Datasets:
Add SimReady package: roller_conveyor
Browse files- .gitattributes +1 -0
- roller_conveyor/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- roller_conveyor/.metadata/com.nvidia.simready.packaging.bom.json +303 -0
- roller_conveyor/.metadata/roller_conveyor_benchmark.json +0 -0
- roller_conveyor/.metadata/roller_conveyor_validation.json +176 -0
- roller_conveyor/com.nvidia.simready.packaging.json +31 -0
- roller_conveyor/simready_usd/.simready/validation.json +174 -0
- roller_conveyor/simready_usd/.thumbs/256x256/roller_conveyor.usd.png +3 -0
- roller_conveyor/simready_usd/.thumbs/256x256/roller_conveyor.usd_light.png +3 -0
- roller_conveyor/simready_usd/.thumbs/256x256/roller_conveyor.usd_transparent.png +3 -0
- roller_conveyor/simready_usd/materials/OmniPBR.mdl +396 -0
- roller_conveyor/simready_usd/materials/OmniPBRBase.mdl +470 -0
- roller_conveyor/simready_usd/materials/OmniPBR_ClearCoat.mdl +711 -0
- roller_conveyor/simready_usd/roller_conveyor.usd +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_29_BaseColor.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_29_Normal.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_29_ORM.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_2_BaseColor.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_2_Normal.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_2_ORM.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_30_BaseColor.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_30_Normal.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_30_ORM.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_32_BaseColor.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_32_Normal.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_32_ORM.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_33_BaseColor.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_33_Normal.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_33_ORM.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_3_BaseColor.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_3_Normal.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_3_ORM.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_4_BaseColor.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_4_Normal.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_4_ORM.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_5_BaseColor.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_5_Normal.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_5_ORM.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_6_BaseColor.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_6_Normal.png +3 -0
- roller_conveyor/simready_usd/textures/M_Roller_Conveyor_6_ORM.png +3 -0
.gitattributes
CHANGED
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@@ -184,3 +184,4 @@ pliers/simready_usd/pliers.usd filter=lfs diff=lfs merge=lfs -text
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power_drill/simready_usd/power_drill.usd filter=lfs diff=lfs merge=lfs -text
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power_strip/simready_usd/power_strip.usd filter=lfs diff=lfs merge=lfs -text
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respirator/simready_usd/respirator.usd filter=lfs diff=lfs merge=lfs -text
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power_drill/simready_usd/power_drill.usd filter=lfs diff=lfs merge=lfs -text
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power_strip/simready_usd/power_strip.usd filter=lfs diff=lfs merge=lfs -text
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respirator/simready_usd/respirator.usd filter=lfs diff=lfs merge=lfs -text
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roller_conveyor/simready_usd/roller_conveyor.usd filter=lfs diff=lfs merge=lfs -text
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roller_conveyor/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
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{
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"format_version": "1.0",
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"profile": "Package",
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"profile_version": "1.0.0",
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"timestamp": "2026-10-30T09:26:00",
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"assets": [
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{
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"asset": "com.nvidia.simready.packaging.json",
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"features": [
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{
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"FET_030_STANDARD": {
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"version": "0.1.0",
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"passed": true,
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"failing_requirements": [],
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"dependencies": []
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}
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},
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{
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"FET_032_STANDARD": {
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"version": "0.1.0",
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"passed": true,
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"failing_requirements": [],
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"dependencies": [
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{
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"FET_030_STANDARD": {
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"version": "0.1.0"
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}
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}
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]
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}
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}
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]
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}
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]
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}
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roller_conveyor/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
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| 1 |
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{
|
| 2 |
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"format_version": "1.0",
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| 3 |
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"items": [
|
| 4 |
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{
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| 5 |
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"relative_path": "simready_usd/.simready/validation.json",
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| 6 |
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"size": 6181,
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"hash": {
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},
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{
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"relative_path": "simready_usd/.thumbs/256x256/roller_conveyor.usd.png",
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"size": 80180,
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"hash": {
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"relative_path": "simready_usd/.thumbs/256x256/roller_conveyor.usd_light.png",
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"relative_path": "simready_usd/.thumbs/256x256/roller_conveyor.usd_transparent.png",
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{
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"relative_path": "simready_usd/materials/OmniPBR.mdl",
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{
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"relative_path": "simready_usd/textures/M_Roller_Conveyor_29_BaseColor.png",
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"relative_path": "simready_usd/textures/M_Roller_Conveyor_29_ORM.png",
