over "handle" (
|
| 188 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 189 |
-
)
|
| 190 |
-
{
|
| 191 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
-
)
|
| 194 |
-
rel material:binding:physics = None
|
| 195 |
-
}
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "blade"
|
| 199 |
-
{
|
| 200 |
-
over "blade" (
|
| 201 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
-
)
|
| 203 |
-
{
|
| 204 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
-
)
|
| 207 |
-
rel material:binding:physics = None
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
def Xform "Room"
|
| 215 |
-
{
|
| 216 |
-
def Mesh "Bottom" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
def Mesh "Floor" (
|
| 230 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 231 |
-
)
|
| 232 |
-
{
|
| 233 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 234 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 235 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 236 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 237 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 238 |
-
)
|
| 239 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 240 |
-
uniform token physics:approximation = "convexHull"
|
| 241 |
-
bool physics:collisionEnabled = 1
|
| 242 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 243 |
-
custom bool primvars:doNotCastShadows = 1
|
| 244 |
-
|
| 245 |
-
def Material "_FlatColorMaterial"
|
| 246 |
-
{
|
| 247 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 248 |
-
|
| 249 |
-
def Shader "Shader"
|
| 250 |
-
{
|
| 251 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 252 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 253 |
-
float inputs:metallic = 0
|
| 254 |
-
float inputs:roughness = 1
|
| 255 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 256 |
-
token outputs:surface
|
| 257 |
-
}
|
| 258 |
-
}
|
| 259 |
-
}
|
| 260 |
-
|
| 261 |
-
def Mesh "North" (
|
| 262 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 263 |
-
)
|
| 264 |
-
{
|
| 265 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 266 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 267 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 268 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 269 |
-
uniform token physics:approximation = "convexHull"
|
| 270 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 271 |
-
custom bool primvars:doNotCastShadows = 1
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Mesh "South" (
|
| 275 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 279 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 282 |
-
uniform token physics:approximation = "convexHull"
|
| 283 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 284 |
-
custom bool primvars:doNotCastShadows = 1
|
| 285 |
-
}
|
| 286 |
-
|
| 287 |
-
def Mesh "West" (
|
| 288 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 289 |
-
)
|
| 290 |
-
{
|
| 291 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 292 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 295 |
-
uniform token physics:approximation = "convexHull"
|
| 296 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 297 |
-
custom bool primvars:doNotCastShadows = 1
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
def Mesh "East" (
|
| 301 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 302 |
-
)
|
| 303 |
-
{
|
| 304 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 305 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 306 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 307 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 308 |
-
uniform token physics:approximation = "convexHull"
|
| 309 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 310 |
-
custom bool primvars:doNotCastShadows = 1
|
| 311 |
-
}
|
| 312 |
-
}
|
| 313 |
-
|
| 314 |
-
def Xform "Lights"
|
| 315 |
-
{
|
| 316 |
-
def DistantLight "DistantLight_1"
|
| 317 |
-
{
|
| 318 |
-
float inputs:angle = 1
|
| 319 |
-
float inputs:intensity = 3000
|
| 320 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 321 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 322 |
-
}
|
| 323 |
-
|
| 324 |
-
def DomeLight "DomeLight_2"
|
| 325 |
-
{
|
| 326 |
-
float inputs:intensity = 150
|
| 327 |
-
}
|
| 328 |
-
}
|
| 329 |
-
|
| 330 |
-
def Camera "Camera"
|
| 331 |
-
{
|
| 332 |
-
float2 clippingRange = (0.0065551708, 10000)
|
| 333 |
-
float focalLength = 35
|
| 334 |
-
float horizontalAperture = 36
|
| 335 |
-
float verticalAperture = 36
|
| 336 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 337 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Hand_Saw"
|
| 115 |
+
{
|
| 116 |
+
over "fastener_01"
|
| 117 |
+
{
|
| 118 |
+
over "saw_bolt_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "saw_nut_01" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "fastener_02"
|
| 140 |
+
{
|
| 141 |
+
over "saw_bolt_02" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "saw_nut_02" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
over "fastener_03"
|
| 163 |
+
{
|
| 164 |
+
over "saw_nut_03" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
+
)
|
| 171 |
+
rel material:binding:physics = None
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
over "saw_bolt_03" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
over "handle"
|
| 186 |
+
{
|
| 187 |
+
over "handle" (
|
| 188 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 189 |
+
)
|
| 190 |
+
{
|
| 191 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
+
)
|
| 194 |
+
rel material:binding:physics = None
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "blade"
|
| 199 |
+
{
|
| 200 |
+
over "blade" (
|
| 201 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
+
)
|
| 203 |
+
{
|
| 204 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
+
)
|
| 207 |
+
rel material:binding:physics = None
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
def Xform "Room"
|
| 215 |
+
{
|
| 216 |
+
def Mesh "Bottom" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
def Mesh "Floor" (
|
| 230 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 231 |
+
)
|
| 232 |
+
{
|
| 233 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 234 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 235 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 236 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 237 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 238 |
+
)
|
| 239 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 240 |
+
uniform token physics:approximation = "convexHull"
|
| 241 |
+
bool physics:collisionEnabled = 1
|
| 242 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 243 |
+
custom bool primvars:doNotCastShadows = 1
|
| 244 |
+
|
| 245 |
+
def Material "_FlatColorMaterial"
|
| 246 |
+
{
|
| 247 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 248 |
+
|
| 249 |
+
def Shader "Shader"
|
| 250 |
+
{
|
| 251 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 252 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 253 |
+
float inputs:metallic = 0
|
| 254 |
+
float inputs:roughness = 1
|
| 255 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 256 |
+
token outputs:surface
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
def Mesh "North" (
|
| 262 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 263 |
+
)
|
| 264 |
+
{
|
| 265 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 266 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 267 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 268 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 269 |
+
uniform token physics:approximation = "convexHull"
|
| 270 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 271 |
+
custom bool primvars:doNotCastShadows = 1
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Mesh "South" (
|
| 275 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 279 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 282 |
+
uniform token physics:approximation = "convexHull"
|
| 283 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 284 |
+
custom bool primvars:doNotCastShadows = 1
|
| 285 |
+
}
|
| 286 |
+
|
| 287 |
+
def Mesh "West" (
|
| 288 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 289 |
+
)
|
| 290 |
+
{
|
| 291 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 292 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 295 |
+
uniform token physics:approximation = "convexHull"
|
| 296 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 297 |
+
custom bool primvars:doNotCastShadows = 1
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
def Mesh "East" (
|
| 301 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 302 |
+
)
|
| 303 |
+
{
|
| 304 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 305 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 306 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 307 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 308 |
+
uniform token physics:approximation = "convexHull"
|
| 309 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 310 |
+
custom bool primvars:doNotCastShadows = 1
|
| 311 |
+
}
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
def Xform "Lights"
|
| 315 |
+
{
|
| 316 |
+
def DistantLight "DistantLight_1"
|
| 317 |
+
{
|
| 318 |
+
float inputs:angle = 1
|
| 319 |
+
float inputs:intensity = 3000
|
| 320 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 321 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
def DomeLight "DomeLight_2"
|
| 325 |
+
{
|
| 326 |
+
float inputs:intensity = 150
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
def Camera "Camera"
|
| 331 |
+
{
|
| 332 |
+
float2 clippingRange = (0.0065551708, 10000)
|
| 333 |
+
float focalLength = 35
|
| 334 |
+
float horizontalAperture = 36
|
| 335 |
+
float verticalAperture = 36
|
| 336 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 337 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,405 +1,405 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Hand_Saw"
|
| 115 |
-
{
|
| 116 |
-
over "fastener_01"
|
| 117 |
-
{
|
| 118 |
-
over "saw_bolt_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "saw_nut_01" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "fastener_02"
|
| 140 |
-
{
|
| 141 |
-
over "saw_bolt_02" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "saw_nut_02" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
over "fastener_03"
|
| 163 |
-
{
|
| 164 |
-
over "saw_nut_03" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
-
)
|
| 171 |
-
rel material:binding:physics = None
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
over "saw_bolt_03" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
over "handle"
|
| 186 |
-
{
|
| 187 |
-
over "handle" (
|
| 188 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 189 |
-
)
|
| 190 |
-
{
|
| 191 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
-
)
|
| 194 |
-
rel material:binding:physics = None
|
| 195 |
-
}
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "blade"
|
| 199 |
-
{
|
| 200 |
-
over "blade" (
|
| 201 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
-
)
|
| 203 |
-
{
|
| 204 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
-
)
|
| 207 |
-
rel material:binding:physics = None
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
def Xform "Room"
|
| 215 |
-
{
|
| 216 |
-
def Mesh "Bottom" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "Floor" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
bool physics:collisionEnabled = 0
|
| 257 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
-
custom bool primvars:doNotCastShadows = 1
|
| 259 |
-
token visibility = "invisible"
|
| 260 |
-
}
|
| 261 |
-
|
| 262 |
-
def Mesh "North" (
|
| 263 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 264 |
-
)
|
| 265 |
-
{
|
| 266 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 267 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 268 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 269 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 270 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 271 |
-
)
|
| 272 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 273 |
-
uniform token physics:approximation = "convexHull"
|
| 274 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 275 |
-
custom bool primvars:doNotCastShadows = 1
|
| 276 |
-
|
| 277 |
-
def Material "_FlatColorMaterial"
|
| 278 |
-
{
|
| 279 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 280 |
-
|
| 281 |
-
def Shader "Shader"
|
| 282 |
-
{
|
| 283 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 284 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 285 |
-
float inputs:metallic = 0
|
| 286 |
-
float inputs:roughness = 1
|
| 287 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 288 |
-
token outputs:surface
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
}
|
| 292 |
-
|
| 293 |
-
def Mesh "South" (
|
| 294 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 295 |
-
)
|
| 296 |
-
{
|
| 297 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 298 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 299 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 300 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 301 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 302 |
-
)
|
| 303 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 304 |
-
uniform token physics:approximation = "convexHull"
|
| 305 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 306 |
-
custom bool primvars:doNotCastShadows = 1
|
| 307 |
-
|
| 308 |
-
def Material "_FlatColorMaterial"
|
| 309 |
-
{
|
| 310 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 311 |
-
|
| 312 |
-
def Shader "Shader"
|
| 313 |
-
{
|
| 314 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 315 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 316 |
-
float inputs:metallic = 0
|
| 317 |
-
float inputs:roughness = 1
|
| 318 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 319 |
-
token outputs:surface
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
}
|
| 323 |
-
|
| 324 |
-
def Mesh "West" (
|
| 325 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 326 |
-
)
|
| 327 |
-
{
|
| 328 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 329 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 330 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 331 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 332 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 333 |
-
)
|
| 334 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 335 |
-
uniform token physics:approximation = "convexHull"
|
| 336 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 337 |
-
custom bool primvars:doNotCastShadows = 1
|
| 338 |
-
|
| 339 |
-
def Material "_FlatColorMaterial"
|
| 340 |
-
{
|
| 341 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 342 |
-
|
| 343 |
-
def Shader "Shader"
|
| 344 |
-
{
|
| 345 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 346 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 347 |
-
float inputs:metallic = 0
|
| 348 |
-
float inputs:roughness = 1
|
| 349 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 350 |
-
token outputs:surface
|
| 351 |
-
}
|
| 352 |
-
}
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def Mesh "East" (
|
| 356 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 357 |
-
)
|
| 358 |
-
{
|
| 359 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 360 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 361 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 362 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 363 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 364 |
-
)
|
| 365 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 366 |
-
uniform token physics:approximation = "convexHull"
|
| 367 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 368 |
-
custom bool primvars:doNotCastShadows = 1
|
| 369 |
-
|
| 370 |
-
def Material "_FlatColorMaterial"
|
| 371 |
-
{
|
| 372 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 373 |
-
|
| 374 |
-
def Shader "Shader"
|
| 375 |
-
{
|
| 376 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 377 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 378 |
-
float inputs:metallic = 0
|
| 379 |
-
float inputs:roughness = 1
|
| 380 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 381 |
-
token outputs:surface
|
| 382 |
-
}
|
| 383 |
-
}
|
| 384 |
-
}
|
| 385 |
-
}
|
| 386 |
-
|
| 387 |
-
def Xform "Lights"
|
| 388 |
-
{
|
| 389 |
-
def DomeLight "DomeLight_1"
|
| 390 |
-
{
|
| 391 |
-
float inputs:intensity = 1000
|
| 392 |
-
}
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Camera "Camera"
|
| 396 |
-
{
|
| 397 |
-
float2 clippingRange = (0.0065551708, 10000)
|
| 398 |
-
float focalLength = 35
|
| 399 |
-
float horizontalAperture = 36
|
| 400 |
-
float verticalAperture = 36
|
| 401 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 402 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 403 |
-
}
|
| 404 |
-
}
|
| 405 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Hand_Saw"
|
| 115 |
+
{
|
| 116 |
+
over "fastener_01"
|
| 117 |
+
{
|
| 118 |
+
over "saw_bolt_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "saw_nut_01" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "fastener_02"
|
| 140 |
+
{
|
| 141 |
+
over "saw_bolt_02" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "saw_nut_02" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
over "fastener_03"
|
| 163 |
+
{
|
| 164 |
+
over "saw_nut_03" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
+
)
|
| 171 |
+
rel material:binding:physics = None
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
over "saw_bolt_03" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
over "handle"
|
| 186 |
+
{
|
| 187 |
+
over "handle" (
|
| 188 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 189 |
+
)
|
| 190 |
+
{
|
| 191 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
+
)
|
| 194 |
+
rel material:binding:physics = None
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "blade"
|
| 199 |
+
{
|
| 200 |
+
over "blade" (
|
| 201 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
+
)
|
| 203 |
+
{
|
| 204 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 205 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
+
)
|
| 207 |
+
rel material:binding:physics = None
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
def Xform "Room"
|
| 215 |
+
{
|
| 216 |
+
def Mesh "Bottom" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "Floor" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
bool physics:collisionEnabled = 0
|
| 257 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
+
custom bool primvars:doNotCastShadows = 1
|
| 259 |
+
token visibility = "invisible"
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
def Mesh "North" (
|
| 263 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 264 |
+
)
|
| 265 |
+
{
|
| 266 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 267 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 268 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 269 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 270 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 271 |
+
)
|
| 272 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 273 |
+
uniform token physics:approximation = "convexHull"
|
| 274 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 275 |
+
custom bool primvars:doNotCastShadows = 1
|
| 276 |
+
|
| 277 |
+
def Material "_FlatColorMaterial"
|
| 278 |
+
{
|
| 279 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 280 |
+
|
| 281 |
+
def Shader "Shader"
|
| 282 |
+
{
|
| 283 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 284 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 285 |
+
float inputs:metallic = 0
|
| 286 |
+
float inputs:roughness = 1
|
| 287 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 288 |
+
token outputs:surface
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
def Mesh "South" (
|
| 294 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 295 |
+
)
|
| 296 |
+
{
|
| 297 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 298 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 299 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 300 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 301 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 302 |
+
)
|
| 303 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 304 |
+
uniform token physics:approximation = "convexHull"
|
| 305 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 306 |
+
custom bool primvars:doNotCastShadows = 1
|
| 307 |
+
|
| 308 |
+
def Material "_FlatColorMaterial"
|
| 309 |
+
{
|
| 310 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 311 |
+
|
| 312 |
+
def Shader "Shader"
|
| 313 |
+
{
|
| 314 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 315 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 316 |
+
float inputs:metallic = 0
|
| 317 |
+
float inputs:roughness = 1
|
| 318 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 319 |
+
token outputs:surface
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
def Mesh "West" (
|
| 325 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 326 |
+
)
|
| 327 |
+
{
|
| 328 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 329 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 330 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 331 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 332 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 333 |
+
)
|
| 334 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 335 |
+
uniform token physics:approximation = "convexHull"
|
| 336 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 337 |
+
custom bool primvars:doNotCastShadows = 1
|
| 338 |
+
|
| 339 |
+
def Material "_FlatColorMaterial"
|
| 340 |
+
{
|
| 341 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 342 |
+
|
| 343 |
+
def Shader "Shader"
|
| 344 |
+
{
|
| 345 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 346 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 347 |
+
float inputs:metallic = 0
|
| 348 |
+
float inputs:roughness = 1
|
| 349 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 350 |
+
token outputs:surface
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def Mesh "East" (
|
| 356 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 357 |
+
)
|
| 358 |
+
{
|
| 359 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 360 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 361 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 362 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 363 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 364 |
+
)
|
| 365 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 366 |
+
uniform token physics:approximation = "convexHull"
|
| 367 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 368 |
+
custom bool primvars:doNotCastShadows = 1
|
| 369 |
+
|
| 370 |
+
def Material "_FlatColorMaterial"
|
| 371 |
+
{
|
| 372 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 373 |
+
|
| 374 |
+
def Shader "Shader"
|
| 375 |
+
{
|
| 376 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 377 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 378 |
+
float inputs:metallic = 0
|
| 379 |
+
float inputs:roughness = 1
|
| 380 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 381 |
+
token outputs:surface
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
}
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
def Xform "Lights"
|
| 388 |
+
{
|
| 389 |
+
def DomeLight "DomeLight_1"
|
| 390 |
+
{
|
| 391 |
+
float inputs:intensity = 1000
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Camera "Camera"
|
| 396 |
+
{
|
| 397 |
+
float2 clippingRange = (0.0065551708, 10000)
|
| 398 |
+
float focalLength = 35
|
| 399 |
+
float horizontalAperture = 36
|
| 400 |
+
float verticalAperture = 36
|
| 401 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 402 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 403 |
+
}
|
| 404 |
+
}
|
| 405 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0065551708, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0065551708, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0065551708, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0065551708, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.20845402502195706, 0.5558773603221223, 0.3401244370232247, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/50311b4ffa94/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,430 +1,430 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-1.4901161193847656e-8, -2.133267845576941, 5.291153584962936)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Hand_Saw" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (0.06924553, 0.0000101870955, 0.07638465)
|
| 108 |
-
float3 physics:diagonalInertia = (0.00041112784, 0.009067602, 0.008666179)
|
| 109 |
-
float physics:mass = 0.47499996
|
| 110 |
-
quatf physics:principalAxes = (0.9990308, 0.00004040404, 0.044016548, 0.000021882379)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
double3 xformOp:translate = (-1.4901161193847656e-8, -3.390914304901571e-8, -0.0010220160542449008)
|
| 114 |
-
}
|
| 115 |
-
}
|
| 116 |
-
}
|
| 117 |
-
|
| 118 |
-
def Xform "Room"
|
| 119 |
-
{
|
| 120 |
-
def Mesh "Bottom" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 125 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 126 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 127 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 128 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 129 |
-
)
|
| 130 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 131 |
-
uniform token physics:approximation = "convexHull"
|
| 132 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 133 |
-
custom bool primvars:doNotCastShadows = 1
|
| 134 |
-
|
| 135 |
-
def Material "_FlatColorMaterial"
|
| 136 |
-
{
|
| 137 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 138 |
-
|
| 139 |
-
def Shader "Shader"
|
| 140 |
-
{
|
| 141 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 142 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 143 |
-
float inputs:metallic = 0
|
| 144 |
-
float inputs:roughness = 1
|
| 145 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 146 |
-
token outputs:surface
|
| 147 |
-
}
|
| 148 |
-
}
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
def Mesh "Floor" (
|
| 152 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 156 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 157 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 158 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 159 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 160 |
-
)
|
| 161 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 162 |
-
uniform token physics:approximation = "convexHull"
|
| 163 |
-
bool physics:collisionEnabled = 1
|
| 164 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 165 |
-
custom bool primvars:doNotCastShadows = 1
|
| 166 |
-
|
| 167 |
-
def Material "_FlatColorMaterial"
|
| 168 |
-
{
|
| 169 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 170 |
-
|
| 171 |
-
def Shader "Shader"
|
| 172 |
-
{
|
| 173 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 174 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 175 |
-
float inputs:metallic = 0
|
| 176 |
-
float inputs:roughness = 1
|
| 177 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 178 |
-
token outputs:surface
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
}
|
| 182 |
-
|
| 183 |
-
def Mesh "North" (
|
| 184 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 185 |
-
)
|
| 186 |
-
{
|
| 187 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 188 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 189 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 190 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 191 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
-
)
|
| 193 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 194 |
-
uniform token physics:approximation = "convexHull"
|
| 195 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 196 |
-
custom bool primvars:doNotCastShadows = 1
|
| 197 |
-
|
| 198 |
-
def Material "_FlatColorMaterial"
|
| 199 |
-
{
|
| 200 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 201 |
-
|
| 202 |
-
def Shader "Shader"
|
| 203 |
-
{
|
| 204 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 205 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 206 |
-
float inputs:metallic = 0
|
| 207 |
-
float inputs:roughness = 1
|
| 208 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 209 |
-
token outputs:surface
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
def Mesh "South" (
|
| 215 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 219 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 220 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 221 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 222 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 223 |
-
)
|
| 224 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 225 |
-
uniform token physics:approximation = "convexHull"
|
| 226 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 227 |
-
custom bool primvars:doNotCastShadows = 1
|
| 228 |
-
|
| 229 |
-
def Material "_FlatColorMaterial"
|
| 230 |
-
{
|
| 231 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 232 |
-
|
| 233 |
-
def Shader "Shader"
|
| 234 |
-
{
|
| 235 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 236 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 237 |
-
float inputs:metallic = 0
|
| 238 |
-
float inputs:roughness = 1
|
| 239 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 240 |
-
token outputs:surface
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
}
|
| 244 |
-
|
| 245 |
-
def Mesh "West" (
|
| 246 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 247 |
-
)
|
| 248 |
-
{
|
| 249 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 250 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 251 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 252 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 253 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
-
)
|
| 255 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 256 |
-
uniform token physics:approximation = "convexHull"
|
| 257 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 258 |
-
custom bool primvars:doNotCastShadows = 1
|
| 259 |
-
|
| 260 |
-
def Material "_FlatColorMaterial"
|
| 261 |
-
{
|
| 262 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 263 |
-
|
| 264 |
-
def Shader "Shader"
|
| 265 |
-
{
|
| 266 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 267 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 268 |
-
float inputs:metallic = 0
|
| 269 |
-
float inputs:roughness = 1
|
| 270 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 271 |
-
token outputs:surface
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
}
|
| 275 |
-
|
| 276 |
-
def Mesh "East" (
|
| 277 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 278 |
-
)
|
| 279 |
-
{
|
| 280 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 281 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 282 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 283 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 284 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
-
)
|
| 286 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 287 |
-
uniform token physics:approximation = "convexHull"
|
| 288 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 289 |
