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Remove manually uploaded asset tree; packages are published by simready-manage submit

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  1. assets/a_frame_sign/simready_usd/.simready/validation.json +0 -174
  2. assets/a_frame_sign/simready_usd/.thumbs/256x256/a_frame_sign.usd.png +0 -3
  3. assets/a_frame_sign/simready_usd/.thumbs/256x256/a_frame_sign.usd_light.png +0 -3
  4. assets/a_frame_sign/simready_usd/.thumbs/256x256/a_frame_sign.usd_transparent.png +0 -3
  5. assets/a_frame_sign/simready_usd/a_frame_sign.usd +0 -0
  6. assets/a_frame_sign/simready_usd/materials/OmniPBR.mdl +0 -396
  7. assets/a_frame_sign/simready_usd/materials/OmniPBRBase.mdl +0 -470
  8. assets/a_frame_sign/simready_usd/materials/OmniPBR_ClearCoat.mdl +0 -711
  9. assets/a_frame_sign/simready_usd/textures/Asigns_M_asigns_BaseColor.png +0 -3
  10. assets/a_frame_sign/simready_usd/textures/Asigns_M_asigns_Normal.png +0 -3
  11. assets/a_frame_sign/simready_usd/textures/Asigns_M_asigns_ORM.png +0 -3
  12. assets/angle_grinder/simready_usd/.simready/validation.json +0 -174
  13. assets/angle_grinder/simready_usd/.thumbs/256x256/angle_grinder.usd.png +0 -3
  14. assets/angle_grinder/simready_usd/.thumbs/256x256/angle_grinder.usd_light.png +0 -3
  15. assets/angle_grinder/simready_usd/.thumbs/256x256/angle_grinder.usd_transparent.png +0 -3
  16. assets/angle_grinder/simready_usd/angle_grinder.usd +0 -3
  17. assets/angle_grinder/simready_usd/materials/OmniPBR.mdl +0 -396
  18. assets/angle_grinder/simready_usd/materials/OmniPBRBase.mdl +0 -470
  19. assets/angle_grinder/simready_usd/materials/OmniPBR_ClearCoat.mdl +0 -711
  20. assets/angle_grinder/simready_usd/textures/T_Abrasive_Wheel_BaseColor.png +0 -3
  21. assets/angle_grinder/simready_usd/textures/T_Abrasive_Wheel_Normal.png +0 -3
  22. assets/angle_grinder/simready_usd/textures/T_Abrasive_Wheel_OcclusionRoughnessMetallic.png +0 -3
  23. assets/angle_grinder/simready_usd/textures/T_Aluminum_Cast_BaseColor.png +0 -3
  24. assets/angle_grinder/simready_usd/textures/T_Aluminum_Cast_Normal.png +0 -3
  25. assets/angle_grinder/simready_usd/textures/T_Aluminum_Cast_OcclusionRoughnessMetallic.png +0 -3
  26. assets/angle_grinder/simready_usd/textures/T_Plastic_Molded_BaseColor.png +0 -3
  27. assets/angle_grinder/simready_usd/textures/T_Plastic_Molded_Normal.png +0 -3
  28. assets/angle_grinder/simready_usd/textures/T_Plastic_Molded_OcclusionRoughnessMetallic.png +0 -3
  29. assets/angle_grinder/simready_usd/textures/T_Rubber_Molded_BaseColor.png +0 -3
  30. assets/angle_grinder/simready_usd/textures/T_Rubber_Molded_Normal.png +0 -3
  31. assets/angle_grinder/simready_usd/textures/T_Rubber_Molded_OcclusionRoughnessMetallic.png +0 -3
  32. assets/angle_grinder/simready_usd/textures/T_Steel_Machined_BaseColor.png +0 -3
  33. assets/angle_grinder/simready_usd/textures/T_Steel_Machined_Normal.png +0 -3
  34. assets/angle_grinder/simready_usd/textures/T_Steel_Machined_OcclusionRoughnessMetallic.png +0 -3
  35. assets/angle_grinder/simready_usd/textures/T_Steel_Painted_BaseColor.png +0 -3
  36. assets/angle_grinder/simready_usd/textures/T_Steel_Painted_Normal.png +0 -3
  37. assets/angle_grinder/simready_usd/textures/T_Steel_Painted_OcclusionRoughnessMetallic.png +0 -3
  38. assets/anvil/simready_usd/.simready/validation.json +0 -176
  39. assets/anvil/simready_usd/.thumbs/256x256/anvil.usd.png +0 -3
  40. assets/anvil/simready_usd/.thumbs/256x256/anvil.usd_light.png +0 -3
  41. assets/anvil/simready_usd/.thumbs/256x256/anvil.usd_transparent.png +0 -3
  42. assets/anvil/simready_usd/anvil.usd +0 -3
  43. assets/anvil/simready_usd/materials/OmniPBR.mdl +0 -396
  44. assets/anvil/simready_usd/materials/OmniPBRBase.mdl +0 -470
  45. assets/anvil/simready_usd/materials/OmniPBR_ClearCoat.mdl +0 -711
  46. assets/anvil/simready_usd/textures/T_Iron_Cast_Dark_BaseColor.png +0 -3
  47. assets/anvil/simready_usd/textures/T_Iron_Cast_Dark_Normal.png +0 -3
  48. assets/anvil/simready_usd/textures/T_Iron_Cast_Dark_OcclusionRoughnessMetallic.png +0 -3
  49. assets/barrier_3r/simready_usd/.simready/validation.json +0 -176
  50. assets/barrier_3r/simready_usd/.thumbs/256x256/barrier_3r.usd.png +0 -3
assets/a_frame_sign/simready_usd/.simready/validation.json DELETED
@@ -1,174 +0,0 @@
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- {
2
- "SimReady_Metadata": {
3
- "validation": {
4
- "profile": "Robotics-Prop",
5
- "profile_version": "4.0.0",
6
- "validated_features": {
7
- "2026-10-30": {
8
- "FET_000_MUJOCO": {
9
- "blocking_failure": false,
10
- "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
11
- "optional requirements": "['com.nvidia.simready.RV.007']",
12
- "passed": false,
13
- "version": "0.1.0"
14
- },
15
- "FET_000_NEWTON": {
16
- "blocking_failure": false,
17
- "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
18
- "optional requirements": "['com.nvidia.simready.RV.004']",
19
- "passed": false,
20
- "version": "0.1.0"
21
- },
22
- "FET_000_PHYSX": {
23
- "blocking_failure": false,
24
- "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
25
- "optional requirements": "['com.nvidia.simready.RV.001']",
26
- "passed": false,
27
- "version": "0.1.0"
28
- },
29
- "FET_000_STANDARD": {
30
- "blocking_failure": false,
31
- "dependencies": "[]",
32
- "passed": true,
33
- "version": "0.2.0"
34
- },
35
- "FET_001_STANDARD": {
36
- "blocking_failure": false,
37
- "dependencies": "[]",
38
- "passed": true,
39
- "version": "1.0.1"
40
- },
41
- "FET_003_MUJOCO": {
42
- "blocking_failure": false,
43
- "dependencies": "[]",
44
- "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
45
- "passed": false,
46
- "version": "0.1.0"
47
- },
48
- "FET_003_NEWTON": {
49
- "blocking_failure": false,
50
- "dependencies": "[]",
51
- "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
52
- "passed": false,
53
- "version": "0.1.0"
54
- },
55
- "FET_003_PHYSX": {
56
- "blocking_failure": false,
57
- "dependencies": "[]",
58
- "passed": true,
59
- "version": "0.4.0"
60
- },
61
- "FET_003_STANDARD": {
62
- "blocking_failure": false,
63
- "dependencies": "[]",
64
- "passed": true,
65
- "version": "0.2.0"
66
- },
67
- "FET_004_MUJOCO": {
68
- "blocking_failure": false,
69
- "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]",
70
- "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
71
- "passed": false,
72
- "version": "0.1.0"
73
- },
74
- "FET_004_NEWTON": {
75
- "blocking_failure": false,
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- "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]",
77
- "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
78
- "passed": false,
79
- "version": "0.1.0"
80
- },
81
- "FET_004_PHYSX": {
82
- "blocking_failure": false,
83
- "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
84
- "passed": true,
85
- "version": "0.4.0"
86
- },
87
- "FET_004_STANDARD": {
88
- "blocking_failure": false,
89
- "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]",
90
- "passed": true,
91
- "version": "0.2.0"
92
- },
93
- "FET_005_STANDARD": {
94
- "blocking_failure": false,
95
- "dependencies": "[]",
96
- "optional requirements": "['com.nvidia.simready.GSP.001']",
97
- "passed": false,
98
- "version": "0.1.0"
99
- },
100
- "FET_006_MDL": {
101
- "blocking_failure": false,
102
- "dependencies": "[]",
103
- "passed": true,
104
- "version": "0.2.0"
105
- },
106
- "FET_006_OPENPBR": {
107
- "blocking_failure": false,
108
- "dependencies": "[]",
109
- "optional requirements": "['com.nvidia.simready.VM.PBR.001']",
110
- "passed": false,
111
- "version": "0.1.0"
112
- },
113
- "FET_006_STANDARD": {
114
- "blocking_failure": false,
115
- "dependencies": "[]",
116
- "passed": true,
117
- "version": "0.2.0"
118
- },
119
- "FET_007_STANDARD": {
120
- "blocking_failure": false,
121
- "dependencies": "[]",
122
- "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']",
123
- "passed": false,
124
- "version": "0.2.0"
125
- },
126
- "FET_010_STANDARD": {
127
- "blocking_failure": false,
128
- "dependencies": "[]",
129
- "optional requirements": "['com.nvidia.simready.DISP.001']",
130
- "passed": false,
131
- "version": "0.1.0"
132
- },
133
- "FET_011_RTX": {
134
- "blocking_failure": false,
135
- "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
136
- "passed": true,
137
- "version": "0.1.0"
138
- },
139
- "FET_011_STANDARD": {
140
- "blocking_failure": false,
141
- "dependencies": "[]",
142
- "passed": true,
143
- "version": "0.2.0"
144
- },
145
- "FET_031_STANDARD": {
146
- "blocking_failure": false,
147
- "dependencies": "[]",
148
- "passed": true,
149
- "version": "0.1.0"
150
- },
151
- "FET_033_STANDARD": {
152
- "blocking_failure": false,
153
- "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]",
154
- "passed": true,
155
- "version": "0.4.0"
156
- },
157
- "FET_046_STANDARD": {
158
- "blocking_failure": false,
159
- "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
160
- "passed": true,
161
- "version": "0.1.0"
162
- },
163
- "FET_100_ISAAC": {
164
- "blocking_failure": false,
165
- "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
166
- "optional requirements": "['com.nvidia.simready.ISA.001']",
167
- "passed": false,
168
- "version": "0.4.0"
169
- }
170
- }
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- }
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- }
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- }
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- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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assets/a_frame_sign/simready_usd/.thumbs/256x256/a_frame_sign.usd_light.png DELETED

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assets/a_frame_sign/simready_usd/a_frame_sign.usd DELETED
The diff for this file is too large to render. See raw diff
 
assets/a_frame_sign/simready_usd/materials/OmniPBR.mdl DELETED
@@ -1,396 +0,0 @@
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- /*
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- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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- * SPDX-License-Identifier: BSD-3-Clause
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- */
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-
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- mdl 1.7;
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-
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- import ::df::*;
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- import ::state::*;
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- import ::math::*;
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- import ::base::*;
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- import ::state::*;
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- import ::tex::*;
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- import ::anno::*;
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-
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- import ::debug::*;
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-
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- import ::nvidia::core_definitions::file_texture;
19
- import ::nvidia::core_definitions::normalmap_texture;
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-
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- import OmniPBR_ClearCoat::*;
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-
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-
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- // OmniPBR //
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-
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- export material OmniPBR(
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-
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- // Albdeo //
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-
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- color diffuse_color_constant = color(0.2) [[
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- anno::display_name("Albedo Color"),
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- anno::description("This is the albedo base color"),
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- anno::in_group("Albedo")
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- ]],
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- uniform texture_2d diffuse_texture = texture_2d() [[
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- anno::display_name("Albedo Map"),
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- anno::in_group("Albedo")
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- ]],
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- float albedo_desaturation = float(0.0) [[
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- anno::display_name("Albedo Map Desaturation"),
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- anno::description("Desaturates the albedo map"),
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- anno::in_group("Albedo"),
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- anno::soft_range(float(0.0), float(1.0))
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- ]],
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- float albedo_add = float(0.0) [[
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- anno::display_name("Albedo Add"),
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- anno::description("Adds a constant value to the diffuse color "),
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- anno::in_group("Albedo"),
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- anno::soft_range(float(-1.0), float(1.0))
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- ]],
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- float albedo_brightness = float(1.0) [[
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- anno::display_name("Albedo Brightness"),
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- anno::description("Multiplier for the diffuse color "),
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- anno::in_group("Albedo"),
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- anno::soft_range(float(0.0), float(1.0))
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- ]],
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- color diffuse_tint = color(1.0) [[
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- anno::display_name("Color Tint"),
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- anno::description("When enabled, this color value is multiplied over the final albedo color"),
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- anno::in_group("Albedo")
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- ]],
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-
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-
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- // Reflectivity //
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-
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- float reflection_roughness_constant = float(0.5) [[
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- anno::display_name("Roughness Amount"),
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- anno::description("Higher roughness values lead to more blurry reflections"),
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- anno::in_group("Reflectivity"),
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- anno::hard_range(float(0.0), float(1.0))
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- ]],
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- float reflection_roughness_texture_influence = float(0.0) [[
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- anno::display_name("Roughness Map Influence"),
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- anno::description("Blends between the constant value and the lookup of the roughness texture"),
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- anno::in_group("Reflectivity"),
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- anno::hard_range(float(0.0), float(1.0))
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- ]],
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- uniform texture_2d reflectionroughness_texture = texture_2d() [[
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- anno::display_name("Roughness Map"),
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- anno::in_group("Reflectivity"),
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- anno::usage("roughness")
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- ]],
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- float metallic_constant = float(0.0) [[
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- anno::display_name("Metallic Amount"),
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- anno::description("Metallic Material"),
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- anno::in_group("Reflectivity"),
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- anno::hard_range(float(0.0), float(1.0))
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- ]],
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- float metallic_texture_influence = float(0.0) [[
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- anno::display_name("Metallic Map Influence"),
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- anno::description("Blends between the constant value and the lookup of the metallic texture"),
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- anno::in_group("Reflectivity"),
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- anno::hard_range(float(0.0), float(1.0))
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- ]],
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- uniform texture_2d metallic_texture = texture_2d() [[
96
- anno::display_name("Metallic Map"),
97
- anno::in_group("Reflectivity"),
98
- anno::usage("metalness")
99
- ]],
100
- float specular_level = float(0.5) [[
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- anno::display_name("Specular"),
102
- anno::description("The specular level (intensity) of the material"),
103
- anno::in_group("Reflectivity"),
104
- anno::soft_range(float(0.0), float(1.0))
105
- ]],
106
-
107
-
108
- // ORM //
109
-
110
- uniform bool enable_ORM_texture = false [[
111
- anno::display_name("Enable ORM Texture"),
112
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
- anno::in_group("Reflectivity")
114
- ]],
115
- uniform texture_2d ORM_texture = texture_2d() [[
116
- anno::display_name("ORM Map"),
117
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
- anno::in_group("Reflectivity"),
119
- anno::usage("roughness")
120
- ]],
121
-
122
-
123
- // AO Group //
124
-
125
- float ao_to_diffuse = 0.0 [[
126
- anno::display_name("AO to diffuse"),
127
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
- anno::in_group("AO"),
129
- anno::hard_range(float(0.0), float(1.0))
130
- ]],
131
- uniform texture_2d ao_texture = texture_2d() [[
132
- anno::display_name("Ambient Occlusion Map"),
133
- anno::description("The ambient occlusion texture for the material"),
134
- anno::in_group("AO"),
135
- anno::usage("occlusion")
136
- ]],
137
-
138
-
139
- // Emission //
140
-
141
- uniform bool enable_emission = false [[
142
- anno::display_name("Enable Emission"),
143
- anno::description("Enables the emission of light from the material"),
144
- anno::in_group("Emissive")
145
- ]],
146
- color emissive_color = color(1.0,0.1,0.1) [[
147
- anno::display_name("Emissive Color"),
148
- anno::description("The emission color"),
149
- anno::in_group("Emissive"),
150
- anno::enable_if("enable_emission == true")
151
- ]],
152
- uniform texture_2d emissive_color_texture = texture_2d() [[
153
- anno::display_name("Emissive Color map"),
154
- anno::in_group("Emissive"),
155
- anno::description("The emissive color texture"),
156
- anno::enable_if("enable_emission == true")
157
- ]],
158
- uniform texture_2d emissive_mask_texture = texture_2d() [[
159
- anno::display_name("Emissive Mask map"),
160
- anno::description("The texture masking the emissive color"),
161
- anno::in_group("Emissive"),
162
- anno::enable_if("enable_emission == true"),
163
- anno::usage("occlusion")
164
- ]],
165
- float emissive_intensity = float(40.0) [[
166
- anno::display_name("Emissive Intensity"),
167
- anno::description("Intensity of the emission"),
168
- anno::in_group("Emissive"),
169
- anno::enable_if("enable_emission == true")
170
- ]],
171
-
172
-
173
- // Cutout Opacity //
174
-
175
- uniform bool enable_opacity = false [[
176
- anno::display_name("Enable Opacity"),
177
- anno::description("Enables the use of cutout opacity"),
178
- anno::in_group("Opacity")
179
- ]],
180
- uniform texture_2d opacity_texture = texture_2d() [[
181
- anno::display_name("Opacity Map"),
182
- anno::in_group("Opacity"),
183
- anno::usage("opacity")
184
- ]],
185
- float opacity_constant = float(1.0) [[
186
- anno::display_name("Opacity Amount"),
187
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
- anno::in_group("Opacity"),
189
- anno::hard_range(float(0.0), float(1.0))
190
- ]],
191
- uniform bool enable_opacity_texture = false [[
192
- anno::display_name("Enable Opacity Texture"),
193
- anno::description("Enables or disables the usage of the opacity texture map"),
194
- anno::in_group("Opacity")
195
- ]],
196
- uniform base::mono_mode opacity_mode = base::mono_average [[
197
- anno::display_name("Opacity Mono Source"),
198
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
- anno::in_group("Opacity")
200
- ]],
201
- uniform float opacity_threshold = float(0.0) [[
202
- anno::hard_range(0.0, 1.0),
203
- anno::display_name("Opacity Threshold"),
204
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
- anno::in_group("Opacity")
206
- ]],
207
-
208
-
209
- // Normal //
210
-
211
- uniform float geometry_normal_roughness_strength = 1.f
212
- [[
213
- anno::hard_range(0.0, 1.0),
214
- anno::display_name("Normal map to roughness weight"),
215
- anno::description("Enables and weights roughness induced by normal maps"),
216
- anno::in_group("Normal")
217
- ]],
218
- uniform float bump_factor = float(1.0) [[
219
- anno::display_name("Normal Strength"),
220
- anno::description("Strength of normal map"),
221
- anno::in_group("Normal"),
222
- anno::soft_range(float(0.0), float(1.0))
223
- ]],
224
- uniform texture_2d normalmap_texture = texture_2d() [[
225
- anno::display_name("Normal Map"),
226
- anno::in_group("Normal"),
227
- anno::usage("normal")
228
- ]],
229
- uniform float detail_bump_factor = float(0.3) [[
230
- anno::display_name("Detail Normal Strength"),
231
- anno::in_group("Normal"),
232
- anno::description("Strength of the detail normal"),
233
- anno::soft_range(float(0.0), float(1.0))
234
- ]],
235
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
- anno::display_name("Detail Normal Map"),
237
- anno::in_group("Normal"),
238
- anno::usage("normal")
239
- ]],
240
- uniform bool flip_tangent_u = false [[
241
- anno::display_name("Normal Map Flip U Tangent"),
242
- anno::in_group("Normal")
243
- ]],
244
- uniform bool flip_tangent_v = true [[
245
- anno::display_name("Normal Map Flip V Tangent"),
246
- anno::in_group("Normal")
247
- ]],
248
-
249
-
250
- // UVW Projection Group //
251
-
252
- uniform bool project_uvw = false [[
253
- anno::display_name("Enable Project UVW Coordinates"),
254
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
- anno::in_group("UV")
256
- ]],
257
- uniform bool world_or_object = false [[
258
- anno::display_name("Enable World Space"),
259
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
- anno::in_group("UV"),
261
- anno::enable_if("project_uvw == true")
262
- ]],
263
- uniform int uv_space_index = 0 [[
264
- anno::display_name("UV Space Index"),
265
- anno::description("UV Space Index."),
266
- anno::in_group("UV"),
267
- anno::enable_if("project_uvw == true"),
268
- anno::hard_range(int(0), int(3))
269
- ]],
270
-
271
-
272
- // UVW Adjustments Group //
273
-
274
- uniform float2 texture_translate = float2(0.0) [[
275
- anno::display_name("Texture Translate"),
276
- anno::description("Controls position of texture."),
277
- anno::in_group("UV"),
278
- anno::enable_if("project_uvw == true")
279
- ]],
280
- uniform float texture_rotate = float(0.0) [[
281
- anno::display_name("Texture Rotate"),
282
- anno::description("Rotates angle of texture in degrees."),
283
- anno::in_group("UV"),
284
- anno::enable_if("project_uvw == true")
285
- ]],
286
- uniform float2 texture_scale = float2(1.0) [[
287
- anno::display_name("Texture Tiling"),
288
- anno::description("Controls the repetition of the texture."),
289
- anno::in_group("UV"),
290
- anno::enable_if("project_uvw == true")
291
- ]],
292
- uniform float2 detail_texture_translate = float2(0.0) [[
293
- anno::display_name("Detail Texture Translate"),
294
- anno::description("Controls the position of the detail texture."),
295
- anno::in_group("UV"),
296
- anno::enable_if("project_uvw == true")
297
- ]],
298
- uniform float detail_texture_rotate = float(0.0) [[
299
- anno::display_name("Detail Texture Rotate"),
300
- anno::description("Rotates angle of the detail texture in degrees."),
301
- anno::in_group("UV"),
302
- anno::enable_if("project_uvw == true")
303
- ]],
304
- uniform float2 detail_texture_scale = float2(1.0) [[
305
- anno::display_name("Detail Texture Tiling"),
306
- anno::description("Controls the repetition of the detail texture."),
307
- anno::in_group("UV"),
308
- anno::enable_if("project_uvw == true")
309
- ]],
310
-
311
-
312
- // Geometry //
313
-
314
- uniform float round_edges_radius = float(0.0) [[
315
- anno::display_name("Round Edge Radius"),
316
- anno::description("Influence radius around the edges in meters"),
317
- anno::in_group("Geometry"),
318
- anno::soft_range(0.0, 1.0)
319
- ]],
320
- uniform float round_edges_roundness = float(1.0) [[
321
- anno::display_name("Round Edge Roundness"),
322
- anno::description("Determines how round the edge will look"),
323
- anno::in_group("Geometry"),
324
- anno::hard_range(0.0, 1.0)
325
- ]],
326
- uniform bool round_edges_across_materials = false [[
327
- anno::display_name("Round Edge Across Materials"),
328
- anno::description("Normal smoothing happens only between facets of equal material, \n"
329
- "\t\tunless this parameter is set true, in which case the smoothing \n"
330
- "\t\thappens between facets irrespective of their materials"),
331
- anno::in_group("Geometry")
332
- ]]
333
- )
334
- [[
335
- anno::display_name("OmniPBR"),
336
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
- anno::in_group("Base"),
338
- anno::version( 2, 1, 2),
339
- anno::author("NVIDIA CORPORATION"),
340
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
- ]] = let {
342
-
343
- material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
- diffuse_color_constant: diffuse_color_constant,
345
- diffuse_texture: diffuse_texture,
346
- albedo_desaturation: albedo_desaturation,
347
- albedo_add: albedo_add,
348
- albedo_brightness: albedo_brightness,
349
- diffuse_tint: diffuse_tint,
350
- reflection_roughness_constant: reflection_roughness_constant,
351
- reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
- reflectionroughness_texture: reflectionroughness_texture,
353
- metallic_constant: metallic_constant,
354
- metallic_texture_influence: metallic_texture_influence,
355
- metallic_texture: metallic_texture,
356
- specular_level: specular_level,
357
- enable_ORM_texture: enable_ORM_texture,
358
- ORM_texture: ORM_texture,
359
- ao_to_diffuse: ao_to_diffuse,
360
- ao_texture: ao_texture,
361
- enable_emission: enable_emission,
362
- emissive_color: emissive_color,
363
- emissive_color_texture: emissive_color_texture,
364
- emissive_mask_texture: emissive_mask_texture,
365
- emissive_intensity: emissive_intensity,
366
- enable_opacity: enable_opacity,
367
- opacity_texture: opacity_texture,
368
- opacity_constant: opacity_constant,
369
- enable_opacity_texture: enable_opacity_texture,
370
- opacity_mode: opacity_mode,
371
- opacity_threshold: opacity_threshold,
372
- geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
- bump_factor: bump_factor,
374
- normalmap_texture: normalmap_texture,
375
- detail_bump_factor: detail_bump_factor,
376
- detail_normalmap_texture: detail_normalmap_texture,
377
- flip_tangent_u: flip_tangent_u,
378
- flip_tangent_v: flip_tangent_v,
379
- project_uvw: project_uvw,
380
- world_or_object: world_or_object,
381
- uv_space_index: uv_space_index,
382
- texture_translate: texture_translate,
383
- texture_rotate: texture_rotate,
384
- texture_scale: texture_scale,
385
- detail_texture_translate: detail_texture_translate,
386
- detail_texture_rotate: detail_texture_rotate,
387
- detail_texture_scale: detail_texture_scale,
388
- round_edges_radius: round_edges_radius,
389
- round_edges_roundness: round_edges_roundness,
390
- round_edges_across_materials: round_edges_across_materials
391
- );
392
-
393
- } in material(
394
- surface: base.surface,
395
- geometry: base.geometry
396
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
assets/a_frame_sign/simready_usd/materials/OmniPBRBase.mdl DELETED
@@ -1,470 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::tex::*;
13
- import ::anno::*;
14
- import ::anno::*;
15
-
16
- export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
- anno::hidden()
18
- ]]
19
- {
20
- Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
- float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
- return math::normalize(N);
23
- }
24
-
25
- export struct NormalData [[
26
- anno::hidden()
27
- ]]
28
- {
29
- float3 normal;
30
- float2 roughness;
31
- };
32
-
33
- export NormalData tangent_space_normal_roughness_texture(
34
- uniform texture_2d texture
35
- [[
36
- anno::description("The input texture"),
37
- anno::usage("normal")
38
- ]],
39
- uniform float factor = 1.0f
40
- [[ anno::description("Determines the degree of bumpiness") ]],
41
- uniform bool flip_tangent_u = false
42
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
- uniform bool flip_tangent_v = false
44
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
- base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
- [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
- uniform float2 crop_u = float2( 0.0, 1.0)
48
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
- uniform float2 crop_v = float2( 0.0, 1.0)
50
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
- uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
- [[ anno::description("Wrapping mode in the u direction") ]],
53
- uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
- [[ anno::description("Wrapping mode in the v direction") ]],
55
- uniform bool clip = false
56
- [[
57
- anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
- anno::hidden()
59
- ]],
60
- uniform float scale = 1.