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roller_conveyor/.metadata/roller_conveyor_benchmark.json
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roller_conveyor/.metadata/roller_conveyor_validation.json
ADDED
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"simready_usd/roller_conveyor.usd": {
|
| 3 |
+
"features_summary": {
|
| 4 |
+
"FET_000_MUJOCO": {
|
| 5 |
+
"blocking_failure": false,
|
| 6 |
+
"dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
|
| 7 |
+
"optional requirements": "['com.nvidia.simready.RV.007']",
|
| 8 |
+
"passed": false,
|
| 9 |
+
"version": "0.1.0"
|
| 10 |
+
},
|
| 11 |
+
"FET_000_NEWTON": {
|
| 12 |
+
"blocking_failure": false,
|
| 13 |
+
"dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
|
| 14 |
+
"optional requirements": "['com.nvidia.simready.RV.004']",
|
| 15 |
+
"passed": false,
|
| 16 |
+
"version": "0.1.0"
|
| 17 |
+
},
|
| 18 |
+
"FET_000_PHYSX": {
|
| 19 |
+
"blocking_failure": false,
|
| 20 |
+
"dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
|
| 21 |
+
"optional requirements": "['com.nvidia.simready.RV.001']",
|
| 22 |
+
"passed": false,
|
| 23 |
+
"version": "0.1.0"
|
| 24 |
+
},
|
| 25 |
+
"FET_000_STANDARD": {
|
| 26 |
+
"blocking_failure": false,
|
| 27 |
+
"dependencies": "[]",
|
| 28 |
+
"passed": true,
|
| 29 |
+
"version": "0.2.0"
|
| 30 |
+
},
|
| 31 |
+
"FET_001_STANDARD": {
|
| 32 |
+
"blocking_failure": false,
|
| 33 |
+
"dependencies": "[]",
|
| 34 |
+
"passed": true,
|
| 35 |
+
"version": "1.0.1"
|
| 36 |
+
},
|
| 37 |
+
"FET_003_MUJOCO": {
|
| 38 |
+
"blocking_failure": false,
|
| 39 |
+
"dependencies": "[]",
|
| 40 |
+
"optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
|
| 41 |
+
"passed": false,
|
| 42 |
+
"version": "0.1.0"
|
| 43 |
+
},
|
| 44 |
+
"FET_003_NEWTON": {
|
| 45 |
+
"blocking_failure": false,
|
| 46 |
+
"dependencies": "[]",
|
| 47 |
+
"optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
|
| 48 |
+
"passed": false,
|
| 49 |
+
"version": "0.1.0"
|
| 50 |
+
},
|
| 51 |
+
"FET_003_PHYSX": {
|
| 52 |
+
"blocking_failure": false,
|
| 53 |
+
"dependencies": "[]",
|
| 54 |
+
"passed": true,
|
| 55 |
+
"version": "0.4.0"
|
| 56 |
+
},
|
| 57 |
+
"FET_003_STANDARD": {
|
| 58 |
+
"blocking_failure": false,
|
| 59 |
+
"dependencies": "[]",
|
| 60 |
+
"passed": true,
|
| 61 |
+
"version": "0.2.0"
|
| 62 |
+
},
|
| 63 |
+
"FET_004_MUJOCO": {
|
| 64 |
+
"blocking_failure": false,
|
| 65 |
+
"dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]",
|
| 66 |
+
"optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
|
| 67 |
+
"passed": false,
|
| 68 |
+
"version": "0.1.0"
|
| 69 |
+
},
|
| 70 |
+
"FET_004_NEWTON": {
|
| 71 |
+
"blocking_failure": false,
|
| 72 |
+
"dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]",
|
| 73 |
+
"optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
|
| 74 |
+
"passed": false,
|
| 75 |
+
"version": "0.1.0"
|
| 76 |
+
},
|
| 77 |
+
"FET_004_PHYSX": {
|
| 78 |
+
"blocking_failure": false,
|
| 79 |
+
"dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
|
| 80 |
+
"passed": true,
|
| 81 |
+
"version": "0.4.0"
|
| 82 |
+
},
|
| 83 |
+
"FET_004_STANDARD": {
|
| 84 |
+
"blocking_failure": false,
|
| 85 |
+
"dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]",
|
| 86 |
+
"passed": true,
|
| 87 |
+
"version": "0.2.0"
|
| 88 |
+
},
|
| 89 |
+
"FET_005_STANDARD": {
|
| 90 |
+
"blocking_failure": false,
|
| 91 |
+
"dependencies": "[]",
|
| 92 |
+
"optional requirements": "['com.nvidia.simready.GSP.001']",
|
| 93 |
+
"passed": false,
|
| 94 |
+
"version": "0.1.0"
|
| 95 |
+
},
|
| 96 |
+
"FET_006_MDL": {
|
| 97 |
+
"blocking_failure": false,
|
| 98 |
+
"dependencies": "[]",
|
| 99 |
+
"passed": true,
|
| 100 |
+
"version": "0.2.0"
|
| 101 |
+
},
|
| 102 |
+
"FET_006_OPENPBR": {
|
| 103 |
+
"blocking_failure": false,
|
| 104 |
+
"dependencies": "[]",
|
| 105 |
+
"optional requirements": "['com.nvidia.simready.VM.PBR.001']",
|
| 106 |
+
"passed": false,
|
| 107 |
+
"version": "0.1.0"
|
| 108 |
+
},
|
| 109 |
+
"FET_006_STANDARD": {
|
| 110 |
+
"blocking_failure": false,
|
| 111 |
+
"dependencies": "[]",
|
| 112 |
+
"passed": true,
|
| 113 |
+
"version": "0.2.0"
|
| 114 |
+
},
|
| 115 |
+
"FET_007_STANDARD": {
|
| 116 |
+
"blocking_failure": false,
|
| 117 |
+
"dependencies": "[]",
|
| 118 |
+
"optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']",
|
| 119 |
+
"passed": false,
|
| 120 |
+
"version": "0.2.0"
|
| 121 |
+
},
|
| 122 |
+
"FET_010_STANDARD": {
|
| 123 |
+
"blocking_failure": false,
|
| 124 |
+
"dependencies": "[]",
|
| 125 |
+
"optional requirements": "['com.nvidia.simready.DISP.001']",
|
| 126 |
+
"passed": false,
|
| 127 |
+
"version": "0.1.0"
|
| 128 |
+
},
|
| 129 |
+
"FET_011_RTX": {
|
| 130 |
+
"blocking_failure": false,
|
| 131 |
+
"dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
|
| 132 |
+
"passed": true,
|
| 133 |
+
"version": "0.1.0"
|
| 134 |
+
},
|
| 135 |
+
"FET_011_STANDARD": {
|
| 136 |
+
"blocking_failure": false,
|
| 137 |
+
"dependencies": "[]",
|
| 138 |
+
"passed": true,
|
| 139 |
+
"version": "0.2.0"
|
| 140 |
+
},
|
| 141 |
+
"FET_031_STANDARD": {
|
| 142 |
+
"blocking_failure": false,
|
| 143 |
+
"dependencies": "[]",
|
| 144 |
+
"passed": true,
|
| 145 |
+
"version": "0.1.0"
|
| 146 |
+
},
|
| 147 |
+
"FET_033_STANDARD": {
|
| 148 |
+
"blocking_failure": false,
|
| 149 |
+
"dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]",
|
| 150 |
+
"passed": true,
|
| 151 |
+
"version": "0.4.0"
|
| 152 |
+
},
|
| 153 |
+
"FET_046_STANDARD": {
|
| 154 |
+
"blocking_failure": false,
|
| 155 |
+
"dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
|
| 156 |
+
"passed": true,
|
| 157 |
+
"version": "0.1.0"
|
| 158 |
+
},
|
| 159 |
+
"FET_100_ISAAC": {
|
| 160 |
+
"blocking_failure": false,
|
| 161 |
+
"dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
|
| 162 |
+
"optional requirements": "['com.nvidia.simready.ISA.001']",
|
| 163 |
+
"passed": false,
|
| 164 |
+
"version": "0.4.0"
|
| 165 |
+
}
|
| 166 |
+
},
|
| 167 |
+
"profile_id": "Robotics-Prop",
|
| 168 |
+
"profile_version": "4.0.0",
|
| 169 |
+
"simready_validate_version": "2026.8.0",
|
| 170 |
+
"tier_versions": {
|
| 171 |
+
"sensors": "2026.8.0",
|
| 172 |
+
"tier_aif": "2026.8.0",
|
| 173 |
+
"tier_core": "2026.8.0"
|
| 174 |
+
}
|
| 175 |
+
}
|
| 176 |
+
}
|
roller_conveyor/com.nvidia.simready.packaging.json
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"package_id": "simready.hf.NdotLight.SimReady_Assets.roller_conveyor.2026.10.30_00",
|
| 4 |
+
"license": "cc-by-4.0",
|
| 5 |
+
"metadata": [
|
| 6 |
+
{
|
| 7 |
+
"name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256": "f919a396364b3b7370452ea9bc7d8d108878ec8195a0a4cc7be312d7efe36e54"
|
| 10 |
+
}
|
| 11 |
+
},
|
| 12 |
+
{
|
| 13 |
+
"name": "com.nvidia.simready.packaging.bom.json",
|
| 14 |
+
"hash": {
|
| 15 |
+
"sha256": "2a3dbaaa0a4bd9d7ca55516acdf564fcd8281e866d400422b0cbf8594e29e0a3"
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"name": "com.nvidia.simready.root_usds.json",
|
| 20 |
+
"hash": {
|
| 21 |
+
"sha256": "1c430d170cadd8302824e8020477b47681e863cf31fb86290a4c941a0566f931"
|
| 22 |
+
}
|
| 23 |
+
}
|
| 24 |
+
],
|
| 25 |
+
"content_hash": {
|
| 26 |
+
"sha256": "51bb94ee8905dd570ed7675d1dc3c93cd013d77de75de1ecdccb37277c46181e"
|
| 27 |
+
},
|
| 28 |
+
"package_hash": {
|
| 29 |
+
"sha256": "1a8cd66769cc7cc0533294022a6451b2331dac7c1f82566100ce3f1b81782f26"
|
| 30 |
+
}
|
| 31 |
+
}
|
roller_conveyor/simready_usd/.simready/validation.json
ADDED
|
@@ -0,0 +1,174 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"SimReady_Metadata": {
|
| 3 |
+
"validation": {
|
| 4 |
+
"profile": "Robotics-Prop",
|
| 5 |
+
"profile_version": "4.0.0",
|
| 6 |
+
"validated_features": {
|
| 7 |
+
"2026-10-30": {
|
| 8 |
+
"FET_000_MUJOCO": {
|
| 9 |
+
"blocking_failure": false,
|
| 10 |
+
"dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
|
| 11 |
+
"optional requirements": "['com.nvidia.simready.RV.007']",
|
| 12 |
+
"passed": false,
|
| 13 |
+
"version": "0.1.0"
|
| 14 |
+
},
|
| 15 |
+
"FET_000_NEWTON": {
|
| 16 |
+
"blocking_failure": false,
|
| 17 |
+
"dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
|
| 18 |
+
"optional requirements": "['com.nvidia.simready.RV.004']",
|
| 19 |
+
"passed": false,
|
| 20 |
+
"version": "0.1.0"
|
| 21 |
+
},