-
custom bool primvars:doNotCastShadows = 1
|
| 290 |
-
|
| 291 |
-
def Material "_FlatColorMaterial"
|
| 292 |
-
{
|
| 293 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 294 |
-
|
| 295 |
-
def Shader "Shader"
|
| 296 |
-
{
|
| 297 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 298 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 299 |
-
float inputs:metallic = 0
|
| 300 |
-
float inputs:roughness = 1
|
| 301 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 302 |
-
token outputs:surface
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
}
|
| 306 |
-
|
| 307 |
-
def Mesh "Slope" (
|
| 308 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 309 |
-
)
|
| 310 |
-
{
|
| 311 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 312 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 313 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 314 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 315 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 316 |
-
)
|
| 317 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 318 |
-
custom bool primvars:doNotCastShadows = 1
|
| 319 |
-
float xformOp:rotateX = 45
|
| 320 |
-
float xformOp:rotateZ = 180
|
| 321 |
-
float3 xformOp:scale = (50, 4.3098516, 0.053873148)
|
| 322 |
-
double3 xformOp:translate = (0, 0, 2.961328455984506)
|
| 323 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 324 |
-
|
| 325 |
-
def Material "_FlatColorMaterial"
|
| 326 |
-
{
|
| 327 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
-
|
| 329 |
-
def Shader "Shader"
|
| 330 |
-
{
|
| 331 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 333 |
-
float inputs:metallic = 0
|
| 334 |
-
float inputs:roughness = 1
|
| 335 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
-
token outputs:surface
|
| 337 |
-
}
|
| 338 |
-
}
|
| 339 |
-
|
| 340 |
-
def "PhysMaterial" (
|
| 341 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 342 |
-
)
|
| 343 |
-
{
|
| 344 |
-
float physics:dynamicFriction = 0.4
|
| 345 |
-
float physics:restitution = 0
|
| 346 |
-
float physics:staticFriction = 0.5
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
|
| 350 |
-
def Xform "SlopeCollision"
|
| 351 |
-
{
|
| 352 |
-
float xformOp:rotateX = 45
|
| 353 |
-
float xformOp:rotateZ = 180
|
| 354 |
-
double3 xformOp:translate = (0, 0, 2.961328455984506)
|
| 355 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 356 |
-
|
| 357 |
-
def Cube "Box" (
|
| 358 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 359 |
-
)
|
| 360 |
-
{
|
| 361 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 362 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 363 |
-
)
|
| 364 |
-
double size = 1
|
| 365 |
-
token visibility = "invisible"
|
| 366 |
-
float3 xformOp:scale = (100, 8.619703, 0.053873148)
|
| 367 |
-
double3 xformOp:translate = (0, 0, -0.026936574280261995)
|
| 368 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 369 |
-
}
|
| 370 |
-
}
|
| 371 |
-
}
|
| 372 |
-
|
| 373 |
-
def Xform "Lights"
|
| 374 |
-
{
|
| 375 |
-
def DomeLight "DomeLight_1"
|
| 376 |
-
{
|
| 377 |
-
float inputs:intensity = 1000
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
|
| 381 |
-
def PhysicsScene "PhysicsScene" (
|
| 382 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 383 |
-
)
|
| 384 |
-
{
|
| 385 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 386 |
-
float physics:gravityMagnitude = 9.81
|
| 387 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 388 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 389 |
-
bool physxScene:enableGPUDynamics = 1
|
| 390 |
-
bool physxScene:enableStabilization = 1
|
| 391 |
-
uniform token physxScene:solverType = "TGS"
|
| 392 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Xform "GroundPlane"
|
| 396 |
-
{
|
| 397 |
-
def Mesh "CollisionMesh" (
|
| 398 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 399 |
-
)
|
| 400 |
-
{
|
| 401 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 402 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 403 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 404 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 405 |
-
)
|
| 406 |
-
uniform token physics:approximation = "convexHull"
|
| 407 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 408 |
-
token visibility = "invisible"
|
| 409 |
-
}
|
| 410 |
-
|
| 411 |
-
def "PhysMaterial" (
|
| 412 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 413 |
-
)
|
| 414 |
-
{
|
| 415 |
-
float physics:dynamicFriction = 0.4
|
| 416 |
-
float physics:restitution = 0
|
| 417 |
-
float physics:staticFriction = 0.5
|
| 418 |
-
}
|
| 419 |
-
}
|
| 420 |
-
|
| 421 |
-
def Camera "Camera"
|
| 422 |
-
{
|
| 423 |
-
float2 clippingRange = (0.010886287, 1000)
|
| 424 |
-
float focalLength = 35
|
| 425 |
-
float horizontalAperture = 36
|
| 426 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818374, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818374, 0), (-1.0674882922394775, -2.1332678625315125, 5.5663259907557565, 1) )
|
| 427 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 428 |
-
}
|
| 429 |
-
}
|
| 430 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-1.4901161193847656e-8, -2.133267845576941, 5.291153584962936)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/hand_saw/simready_usd/hand_saw.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Hand_Saw" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (0.06924553, 0.0000101870955, 0.07638465)
|
| 108 |
+
float3 physics:diagonalInertia = (0.00041112784, 0.009067602, 0.008666179)
|
| 109 |
+
float physics:mass = 0.47499996
|
| 110 |
+
quatf physics:principalAxes = (0.9990308, 0.00004040404, 0.044016548, 0.000021882379)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
double3 xformOp:translate = (-1.4901161193847656e-8, -3.390914304901571e-8, -0.0010220160542449008)
|
| 114 |
+
}
|
| 115 |
+
}
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
def Xform "Room"
|
| 119 |
+
{
|
| 120 |
+
def Mesh "Bottom" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 125 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 126 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 127 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 128 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 129 |
+
)
|
| 130 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 131 |
+
uniform token physics:approximation = "convexHull"
|
| 132 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 133 |
+
custom bool primvars:doNotCastShadows = 1
|
| 134 |
+
|
| 135 |
+
def Material "_FlatColorMaterial"
|
| 136 |
+
{
|
| 137 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 138 |
+
|
| 139 |
+
def Shader "Shader"
|
| 140 |
+
{
|
| 141 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 142 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 143 |
+
float inputs:metallic = 0
|
| 144 |
+
float inputs:roughness = 1
|
| 145 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 146 |
+
token outputs:surface
|
| 147 |
+
}
|
| 148 |
+
}
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
def Mesh "Floor" (
|
| 152 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 156 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 157 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 158 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 159 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 160 |
+
)
|
| 161 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 162 |
+
uniform token physics:approximation = "convexHull"
|
| 163 |
+
bool physics:collisionEnabled = 1
|
| 164 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 165 |
+
custom bool primvars:doNotCastShadows = 1
|
| 166 |
+
|
| 167 |
+
def Material "_FlatColorMaterial"
|
| 168 |
+
{
|
| 169 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 170 |
+
|
| 171 |
+
def Shader "Shader"
|
| 172 |
+
{
|
| 173 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 174 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 175 |
+
float inputs:metallic = 0
|
| 176 |
+
float inputs:roughness = 1
|
| 177 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 178 |
+
token outputs:surface
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
}
|
| 182 |
+
|
| 183 |
+
def Mesh "North" (
|
| 184 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 185 |
+
)
|
| 186 |
+
{
|
| 187 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 188 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 189 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 190 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 191 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
+
)
|
| 193 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 194 |
+
uniform token physics:approximation = "convexHull"
|
| 195 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 196 |
+
custom bool primvars:doNotCastShadows = 1
|
| 197 |
+
|
| 198 |
+
def Material "_FlatColorMaterial"
|
| 199 |
+
{
|
| 200 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 201 |
+
|
| 202 |
+
def Shader "Shader"
|
| 203 |
+
{
|
| 204 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 205 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 206 |
+
float inputs:metallic = 0
|
| 207 |
+
float inputs:roughness = 1
|
| 208 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 209 |
+
token outputs:surface
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
def Mesh "South" (
|
| 215 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 219 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 220 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 221 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 222 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 223 |
+
)
|
| 224 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 225 |
+
uniform token physics:approximation = "convexHull"
|
| 226 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 227 |
+
custom bool primvars:doNotCastShadows = 1
|
| 228 |
+
|
| 229 |
+
def Material "_FlatColorMaterial"
|
| 230 |
+
{
|
| 231 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 232 |
+
|
| 233 |
+
def Shader "Shader"
|
| 234 |
+
{
|
| 235 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 236 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 237 |
+
float inputs:metallic = 0
|
| 238 |
+
float inputs:roughness = 1
|
| 239 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 240 |
+
token outputs:surface
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
def Mesh "West" (
|
| 246 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 247 |
+
)
|
| 248 |
+
{
|
| 249 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 250 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 251 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 252 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 253 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
+
)
|
| 255 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 256 |
+
uniform token physics:approximation = "convexHull"
|
| 257 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 258 |
+
custom bool primvars:doNotCastShadows = 1
|
| 259 |
+
|
| 260 |
+
def Material "_FlatColorMaterial"
|
| 261 |
+
{
|
| 262 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 263 |
+
|
| 264 |
+
def Shader "Shader"
|
| 265 |
+
{
|
| 266 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 267 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 268 |
+
float inputs:metallic = 0
|
| 269 |
+
float inputs:roughness = 1
|
| 270 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 271 |
+
token outputs:surface
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
def Mesh "East" (
|
| 277 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 278 |
+
)
|
| 279 |
+
{
|
| 280 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 281 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 282 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 283 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 284 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
+
)
|
| 286 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 287 |
+
uniform token physics:approximation = "convexHull"
|
| 288 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 289 |
+
custom bool primvars:doNotCastShadows = 1
|
| 290 |
+
|
| 291 |
+
def Material "_FlatColorMaterial"
|
| 292 |
+
{
|
| 293 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 294 |
+
|
| 295 |
+
def Shader "Shader"
|
| 296 |
+
{
|
| 297 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 298 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 299 |
+
float inputs:metallic = 0
|
| 300 |
+
float inputs:roughness = 1
|
| 301 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 302 |
+
token outputs:surface
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
def Mesh "Slope" (
|
| 308 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 309 |
+
)
|
| 310 |
+
{
|
| 311 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 312 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 313 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 314 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 315 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 316 |
+
)
|
| 317 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 318 |
+
custom bool primvars:doNotCastShadows = 1
|
| 319 |
+
float xformOp:rotateX = 45
|
| 320 |
+
float xformOp:rotateZ = 180
|
| 321 |
+
float3 xformOp:scale = (50, 4.3098516, 0.053873148)
|
| 322 |
+
double3 xformOp:translate = (0, 0, 2.961328455984506)
|
| 323 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 324 |
+
|
| 325 |
+
def Material "_FlatColorMaterial"
|
| 326 |
+
{
|
| 327 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
+
|
| 329 |
+
def Shader "Shader"
|
| 330 |
+
{
|
| 331 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 333 |
+
float inputs:metallic = 0
|
| 334 |
+
float inputs:roughness = 1
|
| 335 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
+
token outputs:surface
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
def "PhysMaterial" (
|
| 341 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 342 |
+
)
|
| 343 |
+
{
|
| 344 |
+
float physics:dynamicFriction = 0.4
|
| 345 |
+
float physics:restitution = 0
|
| 346 |
+
float physics:staticFriction = 0.5
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
def Xform "SlopeCollision"
|
| 351 |
+
{
|
| 352 |
+
float xformOp:rotateX = 45
|
| 353 |
+
float xformOp:rotateZ = 180
|
| 354 |
+
double3 xformOp:translate = (0, 0, 2.961328455984506)
|
| 355 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 356 |
+
|
| 357 |
+
def Cube "Box" (
|
| 358 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 359 |
+
)
|
| 360 |
+
{
|
| 361 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 362 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 363 |
+
)
|
| 364 |
+
double size = 1
|
| 365 |
+
token visibility = "invisible"
|
| 366 |
+
float3 xformOp:scale = (100, 8.619703, 0.053873148)
|
| 367 |
+
double3 xformOp:translate = (0, 0, -0.026936574280261995)
|
| 368 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 369 |
+
}
|
| 370 |
+
}
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
def Xform "Lights"
|
| 374 |
+
{
|
| 375 |
+
def DomeLight "DomeLight_1"
|
| 376 |
+
{
|
| 377 |
+
float inputs:intensity = 1000
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
def PhysicsScene "PhysicsScene" (
|
| 382 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 383 |
+
)
|
| 384 |
+
{
|
| 385 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 386 |
+
float physics:gravityMagnitude = 9.81
|
| 387 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 388 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 389 |
+
bool physxScene:enableGPUDynamics = 1
|
| 390 |
+
bool physxScene:enableStabilization = 1
|
| 391 |
+
uniform token physxScene:solverType = "TGS"
|
| 392 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Xform "GroundPlane"
|
| 396 |
+
{
|
| 397 |
+
def Mesh "CollisionMesh" (
|
| 398 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 399 |
+
)
|
| 400 |
+
{
|
| 401 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 402 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 403 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 404 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 405 |
+
)
|
| 406 |
+
uniform token physics:approximation = "convexHull"
|
| 407 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 408 |
+
token visibility = "invisible"
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
def "PhysMaterial" (
|
| 412 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 413 |
+
)
|
| 414 |
+
{
|
| 415 |
+
float physics:dynamicFriction = 0.4
|
| 416 |
+
float physics:restitution = 0
|
| 417 |
+
float physics:staticFriction = 0.5
|
| 418 |
+
}
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
def Camera "Camera"
|
| 422 |
+
{
|
| 423 |
+
float2 clippingRange = (0.010886287, 1000)
|
| 424 |
+
float focalLength = 35
|
| 425 |
+
float horizontalAperture = 36
|
| 426 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818374, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818374, 0), (-1.0674882922394775, -2.1332678625315125, 5.5663259907557565, 1) )
|
| 427 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 428 |
+
}
|
| 429 |
+
}
|
| 430 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,320 +1,320 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Safety_Cone"
|
| 115 |
-
{
|
| 116 |
-
over "safety_cone" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
|
| 146 |
-
def Material "_FlatColorMaterial"
|
| 147 |
-
{
|
| 148 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
-
|
| 150 |
-
def Shader "Shader"
|
| 151 |
-
{
|
| 152 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
-
float inputs:metallic = 0
|
| 155 |
-
float inputs:roughness = 1
|
| 156 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
-
token outputs:surface
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
def Mesh "Floor" (
|
| 163 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
-
uniform token physics:approximation = "convexHull"
|
| 171 |
-
bool physics:collisionEnabled = 0
|
| 172 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
token visibility = "invisible"
|
| 175 |
-
}
|
| 176 |
-
|
| 177 |
-
def Mesh "North" (
|
| 178 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
-
)
|
| 180 |
-
{
|
| 181 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
-
)
|
| 187 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
-
uniform token physics:approximation = "convexHull"
|
| 189 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
-
custom bool primvars:doNotCastShadows = 1
|
| 191 |
-
|
| 192 |
-
def Material "_FlatColorMaterial"
|
| 193 |
-
{
|
| 194 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
-
|
| 196 |
-
def Shader "Shader"
|
| 197 |
-
{
|
| 198 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
-
float inputs:metallic = 0
|
| 201 |
-
float inputs:roughness = 1
|
| 202 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
-
token outputs:surface
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
def Mesh "South" (
|
| 209 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
-
uniform token physics:approximation = "convexHull"
|
| 220 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "West" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
|
| 254 |
-
def Material "_FlatColorMaterial"
|
| 255 |
-
{
|
| 256 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
-
|
| 258 |
-
def Shader "Shader"
|
| 259 |
-
{
|
| 260 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
-
float inputs:metallic = 0
|
| 263 |
-
float inputs:roughness = 1
|
| 264 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
-
token outputs:surface
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
def Mesh "East" (
|
| 271 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
-
uniform token physics:approximation = "convexHull"
|
| 282 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
-
custom bool primvars:doNotCastShadows = 1
|
| 284 |
-
|
| 285 |
-
def Material "_FlatColorMaterial"
|
| 286 |
-
{
|
| 287 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
-
|
| 289 |
-
def Shader "Shader"
|
| 290 |
-
{
|
| 291 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
-
float inputs:metallic = 0
|
| 294 |
-
float inputs:roughness = 1
|
| 295 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
-
token outputs:surface
|
| 297 |
-
}
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Xform "Lights"
|
| 303 |
-
{
|
| 304 |
-
def DomeLight "DomeLight_1"
|
| 305 |
-
{
|
| 306 |
-
float inputs:intensity = 1000
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Camera "Camera"
|
| 311 |
-
{
|
| 312 |
-
float2 clippingRange = (0.009079785, 10000)
|
| 313 |
-
float focalLength = 35
|
| 314 |
-
float horizontalAperture = 36
|
| 315 |
-
float verticalAperture = 36
|
| 316 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 317 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
-
}
|
| 319 |
-
}
|
| 320 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Safety_Cone"
|
| 115 |
+
{
|
| 116 |
+
over "safety_cone" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
|
| 146 |
+
def Material "_FlatColorMaterial"
|
| 147 |
+
{
|
| 148 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
+
|
| 150 |
+
def Shader "Shader"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
+
float inputs:metallic = 0
|
| 155 |
+
float inputs:roughness = 1
|
| 156 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
def Mesh "Floor" (
|
| 163 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
+
uniform token physics:approximation = "convexHull"
|
| 171 |
+
bool physics:collisionEnabled = 0
|
| 172 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
token visibility = "invisible"
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
def Mesh "North" (
|
| 178 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
+
)
|
| 180 |
+
{
|
| 181 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
+
)
|
| 187 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
+
uniform token physics:approximation = "convexHull"
|
| 189 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
+
custom bool primvars:doNotCastShadows = 1
|
| 191 |
+
|
| 192 |
+
def Material "_FlatColorMaterial"
|
| 193 |
+
{
|
| 194 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
+
|
| 196 |
+
def Shader "Shader"
|
| 197 |
+
{
|
| 198 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
+
float inputs:metallic = 0
|
| 201 |
+
float inputs:roughness = 1
|
| 202 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
+
token outputs:surface
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
def Mesh "South" (
|
| 209 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
+
uniform token physics:approximation = "convexHull"
|
| 220 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "West" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
|
| 254 |
+
def Material "_FlatColorMaterial"
|
| 255 |
+
{
|
| 256 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
+
|
| 258 |
+
def Shader "Shader"
|
| 259 |
+
{
|
| 260 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
+
float inputs:metallic = 0
|
| 263 |
+
float inputs:roughness = 1
|
| 264 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
+
token outputs:surface
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
def Mesh "East" (
|
| 271 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
+
uniform token physics:approximation = "convexHull"
|
| 282 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
+
custom bool primvars:doNotCastShadows = 1
|
| 284 |
+
|
| 285 |
+
def Material "_FlatColorMaterial"
|
| 286 |
+
{
|
| 287 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
+
|
| 289 |
+
def Shader "Shader"
|
| 290 |
+
{
|
| 291 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
+
float inputs:metallic = 0
|
| 294 |
+
float inputs:roughness = 1
|
| 295 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
+
token outputs:surface
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Xform "Lights"
|
| 303 |
+
{
|
| 304 |
+
def DomeLight "DomeLight_1"
|
| 305 |
+
{
|
| 306 |
+
float inputs:intensity = 1000
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Camera "Camera"
|
| 311 |
+
{
|
| 312 |
+
float2 clippingRange = (0.009079785, 10000)
|
| 313 |
+
float focalLength = 35
|
| 314 |
+
float horizontalAperture = 36
|
| 315 |
+
float verticalAperture = 36
|
| 316 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 317 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,364 +1,364 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 1.0049999959487002)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Safety_Cone"
|
| 103 |
-
{
|
| 104 |
-
over "safety_cone"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (3.5527137e-15, -3.5501116e-15, -0.0010218627)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
}
|
| 114 |
-
}
|
| 115 |
-
}
|
| 116 |
-
|
| 117 |
-
def Xform "Room"
|
| 118 |
-
{
|
| 119 |
-
def Mesh "Bottom" (
|
| 120 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 121 |
-
)
|
| 122 |
-
{
|
| 123 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 124 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 125 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 126 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 127 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 128 |
-
)
|
| 129 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 130 |
-
uniform token physics:approximation = "convexHull"
|
| 131 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 132 |
-
custom bool primvars:doNotCastShadows = 1
|
| 133 |
-
|
| 134 |
-
def Material "_FlatColorMaterial"
|
| 135 |
-
{
|
| 136 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 137 |
-
|
| 138 |
-
def Shader "Shader"
|
| 139 |
-
{
|
| 140 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 141 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 142 |
-
float inputs:metallic = 0
|
| 143 |
-
float inputs:roughness = 1
|
| 144 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 145 |
-
token outputs:surface
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "Floor" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
bool physics:collisionEnabled = 1
|
| 163 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 164 |
-
custom bool primvars:doNotCastShadows = 1
|
| 165 |
-
|
| 166 |
-
def Material "_FlatColorMaterial"
|
| 167 |
-
{
|
| 168 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
-
|
| 170 |
-
def Shader "Shader"
|
| 171 |
-
{
|
| 172 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 174 |
-
float inputs:metallic = 0
|
| 175 |
-
float inputs:roughness = 1
|
| 176 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
-
token outputs:surface
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
|
| 182 |
-
def Mesh "North" (
|
| 183 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
-
)
|
| 185 |
-
{
|
| 186 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
-
)
|
| 192 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
-
uniform token physics:approximation = "convexHull"
|
| 194 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
-
custom bool primvars:doNotCastShadows = 1
|
| 196 |
-
|
| 197 |
-
def Material "_FlatColorMaterial"
|
| 198 |
-
{
|
| 199 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
-
|
| 201 |
-
def Shader "Shader"
|
| 202 |
-
{
|
| 203 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 205 |
-
float inputs:metallic = 0
|
| 206 |
-
float inputs:roughness = 1
|
| 207 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
-
token outputs:surface
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
def Mesh "South" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "West" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
-
custom bool primvars:doNotCastShadows = 1
|
| 258 |
-
|
| 259 |
-
def Material "_FlatColorMaterial"
|
| 260 |
-
{
|
| 261 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
-
|
| 263 |
-
def Shader "Shader"
|
| 264 |
-
{
|
| 265 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 267 |
-
float inputs:metallic = 0
|
| 268 |
-
float inputs:roughness = 1
|
| 269 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
-
token outputs:surface
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Mesh "East" (
|
| 276 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
-
)
|
| 278 |
-
{
|
| 279 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
-
uniform token physics:approximation = "convexHull"
|
| 287 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
-
custom bool primvars:doNotCastShadows = 1
|
| 289 |
-
|
| 290 |
-
def Material "_FlatColorMaterial"
|
| 291 |
-
{
|
| 292 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
-
|
| 294 |
-
def Shader "Shader"
|
| 295 |
-
{
|
| 296 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 298 |
-
float inputs:metallic = 0
|
| 299 |
-
float inputs:roughness = 1
|
| 300 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
-
token outputs:surface
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
}
|
| 306 |
-
|
| 307 |
-
def Xform "Lights"
|
| 308 |
-
{
|
| 309 |
-
def DomeLight "DomeLight_1"
|
| 310 |
-
{
|
| 311 |
-
float inputs:intensity = 1000
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
|
| 315 |
-
def PhysicsScene "PhysicsScene" (
|
| 316 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 320 |
-
float physics:gravityMagnitude = 9.81
|
| 321 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 322 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 323 |
-
bool physxScene:enableGPUDynamics = 1
|
| 324 |
-
bool physxScene:enableStabilization = 1
|
| 325 |
-
uniform token physxScene:solverType = "TGS"
|
| 326 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 327 |
-
}
|
| 328 |
-
|
| 329 |
-
def Xform "GroundPlane"
|
| 330 |
-
{
|
| 331 |
-
def Mesh "CollisionMesh" (
|
| 332 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 333 |
-
)
|
| 334 |
-
{
|
| 335 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 336 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 337 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 338 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 339 |
-
)
|
| 340 |
-
uniform token physics:approximation = "convexHull"
|
| 341 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 342 |
-
token visibility = "invisible"
|
| 343 |
-
}
|
| 344 |
-
|
| 345 |
-
def "PhysMaterial" (
|
| 346 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 347 |
-
)
|
| 348 |
-
{
|
| 349 |
-
float physics:dynamicFriction = 0.4
|
| 350 |
-
float physics:restitution = 0
|
| 351 |
-
float physics:staticFriction = 0.5
|
| 352 |
-
}
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def Camera "Camera"
|
| 356 |
-
{
|
| 357 |
-
float2 clippingRange = (0.013559513, 1000)
|
| 358 |
-
float focalLength = 35
|
| 359 |
-
float horizontalAperture = 36
|
| 360 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.43119163442176, 1.1498443584580202, 1.9144112102914352, 1) )
|
| 361 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
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| 1 |
+
#usda 1.0
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| 2 |
+
(
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| 3 |
+
endTimeCode = 864000
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| 4 |
+
metersPerUnit = 1
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| 5 |
+
startTimeCode = 0
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| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