61
- [[
62
- anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
- anno::unused()
64
- ]],
65
- uniform float offset = 0.
66
- [[
67
- anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
- anno::unused()
69
- ]],
70
- uniform float animation_start_time = 0.
71
- [[ anno::description("When to start playing first frame of the animation ") ]],
72
- uniform int2 animation_crop = int2(0, 0)
73
- [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
- uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
- [[ anno::description("Defines what to do outside of regular animation time") ]],
76
- uniform float animation_fps = 30
77
- [[ anno::description("Framerate to use for animation playback") ]]
78
- )
79
- [[
80
- anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
- anno::hidden(),
82
- anno::noinline()
83
- ]]
84
- {
85
- NormalData normalData;
86
- normalData.roughness = float2(0);
87
- normalData.normal = state::normal();
88
-
89
- float frame = 0.0;
90
- if(animation_crop != int2(0,0)) //only if we have an animation
91
- {
92
- frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
- switch ( animation_wrap) {
94
- case tex::wrap_repeat:
95
- frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
- math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
- break;
98
- case tex::wrap_mirrored_repeat:
99
- float animation_crop_2y = 2.0*animation_crop.y;
100
- frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
- math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
- if(frame>animation_crop.y)
103
- frame = animation_crop_2y-frame;
104
- break;
105
- case tex::wrap_clamp:
106
- frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
- break;
108
- case tex::wrap_clip:
109
- frame += animation_crop.x;
110
- if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
- break;
112
- }
113
- }
114
-
115
- if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
- factor == 0.0f)
117
- return normalData;
118
- {
119
- if (clip) {
120
- if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
- return normalData;
122
- }
123
- if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
- return normalData;
125
- }
126
- }
127
- if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
- return normalData;
129
- }
130
- if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
- return normalData;
132
- }
133
- }
134
- bool pixel_flip_u = flip_tangent_u;
135
- bool pixel_flip_v = flip_tangent_v;
136
- //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
- if (wrap_u == tex::wrap_mirrored_repeat) {
138
- if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
- pixel_flip_u = ! pixel_flip_u;
140
- else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
- pixel_flip_u = ! pixel_flip_u;
142
- }
143
- if (wrap_v == tex::wrap_mirrored_repeat) {
144
- if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
- pixel_flip_v = ! pixel_flip_v;
146
- else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
- pixel_flip_v = ! pixel_flip_v;
148
- }
149
-
150
- float3 transformed_tangent_u = uvw.tangent_u;
151
- float3 transformed_tangent_v = uvw.tangent_v;
152
-
153
- if (pixel_flip_u)
154
- transformed_tangent_u=-transformed_tangent_u;
155
- if (pixel_flip_v)
156
- transformed_tangent_v=-transformed_tangent_v;
157
-
158
- float3 tangent_space_normal;
159
- float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
- if(normal_raw.x > 1.5)
161
- {
162
- // octahedron packed by OV
163
- normal_raw.x -= 2.0;
164
- normal_raw.x -= 0.5;
165
- normal_raw.y -= 0.5;
166
- tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
- normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
- }
169
- else
170
- {
171
- // regular
172
- tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
- normalData.roughness = float2(0);
174
- }
175
-
176
- normalData.normal = math::normalize(
177
- transformed_tangent_u * tangent_space_normal.x * factor +
178
- transformed_tangent_v * tangent_space_normal.y * factor +
179
- state::normal() * tangent_space_normal.z);
180
-
181
- return normalData;
182
- }
183
-
184
-
185
- export material OmniPBRBase(
186
-
187
-
188
- // Albdeo //
189
-
190
- color diffuse_reflection_color = color(0.2) [[
191
- anno::display_name("Albedo Color"),
192
- anno::description("This is the albedo base color"),
193
- anno::in_group("Albedo")
194
- ]],
195
- color diffuse_tint = color(1.0) [[
196
- anno::display_name("Albedo Tint"),
197
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
- anno::in_group("Albedo")
199
- ]],
200
-
201
-
202
- // Reflecitivity //
203
-
204
- float specular_reflection_roughness = float(0.0) [[
205
- anno::display_name("Roughness"),
206
- anno::description("Higher roughness values lead to more blurry reflections"),
207
- anno::in_group("Reflectivity"),
208
- anno::hard_range(0.0, 1.0)
209
- ]],
210
- float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
- anno::display_name("Aniso roughness"),
212
- anno::description("Higher roughness values lead to more blurry reflections"),
213
- anno::in_group("Reflectivity"),
214
- anno::hidden()
215
- ]],
216
- float metalness = float(0.0) [[
217
- anno::display_name("Metalness"),
218
- anno::description("Bias towards pure specular reflection"),
219
- anno::in_group("Reflectivity"),
220
- anno::hard_range(0.0, 1.0)
221
- ]],
222
- float specular_level = float(0.5) [[
223
- anno::display_name("Specular"),
224
- anno::description("The specular level (intensity) of the material"),
225
- anno::in_group("Reflectivity"),
226
- anno::soft_range(0.0, 1.0)
227
- ]],
228
-
229
-
230
- // Emission //
231
-
232
- uniform bool enable_emission = false [[
233
- anno::display_name("Enable Emission"),
234
- anno::description("Enables the emission of light from the material"),
235
- anno::in_group("Emissive")
236
- ]],
237
- color emission_color = color(1.0,0.1,0.1) [[
238
- anno::display_name("Emissive Color"),
239
- anno::description("The emission color"),
240
- anno::in_group("Emissive"),
241
- anno::enable_if("enable_emission == true")
242
- ]],
243
- float emission_intensity = float(40.0) [[
244
- anno::display_name("Emissive Intensity"),
245
- anno::description("Intensity of the emission"),
246
- anno::in_group("Emissive"),
247
- anno::soft_range(0.0, 1000.0),
248
- anno::enable_if("enable_emission == true")
249
- ]],
250
-
251
-
252
- // Geometry Opacity //
253
-
254
- uniform bool enable_opacity = false [[
255
- anno::display_name("Enable Opacity"),
256
- anno::description("Enables the use of cutout opacity"),
257
- anno::in_group("Opacity")
258
- ]],
259
- float geometry_opacity = float(1.0) [[
260
- anno::display_name("Opacity Amount"),
261
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
- anno::in_group("Opacity"),
263
- anno::hard_range(0.0, 1.0)
264
- ]],
265
- uniform float geometry_opacity_threshold = 0.f
266
- [[
267
- anno::display_name("Opacity Threshold"),
268
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
- anno::in_group("Opacity"),
270
- anno::hard_range(0.0, 1.0)
271
- ]],
272
-
273
-
274
- // Clearcoat //
275
-
276
- uniform bool enable_coat = false [[
277
- anno::display_name("Enable Clearcoat Layer"),
278
- anno::description("Adds a coat layer on top of the material when enabled"),
279
- anno::in_group("Clearcoat")
280
- ]],
281
- float coat_weight = float(1.0) [[
282
- anno::display_name("Clearcoat Weight"),
283
- anno::description("Sets the weight for coat layer"),
284
- anno::in_group("Clearcoat"),
285
- anno::hard_range(0.0, 1.0)
286
- ]],
287
- color coat_color = color(1.0) [[
288
- anno::display_name("Clearcoat Tint"),
289
- anno::description("Clearcoat is tinted and affects the underlying material"),
290
- anno::in_group("Clearcoat")
291
- ]],
292
- float coat_transparency = float(1.0) [[
293
- anno::display_name("Clearcoat Transparency"),
294
- anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
- anno::in_group("Clearcoat"),
296
- anno::hard_range(0.0, 1.0)
297
- ]],
298
- float coat_roughness = float(0.0) [[
299
- anno::display_name("Clearcoat Roughness"),
300
- anno::description("Higher roughness values lead to more blurry reflections"),
301
- anno::in_group("Clearcoat"),
302
- anno::hard_range(0.0, 1.0)
303
- ]],
304
- float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
- anno::display_name("Clearcoat aniso roughness"),
306
- anno::description("Higher roughness values lead to more blurry reflections"),
307
- anno::in_group("Clearcoat"),
308
- anno::hidden()
309
- ]],
310
- float coat_ior = float(1.56) [[
311
- anno::display_name("Clearcoat IOR"),
312
- anno::description("Sets the Index of refraction for the coat layer"),
313
- anno::in_group("Clearcoat"),
314
- anno::soft_range(0.0, 4.0)
315
- ]],
316
- float3 clearcoat_geometry_normal = state::normal() [[
317
- anno::display_name("Clearcoat Normal"),
318
- anno::in_group("Clearcoat"),
319
- anno::usage("normal")
320
- ]],
321
-
322
-
323
- // Geometry //
324
-
325
- uniform float round_edges_radius = float(0.0) [[
326
- anno::display_name("Round Edge Radius"),
327
- anno::description("Influence radius around the edges in meters"),
328
- anno::in_group("Geometry"),
329
- anno::soft_range(0.0, 1.0)
330
- ]],
331
- uniform float round_edges_roundness = float(1.0) [[
332
- anno::display_name("Round Edge Roundness"),
333
- anno::description("Determines how round the edge will look"),
334
- anno::in_group("Geometry"),
335
- anno::hard_range(0.0, 1.0)
336
- ]],
337
- uniform bool round_edges_across_materials = false [[
338
- anno::display_name("Round Edge Across Materials"),
339
- anno::description("Normal smoothing happens only between facets of equal material, \n"
340
- "\t\tunless this parameter is set true, in which case the smoothing \n"
341
- "\t\thappens between facets irrespective of their materials"),
342
- anno::in_group("Geometry")
343
- ]],
344
- float3 geometry_normal = state::normal() [[
345
- anno::display_name("Geometry Normal"),
346
- anno::in_group("Geometry"),
347
- anno::usage("normal")
348
- ]]
349
-
350
- )
351
- [[
352
- anno::display_name("OmniPBR Base"),
353
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
- anno::in_group("Omni Materials"),
355
- anno::version( 2, 1, 1),
356
- anno::author("NVIDIA CORPORATION"),
357
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
- ]]
359
- = let{
360
-
361
- // Diffuse Bsdf //
362
-
363
- color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
-
365
- color base_color = tinted_diffuse_color;
366
-
367
- bsdf diffuse_bsdf = df::weighted_layer(
368
- weight: 1.0,
369
- layer: df::diffuse_reflection_bsdf(
370
- tint: base_color,
371
- roughness: float(0.0)
372
- ),
373
- base: bsdf(),
374
- normal: geometry_normal
375
- );
376
-
377
- // Glossy Reflection Bsdf //
378
-
379
- float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
- + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
- float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
- + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
- bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
- roughness_u: roughness_u,
385
- roughness_v: roughness_v,
386
- tint: color(1.0),
387
- mode: df::scatter_reflect
388
- );
389
-
390
- bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
- normal_reflectivity: 0.08,
392
- grazing_reflectivity: 1.0,
393
- exponent: 5.0,
394
- weight: specular_level,
395
- layer: ggx_smith_bsdf,
396
- base: diffuse_bsdf,
397
- normal: geometry_normal
398
- );
399
-
400
- bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
-
402
- bsdf omni_PBR_bsdf = df::weighted_layer(
403
- weight: metalness,
404
- layer: directional_factor_bsdf,
405
- base: custom_curve_layer_bsdf,
406
- normal: geometry_normal
407
- );
408
-
409
- // Clear Coat //
410
-
411
- float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
- + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
- float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
- + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
- bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
- roughness_u: coat_roughness_u,
417
- roughness_v: coat_roughness_v,
418
- tint: color(1.0),
419
- mode: df::scatter_reflect
420
- );
421
-
422
- bsdf opaque_coat = df::weighted_layer(
423
- weight: coat_transparency,
424
- layer: ::df::tint(
425
- tint: coat_color,
426
- base: omni_PBR_bsdf
427
- ),
428
- base: ::df::diffuse_reflection_bsdf(
429
- tint: coat_color
430
- )
431
- );
432
-
433
- bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
- ior: coat_ior,
435
- weight: coat_weight,
436
- layer: coat_bsdf,
437
- base: opaque_coat,
438
- normal: clearcoat_geometry_normal
439
- );
440
-
441
- bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
-
443
- color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
-
445
- float opacity_value = geometry_opacity;
446
- float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
-
448
- material_emission emission = material_emission(
449
- df::diffuse_edf(),
450
- intensity: emission_value
451
- );
452
-
453
- material_surface surface = material_surface(
454
- scattering: final_bsdf,
455
- emission: emission
456
- );
457
-
458
- material_geometry geometry = material_geometry(
459
- normal: state::rounded_corner_normal(
460
- radius: round_edges_radius,
461
- across_materials: round_edges_across_materials,
462
- roundness: round_edges_roundness
463
- ),
464
- cutout_opacity: cutout_opacity
465
- );
466
-
467
- } in material(
468
- surface: surface,
469
- geometry: geometry
470
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
assets/a_frame_sign/simready_usd/materials/OmniPBR_ClearCoat.mdl DELETED
@@ -1,711 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import ::nvidia::core_definitions::file_texture;
19
- import ::nvidia::core_definitions::normalmap_texture;
20
-
21
- import OmniPBRBase::*;
22
-
23
- // Functions //
24
-
25
-
26
- // Returns a matrix from R,T,S. inputs //
27
-
28
- uniform float4x4 rotation_translation_scale(
29
- uniform float3 rotation = float3(0.)
30
- [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
- uniform float3 translation = float3(0.)
32
- [[ anno::description("Offset applied to every UVW coordinate") ]],
33
- uniform float3 scaling = float3(1.)
34
- [[ anno::description("Scale applied to every UVW coordinate") ]]
35
- )
36
- [[
37
- anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
- anno::hidden()
39
- ]]
40
- {
41
- float4x4 scale =
42
- float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
- 0.0 , scaling.y , 0.0 , 0.0,
44
- 0.0 , 0.0 , scaling.z , 0.0,
45
- translation.x , translation.y , translation.z , 1.0);
46
-
47
- float3 s = math::sin(rotation);
48
- float3 c = math::cos(rotation);
49
-
50
- float4x4 rotate =
51
- float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
- c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
- -s.y , s.x*c.y , c.x*c.y , 0.0,
54
- 0.0 , 0.0 , 0 , 1.0);
55
-
56
- return scale * rotate;
57
- }
58
-
59
- // Returns the normal n in tangent space, given n is in internal space. //
60
-
61
- float3 transform_internal_to_tangent(float3 n)
62
- {
63
- /* flip_tangent_v */
64
- return
65
- n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
- n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
- n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
- }
69
-
70
- // Returns the normal n in internal space, given n is in tangent space.
71
- float3 transform_tangent_to_internal(float3 n)
72
- {
73
- return state::texture_tangent_u(0) * n.x -
74
- state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
- state::normal() * n.z;
76
- }
77
-
78
- // Returns a normal by adding a detail normal to a global normal.