|
| 22 |
+
"FET_000_PHYSX": {
|
| 23 |
+
"blocking_failure": false,
|
| 24 |
+
"dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
|
| 25 |
+
"optional requirements": "['com.nvidia.simready.RV.001']",
|
| 26 |
+
"passed": false,
|
| 27 |
+
"version": "0.1.0"
|
| 28 |
+
},
|
| 29 |
+
"FET_000_STANDARD": {
|
| 30 |
+
"blocking_failure": false,
|
| 31 |
+
"dependencies": "[]",
|
| 32 |
+
"passed": true,
|
| 33 |
+
"version": "0.2.0"
|
| 34 |
+
},
|
| 35 |
+
"FET_001_STANDARD": {
|
| 36 |
+
"blocking_failure": false,
|
| 37 |
+
"dependencies": "[]",
|
| 38 |
+
"passed": true,
|
| 39 |
+
"version": "1.0.1"
|
| 40 |
+
},
|
| 41 |
+
"FET_003_MUJOCO": {
|
| 42 |
+
"blocking_failure": false,
|
| 43 |
+
"dependencies": "[]",
|
| 44 |
+
"optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
|
| 45 |
+
"passed": false,
|
| 46 |
+
"version": "0.1.0"
|
| 47 |
+
},
|
| 48 |
+
"FET_003_NEWTON": {
|
| 49 |
+
"blocking_failure": false,
|
| 50 |
+
"dependencies": "[]",
|
| 51 |
+
"optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
|
| 52 |
+
"passed": false,
|
| 53 |
+
"version": "0.1.0"
|
| 54 |
+
},
|
| 55 |
+
"FET_003_PHYSX": {
|
| 56 |
+
"blocking_failure": false,
|
| 57 |
+
"dependencies": "[]",
|
| 58 |
+
"passed": true,
|
| 59 |
+
"version": "0.4.0"
|
| 60 |
+
},
|
| 61 |
+
"FET_003_STANDARD": {
|
| 62 |
+
"blocking_failure": false,
|
| 63 |
+
"dependencies": "[]",
|
| 64 |
+
"passed": true,
|
| 65 |
+
"version": "0.2.0"
|
| 66 |
+
},
|
| 67 |
+
"FET_004_MUJOCO": {
|
| 68 |
+
"blocking_failure": false,
|
| 69 |
+
"dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]",
|
| 70 |
+
"optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']",
|
| 71 |
+
"passed": false,
|
| 72 |
+
"version": "0.1.0"
|
| 73 |
+
},
|
| 74 |
+
"FET_004_NEWTON": {
|
| 75 |
+
"blocking_failure": false,
|
| 76 |
+
"dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]",
|
| 77 |
+
"optional requirements": "['com.nvidia.simready.NEWTON.COL.001']",
|
| 78 |
+
"passed": false,
|
| 79 |
+
"version": "0.1.0"
|
| 80 |
+
},
|
| 81 |
+
"FET_004_PHYSX": {
|
| 82 |
+
"blocking_failure": false,
|
| 83 |
+
"dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
|
| 84 |
+
"passed": true,
|
| 85 |
+
"version": "0.4.0"
|
| 86 |
+
},
|
| 87 |
+
"FET_004_STANDARD": {
|
| 88 |
+
"blocking_failure": false,
|
| 89 |
+
"dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]",
|
| 90 |
+
"passed": true,
|
| 91 |
+
"version": "0.2.0"
|
| 92 |
+
},
|
| 93 |
+
"FET_005_STANDARD": {
|
| 94 |
+
"blocking_failure": false,
|
| 95 |
+
"dependencies": "[]",
|
| 96 |
+
"optional requirements": "['com.nvidia.simready.GSP.001']",
|
| 97 |
+
"passed": false,
|
| 98 |
+
"version": "0.1.0"
|
| 99 |
+
},
|
| 100 |
+
"FET_006_MDL": {
|
| 101 |
+
"blocking_failure": false,
|
| 102 |
+
"dependencies": "[]",
|
| 103 |
+
"passed": true,
|
| 104 |
+
"version": "0.2.0"
|
| 105 |
+
},
|
| 106 |
+
"FET_006_OPENPBR": {
|
| 107 |
+
"blocking_failure": false,
|
| 108 |
+
"dependencies": "[]",
|
| 109 |
+
"optional requirements": "['com.nvidia.simready.VM.PBR.001']",
|
| 110 |
+
"passed": false,
|
| 111 |
+
"version": "0.1.0"
|
| 112 |
+
},
|
| 113 |
+
"FET_006_STANDARD": {
|
| 114 |
+
"blocking_failure": false,
|
| 115 |
+
"dependencies": "[]",
|
| 116 |
+
"passed": true,
|
| 117 |
+
"version": "0.2.0"
|
| 118 |
+
},
|
| 119 |
+
"FET_007_STANDARD": {
|
| 120 |
+
"blocking_failure": false,
|
| 121 |
+
"dependencies": "[]",
|
| 122 |
+
"optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']",
|
| 123 |
+
"passed": false,
|
| 124 |
+
"version": "0.2.0"
|
| 125 |
+
},
|
| 126 |
+
"FET_010_STANDARD": {
|
| 127 |
+
"blocking_failure": false,
|
| 128 |
+
"dependencies": "[]",
|
| 129 |
+
"optional requirements": "['com.nvidia.simready.DISP.001']",
|
| 130 |
+
"passed": false,
|
| 131 |
+
"version": "0.1.0"
|
| 132 |
+
},
|
| 133 |
+
"FET_011_RTX": {
|
| 134 |
+
"blocking_failure": false,
|
| 135 |
+
"dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
|
| 136 |
+
"passed": true,
|
| 137 |
+
"version": "0.1.0"
|
| 138 |
+
},
|
| 139 |
+
"FET_011_STANDARD": {
|
| 140 |
+
"blocking_failure": false,
|
| 141 |
+
"dependencies": "[]",
|
| 142 |
+
"passed": true,
|
| 143 |
+
"version": "0.2.0"
|
| 144 |
+
},
|
| 145 |
+
"FET_031_STANDARD": {
|
| 146 |
+
"blocking_failure": false,
|
| 147 |
+
"dependencies": "[]",
|
| 148 |
+
"passed": true,
|
| 149 |
+
"version": "0.1.0"
|
| 150 |
+
},
|
| 151 |
+
"FET_033_STANDARD": {
|
| 152 |
+
"blocking_failure": false,
|
| 153 |
+
"dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]",
|
| 154 |
+
"passed": true,
|
| 155 |
+
"version": "0.4.0"
|
| 156 |
+
},
|
| 157 |
+
"FET_046_STANDARD": {
|
| 158 |
+
"blocking_failure": false,
|
| 159 |
+
"dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
|
| 160 |
+
"passed": true,
|
| 161 |
+
"version": "0.1.0"
|
| 162 |
+
},
|
| 163 |
+
"FET_100_ISAAC": {
|
| 164 |
+
"blocking_failure": false,
|
| 165 |
+
"dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
|
| 166 |
+
"optional requirements": "['com.nvidia.simready.ISA.001']",
|
| 167 |
+
"passed": false,
|
| 168 |
+
"version": "0.4.0"
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
}
|
| 173 |
+
}
|
| 174 |
+
}
|
roller_conveyor/simready_usd/.thumbs/256x256/roller_conveyor.usd.png
ADDED
|
|
Git LFS Details
|
roller_conveyor/simready_usd/.thumbs/256x256/roller_conveyor.usd_light.png
ADDED
|
|
Git LFS Details
|
roller_conveyor/simready_usd/.thumbs/256x256/roller_conveyor.usd_transparent.png
ADDED
|
|
Git LFS Details
|
roller_conveyor/simready_usd/materials/OmniPBR.mdl
ADDED
|
@@ -0,0 +1,396 @@
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.7;
|
| 7 |
+
|
| 8 |
+
import ::df::*;
|
| 9 |
+
import ::state::*;
|
| 10 |
+
import ::math::*;
|
| 11 |
+
import ::base::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::anno::*;
|
| 15 |
+
|
| 16 |
+
import ::debug::*;
|
| 17 |
+
|
| 18 |
+
import ::nvidia::core_definitions::file_texture;
|
| 19 |
+
import ::nvidia::core_definitions::normalmap_texture;
|
| 20 |
+
|
| 21 |
+
import OmniPBR_ClearCoat::*;
|
| 22 |
+
|
| 23 |
+
|
| 24 |
+
// OmniPBR //
|
| 25 |
+
|
| 26 |
+
export material OmniPBR(
|
| 27 |
+
|
| 28 |
+
// Albdeo //
|
| 29 |
+
|
| 30 |
+
color diffuse_color_constant = color(0.2) [[
|
| 31 |
+
anno::display_name("Albedo Color"),
|
| 32 |
+
anno::description("This is the albedo base color"),
|
| 33 |
+
anno::in_group("Albedo")
|
| 34 |
+
]],
|
| 35 |
+
uniform texture_2d diffuse_texture = texture_2d() [[
|
| 36 |
+
anno::display_name("Albedo Map"),
|
| 37 |
+
anno::in_group("Albedo")
|
| 38 |
+
]],
|
| 39 |
+
float albedo_desaturation = float(0.0) [[
|
| 40 |
+
anno::display_name("Albedo Map Desaturation"),
|
| 41 |
+
anno::description("Desaturates the albedo map"),
|
| 42 |
+
anno::in_group("Albedo"),
|
| 43 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 44 |
+
]],
|
| 45 |
+
float albedo_add = float(0.0) [[
|
| 46 |
+
anno::display_name("Albedo Add"),
|
| 47 |
+
anno::description("Adds a constant value to the diffuse color "),
|
| 48 |
+
anno::in_group("Albedo"),
|
| 49 |
+
anno::soft_range(float(-1.0), float(1.0))
|
| 50 |
+
]],
|
| 51 |
+
float albedo_brightness = float(1.0) [[
|
| 52 |
+
anno::display_name("Albedo Brightness"),
|
| 53 |
+
anno::description("Multiplier for the diffuse color "),
|
| 54 |
+
anno::in_group("Albedo"),
|
| 55 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 56 |
+
]],
|
| 57 |
+
color diffuse_tint = color(1.0) [[
|
| 58 |
+
anno::display_name("Color Tint"),
|
| 59 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 60 |
+
anno::in_group("Albedo")
|
| 61 |
+
]],
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
// Reflectivity //
|
| 65 |
+
|
| 66 |
+
float reflection_roughness_constant = float(0.5) [[
|
| 67 |
+
anno::display_name("Roughness Amount"),
|
| 68 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 69 |
+
anno::in_group("Reflectivity"),
|
| 70 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 71 |
+
]],
|
| 72 |
+
float reflection_roughness_texture_influence = float(0.0) [[
|
| 73 |
+
anno::display_name("Roughness Map Influence"),
|
| 74 |
+
anno::description("Blends between the constant value and the lookup of the roughness texture"),
|
| 75 |
+
anno::in_group("Reflectivity"),
|
| 76 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 77 |