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| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
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| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
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| 17 |
+
def "HydraTextures" (
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| 18 |
+
hide_in_stage_window = true
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| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
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| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
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| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
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| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
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| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
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| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
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| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
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| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
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| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
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| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
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| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 1.0049999959487002)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Safety_Cone"
|
| 103 |
+
{
|
| 104 |
+
over "safety_cone"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (3.5527137e-15, -3.5501116e-15, -0.0010218627)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
}
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
def Xform "Room"
|
| 118 |
+
{
|
| 119 |
+
def Mesh "Bottom" (
|
| 120 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 121 |
+
)
|
| 122 |
+
{
|
| 123 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 124 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 125 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 126 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 127 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 128 |
+
)
|
| 129 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 130 |
+
uniform token physics:approximation = "convexHull"
|
| 131 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 132 |
+
custom bool primvars:doNotCastShadows = 1
|
| 133 |
+
|
| 134 |
+
def Material "_FlatColorMaterial"
|
| 135 |
+
{
|
| 136 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 137 |
+
|
| 138 |
+
def Shader "Shader"
|
| 139 |
+
{
|
| 140 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 141 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 142 |
+
float inputs:metallic = 0
|
| 143 |
+
float inputs:roughness = 1
|
| 144 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 145 |
+
token outputs:surface
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "Floor" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
bool physics:collisionEnabled = 1
|
| 163 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 164 |
+
custom bool primvars:doNotCastShadows = 1
|
| 165 |
+
|
| 166 |
+
def Material "_FlatColorMaterial"
|
| 167 |
+
{
|
| 168 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
+
|
| 170 |
+
def Shader "Shader"
|
| 171 |
+
{
|
| 172 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 174 |
+
float inputs:metallic = 0
|
| 175 |
+
float inputs:roughness = 1
|
| 176 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
+
token outputs:surface
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
def Mesh "North" (
|
| 183 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
+
)
|
| 185 |
+
{
|
| 186 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
+
)
|
| 192 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
+
uniform token physics:approximation = "convexHull"
|
| 194 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
+
custom bool primvars:doNotCastShadows = 1
|
| 196 |
+
|
| 197 |
+
def Material "_FlatColorMaterial"
|
| 198 |
+
{
|
| 199 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
+
|
| 201 |
+
def Shader "Shader"
|
| 202 |
+
{
|
| 203 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 205 |
+
float inputs:metallic = 0
|
| 206 |
+
float inputs:roughness = 1
|
| 207 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
+
token outputs:surface
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
def Mesh "South" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "West" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
+
custom bool primvars:doNotCastShadows = 1
|
| 258 |
+
|
| 259 |
+
def Material "_FlatColorMaterial"
|
| 260 |
+
{
|
| 261 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
+
|
| 263 |
+
def Shader "Shader"
|
| 264 |
+
{
|
| 265 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 267 |
+
float inputs:metallic = 0
|
| 268 |
+
float inputs:roughness = 1
|
| 269 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
+
token outputs:surface
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Mesh "East" (
|
| 276 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
+
)
|
| 278 |
+
{
|
| 279 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
+
uniform token physics:approximation = "convexHull"
|
| 287 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
+
custom bool primvars:doNotCastShadows = 1
|
| 289 |
+
|
| 290 |
+
def Material "_FlatColorMaterial"
|
| 291 |
+
{
|
| 292 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
+
|
| 294 |
+
def Shader "Shader"
|
| 295 |
+
{
|
| 296 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 298 |
+
float inputs:metallic = 0
|
| 299 |
+
float inputs:roughness = 1
|
| 300 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
+
token outputs:surface
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
def Xform "Lights"
|
| 308 |
+
{
|
| 309 |
+
def DomeLight "DomeLight_1"
|
| 310 |
+
{
|
| 311 |
+
float inputs:intensity = 1000
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
def PhysicsScene "PhysicsScene" (
|
| 316 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 320 |
+
float physics:gravityMagnitude = 9.81
|
| 321 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 322 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 323 |
+
bool physxScene:enableGPUDynamics = 1
|
| 324 |
+
bool physxScene:enableStabilization = 1
|
| 325 |
+
uniform token physxScene:solverType = "TGS"
|
| 326 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
def Xform "GroundPlane"
|
| 330 |
+
{
|
| 331 |
+
def Mesh "CollisionMesh" (
|
| 332 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 333 |
+
)
|
| 334 |
+
{
|
| 335 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 336 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 337 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 338 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 339 |
+
)
|
| 340 |
+
uniform token physics:approximation = "convexHull"
|
| 341 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 342 |
+
token visibility = "invisible"
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
def "PhysMaterial" (
|
| 346 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 347 |
+
)
|
| 348 |
+
{
|
| 349 |
+
float physics:dynamicFriction = 0.4
|
| 350 |
+
float physics:restitution = 0
|
| 351 |
+
float physics:staticFriction = 0.5
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def Camera "Camera"
|
| 356 |
+
{
|
| 357 |
+
float2 clippingRange = (0.013559513, 1000)
|
| 358 |
+
float focalLength = 35
|
| 359 |
+
float horizontalAperture = 36
|
| 360 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.43119163442176, 1.1498443584580202, 1.9144112102914352, 1) )
|
| 361 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,328 +1,328 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Safety_Cone"
|
| 115 |
-
{
|
| 116 |
-
over "safety_cone" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
|
| 146 |
-
def Material "_FlatColorMaterial"
|
| 147 |
-
{
|
| 148 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
-
|
| 150 |
-
def Shader "Shader"
|
| 151 |
-
{
|
| 152 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 154 |
-
float inputs:metallic = 0
|
| 155 |
-
float inputs:roughness = 1
|
| 156 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
-
token outputs:surface
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
def Mesh "Floor" (
|
| 163 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
-
uniform token physics:approximation = "convexHull"
|
| 171 |
-
bool physics:collisionEnabled = 0
|
| 172 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
token visibility = "invisible"
|
| 175 |
-
}
|
| 176 |
-
|
| 177 |
-
def Mesh "North" (
|
| 178 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
-
)
|
| 180 |
-
{
|
| 181 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
-
)
|
| 187 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
-
uniform token physics:approximation = "convexHull"
|
| 189 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
-
custom bool primvars:doNotCastShadows = 1
|
| 191 |
-
|
| 192 |
-
def Material "_FlatColorMaterial"
|
| 193 |
-
{
|
| 194 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
-
|
| 196 |
-
def Shader "Shader"
|
| 197 |
-
{
|
| 198 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 200 |
-
float inputs:metallic = 0
|
| 201 |
-
float inputs:roughness = 1
|
| 202 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
-
token outputs:surface
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
def Mesh "South" (
|
| 209 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
-
uniform token physics:approximation = "convexHull"
|
| 220 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "West" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
|
| 254 |
-
def Material "_FlatColorMaterial"
|
| 255 |
-
{
|
| 256 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
-
|
| 258 |
-
def Shader "Shader"
|
| 259 |
-
{
|
| 260 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 262 |
-
float inputs:metallic = 0
|
| 263 |
-
float inputs:roughness = 1
|
| 264 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
-
token outputs:surface
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
def Mesh "East" (
|
| 271 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
-
uniform token physics:approximation = "convexHull"
|
| 282 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
-
custom bool primvars:doNotCastShadows = 1
|
| 284 |
-
|
| 285 |
-
def Material "_FlatColorMaterial"
|
| 286 |
-
{
|
| 287 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
-
|
| 289 |
-
def Shader "Shader"
|
| 290 |
-
{
|
| 291 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 293 |
-
float inputs:metallic = 0
|
| 294 |
-
float inputs:roughness = 1
|
| 295 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
-
token outputs:surface
|
| 297 |
-
}
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Xform "Lights"
|
| 303 |
-
{
|
| 304 |
-
def DistantLight "DistantLight_1"
|
| 305 |
-
{
|
| 306 |
-
float inputs:angle = 1
|
| 307 |
-
float inputs:intensity = 3000
|
| 308 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 309 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
def DomeLight "DomeLight_2"
|
| 313 |
-
{
|
| 314 |
-
float inputs:intensity = 150
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def Camera "Camera"
|
| 319 |
-
{
|
| 320 |
-
float2 clippingRange = (0.009079785, 10000)
|
| 321 |
-
float focalLength = 35
|
| 322 |
-
float horizontalAperture = 36
|
| 323 |
-
float verticalAperture = 36
|
| 324 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Safety_Cone"
|
| 115 |
+
{
|
| 116 |
+
over "safety_cone" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
|
| 146 |
+
def Material "_FlatColorMaterial"
|
| 147 |
+
{
|
| 148 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
+
|
| 150 |
+
def Shader "Shader"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 154 |
+
float inputs:metallic = 0
|
| 155 |
+
float inputs:roughness = 1
|
| 156 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
def Mesh "Floor" (
|
| 163 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
+
uniform token physics:approximation = "convexHull"
|
| 171 |
+
bool physics:collisionEnabled = 0
|
| 172 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
token visibility = "invisible"
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
def Mesh "North" (
|
| 178 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
+
)
|
| 180 |
+
{
|
| 181 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
+
)
|
| 187 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
+
uniform token physics:approximation = "convexHull"
|
| 189 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
+
custom bool primvars:doNotCastShadows = 1
|
| 191 |
+
|
| 192 |
+
def Material "_FlatColorMaterial"
|
| 193 |
+
{
|
| 194 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
+
|
| 196 |
+
def Shader "Shader"
|
| 197 |
+
{
|
| 198 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 200 |
+
float inputs:metallic = 0
|
| 201 |
+
float inputs:roughness = 1
|
| 202 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
+
token outputs:surface
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
def Mesh "South" (
|
| 209 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
+
uniform token physics:approximation = "convexHull"
|
| 220 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "West" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
|
| 254 |
+
def Material "_FlatColorMaterial"
|
| 255 |
+
{
|
| 256 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
+
|
| 258 |
+
def Shader "Shader"
|
| 259 |
+
{
|
| 260 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 262 |
+
float inputs:metallic = 0
|
| 263 |
+
float inputs:roughness = 1
|
| 264 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
+
token outputs:surface
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
def Mesh "East" (
|
| 271 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
+
uniform token physics:approximation = "convexHull"
|
| 282 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
+
custom bool primvars:doNotCastShadows = 1
|
| 284 |
+
|
| 285 |
+
def Material "_FlatColorMaterial"
|
| 286 |
+
{
|
| 287 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
+
|
| 289 |
+
def Shader "Shader"
|
| 290 |
+
{
|
| 291 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 293 |
+
float inputs:metallic = 0
|
| 294 |
+
float inputs:roughness = 1
|
| 295 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
+
token outputs:surface
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Xform "Lights"
|
| 303 |
+
{
|
| 304 |
+
def DistantLight "DistantLight_1"
|
| 305 |
+
{
|
| 306 |
+
float inputs:angle = 1
|
| 307 |
+
float inputs:intensity = 3000
|
| 308 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 309 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
def DomeLight "DomeLight_2"
|
| 313 |
+
{
|
| 314 |
+
float inputs:intensity = 150
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def Camera "Camera"
|
| 319 |
+
{
|
| 320 |
+
float2 clippingRange = (0.009079785, 10000)
|
| 321 |
+
float focalLength = 35
|
| 322 |
+
float horizontalAperture = 36
|
| 323 |
+
float verticalAperture = 36
|
| 324 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.009079785, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.009079785, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,322 +1,322 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Safety_Cone"
|
| 115 |
-
{
|
| 116 |
-
over "safety_cone" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
uniform bool doubleSided = 1
|
| 121 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
-
)
|
| 124 |
-
rel material:binding:physics = None
|
| 125 |
-
custom bool singleSided = 0
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
|
| 131 |
-
def Xform "Room"
|
| 132 |
-
{
|
| 133 |
-
def Mesh "Bottom" (
|
| 134 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 138 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 139 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 140 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 144 |
-
uniform token physics:approximation = "convexHull"
|
| 145 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
|
| 148 |
-
def Material "_FlatColorMaterial"
|
| 149 |
-
{
|
| 150 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 151 |
-
|
| 152 |
-
def Shader "Shader"
|
| 153 |
-
{
|
| 154 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 155 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 156 |
-
float inputs:metallic = 0
|
| 157 |
-
float inputs:roughness = 1
|
| 158 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 159 |
-
token outputs:surface
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
def Mesh "Floor" (
|
| 165 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 169 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 170 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 171 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 172 |
-
uniform token physics:approximation = "convexHull"
|
| 173 |
-
bool physics:collisionEnabled = 0
|
| 174 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 175 |
-
custom bool primvars:doNotCastShadows = 1
|
| 176 |
-
token visibility = "invisible"
|
| 177 |
-
}
|
| 178 |
-
|
| 179 |
-
def Mesh "North" (
|
| 180 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 181 |
-
)
|
| 182 |
-
{
|
| 183 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 184 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 185 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 186 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 187 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
-
)
|
| 189 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 190 |
-
uniform token physics:approximation = "convexHull"
|
| 191 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 192 |
-
custom bool primvars:doNotCastShadows = 1
|
| 193 |
-
|
| 194 |
-
def Material "_FlatColorMaterial"
|
| 195 |
-
{
|
| 196 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 197 |
-
|
| 198 |
-
def Shader "Shader"
|
| 199 |
-
{
|
| 200 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 201 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 202 |
-
float inputs:metallic = 0
|
| 203 |
-
float inputs:roughness = 1
|
| 204 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 205 |
-
token outputs:surface
|
| 206 |
-
}
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
|
| 210 |
-
def Mesh "South" (
|
| 211 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 215 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 216 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 217 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 218 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 219 |
-
)
|
| 220 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 221 |
-
uniform token physics:approximation = "convexHull"
|
| 222 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 223 |
-
custom bool primvars:doNotCastShadows = 1
|
| 224 |
-
|
| 225 |
-
def Material "_FlatColorMaterial"
|
| 226 |
-
{
|
| 227 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 228 |
-
|
| 229 |
-
def Shader "Shader"
|
| 230 |
-
{
|
| 231 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 232 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 233 |
-
float inputs:metallic = 0
|
| 234 |
-
float inputs:roughness = 1
|
| 235 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 236 |
-
token outputs:surface
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Mesh "West" (
|
| 242 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 246 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 247 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 248 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 252 |
-
uniform token physics:approximation = "convexHull"
|
| 253 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 254 |
-
custom bool primvars:doNotCastShadows = 1
|
| 255 |
-
|
| 256 |
-
def Material "_FlatColorMaterial"
|
| 257 |
-
{
|
| 258 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 259 |
-
|
| 260 |
-
def Shader "Shader"
|
| 261 |
-
{
|
| 262 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 263 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 264 |
-
float inputs:metallic = 0
|
| 265 |
-
float inputs:roughness = 1
|
| 266 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 267 |
-
token outputs:surface
|
| 268 |
-
}
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
def Mesh "East" (
|
| 273 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 274 |
-
)
|
| 275 |
-
{
|
| 276 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 277 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 278 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 279 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 280 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 281 |
-
)
|
| 282 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 283 |
-
uniform token physics:approximation = "convexHull"
|
| 284 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 285 |
-
custom bool primvars:doNotCastShadows = 1
|
| 286 |
-
|
| 287 |
-
def Material "_FlatColorMaterial"
|
| 288 |
-
{
|
| 289 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 290 |
-
|
| 291 |
-
def Shader "Shader"
|
| 292 |
-
{
|
| 293 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 294 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 295 |
-
float inputs:metallic = 0
|
| 296 |
-
float inputs:roughness = 1
|
| 297 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 298 |
-
token outputs:surface
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
|
| 304 |
-
def Xform "Lights"
|
| 305 |
-
{
|
| 306 |
-
def DomeLight "DomeLight_1"
|
| 307 |
-
{
|
| 308 |
-
float inputs:intensity = 2000
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
def Camera "Camera"
|
| 313 |
-
{
|
| 314 |
-
float2 clippingRange = (0.009079785, 10000)
|
| 315 |
-
float focalLength = 35
|
| 316 |
-
float horizontalAperture = 36
|
| 317 |
-
float verticalAperture = 36
|
| 318 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 319 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Safety_Cone"
|
| 115 |
+
{
|
| 116 |
+
over "safety_cone" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
uniform bool doubleSided = 1
|
| 121 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
+
)
|
| 124 |
+
rel material:binding:physics = None
|
| 125 |
+
custom bool singleSided = 0
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
def Xform "Room"
|
| 132 |
+
{
|
| 133 |
+
def Mesh "Bottom" (
|
| 134 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 138 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 139 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 140 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 144 |
+
uniform token physics:approximation = "convexHull"
|
| 145 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
|
| 148 |
+
def Material "_FlatColorMaterial"
|
| 149 |
+
{
|
| 150 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 151 |
+
|
| 152 |
+
def Shader "Shader"
|
| 153 |
+
{
|
| 154 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 155 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 156 |
+
float inputs:metallic = 0
|
| 157 |
+
float inputs:roughness = 1
|
| 158 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 159 |
+
token outputs:surface
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
def Mesh "Floor" (
|
| 165 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 169 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 170 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 171 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 172 |
+
uniform token physics:approximation = "convexHull"
|
| 173 |
+
bool physics:collisionEnabled = 0
|
| 174 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 175 |
+
custom bool primvars:doNotCastShadows = 1
|
| 176 |
+
token visibility = "invisible"
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
def Mesh "North" (
|
| 180 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 181 |
+
)
|
| 182 |
+
{
|
| 183 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 184 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 185 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 186 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 187 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
+
)
|
| 189 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 190 |
+
uniform token physics:approximation = "convexHull"
|
| 191 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 192 |
+
custom bool primvars:doNotCastShadows = 1
|
| 193 |
+
|
| 194 |
+
def Material "_FlatColorMaterial"
|
| 195 |
+
{
|
| 196 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 197 |
+
|
| 198 |
+
def Shader "Shader"
|
| 199 |
+
{
|
| 200 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 201 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 202 |
+
float inputs:metallic = 0
|
| 203 |
+
float inputs:roughness = 1
|
| 204 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 205 |
+
token outputs:surface
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
def Mesh "South" (
|
| 211 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 215 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 216 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 217 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 218 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 219 |
+
)
|
| 220 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 221 |
+
uniform token physics:approximation = "convexHull"
|
| 222 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 223 |
+
custom bool primvars:doNotCastShadows = 1
|
| 224 |
+
|
| 225 |
+
def Material "_FlatColorMaterial"
|
| 226 |
+
{
|
| 227 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 228 |
+
|
| 229 |
+
def Shader "Shader"
|
| 230 |
+
{
|
| 231 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 232 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 233 |
+
float inputs:metallic = 0
|
| 234 |
+
float inputs:roughness = 1
|
| 235 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 236 |
+
token outputs:surface
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Mesh "West" (
|
| 242 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 246 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 247 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 248 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 252 |
+
uniform token physics:approximation = "convexHull"
|
| 253 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 254 |
+
custom bool primvars:doNotCastShadows = 1
|
| 255 |
+
|
| 256 |
+
def Material "_FlatColorMaterial"
|
| 257 |
+
{
|
| 258 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 259 |
+
|
| 260 |
+
def Shader "Shader"
|
| 261 |
+
{
|
| 262 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 263 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 264 |
+
float inputs:metallic = 0
|
| 265 |
+
float inputs:roughness = 1
|
| 266 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 267 |
+
token outputs:surface
|
| 268 |
+
}
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
def Mesh "East" (
|
| 273 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 274 |
+
)
|
| 275 |
+
{
|
| 276 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 277 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 278 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 279 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 280 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 281 |
+
)
|
| 282 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 283 |
+
uniform token physics:approximation = "convexHull"
|
| 284 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 285 |
+
custom bool primvars:doNotCastShadows = 1
|
| 286 |
+
|
| 287 |
+
def Material "_FlatColorMaterial"
|
| 288 |
+
{
|
| 289 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 290 |
+
|
| 291 |
+
def Shader "Shader"
|
| 292 |
+
{
|
| 293 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 294 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 295 |
+
float inputs:metallic = 0
|
| 296 |
+
float inputs:roughness = 1
|
| 297 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 298 |
+
token outputs:surface
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
def Xform "Lights"
|
| 305 |
+
{
|
| 306 |
+
def DomeLight "DomeLight_1"
|
| 307 |
+
{
|
| 308 |
+
float inputs:intensity = 2000
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
def Camera "Camera"
|
| 313 |
+
{
|
| 314 |
+
float2 clippingRange = (0.009079785, 10000)
|
| 315 |
+
float focalLength = 35
|
| 316 |
+
float horizontalAperture = 36
|
| 317 |
+
float verticalAperture = 36
|
| 318 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 319 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,255 +1,255 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Safety_Cone"
|
| 115 |
-
{
|
| 116 |
-
over "safety_cone" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 139 |
-
uniform token physics:approximation = "convexHull"
|
| 140 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 141 |
-
custom bool primvars:doNotCastShadows = 1
|
| 142 |
-
}
|
| 143 |
-
|
| 144 |
-
def Mesh "Floor" (
|
| 145 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 149 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 150 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 151 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 152 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 153 |
-
)
|
| 154 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 155 |
-
uniform token physics:approximation = "convexHull"
|
| 156 |
-
bool physics:collisionEnabled = 1
|
| 157 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 158 |
-
custom bool primvars:doNotCastShadows = 1
|
| 159 |
-
|
| 160 |
-
def Material "_FlatColorMaterial"
|
| 161 |
-
{
|
| 162 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 163 |
-
|
| 164 |
-
def Shader "Shader"
|
| 165 |
-
{
|
| 166 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 167 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 168 |
-
float inputs:metallic = 0
|
| 169 |
-
float inputs:roughness = 1
|
| 170 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 171 |
-
token outputs:surface
|
| 172 |
-
}
|
| 173 |
-
}
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
def Mesh "North" (
|
| 177 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 181 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 184 |
-
uniform token physics:approximation = "convexHull"
|
| 185 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 186 |
-
custom bool primvars:doNotCastShadows = 1
|
| 187 |
-
}
|
| 188 |
-
|
| 189 |
-
def Mesh "South" (
|
| 190 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 191 |
-
)
|
| 192 |
-
{
|
| 193 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 194 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 195 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 196 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 197 |
-
uniform token physics:approximation = "convexHull"
|
| 198 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 199 |
-
custom bool primvars:doNotCastShadows = 1