79
- export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
- {
81
- // http://blog.selfshadow.com/publications/blending-in-detail/
82
- float3 n_t = transform_internal_to_tangent(n);
83
- float3 nd_t = transform_internal_to_tangent(nd);
84
- n_t = n_t + float3(0.,0.,1.);
85
- nd_t = nd_t * float3(-1.,-1.,1.);
86
- n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
- return math::normalize(transform_tangent_to_internal(n));
88
- }
89
-
90
- base::texture_return multiply_colors(
91
- color color_1 = color(1.0, 1.0, 1.0),
92
- color color_2 = color(.5, .5, .5),
93
- float weight = 1.0
94
- )
95
- [[
96
- anno::hidden()
97
- ]]
98
- {
99
- return base::blend_color_layers(
100
- layers: base::color_layer[](
101
- base::color_layer(
102
- layer_color: color_2,
103
- weight: weight,
104
- mode: base::color_layer_multiply
105
- )),
106
- base: color_1
107
- );
108
- }
109
-
110
-
111
- // OmniPBR Clearcoat //
112
-
113
- export material OmniPBR_ClearCoat(
114
-
115
- // Albdeo //
116
-
117
- color diffuse_color_constant = color(0.2) [[
118
- anno::display_name("Albedo Color"),
119
- anno::description("This is the albedo base color"),
120
- anno::in_group("Albedo")
121
- ]],
122
- uniform texture_2d diffuse_texture = texture_2d() [[
123
- anno::display_name("Albedo Map"),
124
- anno::in_group("Albedo")
125
- ]],
126
- float albedo_desaturation = float(0.0) [[
127
- anno::display_name("Albedo Map Desaturation"),
128
- anno::description("Desaturates the albedo map"),
129
- anno::in_group("Albedo"),
130
- anno::soft_range(float(0.0), float(1.0))
131
- ]],
132
- float albedo_add = float(0.0) [[
133
- anno::display_name("Albedo Add"),
134
- anno::description("Adds a constant value to the diffuse color "),
135
- anno::in_group("Albedo"),
136
- anno::soft_range(float(-1.0), float(1.0))
137
- ]],
138
- float albedo_brightness = float(1.0) [[
139
- anno::display_name("Albedo Brightness"),
140
- anno::description("Multiplier for the diffuse color "),
141
- anno::in_group("Albedo"),
142
- anno::soft_range(float(0.0), float(1.0))
143
- ]],
144
- color diffuse_tint = color(1.0) [[
145
- anno::display_name("Color Tint"),
146
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
- anno::in_group("Albedo")
148
- ]],
149
-
150
-
151
- // Reflectivity //
152
-
153
- float reflection_roughness_constant = float(0.5) [[
154
- anno::display_name("Roughness Amount"),
155
- anno::description("Higher roughness values lead to more blurry reflections"),
156
- anno::in_group("Reflectivity"),
157
- anno::hard_range(float(0.0), float(1.0))
158
- ]],
159
- float reflection_roughness_texture_influence = float(0.0) [[
160
- anno::display_name("Roughness Map Influence"),
161
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
- anno::in_group("Reflectivity"),
163
- anno::hard_range(float(0.0), float(1.0))
164
- ]],
165
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
- anno::display_name("Roughness Map"),
167
- anno::in_group("Reflectivity"),
168
- anno::usage("roughness")
169
- ]],
170
- float metallic_constant = float(0.0) [[
171
- anno::display_name("Metallic Amount"),
172
- anno::description("Metallic Material"),
173
- anno::in_group("Reflectivity"),
174
- anno::hard_range(float(0.0), float(1.0))
175
- ]],
176
- float metallic_texture_influence = float(0.0) [[
177
- anno::display_name("Metallic Map Influence"),
178
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
- anno::in_group("Reflectivity"),
180
- anno::hard_range(float(0.0), float(1.0))
181
- ]],
182
- uniform texture_2d metallic_texture = texture_2d() [[
183
- anno::display_name("Metallic Map"),
184
- anno::in_group("Reflectivity"),
185
- anno::usage("metalness")
186
- ]],
187
- float specular_level = float(0.5) [[
188
- anno::display_name("Specular"),
189
- anno::description("The specular level (intensity) of the material"),
190
- anno::in_group("Reflectivity"),
191
- anno::soft_range(float(0.0), float(1.0))
192
- ]],
193
-
194
-
195
- // ORM //
196
-
197
- uniform bool enable_ORM_texture = false [[
198
- anno::display_name("Enable ORM Texture"),
199
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
- anno::in_group("Reflectivity")
201
- ]],
202
- uniform texture_2d ORM_texture = texture_2d() [[
203
- anno::display_name("ORM Map"),
204
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
- anno::in_group("Reflectivity"),
206
- anno::usage("roughness")
207
- ]],
208
-
209
-
210
- // AO Group //
211
-
212
- float ao_to_diffuse = 0.0 [[
213
- anno::display_name("AO to diffuse"),
214
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
- anno::in_group("AO"),
216
- anno::hard_range(float(0.0), float(1.0))
217
- ]],
218
- uniform texture_2d ao_texture = texture_2d() [[
219
- anno::display_name("Ambient Occlusion Map"),
220
- anno::description("The ambient occlusion texture for the material"),
221
- anno::in_group("AO"),
222
- anno::usage("occlusion")
223
- ]],
224
-
225
-
226
- // Emission //
227
-
228
- uniform bool enable_emission = false [[
229
- anno::display_name("Enable Emission"),
230
- anno::description("Enables the emission of light from the material"),
231
- anno::in_group("Emissive")
232
- ]],
233
- color emissive_color = color(1.0,0.1,0.1) [[
234
- anno::display_name("Emissive Color"),
235
- anno::description("The emission color"),
236
- anno::in_group("Emissive"),
237
- anno::enable_if("enable_emission == true")
238
- ]],
239
- uniform texture_2d emissive_color_texture = texture_2d() [[
240
- anno::display_name("Emissive Color map"),
241
- anno::in_group("Emissive"),
242
- anno::description("The emissive color texture"),
243
- anno::enable_if("enable_emission == true")
244
- ]],
245
- uniform texture_2d emissive_mask_texture = texture_2d() [[
246
- anno::display_name("Emissive Mask map"),
247
- anno::description("The texture masking the emissive color"),
248
- anno::in_group("Emissive"),
249
- anno::enable_if("enable_emission == true"),
250
- anno::usage("occlusion")
251
- ]],
252
- float emissive_intensity = float(40.0) [[
253
- anno::display_name("Emissive Intensity"),
254
- anno::description("Intensity of the emission"),
255
- anno::in_group("Emissive"),
256
- anno::enable_if("enable_emission == true")
257
- ]],
258
-
259
-
260
- // Cutout Opacity //
261
-
262
- uniform bool enable_opacity = false [[
263
- anno::display_name("Enable Opacity"),
264
- anno::description("Enables the use of cutout opacity"),
265
- anno::in_group("Opacity")
266
- ]],
267
- uniform texture_2d opacity_texture = texture_2d() [[
268
- anno::display_name("Opacity Map"),
269
- anno::in_group("Opacity"),
270
- anno::usage("opacity")
271
- ]],
272
- float opacity_constant = float(1.0) [[
273
- anno::display_name("Opacity Amount"),
274
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
- anno::in_group("Opacity"),
276
- anno::hard_range(float(0.0), float(1.0))
277
- ]],
278
- uniform bool enable_opacity_texture = false [[
279
- anno::display_name("Enable Opacity Texture"),
280
- anno::description("Enables or disables the usage of the opacity texture map"),
281
- anno::in_group("Opacity")
282
- ]],
283
- uniform base::mono_mode opacity_mode = base::mono_average [[
284
- anno::display_name("Opacity Mono Source"),
285
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
- anno::in_group("Opacity")
287
- ]],
288
- uniform float opacity_threshold = float(0.0) [[
289
- anno::display_name("Opacity Threshold"),
290
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
- anno::in_group("Opacity"),
292
- anno::hard_range(float(0.0), float(1.0))
293
- ]],
294
-
295
-
296
- // Clearcoat //
297
-
298
- uniform bool enable_clearcoat = false [[
299
- anno::display_name("Enable Clearcoat Layer"),
300
- anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
- anno::in_group("Clearcoat")
302
- ]],
303
- float clearcoat_weight = float(1.0) [[
304
- anno::display_name("Clearcoat Weight"),
305
- anno::description("Sets the weight for clearcoat layer"),
306
- anno::in_group("Clearcoat"),
307
- anno::hard_range(float(0.0), float(1.0))
308
- ]],
309
- color clearcoat_tint = color(1.0) [[
310
- anno::display_name("Clearcoat Tint"),
311
- anno::description("Clearcoat is tinted and affects the underlying material"),
312
- anno::in_group("Clearcoat")
313
- ]],
314
- float clearcoat_transparency = float(1.0) [[
315
- anno::display_name("Clearcoat Transparency"),
316
- anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
- anno::in_group("Clearcoat"),
318
- anno::hard_range(float(0.0), float(1.0))
319
- ]],
320
- float clearcoat_reflection_roughness = float(0.0) [[
321
- anno::display_name("Clearcoat Roughness"),
322
- anno::description("Higher roughness values lead to more blurry reflections"),
323
- anno::in_group("Clearcoat"),
324
- anno::hard_range(float(0.0), float(1.0))
325
- ]],
326
- float clearcoat_ior = float(1.56) [[
327
- anno::display_name("Clearcoat IOR"),
328
- anno::description("Sets the Index of refraction for the clearcoat layer"),
329
- anno::in_group("Clearcoat"),
330
- anno::soft_range(float(0.0), float(4.0))
331
- ]],
332
- uniform float clearcoat_bump_factor = float(1.0) [[
333
- anno::display_name("Clearcoat Normal Map Strength"),
334
- anno::description("Strength of normal map."),
335
- anno::in_group("Clearcoat"),
336
- anno::soft_range(float(0.0), float(1.0))
337
- ]],
338
- uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
- anno::display_name("Clearcoat Normal Map"),
340
- anno::description("Enables the usage of the normalmap texture"),
341
- anno::in_group("Clearcoat"),
342
- anno::usage("normal")
343
- ]],
344
- uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
- anno::display_name("Clearcoat Texture Translate"),
346
- anno::description("Controls the position of the clearcoat texture"),
347
- anno::ui_order(1),
348
- anno::in_group("UV")
349
- ]],
350
- uniform float clearcoat_texture_rotate = float(0.0) [[
351
- anno::display_name("Clearcoat Texture Rotate"),
352
- anno::description("Rotates angle of the clearcoat texture in degrees"),
353
- anno::ui_order(2),
354
- anno::in_group("UV")
355
- ]],
356
- uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
- anno::display_name("Clearcoat Texture Tiling"),
358
- anno::description("Controls the repetition of the clearcoat texture"),
359
- anno::ui_order(3),
360
- anno::in_group("UV")
361
- ]],
362
- float clearcoat_flatten = float(1.0) [[
363
- anno::display_name("Clearcoat Flatten"),
364
- anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
- anno::in_group("Clearcoat"),
366
- anno::hard_range(float(0.0), float(1.0))
367
- ]],
368
-
369
-
370
- // Normal //
371
-
372
- uniform float geometry_normal_roughness_strength = 1.f
373
- [[
374
- anno::hard_range(0.0, 1.0),
375
- anno::display_name("Normal map to roughness weight"),
376
- anno::description("Enables and weights roughness induced by normal maps"),
377
- anno::in_group("Normal")
378
- ]],
379
- uniform float bump_factor = float(1.0) [[
380
- anno::display_name("Normal Strength"),
381
- anno::description("Strength of normal map"),
382
- anno::in_group("Normal"),
383
- anno::soft_range(float(0.0), float(1.0))
384
- ]],
385
- uniform texture_2d normalmap_texture = texture_2d() [[
386
- anno::display_name("Normal Map"),
387
- anno::in_group("Normal"),
388
- anno::usage("normal")
389
- ]],
390
- uniform float detail_bump_factor = float(0.3) [[
391
- anno::display_name("Detail Normal Strength"),
392
- anno::in_group("Normal"),
393
- anno::description("Strength of the detail normal"),
394
- anno::soft_range(float(0.0), float(1.0))
395
- ]],
396
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
- anno::display_name("Detail Normal Map"),
398
- anno::in_group("Normal"),
399
- anno::usage("normal")
400
- ]],
401
- uniform bool flip_tangent_u = false [[
402
- anno::display_name("Normal Map Flip U Tangent"),
403
- anno::in_group("Normal")
404
- ]],
405
- uniform bool flip_tangent_v = true [[
406
- anno::display_name("Normal Map Flip V Tangent"),
407
- anno::in_group("Normal")
408
- ]],
409
-
410
-
411
- // UVW Projection Group //
412
-
413
- uniform bool project_uvw = false [[
414
- anno::display_name("Enable Project UVW Coordinates"),
415
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
- anno::in_group("UV")
417
- ]],
418
- uniform bool world_or_object = false [[
419
- anno::display_name("Enable World Space"),
420
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
- anno::in_group("UV"),
422
- anno::enable_if("project_uvw == true")
423
- ]],
424
- uniform int uv_space_index = 0 [[
425
- anno::display_name("UV Space Index"),
426
- anno::description("UV Space Index"),
427
- anno::in_group("UV"),
428
- anno::enable_if("project_uvw == true"),
429
- anno::hard_range(int(0), int(3))
430
- ]],
431
-
432
-
433
- // UVW Adjustments Group //
434
-
435
- uniform float2 texture_translate = float2(0.0) [[
436
- anno::display_name("Texture Translate"),
437
- anno::description("Controls position of texture."),
438
- anno::in_group("UV"),
439
- anno::enable_if("project_uvw == true")
440
- ]],
441
- uniform float texture_rotate = float(0.0) [[
442
- anno::display_name("Texture Rotate"),
443
- anno::description("Rotates angle of texture in degrees."),
444
- anno::in_group("UV"),
445
- anno::enable_if("project_uvw == true")
446
- ]],
447
- uniform float2 texture_scale = float2(1.0) [[
448
- anno::display_name("Texture Tiling"),
449
- anno::description("Controls repetition of the texture."),
450
- anno::in_group("UV"),
451
- anno::enable_if("project_uvw == true")
452
- ]],
453
- uniform float2 detail_texture_translate = float2(0.0) [[
454
- anno::display_name("Detail Texture Translate"),
455
- anno::description("Controls the position of the detail texture."),
456
- anno::in_group("UV"),
457
- anno::enable_if("project_uvw == true")
458
- ]],
459
- uniform float detail_texture_rotate = float(0.0) [[
460
- anno::display_name("Detail Texture Rotate"),
461
- anno::description("Rotates angle of the detail texture in degrees."),
462
- anno::in_group("UV"),
463
- anno::enable_if("project_uvw == true")
464
- ]],
465
- uniform float2 detail_texture_scale = float2(1.0) [[
466
- anno::display_name("Detail Texture Tiling"),
467
- anno::description("Controls repetition of the detail texture."),
468
- anno::in_group("UV"),
469
- anno::enable_if("project_uvw == true")
470
- ]],
471
-
472
-
473
- // Geometry //
474
-
475
- uniform float round_edges_radius = float(0.0) [[
476
- anno::display_name("Round Edge Radius"),
477
- anno::description("Influence radius around the edges in meters"),
478
- anno::in_group("Geometry"),
479
- anno::soft_range(0.0, 1.0)
480
- ]],
481
- uniform float round_edges_roundness = float(1.0) [[
482
- anno::display_name("Round Edge Roundness"),
483
- anno::description("Determines how round the edge will look"),
484
- anno::in_group("Geometry"),
485
- anno::hard_range(0.0, 1.0)
486
- ]],
487
- uniform bool round_edges_across_materials = false [[
488
- anno::display_name("Round Edge Across Materials"),
489
- anno::description("Normal smoothing happens only between facets of equal material, \n"
490
- "\t\tunless this parameter is set true, in which case the smoothing \n"
491
- "\t\thappens between facets irrespective of their materials"),
492
- anno::in_group("Geometry")
493
- ]]
494
- )
495
- [[
496
- anno::display_name("OmniPBR ClearCoat "),
497
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
- anno::in_group("Base"),
499
- anno::version( 2, 1, 1),
500
- anno::author("NVIDIA CORPORATION"),
501
- anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
- ]] = let {
503
-
504
- // UVW lookup and transformation //
505
- base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
-
507
- base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
- coordinate_system: the_system,
509
- texture_space: uv_space_index,
510
- projection_type: base::projection_cubic
511
- ) :
512
- base::coordinate_source(
513
- coordinate_system: base::texture_coordinate_uvw,
514
- texture_space: uv_space_index
515
- );
516
-
517
- base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
- transform: rotation_translation_scale(
519
- scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
- rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
- translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
- ),
523
- coordinate: uvw
524
- );
525
-
526
- base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
- transform: rotation_translation_scale(
528
- scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
- rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
- translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
- ),
532
- coordinate: uvw
533
- );
534
-
535
- base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
- transform: rotation_translation_scale(
537
- scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
- rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
- translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
- ),
541
- coordinate: uvw
542
- );
543
-
544
- // Normal calculations //
545
- OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
-
547
- OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
- OmniPBRBase::tangent_space_normal_roughness_texture(
549
- texture: normalmap_texture,
550
- factor: bump_factor,
551
- uvw: transformed_uvw,
552
- flip_tangent_u: flip_tangent_u,
553
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
- //flip_tangent_v: true
555
-
556
- ) : defaultData;
557
- float3 the_normal = normal_data.normal;
558
-
559
- OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
- OmniPBRBase::tangent_space_normal_roughness_texture(
561
- texture: detail_normalmap_texture,
562
- factor: detail_bump_factor,
563
- uvw: detail_transformed_uvw,
564
- flip_tangent_u: flip_tangent_u,
565
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
- ) : defaultData;
567
- float3 detail_normal = detail_normal_data.normal;
568
-
569
- OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
- OmniPBRBase::tangent_space_normal_roughness_texture(
571
- texture: clearcoat_normalmap_texture,
572
- factor: clearcoat_bump_factor,
573
- uvw: clearcoat_transformed_uvw,
574
- flip_tangent_u: flip_tangent_u,
575
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
- ) : defaultData;
577
- float3 clearcoat_normal = clearcoat_normal_data.normal;
578
-
579
-
580
- float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
- float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
- float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
- : flattened_clearcoat_normal;
584
-
585
-
586
- // ORM Handling //
587
-
588
- float3 ORM_lookup = tex::lookup_float3(
589
- tex: ORM_texture,
590
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
- );
592
-
593
-
594
- float3 roughness_lookup = tex::lookup_float3(
595
- tex: reflectionroughness_texture,
596
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
- );
598
-
599
- float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
- float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
- float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
- math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
-
604
- float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
- math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
-
607
- // Diffuse Color Lookup and AO //
608
-
609
- base::texture_return base_lookup = base::file_texture(
610
- texture: diffuse_texture,
611
- color_offset: color(albedo_add),
612
- color_scale: color(albedo_brightness),
613
- mono_source: base::mono_luminance,
614
- uvw: transformed_uvw,
615
- clip: false
616
- );
617
-
618
- base::texture_return ao_lookup = base::file_texture(
619
- texture: ao_texture,
620
- color_offset: color(0.0, 0.0, 0.0),
621
- color_scale: color(1.0, 1.0, 1.0),
622
- mono_source: base::mono_average,
623
- uvw: transformed_uvw,
624
- clip: false
625
- );
626
-
627
-
628
- color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
- color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
- color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
- color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
-
633
- color base_color = multiply_colors(
634
- color_1: tinted_diffuse,
635
- color_2: ao_color,
636
- weight: ao_to_diffuse
637
- ).tint;
638
-
639
-
640
- // Metalness //
641
-
642
- float3 metallic_lookup = tex::lookup_float3(
643
- tex: metallic_texture,
644
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
- );
646
-
647
- float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
- float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
-
650
-
651
- // Emission //
652
-
653
- color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
- base::file_texture(
655
- texture: emissive_color_texture,
656
- color_offset: color(0.0, 0.0, 0.0),
657
- color_scale: color(1.0, 1.0, 1.0),
658
- mono_source: base::mono_average,
659
- uvw: transformed_uvw,
660
- clip: false
661
- ).tint : emissive_color;
662
-
663
- color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
- base::file_texture(
665
- texture: emissive_mask_texture,
666
- color_offset: color(0.0, 0.0, 0.0),
667
- color_scale: color(1.0, 1.0, 1.0),
668
- mono_source: base::mono_average,
669
- uvw: transformed_uvw,
670
- clip: false
671
- ).tint : color(1.0);
672
-
673
- color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
-
675
- // Opacity //
676
-
677
- float opacity_value = enable_opacity_texture ? base::file_texture(
678
- texture: opacity_texture,
679
- mono_source: opacity_mode,
680
- uvw: transformed_uvw
681
- ).mono : opacity_constant;
682
-
683
- float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
-
685
- material base = OmniPBRBase::OmniPBRBase(
686
- diffuse_reflection_color: base_color,
687
- specular_reflection_aniso_roughness: reflection_roughness,
688
- specular_level: specular_level,
689
- metalness: metallic,
690
- enable_emission: enable_emission,
691
- emission_color: final_emission_color,
692
- emission_intensity: emissive_intensity,
693
- enable_coat: enable_clearcoat,
694
- coat_weight: clearcoat_weight,
695
- coat_color: clearcoat_tint,
696
- coat_transparency: clearcoat_transparency,
697