+
]],
|
| 78 |
+
uniform texture_2d reflectionroughness_texture = texture_2d() [[
|
| 79 |
+
anno::display_name("Roughness Map"),
|
| 80 |
+
anno::in_group("Reflectivity"),
|
| 81 |
+
anno::usage("roughness")
|
| 82 |
+
]],
|
| 83 |
+
float metallic_constant = float(0.0) [[
|
| 84 |
+
anno::display_name("Metallic Amount"),
|
| 85 |
+
anno::description("Metallic Material"),
|
| 86 |
+
anno::in_group("Reflectivity"),
|
| 87 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 88 |
+
]],
|
| 89 |
+
float metallic_texture_influence = float(0.0) [[
|
| 90 |
+
anno::display_name("Metallic Map Influence"),
|
| 91 |
+
anno::description("Blends between the constant value and the lookup of the metallic texture"),
|
| 92 |
+
anno::in_group("Reflectivity"),
|
| 93 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 94 |
+
]],
|
| 95 |
+
uniform texture_2d metallic_texture = texture_2d() [[
|
| 96 |
+
anno::display_name("Metallic Map"),
|
| 97 |
+
anno::in_group("Reflectivity"),
|
| 98 |
+
anno::usage("metalness")
|
| 99 |
+
]],
|
| 100 |
+
float specular_level = float(0.5) [[
|
| 101 |
+
anno::display_name("Specular"),
|
| 102 |
+
anno::description("The specular level (intensity) of the material"),
|
| 103 |
+
anno::in_group("Reflectivity"),
|
| 104 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 105 |
+
]],
|
| 106 |
+
|
| 107 |
+
|
| 108 |
+
// ORM //
|
| 109 |
+
|
| 110 |
+
uniform bool enable_ORM_texture = false [[
|
| 111 |
+
anno::display_name("Enable ORM Texture"),
|
| 112 |
+
anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
|
| 113 |
+
anno::in_group("Reflectivity")
|
| 114 |
+
]],
|
| 115 |
+
uniform texture_2d ORM_texture = texture_2d() [[
|
| 116 |
+
anno::display_name("ORM Map"),
|
| 117 |
+
anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
|
| 118 |
+
anno::in_group("Reflectivity"),
|
| 119 |
+
anno::usage("roughness")
|
| 120 |
+
]],
|
| 121 |
+
|
| 122 |
+
|
| 123 |
+
// AO Group //
|
| 124 |
+
|
| 125 |
+
float ao_to_diffuse = 0.0 [[
|
| 126 |
+
anno::display_name("AO to diffuse"),
|
| 127 |
+
anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
|
| 128 |
+
anno::in_group("AO"),
|
| 129 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 130 |
+
]],
|
| 131 |
+
uniform texture_2d ao_texture = texture_2d() [[
|
| 132 |
+
anno::display_name("Ambient Occlusion Map"),
|
| 133 |
+
anno::description("The ambient occlusion texture for the material"),
|
| 134 |
+
anno::in_group("AO"),
|
| 135 |
+
anno::usage("occlusion")
|
| 136 |
+
]],
|
| 137 |
+
|
| 138 |
+
|
| 139 |
+
// Emission //
|
| 140 |
+
|
| 141 |
+
uniform bool enable_emission = false [[
|
| 142 |
+
anno::display_name("Enable Emission"),
|
| 143 |
+
anno::description("Enables the emission of light from the material"),
|
| 144 |
+
anno::in_group("Emissive")
|
| 145 |
+
]],
|
| 146 |
+
color emissive_color = color(1.0,0.1,0.1) [[
|
| 147 |
+
anno::display_name("Emissive Color"),
|
| 148 |
+
anno::description("The emission color"),
|
| 149 |
+
anno::in_group("Emissive"),
|
| 150 |
+
anno::enable_if("enable_emission == true")
|
| 151 |
+
]],
|
| 152 |
+
uniform texture_2d emissive_color_texture = texture_2d() [[
|
| 153 |
+
anno::display_name("Emissive Color map"),
|
| 154 |
+
anno::in_group("Emissive"),
|
| 155 |
+
anno::description("The emissive color texture"),
|
| 156 |
+
anno::enable_if("enable_emission == true")
|
| 157 |
+
]],
|
| 158 |
+
uniform texture_2d emissive_mask_texture = texture_2d() [[
|
| 159 |
+
anno::display_name("Emissive Mask map"),
|
| 160 |
+
anno::description("The texture masking the emissive color"),
|
| 161 |
+
anno::in_group("Emissive"),
|
| 162 |
+
anno::enable_if("enable_emission == true"),
|
| 163 |
+
anno::usage("occlusion")
|
| 164 |
+
]],
|
| 165 |
+
float emissive_intensity = float(40.0) [[
|
| 166 |
+
anno::display_name("Emissive Intensity"),
|
| 167 |
+
anno::description("Intensity of the emission"),
|
| 168 |
+
anno::in_group("Emissive"),
|
| 169 |
+
anno::enable_if("enable_emission == true")
|
| 170 |
+
]],
|
| 171 |
+
|
| 172 |
+
|
| 173 |
+
// Cutout Opacity //
|
| 174 |
+
|
| 175 |
+
uniform bool enable_opacity = false [[
|
| 176 |
+
anno::display_name("Enable Opacity"),
|
| 177 |
+
anno::description("Enables the use of cutout opacity"),
|
| 178 |
+
anno::in_group("Opacity")
|
| 179 |
+
]],
|
| 180 |
+
uniform texture_2d opacity_texture = texture_2d() [[
|
| 181 |
+
anno::display_name("Opacity Map"),
|
| 182 |
+
anno::in_group("Opacity"),
|
| 183 |
+
anno::usage("opacity")
|
| 184 |
+
]],
|
| 185 |
+
float opacity_constant = float(1.0) [[
|
| 186 |
+
anno::display_name("Opacity Amount"),
|
| 187 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 188 |
+
anno::in_group("Opacity"),
|
| 189 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 190 |
+
]],
|
| 191 |
+
uniform bool enable_opacity_texture = false [[
|
| 192 |
+
anno::display_name("Enable Opacity Texture"),
|
| 193 |
+
anno::description("Enables or disables the usage of the opacity texture map"),
|
| 194 |
+
anno::in_group("Opacity")
|
| 195 |
+
]],
|
| 196 |
+
uniform base::mono_mode opacity_mode = base::mono_average [[
|
| 197 |
+
anno::display_name("Opacity Mono Source"),
|
| 198 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 199 |
+
anno::in_group("Opacity")
|
| 200 |
+
]],
|
| 201 |
+
uniform float opacity_threshold = float(0.0) [[
|
| 202 |
+
anno::hard_range(0.0, 1.0),
|
| 203 |
+
anno::display_name("Opacity Threshold"),
|
| 204 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 205 |
+
anno::in_group("Opacity")
|
| 206 |
+
]],
|
| 207 |
+
|
| 208 |
+
|
| 209 |
+
// Normal //
|
| 210 |
+
|
| 211 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 212 |
+
[[
|
| 213 |
+
anno::hard_range(0.0, 1.0),
|
| 214 |
+
anno::display_name("Normal map to roughness weight"),
|
| 215 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 216 |
+
anno::in_group("Normal")
|
| 217 |
+
]],
|
| 218 |
+
uniform float bump_factor = float(1.0) [[
|
| 219 |
+
anno::display_name("Normal Strength"),
|
| 220 |
+
anno::description("Strength of normal map"),
|
| 221 |
+
anno::in_group("Normal"),
|
| 222 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 223 |
+
]],
|
| 224 |
+
uniform texture_2d normalmap_texture = texture_2d() [[
|
| 225 |
+
anno::display_name("Normal Map"),
|
| 226 |
+
anno::in_group("Normal"),
|
| 227 |
+
anno::usage("normal")
|
| 228 |
+
]],
|
| 229 |
+
uniform float detail_bump_factor = float(0.3) [[
|
| 230 |
+
anno::display_name("Detail Normal Strength"),
|
| 231 |
+
anno::in_group("Normal"),
|
| 232 |
+
anno::description("Strength of the detail normal"),
|
| 233 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 234 |
+
]],
|
| 235 |
+
uniform texture_2d detail_normalmap_texture = texture_2d() [[
|
| 236 |
+
anno::display_name("Detail Normal Map"),
|
| 237 |
+
anno::in_group("Normal"),
|
| 238 |
+
anno::usage("normal")
|
| 239 |
+
]],
|
| 240 |
+
uniform bool flip_tangent_u = false [[
|
| 241 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 242 |
+
anno::in_group("Normal")
|
| 243 |
+
]],
|
| 244 |
+
uniform bool flip_tangent_v = true [[
|
| 245 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 246 |
+
anno::in_group("Normal")
|
| 247 |
+
]],
|
| 248 |
+
|
| 249 |
+
|
| 250 |
+
// UVW Projection Group //
|
| 251 |
+
|
| 252 |
+
uniform bool project_uvw = false [[
|
| 253 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 254 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 255 |
+
anno::in_group("UV")
|
| 256 |
+
]],
|
| 257 |
+
uniform bool world_or_object = false [[
|
| 258 |
+
anno::display_name("Enable World Space"),
|
| 259 |
+
anno::description("When enabled, uses world space for projection, otherwise object space is used"),
|
| 260 |
+
anno::in_group("UV"),
|
| 261 |
+
anno::enable_if("project_uvw == true")
|
| 262 |
+
]],
|
| 263 |
+
uniform int uv_space_index = 0 [[
|
| 264 |
+
anno::display_name("UV Space Index"),
|
| 265 |
+
anno::description("UV Space Index."),
|
| 266 |
+
anno::in_group("UV"),
|
| 267 |
+
anno::enable_if("project_uvw == true"),
|
| 268 |
+
anno::hard_range(int(0), int(3))
|
| 269 |
+
]],
|
| 270 |
+
|
| 271 |
+
|
| 272 |
+
// UVW Adjustments Group //
|
| 273 |
+
|
| 274 |
+
uniform float2 texture_translate = float2(0.0) [[
|
| 275 |
+