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "West" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 210 |
-
uniform token physics:approximation = "convexHull"
|
| 211 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 212 |
-
custom bool primvars:doNotCastShadows = 1
|
| 213 |
-
}
|
| 214 |
-
|
| 215 |
-
def Mesh "East" (
|
| 216 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
-
)
|
| 218 |
-
{
|
| 219 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 220 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
}
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
def Xform "Lights"
|
| 230 |
-
{
|
| 231 |
-
def DistantLight "DistantLight_1"
|
| 232 |
-
{
|
| 233 |
-
float inputs:angle = 1
|
| 234 |
-
float inputs:intensity = 3000
|
| 235 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 236 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def DomeLight "DomeLight_2"
|
| 240 |
-
{
|
| 241 |
-
float inputs:intensity = 150
|
| 242 |
-
}
|
| 243 |
-
}
|
| 244 |
-
|
| 245 |
-
def Camera "Camera"
|
| 246 |
-
{
|
| 247 |
-
float2 clippingRange = (0.009079785, 10000)
|
| 248 |
-
float focalLength = 35
|
| 249 |
-
float horizontalAperture = 36
|
| 250 |
-
float verticalAperture = 36
|
| 251 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 252 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 253 |
-
}
|
| 254 |
-
}
|
| 255 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Safety_Cone"
|
| 115 |
+
{
|
| 116 |
+
over "safety_cone" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 139 |
+
uniform token physics:approximation = "convexHull"
|
| 140 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 141 |
+
custom bool primvars:doNotCastShadows = 1
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
def Mesh "Floor" (
|
| 145 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 149 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 150 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 151 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 152 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 153 |
+
)
|
| 154 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 155 |
+
uniform token physics:approximation = "convexHull"
|
| 156 |
+
bool physics:collisionEnabled = 1
|
| 157 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 158 |
+
custom bool primvars:doNotCastShadows = 1
|
| 159 |
+
|
| 160 |
+
def Material "_FlatColorMaterial"
|
| 161 |
+
{
|
| 162 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 163 |
+
|
| 164 |
+
def Shader "Shader"
|
| 165 |
+
{
|
| 166 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 167 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 168 |
+
float inputs:metallic = 0
|
| 169 |
+
float inputs:roughness = 1
|
| 170 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 171 |
+
token outputs:surface
|
| 172 |
+
}
|
| 173 |
+
}
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
def Mesh "North" (
|
| 177 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 181 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 184 |
+
uniform token physics:approximation = "convexHull"
|
| 185 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 186 |
+
custom bool primvars:doNotCastShadows = 1
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
def Mesh "South" (
|
| 190 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 191 |
+
)
|
| 192 |
+
{
|
| 193 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 194 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 195 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 196 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 197 |
+
uniform token physics:approximation = "convexHull"
|
| 198 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 199 |
+
custom bool primvars:doNotCastShadows = 1
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "West" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 210 |
+
uniform token physics:approximation = "convexHull"
|
| 211 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 212 |
+
custom bool primvars:doNotCastShadows = 1
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
def Mesh "East" (
|
| 216 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
+
)
|
| 218 |
+
{
|
| 219 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 220 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
def Xform "Lights"
|
| 230 |
+
{
|
| 231 |
+
def DistantLight "DistantLight_1"
|
| 232 |
+
{
|
| 233 |
+
float inputs:angle = 1
|
| 234 |
+
float inputs:intensity = 3000
|
| 235 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 236 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def DomeLight "DomeLight_2"
|
| 240 |
+
{
|
| 241 |
+
float inputs:intensity = 150
|
| 242 |
+
}
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
def Camera "Camera"
|
| 246 |
+
{
|
| 247 |
+
float2 clippingRange = (0.009079785, 10000)
|
| 248 |
+
float focalLength = 35
|
| 249 |
+
float horizontalAperture = 36
|
| 250 |
+
float verticalAperture = 36
|
| 251 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 252 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 253 |
+
}
|
| 254 |
+
}
|
| 255 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,320 +1,320 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Safety_Cone"
|
| 115 |
-
{
|
| 116 |
-
over "safety_cone" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
|
| 146 |
-
def Material "_FlatColorMaterial"
|
| 147 |
-
{
|
| 148 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
-
|
| 150 |
-
def Shader "Shader"
|
| 151 |
-
{
|
| 152 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
-
float inputs:metallic = 0
|
| 155 |
-
float inputs:roughness = 1
|
| 156 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
-
token outputs:surface
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
def Mesh "Floor" (
|
| 163 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
-
uniform token physics:approximation = "convexHull"
|
| 171 |
-
bool physics:collisionEnabled = 0
|
| 172 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
token visibility = "invisible"
|
| 175 |
-
}
|
| 176 |
-
|
| 177 |
-
def Mesh "North" (
|
| 178 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
-
)
|
| 180 |
-
{
|
| 181 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
-
)
|
| 187 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
-
uniform token physics:approximation = "convexHull"
|
| 189 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
-
custom bool primvars:doNotCastShadows = 1
|
| 191 |
-
|
| 192 |
-
def Material "_FlatColorMaterial"
|
| 193 |
-
{
|
| 194 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
-
|
| 196 |
-
def Shader "Shader"
|
| 197 |
-
{
|
| 198 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
-
float inputs:metallic = 0
|
| 201 |
-
float inputs:roughness = 1
|
| 202 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
-
token outputs:surface
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
def Mesh "South" (
|
| 209 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
-
uniform token physics:approximation = "convexHull"
|
| 220 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "West" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
|
| 254 |
-
def Material "_FlatColorMaterial"
|
| 255 |
-
{
|
| 256 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
-
|
| 258 |
-
def Shader "Shader"
|
| 259 |
-
{
|
| 260 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
-
float inputs:metallic = 0
|
| 263 |
-
float inputs:roughness = 1
|
| 264 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
-
token outputs:surface
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
def Mesh "East" (
|
| 271 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
-
uniform token physics:approximation = "convexHull"
|
| 282 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
-
custom bool primvars:doNotCastShadows = 1
|
| 284 |
-
|
| 285 |
-
def Material "_FlatColorMaterial"
|
| 286 |
-
{
|
| 287 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
-
|
| 289 |
-
def Shader "Shader"
|
| 290 |
-
{
|
| 291 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
-
float inputs:metallic = 0
|
| 294 |
-
float inputs:roughness = 1
|
| 295 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
-
token outputs:surface
|
| 297 |
-
}
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Xform "Lights"
|
| 303 |
-
{
|
| 304 |
-
def DomeLight "DomeLight_1"
|
| 305 |
-
{
|
| 306 |
-
float inputs:intensity = 1000
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Camera "Camera"
|
| 311 |
-
{
|
| 312 |
-
float2 clippingRange = (0.009079785, 10000)
|
| 313 |
-
float focalLength = 35
|
| 314 |
-
float horizontalAperture = 36
|
| 315 |
-
float verticalAperture = 36
|
| 316 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 317 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
-
}
|
| 319 |
-
}
|
| 320 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Safety_Cone"
|
| 115 |
+
{
|
| 116 |
+
over "safety_cone" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
|
| 146 |
+
def Material "_FlatColorMaterial"
|
| 147 |
+
{
|
| 148 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
+
|
| 150 |
+
def Shader "Shader"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
+
float inputs:metallic = 0
|
| 155 |
+
float inputs:roughness = 1
|
| 156 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
def Mesh "Floor" (
|
| 163 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
+
uniform token physics:approximation = "convexHull"
|
| 171 |
+
bool physics:collisionEnabled = 0
|
| 172 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
token visibility = "invisible"
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
def Mesh "North" (
|
| 178 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
+
)
|
| 180 |
+
{
|
| 181 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
+
)
|
| 187 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
+
uniform token physics:approximation = "convexHull"
|
| 189 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
+
custom bool primvars:doNotCastShadows = 1
|
| 191 |
+
|
| 192 |
+
def Material "_FlatColorMaterial"
|
| 193 |
+
{
|
| 194 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
+
|
| 196 |
+
def Shader "Shader"
|
| 197 |
+
{
|
| 198 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
+
float inputs:metallic = 0
|
| 201 |
+
float inputs:roughness = 1
|
| 202 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
+
token outputs:surface
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
def Mesh "South" (
|
| 209 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
+
uniform token physics:approximation = "convexHull"
|
| 220 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "West" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
|
| 254 |
+
def Material "_FlatColorMaterial"
|
| 255 |
+
{
|
| 256 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
+
|
| 258 |
+
def Shader "Shader"
|
| 259 |
+
{
|
| 260 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
+
float inputs:metallic = 0
|
| 263 |
+
float inputs:roughness = 1
|
| 264 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
+
token outputs:surface
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
def Mesh "East" (
|
| 271 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
+
uniform token physics:approximation = "convexHull"
|
| 282 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
+
custom bool primvars:doNotCastShadows = 1
|
| 284 |
+
|
| 285 |
+
def Material "_FlatColorMaterial"
|
| 286 |
+
{
|
| 287 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
+
|
| 289 |
+
def Shader "Shader"
|
| 290 |
+
{
|
| 291 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
+
float inputs:metallic = 0
|
| 294 |
+
float inputs:roughness = 1
|
| 295 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
+
token outputs:surface
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Xform "Lights"
|
| 303 |
+
{
|
| 304 |
+
def DomeLight "DomeLight_1"
|
| 305 |
+
{
|
| 306 |
+
float inputs:intensity = 1000
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Camera "Camera"
|
| 311 |
+
{
|
| 312 |
+
float2 clippingRange = (0.009079785, 10000)
|
| 313 |
+
float focalLength = 35
|
| 314 |
+
float horizontalAperture = 36
|
| 315 |
+
float verticalAperture = 36
|
| 316 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 317 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.009079785, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.009079785, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.009079785, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.009079785, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.2887365954252379, 0.7699642544673013, 0.7199820937116352, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/5108ff4c827d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,429 +1,429 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -2.6530645686205574, 7.480956823958841)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Safety_Cone"
|
| 103 |
-
{
|
| 104 |
-
over "safety_cone"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (3.5527137e-15, 7.925593e-8, -0.0010216547)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
}
|
| 114 |
-
}
|
| 115 |
-
}
|
| 116 |
-
|
| 117 |
-
def Xform "Room"
|
| 118 |
-
{
|
| 119 |
-
def Mesh "Bottom" (
|
| 120 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 121 |
-
)
|
| 122 |
-
{
|
| 123 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 124 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 125 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 126 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 127 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 128 |
-
)
|
| 129 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 130 |
-
uniform token physics:approximation = "convexHull"
|
| 131 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 132 |
-
custom bool primvars:doNotCastShadows = 1
|
| 133 |
-
|
| 134 |
-
def Material "_FlatColorMaterial"
|
| 135 |
-
{
|
| 136 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 137 |
-
|
| 138 |
-
def Shader "Shader"
|
| 139 |
-
{
|
| 140 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 141 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 142 |
-
float inputs:metallic = 0
|
| 143 |
-
float inputs:roughness = 1
|
| 144 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 145 |
-
token outputs:surface
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "Floor" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
bool physics:collisionEnabled = 1
|
| 163 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 164 |
-
custom bool primvars:doNotCastShadows = 1
|
| 165 |
-
|
| 166 |
-
def Material "_FlatColorMaterial"
|
| 167 |
-
{
|
| 168 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
-
|
| 170 |
-
def Shader "Shader"
|
| 171 |
-
{
|
| 172 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 174 |
-
float inputs:metallic = 0
|
| 175 |
-
float inputs:roughness = 1
|
| 176 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
-
token outputs:surface
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
|
| 182 |
-
def Mesh "North" (
|
| 183 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
-
)
|
| 185 |
-
{
|
| 186 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
-
)
|
| 192 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
-
uniform token physics:approximation = "convexHull"
|
| 194 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
-
custom bool primvars:doNotCastShadows = 1
|
| 196 |
-
|
| 197 |
-
def Material "_FlatColorMaterial"
|
| 198 |
-
{
|
| 199 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
-
|
| 201 |
-
def Shader "Shader"
|
| 202 |
-
{
|
| 203 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 205 |
-
float inputs:metallic = 0
|
| 206 |
-
float inputs:roughness = 1
|
| 207 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
-
token outputs:surface
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
def Mesh "South" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "West" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
-
custom bool primvars:doNotCastShadows = 1
|
| 258 |
-
|
| 259 |
-
def Material "_FlatColorMaterial"
|
| 260 |
-
{
|
| 261 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
-
|
| 263 |
-
def Shader "Shader"
|
| 264 |
-
{
|
| 265 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 267 |
-
float inputs:metallic = 0
|
| 268 |
-
float inputs:roughness = 1
|
| 269 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
-
token outputs:surface
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Mesh "East" (
|
| 276 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
-
)
|
| 278 |
-
{
|
| 279 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
-
uniform token physics:approximation = "convexHull"
|
| 287 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
-
custom bool primvars:doNotCastShadows = 1
|
| 289 |
-
|
| 290 |
-
def Material "_FlatColorMaterial"
|
| 291 |
-
{
|
| 292 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
-
|
| 294 |
-
def Shader "Shader"
|
| 295 |
-
{
|
| 296 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 298 |
-
float inputs:metallic = 0
|
| 299 |
-
float inputs:roughness = 1
|
| 300 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
-
token outputs:surface
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
|
| 306 |
-
def Mesh "Slope" (
|
| 307 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 308 |
-
)
|
| 309 |
-
{
|
| 310 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 311 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 317 |
-
custom bool primvars:doNotCastShadows = 1
|
| 318 |
-
float xformOp:rotateX = 45
|
| 319 |
-
float xformOp:rotateZ = 180
|
| 320 |
-
float3 xformOp:scale = (50, 5.3599997, 0.067)
|
| 321 |
-
double3 xformOp:translate = (0, 0, 3.682892243892376)
|
| 322 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 323 |
-
|
| 324 |
-
def Material "_FlatColorMaterial"
|
| 325 |
-
{
|
| 326 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 327 |
-
|
| 328 |
-
def Shader "Shader"
|
| 329 |
-
{
|
| 330 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 331 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 332 |
-
float inputs:metallic = 0
|
| 333 |
-
float inputs:roughness = 1
|
| 334 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 335 |
-
token outputs:surface
|
| 336 |
-
}
|
| 337 |
-
}
|
| 338 |
-
|
| 339 |
-
def "PhysMaterial" (
|
| 340 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 341 |
-
)
|
| 342 |
-
{
|
| 343 |
-
float physics:dynamicFriction = 0.4
|
| 344 |
-
float physics:restitution = 0
|
| 345 |
-
float physics:staticFriction = 0.5
|
| 346 |
-
}
|
| 347 |
-
}
|
| 348 |
-
|
| 349 |
-
def Xform "SlopeCollision"
|
| 350 |
-
{
|
| 351 |
-
float xformOp:rotateX = 45
|
| 352 |
-
float xformOp:rotateZ = 180
|
| 353 |
-
double3 xformOp:translate = (0, 0, 3.682892243892376)
|
| 354 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 355 |
-
|
| 356 |
-
def Cube "Box" (
|
| 357 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 358 |
-
)
|
| 359 |
-
{
|
| 360 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 361 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 362 |
-
)
|
| 363 |
-
double size = 1
|
| 364 |
-
token visibility = "invisible"
|
| 365 |
-
float3 xformOp:scale = (100, 10.719999, 0.067)
|
| 366 |
-
double3 xformOp:translate = (0, 0, -0.03349999906066712)
|
| 367 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 368 |
-
}
|
| 369 |
-
}
|
| 370 |
-
}
|
| 371 |
-
|
| 372 |
-
def Xform "Lights"
|
| 373 |
-
{
|
| 374 |
-
def DomeLight "DomeLight_1"
|
| 375 |
-
{
|
| 376 |
-
float inputs:intensity = 1000
|
| 377 |
-
}
|
| 378 |
-
}
|
| 379 |
-
|
| 380 |
-
def PhysicsScene "PhysicsScene" (
|
| 381 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 382 |
-
)
|
| 383 |
-
{
|
| 384 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 385 |
-
float physics:gravityMagnitude = 9.81
|
| 386 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 387 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 388 |
-
bool physxScene:enableGPUDynamics = 1
|
| 389 |
-
bool physxScene:enableStabilization = 1
|
| 390 |
-
uniform token physxScene:solverType = "TGS"
|
| 391 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
def Xform "GroundPlane"
|
| 395 |
-
{
|
| 396 |
-
def Mesh "CollisionMesh" (
|
| 397 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 398 |
-
)
|
| 399 |
-
{
|
| 400 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 403 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 404 |
-
)
|
| 405 |
-
uniform token physics:approximation = "convexHull"
|
| 406 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 407 |
-
token visibility = "invisible"
|
| 408 |
-
}
|
| 409 |
-
|
| 410 |
-
def "PhysMaterial" (
|
| 411 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 412 |
-
)
|
| 413 |
-
{
|
| 414 |
-
float physics:dynamicFriction = 0.4
|
| 415 |
-
float physics:restitution = 0
|
| 416 |
-
float physics:staticFriction = 0.5
|
| 417 |
-
}
|
| 418 |
-
}
|
| 419 |
-
|
| 420 |
-
def Camera "Camera"
|
| 421 |
-
{
|
| 422 |
-
float2 clippingRange = (0.013559508, 1000)
|
| 423 |
-
float focalLength = 35
|
| 424 |
-
float horizontalAperture = 36
|
| 425 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818413, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818413, 0), (-1.329619178566712, -2.6530645289925907, 8.081369798802998, 1) )
|
| 426 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -2.6530645686205574, 7.480956823958841)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/safety_cone/simready_usd/safety_cone.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Safety_Cone"
|
| 103 |
+
{
|
| 104 |
+
over "safety_cone"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (3.5527137e-15, 7.925593e-8, -0.0010216547)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
}
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
def Xform "Room"
|
| 118 |
+
{
|
| 119 |
+
def Mesh "Bottom" (
|
| 120 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 121 |
+
)
|
| 122 |
+
{
|
| 123 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 124 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 125 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 126 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 127 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 128 |
+
)
|
| 129 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 130 |
+
uniform token physics:approximation = "convexHull"
|
| 131 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 132 |
+
custom bool primvars:doNotCastShadows = 1
|
| 133 |
+
|
| 134 |
+
def Material "_FlatColorMaterial"
|
| 135 |
+
{
|
| 136 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 137 |
+
|
| 138 |
+
def Shader "Shader"
|
| 139 |
+
{
|
| 140 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 141 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 142 |
+
float inputs:metallic = 0
|
| 143 |
+
float inputs:roughness = 1
|
| 144 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 145 |
+
token outputs:surface
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "Floor" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
bool physics:collisionEnabled = 1
|
| 163 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 164 |
+
custom bool primvars:doNotCastShadows = 1
|
| 165 |
+
|
| 166 |
+
def Material "_FlatColorMaterial"
|
| 167 |
+
{
|
| 168 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
+
|
| 170 |
+
def Shader "Shader"
|
| 171 |
+
{
|
| 172 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 174 |
+
float inputs:metallic = 0
|
| 175 |
+
float inputs:roughness = 1
|
| 176 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
+
token outputs:surface
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
def Mesh "North" (
|
| 183 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
+
)
|
| 185 |
+
{
|
| 186 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
+
)
|
| 192 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
+
uniform token physics:approximation = "convexHull"
|
| 194 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
+
custom bool primvars:doNotCastShadows = 1
|
| 196 |
+
|
| 197 |
+
def Material "_FlatColorMaterial"
|
| 198 |
+
{
|
| 199 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
+
|
| 201 |
+
def Shader "Shader"
|
| 202 |
+
{
|
| 203 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 205 |
+
float inputs:metallic = 0
|
| 206 |
+
float inputs:roughness = 1
|
| 207 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
+
token outputs:surface
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
def Mesh "South" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "West" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
+
custom bool primvars:doNotCastShadows = 1
|
| 258 |
+
|
| 259 |
+
def Material "_FlatColorMaterial"
|
| 260 |
+
{
|
| 261 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
+
|
| 263 |
+
def Shader "Shader"
|
| 264 |
+
{
|
| 265 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 267 |
+
float inputs:metallic = 0
|
| 268 |
+
float inputs:roughness = 1
|
| 269 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
+
token outputs:surface
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Mesh "East" (
|
| 276 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
+
)
|
| 278 |
+
{
|
| 279 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
+
uniform token physics:approximation = "convexHull"
|
| 287 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
+
custom bool primvars:doNotCastShadows = 1
|
| 289 |
+
|
| 290 |
+
def Material "_FlatColorMaterial"
|
| 291 |
+
{
|
| 292 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
+
|
| 294 |
+
def Shader "Shader"
|
| 295 |
+
{
|
| 296 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 298 |
+
float inputs:metallic = 0
|
| 299 |
+
float inputs:roughness = 1
|
| 300 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
+
token outputs:surface
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
def Mesh "Slope" (
|
| 307 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 308 |
+
)
|
| 309 |
+
{
|
| 310 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 311 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 317 |
+
custom bool primvars:doNotCastShadows = 1
|
| 318 |
+
float xformOp:rotateX = 45
|
| 319 |
+
float xformOp:rotateZ = 180
|
| 320 |
+
float3 xformOp:scale = (50, 5.3599997, 0.067)
|
| 321 |
+
double3 xformOp:translate = (0, 0, 3.682892243892376)
|
| 322 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 323 |
+
|
| 324 |
+
def Material "_FlatColorMaterial"
|
| 325 |
+
{
|
| 326 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 327 |
+
|
| 328 |
+
def Shader "Shader"
|
| 329 |
+
{
|
| 330 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 331 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 332 |
+
float inputs:metallic = 0
|
| 333 |
+
float inputs:roughness = 1
|
| 334 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 335 |
+
token outputs:surface
|
| 336 |
+
}
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
def "PhysMaterial" (
|
| 340 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 341 |
+
)
|
| 342 |
+
{
|
| 343 |
+
float physics:dynamicFriction = 0.4
|
| 344 |
+
float physics:restitution = 0
|
| 345 |
+
float physics:staticFriction = 0.5
|
| 346 |
+
}
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
def Xform "SlopeCollision"
|
| 350 |
+
{
|
| 351 |
+
float xformOp:rotateX = 45
|
| 352 |
+
float xformOp:rotateZ = 180
|
| 353 |
+
double3 xformOp:translate = (0, 0, 3.682892243892376)
|
| 354 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 355 |
+
|
| 356 |
+
def Cube "Box" (
|
| 357 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 358 |
+
)
|
| 359 |
+
{
|
| 360 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 361 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 362 |
+
)
|
| 363 |
+
double size = 1
|
| 364 |
+
token visibility = "invisible"
|
| 365 |
+
float3 xformOp:scale = (100, 10.719999, 0.067)
|
| 366 |
+
double3 xformOp:translate = (0, 0, -0.03349999906066712)
|
| 367 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
def Xform "Lights"
|
| 373 |
+
{
|
| 374 |
+
def DomeLight "DomeLight_1"
|
| 375 |
+
{
|
| 376 |
+
float inputs:intensity = 1000
|
| 377 |
+
}
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
def PhysicsScene "PhysicsScene" (
|
| 381 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 382 |
+
)
|
| 383 |
+
{
|
| 384 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 385 |
+
float physics:gravityMagnitude = 9.81
|
| 386 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 387 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 388 |
+
bool physxScene:enableGPUDynamics = 1
|
| 389 |
+
bool physxScene:enableStabilization = 1
|
| 390 |
+
uniform token physxScene:solverType = "TGS"
|
| 391 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
def Xform "GroundPlane"
|
| 395 |
+
{
|
| 396 |
+
def Mesh "CollisionMesh" (
|
| 397 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 398 |
+
)
|
| 399 |
+
{
|
| 400 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 403 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 404 |
+
)
|
| 405 |
+
uniform token physics:approximation = "convexHull"
|
| 406 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 407 |
+
token visibility = "invisible"
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
def "PhysMaterial" (
|
| 411 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 412 |
+
)
|
| 413 |
+
{
|
| 414 |
+
float physics:dynamicFriction = 0.4
|
| 415 |
+
float physics:restitution = 0
|
| 416 |
+
float physics:staticFriction = 0.5
|
| 417 |
+
}
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
def Camera "Camera"
|
| 421 |
+
{
|
| 422 |
+
float2 clippingRange = (0.013559508, 1000)
|
| 423 |
+
float focalLength = 35
|
| 424 |
+
float horizontalAperture = 36
|
| 425 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818413, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818413, 0), (-1.329619178566712, -2.6530645289925907, 8.081369798802998, 1) )
|
| 426 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,502 +1,502 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Fire_Extinguisher"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "tank_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "hose_retainer_ring" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "lower_handle" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "pivot_pin" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "valve_body" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "valve_relief_plug" (
|
| 169 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
-
)
|
| 175 |
-
rel material:binding:physics = None
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
over "hose_nipple" (
|
| 179 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
-
)
|
| 185 |
-
rel material:binding:physics = None
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
over "hose_union_nut" (
|
| 189 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
rel material:binding:physics = None
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "pressure_gauge_body" (
|
| 199 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 200 |
-
)
|
| 201 |
-
{
|
| 202 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 203 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 204 |
-
)
|
| 205 |
-
rel material:binding:physics = None