- coat_aniso_roughness: clearcoat_reflection_roughness2,
698
- coat_ior: clearcoat_ior,
699
- enable_opacity: enable_opacity,
700
- geometry_opacity: cutout_opacity,
701
- clearcoat_geometry_normal: final_clearcoat_normal,
702
- round_edges_radius: round_edges_radius,
703
- round_edges_roundness: round_edges_roundness,
704
- round_edges_across_materials: round_edges_across_materials,
705
- geometry_normal: diffuse_gloss_normal
706
- );
707
-
708
- } in material(
709
- surface: base.surface,
710
- geometry: base.geometry
711
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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assets/angle_grinder/simready_usd/.simready/validation.json DELETED
@@ -1,174 +0,0 @@
1
- {
2
- "SimReady_Metadata": {
3
- "validation": {
4
- "profile": "Robotics-Prop",
5
- "profile_version": "4.0.0",
6
- "validated_features": {
7
- "2026-10-30": {
8
- "FET_000_MUJOCO": {
9
- "blocking_failure": false,
10
- "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
11
- "optional requirements": "['com.nvidia.simready.RV.007']",
12
- "passed": false,
13
- "version": "0.1.0"
14
- },
15
- "FET_000_NEWTON": {
16
- "blocking_failure": false,
17
- "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
18
- "optional requirements": "['com.nvidia.simready.RV.004']",
19
- "passed": false,
20
- "version": "0.1.0"
21
- },
22
- "FET_000_PHYSX": {
23
- "blocking_failure": false,
24
- "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
25
- "optional requirements": "['com.nvidia.simready.RV.001']",
26
- "passed": false,
27
- "version": "0.1.0"
28
- },
29
- "FET_000_STANDARD": {
30
- "blocking_failure": false,
31
- "dependencies": "[]",
32
- "passed": true,
33
- "version": "0.2.0"
34
- },
35
- "FET_001_STANDARD": {
36
- "blocking_failure": false,
37
- "dependencies": "[]",
38
- "passed": true,
39
- "version": "1.0.1"
40
- },
41
- "FET_003_MUJOCO": {
42
- "blocking_failure": false,
43
- "dependencies": "[]",
44
- "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
45
- "passed": false,
46
- "version": "0.1.0"
47
- },
48
- "FET_003_NEWTON": {
49
- "blocking_failure": false,
50
- "dependencies": "[]",
51
- "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
52
- "passed": false,
53
- "version": "0.1.0"
54
- },
55
- "FET_003_PHYSX": {
56
- "blocking_failure": false,
57
- "dependencies": "[]",
58
- "passed": true,
59
- "version": "0.4.0"
60
- },
61
- "FET_003_STANDARD": {
62
- "blocking_failure": false,
63
- "dependencies": "[]",
64
- "passed": true,
65
- "version": "0.2.0"
66
- },
67
- "FET_004_MUJOCO": {
68
- "blocking_failure": false,
69
- "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]",
70
- "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
71
- "passed": false,
72
- "version": "0.1.0"
73
- },
74
- "FET_004_NEWTON": {
75
- "blocking_failure": false,
76
- "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]",
77
- "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
78
- "passed": false,
79
- "version": "0.1.0"
80
- },
81
- "FET_004_PHYSX": {
82
- "blocking_failure": false,
83
- "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
84
- "passed": true,
85
- "version": "0.4.0"
86
- },
87
- "FET_004_STANDARD": {
88
- "blocking_failure": false,
89
- "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]",
90
- "passed": true,
91
- "version": "0.2.0"
92
- },
93
- "FET_005_STANDARD": {
94
- "blocking_failure": false,
95
- "dependencies": "[]",
96
- "optional requirements": "['com.nvidia.simready.GSP.001']",
97
- "passed": false,
98
- "version": "0.1.0"
99
- },
100
- "FET_006_MDL": {
101
- "blocking_failure": false,
102
- "dependencies": "[]",
103
- "passed": true,
104
- "version": "0.2.0"
105
- },
106
- "FET_006_OPENPBR": {
107
- "blocking_failure": false,
108
- "dependencies": "[]",
109
- "optional requirements": "['com.nvidia.simready.VM.PBR.001']",
110
- "passed": false,
111
- "version": "0.1.0"
112
- },
113
- "FET_006_STANDARD": {
114
- "blocking_failure": false,
115
- "dependencies": "[]",
116
- "passed": true,
117
- "version": "0.2.0"
118
- },
119
- "FET_007_STANDARD": {
120
- "blocking_failure": false,
121
- "dependencies": "[]",
122
- "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']",
123
- "passed": false,
124
- "version": "0.2.0"
125
- },
126
- "FET_010_STANDARD": {
127
- "blocking_failure": false,
128
- "dependencies": "[]",
129
- "optional requirements": "['com.nvidia.simready.DISP.001']",
130
- "passed": false,
131
- "version": "0.1.0"
132
- },
133
- "FET_011_RTX": {
134
- "blocking_failure": false,
135
- "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
136
- "passed": true,
137
- "version": "0.1.0"
138
- },
139
- "FET_011_STANDARD": {
140
- "blocking_failure": false,
141
- "dependencies": "[]",
142
- "passed": true,
143
- "version": "0.2.0"
144
- },
145
- "FET_031_STANDARD": {
146
- "blocking_failure": false,
147
- "dependencies": "[]",
148
- "passed": true,
149
- "version": "0.1.0"
150
- },
151
- "FET_033_STANDARD": {
152
- "blocking_failure": false,
153
- "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]",
154
- "passed": true,
155
- "version": "0.4.0"
156
- },
157
- "FET_046_STANDARD": {
158
- "blocking_failure": false,
159
- "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
160
- "passed": true,
161
- "version": "0.1.0"
162
- },
163
- "FET_100_ISAAC": {
164
- "blocking_failure": false,
165
- "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
166
- "optional requirements": "['com.nvidia.simready.ISA.001']",
167
- "passed": false,
168
- "version": "0.4.0"
169
- }
170
- }
171
- }
172
- }
173
- }
174
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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@@ -1,3 +0,0 @@
1
- version https://git-lfs.github.com/spec/v1
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- oid sha256:2d1e7ad62903a082c1e6c9bc98186bac34905026cf875ad58203e3f8c5a7d473
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assets/angle_grinder/simready_usd/materials/OmniPBR.mdl DELETED
@@ -1,396 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import ::nvidia::core_definitions::file_texture;
19
- import ::nvidia::core_definitions::normalmap_texture;
20
-
21
- import OmniPBR_ClearCoat::*;
22
-
23
-
24
- // OmniPBR //
25
-
26
- export material OmniPBR(
27
-
28
- // Albdeo //
29
-
30
- color diffuse_color_constant = color(0.2) [[
31
- anno::display_name("Albedo Color"),
32
- anno::description("This is the albedo base color"),
33
- anno::in_group("Albedo")
34
- ]],
35
- uniform texture_2d diffuse_texture = texture_2d() [[
36
- anno::display_name("Albedo Map"),
37
- anno::in_group("Albedo")
38
- ]],
39
- float albedo_desaturation = float(0.0) [[
40
- anno::display_name("Albedo Map Desaturation"),
41
- anno::description("Desaturates the albedo map"),
42
- anno::in_group("Albedo"),
43
- anno::soft_range(float(0.0), float(1.0))
44
- ]],
45
- float albedo_add = float(0.0) [[
46
- anno::display_name("Albedo Add"),
47
- anno::description("Adds a constant value to the diffuse color "),
48
- anno::in_group("Albedo"),
49
- anno::soft_range(float(-1.0), float(1.0))
50
- ]],
51
- float albedo_brightness = float(1.0) [[
52
- anno::display_name("Albedo Brightness"),
53
- anno::description("Multiplier for the diffuse color "),
54
- anno::in_group("Albedo"),
55
- anno::soft_range(float(0.0), float(1.0))
56
- ]],
57
- color diffuse_tint = color(1.0) [[
58
- anno::display_name("Color Tint"),
59
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
- anno::in_group("Albedo")
61
- ]],
62
-
63
-
64
- // Reflectivity //
65
-
66
- float reflection_roughness_constant = float(0.5) [[
67
- anno::display_name("Roughness Amount"),
68
- anno::description("Higher roughness values lead to more blurry reflections"),
69
- anno::in_group("Reflectivity"),
70
- anno::hard_range(float(0.0), float(1.0))
71
- ]],
72
- float reflection_roughness_texture_influence = float(0.0) [[
73
- anno::display_name("Roughness Map Influence"),
74
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
- anno::in_group("Reflectivity"),
76
- anno::hard_range(float(0.0), float(1.0))
77
- ]],
78
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
- anno::display_name("Roughness Map"),
80
- anno::in_group("Reflectivity"),
81
- anno::usage("roughness")
82
- ]],
83
- float metallic_constant = float(0.0) [[
84
- anno::display_name("Metallic Amount"),
85
- anno::description("Metallic Material"),
86
- anno::in_group("Reflectivity"),
87
- anno::hard_range(float(0.0), float(1.0))
88
- ]],
89
- float metallic_texture_influence = float(0.0) [[
90
- anno::display_name("Metallic Map Influence"),
91
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
- anno::in_group("Reflectivity"),
93
- anno::hard_range(float(0.0), float(1.0))
94
- ]],
95
- uniform texture_2d metallic_texture = texture_2d() [[
96
- anno::display_name("Metallic Map"),
97
- anno::in_group("Reflectivity"),
98
- anno::usage("metalness")
99
- ]],
100
- float specular_level = float(0.5) [[
101
- anno::display_name("Specular"),
102
- anno::description("The specular level (intensity) of the material"),
103
- anno::in_group("Reflectivity"),
104
- anno::soft_range(float(0.0), float(1.0))
105
- ]],
106
-
107
-
108
- // ORM //
109
-
110
- uniform bool enable_ORM_texture = false [[
111
- anno::display_name("Enable ORM Texture"),
112
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
- anno::in_group("Reflectivity")
114
- ]],
115
- uniform texture_2d ORM_texture = texture_2d() [[
116
- anno::display_name("ORM Map"),
117
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
- anno::in_group("Reflectivity"),
119
- anno::usage("roughness")
120
- ]],
121
-
122
-
123
- // AO Group //
124
-
125
- float ao_to_diffuse = 0.0 [[
126
- anno::display_name("AO to diffuse"),
127
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
- anno::in_group("AO"),
129
- anno::hard_range(float(0.0), float(1.0))
130
- ]],
131
- uniform texture_2d ao_texture = texture_2d() [[
132
- anno::display_name("Ambient Occlusion Map"),
133
- anno::description("The ambient occlusion texture for the material"),
134
- anno::in_group("AO"),
135
- anno::usage("occlusion")
136
- ]],
137
-
138
-
139
- // Emission //
140
-
141
- uniform bool enable_emission = false [[
142
- anno::display_name("Enable Emission"),
143
- anno::description("Enables the emission of light from the material"),
144
- anno::in_group("Emissive")
145
- ]],
146
- color emissive_color = color(1.0,0.1,0.1) [[
147
- anno::display_name("Emissive Color"),
148
- anno::description("The emission color"),
149
- anno::in_group("Emissive"),
150
- anno::enable_if("enable_emission == true")
151
- ]],
152
- uniform texture_2d emissive_color_texture = texture_2d() [[
153
- anno::display_name("Emissive Color map"),
154
- anno::in_group("Emissive"),
155
- anno::description("The emissive color texture"),
156
- anno::enable_if("enable_emission == true")
157
- ]],
158
- uniform texture_2d emissive_mask_texture = texture_2d() [[
159
- anno::display_name("Emissive Mask map"),
160
- anno::description("The texture masking the emissive color"),
161
- anno::in_group("Emissive"),
162
- anno::enable_if("enable_emission == true"),
163
- anno::usage("occlusion")
164
- ]],
165
- float emissive_intensity = float(40.0) [[
166
- anno::display_name("Emissive Intensity"),
167
- anno::description("Intensity of the emission"),
168
- anno::in_group("Emissive"),
169
- anno::enable_if("enable_emission == true")
170
- ]],
171
-
172
-
173
- // Cutout Opacity //
174
-
175
- uniform bool enable_opacity = false [[
176
- anno::display_name("Enable Opacity"),
177
- anno::description("Enables the use of cutout opacity"),
178
- anno::in_group("Opacity")
179
- ]],
180
- uniform texture_2d opacity_texture = texture_2d() [[
181
- anno::display_name("Opacity Map"),
182
- anno::in_group("Opacity"),
183
- anno::usage("opacity")
184
- ]],
185
- float opacity_constant = float(1.0) [[
186
- anno::display_name("Opacity Amount"),
187
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
- anno::in_group("Opacity"),
189
- anno::hard_range(float(0.0), float(1.0))
190
- ]],
191
- uniform bool enable_opacity_texture = false [[
192
- anno::display_name("Enable Opacity Texture"),
193
- anno::description("Enables or disables the usage of the opacity texture map"),
194
- anno::in_group("Opacity")
195
- ]],
196
- uniform base::mono_mode opacity_mode = base::mono_average [[
197
- anno::display_name("Opacity Mono Source"),
198
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
- anno::in_group("Opacity")
200
- ]],
201
- uniform float opacity_threshold = float(0.0) [[
202
- anno::hard_range(0.0, 1.0),
203
- anno::display_name("Opacity Threshold"),
204
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
- anno::in_group("Opacity")
206
- ]],
207
-
208
-
209
- // Normal //
210
-
211
- uniform float geometry_normal_roughness_strength = 1.f
212
- [[
213
- anno::hard_range(0.0, 1.0),
214
- anno::display_name("Normal map to roughness weight"),
215
- anno::description("Enables and weights roughness induced by normal maps"),
216
- anno::in_group("Normal")
217
- ]],
218
- uniform float bump_factor = float(1.0) [[
219
- anno::display_name("Normal Strength"),
220
- anno::description("Strength of normal map"),
221
- anno::in_group("Normal"),
222
- anno::soft_range(float(0.0), float(1.0))
223
- ]],
224
- uniform texture_2d normalmap_texture = texture_2d() [[
225
- anno::display_name("Normal Map"),
226
- anno::in_group("Normal"),
227
- anno::usage("normal")
228
- ]],
229
- uniform float detail_bump_factor = float(0.3) [[
230
- anno::display_name("Detail Normal Strength"),
231
- anno::in_group("Normal"),
232
- anno::description("Strength of the detail normal"),
233
- anno::soft_range(float(0.0), float(1.0))
234
- ]],
235
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
- anno::display_name("Detail Normal Map"),
237
- anno::in_group("Normal"),
238
- anno::usage("normal")
239
- ]],
240
- uniform bool flip_tangent_u = false [[
241
- anno::display_name("Normal Map Flip U Tangent"),
242
- anno::in_group("Normal")
243
- ]],
244
- uniform bool flip_tangent_v = true [[
245
- anno::display_name("Normal Map Flip V Tangent"),
246
- anno::in_group("Normal")
247
- ]],
248
-
249
-
250
- // UVW Projection Group //
251
-
252
- uniform bool project_uvw = false [[
253
- anno::display_name("Enable Project UVW Coordinates"),
254
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
- anno::in_group("UV")
256
- ]],
257
- uniform bool world_or_object = false [[
258
- anno::display_name("Enable World Space"),
259
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
- anno::in_group("UV"),
261
- anno::enable_if("project_uvw == true")
262
- ]],
263
- uniform int uv_space_index = 0 [[
264
- anno::display_name("UV Space Index"),
265
- anno::description("UV Space Index."),
266
- anno::in_group("UV"),
267
- anno::enable_if("project_uvw == true"),
268
- anno::hard_range(int(0), int(3))
269
- ]],
270
-
271
-
272
- // UVW Adjustments Group //
273
-
274
- uniform float2 texture_translate = float2(0.0) [[
275
- anno::display_name("Texture Translate"),
276
- anno::description("Controls position of texture."),
277
- anno::in_group("UV"),
278
- anno::enable_if("project_uvw == true")
279
- ]],
280
- uniform float texture_rotate = float(0.0) [[
281
- anno::display_name("Texture Rotate"),
282
- anno::description("Rotates angle of texture in degrees."),
283
- anno::in_group("UV"),
284
- anno::enable_if("project_uvw == true")
285
- ]],
286
- uniform float2 texture_scale = float2(1.0) [[
287
- anno::display_name("Texture Tiling"),
288
- anno::description("Controls the repetition of the texture."),
289
- anno::in_group("UV"),
290
- anno::enable_if("project_uvw == true")
291
- ]],
292
- uniform float2 detail_texture_translate = float2(0.0) [[
293
- anno::display_name("Detail Texture Translate"),
294
- anno::description("Controls the position of the detail texture."),
295
- anno::in_group("UV"),
296
- anno::enable_if("project_uvw == true")
297
- ]],
298
- uniform float detail_texture_rotate = float(0.0) [[
299
- anno::display_name("Detail Texture Rotate"),
300
- anno::description("Rotates angle of the detail texture in degrees."),
301
- anno::in_group("UV"),
302
- anno::enable_if("project_uvw == true")
303
- ]],
304
- uniform float2 detail_texture_scale = float2(1.0) [[
305
- anno::display_name("Detail Texture Tiling"),
306
- anno::description("Controls the repetition of the detail texture."),
307
- anno::in_group("UV"),
308
- anno::enable_if("project_uvw == true")
309
- ]],
310
-
311
-
312
- // Geometry //
313
-
314
- uniform float round_edges_radius = float(0.0) [[
315
- anno::display_name("Round Edge Radius"),
316
- anno::description("Influence radius around the edges in meters"),
317
- anno::in_group("Geometry"),
318
- anno::soft_range(0.0, 1.0)
319
- ]],
320
- uniform float round_edges_roundness = float(1.0) [[
321
- anno::display_name("Round Edge Roundness"),
322
- anno::description("Determines how round the edge will look"),
323
- anno::in_group("Geometry"),
324
- anno::hard_range(0.0, 1.0)
325
- ]],
326
- uniform bool round_edges_across_materials = false [[
327
- anno::display_name("Round Edge Across Materials"),
328
- anno::description("Normal smoothing happens only between facets of equal material, \n"
329
- "\t\tunless this parameter is set true, in which case the smoothing \n"
330
- "\t\thappens between facets irrespective of their materials"),
331
- anno::in_group("Geometry")
332
- ]]
333
- )
334
- [[
335
- anno::display_name("OmniPBR"),
336
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
- anno::in_group("Base"),
338
- anno::version( 2, 1, 2),
339
- anno::author("NVIDIA CORPORATION"),
340
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
- ]] = let {
342
-
343
- material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
- diffuse_color_constant: diffuse_color_constant,
345
- diffuse_texture: diffuse_texture,
346
- albedo_desaturation: albedo_desaturation,
347
- albedo_add: albedo_add,
348
- albedo_brightness: albedo_brightness,
349
- diffuse_tint: diffuse_tint,
350
- reflection_roughness_constant: reflection_roughness_constant,
351
- reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
- reflectionroughness_texture: reflectionroughness_texture,
353
- metallic_constant: metallic_constant,
354
- metallic_texture_influence: metallic_texture_influence,
355
- metallic_texture: metallic_texture,
356
- specular_level: specular_level,
357
- enable_ORM_texture: enable_ORM_texture,
358
- ORM_texture: ORM_texture,
359
- ao_to_diffuse: ao_to_diffuse,
360
- ao_texture: ao_texture,
361
- enable_emission: enable_emission,
362
- emissive_color: emissive_color,
363
- emissive_color_texture: emissive_color_texture,
364
- emissive_mask_texture: emissive_mask_texture,
365
- emissive_intensity: emissive_intensity,
366
- enable_opacity: enable_opacity,
367
- opacity_texture: opacity_texture,
368
- opacity_constant: opacity_constant,
369
- enable_opacity_texture: enable_opacity_texture,
370
- opacity_mode: opacity_mode,
371
- opacity_threshold: opacity_threshold,
372
- geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
- bump_factor: bump_factor,
374
- normalmap_texture: normalmap_texture,
375
- detail_bump_factor: detail_bump_factor,
376
- detail_normalmap_texture: detail_normalmap_texture,
377
- flip_tangent_u: flip_tangent_u,
378
- flip_tangent_v: flip_tangent_v,
379
- project_uvw: project_uvw,
380
- world_or_object: world_or_object,
381
- uv_space_index: uv_space_index,
382
- texture_translate: texture_translate,
383
- texture_rotate: texture_rotate,
384
- texture_scale: texture_scale,
385
- detail_texture_translate: detail_texture_translate,
386
- detail_texture_rotate: detail_texture_rotate,
387
- detail_texture_scale: detail_texture_scale,
388
- round_edges_radius: round_edges_radius,
389
- round_edges_roundness: round_edges_roundness,
390
- round_edges_across_materials: round_edges_across_materials
391
- );
392
-
393
- } in material(
394
- surface: base.surface,
395
- geometry: base.geometry
396
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
assets/angle_grinder/simready_usd/materials/OmniPBRBase.mdl DELETED
@@ -1,470 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::tex::*;
13
- import ::anno::*;
14
- import ::anno::*;
15
-
16
- export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
- anno::hidden()
18
- ]]
19
- {
20
- Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
- float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
- return math::normalize(N);
23
- }
24
-
25
- export struct NormalData [[
26
- anno::hidden()
27
- ]]
28
- {
29
- float3 normal;
30
- float2 roughness;
31
- };
32
-
33
- export NormalData tangent_space_normal_roughness_texture(
34
- uniform texture_2d texture
35
- [[
36
- anno::description("The input texture"),
37
- anno::usage("normal")
38
- ]],
39
- uniform float factor = 1.0f
40
- [[ anno::description("Determines the degree of bumpiness") ]],
41
- uniform bool flip_tangent_u = false
42
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
- uniform bool flip_tangent_v = false
44
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
- base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
- [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
- uniform float2 crop_u = float2( 0.0, 1.0)
48
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
- uniform float2 crop_v = float2( 0.0, 1.0)
50
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
- uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
- [[ anno::description("Wrapping mode in the u direction") ]],
53
- uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
- [[ anno::description("Wrapping mode in the v direction") ]],
55
- uniform bool clip = false
56
- [[
57
- anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
- anno::hidden()
59
- ]],
60
- uniform float scale = 1.
61
- [[
62
- anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
- anno::unused()
64
- ]],
65
- uniform float offset = 0.
66
- [[
67
- anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
- anno::unused()
69
- ]],
70
- uniform float animation_start_time = 0.