anno::display_name("Texture Translate"),
|
| 276 |
+
anno::description("Controls position of texture."),
|
| 277 |
+
anno::in_group("UV"),
|
| 278 |
+
anno::enable_if("project_uvw == true")
|
| 279 |
+
]],
|
| 280 |
+
uniform float texture_rotate = float(0.0) [[
|
| 281 |
+
anno::display_name("Texture Rotate"),
|
| 282 |
+
anno::description("Rotates angle of texture in degrees."),
|
| 283 |
+
anno::in_group("UV"),
|
| 284 |
+
anno::enable_if("project_uvw == true")
|
| 285 |
+
]],
|
| 286 |
+
uniform float2 texture_scale = float2(1.0) [[
|
| 287 |
+
anno::display_name("Texture Tiling"),
|
| 288 |
+
anno::description("Controls the repetition of the texture."),
|
| 289 |
+
anno::in_group("UV"),
|
| 290 |
+
anno::enable_if("project_uvw == true")
|
| 291 |
+
]],
|
| 292 |
+
uniform float2 detail_texture_translate = float2(0.0) [[
|
| 293 |
+
anno::display_name("Detail Texture Translate"),
|
| 294 |
+
anno::description("Controls the position of the detail texture."),
|
| 295 |
+
anno::in_group("UV"),
|
| 296 |
+
anno::enable_if("project_uvw == true")
|
| 297 |
+
]],
|
| 298 |
+
uniform float detail_texture_rotate = float(0.0) [[
|
| 299 |
+
anno::display_name("Detail Texture Rotate"),
|
| 300 |
+
anno::description("Rotates angle of the detail texture in degrees."),
|
| 301 |
+
anno::in_group("UV"),
|
| 302 |
+
anno::enable_if("project_uvw == true")
|
| 303 |
+
]],
|
| 304 |
+
uniform float2 detail_texture_scale = float2(1.0) [[
|
| 305 |
+
anno::display_name("Detail Texture Tiling"),
|
| 306 |
+
anno::description("Controls the repetition of the detail texture."),
|
| 307 |
+
anno::in_group("UV"),
|
| 308 |
+
anno::enable_if("project_uvw == true")
|
| 309 |
+
]],
|
| 310 |
+
|
| 311 |
+
|
| 312 |
+
// Geometry //
|
| 313 |
+
|
| 314 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 315 |
+
anno::display_name("Round Edge Radius"),
|
| 316 |
+
anno::description("Influence radius around the edges in meters"),
|
| 317 |
+
anno::in_group("Geometry"),
|
| 318 |
+
anno::soft_range(0.0, 1.0)
|
| 319 |
+
]],
|
| 320 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 321 |
+
anno::display_name("Round Edge Roundness"),
|
| 322 |
+
anno::description("Determines how round the edge will look"),
|
| 323 |
+
anno::in_group("Geometry"),
|
| 324 |
+
anno::hard_range(0.0, 1.0)
|
| 325 |
+
]],
|
| 326 |
+
uniform bool round_edges_across_materials = false [[
|
| 327 |
+
anno::display_name("Round Edge Across Materials"),
|
| 328 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 329 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 330 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 331 |
+
anno::in_group("Geometry")
|
| 332 |
+
]]
|
| 333 |
+
)
|
| 334 |
+
[[
|
| 335 |
+
anno::display_name("OmniPBR"),
|
| 336 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 337 |
+
anno::in_group("Base"),
|
| 338 |
+
anno::version( 2, 1, 2),
|
| 339 |
+
anno::author("NVIDIA CORPORATION"),
|
| 340 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
|
| 341 |
+
]] = let {
|
| 342 |
+
|
| 343 |
+
material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
|
| 344 |
+
diffuse_color_constant: diffuse_color_constant,
|
| 345 |
+
diffuse_texture: diffuse_texture,
|
| 346 |
+
albedo_desaturation: albedo_desaturation,
|
| 347 |
+
albedo_add: albedo_add,
|
| 348 |
+
albedo_brightness: albedo_brightness,
|
| 349 |
+
diffuse_tint: diffuse_tint,
|
| 350 |
+
reflection_roughness_constant: reflection_roughness_constant,
|
| 351 |
+
reflection_roughness_texture_influence: reflection_roughness_texture_influence,
|
| 352 |
+
reflectionroughness_texture: reflectionroughness_texture,
|
| 353 |
+
metallic_constant: metallic_constant,
|
| 354 |
+
metallic_texture_influence: metallic_texture_influence,
|
| 355 |
+
metallic_texture: metallic_texture,
|
| 356 |
+
specular_level: specular_level,
|
| 357 |
+
enable_ORM_texture: enable_ORM_texture,
|
| 358 |
+
ORM_texture: ORM_texture,
|
| 359 |
+
ao_to_diffuse: ao_to_diffuse,
|
| 360 |
+
ao_texture: ao_texture,
|
| 361 |
+
enable_emission: enable_emission,
|
| 362 |
+
emissive_color: emissive_color,
|
| 363 |
+
emissive_color_texture: emissive_color_texture,
|
| 364 |
+
emissive_mask_texture: emissive_mask_texture,
|
| 365 |
+
emissive_intensity: emissive_intensity,
|
| 366 |
+
enable_opacity: enable_opacity,
|
| 367 |
+
opacity_texture: opacity_texture,
|
| 368 |
+
opacity_constant: opacity_constant,
|
| 369 |
+
enable_opacity_texture: enable_opacity_texture,
|
| 370 |
+
opacity_mode: opacity_mode,
|
| 371 |
+
opacity_threshold: opacity_threshold,
|
| 372 |
+
geometry_normal_roughness_strength: geometry_normal_roughness_strength,
|
| 373 |
+
bump_factor: bump_factor,
|
| 374 |
+
normalmap_texture: normalmap_texture,
|
| 375 |
+
detail_bump_factor: detail_bump_factor,
|
| 376 |
+
detail_normalmap_texture: detail_normalmap_texture,
|
| 377 |
+
flip_tangent_u: flip_tangent_u,
|
| 378 |
+
flip_tangent_v: flip_tangent_v,
|
| 379 |
+
project_uvw: project_uvw,
|
| 380 |
+
world_or_object: world_or_object,
|
| 381 |
+
uv_space_index: uv_space_index,
|
| 382 |
+
texture_translate: texture_translate,
|
| 383 |
+
texture_rotate: texture_rotate,
|
| 384 |
+
texture_scale: texture_scale,
|
| 385 |
+
detail_texture_translate: detail_texture_translate,
|
| 386 |
+
detail_texture_rotate: detail_texture_rotate,
|
| 387 |
+
detail_texture_scale: detail_texture_scale,
|
| 388 |
+
round_edges_radius: round_edges_radius,
|
| 389 |
+
round_edges_roundness: round_edges_roundness,
|
| 390 |
+
round_edges_across_materials: round_edges_across_materials
|
| 391 |
+
);
|
| 392 |
+
|
| 393 |
+
} in material(
|
| 394 |
+
surface: base.surface,
|
| 395 |
+
geometry: base.geometry
|
| 396 |
+
);
|
roller_conveyor/simready_usd/materials/OmniPBRBase.mdl
ADDED
|
@@ -0,0 +1,470 @@
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.7;
|
| 7 |
+
|
| 8 |
+
import ::df::*;
|
| 9 |
+
import ::state::*;
|
| 10 |
+
import ::math::*;
|
| 11 |
+
import ::base::*;
|
| 12 |
+
import ::tex::*;
|
| 13 |
+
import ::anno::*;
|
| 14 |
+
import ::anno::*;
|
| 15 |
+
|
| 16 |
+
export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
|
| 17 |
+
anno::hidden()
|
| 18 |
+
]]
|
| 19 |
+
{
|
| 20 |
+
Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
|
| 21 |
+
float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
|
| 22 |
+
return math::normalize(N);
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
export struct NormalData [[
|
| 26 |
+
anno::hidden()
|
| 27 |
+
]]
|
| 28 |
+
{
|
| 29 |
+
float3 normal;
|
| 30 |
+
float2 roughness;
|
| 31 |
+
};
|
| 32 |
+
|
| 33 |
+
export NormalData tangent_space_normal_roughness_texture(
|
| 34 |
+
uniform texture_2d texture
|
| 35 |
+
[[
|
| 36 |
+
anno::description("The input texture"),
|
| 37 |
+
anno::usage("normal")
|
| 38 |
+
]],
|
| 39 |
+
uniform float factor = 1.0f
|
| 40 |
+
[[ anno::description("Determines the degree of bumpiness") ]],
|
| 41 |
+
uniform bool flip_tangent_u = false
|
| 42 |
+
[[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
|
| 43 |
+
uniform bool flip_tangent_v = false
|
| 44 |
+
[[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
|
| 45 |
+
base::texture_coordinate_info uvw = base::texture_coordinate_info()
|
| 46 |
+
[[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
|
| 47 |
+
uniform float2 crop_u = float2( 0.0, 1.0)
|
| 48 |
+
[[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
|
| 49 |
+
uniform float2 crop_v = float2( 0.0, 1.0)
|
| 50 |
+
[[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
|
| 51 |
+
uniform tex::wrap_mode wrap_u = tex::wrap_repeat
|
| 52 |
+
[[ anno::description("Wrapping mode in the u direction") ]],
|
| 53 |
+
uniform tex::wrap_mode wrap_v = tex::wrap_repeat
|
| 54 |
+
[[ anno::description("Wrapping mode in the v direction") ]],
|
| 55 |
+
uniform bool clip = false
|
| 56 |
+
[[
|
| 57 |
+
anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
|
| 58 |
+
anno::hidden()
|
| 59 |
+
]],
|
| 60 |
+
uniform float scale = 1.
|
| 61 |
+
[[
|
| 62 |
+
anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
|
| 63 |
+
anno::unused()
|
| 64 |
+
]],
|
| 65 |
+
uniform float offset = 0.
|
| 66 |
+
[[
|
| 67 |
+
anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
|
| 68 |
+
anno::unused()
|
| 69 |
+
]],
|
| 70 |
+
uniform float animation_start_time = 0.