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "gauge_lens" (
|
| 209 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 213 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
-
)
|
| 215 |
-
rel material:binding:physics = None
|
| 216 |
-
}
|
| 217 |
-
|
| 218 |
-
over "gauge_port_nut" (
|
| 219 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
-
)
|
| 221 |
-
{
|
| 222 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
-
)
|
| 225 |
-
rel material:binding:physics = None
|
| 226 |
-
}
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
over "valve_stem"
|
| 230 |
-
{
|
| 231 |
-
over "valve_stem" (
|
| 232 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
rel material:binding:physics = None
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
over "hose"
|
| 243 |
-
{
|
| 244 |
-
over "hose" (
|
| 245 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
}
|
| 252 |
-
|
| 253 |
-
over "simulation_mesh" (
|
| 254 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 258 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
-
)
|
| 260 |
-
}
|
| 261 |
-
|
| 262 |
-
over "collision_mesh" (
|
| 263 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 264 |
-
)
|
| 265 |
-
{
|
| 266 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 267 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
-
)
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
over "lever"
|
| 273 |
-
{
|
| 274 |
-
over "upper_lever" (
|
| 275 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
rel material:binding:physics = None
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
over "nozzle"
|
| 286 |
-
{
|
| 287 |
-
over "hose_nozzle" (
|
| 288 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 289 |
-
)
|
| 290 |
-
{
|
| 291 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 292 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
-
)
|
| 294 |
-
rel material:binding:physics = None
|
| 295 |
-
}
|
| 296 |
-
|
| 297 |
-
over "hose_nozzle_nipple" (
|
| 298 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 299 |
-
)
|
| 300 |
-
{
|
| 301 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
-
)
|
| 304 |
-
rel material:binding:physics = None
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
}
|
| 310 |
-
|
| 311 |
-
def Xform "Room"
|
| 312 |
-
{
|
| 313 |
-
def Mesh "Bottom" (
|
| 314 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
-
)
|
| 316 |
-
{
|
| 317 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 318 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 321 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
-
)
|
| 323 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 324 |
-
uniform token physics:approximation = "convexHull"
|
| 325 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 326 |
-
custom bool primvars:doNotCastShadows = 1
|
| 327 |
-
|
| 328 |
-
def Material "_FlatColorMaterial"
|
| 329 |
-
{
|
| 330 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
-
|
| 332 |
-
def Shader "Shader"
|
| 333 |
-
{
|
| 334 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 336 |
-
float inputs:metallic = 0
|
| 337 |
-
float inputs:roughness = 1
|
| 338 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
-
token outputs:surface
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
def Mesh "Floor" (
|
| 345 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 346 |
-
)
|
| 347 |
-
{
|
| 348 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 349 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 352 |
-
uniform token physics:approximation = "convexHull"
|
| 353 |
-
bool physics:collisionEnabled = 0
|
| 354 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 355 |
-
custom bool primvars:doNotCastShadows = 1
|
| 356 |
-
token visibility = "invisible"
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
def Mesh "North" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 364 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 365 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 366 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 367 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 368 |
-
)
|
| 369 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 370 |
-
uniform token physics:approximation = "convexHull"
|
| 371 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 372 |
-
custom bool primvars:doNotCastShadows = 1
|
| 373 |
-
|
| 374 |
-
def Material "_FlatColorMaterial"
|
| 375 |
-
{
|
| 376 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 377 |
-
|
| 378 |
-
def Shader "Shader"
|
| 379 |
-
{
|
| 380 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 381 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 382 |
-
float inputs:metallic = 0
|
| 383 |
-
float inputs:roughness = 1
|
| 384 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 385 |
-
token outputs:surface
|
| 386 |
-
}
|
| 387 |
-
}
|
| 388 |
-
}
|
| 389 |
-
|
| 390 |
-
def Mesh "South" (
|
| 391 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 392 |
-
)
|
| 393 |
-
{
|
| 394 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 395 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 396 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 397 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 398 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 399 |
-
)
|
| 400 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 401 |
-
uniform token physics:approximation = "convexHull"
|
| 402 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 403 |
-
custom bool primvars:doNotCastShadows = 1
|
| 404 |
-
|
| 405 |
-
def Material "_FlatColorMaterial"
|
| 406 |
-
{
|
| 407 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 408 |
-
|
| 409 |
-
def Shader "Shader"
|
| 410 |
-
{
|
| 411 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 412 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 413 |
-
float inputs:metallic = 0
|
| 414 |
-
float inputs:roughness = 1
|
| 415 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 416 |
-
token outputs:surface
|
| 417 |
-
}
|
| 418 |
-
}
|
| 419 |
-
}
|
| 420 |
-
|
| 421 |
-
def Mesh "West" (
|
| 422 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 423 |
-
)
|
| 424 |
-
{
|
| 425 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 426 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 427 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 428 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 429 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
-
)
|
| 431 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 432 |
-
uniform token physics:approximation = "convexHull"
|
| 433 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 434 |
-
custom bool primvars:doNotCastShadows = 1
|
| 435 |
-
|
| 436 |
-
def Material "_FlatColorMaterial"
|
| 437 |
-
{
|
| 438 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 439 |
-
|
| 440 |
-
def Shader "Shader"
|
| 441 |
-
{
|
| 442 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 443 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 444 |
-
float inputs:metallic = 0
|
| 445 |
-
float inputs:roughness = 1
|
| 446 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 447 |
-
token outputs:surface
|
| 448 |
-
}
|
| 449 |
-
}
|
| 450 |
-
}
|
| 451 |
-
|
| 452 |
-
def Mesh "East" (
|
| 453 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 454 |
-
)
|
| 455 |
-
{
|
| 456 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 457 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 458 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 459 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 460 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 461 |
-
)
|
| 462 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 463 |
-
uniform token physics:approximation = "convexHull"
|
| 464 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 465 |
-
custom bool primvars:doNotCastShadows = 1
|
| 466 |
-
|
| 467 |
-
def Material "_FlatColorMaterial"
|
| 468 |
-
{
|
| 469 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 470 |
-
|
| 471 |
-
def Shader "Shader"
|
| 472 |
-
{
|
| 473 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 474 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 475 |
-
float inputs:metallic = 0
|
| 476 |
-
float inputs:roughness = 1
|
| 477 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 478 |
-
token outputs:surface
|
| 479 |
-
}
|
| 480 |
-
}
|
| 481 |
-
}
|
| 482 |
-
}
|
| 483 |
-
|
| 484 |
-
def Xform "Lights"
|
| 485 |
-
{
|
| 486 |
-
def DomeLight "DomeLight_1"
|
| 487 |
-
{
|
| 488 |
-
float inputs:intensity = 1000
|
| 489 |
-
}
|
| 490 |
-
}
|
| 491 |
-
|
| 492 |
-
def Camera "Camera"
|
| 493 |
-
{
|
| 494 |
-
float2 clippingRange = (0.0065067504, 10000)
|
| 495 |
-
float focalLength = 35
|
| 496 |
-
float horizontalAperture = 36
|
| 497 |
-
float verticalAperture = 36
|
| 498 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 499 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 500 |
-
}
|
| 501 |
-
}
|
| 502 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/fire_extinguisher/simready_usd/fire_extinguisher.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Fire_Extinguisher"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "tank_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "hose_retainer_ring" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "lower_handle" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "pivot_pin" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "valve_body" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "valve_relief_plug" (
|
| 169 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
+
)
|
| 175 |
+
rel material:binding:physics = None
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
over "hose_nipple" (
|
| 179 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
+
)
|
| 185 |
+
rel material:binding:physics = None
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
over "hose_union_nut" (
|
| 189 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
rel material:binding:physics = None
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "pressure_gauge_body" (
|
| 199 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 200 |
+
)
|
| 201 |
+
{
|
| 202 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 203 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 204 |
+
)
|
| 205 |
+
rel material:binding:physics = None
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "gauge_lens" (
|
| 209 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 213 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
+
)
|
| 215 |
+
rel material:binding:physics = None
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
over "gauge_port_nut" (
|
| 219 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
+
)
|
| 221 |
+
{
|
| 222 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
+
)
|
| 225 |
+
rel material:binding:physics = None
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
over "valve_stem"
|
| 230 |
+
{
|
| 231 |
+
over "valve_stem" (
|
| 232 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
rel material:binding:physics = None
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
over "hose"
|
| 243 |
+
{
|
| 244 |
+
over "hose" (
|
| 245 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
over "simulation_mesh" (
|
| 254 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 258 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
+
)
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
over "collision_mesh" (
|
| 263 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 264 |
+
)
|
| 265 |
+
{
|
| 266 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 267 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
+
)
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
over "lever"
|
| 273 |
+
{
|
| 274 |
+
over "upper_lever" (
|
| 275 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
rel material:binding:physics = None
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
over "nozzle"
|
| 286 |
+
{
|
| 287 |
+
over "hose_nozzle" (
|
| 288 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 289 |
+
)
|
| 290 |
+
{
|
| 291 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 292 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
+
)
|
| 294 |
+
rel material:binding:physics = None
|
| 295 |
+
}
|
| 296 |
+
|
| 297 |
+
over "hose_nozzle_nipple" (
|
| 298 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 299 |
+
)
|
| 300 |
+
{
|
| 301 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
+
)
|
| 304 |
+
rel material:binding:physics = None
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
def Xform "Room"
|
| 312 |
+
{
|
| 313 |
+
def Mesh "Bottom" (
|
| 314 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
+
)
|
| 316 |
+
{
|
| 317 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 318 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 321 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
+
)
|
| 323 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 324 |
+
uniform token physics:approximation = "convexHull"
|
| 325 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 326 |
+
custom bool primvars:doNotCastShadows = 1
|
| 327 |
+
|
| 328 |
+
def Material "_FlatColorMaterial"
|
| 329 |
+
{
|
| 330 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
+
|
| 332 |
+
def Shader "Shader"
|
| 333 |
+
{
|
| 334 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 336 |
+
float inputs:metallic = 0
|
| 337 |
+
float inputs:roughness = 1
|
| 338 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
+
token outputs:surface
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
def Mesh "Floor" (
|
| 345 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 346 |
+
)
|
| 347 |
+
{
|
| 348 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 349 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 352 |
+
uniform token physics:approximation = "convexHull"
|
| 353 |
+
bool physics:collisionEnabled = 0
|
| 354 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 355 |
+
custom bool primvars:doNotCastShadows = 1
|
| 356 |
+
token visibility = "invisible"
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
def Mesh "North" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 364 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 365 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 366 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 367 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 368 |
+
)
|
| 369 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 370 |
+
uniform token physics:approximation = "convexHull"
|
| 371 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 372 |
+
custom bool primvars:doNotCastShadows = 1
|
| 373 |
+
|
| 374 |
+
def Material "_FlatColorMaterial"
|
| 375 |
+
{
|
| 376 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 377 |
+
|
| 378 |
+
def Shader "Shader"
|
| 379 |
+
{
|
| 380 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 381 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 382 |
+
float inputs:metallic = 0
|
| 383 |
+
float inputs:roughness = 1
|
| 384 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 385 |
+
token outputs:surface
|
| 386 |
+
}
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
|
| 390 |
+
def Mesh "South" (
|
| 391 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 392 |
+
)
|
| 393 |
+
{
|
| 394 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 395 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 396 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 397 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 398 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 399 |
+
)
|
| 400 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 401 |
+
uniform token physics:approximation = "convexHull"
|
| 402 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 403 |
+
custom bool primvars:doNotCastShadows = 1
|
| 404 |
+
|
| 405 |
+
def Material "_FlatColorMaterial"
|
| 406 |
+
{
|
| 407 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 408 |
+
|
| 409 |
+
def Shader "Shader"
|
| 410 |
+
{
|
| 411 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 412 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 413 |
+
float inputs:metallic = 0
|
| 414 |
+
float inputs:roughness = 1
|
| 415 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 416 |
+
token outputs:surface
|
| 417 |
+
}
|
| 418 |
+
}
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
def Mesh "West" (
|
| 422 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 423 |
+
)
|
| 424 |
+
{
|
| 425 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 426 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 427 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 428 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 429 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
+
)
|
| 431 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 432 |
+
uniform token physics:approximation = "convexHull"
|
| 433 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 434 |
+
custom bool primvars:doNotCastShadows = 1
|
| 435 |
+
|
| 436 |
+
def Material "_FlatColorMaterial"
|
| 437 |
+
{
|
| 438 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 439 |
+
|
| 440 |
+
def Shader "Shader"
|
| 441 |
+
{
|
| 442 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 443 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 444 |
+
float inputs:metallic = 0
|
| 445 |
+
float inputs:roughness = 1
|
| 446 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 447 |
+
token outputs:surface
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
}
|
| 451 |
+
|
| 452 |
+
def Mesh "East" (
|
| 453 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 454 |
+
)
|
| 455 |
+
{
|
| 456 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 457 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 458 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 459 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 460 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 461 |
+
)
|
| 462 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 463 |
+
uniform token physics:approximation = "convexHull"
|
| 464 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 465 |
+
custom bool primvars:doNotCastShadows = 1
|
| 466 |
+
|
| 467 |
+
def Material "_FlatColorMaterial"
|
| 468 |
+
{
|
| 469 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 470 |
+
|
| 471 |
+
def Shader "Shader"
|
| 472 |
+
{
|
| 473 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 474 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 475 |
+
float inputs:metallic = 0
|
| 476 |
+
float inputs:roughness = 1
|
| 477 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 478 |
+
token outputs:surface
|
| 479 |
+
}
|
| 480 |
+
}
|
| 481 |
+
}
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
def Xform "Lights"
|
| 485 |
+
{
|
| 486 |
+
def DomeLight "DomeLight_1"
|
| 487 |
+
{
|
| 488 |
+
float inputs:intensity = 1000
|
| 489 |
+
}
|
| 490 |
+
}
|
| 491 |
+
|
| 492 |
+
def Camera "Camera"
|
| 493 |
+
{
|
| 494 |
+
float2 clippingRange = (0.0065067504, 10000)
|
| 495 |
+
float focalLength = 35
|
| 496 |
+
float horizontalAperture = 36
|
| 497 |
+
float verticalAperture = 36
|
| 498 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 499 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 500 |
+
}
|
| 501 |
+
}
|
| 502 |
+
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,510 +1,510 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Fire_Extinguisher"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "tank_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "hose_retainer_ring" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "lower_handle" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "pivot_pin" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "valve_body" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "valve_relief_plug" (
|
| 169 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
-
)
|
| 175 |
-
rel material:binding:physics = None
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
over "hose_nipple" (
|
| 179 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
-
)
|
| 185 |
-
rel material:binding:physics = None
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
over "hose_union_nut" (
|
| 189 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
rel material:binding:physics = None
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "pressure_gauge_body" (
|
| 199 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 200 |
-
)
|
| 201 |
-
{
|
| 202 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 203 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 204 |
-
)
|
| 205 |
-
rel material:binding:physics = None
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "gauge_lens" (
|
| 209 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 213 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
-
)
|
| 215 |
-
rel material:binding:physics = None
|
| 216 |
-
}
|
| 217 |
-
|
| 218 |
-
over "gauge_port_nut" (
|
| 219 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
-
)
|
| 221 |
-
{
|
| 222 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
-
)
|
| 225 |
-
rel material:binding:physics = None
|
| 226 |
-
}
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
over "valve_stem"
|
| 230 |
-
{
|
| 231 |
-
over "valve_stem" (
|
| 232 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
rel material:binding:physics = None
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
over "hose"
|
| 243 |
-
{
|
| 244 |
-
over "hose" (
|
| 245 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
}
|
| 252 |
-
|
| 253 |
-
over "simulation_mesh" (
|
| 254 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 258 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
-
)
|
| 260 |
-
}
|
| 261 |
-
|
| 262 |
-
over "collision_mesh" (
|
| 263 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 264 |
-
)
|
| 265 |
-
{
|
| 266 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 267 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
-
)
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
over "lever"
|
| 273 |
-
{
|
| 274 |
-
over "upper_lever" (
|
| 275 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
rel material:binding:physics = None
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
over "nozzle"
|
| 286 |
-
{
|
| 287 |
-
over "hose_nozzle" (
|
| 288 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 289 |
-
)
|
| 290 |
-
{
|
| 291 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 292 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
-
)
|
| 294 |
-
rel material:binding:physics = None
|
| 295 |
-
}
|
| 296 |
-
|
| 297 |
-
over "hose_nozzle_nipple" (
|
| 298 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 299 |
-
)
|
| 300 |
-
{
|
| 301 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
-
)
|
| 304 |
-
rel material:binding:physics = None
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
}
|
| 310 |
-
|
| 311 |
-
def Xform "Room"
|
| 312 |
-
{
|
| 313 |
-
def Mesh "Bottom" (
|
| 314 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
-
)
|
| 316 |
-
{
|
| 317 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 318 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 321 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
-
)
|
| 323 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 324 |
-
uniform token physics:approximation = "convexHull"
|
| 325 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 326 |
-
custom bool primvars:doNotCastShadows = 1
|
| 327 |
-
|
| 328 |
-
def Material "_FlatColorMaterial"
|
| 329 |
-
{
|
| 330 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
-
|
| 332 |
-
def Shader "Shader"
|
| 333 |
-
{
|
| 334 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 336 |
-
float inputs:metallic = 0
|
| 337 |
-
float inputs:roughness = 1
|
| 338 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
-
token outputs:surface
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
def Mesh "Floor" (
|
| 345 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 346 |
-
)
|
| 347 |
-
{
|
| 348 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 349 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 352 |
-
uniform token physics:approximation = "convexHull"
|
| 353 |
-
bool physics:collisionEnabled = 0
|
| 354 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 355 |
-
custom bool primvars:doNotCastShadows = 1
|
| 356 |
-
token visibility = "invisible"
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
def Mesh "North" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 364 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 365 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 366 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 367 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 368 |
-
)
|
| 369 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 370 |
-
uniform token physics:approximation = "convexHull"
|
| 371 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 372 |
-
custom bool primvars:doNotCastShadows = 1
|
| 373 |
-
|
| 374 |
-
def Material "_FlatColorMaterial"
|
| 375 |
-
{
|
| 376 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 377 |
-
|
| 378 |
-
def Shader "Shader"
|
| 379 |
-
{
|
| 380 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 381 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 382 |
-
float inputs:metallic = 0
|
| 383 |
-
float inputs:roughness = 1
|
| 384 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 385 |
-
token outputs:surface
|
| 386 |
-
}
|
| 387 |
-
}
|
| 388 |
-
}
|
| 389 |
-
|
| 390 |
-
def Mesh "South" (
|
| 391 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 392 |
-
)
|
| 393 |
-
{
|
| 394 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 395 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 396 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 397 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 398 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 399 |
-
)
|
| 400 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 401 |
-
uniform token physics:approximation = "convexHull"
|
| 402 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 403 |
-
custom bool primvars:doNotCastShadows = 1
|
| 404 |
-
|
| 405 |
-
def Material "_FlatColorMaterial"
|
| 406 |
-
{
|
| 407 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 408 |
-
|
| 409 |
-
def Shader "Shader"
|
| 410 |
-
{
|
| 411 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 412 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 413 |
-
float inputs:metallic = 0
|
| 414 |
-
float inputs:roughness = 1
|
| 415 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 416 |
-
token outputs:surface
|
| 417 |
-
}
|
| 418 |
-
}
|
| 419 |
-
}
|
| 420 |
-
|
| 421 |
-
def Mesh "West" (
|
| 422 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 423 |
-
)
|
| 424 |
-
{
|
| 425 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 426 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 427 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 428 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 429 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
-
)
|
| 431 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 432 |
-
uniform token physics:approximation = "convexHull"
|
| 433 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 434 |
-
custom bool primvars:doNotCastShadows = 1
|
| 435 |
-
|
| 436 |
-
def Material "_FlatColorMaterial"
|
| 437 |
-
{
|
| 438 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 439 |
-
|
| 440 |
-
def Shader "Shader"
|
| 441 |
-
{
|
| 442 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 443 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 444 |
-
float inputs:metallic = 0
|
| 445 |
-
float inputs:roughness = 1
|
| 446 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 447 |
-
token outputs:surface
|
| 448 |
-
}
|
| 449 |
-
}
|
| 450 |
-
}
|
| 451 |
-
|
| 452 |
-
def Mesh "East" (
|
| 453 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 454 |
-
)
|
| 455 |
-
{
|
| 456 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 457 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 458 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 459 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 460 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 461 |
-
)
|
| 462 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 463 |
-
uniform token physics:approximation = "convexHull"
|
| 464 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 465 |
-
custom bool primvars:doNotCastShadows = 1
|
| 466 |
-
|
| 467 |
-
def Material "_FlatColorMaterial"
|
| 468 |
-
{
|
| 469 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 470 |
-
|
| 471 |
-
def Shader "Shader"
|
| 472 |
-
{
|
| 473 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 474 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 475 |
-
float inputs:metallic = 0
|
| 476 |
-
float inputs:roughness = 1
|
| 477 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 478 |
-
token outputs:surface
|
| 479 |
-
}
|
| 480 |
-
}
|
| 481 |
-
}
|
| 482 |
-
}
|
| 483 |
-
|
| 484 |
-
def Xform "Lights"
|
| 485 |
-
{
|
| 486 |
-
def DistantLight "DistantLight_1"
|
| 487 |
-
{
|
| 488 |
-
float inputs:angle = 1
|
| 489 |
-
float inputs:intensity = 3000
|
| 490 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 491 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 492 |
-
}
|
| 493 |
-
|
| 494 |
-
def DomeLight "DomeLight_2"
|
| 495 |
-
{
|
| 496 |
-
float inputs:intensity = 150
|
| 497 |
-
}
|
| 498 |
-
}
|
| 499 |
-
|
| 500 |
-
def Camera "Camera"
|
| 501 |
-
{
|
| 502 |
-
float2 clippingRange = (0.0065067504, 10000)
|
| 503 |
-
float focalLength = 35
|
| 504 |
-
float horizontalAperture = 36
|
| 505 |
-
float verticalAperture = 36
|
| 506 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 507 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 508 |
-
}
|
| 509 |
-
}
|
| 510 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/fire_extinguisher/simready_usd/fire_extinguisher.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Fire_Extinguisher"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "tank_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "hose_retainer_ring" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "lower_handle" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "pivot_pin" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "valve_body" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "valve_relief_plug" (
|
| 169 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
+
)
|
| 175 |
+
rel material:binding:physics = None
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
over "hose_nipple" (
|
| 179 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
+
)
|
| 185 |
+
rel material:binding:physics = None
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
over "hose_union_nut" (
|
| 189 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
rel material:binding:physics = None
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "pressure_gauge_body" (
|
| 199 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 200 |
+
)
|
| 201 |
+
{
|
| 202 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 203 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 204 |
+
)
|
| 205 |
+
rel material:binding:physics = None
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "gauge_lens" (
|
| 209 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 213 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
+
)
|
| 215 |
+