71
- [[ anno::description("When to start playing first frame of the animation ") ]],
72
- uniform int2 animation_crop = int2(0, 0)
73
- [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
- uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
- [[ anno::description("Defines what to do outside of regular animation time") ]],
76
- uniform float animation_fps = 30
77
- [[ anno::description("Framerate to use for animation playback") ]]
78
- )
79
- [[
80
- anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
- anno::hidden(),
82
- anno::noinline()
83
- ]]
84
- {
85
- NormalData normalData;
86
- normalData.roughness = float2(0);
87
- normalData.normal = state::normal();
88
-
89
- float frame = 0.0;
90
- if(animation_crop != int2(0,0)) //only if we have an animation
91
- {
92
- frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
- switch ( animation_wrap) {
94
- case tex::wrap_repeat:
95
- frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
- math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
- break;
98
- case tex::wrap_mirrored_repeat:
99
- float animation_crop_2y = 2.0*animation_crop.y;
100
- frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
- math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
- if(frame>animation_crop.y)
103
- frame = animation_crop_2y-frame;
104
- break;
105
- case tex::wrap_clamp:
106
- frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
- break;
108
- case tex::wrap_clip:
109
- frame += animation_crop.x;
110
- if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
- break;
112
- }
113
- }
114
-
115
- if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
- factor == 0.0f)
117
- return normalData;
118
- {
119
- if (clip) {
120
- if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
- return normalData;
122
- }
123
- if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
- return normalData;
125
- }
126
- }
127
- if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
- return normalData;
129
- }
130
- if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
- return normalData;
132
- }
133
- }
134
- bool pixel_flip_u = flip_tangent_u;
135
- bool pixel_flip_v = flip_tangent_v;
136
- //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
- if (wrap_u == tex::wrap_mirrored_repeat) {
138
- if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
- pixel_flip_u = ! pixel_flip_u;
140
- else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
- pixel_flip_u = ! pixel_flip_u;
142
- }
143
- if (wrap_v == tex::wrap_mirrored_repeat) {
144
- if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
- pixel_flip_v = ! pixel_flip_v;
146
- else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
- pixel_flip_v = ! pixel_flip_v;
148
- }
149
-
150
- float3 transformed_tangent_u = uvw.tangent_u;
151
- float3 transformed_tangent_v = uvw.tangent_v;
152
-
153
- if (pixel_flip_u)
154
- transformed_tangent_u=-transformed_tangent_u;
155
- if (pixel_flip_v)
156
- transformed_tangent_v=-transformed_tangent_v;
157
-
158
- float3 tangent_space_normal;
159
- float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
- if(normal_raw.x > 1.5)
161
- {
162
- // octahedron packed by OV
163
- normal_raw.x -= 2.0;
164
- normal_raw.x -= 0.5;
165
- normal_raw.y -= 0.5;
166
- tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
- normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
- }
169
- else
170
- {
171
- // regular
172
- tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
- normalData.roughness = float2(0);
174
- }
175
-
176
- normalData.normal = math::normalize(
177
- transformed_tangent_u * tangent_space_normal.x * factor +
178
- transformed_tangent_v * tangent_space_normal.y * factor +
179
- state::normal() * tangent_space_normal.z);
180
-
181
- return normalData;
182
- }
183
-
184
-
185
- export material OmniPBRBase(
186
-
187
-
188
- // Albdeo //
189
-
190
- color diffuse_reflection_color = color(0.2) [[
191
- anno::display_name("Albedo Color"),
192
- anno::description("This is the albedo base color"),
193
- anno::in_group("Albedo")
194
- ]],
195
- color diffuse_tint = color(1.0) [[
196
- anno::display_name("Albedo Tint"),
197
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
- anno::in_group("Albedo")
199
- ]],
200
-
201
-
202
- // Reflecitivity //
203
-
204
- float specular_reflection_roughness = float(0.0) [[
205
- anno::display_name("Roughness"),
206
- anno::description("Higher roughness values lead to more blurry reflections"),
207
- anno::in_group("Reflectivity"),
208
- anno::hard_range(0.0, 1.0)
209
- ]],
210
- float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
- anno::display_name("Aniso roughness"),
212
- anno::description("Higher roughness values lead to more blurry reflections"),
213
- anno::in_group("Reflectivity"),
214
- anno::hidden()
215
- ]],
216
- float metalness = float(0.0) [[
217
- anno::display_name("Metalness"),
218
- anno::description("Bias towards pure specular reflection"),
219
- anno::in_group("Reflectivity"),
220
- anno::hard_range(0.0, 1.0)
221
- ]],
222
- float specular_level = float(0.5) [[
223
- anno::display_name("Specular"),
224
- anno::description("The specular level (intensity) of the material"),
225
- anno::in_group("Reflectivity"),
226
- anno::soft_range(0.0, 1.0)
227
- ]],
228
-
229
-
230
- // Emission //
231
-
232
- uniform bool enable_emission = false [[
233
- anno::display_name("Enable Emission"),
234
- anno::description("Enables the emission of light from the material"),
235
- anno::in_group("Emissive")
236
- ]],
237
- color emission_color = color(1.0,0.1,0.1) [[
238
- anno::display_name("Emissive Color"),
239
- anno::description("The emission color"),
240
- anno::in_group("Emissive"),
241
- anno::enable_if("enable_emission == true")
242
- ]],
243
- float emission_intensity = float(40.0) [[
244
- anno::display_name("Emissive Intensity"),
245
- anno::description("Intensity of the emission"),
246
- anno::in_group("Emissive"),
247
- anno::soft_range(0.0, 1000.0),
248
- anno::enable_if("enable_emission == true")
249
- ]],
250
-
251
-
252
- // Geometry Opacity //
253
-
254
- uniform bool enable_opacity = false [[
255
- anno::display_name("Enable Opacity"),
256
- anno::description("Enables the use of cutout opacity"),
257
- anno::in_group("Opacity")
258
- ]],
259
- float geometry_opacity = float(1.0) [[
260
- anno::display_name("Opacity Amount"),
261
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
- anno::in_group("Opacity"),
263
- anno::hard_range(0.0, 1.0)
264
- ]],
265
- uniform float geometry_opacity_threshold = 0.f
266
- [[
267
- anno::display_name("Opacity Threshold"),
268
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
- anno::in_group("Opacity"),
270
- anno::hard_range(0.0, 1.0)
271
- ]],
272
-
273
-
274
- // Clearcoat //
275
-
276
- uniform bool enable_coat = false [[
277
- anno::display_name("Enable Clearcoat Layer"),
278
- anno::description("Adds a coat layer on top of the material when enabled"),
279
- anno::in_group("Clearcoat")
280
- ]],
281
- float coat_weight = float(1.0) [[
282
- anno::display_name("Clearcoat Weight"),
283
- anno::description("Sets the weight for coat layer"),
284
- anno::in_group("Clearcoat"),
285
- anno::hard_range(0.0, 1.0)
286
- ]],
287
- color coat_color = color(1.0) [[
288
- anno::display_name("Clearcoat Tint"),
289
- anno::description("Clearcoat is tinted and affects the underlying material"),
290
- anno::in_group("Clearcoat")
291
- ]],
292
- float coat_transparency = float(1.0) [[
293
- anno::display_name("Clearcoat Transparency"),
294
- anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
- anno::in_group("Clearcoat"),
296
- anno::hard_range(0.0, 1.0)
297
- ]],
298
- float coat_roughness = float(0.0) [[
299
- anno::display_name("Clearcoat Roughness"),
300
- anno::description("Higher roughness values lead to more blurry reflections"),
301
- anno::in_group("Clearcoat"),
302
- anno::hard_range(0.0, 1.0)
303
- ]],
304
- float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
- anno::display_name("Clearcoat aniso roughness"),
306
- anno::description("Higher roughness values lead to more blurry reflections"),
307
- anno::in_group("Clearcoat"),
308
- anno::hidden()
309
- ]],
310
- float coat_ior = float(1.56) [[
311
- anno::display_name("Clearcoat IOR"),
312
- anno::description("Sets the Index of refraction for the coat layer"),
313
- anno::in_group("Clearcoat"),
314
- anno::soft_range(0.0, 4.0)
315
- ]],
316
- float3 clearcoat_geometry_normal = state::normal() [[
317
- anno::display_name("Clearcoat Normal"),
318
- anno::in_group("Clearcoat"),
319
- anno::usage("normal")
320
- ]],
321
-
322
-
323
- // Geometry //
324
-
325
- uniform float round_edges_radius = float(0.0) [[
326
- anno::display_name("Round Edge Radius"),
327
- anno::description("Influence radius around the edges in meters"),
328
- anno::in_group("Geometry"),
329
- anno::soft_range(0.0, 1.0)
330
- ]],
331
- uniform float round_edges_roundness = float(1.0) [[
332
- anno::display_name("Round Edge Roundness"),
333
- anno::description("Determines how round the edge will look"),
334
- anno::in_group("Geometry"),
335
- anno::hard_range(0.0, 1.0)
336
- ]],
337
- uniform bool round_edges_across_materials = false [[
338
- anno::display_name("Round Edge Across Materials"),
339
- anno::description("Normal smoothing happens only between facets of equal material, \n"
340
- "\t\tunless this parameter is set true, in which case the smoothing \n"
341
- "\t\thappens between facets irrespective of their materials"),
342
- anno::in_group("Geometry")
343
- ]],
344
- float3 geometry_normal = state::normal() [[
345
- anno::display_name("Geometry Normal"),
346
- anno::in_group("Geometry"),
347
- anno::usage("normal")
348
- ]]
349
-
350
- )
351
- [[
352
- anno::display_name("OmniPBR Base"),
353
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
- anno::in_group("Omni Materials"),
355
- anno::version( 2, 1, 1),
356
- anno::author("NVIDIA CORPORATION"),
357
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
- ]]
359
- = let{
360
-
361
- // Diffuse Bsdf //
362
-
363
- color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
-
365
- color base_color = tinted_diffuse_color;
366
-
367
- bsdf diffuse_bsdf = df::weighted_layer(
368
- weight: 1.0,
369
- layer: df::diffuse_reflection_bsdf(
370
- tint: base_color,
371
- roughness: float(0.0)
372
- ),
373
- base: bsdf(),
374
- normal: geometry_normal
375
- );
376
-
377
- // Glossy Reflection Bsdf //
378
-
379
- float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
- + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
- float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
- + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
- bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
- roughness_u: roughness_u,
385
- roughness_v: roughness_v,
386
- tint: color(1.0),
387
- mode: df::scatter_reflect
388
- );
389
-
390
- bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
- normal_reflectivity: 0.08,
392
- grazing_reflectivity: 1.0,
393
- exponent: 5.0,
394
- weight: specular_level,
395
- layer: ggx_smith_bsdf,
396
- base: diffuse_bsdf,
397
- normal: geometry_normal
398
- );
399
-
400
- bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
-
402
- bsdf omni_PBR_bsdf = df::weighted_layer(
403
- weight: metalness,
404
- layer: directional_factor_bsdf,
405
- base: custom_curve_layer_bsdf,
406
- normal: geometry_normal
407
- );
408
-
409
- // Clear Coat //
410
-
411
- float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
- + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
- float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
- + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
- bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
- roughness_u: coat_roughness_u,
417
- roughness_v: coat_roughness_v,
418
- tint: color(1.0),
419
- mode: df::scatter_reflect
420
- );
421
-
422
- bsdf opaque_coat = df::weighted_layer(
423
- weight: coat_transparency,
424
- layer: ::df::tint(
425
- tint: coat_color,
426
- base: omni_PBR_bsdf
427
- ),
428
- base: ::df::diffuse_reflection_bsdf(
429
- tint: coat_color
430
- )
431
- );
432
-
433
- bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
- ior: coat_ior,
435
- weight: coat_weight,
436
- layer: coat_bsdf,
437
- base: opaque_coat,
438
- normal: clearcoat_geometry_normal
439
- );
440
-
441
- bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
-
443
- color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
-
445
- float opacity_value = geometry_opacity;
446
- float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
-
448
- material_emission emission = material_emission(
449
- df::diffuse_edf(),
450
- intensity: emission_value
451
- );
452
-
453
- material_surface surface = material_surface(
454
- scattering: final_bsdf,
455
- emission: emission
456
- );
457
-
458
- material_geometry geometry = material_geometry(
459
- normal: state::rounded_corner_normal(
460
- radius: round_edges_radius,
461
- across_materials: round_edges_across_materials,
462
- roundness: round_edges_roundness
463
- ),
464
- cutout_opacity: cutout_opacity
465
- );
466
-
467
- } in material(
468
- surface: surface,
469
- geometry: geometry
470
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
assets/angle_grinder/simready_usd/materials/OmniPBR_ClearCoat.mdl DELETED
@@ -1,711 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import ::nvidia::core_definitions::file_texture;
19
- import ::nvidia::core_definitions::normalmap_texture;
20
-
21
- import OmniPBRBase::*;
22
-
23
- // Functions //
24
-
25
-
26
- // Returns a matrix from R,T,S. inputs //
27
-
28
- uniform float4x4 rotation_translation_scale(
29
- uniform float3 rotation = float3(0.)
30
- [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
- uniform float3 translation = float3(0.)
32
- [[ anno::description("Offset applied to every UVW coordinate") ]],
33
- uniform float3 scaling = float3(1.)
34
- [[ anno::description("Scale applied to every UVW coordinate") ]]
35
- )
36
- [[
37
- anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
- anno::hidden()
39
- ]]
40
- {
41
- float4x4 scale =
42
- float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
- 0.0 , scaling.y , 0.0 , 0.0,
44
- 0.0 , 0.0 , scaling.z , 0.0,
45
- translation.x , translation.y , translation.z , 1.0);
46
-
47
- float3 s = math::sin(rotation);
48
- float3 c = math::cos(rotation);
49
-
50
- float4x4 rotate =
51
- float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
- c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
- -s.y , s.x*c.y , c.x*c.y , 0.0,
54
- 0.0 , 0.0 , 0 , 1.0);
55
-
56
- return scale * rotate;
57
- }
58
-
59
- // Returns the normal n in tangent space, given n is in internal space. //
60
-
61
- float3 transform_internal_to_tangent(float3 n)
62
- {
63
- /* flip_tangent_v */
64
- return
65
- n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
- n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
- n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
- }
69
-
70
- // Returns the normal n in internal space, given n is in tangent space.
71
- float3 transform_tangent_to_internal(float3 n)
72
- {
73
- return state::texture_tangent_u(0) * n.x -
74
- state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
- state::normal() * n.z;
76
- }
77
-
78
- // Returns a normal by adding a detail normal to a global normal.
79
- export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
- {
81
- // http://blog.selfshadow.com/publications/blending-in-detail/
82
- float3 n_t = transform_internal_to_tangent(n);
83
- float3 nd_t = transform_internal_to_tangent(nd);
84
- n_t = n_t + float3(0.,0.,1.);
85
- nd_t = nd_t * float3(-1.,-1.,1.);
86
- n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
- return math::normalize(transform_tangent_to_internal(n));
88
- }
89
-
90
- base::texture_return multiply_colors(
91
- color color_1 = color(1.0, 1.0, 1.0),
92
- color color_2 = color(.5, .5, .5),
93
- float weight = 1.0
94
- )
95
- [[
96
- anno::hidden()
97
- ]]
98
- {
99
- return base::blend_color_layers(
100
- layers: base::color_layer[](
101
- base::color_layer(
102
- layer_color: color_2,
103
- weight: weight,
104
- mode: base::color_layer_multiply
105
- )),
106
- base: color_1
107
- );
108
- }
109
-
110
-
111
- // OmniPBR Clearcoat //
112
-
113
- export material OmniPBR_ClearCoat(
114
-
115
- // Albdeo //
116
-
117
- color diffuse_color_constant = color(0.2) [[
118
- anno::display_name("Albedo Color"),
119
- anno::description("This is the albedo base color"),
120
- anno::in_group("Albedo")
121
- ]],
122
- uniform texture_2d diffuse_texture = texture_2d() [[
123
- anno::display_name("Albedo Map"),
124
- anno::in_group("Albedo")
125
- ]],
126
- float albedo_desaturation = float(0.0) [[
127
- anno::display_name("Albedo Map Desaturation"),
128
- anno::description("Desaturates the albedo map"),
129
- anno::in_group("Albedo"),
130
- anno::soft_range(float(0.0), float(1.0))
131
- ]],
132
- float albedo_add = float(0.0) [[
133
- anno::display_name("Albedo Add"),
134
- anno::description("Adds a constant value to the diffuse color "),
135
- anno::in_group("Albedo"),
136
- anno::soft_range(float(-1.0), float(1.0))
137
- ]],
138
- float albedo_brightness = float(1.0) [[
139
- anno::display_name("Albedo Brightness"),
140
- anno::description("Multiplier for the diffuse color "),
141
- anno::in_group("Albedo"),
142
- anno::soft_range(float(0.0), float(1.0))
143
- ]],
144
- color diffuse_tint = color(1.0) [[
145
- anno::display_name("Color Tint"),
146
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
- anno::in_group("Albedo")
148
- ]],
149
-
150
-
151
- // Reflectivity //
152
-
153
- float reflection_roughness_constant = float(0.5) [[
154
- anno::display_name("Roughness Amount"),
155
- anno::description("Higher roughness values lead to more blurry reflections"),
156
- anno::in_group("Reflectivity"),
157
- anno::hard_range(float(0.0), float(1.0))
158
- ]],
159
- float reflection_roughness_texture_influence = float(0.0) [[
160
- anno::display_name("Roughness Map Influence"),
161
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
- anno::in_group("Reflectivity"),
163
- anno::hard_range(float(0.0), float(1.0))
164
- ]],
165
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
- anno::display_name("Roughness Map"),
167
- anno::in_group("Reflectivity"),
168
- anno::usage("roughness")
169
- ]],
170
- float metallic_constant = float(0.0) [[
171
- anno::display_name("Metallic Amount"),
172
- anno::description("Metallic Material"),
173
- anno::in_group("Reflectivity"),
174
- anno::hard_range(float(0.0), float(1.0))
175
- ]],
176
- float metallic_texture_influence = float(0.0) [[
177
- anno::display_name("Metallic Map Influence"),
178
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
- anno::in_group("Reflectivity"),
180
- anno::hard_range(float(0.0), float(1.0))
181
- ]],
182
- uniform texture_2d metallic_texture = texture_2d() [[
183
- anno::display_name("Metallic Map"),
184
- anno::in_group("Reflectivity"),
185
- anno::usage("metalness")
186
- ]],
187
- float specular_level = float(0.5) [[
188
- anno::display_name("Specular"),
189
- anno::description("The specular level (intensity) of the material"),
190
- anno::in_group("Reflectivity"),
191
- anno::soft_range(float(0.0), float(1.0))
192
- ]],
193
-
194
-
195
- // ORM //
196
-
197
- uniform bool enable_ORM_texture = false [[
198
- anno::display_name("Enable ORM Texture"),
199
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
- anno::in_group("Reflectivity")
201
- ]],
202
- uniform texture_2d ORM_texture = texture_2d() [[
203
- anno::display_name("ORM Map"),
204
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
- anno::in_group("Reflectivity"),
206
- anno::usage("roughness")
207
- ]],
208
-
209
-
210
- // AO Group //
211
-
212
- float ao_to_diffuse = 0.0 [[
213
- anno::display_name("AO to diffuse"),
214
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
- anno::in_group("AO"),
216
- anno::hard_range(float(0.0), float(1.0))
217
- ]],
218
- uniform texture_2d ao_texture = texture_2d() [[
219
- anno::display_name("Ambient Occlusion Map"),
220
- anno::description("The ambient occlusion texture for the material"),
221
- anno::in_group("AO"),
222
- anno::usage("occlusion")
223
- ]],
224
-
225
-
226
- // Emission //
227
-
228
- uniform bool enable_emission = false [[
229
- anno::display_name("Enable Emission"),
230
- anno::description("Enables the emission of light from the material"),
231
- anno::in_group("Emissive")
232
- ]],
233
- color emissive_color = color(1.0,0.1,0.1) [[
234
- anno::display_name("Emissive Color"),
235
- anno::description("The emission color"),
236
- anno::in_group("Emissive"),
237
- anno::enable_if("enable_emission == true")
238
- ]],
239
- uniform texture_2d emissive_color_texture = texture_2d() [[
240
- anno::display_name("Emissive Color map"),
241
- anno::in_group("Emissive"),
242
- anno::description("The emissive color texture"),
243
- anno::enable_if("enable_emission == true")
244
- ]],
245
- uniform texture_2d emissive_mask_texture = texture_2d() [[
246
- anno::display_name("Emissive Mask map"),
247
- anno::description("The texture masking the emissive color"),
248
- anno::in_group("Emissive"),
249
- anno::enable_if("enable_emission == true"),
250
- anno::usage("occlusion")
251
- ]],
252
- float emissive_intensity = float(40.0) [[
253
- anno::display_name("Emissive Intensity"),
254
- anno::description("Intensity of the emission"),
255
- anno::in_group("Emissive"),
256
- anno::enable_if("enable_emission == true")
257
- ]],
258
-
259
-
260
- // Cutout Opacity //
261
-
262
- uniform bool enable_opacity = false [[
263
- anno::display_name("Enable Opacity"),
264
- anno::description("Enables the use of cutout opacity"),
265
- anno::in_group("Opacity")
266
- ]],
267
- uniform texture_2d opacity_texture = texture_2d() [[
268
- anno::display_name("Opacity Map"),
269
- anno::in_group("Opacity"),
270
- anno::usage("opacity")
271
- ]],
272
- float opacity_constant = float(1.0) [[
273
- anno::display_name("Opacity Amount"),
274
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
- anno::in_group("Opacity"),
276
- anno::hard_range(float(0.0), float(1.0))
277
- ]],
278
- uniform bool enable_opacity_texture = false [[
279
- anno::display_name("Enable Opacity Texture"),
280
- anno::description("Enables or disables the usage of the opacity texture map"),
281
- anno::in_group("Opacity")
282
- ]],
283
- uniform base::mono_mode opacity_mode = base::mono_average [[
284
- anno::display_name("Opacity Mono Source"),
285
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
- anno::in_group("Opacity")
287
- ]],
288
- uniform float opacity_threshold = float(0.0) [[
289
- anno::display_name("Opacity Threshold"),
290
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
- anno::in_group("Opacity"),
292
- anno::hard_range(float(0.0), float(1.0))
293
- ]],
294
-
295
-
296
- // Clearcoat //
297
-
298
- uniform bool enable_clearcoat = false [[
299
- anno::display_name("Enable Clearcoat Layer"),
300
- anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
- anno::in_group("Clearcoat")
302
- ]],
303
- float clearcoat_weight = float(1.0) [[
304
- anno::display_name("Clearcoat Weight"),
305
- anno::description("Sets the weight for clearcoat layer"),
306
- anno::in_group("Clearcoat"),
307
- anno::hard_range(float(0.0), float(1.0))
308
- ]],
309
- color clearcoat_tint = color(1.0) [[
310
- anno::display_name("Clearcoat Tint"),
311
- anno::description("Clearcoat is tinted and affects the underlying material"),
312
- anno::in_group("Clearcoat")
313
- ]],
314
- float clearcoat_transparency = float(1.0) [[
315
- anno::display_name("Clearcoat Transparency"),
316
- anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
- anno::in_group("Clearcoat"),
318
- anno::hard_range(float(0.0), float(1.0))
319
- ]],
320
- float clearcoat_reflection_roughness = float(0.0) [[
321
- anno::display_name("Clearcoat Roughness"),
322
- anno::description("Higher roughness values lead to more blurry reflections"),
323
- anno::in_group("Clearcoat"),
324
- anno::hard_range(float(0.0), float(1.0))
325
- ]],
326
- float clearcoat_ior = float(1.56) [[
327
- anno::display_name("Clearcoat IOR"),
328
- anno::description("Sets the Index of refraction for the clearcoat layer"),
329
- anno::in_group("Clearcoat"),
330
- anno::soft_range(float(0.0), float(4.0))
331
- ]],
332
- uniform float clearcoat_bump_factor = float(1.0) [[
333
- anno::display_name("Clearcoat Normal Map Strength"),
334
- anno::description("Strength of normal map."),
335
- anno::in_group("Clearcoat"),
336
- anno::soft_range(float(0.0), float(1.0))
337
- ]],
338
- uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
- anno::display_name("Clearcoat Normal Map"),
340
- anno::description("Enables the usage of the normalmap texture"),
341
- anno::in_group("Clearcoat"),
342
- anno::usage("normal")
343
- ]],
344
- uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
- anno::display_name("Clearcoat Texture Translate"),
346
- anno::description("Controls the position of the clearcoat texture"),
347
- anno::ui_order(1),
348
- anno::in_group("UV")
349
- ]],
350
- uniform float clearcoat_texture_rotate = float(0.0) [[
351
- anno::display_name("Clearcoat Texture Rotate"),
352
- anno::description("Rotates angle of the clearcoat texture in degrees"),
353
- anno::ui_order(2),
354
- anno::in_group("UV")
355
- ]],
356
- uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
- anno::display_name("Clearcoat Texture Tiling"),
358
- anno::description("Controls the repetition of the clearcoat texture"),
359
- anno::ui_order(3),
360
- anno::in_group("UV")
361
- ]],
362
- float clearcoat_flatten = float(1.0) [[
363
- anno::display_name("Clearcoat Flatten"),
364
- anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
- anno::in_group("Clearcoat"),
366
- anno::hard_range(float(0.0), float(1.0))
367
- ]],
368
-
369
-
370
- // Normal //
371
-
372
- uniform float geometry_normal_roughness_strength = 1.f
373
- [[
374
- anno::hard_range(0.0, 1.0),
375
- anno::display_name("Normal map to roughness weight"),
376
- anno::description("Enables and weights roughness induced by normal maps"),
377
- anno::in_group("Normal")
378
- ]],
379
- uniform float bump_factor = float(1.0) [[
380
- anno::display_name("Normal Strength"),
381
- anno::description("Strength of normal map"),
382
- anno::in_group("Normal"),
383
- anno::soft_range(float(0.0), float(1.0))
384
- ]],
385
- uniform texture_2d normalmap_texture = texture_2d() [[
386
- anno::display_name("Normal Map"),
387
- anno::in_group("Normal"),
388
- anno::usage("normal")
389
- ]],
390
- uniform float detail_bump_factor = float(0.3) [[
391
- anno::display_name("Detail Normal Strength"),
392
- anno::in_group("Normal"),
393
- anno::description("Strength of the detail normal"),
394
- anno::soft_range(float(0.0), float(1.0))
395
- ]],
396
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
- anno::display_name("Detail Normal Map"),
398
- anno::in_group("Normal"),
399
- anno::usage("normal")
400
- ]],
401
- uniform bool flip_tangent_u = false [[
402
- anno::display_name("Normal Map Flip U Tangent"),
403
- anno::in_group("Normal")
404
- ]],
405
- uniform bool flip_tangent_v = true [[
406
- anno::display_name("Normal Map Flip V Tangent"),
407
- anno::in_group("Normal")
408
- ]],
409
-
410
-
411
- // UVW Projection Group //
412
-
413
- uniform bool project_uvw = false [[
414
- anno::display_name("Enable Project UVW Coordinates"),
415
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
- anno::in_group("UV")
417
- ]],
418
- uniform bool world_or_object = false [[
419
- anno::display_name("Enable World Space"),
420
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
- anno::in_group("UV"),
422
- anno::enable_if("project_uvw == true")
423
- ]],
424
- uniform int uv_space_index = 0 [[
425
- anno::display_name("UV Space Index"),
426
- anno::description("UV Space Index"),
427
- anno::in_group("UV"),
428
- anno::enable_if("project_uvw == true"),
429
- anno::hard_range(int(0), int(3))
430
- ]],
431
-
432
-
433
- // UVW Adjustments Group //
434
-
435
- uniform float2 texture_translate = float2(0.0) [[
436
- anno::display_name("Texture Translate"),
437
- anno::description("Controls position of texture."),
438
- anno::in_group("UV"),
439
- anno::enable_if("project_uvw == true")
440
- ]],
441
- uniform float texture_rotate = float(0.0) [[
442
- anno::display_name("Texture Rotate"),
443
- anno::description("Rotates angle of texture in degrees."),
444
- anno::in_group("UV"),
445
- anno::enable_if("project_uvw == true")
446
- ]],
447
- uniform float2 texture_scale = float2(1.0) [[
448
- anno::display_name("Texture Tiling"),
449
- anno::description("Controls repetition of the texture."),
450
- anno::in_group("UV"),
451
- anno::enable_if("project_uvw == true")
452
- ]],
453
- uniform float2 detail_texture_translate = float2(0.0) [[
454
- anno::display_name("Detail Texture Translate"),
455
- anno::description("Controls the position of the detail texture."),
456
- anno::in_group("UV"),
457
- anno::enable_if("project_uvw == true")
458
- ]],
459
- uniform float detail_texture_rotate = float(0.0) [[
460
- anno::display_name("Detail Texture Rotate"),
461
- anno::description("Rotates angle of the detail texture in degrees."),
462
- anno::in_group("UV"),
463
- anno::enable_if("project_uvw == true")
464
- ]],
465
- uniform float2 detail_texture_scale = float2(1.0) [[
466
- anno::display_name("Detail Texture Tiling"),
467
- anno::description("Controls repetition of the detail texture."),
468
- anno::in_group("UV"),
469
- anno::enable_if("project_uvw == true")
470
- ]],
471
-
472
-
473
- // Geometry //
474
-
475
- uniform float round_edges_radius = float(0.0) [[
476
- anno::display_name("Round Edge Radius"),
477
- anno::description("Influence radius around the edges in meters"),
478
- anno::in_group("Geometry"),
479
- anno::soft_range(0.0, 1.0)
480
- ]],
481
- uniform float round_edges_roundness = float(1.0) [[
482
- anno::display_name("Round Edge Roundness"),
483