|
| 71 |
+
[[ anno::description("When to start playing first frame of the animation ") ]],
|
| 72 |
+
uniform int2 animation_crop = int2(0, 0)
|
| 73 |
+
[[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
|
| 74 |
+
uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
|
| 75 |
+
[[ anno::description("Defines what to do outside of regular animation time") ]],
|
| 76 |
+
uniform float animation_fps = 30
|
| 77 |
+
[[ anno::description("Framerate to use for animation playback") ]]
|
| 78 |
+
)
|
| 79 |
+
[[
|
| 80 |
+
anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
|
| 81 |
+
anno::hidden(),
|
| 82 |
+
anno::noinline()
|
| 83 |
+
]]
|
| 84 |
+
{
|
| 85 |
+
NormalData normalData;
|
| 86 |
+
normalData.roughness = float2(0);
|
| 87 |
+
normalData.normal = state::normal();
|
| 88 |
+
|
| 89 |
+
float frame = 0.0;
|
| 90 |
+
if(animation_crop != int2(0,0)) //only if we have an animation
|
| 91 |
+
{
|
| 92 |
+
frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
|
| 93 |
+
switch ( animation_wrap) {
|
| 94 |
+
case tex::wrap_repeat:
|
| 95 |
+
frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
|
| 96 |
+
math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
|
| 97 |
+
break;
|
| 98 |
+
case tex::wrap_mirrored_repeat:
|
| 99 |
+
float animation_crop_2y = 2.0*animation_crop.y;
|
| 100 |
+
frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
|
| 101 |
+
math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
|
| 102 |
+
if(frame>animation_crop.y)
|
| 103 |
+
frame = animation_crop_2y-frame;
|
| 104 |
+
break;
|
| 105 |
+
case tex::wrap_clamp:
|
| 106 |
+
frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
|
| 107 |
+
break;
|
| 108 |
+
case tex::wrap_clip:
|
| 109 |
+
frame += animation_crop.x;
|
| 110 |
+
if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
|
| 111 |
+
break;
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
|
| 116 |
+
factor == 0.0f)
|
| 117 |
+
return normalData;
|
| 118 |
+
{
|
| 119 |
+
if (clip) {
|
| 120 |
+
if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
|
| 121 |
+
return normalData;
|
| 122 |
+
}
|
| 123 |
+
if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
|
| 124 |
+
return normalData;
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
|
| 128 |
+
return normalData;
|
| 129 |
+
}
|
| 130 |
+
if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
|
| 131 |
+
return normalData;
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
bool pixel_flip_u = flip_tangent_u;
|
| 135 |
+
bool pixel_flip_v = flip_tangent_v;
|
| 136 |
+
//if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
|
| 137 |
+
if (wrap_u == tex::wrap_mirrored_repeat) {
|
| 138 |
+
if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
|
| 139 |
+
pixel_flip_u = ! pixel_flip_u;
|
| 140 |
+
else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
|
| 141 |
+
pixel_flip_u = ! pixel_flip_u;
|
| 142 |
+
}
|
| 143 |
+
if (wrap_v == tex::wrap_mirrored_repeat) {
|
| 144 |
+
if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
|
| 145 |
+
pixel_flip_v = ! pixel_flip_v;
|
| 146 |
+
else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
|
| 147 |
+
pixel_flip_v = ! pixel_flip_v;
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
float3 transformed_tangent_u = uvw.tangent_u;
|
| 151 |
+
float3 transformed_tangent_v = uvw.tangent_v;
|
| 152 |
+
|
| 153 |
+
if (pixel_flip_u)
|
| 154 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 155 |
+
if (pixel_flip_v)
|
| 156 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 157 |
+
|
| 158 |
+
float3 tangent_space_normal;
|
| 159 |
+
float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
|
| 160 |
+
if(normal_raw.x > 1.5)
|
| 161 |
+
{
|
| 162 |
+
// octahedron packed by OV
|
| 163 |
+
normal_raw.x -= 2.0;
|
| 164 |
+
normal_raw.x -= 0.5;
|
| 165 |
+
normal_raw.y -= 0.5;
|
| 166 |
+
tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
|
| 167 |
+
normalData.roughness = float2(normal_raw.z, normal_raw.w);
|
| 168 |
+
}
|
| 169 |
+
else
|
| 170 |
+
{
|
| 171 |
+
// regular
|
| 172 |
+
tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
|
| 173 |
+
normalData.roughness = float2(0);
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
normalData.normal = math::normalize(
|
| 177 |
+
transformed_tangent_u * tangent_space_normal.x * factor +
|
| 178 |
+
transformed_tangent_v * tangent_space_normal.y * factor +
|
| 179 |
+
state::normal() * tangent_space_normal.z);
|
| 180 |
+
|
| 181 |
+
return normalData;
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
|
| 185 |
+
export material OmniPBRBase(
|
| 186 |
+
|
| 187 |
+
|
| 188 |
+
// Albdeo //
|
| 189 |
+
|
| 190 |
+
color diffuse_reflection_color = color(0.2) [[
|
| 191 |
+
anno::display_name("Albedo Color"),
|
| 192 |
+
anno::description("This is the albedo base color"),
|
| 193 |
+
anno::in_group("Albedo")
|
| 194 |
+
]],
|
| 195 |
+
color diffuse_tint = color(1.0) [[
|
| 196 |
+
anno::display_name("Albedo Tint"),
|
| 197 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 198 |
+
anno::in_group("Albedo")
|
| 199 |
+
]],
|
| 200 |
+
|
| 201 |
+
|
| 202 |
+
// Reflecitivity //
|
| 203 |
+
|
| 204 |
+
float specular_reflection_roughness = float(0.0) [[
|
| 205 |
+
anno::display_name("Roughness"),
|
| 206 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 207 |
+
anno::in_group("Reflectivity"),
|
| 208 |
+
anno::hard_range(0.0, 1.0)
|
| 209 |
+
]],
|
| 210 |
+
float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
|
| 211 |
+
anno::display_name("Aniso roughness"),
|
| 212 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 213 |
+
anno::in_group("Reflectivity"),
|
| 214 |
+
anno::hidden()
|
| 215 |
+
]],
|
| 216 |
+
float metalness = float(0.0) [[
|
| 217 |
+
anno::display_name("Metalness"),
|
| 218 |
+
anno::description("Bias towards pure specular reflection"),
|
| 219 |
+
anno::in_group("Reflectivity"),
|
| 220 |
+
anno::hard_range(0.0, 1.0)
|
| 221 |
+
]],
|
| 222 |
+
float specular_level = float(0.5) [[
|
| 223 |
+
anno::display_name("Specular"),
|
| 224 |
+
anno::description("The specular level (intensity) of the material"),
|
| 225 |
+
anno::in_group("Reflectivity"),
|
| 226 |
+
anno::soft_range(0.0, 1.0)
|
| 227 |
+
]],
|
| 228 |
+
|
| 229 |
+
|
| 230 |
+
// Emission //
|
| 231 |
+
|
| 232 |
+
uniform bool enable_emission = false [[
|
| 233 |
+
anno::display_name("Enable Emission"),
|
| 234 |
+
anno::description("Enables the emission of light from the material"),
|
| 235 |
+
anno::in_group("Emissive")
|
| 236 |
+
]],
|
| 237 |
+
color emission_color = color(1.0,0.1,0.1) [[
|
| 238 |
+
anno::display_name("Emissive Color"),
|
| 239 |
+
anno::description("The emission color"),
|
| 240 |
+
anno::in_group("Emissive"),
|
| 241 |
+
anno::enable_if("enable_emission == true")
|
| 242 |
+
]],
|
| 243 |
+
float emission_intensity = float(40.0) [[
|
| 244 |
+
anno::display_name("Emissive Intensity"),
|
| 245 |
+
anno::description("Intensity of the emission"),
|
| 246 |
+
anno::in_group("Emissive"),
|
| 247 |
+
anno::soft_range(0.0, 1000.0),
|
| 248 |
+
anno::enable_if("enable_emission == true")
|
| 249 |
+
]],
|
| 250 |
+
|
| 251 |
+
|
| 252 |
+
// Geometry Opacity //
|
| 253 |
+
|
| 254 |
+
uniform bool enable_opacity = false [[
|
| 255 |
+
anno::display_name("Enable Opacity"),
|
| 256 |
+
anno::description("Enables the use of cutout opacity"),
|
| 257 |
+
anno::in_group("Opacity")
|
| 258 |
+
]],
|
| 259 |
+
float geometry_opacity = float(1.0) [[
|
| 260 |
+
anno::display_name("Opacity Amount"),
|
| 261 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 262 |
+
anno::in_group("Opacity"),
|
| 263 |
+
anno::hard_range(0.0, 1.0)
|
| 264 |
+
]],
|
| 265 |
+
uniform float geometry_opacity_threshold = 0.f
|
| 266 |
+
[[
|
| 267 |
+
anno::display_name("Opacity Threshold"),
|
| 268 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 269 |
+
anno::in_group("Opacity"),
|
| 270 |
+
anno::hard_range(0.0, 1.0)
|
| 271 |
+
]],
|
| 272 |
+
|
| 273 |
+
|
| 274 |
+
// Clearcoat //
|
| 275 |
+
|
| 276 |
+
uniform bool enable_coat = false [[
|
| 277 |
+
anno::display_name("Enable Clearcoat Layer"),
|
| 278 |
+
anno::description("Adds a coat layer on top of the material when enabled"),
|
| 279 |
+
anno::in_group("Clearcoat")
|
| 280 |
+
]],
|
| 281 |
+
float coat_weight = float(1.0) [[
|
| 282 |
+
anno::display_name("Clearcoat Weight"),
|
| 283 |
+
anno::description("Sets the weight for coat layer"),
|
| 284 |
+
anno::in_group("Clearcoat"),
|
| 285 |
+
anno::hard_range(0.0, 1.0)
|
| 286 |
+
]],
|
| 287 |
+
color coat_color = color(1.0) [[
|
| 288 |
+
anno::display_name("Clearcoat Tint"),
|
| 289 |
+
anno::description("Clearcoat is tinted and affects the underlying material"),
|
| 290 |
+
anno::in_group("Clearcoat")
|
| 291 |
+
]],
|
| 292 |
+
float coat_transparency = float(1.0) [[
|
| 293 |
+
anno::display_name("Clearcoat Transparency"),
|
| 294 |
+
anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
|
| 295 |
+
anno::in_group("Clearcoat"),
|
| 296 |
+
anno::hard_range(0.0, 1.0)
|
| 297 |
+
]],
|
| 298 |
+
float coat_roughness = float(0.0) [[
|
| 299 |
+
anno::display_name("Clearcoat Roughness"),
|