rel material:binding:physics = None
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
over "gauge_port_nut" (
|
| 219 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
+
)
|
| 221 |
+
{
|
| 222 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
+
)
|
| 225 |
+
rel material:binding:physics = None
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
over "valve_stem"
|
| 230 |
+
{
|
| 231 |
+
over "valve_stem" (
|
| 232 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
rel material:binding:physics = None
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
over "hose"
|
| 243 |
+
{
|
| 244 |
+
over "hose" (
|
| 245 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
over "simulation_mesh" (
|
| 254 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 258 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
+
)
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
over "collision_mesh" (
|
| 263 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 264 |
+
)
|
| 265 |
+
{
|
| 266 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 267 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
+
)
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
over "lever"
|
| 273 |
+
{
|
| 274 |
+
over "upper_lever" (
|
| 275 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
rel material:binding:physics = None
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
over "nozzle"
|
| 286 |
+
{
|
| 287 |
+
over "hose_nozzle" (
|
| 288 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 289 |
+
)
|
| 290 |
+
{
|
| 291 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 292 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
+
)
|
| 294 |
+
rel material:binding:physics = None
|
| 295 |
+
}
|
| 296 |
+
|
| 297 |
+
over "hose_nozzle_nipple" (
|
| 298 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 299 |
+
)
|
| 300 |
+
{
|
| 301 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
+
)
|
| 304 |
+
rel material:binding:physics = None
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
def Xform "Room"
|
| 312 |
+
{
|
| 313 |
+
def Mesh "Bottom" (
|
| 314 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
+
)
|
| 316 |
+
{
|
| 317 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 318 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 321 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
+
)
|
| 323 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 324 |
+
uniform token physics:approximation = "convexHull"
|
| 325 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 326 |
+
custom bool primvars:doNotCastShadows = 1
|
| 327 |
+
|
| 328 |
+
def Material "_FlatColorMaterial"
|
| 329 |
+
{
|
| 330 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
+
|
| 332 |
+
def Shader "Shader"
|
| 333 |
+
{
|
| 334 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 336 |
+
float inputs:metallic = 0
|
| 337 |
+
float inputs:roughness = 1
|
| 338 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
+
token outputs:surface
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
def Mesh "Floor" (
|
| 345 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 346 |
+
)
|
| 347 |
+
{
|
| 348 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 349 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 352 |
+
uniform token physics:approximation = "convexHull"
|
| 353 |
+
bool physics:collisionEnabled = 0
|
| 354 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 355 |
+
custom bool primvars:doNotCastShadows = 1
|
| 356 |
+
token visibility = "invisible"
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
def Mesh "North" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 364 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 365 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 366 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 367 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 368 |
+
)
|
| 369 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 370 |
+
uniform token physics:approximation = "convexHull"
|
| 371 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 372 |
+
custom bool primvars:doNotCastShadows = 1
|
| 373 |
+
|
| 374 |
+
def Material "_FlatColorMaterial"
|
| 375 |
+
{
|
| 376 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 377 |
+
|
| 378 |
+
def Shader "Shader"
|
| 379 |
+
{
|
| 380 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 381 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 382 |
+
float inputs:metallic = 0
|
| 383 |
+
float inputs:roughness = 1
|
| 384 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 385 |
+
token outputs:surface
|
| 386 |
+
}
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
|
| 390 |
+
def Mesh "South" (
|
| 391 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 392 |
+
)
|
| 393 |
+
{
|
| 394 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 395 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 396 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 397 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 398 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 399 |
+
)
|
| 400 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 401 |
+
uniform token physics:approximation = "convexHull"
|
| 402 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 403 |
+
custom bool primvars:doNotCastShadows = 1
|
| 404 |
+
|
| 405 |
+
def Material "_FlatColorMaterial"
|
| 406 |
+
{
|
| 407 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 408 |
+
|
| 409 |
+
def Shader "Shader"
|
| 410 |
+
{
|
| 411 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 412 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 413 |
+
float inputs:metallic = 0
|
| 414 |
+
float inputs:roughness = 1
|
| 415 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 416 |
+
token outputs:surface
|
| 417 |
+
}
|
| 418 |
+
}
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
def Mesh "West" (
|
| 422 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 423 |
+
)
|
| 424 |
+
{
|
| 425 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 426 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 427 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 428 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 429 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
+
)
|
| 431 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 432 |
+
uniform token physics:approximation = "convexHull"
|
| 433 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 434 |
+
custom bool primvars:doNotCastShadows = 1
|
| 435 |
+
|
| 436 |
+
def Material "_FlatColorMaterial"
|
| 437 |
+
{
|
| 438 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 439 |
+
|
| 440 |
+
def Shader "Shader"
|
| 441 |
+
{
|
| 442 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 443 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 444 |
+
float inputs:metallic = 0
|
| 445 |
+
float inputs:roughness = 1
|
| 446 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 447 |
+
token outputs:surface
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
}
|
| 451 |
+
|
| 452 |
+
def Mesh "East" (
|
| 453 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 454 |
+
)
|
| 455 |
+
{
|
| 456 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 457 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 458 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 459 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 460 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 461 |
+
)
|
| 462 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 463 |
+
uniform token physics:approximation = "convexHull"
|
| 464 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 465 |
+
custom bool primvars:doNotCastShadows = 1
|
| 466 |
+
|
| 467 |
+
def Material "_FlatColorMaterial"
|
| 468 |
+
{
|
| 469 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 470 |
+
|
| 471 |
+
def Shader "Shader"
|
| 472 |
+
{
|
| 473 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 474 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 475 |
+
float inputs:metallic = 0
|
| 476 |
+
float inputs:roughness = 1
|
| 477 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 478 |
+
token outputs:surface
|
| 479 |
+
}
|
| 480 |
+
}
|
| 481 |
+
}
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
def Xform "Lights"
|
| 485 |
+
{
|
| 486 |
+
def DistantLight "DistantLight_1"
|
| 487 |
+
{
|
| 488 |
+
float inputs:angle = 1
|
| 489 |
+
float inputs:intensity = 3000
|
| 490 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 491 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
def DomeLight "DomeLight_2"
|
| 495 |
+
{
|
| 496 |
+
float inputs:intensity = 150
|
| 497 |
+
}
|
| 498 |
+
}
|
| 499 |
+
|
| 500 |
+
def Camera "Camera"
|
| 501 |
+
{
|
| 502 |
+
float2 clippingRange = (0.0065067504, 10000)
|
| 503 |
+
float focalLength = 35
|
| 504 |
+
float horizontalAperture = 36
|
| 505 |
+
float verticalAperture = 36
|
| 506 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 507 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 508 |
+
}
|
| 509 |
+
}
|
| 510 |
+
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0065067504, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/fire_extinguisher/simready_usd/fire_extinguisher.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0065067504, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,534 +1,534 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Fire_Extinguisher"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "tank_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "hose_retainer_ring" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
uniform bool doubleSided = 1
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
custom bool singleSided = 0
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "lower_handle" (
|
| 143 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
-
)
|
| 145 |
-
{
|
| 146 |
-
uniform bool doubleSided = 1
|
| 147 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
-
)
|
| 150 |
-
rel material:binding:physics = None
|
| 151 |
-
custom bool singleSided = 0
|
| 152 |
-
}
|
| 153 |
-
|
| 154 |
-
over "pivot_pin" (
|
| 155 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 156 |
-
)
|
| 157 |
-
{
|
| 158 |
-
uniform bool doubleSided = 1
|
| 159 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 160 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 161 |
-
)
|
| 162 |
-
rel material:binding:physics = None
|
| 163 |
-
custom bool singleSided = 0
|
| 164 |
-
}
|
| 165 |
-
|
| 166 |
-
over "valve_body" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
uniform bool doubleSided = 1
|
| 171 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 172 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 173 |
-
)
|
| 174 |
-
rel material:binding:physics = None
|
| 175 |
-
custom bool singleSided = 0
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
over "valve_relief_plug" (
|
| 179 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
uniform bool doubleSided = 1
|
| 183 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 184 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 185 |
-
)
|
| 186 |
-
rel material:binding:physics = None
|
| 187 |
-
custom bool singleSided = 0
|
| 188 |
-
}
|
| 189 |
-
|
| 190 |
-
over "hose_nipple" (
|
| 191 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 192 |
-
)
|
| 193 |
-
{
|
| 194 |
-
uniform bool doubleSided = 1
|
| 195 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
rel material:binding:physics = None
|
| 199 |
-
custom bool singleSided = 0
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
over "hose_union_nut" (
|
| 203 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
uniform bool doubleSided = 1
|
| 207 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 208 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 209 |
-
)
|
| 210 |
-
rel material:binding:physics = None
|
| 211 |
-
custom bool singleSided = 0
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "pressure_gauge_body" (
|
| 215 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
uniform bool doubleSided = 1
|
| 219 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
rel material:binding:physics = None
|
| 223 |
-
custom bool singleSided = 0
|
| 224 |
-
}
|
| 225 |
-
|
| 226 |
-
over "gauge_lens" (
|
| 227 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
-
)
|
| 229 |
-
{
|
| 230 |
-
uniform bool doubleSided = 1
|
| 231 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
-
)
|
| 234 |
-
rel material:binding:physics = None
|
| 235 |
-
custom bool singleSided = 0
|
| 236 |
-
}
|
| 237 |
-
|
| 238 |
-
over "gauge_port_nut" (
|
| 239 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
-
)
|
| 241 |
-
{
|
| 242 |
-
uniform bool doubleSided = 1
|
| 243 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 244 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
-
)
|
| 246 |
-
rel material:binding:physics = None
|
| 247 |
-
custom bool singleSided = 0
|
| 248 |
-
}
|
| 249 |
-
}
|
| 250 |
-
|
| 251 |
-
over "valve_stem"
|
| 252 |
-
{
|
| 253 |
-
over "valve_stem" (
|
| 254 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
uniform bool doubleSided = 1
|
| 258 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
rel material:binding:physics = None
|
| 262 |
-
custom bool singleSided = 0
|
| 263 |
-
}
|
| 264 |
-
}
|
| 265 |
-
|
| 266 |
-
over "hose"
|
| 267 |
-
{
|
| 268 |
-
over "hose" (
|
| 269 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 270 |
-
)
|
| 271 |
-
{
|
| 272 |
-
uniform bool doubleSided = 1
|
| 273 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
-
)
|
| 276 |
-
custom bool singleSided = 0
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
over "simulation_mesh" (
|
| 280 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
-
)
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
over "collision_mesh" (
|
| 289 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
-
)
|
| 291 |
-
{
|
| 292 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
|
| 298 |
-
over "lever"
|
| 299 |
-
{
|
| 300 |
-
over "upper_lever" (
|
| 301 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
-
)
|
| 303 |
-
{
|
| 304 |
-
uniform bool doubleSided = 1
|
| 305 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 306 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
-
)
|
| 308 |
-
rel material:binding:physics = None
|
| 309 |
-
custom bool singleSided = 0
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
over "nozzle"
|
| 314 |
-
{
|
| 315 |
-
over "hose_nozzle" (
|
| 316 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
uniform bool doubleSided = 1
|
| 320 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 321 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
-
)
|
| 323 |
-
rel material:binding:physics = None
|
| 324 |
-
custom bool singleSided = 0
|
| 325 |
-
}
|
| 326 |
-
|
| 327 |
-
over "hose_nozzle_nipple" (
|
| 328 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 329 |
-
)
|
| 330 |
-
{
|
| 331 |
-
uniform bool doubleSided = 1
|
| 332 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 333 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 334 |
-
)
|
| 335 |
-
rel material:binding:physics = None
|
| 336 |
-
custom bool singleSided = 0
|
| 337 |
-
}
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
|
| 343 |
-
def Xform "Room"
|
| 344 |
-
{
|
| 345 |
-
def Mesh "Bottom" (
|
| 346 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 347 |
-
)
|
| 348 |
-
{
|
| 349 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 350 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 351 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 352 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 353 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
-
)
|
| 355 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 356 |
-
uniform token physics:approximation = "convexHull"
|
| 357 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 358 |
-
custom bool primvars:doNotCastShadows = 1
|
| 359 |
-
|
| 360 |
-
def Material "_FlatColorMaterial"
|
| 361 |
-
{
|
| 362 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 363 |
-
|
| 364 |
-
def Shader "Shader"
|
| 365 |
-
{
|
| 366 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 367 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 368 |
-
float inputs:metallic = 0
|
| 369 |
-
float inputs:roughness = 1
|
| 370 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 371 |
-
token outputs:surface
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
}
|
| 375 |
-
|
| 376 |
-
def Mesh "Floor" (
|
| 377 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 378 |
-
)
|
| 379 |
-
{
|
| 380 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 381 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 382 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 383 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 384 |
-
uniform token physics:approximation = "convexHull"
|
| 385 |
-
bool physics:collisionEnabled = 0
|
| 386 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 387 |
-
custom bool primvars:doNotCastShadows = 1
|
| 388 |
-
token visibility = "invisible"
|
| 389 |
-
}
|
| 390 |
-
|
| 391 |
-
def Mesh "North" (
|
| 392 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 393 |
-
)
|
| 394 |
-
{
|
| 395 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 396 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 397 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 398 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 402 |
-
uniform token physics:approximation = "convexHull"
|
| 403 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 404 |
-
custom bool primvars:doNotCastShadows = 1
|
| 405 |
-
|
| 406 |
-
def Material "_FlatColorMaterial"
|
| 407 |
-
{
|
| 408 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 409 |
-
|
| 410 |
-
def Shader "Shader"
|
| 411 |
-
{
|
| 412 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 413 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 414 |
-
float inputs:metallic = 0
|
| 415 |
-
float inputs:roughness = 1
|
| 416 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 417 |
-
token outputs:surface
|
| 418 |
-
}
|
| 419 |
-
}
|
| 420 |
-
}
|
| 421 |
-
|
| 422 |
-
def Mesh "South" (
|
| 423 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 424 |
-
)
|
| 425 |
-
{
|
| 426 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 427 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 428 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 429 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 430 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 431 |
-
)
|
| 432 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 433 |
-
uniform token physics:approximation = "convexHull"
|
| 434 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 435 |
-
custom bool primvars:doNotCastShadows = 1
|
| 436 |
-
|
| 437 |
-
def Material "_FlatColorMaterial"
|
| 438 |
-
{
|
| 439 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 440 |
-
|
| 441 |
-
def Shader "Shader"
|
| 442 |
-
{
|
| 443 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 444 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 445 |
-
float inputs:metallic = 0
|
| 446 |
-
float inputs:roughness = 1
|
| 447 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 448 |
-
token outputs:surface
|
| 449 |
-
}
|
| 450 |
-
}
|
| 451 |
-
}
|
| 452 |
-
|
| 453 |
-
def Mesh "West" (
|
| 454 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 455 |
-
)
|
| 456 |
-
{
|
| 457 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 458 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 459 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 460 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 461 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 462 |
-
)
|
| 463 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 464 |
-
uniform token physics:approximation = "convexHull"
|
| 465 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 466 |
-
custom bool primvars:doNotCastShadows = 1
|
| 467 |
-
|
| 468 |
-
def Material "_FlatColorMaterial"
|
| 469 |
-
{
|
| 470 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 471 |
-
|
| 472 |
-
def Shader "Shader"
|
| 473 |
-
{
|
| 474 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 475 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 476 |
-
float inputs:metallic = 0
|
| 477 |
-
float inputs:roughness = 1
|
| 478 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 479 |
-
token outputs:surface
|
| 480 |
-
}
|
| 481 |
-
}
|
| 482 |
-
}
|
| 483 |
-
|
| 484 |
-
def Mesh "East" (
|
| 485 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 486 |
-
)
|
| 487 |
-
{
|
| 488 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 489 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 490 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 491 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 492 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 493 |
-
)
|
| 494 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 495 |
-
uniform token physics:approximation = "convexHull"
|
| 496 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 497 |
-
custom bool primvars:doNotCastShadows = 1
|
| 498 |
-
|
| 499 |
-
def Material "_FlatColorMaterial"
|
| 500 |
-
{
|
| 501 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 502 |
-
|
| 503 |
-
def Shader "Shader"
|
| 504 |
-
{
|
| 505 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 506 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 507 |
-
float inputs:metallic = 0
|
| 508 |
-
float inputs:roughness = 1
|
| 509 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 510 |
-
token outputs:surface
|
| 511 |
-
}
|
| 512 |
-
}
|
| 513 |
-
}
|
| 514 |
-
}
|
| 515 |
-
|
| 516 |
-
def Xform "Lights"
|
| 517 |
-
{
|
| 518 |
-
def DomeLight "DomeLight_1"
|
| 519 |
-
{
|
| 520 |
-
float inputs:intensity = 2000
|
| 521 |
-
}
|
| 522 |
-
}
|
| 523 |
-
|
| 524 |
-
def Camera "Camera"
|
| 525 |
-
{
|
| 526 |
-
float2 clippingRange = (0.0065067504, 10000)
|
| 527 |
-
float focalLength = 35
|
| 528 |
-
float horizontalAperture = 36
|
| 529 |
-
float verticalAperture = 36
|
| 530 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 531 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 532 |
-
}
|
| 533 |
-
}
|
| 534 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/fire_extinguisher/simready_usd/fire_extinguisher.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Fire_Extinguisher"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "tank_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "hose_retainer_ring" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
uniform bool doubleSided = 1
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
custom bool singleSided = 0
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "lower_handle" (
|
| 143 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
+
)
|
| 145 |
+
{
|
| 146 |
+
uniform bool doubleSided = 1
|
| 147 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
+
)
|
| 150 |
+
rel material:binding:physics = None
|
| 151 |
+
custom bool singleSided = 0
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
over "pivot_pin" (
|
| 155 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 156 |
+
)
|
| 157 |
+
{
|
| 158 |
+
uniform bool doubleSided = 1
|
| 159 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 160 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 161 |
+
)
|
| 162 |
+
rel material:binding:physics = None
|
| 163 |
+
custom bool singleSided = 0
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
over "valve_body" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
uniform bool doubleSided = 1
|
| 171 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 172 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 173 |
+
)
|
| 174 |
+
rel material:binding:physics = None
|
| 175 |
+
custom bool singleSided = 0
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
over "valve_relief_plug" (
|
| 179 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
uniform bool doubleSided = 1
|
| 183 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 184 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 185 |
+
)
|
| 186 |
+
rel material:binding:physics = None
|
| 187 |
+
custom bool singleSided = 0
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
over "hose_nipple" (
|
| 191 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 192 |
+
)
|
| 193 |
+
{
|
| 194 |
+
uniform bool doubleSided = 1
|
| 195 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
rel material:binding:physics = None
|
| 199 |
+
custom bool singleSided = 0
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
over "hose_union_nut" (
|
| 203 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
uniform bool doubleSided = 1
|
| 207 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 208 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 209 |
+
)
|
| 210 |
+
rel material:binding:physics = None
|
| 211 |
+
custom bool singleSided = 0
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "pressure_gauge_body" (
|
| 215 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
uniform bool doubleSided = 1
|
| 219 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
rel material:binding:physics = None
|
| 223 |
+
custom bool singleSided = 0
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
over "gauge_lens" (
|
| 227 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
+
)
|
| 229 |
+
{
|
| 230 |
+
uniform bool doubleSided = 1
|
| 231 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
+
)
|
| 234 |
+
rel material:binding:physics = None
|
| 235 |
+
custom bool singleSided = 0
|
| 236 |
+
}
|
| 237 |
+
|
| 238 |
+
over "gauge_port_nut" (
|
| 239 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
+
)
|
| 241 |
+
{
|
| 242 |
+
uniform bool doubleSided = 1
|
| 243 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 244 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
+
)
|
| 246 |
+
rel material:binding:physics = None
|
| 247 |
+
custom bool singleSided = 0
|
| 248 |
+
}
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
over "valve_stem"
|
| 252 |
+
{
|
| 253 |
+
over "valve_stem" (
|
| 254 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
uniform bool doubleSided = 1
|
| 258 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
rel material:binding:physics = None
|
| 262 |
+
custom bool singleSided = 0
|
| 263 |
+
}
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
over "hose"
|
| 267 |
+
{
|
| 268 |
+
over "hose" (
|
| 269 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 270 |
+
)
|
| 271 |
+
{
|
| 272 |
+
uniform bool doubleSided = 1
|
| 273 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
+
)
|
| 276 |
+
custom bool singleSided = 0
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
over "simulation_mesh" (
|
| 280 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
+
)
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
over "collision_mesh" (
|
| 289 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
+
)
|
| 291 |
+
{
|
| 292 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
over "lever"
|
| 299 |
+
{
|
| 300 |
+
over "upper_lever" (
|
| 301 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
+
)
|
| 303 |
+
{
|
| 304 |
+
uniform bool doubleSided = 1
|
| 305 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 306 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
+
)
|
| 308 |
+
rel material:binding:physics = None
|
| 309 |
+
custom bool singleSided = 0
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
over "nozzle"
|
| 314 |
+
{
|
| 315 |
+
over "hose_nozzle" (
|
| 316 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
uniform bool doubleSided = 1
|
| 320 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 321 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
+
)
|
| 323 |
+
rel material:binding:physics = None
|
| 324 |
+
custom bool singleSided = 0
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
over "hose_nozzle_nipple" (
|
| 328 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 329 |
+
)
|
| 330 |
+
{
|
| 331 |
+
uniform bool doubleSided = 1
|
| 332 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 333 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 334 |
+
)
|
| 335 |
+
rel material:binding:physics = None
|
| 336 |
+
custom bool singleSided = 0
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
|
| 343 |
+
def Xform "Room"
|
| 344 |
+
{
|
| 345 |
+
def Mesh "Bottom" (
|
| 346 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 347 |
+
)
|
| 348 |
+
{
|
| 349 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 350 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 351 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 352 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 353 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
+
)
|
| 355 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 356 |
+
uniform token physics:approximation = "convexHull"
|
| 357 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 358 |
+
custom bool primvars:doNotCastShadows = 1
|
| 359 |
+
|
| 360 |
+
def Material "_FlatColorMaterial"
|
| 361 |
+
{
|
| 362 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 363 |
+
|
| 364 |
+
def Shader "Shader"
|
| 365 |
+
{
|
| 366 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 367 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 368 |
+
float inputs:metallic = 0
|
| 369 |
+
float inputs:roughness = 1
|
| 370 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 371 |
+
token outputs:surface
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
def Mesh "Floor" (
|
| 377 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 378 |
+
)
|
| 379 |
+
{
|
| 380 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 381 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 382 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 383 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 384 |
+
uniform token physics:approximation = "convexHull"
|
| 385 |
+
bool physics:collisionEnabled = 0
|
| 386 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 387 |
+
custom bool primvars:doNotCastShadows = 1
|
| 388 |
+
token visibility = "invisible"
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
def Mesh "North" (
|
| 392 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 393 |
+
)
|
| 394 |
+
{
|
| 395 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 396 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 397 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 398 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 402 |
+
uniform token physics:approximation = "convexHull"
|
| 403 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 404 |
+
custom bool primvars:doNotCastShadows = 1
|
| 405 |
+
|
| 406 |
+
def Material "_FlatColorMaterial"
|
| 407 |
+
{
|
| 408 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 409 |
+
|
| 410 |
+
def Shader "Shader"
|
| 411 |
+
{
|
| 412 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 413 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 414 |
+
float inputs:metallic = 0
|
| 415 |
+
float inputs:roughness = 1
|
| 416 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 417 |
+
token outputs:surface
|
| 418 |
+
}
|
| 419 |
+
}
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
def Mesh "South" (
|
| 423 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 424 |
+
)
|
| 425 |
+
{
|