- anno::description("Determines how round the edge will look"),
484
- anno::in_group("Geometry"),
485
- anno::hard_range(0.0, 1.0)
486
- ]],
487
- uniform bool round_edges_across_materials = false [[
488
- anno::display_name("Round Edge Across Materials"),
489
- anno::description("Normal smoothing happens only between facets of equal material, \n"
490
- "\t\tunless this parameter is set true, in which case the smoothing \n"
491
- "\t\thappens between facets irrespective of their materials"),
492
- anno::in_group("Geometry")
493
- ]]
494
- )
495
- [[
496
- anno::display_name("OmniPBR ClearCoat "),
497
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
- anno::in_group("Base"),
499
- anno::version( 2, 1, 1),
500
- anno::author("NVIDIA CORPORATION"),
501
- anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
- ]] = let {
503
-
504
- // UVW lookup and transformation //
505
- base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
-
507
- base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
- coordinate_system: the_system,
509
- texture_space: uv_space_index,
510
- projection_type: base::projection_cubic
511
- ) :
512
- base::coordinate_source(
513
- coordinate_system: base::texture_coordinate_uvw,
514
- texture_space: uv_space_index
515
- );
516
-
517
- base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
- transform: rotation_translation_scale(
519
- scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
- rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
- translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
- ),
523
- coordinate: uvw
524
- );
525
-
526
- base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
- transform: rotation_translation_scale(
528
- scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
- rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
- translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
- ),
532
- coordinate: uvw
533
- );
534
-
535
- base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
- transform: rotation_translation_scale(
537
- scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
- rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
- translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
- ),
541
- coordinate: uvw
542
- );
543
-
544
- // Normal calculations //
545
- OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
-
547
- OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
- OmniPBRBase::tangent_space_normal_roughness_texture(
549
- texture: normalmap_texture,
550
- factor: bump_factor,
551
- uvw: transformed_uvw,
552
- flip_tangent_u: flip_tangent_u,
553
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
- //flip_tangent_v: true
555
-
556
- ) : defaultData;
557
- float3 the_normal = normal_data.normal;
558
-
559
- OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
- OmniPBRBase::tangent_space_normal_roughness_texture(
561
- texture: detail_normalmap_texture,
562
- factor: detail_bump_factor,
563
- uvw: detail_transformed_uvw,
564
- flip_tangent_u: flip_tangent_u,
565
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
- ) : defaultData;
567
- float3 detail_normal = detail_normal_data.normal;
568
-
569
- OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
- OmniPBRBase::tangent_space_normal_roughness_texture(
571
- texture: clearcoat_normalmap_texture,
572
- factor: clearcoat_bump_factor,
573
- uvw: clearcoat_transformed_uvw,
574
- flip_tangent_u: flip_tangent_u,
575
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
- ) : defaultData;
577
- float3 clearcoat_normal = clearcoat_normal_data.normal;
578
-
579
-
580
- float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
- float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
- float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
- : flattened_clearcoat_normal;
584
-
585
-
586
- // ORM Handling //
587
-
588
- float3 ORM_lookup = tex::lookup_float3(
589
- tex: ORM_texture,
590
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
- );
592
-
593
-
594
- float3 roughness_lookup = tex::lookup_float3(
595
- tex: reflectionroughness_texture,
596
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
- );
598
-
599
- float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
- float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
- float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
- math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
-
604
- float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
- math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
-
607
- // Diffuse Color Lookup and AO //
608
-
609
- base::texture_return base_lookup = base::file_texture(
610
- texture: diffuse_texture,
611
- color_offset: color(albedo_add),
612
- color_scale: color(albedo_brightness),
613
- mono_source: base::mono_luminance,
614
- uvw: transformed_uvw,
615
- clip: false
616
- );
617
-
618
- base::texture_return ao_lookup = base::file_texture(
619
- texture: ao_texture,
620
- color_offset: color(0.0, 0.0, 0.0),
621
- color_scale: color(1.0, 1.0, 1.0),
622
- mono_source: base::mono_average,
623
- uvw: transformed_uvw,
624
- clip: false
625
- );
626
-
627
-
628
- color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
- color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
- color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
- color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
-
633
- color base_color = multiply_colors(
634
- color_1: tinted_diffuse,
635
- color_2: ao_color,
636
- weight: ao_to_diffuse
637
- ).tint;
638
-
639
-
640
- // Metalness //
641
-
642
- float3 metallic_lookup = tex::lookup_float3(
643
- tex: metallic_texture,
644
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
- );
646
-
647
- float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
- float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
-
650
-
651
- // Emission //
652
-
653
- color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
- base::file_texture(
655
- texture: emissive_color_texture,
656
- color_offset: color(0.0, 0.0, 0.0),
657
- color_scale: color(1.0, 1.0, 1.0),
658
- mono_source: base::mono_average,
659
- uvw: transformed_uvw,
660
- clip: false
661
- ).tint : emissive_color;
662
-
663
- color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
- base::file_texture(
665
- texture: emissive_mask_texture,
666
- color_offset: color(0.0, 0.0, 0.0),
667
- color_scale: color(1.0, 1.0, 1.0),
668
- mono_source: base::mono_average,
669
- uvw: transformed_uvw,
670
- clip: false
671
- ).tint : color(1.0);
672
-
673
- color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
-
675
- // Opacity //
676
-
677
- float opacity_value = enable_opacity_texture ? base::file_texture(
678
- texture: opacity_texture,
679
- mono_source: opacity_mode,
680
- uvw: transformed_uvw
681
- ).mono : opacity_constant;
682
-
683
- float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
-
685
- material base = OmniPBRBase::OmniPBRBase(
686
- diffuse_reflection_color: base_color,
687
- specular_reflection_aniso_roughness: reflection_roughness,
688
- specular_level: specular_level,
689
- metalness: metallic,
690
- enable_emission: enable_emission,
691
- emission_color: final_emission_color,
692
- emission_intensity: emissive_intensity,
693
- enable_coat: enable_clearcoat,
694
- coat_weight: clearcoat_weight,
695
- coat_color: clearcoat_tint,
696
- coat_transparency: clearcoat_transparency,
697
- coat_aniso_roughness: clearcoat_reflection_roughness2,
698
- coat_ior: clearcoat_ior,
699
- enable_opacity: enable_opacity,
700
- geometry_opacity: cutout_opacity,
701
- clearcoat_geometry_normal: final_clearcoat_normal,
702
- round_edges_radius: round_edges_radius,
703
- round_edges_roundness: round_edges_roundness,
704
- round_edges_across_materials: round_edges_across_materials,
705
- geometry_normal: diffuse_gloss_normal
706
- );
707
-
708
- } in material(
709
- surface: base.surface,
710
- geometry: base.geometry
711
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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assets/anvil/simready_usd/.simready/validation.json DELETED
@@ -1,176 +0,0 @@
1
- {
2
- "SimReady_Metadata": {
3
- "validation": {
4
- "profile": "Robotics-Prop",
5
- "profile_version": "4.0.0",
6
- "validated_features": {
7
- "2026-10-30": {
8
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9
- "blocking_failure": false,
10
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11
- "optional requirements": "['com.nvidia.simready.RV.007']",
12
- "passed": false,
13
- "version": "0.1.0"
14
- },
15
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16
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17
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19
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21
- },
22
- "FET_000_PHYSX": {
23
- "blocking_failure": false,
24
- "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
25
- "optional requirements": "['com.nvidia.simready.RV.001']",
26
- "passed": false,
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- "version": "0.1.0"
28
- },
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- "FET_000_STANDARD": {
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- "blocking_failure": false,
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- "dependencies": "[]",
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- "passed": true,
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- "version": "0.2.0"
34
- },
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- "FET_001_STANDARD": {
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- "blocking_failure": false,
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- "dependencies": "[]",
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- "passed": true,
39
- "version": "1.0.1"
40
- },
41
- "FET_003_MUJOCO": {
42
- "blocking_failure": false,
43
- "dependencies": "[]",
44
- "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
45
- "passed": false,
46
- "version": "0.1.0"
47
- },
48
- "FET_003_NEWTON": {
49
- "blocking_failure": false,
50
- "dependencies": "[]",
51
- "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
52
- "passed": false,
53
- "version": "0.1.0"
54
- },
55
- "FET_003_PHYSX": {
56
- "blocking_failure": false,
57
- "dependencies": "[]",
58
- "passed": true,
59
- "version": "0.4.0"
60
- },
61
- "FET_003_STANDARD": {
62
- "blocking_failure": false,
63
- "dependencies": "[]",
64
- "passed": true,
65
- "version": "0.2.0"
66
- },
67
- "FET_004_MUJOCO": {
68
- "blocking_failure": false,
69
- "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]",
70
- "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']",
71
- "passed": false,
72
- "version": "0.1.0"
73
- },
74
- "FET_004_NEWTON": {
75
- "blocking_failure": false,
76
- "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]",
77
- "optional requirements": "['com.nvidia.simready.NEWTON.COL.001', 'com.nvidia.simready.RB.MB.001']",
78
- "passed": false,
79
- "version": "0.1.0"
80
- },
81
- "FET_004_PHYSX": {
82
- "blocking_failure": false,
83
- "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
84
- "optional requirements": "['com.nvidia.simready.RB.MB.001']",
85
- "passed": false,
86
- "version": "0.4.0"
87
- },
88
- "FET_004_STANDARD": {
89
- "blocking_failure": false,
90
- "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]",
91
- "optional requirements": "['com.nvidia.simready.RB.MB.001']",
92
- "passed": false,
93
- "version": "0.2.0"
94
- },
95
- "FET_005_STANDARD": {
96
- "blocking_failure": false,
97
- "dependencies": "[]",
98
- "optional requirements": "['com.nvidia.simready.GSP.001']",
99
- "passed": false,
100
- "version": "0.1.0"
101
- },
102
- "FET_006_MDL": {
103
- "blocking_failure": false,
104
- "dependencies": "[]",
105
- "passed": true,
106
- "version": "0.2.0"
107
- },
108
- "FET_006_OPENPBR": {
109
- "blocking_failure": false,
110
- "dependencies": "[]",
111
- "optional requirements": "['com.nvidia.simready.VM.PBR.001']",
112
- "passed": false,
113
- "version": "0.1.0"
114
- },
115
- "FET_006_STANDARD": {
116
- "blocking_failure": false,
117
- "dependencies": "[]",
118
- "passed": true,
119
- "version": "0.2.0"
120
- },
121
- "FET_007_STANDARD": {
122
- "blocking_failure": false,
123
- "dependencies": "[]",
124
- "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']",
125
- "passed": false,
126
- "version": "0.2.0"
127
- },
128
- "FET_010_STANDARD": {
129
- "blocking_failure": false,
130
- "dependencies": "[]",
131
- "optional requirements": "['com.nvidia.simready.DISP.001']",
132
- "passed": false,
133
- "version": "0.1.0"
134
- },
135
- "FET_011_RTX": {
136
- "blocking_failure": false,
137
- "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
138
- "passed": true,
139
- "version": "0.1.0"
140
- },
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- "FET_011_STANDARD": {
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- "blocking_failure": false,
143
- "dependencies": "[]",
144
- "passed": true,
145
- "version": "0.2.0"
146
- },
147
- "FET_031_STANDARD": {
148
- "blocking_failure": false,
149
- "dependencies": "[]",
150
- "passed": true,
151
- "version": "0.1.0"
152
- },
153
- "FET_033_STANDARD": {
154
- "blocking_failure": false,
155
- "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]",
156
- "passed": true,
157
- "version": "0.4.0"
158
- },
159
- "FET_046_STANDARD": {
160
- "blocking_failure": false,
161
- "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
162
- "passed": true,
163
- "version": "0.1.0"
164
- },
165
- "FET_100_ISAAC": {
166
- "blocking_failure": false,
167
- "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
168
- "optional requirements": "['com.nvidia.simready.ISA.001']",
169
- "passed": false,
170
- "version": "0.4.0"
171
- }
172
- }
173
- }
174
- }
175
- }
176
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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@@ -1,3 +0,0 @@
1
- version https://git-lfs.github.com/spec/v1
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- oid sha256:7d23b61340a6eb807cd7e1aaffb636029512d07f248c5e9c90519f2d02e5f17f
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- size 883793
 
 
 
 
assets/anvil/simready_usd/materials/OmniPBR.mdl DELETED
@@ -1,396 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import ::nvidia::core_definitions::file_texture;
19
- import ::nvidia::core_definitions::normalmap_texture;
20
-
21
- import OmniPBR_ClearCoat::*;
22
-
23
-
24
- // OmniPBR //
25
-
26
- export material OmniPBR(
27
-
28
- // Albdeo //
29
-
30
- color diffuse_color_constant = color(0.2) [[
31
- anno::display_name("Albedo Color"),
32
- anno::description("This is the albedo base color"),
33
- anno::in_group("Albedo")
34
- ]],
35
- uniform texture_2d diffuse_texture = texture_2d() [[
36
- anno::display_name("Albedo Map"),
37
- anno::in_group("Albedo")
38
- ]],
39
- float albedo_desaturation = float(0.0) [[
40
- anno::display_name("Albedo Map Desaturation"),
41
- anno::description("Desaturates the albedo map"),
42
- anno::in_group("Albedo"),
43
- anno::soft_range(float(0.0), float(1.0))
44
- ]],
45
- float albedo_add = float(0.0) [[
46
- anno::display_name("Albedo Add"),
47
- anno::description("Adds a constant value to the diffuse color "),
48
- anno::in_group("Albedo"),
49
- anno::soft_range(float(-1.0), float(1.0))
50
- ]],
51
- float albedo_brightness = float(1.0) [[
52
- anno::display_name("Albedo Brightness"),
53
- anno::description("Multiplier for the diffuse color "),
54
- anno::in_group("Albedo"),
55
- anno::soft_range(float(0.0), float(1.0))
56
- ]],
57
- color diffuse_tint = color(1.0) [[
58
- anno::display_name("Color Tint"),
59
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
- anno::in_group("Albedo")
61
- ]],
62
-
63
-
64
- // Reflectivity //
65
-
66
- float reflection_roughness_constant = float(0.5) [[
67
- anno::display_name("Roughness Amount"),
68
- anno::description("Higher roughness values lead to more blurry reflections"),
69
- anno::in_group("Reflectivity"),
70
- anno::hard_range(float(0.0), float(1.0))
71
- ]],
72
- float reflection_roughness_texture_influence = float(0.0) [[
73
- anno::display_name("Roughness Map Influence"),
74
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
- anno::in_group("Reflectivity"),
76
- anno::hard_range(float(0.0), float(1.0))
77
- ]],
78
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
- anno::display_name("Roughness Map"),
80
- anno::in_group("Reflectivity"),
81
- anno::usage("roughness")
82
- ]],
83
- float metallic_constant = float(0.0) [[
84
- anno::display_name("Metallic Amount"),
85
- anno::description("Metallic Material"),
86
- anno::in_group("Reflectivity"),
87
- anno::hard_range(float(0.0), float(1.0))
88
- ]],
89
- float metallic_texture_influence = float(0.0) [[
90
- anno::display_name("Metallic Map Influence"),
91
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
- anno::in_group("Reflectivity"),
93
- anno::hard_range(float(0.0), float(1.0))
94
- ]],
95
- uniform texture_2d metallic_texture = texture_2d() [[
96
- anno::display_name("Metallic Map"),
97
- anno::in_group("Reflectivity"),
98
- anno::usage("metalness")
99
- ]],
100
- float specular_level = float(0.5) [[
101
- anno::display_name("Specular"),
102
- anno::description("The specular level (intensity) of the material"),
103
- anno::in_group("Reflectivity"),
104
- anno::soft_range(float(0.0), float(1.0))
105
- ]],
106
-
107
-
108
- // ORM //
109
-
110
- uniform bool enable_ORM_texture = false [[
111
- anno::display_name("Enable ORM Texture"),
112
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
- anno::in_group("Reflectivity")
114
- ]],
115
- uniform texture_2d ORM_texture = texture_2d() [[
116
- anno::display_name("ORM Map"),
117
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
- anno::in_group("Reflectivity"),
119
- anno::usage("roughness")
120
- ]],
121
-
122
-
123
- // AO Group //
124
-
125
- float ao_to_diffuse = 0.0 [[
126
- anno::display_name("AO to diffuse"),
127
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
- anno::in_group("AO"),
129
- anno::hard_range(float(0.0), float(1.0))
130
- ]],
131
- uniform texture_2d ao_texture = texture_2d() [[
132
- anno::display_name("Ambient Occlusion Map"),
133
- anno::description("The ambient occlusion texture for the material"),
134
- anno::in_group("AO"),
135
- anno::usage("occlusion")
136
- ]],
137
-
138
-
139
- // Emission //
140
-
141
- uniform bool enable_emission = false [[
142
- anno::display_name("Enable Emission"),
143
- anno::description("Enables the emission of light from the material"),
144
- anno::in_group("Emissive")
145
- ]],
146
- color emissive_color = color(1.0,0.1,0.1) [[
147
- anno::display_name("Emissive Color"),
148
- anno::description("The emission color"),
149
- anno::in_group("Emissive"),
150
- anno::enable_if("enable_emission == true")
151
- ]],
152
- uniform texture_2d emissive_color_texture = texture_2d() [[
153
- anno::display_name("Emissive Color map"),
154
- anno::in_group("Emissive"),
155
- anno::description("The emissive color texture"),
156
- anno::enable_if("enable_emission == true")
157
- ]],
158
- uniform texture_2d emissive_mask_texture = texture_2d() [[
159
- anno::display_name("Emissive Mask map"),
160
- anno::description("The texture masking the emissive color"),
161
- anno::in_group("Emissive"),
162
- anno::enable_if("enable_emission == true"),
163
- anno::usage("occlusion")
164
- ]],
165
- float emissive_intensity = float(40.0) [[
166
- anno::display_name("Emissive Intensity"),
167
- anno::description("Intensity of the emission"),
168
- anno::in_group("Emissive"),
169
- anno::enable_if("enable_emission == true")
170
- ]],
171
-
172
-
173
- // Cutout Opacity //
174
-
175
- uniform bool enable_opacity = false [[
176
- anno::display_name("Enable Opacity"),
177
- anno::description("Enables the use of cutout opacity"),
178
- anno::in_group("Opacity")
179
- ]],
180
- uniform texture_2d opacity_texture = texture_2d() [[
181
- anno::display_name("Opacity Map"),
182
- anno::in_group("Opacity"),
183
- anno::usage("opacity")
184
- ]],
185
- float opacity_constant = float(1.0) [[
186
- anno::display_name("Opacity Amount"),
187
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
- anno::in_group("Opacity"),
189
- anno::hard_range(float(0.0), float(1.0))
190
- ]],
191
- uniform bool enable_opacity_texture = false [[
192
- anno::display_name("Enable Opacity Texture"),
193
- anno::description("Enables or disables the usage of the opacity texture map"),
194
- anno::in_group("Opacity")
195
- ]],
196
- uniform base::mono_mode opacity_mode = base::mono_average [[
197
- anno::display_name("Opacity Mono Source"),
198
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
- anno::in_group("Opacity")
200
- ]],
201
- uniform float opacity_threshold = float(0.0) [[
202
- anno::hard_range(0.0, 1.0),
203
- anno::display_name("Opacity Threshold"),
204
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
- anno::in_group("Opacity")
206
- ]],
207
-
208
-
209
- // Normal //
210
-
211
- uniform float geometry_normal_roughness_strength = 1.f
212
- [[
213
- anno::hard_range(0.0, 1.0),
214
- anno::display_name("Normal map to roughness weight"),
215
- anno::description("Enables and weights roughness induced by normal maps"),
216
- anno::in_group("Normal")
217
- ]],
218
- uniform float bump_factor = float(1.0) [[
219
- anno::display_name("Normal Strength"),
220
- anno::description("Strength of normal map"),
221
- anno::in_group("Normal"),
222
- anno::soft_range(float(0.0), float(1.0))
223
- ]],
224
- uniform texture_2d normalmap_texture = texture_2d() [[
225
- anno::display_name("Normal Map"),
226
- anno::in_group("Normal"),
227
- anno::usage("normal")
228
- ]],
229
- uniform float detail_bump_factor = float(0.3) [[
230
- anno::display_name("Detail Normal Strength"),
231
- anno::in_group("Normal"),
232
- anno::description("Strength of the detail normal"),
233
- anno::soft_range(float(0.0), float(1.0))
234
- ]],
235
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
- anno::display_name("Detail Normal Map"),
237
- anno::in_group("Normal"),
238
- anno::usage("normal")
239
- ]],
240
- uniform bool flip_tangent_u = false [[
241
- anno::display_name("Normal Map Flip U Tangent"),
242
- anno::in_group("Normal")
243
- ]],
244
- uniform bool flip_tangent_v = true [[
245
- anno::display_name("Normal Map Flip V Tangent"),
246
- anno::in_group("Normal")
247
- ]],
248
-
249
-
250
- // UVW Projection Group //
251
-
252
- uniform bool project_uvw = false [[
253
- anno::display_name("Enable Project UVW Coordinates"),
254
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
- anno::in_group("UV")
256
- ]],
257
- uniform bool world_or_object = false [[
258
- anno::display_name("Enable World Space"),
259
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
- anno::in_group("UV"),
261
- anno::enable_if("project_uvw == true")
262
- ]],
263
- uniform int uv_space_index = 0 [[
264
- anno::display_name("UV Space Index"),
265
- anno::description("UV Space Index."),
266
- anno::in_group("UV"),
267
- anno::enable_if("project_uvw == true"),
268
- anno::hard_range(int(0), int(3))
269
- ]],
270
-
271
-
272
- // UVW Adjustments Group //
273
-
274
- uniform float2 texture_translate = float2(0.0) [[
275
- anno::display_name("Texture Translate"),
276
- anno::description("Controls position of texture."),
277
- anno::in_group("UV"),
278
- anno::enable_if("project_uvw == true")
279
- ]],
280
- uniform float texture_rotate = float(0.0) [[
281
- anno::display_name("Texture Rotate"),
282
- anno::description("Rotates angle of texture in degrees."),
283
- anno::in_group("UV"),
284
- anno::enable_if("project_uvw == true")
285
- ]],
286
- uniform float2 texture_scale = float2(1.0) [[
287
- anno::display_name("Texture Tiling"),
288
- anno::description("Controls the repetition of the texture."),
289
- anno::in_group("UV"),
290
- anno::enable_if("project_uvw == true")
291
- ]],
292
- uniform float2 detail_texture_translate = float2(0.0) [[
293
- anno::display_name("Detail Texture Translate"),
294
- anno::description("Controls the position of the detail texture."),
295
- anno::in_group("UV"),
296
- anno::enable_if("project_uvw == true")
297
- ]],
298
- uniform float detail_texture_rotate = float(0.0) [[
299
- anno::display_name("Detail Texture Rotate"),
300
- anno::description("Rotates angle of the detail texture in degrees."),
301
- anno::in_group("UV"),
302
- anno::enable_if("project_uvw == true")
303
- ]],
304
- uniform float2 detail_texture_scale = float2(1.0) [[
305
- anno::display_name("Detail Texture Tiling"),
306
- anno::description("Controls the repetition of the detail texture."),
307
- anno::in_group("UV"),
308
- anno::enable_if("project_uvw == true")
309
- ]],
310
-
311
-
312
- // Geometry //
313
-
314
- uniform float round_edges_radius = float(0.0) [[
315
- anno::display_name("Round Edge Radius"),
316
- anno::description("Influence radius around the edges in meters"),
317
- anno::in_group("Geometry"),
318
- anno::soft_range(0.0, 1.0)
319
- ]],
320
- uniform float round_edges_roundness = float(1.0) [[
321
- anno::display_name("Round Edge Roundness"),
322
- anno::description("Determines how round the edge will look"),
323
- anno::in_group("Geometry"),
324
- anno::hard_range(0.0, 1.0)
325
- ]],
326
- uniform bool round_edges_across_materials = false [[
327
- anno::display_name("Round Edge Across Materials"),
328
- anno::description("Normal smoothing happens only between facets of equal material, \n"
329
- "\t\tunless this parameter is set true, in which case the smoothing \n"
330
- "\t\thappens between facets irrespective of their materials"),
331
- anno::in_group("Geometry")
332
- ]]
333
- )
334
- [[
335
- anno::display_name("OmniPBR"),
336
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
- anno::in_group("Base"),
338
- anno::version( 2, 1, 2),
339
- anno::author("NVIDIA CORPORATION"),
340
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
- ]] = let {
342
-
343
- material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
- diffuse_color_constant: diffuse_color_constant,
345
- diffuse_texture: diffuse_texture,
346
- albedo_desaturation: albedo_desaturation,
347
- albedo_add: albedo_add,
348
- albedo_brightness: albedo_brightness,
349
- diffuse_tint: diffuse_tint,
350
- reflection_roughness_constant: reflection_roughness_constant,
351
- reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
- reflectionroughness_texture: reflectionroughness_texture,
353
- metallic_constant: metallic_constant,
354
- metallic_texture_influence: metallic_texture_influence,
355
- metallic_texture: metallic_texture,
356
- specular_level: specular_level,
357
- enable_ORM_texture: enable_ORM_texture,
358
- ORM_texture: ORM_texture,
359
- ao_to_diffuse: ao_to_diffuse,
360
- ao_texture: ao_texture,
361
- enable_emission: enable_emission,
362
- emissive_color: emissive_color,
363
- emissive_color_texture: emissive_color_texture,
364
- emissive_mask_texture: emissive_mask_texture,
365
- emissive_intensity: emissive_intensity,
366
- enable_opacity: enable_opacity,
367
- opacity_texture: opacity_texture,
368
- opacity_constant: opacity_constant,
369
- enable_opacity_texture: enable_opacity_texture,
370
- opacity_mode: opacity_mode,
371
- opacity_threshold: opacity_threshold,
372
- geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
- bump_factor: bump_factor,
374
- normalmap_texture: normalmap_texture,
375
- detail_bump_factor: detail_bump_factor,
376
- detail_normalmap_texture: detail_normalmap_texture,
377
- flip_tangent_u: flip_tangent_u,
378
- flip_tangent_v: flip_tangent_v,
379
- project_uvw: project_uvw,
380
- world_or_object: world_or_object,
381
- uv_space_index: uv_space_index,
382
- texture_translate: texture_translate,
383
- texture_rotate: texture_rotate,
384
- texture_scale: texture_scale,
385
- detail_texture_translate: detail_texture_translate,
386
- detail_texture_rotate: detail_texture_rotate,
387
- detail_texture_scale: detail_texture_scale,
388
- round_edges_radius: round_edges_radius,
389
- round_edges_roundness: round_edges_roundness,
390
- round_edges_across_materials: round_edges_across_materials
391
- );
392
-
393
- } in material(
394
- surface: base.surface,
395
- geometry: base.geometry
396
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
assets/anvil/simready_usd/materials/OmniPBRBase.mdl DELETED
@@ -1,470 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::tex::*;
13
- import ::anno::*;
14
- import ::anno::*;
15
-
16
- export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
- anno::hidden()
18
- ]]
19
- {
20
- Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
- float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
- return math::normalize(N);
23
- }
24
-
25
- export struct NormalData [[
26
- anno::hidden()
27
- ]]
28
- {
29
- float3 normal;
30
- float2 roughness;
31
- };
32
-
33
- export NormalData tangent_space_normal_roughness_texture(
34
- uniform texture_2d texture
35
- [[
36
- anno::description("The input texture"),
37
- anno::usage("normal")
38
- ]],
39
- uniform float factor = 1.0f
40
- [[ anno::description("Determines the degree of bumpiness") ]],
41
- uniform bool flip_tangent_u = false
42
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
- uniform bool flip_tangent_v = false
44
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
- base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
- [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
- uniform float2 crop_u = float2( 0.0, 1.0)
48
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
- uniform float2 crop_v = float2( 0.0, 1.0)
50
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
- uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
- [[ anno::description("Wrapping mode in the u direction") ]],
53
- uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
- [[ anno::description("Wrapping mode in the v direction") ]],
55
- uniform bool clip = false
56
- [[
57
- anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
- anno::hidden()
59
- ]],
60
- uniform float scale = 1.