| 300 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 301 |
+
anno::in_group("Clearcoat"),
|
| 302 |
+
anno::hard_range(0.0, 1.0)
|
| 303 |
+
]],
|
| 304 |
+
float2 coat_aniso_roughness = float2(0.0, 0.0) [[
|
| 305 |
+
anno::display_name("Clearcoat aniso roughness"),
|
| 306 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 307 |
+
anno::in_group("Clearcoat"),
|
| 308 |
+
anno::hidden()
|
| 309 |
+
]],
|
| 310 |
+
float coat_ior = float(1.56) [[
|
| 311 |
+
anno::display_name("Clearcoat IOR"),
|
| 312 |
+
anno::description("Sets the Index of refraction for the coat layer"),
|
| 313 |
+
anno::in_group("Clearcoat"),
|
| 314 |
+
anno::soft_range(0.0, 4.0)
|
| 315 |
+
]],
|
| 316 |
+
float3 clearcoat_geometry_normal = state::normal() [[
|
| 317 |
+
anno::display_name("Clearcoat Normal"),
|
| 318 |
+
anno::in_group("Clearcoat"),
|
| 319 |
+
anno::usage("normal")
|
| 320 |
+
]],
|
| 321 |
+
|
| 322 |
+
|
| 323 |
+
// Geometry //
|
| 324 |
+
|
| 325 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 326 |
+
anno::display_name("Round Edge Radius"),
|
| 327 |
+
anno::description("Influence radius around the edges in meters"),
|
| 328 |
+
anno::in_group("Geometry"),
|
| 329 |
+
anno::soft_range(0.0, 1.0)
|
| 330 |
+
]],
|
| 331 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 332 |
+
anno::display_name("Round Edge Roundness"),
|
| 333 |
+
anno::description("Determines how round the edge will look"),
|
| 334 |
+
anno::in_group("Geometry"),
|
| 335 |
+
anno::hard_range(0.0, 1.0)
|
| 336 |
+
]],
|
| 337 |
+
uniform bool round_edges_across_materials = false [[
|
| 338 |
+
anno::display_name("Round Edge Across Materials"),
|
| 339 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 340 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 341 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 342 |
+
anno::in_group("Geometry")
|
| 343 |
+
]],
|
| 344 |
+
float3 geometry_normal = state::normal() [[
|
| 345 |
+
anno::display_name("Geometry Normal"),
|
| 346 |
+
anno::in_group("Geometry"),
|
| 347 |
+
anno::usage("normal")
|
| 348 |
+
]]
|
| 349 |
+
|
| 350 |
+
)
|
| 351 |
+
[[
|
| 352 |
+
anno::display_name("OmniPBR Base"),
|
| 353 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 354 |
+
anno::in_group("Omni Materials"),
|
| 355 |
+
anno::version( 2, 1, 1),
|
| 356 |
+
anno::author("NVIDIA CORPORATION"),
|
| 357 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
|
| 358 |
+
]]
|
| 359 |
+
= let{
|
| 360 |
+
|
| 361 |
+
// Diffuse Bsdf //
|
| 362 |
+
|
| 363 |
+
color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
|
| 364 |
+
|
| 365 |
+
color base_color = tinted_diffuse_color;
|
| 366 |
+
|
| 367 |
+
bsdf diffuse_bsdf = df::weighted_layer(
|
| 368 |
+
weight: 1.0,
|
| 369 |
+
layer: df::diffuse_reflection_bsdf(
|
| 370 |
+
tint: base_color,
|
| 371 |
+
roughness: float(0.0)
|
| 372 |
+
),
|
| 373 |
+
base: bsdf(),
|
| 374 |
+
normal: geometry_normal
|
| 375 |
+
);
|
| 376 |
+
|
| 377 |
+
// Glossy Reflection Bsdf //
|
| 378 |
+
|
| 379 |
+
float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
|
| 380 |
+
+ specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
|
| 381 |
+
float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
|
| 382 |
+
+ specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
|
| 383 |
+
bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
|
| 384 |
+
roughness_u: roughness_u,
|
| 385 |
+
roughness_v: roughness_v,
|
| 386 |
+
tint: color(1.0),
|
| 387 |
+
mode: df::scatter_reflect
|
| 388 |
+
);
|
| 389 |
+
|
| 390 |
+
bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
|
| 391 |
+
normal_reflectivity: 0.08,
|
| 392 |
+
grazing_reflectivity: 1.0,
|
| 393 |
+
exponent: 5.0,
|
| 394 |
+
weight: specular_level,
|
| 395 |
+
layer: ggx_smith_bsdf,
|
| 396 |
+
base: diffuse_bsdf,
|
| 397 |
+
normal: geometry_normal
|
| 398 |
+
);
|
| 399 |
+
|
| 400 |
+
bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
|
| 401 |
+
|
| 402 |
+
bsdf omni_PBR_bsdf = df::weighted_layer(
|
| 403 |
+
weight: metalness,
|
| 404 |
+
layer: directional_factor_bsdf,
|
| 405 |
+
base: custom_curve_layer_bsdf,
|
| 406 |
+
normal: geometry_normal
|
| 407 |
+
);
|
| 408 |
+
|
| 409 |
+
// Clear Coat //
|
| 410 |
+
|
| 411 |
+
float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
|
| 412 |
+
+ coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
|
| 413 |
+
float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
|
| 414 |
+
+ coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
|
| 415 |
+
bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
|
| 416 |
+
roughness_u: coat_roughness_u,
|
| 417 |
+
roughness_v: coat_roughness_v,
|
| 418 |
+
tint: color(1.0),
|
| 419 |
+
mode: df::scatter_reflect
|
| 420 |
+
);
|
| 421 |
+
|
| 422 |
+
bsdf opaque_coat = df::weighted_layer(
|
| 423 |
+
weight: coat_transparency,
|
| 424 |
+
layer: ::df::tint(
|
| 425 |
+
tint: coat_color,
|
| 426 |
+
base: omni_PBR_bsdf
|
| 427 |
+
),
|
| 428 |
+
base: ::df::diffuse_reflection_bsdf(
|
| 429 |
+
tint: coat_color
|
| 430 |
+
)
|
| 431 |
+
);
|
| 432 |
+
|
| 433 |
+
bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
|
| 434 |
+
ior: coat_ior,
|
| 435 |
+
weight: coat_weight,
|
| 436 |
+
layer: coat_bsdf,
|
| 437 |
+
base: opaque_coat,
|
| 438 |
+
normal: clearcoat_geometry_normal
|
| 439 |
+
);
|
| 440 |
+
|
| 441 |
+
bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
|
| 442 |
+
|
| 443 |
+
color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
|
| 444 |
+
|
| 445 |
+
float opacity_value = geometry_opacity;
|
| 446 |
+
float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
|
| 447 |
+
|
| 448 |
+
material_emission emission = material_emission(
|
| 449 |
+
df::diffuse_edf(),
|
| 450 |
+
intensity: emission_value
|
| 451 |
+
);
|
| 452 |
+
|
| 453 |
+
material_surface surface = material_surface(
|
| 454 |
+
scattering: final_bsdf,
|
| 455 |
+
emission: emission
|
| 456 |
+
);
|
| 457 |
+
|
| 458 |
+
material_geometry geometry = material_geometry(
|
| 459 |
+
normal: state::rounded_corner_normal(
|
| 460 |
+
radius: round_edges_radius,
|
| 461 |
+
across_materials: round_edges_across_materials,
|
| 462 |
+
roundness: round_edges_roundness
|
| 463 |
+
),
|
| 464 |
+
cutout_opacity: cutout_opacity
|
| 465 |
+
);
|
| 466 |
+
|
| 467 |
+
} in material(
|
| 468 |
+
surface: surface,
|
| 469 |
+
geometry: geometry
|
| 470 |
+
);
|
roller_conveyor/simready_usd/materials/OmniPBR_ClearCoat.mdl
ADDED
|
@@ -0,0 +1,711 @@
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.7;
|
| 7 |
+
|
| 8 |
+
import ::df::*;
|
| 9 |
+
import ::state::*;
|
| 10 |
+
import ::math::*;
|
| 11 |
+
import ::base::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::anno::*;
|
| 15 |
+
|
| 16 |
+
import ::debug::*;
|
| 17 |
+
|
| 18 |
+
import ::nvidia::core_definitions::file_texture;
|
| 19 |
+
import ::nvidia::core_definitions::normalmap_texture;
|
| 20 |
+
|
| 21 |
+
import OmniPBRBase::*;
|
| 22 |
+
|
| 23 |
+
// Functions //
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
// Returns a matrix from R,T,S. inputs //
|
| 27 |
+
|
| 28 |
+
uniform float4x4 rotation_translation_scale(
|
| 29 |
+
uniform float3 rotation = float3(0.)
|
| 30 |
+
[[ anno::description("Rotation applied to every UVW coordinate") ]],
|
| 31 |
+
uniform float3 translation = float3(0.)
|
| 32 |
+
[[ anno::description("Offset applied to every UVW coordinate") ]],
|
| 33 |
+
uniform float3 scaling = float3(1.)
|
| 34 |
+
[[ anno::description("Scale applied to every UVW coordinate") ]]
|
| 35 |
+
)
|
| 36 |
+
[[
|
| 37 |
+
anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
|
| 38 |
+
anno::hidden()
|
| 39 |
+
]]
|
| 40 |
+
{
|
| 41 |
+
float4x4 scale =
|
| 42 |
+
float4x4(scaling.x , 0.0 , 0.0 , 0.0,
|
| 43 |
+
0.0 , scaling.y , 0.0 , 0.0,
|
| 44 |
+
0.0 , 0.0 , scaling.z , 0.0,
|
| 45 |
+
translation.x , translation.y , translation.z , 1.0);
|
| 46 |
+
|
| 47 |
+
float3 s = math::sin(rotation);
|
| 48 |
+
float3 c = math::cos(rotation);
|
| 49 |
+
|
| 50 |
+
float4x4 rotate =
|
| 51 |
+
float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
|
| 52 |
+
c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
|
| 53 |
+
-s.y , s.x*c.y , c.x*c.y , 0.0,
|
| 54 |
+
0.0 , 0.0 , 0 , 1.0);
|
| 55 |
+
|
| 56 |
+
return scale * rotate;
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
// Returns the normal n in tangent space, given n is in internal space. //
|
| 60 |
+
|
| 61 |
+
float3 transform_internal_to_tangent(float3 n)
|
| 62 |
+
{
|
| 63 |
+
/* flip_tangent_v */
|
| 64 |
+
return
|
| 65 |
+
n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
|
| 66 |
+
n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
|
| 67 |
+
n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
// Returns the normal n in internal space, given n is in tangent space.
|
| 71 |
+
float3 transform_tangent_to_internal(float3 n)
|
| 72 |
+
{
|
| 73 |
+
return state::texture_tangent_u(0) * n.x -
|
| 74 |
+
state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
|
| 75 |
+
state::normal() * n.z;
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
// Returns a normal by adding a detail normal to a global normal.