| 426 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 427 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 428 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 429 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 430 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 431 |
+
)
|
| 432 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 433 |
+
uniform token physics:approximation = "convexHull"
|
| 434 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 435 |
+
custom bool primvars:doNotCastShadows = 1
|
| 436 |
+
|
| 437 |
+
def Material "_FlatColorMaterial"
|
| 438 |
+
{
|
| 439 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 440 |
+
|
| 441 |
+
def Shader "Shader"
|
| 442 |
+
{
|
| 443 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 444 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 445 |
+
float inputs:metallic = 0
|
| 446 |
+
float inputs:roughness = 1
|
| 447 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 448 |
+
token outputs:surface
|
| 449 |
+
}
|
| 450 |
+
}
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
def Mesh "West" (
|
| 454 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 455 |
+
)
|
| 456 |
+
{
|
| 457 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 458 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 459 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 460 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 461 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 462 |
+
)
|
| 463 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 464 |
+
uniform token physics:approximation = "convexHull"
|
| 465 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 466 |
+
custom bool primvars:doNotCastShadows = 1
|
| 467 |
+
|
| 468 |
+
def Material "_FlatColorMaterial"
|
| 469 |
+
{
|
| 470 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 471 |
+
|
| 472 |
+
def Shader "Shader"
|
| 473 |
+
{
|
| 474 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 475 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 476 |
+
float inputs:metallic = 0
|
| 477 |
+
float inputs:roughness = 1
|
| 478 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 479 |
+
token outputs:surface
|
| 480 |
+
}
|
| 481 |
+
}
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
def Mesh "East" (
|
| 485 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 486 |
+
)
|
| 487 |
+
{
|
| 488 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 489 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 490 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 491 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 492 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 493 |
+
)
|
| 494 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 495 |
+
uniform token physics:approximation = "convexHull"
|
| 496 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 497 |
+
custom bool primvars:doNotCastShadows = 1
|
| 498 |
+
|
| 499 |
+
def Material "_FlatColorMaterial"
|
| 500 |
+
{
|
| 501 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 502 |
+
|
| 503 |
+
def Shader "Shader"
|
| 504 |
+
{
|
| 505 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 506 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 507 |
+
float inputs:metallic = 0
|
| 508 |
+
float inputs:roughness = 1
|
| 509 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 510 |
+
token outputs:surface
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
}
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
def Xform "Lights"
|
| 517 |
+
{
|
| 518 |
+
def DomeLight "DomeLight_1"
|
| 519 |
+
{
|
| 520 |
+
float inputs:intensity = 2000
|
| 521 |
+
}
|
| 522 |
+
}
|
| 523 |
+
|
| 524 |
+
def Camera "Camera"
|
| 525 |
+
{
|
| 526 |
+
float2 clippingRange = (0.0065067504, 10000)
|
| 527 |
+
float focalLength = 35
|
| 528 |
+
float horizontalAperture = 36
|
| 529 |
+
float verticalAperture = 36
|
| 530 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 531 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 532 |
+
}
|
| 533 |
+
}
|
| 534 |
+
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,437 +1,437 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Fire_Extinguisher"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "tank_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "hose_retainer_ring" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "lower_handle" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "pivot_pin" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "valve_body" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "valve_relief_plug" (
|
| 169 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
-
)
|
| 175 |
-
rel material:binding:physics = None
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
over "hose_nipple" (
|
| 179 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
-
)
|
| 185 |
-
rel material:binding:physics = None
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
over "hose_union_nut" (
|
| 189 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
rel material:binding:physics = None
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "pressure_gauge_body" (
|
| 199 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 200 |
-
)
|
| 201 |
-
{
|
| 202 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 203 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 204 |
-
)
|
| 205 |
-
rel material:binding:physics = None
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "gauge_lens" (
|
| 209 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 213 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
-
)
|
| 215 |
-
rel material:binding:physics = None
|
| 216 |
-
}
|
| 217 |
-
|
| 218 |
-
over "gauge_port_nut" (
|
| 219 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
-
)
|
| 221 |
-
{
|
| 222 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
-
)
|
| 225 |
-
rel material:binding:physics = None
|
| 226 |
-
}
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
over "valve_stem"
|
| 230 |
-
{
|
| 231 |
-
over "valve_stem" (
|
| 232 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
rel material:binding:physics = None
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
over "hose"
|
| 243 |
-
{
|
| 244 |
-
over "hose" (
|
| 245 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
}
|
| 252 |
-
|
| 253 |
-
over "simulation_mesh" (
|
| 254 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 258 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
-
)
|
| 260 |
-
}
|
| 261 |
-
|
| 262 |
-
over "collision_mesh" (
|
| 263 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 264 |
-
)
|
| 265 |
-
{
|
| 266 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 267 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
-
)
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
over "lever"
|
| 273 |
-
{
|
| 274 |
-
over "upper_lever" (
|
| 275 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
rel material:binding:physics = None
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
over "nozzle"
|
| 286 |
-
{
|
| 287 |
-
over "hose_nozzle" (
|
| 288 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 289 |
-
)
|
| 290 |
-
{
|
| 291 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 292 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
-
)
|
| 294 |
-
rel material:binding:physics = None
|
| 295 |
-
}
|
| 296 |
-
|
| 297 |
-
over "hose_nozzle_nipple" (
|
| 298 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 299 |
-
)
|
| 300 |
-
{
|
| 301 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
-
)
|
| 304 |
-
rel material:binding:physics = None
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
}
|
| 310 |
-
|
| 311 |
-
def Xform "Room"
|
| 312 |
-
{
|
| 313 |
-
def Mesh "Bottom" (
|
| 314 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 315 |
-
)
|
| 316 |
-
{
|
| 317 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 318 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 321 |
-
uniform token physics:approximation = "convexHull"
|
| 322 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 323 |
-
custom bool primvars:doNotCastShadows = 1
|
| 324 |
-
}
|
| 325 |
-
|
| 326 |
-
def Mesh "Floor" (
|
| 327 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 328 |
-
)
|
| 329 |
-
{
|
| 330 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 331 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 332 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 333 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 334 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 335 |
-
)
|
| 336 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 337 |
-
uniform token physics:approximation = "convexHull"
|
| 338 |
-
bool physics:collisionEnabled = 1
|
| 339 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 340 |
-
custom bool primvars:doNotCastShadows = 1
|
| 341 |
-
|
| 342 |
-
def Material "_FlatColorMaterial"
|
| 343 |
-
{
|
| 344 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 345 |
-
|
| 346 |
-
def Shader "Shader"
|
| 347 |
-
{
|
| 348 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 349 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 350 |
-
float inputs:metallic = 0
|
| 351 |
-
float inputs:roughness = 1
|
| 352 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 353 |
-
token outputs:surface
|
| 354 |
-
}
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
|
| 358 |
-
def Mesh "North" (
|
| 359 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 360 |
-
)
|
| 361 |
-
{
|
| 362 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 363 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 364 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 365 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 366 |
-
uniform token physics:approximation = "convexHull"
|
| 367 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 368 |
-
custom bool primvars:doNotCastShadows = 1
|
| 369 |
-
}
|
| 370 |
-
|
| 371 |
-
def Mesh "South" (
|
| 372 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 373 |
-
)
|
| 374 |
-
{
|
| 375 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 376 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 377 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 378 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 379 |
-
uniform token physics:approximation = "convexHull"
|
| 380 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 381 |
-
custom bool primvars:doNotCastShadows = 1
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
def Mesh "West" (
|
| 385 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 389 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 390 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 391 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 392 |
-
uniform token physics:approximation = "convexHull"
|
| 393 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 394 |
-
custom bool primvars:doNotCastShadows = 1
|
| 395 |
-
}
|
| 396 |
-
|
| 397 |
-
def Mesh "East" (
|
| 398 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 399 |
-
)
|
| 400 |
-
{
|
| 401 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 402 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 403 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 404 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 405 |
-
uniform token physics:approximation = "convexHull"
|
| 406 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 407 |
-
custom bool primvars:doNotCastShadows = 1
|
| 408 |
-
}
|
| 409 |
-
}
|
| 410 |
-
|
| 411 |
-
def Xform "Lights"
|
| 412 |
-
{
|
| 413 |
-
def DistantLight "DistantLight_1"
|
| 414 |
-
{
|
| 415 |
-
float inputs:angle = 1
|
| 416 |
-
float inputs:intensity = 3000
|
| 417 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 418 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 419 |
-
}
|
| 420 |
-
|
| 421 |
-
def DomeLight "DomeLight_2"
|
| 422 |
-
{
|
| 423 |
-
float inputs:intensity = 150
|
| 424 |
-
}
|
| 425 |
-
}
|
| 426 |
-
|
| 427 |
-
def Camera "Camera"
|
| 428 |
-
{
|
| 429 |
-
float2 clippingRange = (0.0065067504, 10000)
|
| 430 |
-
float focalLength = 35
|
| 431 |
-
float horizontalAperture = 36
|
| 432 |
-
float verticalAperture = 36
|
| 433 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 434 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 435 |
-
}
|
| 436 |
-
}
|
| 437 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/fire_extinguisher/simready_usd/fire_extinguisher.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Fire_Extinguisher"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "tank_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "hose_retainer_ring" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "lower_handle" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "pivot_pin" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "valve_body" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "valve_relief_plug" (
|
| 169 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
+
)
|
| 175 |
+
rel material:binding:physics = None
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
over "hose_nipple" (
|
| 179 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
+
)
|
| 185 |
+
rel material:binding:physics = None
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
over "hose_union_nut" (
|
| 189 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
rel material:binding:physics = None
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "pressure_gauge_body" (
|
| 199 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 200 |
+
)
|
| 201 |
+
{
|
| 202 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 203 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 204 |
+
)
|
| 205 |
+
rel material:binding:physics = None
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "gauge_lens" (
|
| 209 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 213 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
+
)
|
| 215 |
+
rel material:binding:physics = None
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
over "gauge_port_nut" (
|
| 219 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
+
)
|
| 221 |
+
{
|
| 222 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
+
)
|
| 225 |
+
rel material:binding:physics = None
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
over "valve_stem"
|
| 230 |
+
{
|
| 231 |
+
over "valve_stem" (
|
| 232 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
rel material:binding:physics = None
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
over "hose"
|
| 243 |
+
{
|
| 244 |
+
over "hose" (
|
| 245 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
over "simulation_mesh" (
|
| 254 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 258 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
+
)
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
over "collision_mesh" (
|
| 263 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 264 |
+
)
|
| 265 |
+
{
|
| 266 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 267 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
+
)
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
over "lever"
|
| 273 |
+
{
|
| 274 |
+
over "upper_lever" (
|
| 275 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
rel material:binding:physics = None
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
over "nozzle"
|
| 286 |
+
{
|
| 287 |
+
over "hose_nozzle" (
|
| 288 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 289 |
+
)
|
| 290 |
+
{
|
| 291 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 292 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
+
)
|
| 294 |
+
rel material:binding:physics = None
|
| 295 |
+
}
|
| 296 |
+
|
| 297 |
+
over "hose_nozzle_nipple" (
|
| 298 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 299 |
+
)
|
| 300 |
+
{
|
| 301 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
+
)
|
| 304 |
+
rel material:binding:physics = None
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
def Xform "Room"
|
| 312 |
+
{
|
| 313 |
+
def Mesh "Bottom" (
|
| 314 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 315 |
+
)
|
| 316 |
+
{
|
| 317 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 318 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 321 |
+
uniform token physics:approximation = "convexHull"
|
| 322 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 323 |
+
custom bool primvars:doNotCastShadows = 1
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
def Mesh "Floor" (
|
| 327 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 328 |
+
)
|
| 329 |
+
{
|
| 330 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 331 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 332 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 333 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 334 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 335 |
+
)
|
| 336 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 337 |
+
uniform token physics:approximation = "convexHull"
|
| 338 |
+
bool physics:collisionEnabled = 1
|
| 339 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 340 |
+
custom bool primvars:doNotCastShadows = 1
|
| 341 |
+
|
| 342 |
+
def Material "_FlatColorMaterial"
|
| 343 |
+
{
|
| 344 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 345 |
+
|
| 346 |
+
def Shader "Shader"
|
| 347 |
+
{
|
| 348 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 349 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 350 |
+
float inputs:metallic = 0
|
| 351 |
+
float inputs:roughness = 1
|
| 352 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 353 |
+
token outputs:surface
|
| 354 |
+
}
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
def Mesh "North" (
|
| 359 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 360 |
+
)
|
| 361 |
+
{
|
| 362 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 363 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 364 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 365 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 366 |
+
uniform token physics:approximation = "convexHull"
|
| 367 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 368 |
+
custom bool primvars:doNotCastShadows = 1
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
def Mesh "South" (
|
| 372 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 373 |
+
)
|
| 374 |
+
{
|
| 375 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 376 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 377 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 378 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 379 |
+
uniform token physics:approximation = "convexHull"
|
| 380 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 381 |
+
custom bool primvars:doNotCastShadows = 1
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
def Mesh "West" (
|
| 385 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 389 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 390 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 391 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 392 |
+
uniform token physics:approximation = "convexHull"
|
| 393 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 394 |
+
custom bool primvars:doNotCastShadows = 1
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
def Mesh "East" (
|
| 398 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 399 |
+
)
|
| 400 |
+
{
|
| 401 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 402 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 403 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 404 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 405 |
+
uniform token physics:approximation = "convexHull"
|
| 406 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 407 |
+
custom bool primvars:doNotCastShadows = 1
|
| 408 |
+
}
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
def Xform "Lights"
|
| 412 |
+
{
|
| 413 |
+
def DistantLight "DistantLight_1"
|
| 414 |
+
{
|
| 415 |
+
float inputs:angle = 1
|
| 416 |
+
float inputs:intensity = 3000
|
| 417 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 418 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
def DomeLight "DomeLight_2"
|
| 422 |
+
{
|
| 423 |
+
float inputs:intensity = 150
|
| 424 |
+
}
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
def Camera "Camera"
|
| 428 |
+
{
|
| 429 |
+
float2 clippingRange = (0.0065067504, 10000)
|
| 430 |
+
float focalLength = 35
|
| 431 |
+
float horizontalAperture = 36
|
| 432 |
+
float verticalAperture = 36
|
| 433 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 434 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 435 |
+
}
|
| 436 |
+
}
|
| 437 |
+
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,502 +1,502 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Fire_Extinguisher"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "tank_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "hose_retainer_ring" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "lower_handle" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "pivot_pin" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "valve_body" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "valve_relief_plug" (
|
| 169 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
-
)
|
| 175 |
-
rel material:binding:physics = None
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
over "hose_nipple" (
|
| 179 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
-
)
|
| 185 |
-
rel material:binding:physics = None
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
over "hose_union_nut" (
|
| 189 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
rel material:binding:physics = None
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "pressure_gauge_body" (
|
| 199 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 200 |
-
)
|
| 201 |
-
{
|
| 202 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 203 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 204 |
-
)
|
| 205 |
-
rel material:binding:physics = None
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "gauge_lens" (
|
| 209 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 213 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
-
)
|
| 215 |
-
rel material:binding:physics = None
|
| 216 |
-
}
|
| 217 |
-
|
| 218 |
-
over "gauge_port_nut" (
|
| 219 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
-
)
|
| 221 |
-
{
|
| 222 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
-
)
|
| 225 |
-
rel material:binding:physics = None
|
| 226 |
-
}
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
over "valve_stem"
|
| 230 |
-
{
|
| 231 |
-
over "valve_stem" (
|
| 232 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
rel material:binding:physics = None
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
over "hose"
|
| 243 |
-
{
|
| 244 |
-
over "hose" (
|
| 245 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
}
|
| 252 |
-
|
| 253 |
-
over "simulation_mesh" (
|
| 254 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 258 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
-
)
|
| 260 |
-
}
|
| 261 |
-
|
| 262 |
-
over "collision_mesh" (
|
| 263 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 264 |
-
)
|
| 265 |
-
{
|
| 266 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 267 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
-
)
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
over "lever"
|
| 273 |
-
{
|
| 274 |
-
over "upper_lever" (
|
| 275 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
rel material:binding:physics = None
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
over "nozzle"
|
| 286 |
-
{
|
| 287 |
-
over "hose_nozzle" (
|
| 288 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 289 |
-
)
|
| 290 |
-
{
|
| 291 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 292 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
-
)
|
| 294 |
-
rel material:binding:physics = None
|
| 295 |
-
}
|
| 296 |
-
|
| 297 |
-
over "hose_nozzle_nipple" (
|
| 298 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 299 |
-
)
|
| 300 |
-
{
|
| 301 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
-
)
|
| 304 |
-
rel material:binding:physics = None
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
}
|
| 310 |
-
|
| 311 |
-
def Xform "Room"
|
| 312 |
-
{
|
| 313 |
-
def Mesh "Bottom" (
|
| 314 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
-
)
|
| 316 |
-
{
|
| 317 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 318 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 321 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
-
)
|
| 323 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 324 |
-
uniform token physics:approximation = "convexHull"
|
| 325 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 326 |
-
custom bool primvars:doNotCastShadows = 1
|
| 327 |
-
|
| 328 |
-
def Material "_FlatColorMaterial"
|
| 329 |
-
{
|
| 330 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
-
|
| 332 |
-
def Shader "Shader"
|
| 333 |
-
{
|
| 334 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 336 |
-
float inputs:metallic = 0
|
| 337 |
-
float inputs:roughness = 1
|
| 338 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
-
token outputs:surface
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
def Mesh "Floor" (
|
| 345 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 346 |
-
)
|
| 347 |
-
{
|
| 348 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 349 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 352 |
-
uniform token physics:approximation = "convexHull"
|
| 353 |
-
bool physics:collisionEnabled = 0
|
| 354 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 355 |
-
custom bool primvars:doNotCastShadows = 1
|
| 356 |
-
token visibility = "invisible"
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
def Mesh "North" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 364 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 365 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 366 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 367 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 368 |
-
)
|
| 369 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 370 |
-
uniform token physics:approximation = "convexHull"
|
| 371 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 372 |
-
custom bool primvars:doNotCastShadows = 1
|
| 373 |
-
|
| 374 |
-
def Material "_FlatColorMaterial"
|
| 375 |
-
{
|
| 376 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 377 |
-
|
| 378 |
-
def Shader "Shader"
|
| 379 |
-
{
|
| 380 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 381 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 382 |
-
float inputs:metallic = 0
|
| 383 |
-
float inputs:roughness = 1
|
| 384 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 385 |
-
token outputs:surface
|
| 386 |
-
}
|
| 387 |
-
}
|
| 388 |
-
}
|
| 389 |
-
|
| 390 |
-
def Mesh "South" (
|
| 391 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 392 |
-
)
|
| 393 |
-
{
|
| 394 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 395 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 396 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 397 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 398 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 399 |
-
)
|
| 400 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 401 |
-
uniform token physics:approximation = "convexHull"
|
| 402 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 403 |
-
custom bool primvars:doNotCastShadows = 1
|
| 404 |
-
|
| 405 |
-
def Material "_FlatColorMaterial"
|
| 406 |
-
{
|
| 407 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 408 |
-
|
| 409 |
-
def Shader "Shader"
|
| 410 |
-
{
|
| 411 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 412 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 413 |
-
float inputs:metallic = 0
|
| 414 |
-
float inputs:roughness = 1
|
| 415 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 416 |
-
token outputs:surface
|
| 417 |
-
}
|
| 418 |
-
}
|
| 419 |
-
}
|
| 420 |
-
|
| 421 |
-
def Mesh "West" (
|
| 422 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 423 |
-
)
|
| 424 |
-
{
|
| 425 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 426 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 427 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 428 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 429 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
-
)
|
| 431 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 432 |
-
uniform token physics:approximation = "convexHull"
|
| 433 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 434 |
-
custom bool primvars:doNotCastShadows = 1
|
| 435 |
-
|
| 436 |
-
def Material "_FlatColorMaterial"
|
| 437 |
-
{
|
| 438 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 439 |
-
|
| 440 |
-
def Shader "Shader"
|
| 441 |
-
{
|
| 442 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 443 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 444 |
-
float inputs:metallic = 0
|
| 445 |
-
float inputs:roughness = 1
|
| 446 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 447 |
-
token outputs:surface
|
| 448 |
-
}
|
| 449 |
-
}
|
| 450 |
-
}
|
| 451 |
-
|
| 452 |
-
def Mesh "East" (
|
| 453 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 454 |
-
)
|
| 455 |
-
{
|
| 456 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 457 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 458 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 459 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 460 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 461 |
-
)
|
| 462 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 463 |
-
uniform token physics:approximation = "convexHull"
|
| 464 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 465 |
-
custom bool primvars:doNotCastShadows = 1
|
| 466 |
-
|
| 467 |
-
def Material "_FlatColorMaterial"
|
| 468 |
-
{
|
| 469 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 470 |
-
|
| 471 |
-
def Shader "Shader"
|
| 472 |
-
{
|
| 473 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 474 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 475 |
-
float inputs:metallic = 0
|
| 476 |
-
float inputs:roughness = 1
|
| 477 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 478 |
-
token outputs:surface
|
| 479 |
-
}
|
| 480 |
-
}
|
| 481 |
-
}
|
| 482 |
-
}
|
| 483 |
-
|
| 484 |
-
def Xform "Lights"
|
| 485 |
-
{
|
| 486 |
-
def DomeLight "DomeLight_1"
|
| 487 |
-
{
|
| 488 |
-
float inputs:intensity = 1000
|
| 489 |
-
}
|
| 490 |
-
}
|
| 491 |
-
|
| 492 |
-
def Camera "Camera"
|
| 493 |
-
{
|
| 494 |
-
float2 clippingRange = (0.0065067504, 10000)
|
| 495 |
-
float focalLength = 35
|
| 496 |
-
float horizontalAperture = 36
|
| 497 |
-
float verticalAperture = 36
|
| 498 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 499 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 500 |
-
}
|
| 501 |
-
}
|
| 502 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/fire_extinguisher/simready_usd/fire_extinguisher.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Fire_Extinguisher"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "tank_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "hose_retainer_ring" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "lower_handle" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "pivot_pin" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "valve_body" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "valve_relief_plug" (
|
| 169 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
+
)
|
| 175 |
+
rel material:binding:physics = None