61
- [[
62
- anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
- anno::unused()
64
- ]],
65
- uniform float offset = 0.
66
- [[
67
- anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
- anno::unused()
69
- ]],
70
- uniform float animation_start_time = 0.
71
- [[ anno::description("When to start playing first frame of the animation ") ]],
72
- uniform int2 animation_crop = int2(0, 0)
73
- [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
- uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
- [[ anno::description("Defines what to do outside of regular animation time") ]],
76
- uniform float animation_fps = 30
77
- [[ anno::description("Framerate to use for animation playback") ]]
78
- )
79
- [[
80
- anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
- anno::hidden(),
82
- anno::noinline()
83
- ]]
84
- {
85
- NormalData normalData;
86
- normalData.roughness = float2(0);
87
- normalData.normal = state::normal();
88
-
89
- float frame = 0.0;
90
- if(animation_crop != int2(0,0)) //only if we have an animation
91
- {
92
- frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
- switch ( animation_wrap) {
94
- case tex::wrap_repeat:
95
- frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
- math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
- break;
98
- case tex::wrap_mirrored_repeat:
99
- float animation_crop_2y = 2.0*animation_crop.y;
100
- frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
- math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
- if(frame>animation_crop.y)
103
- frame = animation_crop_2y-frame;
104
- break;
105
- case tex::wrap_clamp:
106
- frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
- break;
108
- case tex::wrap_clip:
109
- frame += animation_crop.x;
110
- if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
- break;
112
- }
113
- }
114
-
115
- if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
- factor == 0.0f)
117
- return normalData;
118
- {
119
- if (clip) {
120
- if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
- return normalData;
122
- }
123
- if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
- return normalData;
125
- }
126
- }
127
- if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
- return normalData;
129
- }
130
- if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
- return normalData;
132
- }
133
- }
134
- bool pixel_flip_u = flip_tangent_u;
135
- bool pixel_flip_v = flip_tangent_v;
136
- //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
- if (wrap_u == tex::wrap_mirrored_repeat) {
138
- if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
- pixel_flip_u = ! pixel_flip_u;
140
- else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
- pixel_flip_u = ! pixel_flip_u;
142
- }
143
- if (wrap_v == tex::wrap_mirrored_repeat) {
144
- if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
- pixel_flip_v = ! pixel_flip_v;
146
- else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
- pixel_flip_v = ! pixel_flip_v;
148
- }
149
-
150
- float3 transformed_tangent_u = uvw.tangent_u;
151
- float3 transformed_tangent_v = uvw.tangent_v;
152
-
153
- if (pixel_flip_u)
154
- transformed_tangent_u=-transformed_tangent_u;
155
- if (pixel_flip_v)
156
- transformed_tangent_v=-transformed_tangent_v;
157
-
158
- float3 tangent_space_normal;
159
- float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
- if(normal_raw.x > 1.5)
161
- {
162
- // octahedron packed by OV
163
- normal_raw.x -= 2.0;
164
- normal_raw.x -= 0.5;
165
- normal_raw.y -= 0.5;
166
- tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
- normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
- }
169
- else
170
- {
171
- // regular
172
- tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
- normalData.roughness = float2(0);
174
- }
175
-
176
- normalData.normal = math::normalize(
177
- transformed_tangent_u * tangent_space_normal.x * factor +
178
- transformed_tangent_v * tangent_space_normal.y * factor +
179
- state::normal() * tangent_space_normal.z);
180
-
181
- return normalData;
182
- }
183
-
184
-
185
- export material OmniPBRBase(
186
-
187
-
188
- // Albdeo //
189
-
190
- color diffuse_reflection_color = color(0.2) [[
191
- anno::display_name("Albedo Color"),
192
- anno::description("This is the albedo base color"),
193
- anno::in_group("Albedo")
194
- ]],
195
- color diffuse_tint = color(1.0) [[
196
- anno::display_name("Albedo Tint"),
197
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
- anno::in_group("Albedo")
199
- ]],
200
-
201
-
202
- // Reflecitivity //
203
-
204
- float specular_reflection_roughness = float(0.0) [[
205
- anno::display_name("Roughness"),
206
- anno::description("Higher roughness values lead to more blurry reflections"),
207
- anno::in_group("Reflectivity"),
208
- anno::hard_range(0.0, 1.0)
209
- ]],
210
- float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
- anno::display_name("Aniso roughness"),
212
- anno::description("Higher roughness values lead to more blurry reflections"),
213
- anno::in_group("Reflectivity"),
214
- anno::hidden()
215
- ]],
216
- float metalness = float(0.0) [[
217
- anno::display_name("Metalness"),
218
- anno::description("Bias towards pure specular reflection"),
219
- anno::in_group("Reflectivity"),
220
- anno::hard_range(0.0, 1.0)
221
- ]],
222
- float specular_level = float(0.5) [[
223
- anno::display_name("Specular"),
224
- anno::description("The specular level (intensity) of the material"),
225
- anno::in_group("Reflectivity"),
226
- anno::soft_range(0.0, 1.0)
227
- ]],
228
-
229
-
230
- // Emission //
231
-
232
- uniform bool enable_emission = false [[
233
- anno::display_name("Enable Emission"),
234
- anno::description("Enables the emission of light from the material"),
235
- anno::in_group("Emissive")
236
- ]],
237
- color emission_color = color(1.0,0.1,0.1) [[
238
- anno::display_name("Emissive Color"),
239
- anno::description("The emission color"),
240
- anno::in_group("Emissive"),
241
- anno::enable_if("enable_emission == true")
242
- ]],
243
- float emission_intensity = float(40.0) [[
244
- anno::display_name("Emissive Intensity"),
245
- anno::description("Intensity of the emission"),
246
- anno::in_group("Emissive"),
247
- anno::soft_range(0.0, 1000.0),
248
- anno::enable_if("enable_emission == true")
249
- ]],
250
-
251
-
252
- // Geometry Opacity //
253
-
254
- uniform bool enable_opacity = false [[
255
- anno::display_name("Enable Opacity"),
256
- anno::description("Enables the use of cutout opacity"),
257
- anno::in_group("Opacity")
258
- ]],
259
- float geometry_opacity = float(1.0) [[
260
- anno::display_name("Opacity Amount"),
261
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
- anno::in_group("Opacity"),
263
- anno::hard_range(0.0, 1.0)
264
- ]],
265
- uniform float geometry_opacity_threshold = 0.f
266
- [[
267
- anno::display_name("Opacity Threshold"),
268
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
- anno::in_group("Opacity"),
270
- anno::hard_range(0.0, 1.0)
271
- ]],
272
-
273
-
274
- // Clearcoat //
275
-
276
- uniform bool enable_coat = false [[
277
- anno::display_name("Enable Clearcoat Layer"),
278
- anno::description("Adds a coat layer on top of the material when enabled"),
279
- anno::in_group("Clearcoat")
280
- ]],
281
- float coat_weight = float(1.0) [[
282
- anno::display_name("Clearcoat Weight"),
283
- anno::description("Sets the weight for coat layer"),
284
- anno::in_group("Clearcoat"),
285
- anno::hard_range(0.0, 1.0)
286
- ]],
287
- color coat_color = color(1.0) [[
288
- anno::display_name("Clearcoat Tint"),
289
- anno::description("Clearcoat is tinted and affects the underlying material"),
290
- anno::in_group("Clearcoat")
291
- ]],
292
- float coat_transparency = float(1.0) [[
293
- anno::display_name("Clearcoat Transparency"),
294
- anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
- anno::in_group("Clearcoat"),
296
- anno::hard_range(0.0, 1.0)
297
- ]],
298
- float coat_roughness = float(0.0) [[
299
- anno::display_name("Clearcoat Roughness"),
300
- anno::description("Higher roughness values lead to more blurry reflections"),
301
- anno::in_group("Clearcoat"),
302
- anno::hard_range(0.0, 1.0)
303
- ]],
304
- float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
- anno::display_name("Clearcoat aniso roughness"),
306
- anno::description("Higher roughness values lead to more blurry reflections"),
307
- anno::in_group("Clearcoat"),
308
- anno::hidden()
309
- ]],
310
- float coat_ior = float(1.56) [[
311
- anno::display_name("Clearcoat IOR"),
312
- anno::description("Sets the Index of refraction for the coat layer"),
313
- anno::in_group("Clearcoat"),
314
- anno::soft_range(0.0, 4.0)
315
- ]],
316
- float3 clearcoat_geometry_normal = state::normal() [[
317
- anno::display_name("Clearcoat Normal"),
318
- anno::in_group("Clearcoat"),
319
- anno::usage("normal")
320
- ]],
321
-
322
-
323
- // Geometry //
324
-
325
- uniform float round_edges_radius = float(0.0) [[
326
- anno::display_name("Round Edge Radius"),
327
- anno::description("Influence radius around the edges in meters"),
328
- anno::in_group("Geometry"),
329
- anno::soft_range(0.0, 1.0)
330
- ]],
331
- uniform float round_edges_roundness = float(1.0) [[
332
- anno::display_name("Round Edge Roundness"),
333
- anno::description("Determines how round the edge will look"),
334
- anno::in_group("Geometry"),
335
- anno::hard_range(0.0, 1.0)
336
- ]],
337
- uniform bool round_edges_across_materials = false [[
338
- anno::display_name("Round Edge Across Materials"),
339
- anno::description("Normal smoothing happens only between facets of equal material, \n"
340
- "\t\tunless this parameter is set true, in which case the smoothing \n"
341
- "\t\thappens between facets irrespective of their materials"),
342
- anno::in_group("Geometry")
343
- ]],
344
- float3 geometry_normal = state::normal() [[
345
- anno::display_name("Geometry Normal"),
346
- anno::in_group("Geometry"),
347
- anno::usage("normal")
348
- ]]
349
-
350
- )
351
- [[
352
- anno::display_name("OmniPBR Base"),
353
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
- anno::in_group("Omni Materials"),
355
- anno::version( 2, 1, 1),
356
- anno::author("NVIDIA CORPORATION"),
357
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
- ]]
359
- = let{
360
-
361
- // Diffuse Bsdf //
362
-
363
- color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
-
365
- color base_color = tinted_diffuse_color;
366
-
367
- bsdf diffuse_bsdf = df::weighted_layer(
368
- weight: 1.0,
369
- layer: df::diffuse_reflection_bsdf(
370
- tint: base_color,
371
- roughness: float(0.0)
372
- ),
373
- base: bsdf(),
374
- normal: geometry_normal
375
- );
376
-
377
- // Glossy Reflection Bsdf //
378
-
379
- float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
- + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
- float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
- + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
- bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
- roughness_u: roughness_u,
385
- roughness_v: roughness_v,
386
- tint: color(1.0),
387
- mode: df::scatter_reflect
388
- );
389
-
390
- bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
- normal_reflectivity: 0.08,
392
- grazing_reflectivity: 1.0,
393
- exponent: 5.0,
394
- weight: specular_level,
395
- layer: ggx_smith_bsdf,
396
- base: diffuse_bsdf,
397
- normal: geometry_normal
398
- );
399
-
400
- bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
-
402
- bsdf omni_PBR_bsdf = df::weighted_layer(
403
- weight: metalness,
404
- layer: directional_factor_bsdf,
405
- base: custom_curve_layer_bsdf,
406
- normal: geometry_normal
407
- );
408
-
409
- // Clear Coat //
410
-
411
- float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
- + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
- float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
- + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
- bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
- roughness_u: coat_roughness_u,
417
- roughness_v: coat_roughness_v,
418
- tint: color(1.0),
419
- mode: df::scatter_reflect
420
- );
421
-
422
- bsdf opaque_coat = df::weighted_layer(
423
- weight: coat_transparency,
424
- layer: ::df::tint(
425
- tint: coat_color,
426
- base: omni_PBR_bsdf
427
- ),
428
- base: ::df::diffuse_reflection_bsdf(
429
- tint: coat_color
430
- )
431
- );
432
-
433
- bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
- ior: coat_ior,
435
- weight: coat_weight,
436
- layer: coat_bsdf,
437
- base: opaque_coat,
438
- normal: clearcoat_geometry_normal
439
- );
440
-
441
- bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
-
443
- color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
-
445
- float opacity_value = geometry_opacity;
446
- float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
-
448
- material_emission emission = material_emission(
449
- df::diffuse_edf(),
450
- intensity: emission_value
451
- );
452
-
453
- material_surface surface = material_surface(
454
- scattering: final_bsdf,
455
- emission: emission
456
- );
457
-
458
- material_geometry geometry = material_geometry(
459
- normal: state::rounded_corner_normal(
460
- radius: round_edges_radius,
461
- across_materials: round_edges_across_materials,
462
- roundness: round_edges_roundness
463
- ),
464
- cutout_opacity: cutout_opacity
465
- );
466
-
467
- } in material(
468
- surface: surface,
469
- geometry: geometry
470
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
assets/anvil/simready_usd/materials/OmniPBR_ClearCoat.mdl DELETED
@@ -1,711 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import ::nvidia::core_definitions::file_texture;
19
- import ::nvidia::core_definitions::normalmap_texture;
20
-
21
- import OmniPBRBase::*;
22
-
23
- // Functions //
24
-
25
-
26
- // Returns a matrix from R,T,S. inputs //
27
-
28
- uniform float4x4 rotation_translation_scale(
29
- uniform float3 rotation = float3(0.)
30
- [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
- uniform float3 translation = float3(0.)
32
- [[ anno::description("Offset applied to every UVW coordinate") ]],
33
- uniform float3 scaling = float3(1.)
34
- [[ anno::description("Scale applied to every UVW coordinate") ]]
35
- )
36
- [[
37
- anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
- anno::hidden()
39
- ]]
40
- {
41
- float4x4 scale =
42
- float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
- 0.0 , scaling.y , 0.0 , 0.0,
44
- 0.0 , 0.0 , scaling.z , 0.0,
45
- translation.x , translation.y , translation.z , 1.0);
46
-
47
- float3 s = math::sin(rotation);
48
- float3 c = math::cos(rotation);
49
-
50
- float4x4 rotate =
51
- float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
- c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
- -s.y , s.x*c.y , c.x*c.y , 0.0,
54
- 0.0 , 0.0 , 0 , 1.0);
55
-
56
- return scale * rotate;
57
- }
58
-
59
- // Returns the normal n in tangent space, given n is in internal space. //
60
-
61
- float3 transform_internal_to_tangent(float3 n)
62
- {
63
- /* flip_tangent_v */
64
- return
65
- n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
- n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
- n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
- }
69
-
70
- // Returns the normal n in internal space, given n is in tangent space.
71
- float3 transform_tangent_to_internal(float3 n)
72
- {
73
- return state::texture_tangent_u(0) * n.x -
74
- state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
- state::normal() * n.z;
76
- }
77
-
78
- // Returns a normal by adding a detail normal to a global normal.
79
- export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
- {
81
- // http://blog.selfshadow.com/publications/blending-in-detail/
82
- float3 n_t = transform_internal_to_tangent(n);
83
- float3 nd_t = transform_internal_to_tangent(nd);
84
- n_t = n_t + float3(0.,0.,1.);
85
- nd_t = nd_t * float3(-1.,-1.,1.);
86
- n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
- return math::normalize(transform_tangent_to_internal(n));
88
- }
89
-
90
- base::texture_return multiply_colors(
91
- color color_1 = color(1.0, 1.0, 1.0),
92
- color color_2 = color(.5, .5, .5),
93
- float weight = 1.0
94
- )
95
- [[
96
- anno::hidden()
97
- ]]
98
- {
99
- return base::blend_color_layers(
100
- layers: base::color_layer[](
101
- base::color_layer(
102
- layer_color: color_2,
103
- weight: weight,
104
- mode: base::color_layer_multiply
105
- )),
106
- base: color_1
107
- );
108
- }
109
-
110
-
111
- // OmniPBR Clearcoat //
112
-
113
- export material OmniPBR_ClearCoat(
114
-
115
- // Albdeo //
116
-
117
- color diffuse_color_constant = color(0.2) [[
118
- anno::display_name("Albedo Color"),
119
- anno::description("This is the albedo base color"),
120
- anno::in_group("Albedo")
121
- ]],
122
- uniform texture_2d diffuse_texture = texture_2d() [[
123
- anno::display_name("Albedo Map"),
124
- anno::in_group("Albedo")
125
- ]],
126
- float albedo_desaturation = float(0.0) [[
127
- anno::display_name("Albedo Map Desaturation"),
128
- anno::description("Desaturates the albedo map"),
129
- anno::in_group("Albedo"),
130
- anno::soft_range(float(0.0), float(1.0))
131
- ]],
132
- float albedo_add = float(0.0) [[
133
- anno::display_name("Albedo Add"),
134
- anno::description("Adds a constant value to the diffuse color "),
135
- anno::in_group("Albedo"),
136
- anno::soft_range(float(-1.0), float(1.0))
137
- ]],
138
- float albedo_brightness = float(1.0) [[
139
- anno::display_name("Albedo Brightness"),
140
- anno::description("Multiplier for the diffuse color "),
141
- anno::in_group("Albedo"),
142
- anno::soft_range(float(0.0), float(1.0))
143
- ]],
144
- color diffuse_tint = color(1.0) [[
145
- anno::display_name("Color Tint"),
146
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
- anno::in_group("Albedo")
148
- ]],
149
-
150
-
151
- // Reflectivity //
152
-
153
- float reflection_roughness_constant = float(0.5) [[
154
- anno::display_name("Roughness Amount"),
155
- anno::description("Higher roughness values lead to more blurry reflections"),
156
- anno::in_group("Reflectivity"),
157
- anno::hard_range(float(0.0), float(1.0))
158
- ]],
159
- float reflection_roughness_texture_influence = float(0.0) [[
160
- anno::display_name("Roughness Map Influence"),
161
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
- anno::in_group("Reflectivity"),
163
- anno::hard_range(float(0.0), float(1.0))
164
- ]],
165
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
- anno::display_name("Roughness Map"),
167
- anno::in_group("Reflectivity"),
168
- anno::usage("roughness")
169
- ]],
170
- float metallic_constant = float(0.0) [[
171
- anno::display_name("Metallic Amount"),
172
- anno::description("Metallic Material"),
173
- anno::in_group("Reflectivity"),
174
- anno::hard_range(float(0.0), float(1.0))
175
- ]],
176
- float metallic_texture_influence = float(0.0) [[
177
- anno::display_name("Metallic Map Influence"),
178
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
- anno::in_group("Reflectivity"),
180
- anno::hard_range(float(0.0), float(1.0))
181
- ]],
182
- uniform texture_2d metallic_texture = texture_2d() [[
183
- anno::display_name("Metallic Map"),
184
- anno::in_group("Reflectivity"),
185
- anno::usage("metalness")
186
- ]],
187
- float specular_level = float(0.5) [[
188
- anno::display_name("Specular"),
189
- anno::description("The specular level (intensity) of the material"),
190
- anno::in_group("Reflectivity"),
191
- anno::soft_range(float(0.0), float(1.0))
192
- ]],
193
-
194
-
195
- // ORM //
196
-
197
- uniform bool enable_ORM_texture = false [[
198
- anno::display_name("Enable ORM Texture"),
199
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
- anno::in_group("Reflectivity")
201
- ]],
202
- uniform texture_2d ORM_texture = texture_2d() [[
203
- anno::display_name("ORM Map"),
204
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
- anno::in_group("Reflectivity"),
206
- anno::usage("roughness")
207
- ]],
208
-
209
-
210
- // AO Group //
211
-
212
- float ao_to_diffuse = 0.0 [[
213
- anno::display_name("AO to diffuse"),
214
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
- anno::in_group("AO"),
216
- anno::hard_range(float(0.0), float(1.0))
217
- ]],
218
- uniform texture_2d ao_texture = texture_2d() [[
219
- anno::display_name("Ambient Occlusion Map"),
220
- anno::description("The ambient occlusion texture for the material"),
221
- anno::in_group("AO"),
222
- anno::usage("occlusion")
223
- ]],
224
-
225
-
226
- // Emission //
227
-
228
- uniform bool enable_emission = false [[
229
- anno::display_name("Enable Emission"),
230
- anno::description("Enables the emission of light from the material"),
231
- anno::in_group("Emissive")
232
- ]],
233
- color emissive_color = color(1.0,0.1,0.1) [[
234
- anno::display_name("Emissive Color"),
235
- anno::description("The emission color"),
236
- anno::in_group("Emissive"),
237
- anno::enable_if("enable_emission == true")
238
- ]],
239
- uniform texture_2d emissive_color_texture = texture_2d() [[
240
- anno::display_name("Emissive Color map"),
241
- anno::in_group("Emissive"),
242
- anno::description("The emissive color texture"),
243
- anno::enable_if("enable_emission == true")
244
- ]],
245
- uniform texture_2d emissive_mask_texture = texture_2d() [[
246
- anno::display_name("Emissive Mask map"),
247
- anno::description("The texture masking the emissive color"),
248
- anno::in_group("Emissive"),
249
- anno::enable_if("enable_emission == true"),
250
- anno::usage("occlusion")
251
- ]],
252
- float emissive_intensity = float(40.0) [[
253
- anno::display_name("Emissive Intensity"),
254
- anno::description("Intensity of the emission"),
255
- anno::in_group("Emissive"),
256
- anno::enable_if("enable_emission == true")
257
- ]],
258
-
259
-
260
- // Cutout Opacity //
261
-
262
- uniform bool enable_opacity = false [[
263
- anno::display_name("Enable Opacity"),
264
- anno::description("Enables the use of cutout opacity"),
265
- anno::in_group("Opacity")
266
- ]],
267
- uniform texture_2d opacity_texture = texture_2d() [[
268
- anno::display_name("Opacity Map"),
269
- anno::in_group("Opacity"),
270
- anno::usage("opacity")
271
- ]],
272
- float opacity_constant = float(1.0) [[
273
- anno::display_name("Opacity Amount"),
274
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
- anno::in_group("Opacity"),
276
- anno::hard_range(float(0.0), float(1.0))
277
- ]],
278
- uniform bool enable_opacity_texture = false [[
279
- anno::display_name("Enable Opacity Texture"),
280
- anno::description("Enables or disables the usage of the opacity texture map"),
281
- anno::in_group("Opacity")
282
- ]],
283
- uniform base::mono_mode opacity_mode = base::mono_average [[
284
- anno::display_name("Opacity Mono Source"),
285
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
- anno::in_group("Opacity")
287
- ]],
288
- uniform float opacity_threshold = float(0.0) [[
289
- anno::display_name("Opacity Threshold"),
290
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
- anno::in_group("Opacity"),
292
- anno::hard_range(float(0.0), float(1.0))
293
- ]],
294
-
295
-
296
- // Clearcoat //
297
-
298
- uniform bool enable_clearcoat = false [[
299
- anno::display_name("Enable Clearcoat Layer"),
300
- anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
- anno::in_group("Clearcoat")
302
- ]],
303
- float clearcoat_weight = float(1.0) [[
304
- anno::display_name("Clearcoat Weight"),
305
- anno::description("Sets the weight for clearcoat layer"),
306
- anno::in_group("Clearcoat"),
307
- anno::hard_range(float(0.0), float(1.0))
308
- ]],
309
- color clearcoat_tint = color(1.0) [[
310
- anno::display_name("Clearcoat Tint"),
311
- anno::description("Clearcoat is tinted and affects the underlying material"),
312
- anno::in_group("Clearcoat")
313
- ]],
314
- float clearcoat_transparency = float(1.0) [[
315
- anno::display_name("Clearcoat Transparency"),
316
- anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
- anno::in_group("Clearcoat"),
318
- anno::hard_range(float(0.0), float(1.0))
319
- ]],
320
- float clearcoat_reflection_roughness = float(0.0) [[
321
- anno::display_name("Clearcoat Roughness"),
322
- anno::description("Higher roughness values lead to more blurry reflections"),
323
- anno::in_group("Clearcoat"),
324
- anno::hard_range(float(0.0), float(1.0))
325
- ]],
326
- float clearcoat_ior = float(1.56) [[
327
- anno::display_name("Clearcoat IOR"),
328
- anno::description("Sets the Index of refraction for the clearcoat layer"),
329
- anno::in_group("Clearcoat"),
330
- anno::soft_range(float(0.0), float(4.0))
331
- ]],
332
- uniform float clearcoat_bump_factor = float(1.0) [[
333
- anno::display_name("Clearcoat Normal Map Strength"),
334
- anno::description("Strength of normal map."),
335
- anno::in_group("Clearcoat"),
336
- anno::soft_range(float(0.0), float(1.0))
337
- ]],
338
- uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
- anno::display_name("Clearcoat Normal Map"),
340
- anno::description("Enables the usage of the normalmap texture"),
341
- anno::in_group("Clearcoat"),
342
- anno::usage("normal")
343
- ]],
344
- uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
- anno::display_name("Clearcoat Texture Translate"),
346
- anno::description("Controls the position of the clearcoat texture"),
347
- anno::ui_order(1),
348
- anno::in_group("UV")
349
- ]],
350
- uniform float clearcoat_texture_rotate = float(0.0) [[
351
- anno::display_name("Clearcoat Texture Rotate"),
352
- anno::description("Rotates angle of the clearcoat texture in degrees"),
353
- anno::ui_order(2),
354
- anno::in_group("UV")
355
- ]],
356
- uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
- anno::display_name("Clearcoat Texture Tiling"),
358
- anno::description("Controls the repetition of the clearcoat texture"),
359
- anno::ui_order(3),
360
- anno::in_group("UV")
361
- ]],
362
- float clearcoat_flatten = float(1.0) [[
363
- anno::display_name("Clearcoat Flatten"),
364
- anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
- anno::in_group("Clearcoat"),
366
- anno::hard_range(float(0.0), float(1.0))
367
- ]],
368
-
369
-
370
- // Normal //
371
-
372
- uniform float geometry_normal_roughness_strength = 1.f
373
- [[
374
- anno::hard_range(0.0, 1.0),
375
- anno::display_name("Normal map to roughness weight"),
376
- anno::description("Enables and weights roughness induced by normal maps"),
377
- anno::in_group("Normal")
378
- ]],
379
- uniform float bump_factor = float(1.0) [[
380
- anno::display_name("Normal Strength"),
381
- anno::description("Strength of normal map"),
382
- anno::in_group("Normal"),
383
- anno::soft_range(float(0.0), float(1.0))
384
- ]],
385
- uniform texture_2d normalmap_texture = texture_2d() [[
386
- anno::display_name("Normal Map"),
387
- anno::in_group("Normal"),
388
- anno::usage("normal")
389
- ]],
390
- uniform float detail_bump_factor = float(0.3) [[
391
- anno::display_name("Detail Normal Strength"),
392
- anno::in_group("Normal"),
393
- anno::description("Strength of the detail normal"),
394
- anno::soft_range(float(0.0), float(1.0))
395
- ]],
396
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
- anno::display_name("Detail Normal Map"),
398
- anno::in_group("Normal"),
399
- anno::usage("normal")
400
- ]],
401
- uniform bool flip_tangent_u = false [[
402
- anno::display_name("Normal Map Flip U Tangent"),
403
- anno::in_group("Normal")
404
- ]],
405
- uniform bool flip_tangent_v = true [[
406
- anno::display_name("Normal Map Flip V Tangent"),
407
- anno::in_group("Normal")
408
- ]],
409
-
410
-
411
- // UVW Projection Group //
412
-
413
- uniform bool project_uvw = false [[
414
- anno::display_name("Enable Project UVW Coordinates"),
415
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
- anno::in_group("UV")
417
- ]],
418
- uniform bool world_or_object = false [[
419
- anno::display_name("Enable World Space"),
420
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
- anno::in_group("UV"),
422
- anno::enable_if("project_uvw == true")
423
- ]],
424
- uniform int uv_space_index = 0 [[
425
- anno::display_name("UV Space Index"),
426
- anno::description("UV Space Index"),
427
- anno::in_group("UV"),
428
- anno::enable_if("project_uvw == true"),
429
- anno::hard_range(int(0), int(3))
430
- ]],
431
-
432
-
433
- // UVW Adjustments Group //
434
-
435
- uniform float2 texture_translate = float2(0.0) [[
436
- anno::display_name("Texture Translate"),
437
- anno::description("Controls position of texture."),
438
- anno::in_group("UV"),
439
- anno::enable_if("project_uvw == true")
440
- ]],
441
- uniform float texture_rotate = float(0.0) [[
442
- anno::display_name("Texture Rotate"),
443
- anno::description("Rotates angle of texture in degrees."),
444
- anno::in_group("UV"),
445
- anno::enable_if("project_uvw == true")
446
- ]],
447
- uniform float2 texture_scale = float2(1.0) [[
448
- anno::display_name("Texture Tiling"),
449
- anno::description("Controls repetition of the texture."),
450
- anno::in_group("UV"),
451
- anno::enable_if("project_uvw == true")
452
- ]],
453
- uniform float2 detail_texture_translate = float2(0.0) [[
454
- anno::display_name("Detail Texture Translate"),
455
- anno::description("Controls the position of the detail texture."),
456
- anno::in_group("UV"),
457
- anno::enable_if("project_uvw == true")
458
- ]],
459
- uniform float detail_texture_rotate = float(0.0) [[
460
- anno::display_name("Detail Texture Rotate"),
461
- anno::description("Rotates angle of the detail texture in degrees."),
462
- anno::in_group("UV"),
463
- anno::enable_if("project_uvw == true")
464
- ]],
465
- uniform float2 detail_texture_scale = float2(1.0) [[
466
- anno::display_name("Detail Texture Tiling"),
467
- anno::description("Controls repetition of the detail texture."),
468
- anno::in_group("UV"),
469
- anno::enable_if("project_uvw == true")
470
- ]],
471
-
472
-
473
- // Geometry //
474
-
475
- uniform float round_edges_radius = float(0.0) [[
476
- anno::display_name("Round Edge Radius"),
477
- anno::description("Influence radius around the edges in meters"),
478
- anno::in_group("Geometry"),
479
- anno::soft_range(0.0, 1.0)
480
- ]],
481
- uniform float round_edges_roundness = float(1.0) [[
482
- anno::display_name("Round Edge Roundness"),
483
- anno::description("Determines how round the edge will look"),
484
- anno::in_group("Geometry"),
485
- anno::hard_range(0.0, 1.0)
486
- ]],
487
- uniform bool round_edges_across_materials = false [[
488
- anno::display_name("Round Edge Across Materials"),
489
- anno::description("Normal smoothing happens only between facets of equal material, \n"
490
- "\t\tunless this parameter is set true, in which case the smoothing \n"
491
- "\t\thappens between facets irrespective of their materials"),
492
- anno::in_group("Geometry")
493
- ]]
494
- )
495
- [[
496
- anno::display_name("OmniPBR ClearCoat "),
497
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
- anno::in_group("Base"),
499
- anno::version( 2, 1, 1),
500
- anno::author("NVIDIA CORPORATION"),
501
- anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
- ]] = let {
503
-
504
- // UVW lookup and transformation //
505
- base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
-
507
- base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
- coordinate_system: the_system,
509
- texture_space: uv_space_index,
510
- projection_type: base::projection_cubic
511
- ) :
512
- base::coordinate_source(
513
- coordinate_system: base::texture_coordinate_uvw,
514
- texture_space: uv_space_index
515
- );
516
-
517
- base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
- transform: rotation_translation_scale(
519
- scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
- rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
- translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
- ),
523
- coordinate: uvw
524
- );
525
-
526
- base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
- transform: rotation_translation_scale(
528
- scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
- rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
- translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
- ),
532
- coordinate: uvw
533
- );
534
-
535
- base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
- transform: rotation_translation_scale(
537
- scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
- rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
- translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
- ),
541
- coordinate: uvw
542
- );
543
-
544
- // Normal calculations //
545
- OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
-
547
- OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
- OmniPBRBase::tangent_space_normal_roughness_texture(
549
- texture: normalmap_texture,
550
- factor: bump_factor,
551
- uvw: transformed_uvw,
552
- flip_tangent_u: flip_tangent_u,
553
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
- //flip_tangent_v: true
555
-
556
- ) : defaultData;
557
- float3 the_normal = normal_data.normal;
558
-
559
- OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
- OmniPBRBase::tangent_space_normal_roughness_texture(
561
- texture: detail_normalmap_texture,
562
- factor: detail_bump_factor,
563
- uvw: detail_transformed_uvw,
564
- flip_tangent_u: flip_tangent_u,
565
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
- ) : defaultData;
567
- float3 detail_normal = detail_normal_data.normal;
568
-
569
- OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
- OmniPBRBase::tangent_space_normal_roughness_texture(
571
- texture: clearcoat_normalmap_texture,
572
- factor: clearcoat_bump_factor,
573
- uvw: clearcoat_transformed_uvw,
574
- flip_tangent_u: flip_tangent_u,
575
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
- ) : defaultData;
577
- float3 clearcoat_normal = clearcoat_normal_data.normal;
578
-
579
-
580
- float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
- float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
- float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
- : flattened_clearcoat_normal;
584
-
585
-
586
- // ORM Handling //
587
-
588
- float3 ORM_lookup = tex::lookup_float3(
589
- tex: ORM_texture,
590
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
- );
592
-
593
-
594
- float3 roughness_lookup = tex::lookup_float3(
595
- tex: reflectionroughness_texture,
596
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
- );
598
-
599
- float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
- float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
- float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
- math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
-
604
- float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
- math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
-
607
- // Diffuse Color Lookup and AO //
608
-
609
- base::texture_return base_lookup = base::file_texture(
610
- texture: diffuse_texture,
611
- color_offset: color(albedo_add),
612
- color_scale: color(albedo_brightness),
613
- mono_source: base::mono_luminance,
614
- uvw: transformed_uvw,
615
- clip: false
616
- );
617
-
618
- base::texture_return ao_lookup = base::file_texture(
619
- texture: ao_texture,
620
- color_offset: color(0.0, 0.0, 0.0),
621
- color_scale: color(1.0, 1.0, 1.0),
622
- mono_source: base::mono_average,
623
- uvw: transformed_uvw,
624
- clip: false
625
- );
626
-
627
-
628
- color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
- color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
- color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
- color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
-
633
- color base_color = multiply_colors(
634
- color_1: tinted_diffuse,
635
- color_2: ao_color,
636
- weight: ao_to_diffuse
637
- ).tint;
638
-
639
-
640
- // Metalness //
641
-
642
- float3 metallic_lookup = tex::lookup_float3(
643
- tex: metallic_texture,
644
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
- );
646
-
647
- float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
- float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
-
650
-
651
- // Emission //
652
-
653
- color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
- base::file_texture(
655
- texture: emissive_color_texture,
656
- color_offset: color(0.0, 0.0, 0.0),
657
- color_scale: color(1.0, 1.0, 1.0),
658
- mono_source: base::mono_average,
659
- uvw: transformed_uvw,
660
- clip: false
661
- ).tint : emissive_color;
662
-
663
- color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
- base::file_texture(
665
- texture: emissive_mask_texture,
666
- color_offset: color(0.0, 0.0, 0.0),
667
- color_scale: color(1.0, 1.0, 1.0),
668
- mono_source: base::mono_average,
669
- uvw: transformed_uvw,
670
- clip: false
671
- ).tint : color(1.0);
672
-
673
- color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
-
675
- // Opacity //
676
-
677
- float opacity_value = enable_opacity_texture ? base::file_texture(
678
- texture: opacity_texture,
679
- mono_source: opacity_mode,
680
- uvw: transformed_uvw
681
- ).mono : opacity_constant;
682
-
683
- float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
-
685
- material base = OmniPBRBase::OmniPBRBase(
686
- diffuse_reflection_color: base_color,
687
- specular_reflection_aniso_roughness: reflection_roughness,
688
- specular_level: specular_level,
689
- metalness: metallic,
690
- enable_emission: enable_emission,
691
- emission_color: final_emission_color,
692
- emission_intensity: emissive_intensity,
693
- enable_coat: enable_clearcoat,
694
- coat_weight: clearcoat_weight,
695
- coat_color: clearcoat_tint,
696
- coat_transparency: clearcoat_transparency,
697
- coat_aniso_roughness: clearcoat_reflection_roughness2,
698
- coat_ior: clearcoat_ior,
699
- enable_opacity: enable_opacity,
700
- geometry_opacity: cutout_opacity,
701
- clearcoat_geometry_normal: final_clearcoat_normal,
702
- round_edges_radius: round_edges_radius,
703
- round_edges_roundness: round_edges_roundness,
704
- round_edges_across_materials: round_edges_across_materials,
705
- geometry_normal: diffuse_gloss_normal
706
- );
707
-
708
- } in material(
709
- surface: base.surface,
710
- geometry: base.geometry
711
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
assets/anvil/simready_usd/textures/T_Iron_Cast_Dark_BaseColor.png DELETED

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  • Pointer size: 132 Bytes
  • Size of remote file: 2.24 MB
assets/anvil/simready_usd/textures/T_Iron_Cast_Dark_Normal.png DELETED

Git LFS Details

  • SHA256: 3835cb9cc64471b4618e0f0335ab719d67f0f8c9fbe7e6978e7dfcebf8612962
  • Pointer size: 132 Bytes
  • Size of remote file: 4.17 MB
assets/anvil/simready_usd/textures/T_Iron_Cast_Dark_OcclusionRoughnessMetallic.png DELETED

Git LFS Details

  • SHA256: b4f86cd740ecb96f5a49af2b05651d9d1ae810780ac8a77f9b5f6dbdfd31014c
  • Pointer size: 132 Bytes
  • Size of remote file: 2.91 MB
assets/barrier_3r/simready_usd/.simready/validation.json DELETED
@@ -1,176 +0,0 @@
1
- {
2
- "SimReady_Metadata": {
3
- "validation": {
4
- "profile": "Robotics-Prop",
5
- "profile_version": "4.0.0",
6
- "validated_features": {
7
- "2026-10-30": {
8
- "FET_000_MUJOCO": {
9
- "blocking_failure": false,
10
- "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
11
- "optional requirements": "['com.nvidia.simready.RV.007']",
12
- "passed": false,
13
- "version": "0.1.0"
14
- },
15
- "FET_000_NEWTON": {
16
- "blocking_failure": false,
17
- "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
18
- "optional requirements": "['com.nvidia.simready.RV.004']",
19
- "passed": false,
20
- "version": "0.1.0"
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- },
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- "FET_000_PHYSX": {
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- },
41
- "FET_003_MUJOCO": {
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45
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46
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- },
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- "FET_003_NEWTON": {
49
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51
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52
- "passed": false,
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- "version": "0.1.0"
54
- },
55
- "FET_003_PHYSX": {
56
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70
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71
- "passed": false,
72
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- },
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- "blocking_failure": false,
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- "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]",
77
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78
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- },
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- "FET_004_PHYSX": {
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85
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- "FET_004_STANDARD": {
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- "optional requirements": "['com.nvidia.simready.RB.MB.001']",
92
- "passed": false,
93
- "version": "0.2.0"
94
- },
95
- "FET_005_STANDARD": {
96
- "blocking_failure": false,
97
- "dependencies": "[]",
98
- "optional requirements": "['com.nvidia.simready.GSP.001']",
99
- "passed": false,
100
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101
- },
102
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103
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104
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105
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106
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107
- },
108
- "FET_006_OPENPBR": {
109
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110
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111
- "optional requirements": "['com.nvidia.simready.VM.PBR.001']",
112
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113
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114
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115
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116
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117
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118
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119
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120
- },
121
- "FET_007_STANDARD": {
122
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123
- "dependencies": "[]",
124
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125
- "passed": false,
126
- "version": "0.2.0"
127
- },
128
- "FET_010_STANDARD": {
129
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130
- "dependencies": "[]",
131
- "optional requirements": "['com.nvidia.simready.DISP.001']",
132
- "passed": false,
133
- "version": "0.1.0"
134
- },
135
- "FET_011_RTX": {
136
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137
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138
- "passed": true,
139
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140
- },
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Git LFS Details

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