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
over "hose_nipple" (
|
| 179 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
+
)
|
| 185 |
+
rel material:binding:physics = None
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
over "hose_union_nut" (
|
| 189 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
rel material:binding:physics = None
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "pressure_gauge_body" (
|
| 199 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 200 |
+
)
|
| 201 |
+
{
|
| 202 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 203 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 204 |
+
)
|
| 205 |
+
rel material:binding:physics = None
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "gauge_lens" (
|
| 209 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 213 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
+
)
|
| 215 |
+
rel material:binding:physics = None
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
over "gauge_port_nut" (
|
| 219 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
+
)
|
| 221 |
+
{
|
| 222 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
+
)
|
| 225 |
+
rel material:binding:physics = None
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
over "valve_stem"
|
| 230 |
+
{
|
| 231 |
+
over "valve_stem" (
|
| 232 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
rel material:binding:physics = None
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
over "hose"
|
| 243 |
+
{
|
| 244 |
+
over "hose" (
|
| 245 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
over "simulation_mesh" (
|
| 254 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 258 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
+
)
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
over "collision_mesh" (
|
| 263 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 264 |
+
)
|
| 265 |
+
{
|
| 266 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 267 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
+
)
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
over "lever"
|
| 273 |
+
{
|
| 274 |
+
over "upper_lever" (
|
| 275 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
rel material:binding:physics = None
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
over "nozzle"
|
| 286 |
+
{
|
| 287 |
+
over "hose_nozzle" (
|
| 288 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 289 |
+
)
|
| 290 |
+
{
|
| 291 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 292 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
+
)
|
| 294 |
+
rel material:binding:physics = None
|
| 295 |
+
}
|
| 296 |
+
|
| 297 |
+
over "hose_nozzle_nipple" (
|
| 298 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 299 |
+
)
|
| 300 |
+
{
|
| 301 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
+
)
|
| 304 |
+
rel material:binding:physics = None
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
def Xform "Room"
|
| 312 |
+
{
|
| 313 |
+
def Mesh "Bottom" (
|
| 314 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
+
)
|
| 316 |
+
{
|
| 317 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 318 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 321 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
+
)
|
| 323 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 324 |
+
uniform token physics:approximation = "convexHull"
|
| 325 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 326 |
+
custom bool primvars:doNotCastShadows = 1
|
| 327 |
+
|
| 328 |
+
def Material "_FlatColorMaterial"
|
| 329 |
+
{
|
| 330 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
+
|
| 332 |
+
def Shader "Shader"
|
| 333 |
+
{
|
| 334 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 336 |
+
float inputs:metallic = 0
|
| 337 |
+
float inputs:roughness = 1
|
| 338 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
+
token outputs:surface
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
def Mesh "Floor" (
|
| 345 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 346 |
+
)
|
| 347 |
+
{
|
| 348 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 349 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 352 |
+
uniform token physics:approximation = "convexHull"
|
| 353 |
+
bool physics:collisionEnabled = 0
|
| 354 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 355 |
+
custom bool primvars:doNotCastShadows = 1
|
| 356 |
+
token visibility = "invisible"
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
def Mesh "North" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 364 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 365 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 366 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 367 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 368 |
+
)
|
| 369 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 370 |
+
uniform token physics:approximation = "convexHull"
|
| 371 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 372 |
+
custom bool primvars:doNotCastShadows = 1
|
| 373 |
+
|
| 374 |
+
def Material "_FlatColorMaterial"
|
| 375 |
+
{
|
| 376 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 377 |
+
|
| 378 |
+
def Shader "Shader"
|
| 379 |
+
{
|
| 380 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 381 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 382 |
+
float inputs:metallic = 0
|
| 383 |
+
float inputs:roughness = 1
|
| 384 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 385 |
+
token outputs:surface
|
| 386 |
+
}
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
|
| 390 |
+
def Mesh "South" (
|
| 391 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 392 |
+
)
|
| 393 |
+
{
|
| 394 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 395 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 396 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 397 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 398 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 399 |
+
)
|
| 400 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 401 |
+
uniform token physics:approximation = "convexHull"
|
| 402 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 403 |
+
custom bool primvars:doNotCastShadows = 1
|
| 404 |
+
|
| 405 |
+
def Material "_FlatColorMaterial"
|
| 406 |
+
{
|
| 407 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 408 |
+
|
| 409 |
+
def Shader "Shader"
|
| 410 |
+
{
|
| 411 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 412 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 413 |
+
float inputs:metallic = 0
|
| 414 |
+
float inputs:roughness = 1
|
| 415 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 416 |
+
token outputs:surface
|
| 417 |
+
}
|
| 418 |
+
}
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
def Mesh "West" (
|
| 422 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 423 |
+
)
|
| 424 |
+
{
|
| 425 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 426 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 427 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 428 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 429 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
+
)
|
| 431 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 432 |
+
uniform token physics:approximation = "convexHull"
|
| 433 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 434 |
+
custom bool primvars:doNotCastShadows = 1
|
| 435 |
+
|
| 436 |
+
def Material "_FlatColorMaterial"
|
| 437 |
+
{
|
| 438 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 439 |
+
|
| 440 |
+
def Shader "Shader"
|
| 441 |
+
{
|
| 442 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 443 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 444 |
+
float inputs:metallic = 0
|
| 445 |
+
float inputs:roughness = 1
|
| 446 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 447 |
+
token outputs:surface
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
}
|
| 451 |
+
|
| 452 |
+
def Mesh "East" (
|
| 453 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 454 |
+
)
|
| 455 |
+
{
|
| 456 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 457 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 458 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 459 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 460 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 461 |
+
)
|
| 462 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 463 |
+
uniform token physics:approximation = "convexHull"
|
| 464 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 465 |
+
custom bool primvars:doNotCastShadows = 1
|
| 466 |
+
|
| 467 |
+
def Material "_FlatColorMaterial"
|
| 468 |
+
{
|
| 469 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 470 |
+
|
| 471 |
+
def Shader "Shader"
|
| 472 |
+
{
|
| 473 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 474 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 475 |
+
float inputs:metallic = 0
|
| 476 |
+
float inputs:roughness = 1
|
| 477 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 478 |
+
token outputs:surface
|
| 479 |
+
}
|
| 480 |
+
}
|
| 481 |
+
}
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
def Xform "Lights"
|
| 485 |
+
{
|
| 486 |
+
def DomeLight "DomeLight_1"
|
| 487 |
+
{
|
| 488 |
+
float inputs:intensity = 1000
|
| 489 |
+
}
|
| 490 |
+
}
|
| 491 |
+
|
| 492 |
+
def Camera "Camera"
|
| 493 |
+
{
|
| 494 |
+
float2 clippingRange = (0.0065067504, 10000)
|
| 495 |
+
float focalLength = 35
|
| 496 |
+
float horizontalAperture = 36
|
| 497 |
+
float verticalAperture = 36
|
| 498 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 499 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 500 |
+
}
|
| 501 |
+
}
|
| 502 |
+
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0065067504, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/fire_extinguisher/simready_usd/fire_extinguisher.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0065067504, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0065067504, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/fire_extinguisher/simready_usd/fire_extinguisher.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0065067504, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.20826792284387124, 0.5517732758200903, 0.5271917772202555, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/559efa3c4267/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/5660dc9b8876/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/5660dc9b8876/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,384 +1,384 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 4.515003028335979)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Storage_Rack"
|
| 103 |
-
{
|
| 104 |
-
over "frame"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (6.6372435e-11, -2.7102534e-10, -3.2408416e-14)
|
| 107 |
-
vector3f physics:velocity = (1.13294736e-13, 1.5040645e-13, -0.122625)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (-4.65775e-10, -1.3096724e-10, -0.0010226397)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "beams_lower"
|
| 115 |
-
{
|
| 116 |
-
vector3f physics:angularVelocity = (6.6372435e-11, -2.7102534e-10, -3.2408416e-14)
|
| 117 |
-
vector3f physics:velocity = (1.593288e-12, 5.128497e-13, -0.122625)
|
| 118 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
-
float3 xformOp:translate = (-4.656613e-10, -1.1682744e-10, -0.0010221628)
|
| 121 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
-
}
|
| 123 |
-
|
| 124 |
-
over "beams_upper"
|
| 125 |
-
{
|
| 126 |
-
vector3f physics:angularVelocity = (6.6372435e-11, -2.7102534e-10, -3.2408416e-14)
|
| 127 |
-
vector3f physics:velocity = (-4.424929e-12, -9.609749e-13, -0.122625)
|
| 128 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 129 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 130 |
-
float3 xformOp:translate = (-4.656613e-10, -9.706014e-11, -0.0010226397)
|
| 131 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
}
|
| 135 |
-
}
|
| 136 |
-
|
| 137 |
-
def Xform "Room"
|
| 138 |
-
{
|
| 139 |
-
def Mesh "Bottom" (
|
| 140 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 141 |
-
)
|
| 142 |
-
{
|
| 143 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 144 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 145 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 146 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 147 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 148 |
-
)
|
| 149 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 150 |
-
uniform token physics:approximation = "convexHull"
|
| 151 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 152 |
-
custom bool primvars:doNotCastShadows = 1
|
| 153 |
-
|
| 154 |
-
def Material "_FlatColorMaterial"
|
| 155 |
-
{
|
| 156 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 157 |
-
|
| 158 |
-
def Shader "Shader"
|
| 159 |
-
{
|
| 160 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 161 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 162 |
-
float inputs:metallic = 0
|
| 163 |
-
float inputs:roughness = 1
|
| 164 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 165 |
-
token outputs:surface
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
}
|
| 169 |
-
|
| 170 |
-
def Mesh "Floor" (
|
| 171 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 172 |
-
)
|
| 173 |
-
{
|
| 174 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 175 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 176 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 177 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 178 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
-
)
|
| 180 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 181 |
-
uniform token physics:approximation = "convexHull"
|
| 182 |
-
bool physics:collisionEnabled = 1
|
| 183 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 184 |
-
custom bool primvars:doNotCastShadows = 1
|
| 185 |
-
|
| 186 |
-
def Material "_FlatColorMaterial"
|
| 187 |
-
{
|
| 188 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
-
|
| 190 |
-
def Shader "Shader"
|
| 191 |
-
{
|
| 192 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 194 |
-
float inputs:metallic = 0
|
| 195 |
-
float inputs:roughness = 1
|
| 196 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
-
token outputs:surface
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "North" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 210 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
-
)
|
| 212 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
-
uniform token physics:approximation = "convexHull"
|
| 214 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
-
custom bool primvars:doNotCastShadows = 1
|
| 216 |
-
|
| 217 |
-
def Material "_FlatColorMaterial"
|
| 218 |
-
{
|
| 219 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 220 |
-
|
| 221 |
-
def Shader "Shader"
|
| 222 |
-
{
|
| 223 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 224 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 225 |
-
float inputs:metallic = 0
|
| 226 |
-
float inputs:roughness = 1
|
| 227 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 228 |
-
token outputs:surface
|
| 229 |
-
}
|
| 230 |
-
}
|
| 231 |
-
}
|
| 232 |
-
|
| 233 |
-
def Mesh "South" (
|
| 234 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 235 |
-
)
|
| 236 |
-
{
|
| 237 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 238 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 239 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 240 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 241 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
-
)
|
| 243 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 244 |
-
uniform token physics:approximation = "convexHull"
|
| 245 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 246 |
-
custom bool primvars:doNotCastShadows = 1
|
| 247 |
-
|
| 248 |
-
def Material "_FlatColorMaterial"
|
| 249 |
-
{
|
| 250 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 251 |
-
|
| 252 |
-
def Shader "Shader"
|
| 253 |
-
{
|
| 254 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 255 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 256 |
-
float inputs:metallic = 0
|
| 257 |
-
float inputs:roughness = 1
|
| 258 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 259 |
-
token outputs:surface
|
| 260 |
-
}
|
| 261 |
-
}
|
| 262 |
-
}
|
| 263 |
-
|
| 264 |
-
def Mesh "West" (
|
| 265 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 266 |
-
)
|
| 267 |
-
{
|
| 268 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 269 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 270 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 271 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 272 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
-
)
|
| 274 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 275 |
-
uniform token physics:approximation = "convexHull"
|
| 276 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 277 |
-
custom bool primvars:doNotCastShadows = 1
|
| 278 |
-
|
| 279 |
-
def Material "_FlatColorMaterial"
|
| 280 |
-
{
|
| 281 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 282 |
-
|
| 283 |
-
def Shader "Shader"
|
| 284 |
-
{
|
| 285 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 286 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 287 |
-
float inputs:metallic = 0
|
| 288 |
-
float inputs:roughness = 1
|
| 289 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 290 |
-
token outputs:surface
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
}
|
| 294 |
-
|
| 295 |
-
def Mesh "East" (
|
| 296 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 297 |
-
)
|
| 298 |
-
{
|
| 299 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 300 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 301 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 302 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 303 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
-
)
|
| 305 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 306 |
-
uniform token physics:approximation = "convexHull"
|
| 307 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 308 |
-
custom bool primvars:doNotCastShadows = 1
|
| 309 |
-
|
| 310 |
-
def Material "_FlatColorMaterial"
|
| 311 |
-
{
|
| 312 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 313 |
-
|
| 314 |
-
def Shader "Shader"
|
| 315 |
-
{
|
| 316 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 317 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 318 |
-
float inputs:metallic = 0
|
| 319 |
-
float inputs:roughness = 1
|
| 320 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 321 |
-
token outputs:surface
|
| 322 |
-
}
|
| 323 |
-
}
|
| 324 |
-
}
|
| 325 |
-
}
|
| 326 |
-
|
| 327 |
-
def Xform "Lights"
|
| 328 |
-
{
|
| 329 |
-
def DomeLight "DomeLight_1"
|
| 330 |
-
{
|
| 331 |
-
float inputs:intensity = 1000
|
| 332 |
-
}
|
| 333 |
-
}
|
| 334 |
-
|
| 335 |
-
def PhysicsScene "PhysicsScene" (
|
| 336 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 337 |
-
)
|
| 338 |
-
{
|
| 339 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 340 |
-
float physics:gravityMagnitude = 9.81
|
| 341 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 342 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 343 |
-
bool physxScene:enableGPUDynamics = 1
|
| 344 |
-
bool physxScene:enableStabilization = 1
|
| 345 |
-
uniform token physxScene:solverType = "TGS"
|
| 346 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 347 |
-
}
|
| 348 |
-
|
| 349 |
-
def Xform "GroundPlane"
|
| 350 |
-
{
|
| 351 |
-
def Mesh "CollisionMesh" (
|
| 352 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 356 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 357 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 358 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 359 |
-
)
|
| 360 |
-
uniform token physics:approximation = "convexHull"
|
| 361 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 362 |
-
token visibility = "invisible"
|
| 363 |
-
}
|
| 364 |
-
|
| 365 |
-
def "PhysMaterial" (
|
| 366 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 367 |
-
)
|
| 368 |
-
{
|
| 369 |
-
float physics:dynamicFriction = 0.4
|
| 370 |
-
float physics:restitution = 0
|
| 371 |
-
float physics:staticFriction = 0.5
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
def Camera "Camera"
|
| 376 |
-
{
|
| 377 |
-
float2 clippingRange = (0.060844555, 1000)
|
| 378 |
-
float focalLength = 35
|
| 379 |
-
float horizontalAperture = 36
|
| 380 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.9348530832141073, 5.159608043862714, 8.599296749728916, 1) )
|
| 381 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 382 |
-
}
|
| 383 |
-
}
|
| 384 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 4.515003028335979)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/storage_rack/simready_usd/storage_rack.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Storage_Rack"
|
| 103 |
+
{
|
| 104 |
+
over "frame"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (6.6372435e-11, -2.7102534e-10, -3.2408416e-14)
|
| 107 |
+
vector3f physics:velocity = (1.13294736e-13, 1.5040645e-13, -0.122625)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (-4.65775e-10, -1.3096724e-10, -0.0010226397)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "beams_lower"
|
| 115 |
+
{
|
| 116 |
+
vector3f physics:angularVelocity = (6.6372435e-11, -2.7102534e-10, -3.2408416e-14)
|
| 117 |
+
vector3f physics:velocity = (1.593288e-12, 5.128497e-13, -0.122625)
|
| 118 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
+
float3 xformOp:translate = (-4.656613e-10, -1.1682744e-10, -0.0010221628)
|
| 121 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
over "beams_upper"
|
| 125 |
+
{
|
| 126 |
+
vector3f physics:angularVelocity = (6.6372435e-11, -2.7102534e-10, -3.2408416e-14)
|
| 127 |
+
vector3f physics:velocity = (-4.424929e-12, -9.609749e-13, -0.122625)
|
| 128 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 129 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 130 |
+
float3 xformOp:translate = (-4.656613e-10, -9.706014e-11, -0.0010226397)
|
| 131 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
}
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
def Xform "Room"
|
| 138 |
+
{
|
| 139 |
+
def Mesh "Bottom" (
|
| 140 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 141 |
+
)
|
| 142 |
+
{
|
| 143 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 144 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 145 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 146 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 147 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 148 |
+
)
|
| 149 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 150 |
+
uniform token physics:approximation = "convexHull"
|
| 151 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 152 |
+
custom bool primvars:doNotCastShadows = 1
|
| 153 |
+
|
| 154 |
+
def Material "_FlatColorMaterial"
|
| 155 |
+
{
|
| 156 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 157 |
+
|
| 158 |
+
def Shader "Shader"
|
| 159 |
+
{
|
| 160 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 161 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 162 |
+
float inputs:metallic = 0
|
| 163 |
+
float inputs:roughness = 1
|
| 164 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 165 |
+
token outputs:surface
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
def Mesh "Floor" (
|
| 171 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 172 |
+
)
|
| 173 |
+
{
|
| 174 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 175 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 176 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 177 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 178 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
+
)
|
| 180 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 181 |
+
uniform token physics:approximation = "convexHull"
|
| 182 |
+
bool physics:collisionEnabled = 1
|
| 183 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 184 |
+
custom bool primvars:doNotCastShadows = 1
|
| 185 |
+
|
| 186 |
+
def Material "_FlatColorMaterial"
|
| 187 |
+
{
|
| 188 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
+
|
| 190 |
+
def Shader "Shader"
|
| 191 |
+
{
|
| 192 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 194 |
+
float inputs:metallic = 0
|
| 195 |
+
float inputs:roughness = 1
|
| 196 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
+
token outputs:surface
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "North" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 210 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
+
)
|
| 212 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
+
uniform token physics:approximation = "convexHull"
|
| 214 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
+
custom bool primvars:doNotCastShadows = 1
|
| 216 |
+
|
| 217 |
+
def Material "_FlatColorMaterial"
|
| 218 |
+
{
|
| 219 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 220 |
+
|
| 221 |
+
def Shader "Shader"
|
| 222 |
+
{
|
| 223 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 224 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 225 |
+
float inputs:metallic = 0
|
| 226 |
+
float inputs:roughness = 1
|
| 227 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 228 |
+
token outputs:surface
|
| 229 |
+
}
|
| 230 |
+
}
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
def Mesh "South" (
|
| 234 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 235 |
+
)
|
| 236 |
+
{
|
| 237 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 238 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 239 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 240 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 241 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
+
)
|
| 243 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 244 |
+
uniform token physics:approximation = "convexHull"
|
| 245 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 246 |
+
custom bool primvars:doNotCastShadows = 1
|
| 247 |
+
|
| 248 |
+
def Material "_FlatColorMaterial"
|
| 249 |
+
{
|
| 250 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 251 |
+
|
| 252 |
+
def Shader "Shader"
|
| 253 |
+
{
|
| 254 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 255 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 256 |
+
float inputs:metallic = 0
|
| 257 |
+
float inputs:roughness = 1
|
| 258 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 259 |
+
token outputs:surface
|
| 260 |
+
}
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
def Mesh "West" (
|
| 265 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 266 |
+
)
|
| 267 |
+
{
|
| 268 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 269 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 270 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 271 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 272 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
+
)
|
| 274 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 275 |
+
uniform token physics:approximation = "convexHull"
|
| 276 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 277 |
+
custom bool primvars:doNotCastShadows = 1
|
| 278 |
+
|
| 279 |
+
def Material "_FlatColorMaterial"
|
| 280 |
+
{
|
| 281 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 282 |
+
|
| 283 |
+
def Shader "Shader"
|
| 284 |
+
{
|
| 285 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 286 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 287 |
+
float inputs:metallic = 0
|
| 288 |
+
float inputs:roughness = 1
|
| 289 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 290 |
+
token outputs:surface
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
def Mesh "East" (
|
| 296 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 297 |
+
)
|
| 298 |
+
{
|
| 299 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 300 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 301 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 302 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 303 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
+
)
|
| 305 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 306 |
+
uniform token physics:approximation = "convexHull"
|
| 307 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 308 |
+
custom bool primvars:doNotCastShadows = 1
|
| 309 |
+
|
| 310 |
+
def Material "_FlatColorMaterial"
|
| 311 |
+
{
|
| 312 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 313 |
+
|
| 314 |
+
def Shader "Shader"
|
| 315 |
+
{
|
| 316 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 317 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 318 |
+
float inputs:metallic = 0
|
| 319 |
+
float inputs:roughness = 1
|
| 320 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 321 |
+
token outputs:surface
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
def Xform "Lights"
|
| 328 |
+
{
|
| 329 |
+
def DomeLight "DomeLight_1"
|
| 330 |
+
{
|
| 331 |
+
float inputs:intensity = 1000
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
def PhysicsScene "PhysicsScene" (
|
| 336 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 337 |
+
)
|
| 338 |
+
{
|
| 339 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 340 |
+
float physics:gravityMagnitude = 9.81
|
| 341 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 342 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 343 |
+
bool physxScene:enableGPUDynamics = 1
|
| 344 |
+
bool physxScene:enableStabilization = 1
|
| 345 |
+
uniform token physxScene:solverType = "TGS"
|
| 346 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
def Xform "GroundPlane"
|
| 350 |
+
{
|
| 351 |
+
def Mesh "CollisionMesh" (
|
| 352 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 356 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 357 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 358 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 359 |
+
)
|
| 360 |
+
uniform token physics:approximation = "convexHull"
|
| 361 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 362 |
+
token visibility = "invisible"
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
def "PhysMaterial" (
|
| 366 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 367 |
+
)
|
| 368 |
+
{
|
| 369 |
+
float physics:dynamicFriction = 0.4
|
| 370 |
+
float physics:restitution = 0
|
| 371 |
+
float physics:staticFriction = 0.5
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
def Camera "Camera"
|
| 376 |
+
{
|
| 377 |
+
float2 clippingRange = (0.060844555, 1000)
|
| 378 |
+
float focalLength = 35
|
| 379 |
+
float horizontalAperture = 36
|
| 380 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.9348530832141073, 5.159608043862714, 8.599296749728916, 1) )
|
| 381 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
|
reports/runtime/results/external/5660dc9b8876/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/5660dc9b8876/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.048744902, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (1.550084853551171, 4.133559430872666, 3.571780734707362, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/storage_rack/simready_usd/storage_rack.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.048744902, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (1.550084853551171, 4.133559430872666, 3.571780734707362, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|