|
| 79 |
+
export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
|
| 80 |
+
{
|
| 81 |
+
// http://blog.selfshadow.com/publications/blending-in-detail/
|
| 82 |
+
float3 n_t = transform_internal_to_tangent(n);
|
| 83 |
+
float3 nd_t = transform_internal_to_tangent(nd);
|
| 84 |
+
n_t = n_t + float3(0.,0.,1.);
|
| 85 |
+
nd_t = nd_t * float3(-1.,-1.,1.);
|
| 86 |
+
n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
|
| 87 |
+
return math::normalize(transform_tangent_to_internal(n));
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
base::texture_return multiply_colors(
|
| 91 |
+
color color_1 = color(1.0, 1.0, 1.0),
|
| 92 |
+
color color_2 = color(.5, .5, .5),
|
| 93 |
+
float weight = 1.0
|
| 94 |
+
)
|
| 95 |
+
[[
|
| 96 |
+
anno::hidden()
|
| 97 |
+
]]
|
| 98 |
+
{
|
| 99 |
+
return base::blend_color_layers(
|
| 100 |
+
layers: base::color_layer[](
|
| 101 |
+
base::color_layer(
|
| 102 |
+
layer_color: color_2,
|
| 103 |
+
weight: weight,
|
| 104 |
+
mode: base::color_layer_multiply
|
| 105 |
+
)),
|
| 106 |
+
base: color_1
|
| 107 |
+
);
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
|
| 111 |
+
// OmniPBR Clearcoat //
|
| 112 |
+
|
| 113 |
+
export material OmniPBR_ClearCoat(
|
| 114 |
+
|
| 115 |
+
// Albdeo //
|
| 116 |
+
|
| 117 |
+
color diffuse_color_constant = color(0.2) [[
|
| 118 |
+
anno::display_name("Albedo Color"),
|
| 119 |
+
anno::description("This is the albedo base color"),
|
| 120 |
+
anno::in_group("Albedo")
|
| 121 |
+
]],
|
| 122 |
+
uniform texture_2d diffuse_texture = texture_2d() [[
|
| 123 |
+
anno::display_name("Albedo Map"),
|
| 124 |
+
anno::in_group("Albedo")
|
| 125 |
+
]],
|
| 126 |
+
float albedo_desaturation = float(0.0) [[
|
| 127 |
+
anno::display_name("Albedo Map Desaturation"),
|
| 128 |
+
anno::description("Desaturates the albedo map"),
|
| 129 |
+
anno::in_group("Albedo"),
|
| 130 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 131 |
+
]],
|
| 132 |
+
float albedo_add = float(0.0) [[
|
| 133 |
+
anno::display_name("Albedo Add"),
|
| 134 |
+
anno::description("Adds a constant value to the diffuse color "),
|
| 135 |
+
anno::in_group("Albedo"),
|
| 136 |
+
anno::soft_range(float(-1.0), float(1.0))
|
| 137 |
+
]],
|
| 138 |
+
float albedo_brightness = float(1.0) [[
|
| 139 |
+
anno::display_name("Albedo Brightness"),
|
| 140 |
+
anno::description("Multiplier for the diffuse color "),
|
| 141 |
+
anno::in_group("Albedo"),
|
| 142 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 143 |
+
]],
|
| 144 |
+
color diffuse_tint = color(1.0) [[
|
| 145 |
+
anno::display_name("Color Tint"),
|
| 146 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 147 |
+
anno::in_group("Albedo")
|
| 148 |
+
]],
|
| 149 |
+
|
| 150 |
+
|
| 151 |
+
// Reflectivity //
|
| 152 |
+
|
| 153 |
+
float reflection_roughness_constant = float(0.5) [[
|
| 154 |
+
anno::display_name("Roughness Amount"),
|
| 155 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 156 |
+
anno::in_group("Reflectivity"),
|
| 157 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 158 |
+
]],
|
| 159 |
+
float reflection_roughness_texture_influence = float(0.0) [[
|
| 160 |
+
anno::display_name("Roughness Map Influence"),
|
| 161 |
+
anno::description("Blends between the constant value and the lookup of the roughness texture"),
|
| 162 |
+
anno::in_group("Reflectivity"),
|
| 163 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 164 |
+
]],
|
| 165 |
+
uniform texture_2d reflectionroughness_texture = texture_2d() [[
|
| 166 |
+
anno::display_name("Roughness Map"),
|
| 167 |
+
anno::in_group("Reflectivity"),
|
| 168 |
+
anno::usage("roughness")
|
| 169 |
+
]],
|
| 170 |
+
float metallic_constant = float(0.0) [[
|
| 171 |
+
anno::display_name("Metallic Amount"),
|
| 172 |
+
anno::description("Metallic Material"),
|
| 173 |
+
anno::in_group("Reflectivity"),
|
| 174 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 175 |
+
]],
|
| 176 |
+
float metallic_texture_influence = float(0.0) [[
|
| 177 |
+
anno::display_name("Metallic Map Influence"),
|
| 178 |
+
anno::description("Blends between the constant value and the lookup of the metallic texture"),
|
| 179 |
+
anno::in_group("Reflectivity"),
|
| 180 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 181 |
+
]],
|
| 182 |
+
uniform texture_2d metallic_texture = texture_2d() [[
|
| 183 |
+
anno::display_name("Metallic Map"),
|
| 184 |
+
anno::in_group("Reflectivity"),
|
| 185 |
+
anno::usage("metalness")
|
| 186 |
+
]],
|
| 187 |
+
float specular_level = float(0.5) [[
|
| 188 |
+
anno::display_name("Specular"),
|
| 189 |
+
anno::description("The specular level (intensity) of the material"),
|
| 190 |
+
anno::in_group("Reflectivity"),
|
| 191 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 192 |
+
]],
|
| 193 |
+
|
| 194 |
+
|
| 195 |
+
// ORM //
|
| 196 |
+
|
| 197 |
+
uniform bool enable_ORM_texture = false [[
|
| 198 |
+
anno::display_name("Enable ORM Texture"),
|
| 199 |
+
anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
|
| 200 |
+
anno::in_group("Reflectivity")
|
| 201 |
+
]],
|
| 202 |
+
uniform texture_2d ORM_texture = texture_2d() [[
|
| 203 |
+
anno::display_name("ORM Map"),
|
| 204 |
+
anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
|
| 205 |
+
anno::in_group("Reflectivity"),
|
| 206 |
+
anno::usage("roughness")
|
| 207 |
+
]],
|
| 208 |
+
|
| 209 |
+
|
| 210 |
+
// AO Group //
|
| 211 |
+
|
| 212 |
+
float ao_to_diffuse = 0.0 [[
|
| 213 |
+
anno::display_name("AO to diffuse"),
|
| 214 |
+
anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
|
| 215 |
+
anno::in_group("AO"),
|
| 216 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 217 |
+
]],
|
| 218 |
+
uniform texture_2d ao_texture = texture_2d() [[
|
| 219 |
+
anno::display_name("Ambient Occlusion Map"),
|
| 220 |
+
anno::description("The ambient occlusion texture for the material"),
|
| 221 |
+
anno::in_group("AO"),
|
| 222 |
+
anno::usage("occlusion")
|
| 223 |
+
]],
|
| 224 |
+
|
| 225 |
+
|
| 226 |
+
// Emission //
|
| 227 |
+
|
| 228 |
+
uniform bool enable_emission = false [[
|
| 229 |
+
anno::display_name("Enable Emission"),
|
| 230 |
+
anno::description("Enables the emission of light from the material"),
|
| 231 |
+
anno::in_group("Emissive")
|
| 232 |
+
]],
|
| 233 |
+
color emissive_color = color(1.0,0.1,0.1) [[
|
| 234 |
+
anno::display_name("Emissive Color"),
|
| 235 |
+
anno::description("The emission color"),
|
| 236 |
+
anno::in_group("Emissive"),
|
| 237 |
+
anno::enable_if("enable_emission == true")
|
| 238 |
+
]],
|
| 239 |
+
uniform texture_2d emissive_color_texture = texture_2d() [[
|
| 240 |
+
anno::display_name("Emissive Color map"),
|
| 241 |
+
anno::in_group("Emissive"),
|
| 242 |
+
anno::description("The emissive color texture"),
|
| 243 |
+
anno::enable_if("enable_emission == true")
|
| 244 |
+
]],
|
| 245 |
+
uniform texture_2d emissive_mask_texture = texture_2d() [[
|
| 246 |
+
anno::display_name("Emissive Mask map"),
|
| 247 |
+
anno::description("The texture masking the emissive color"),
|
| 248 |
+
anno::in_group("Emissive"),
|
| 249 |
+
anno::enable_if("enable_emission == true"),
|
| 250 |
+
anno::usage("occlusion")
|
| 251 |
+
]],
|
| 252 |
+
float emissive_intensity = float(40.0) [[
|
| 253 |
+
anno::display_name("Emissive Intensity"),
|
| 254 |
+
anno::description("Intensity of the emission"),
|
| 255 |
+
anno::in_group("Emissive"),
|
| 256 |
+
anno::enable_if("enable_emission == true")
|
| 257 |
+
]],
|
| 258 |
+
|
| 259 |
+
|
| 260 |
+
// Cutout Opacity //
|
| 261 |
+
|
| 262 |
+
uniform bool enable_opacity = false [[
|
| 263 |
+
anno::display_name("Enable Opacity"),
|
| 264 |
+
anno::description("Enables the use of cutout opacity"),
|
| 265 |
+
anno::in_group("Opacity")
|
| 266 |
+
]],
|
| 267 |
+
uniform texture_2d opacity_texture = texture_2d() [[
|
| 268 |
+
anno::display_name("Opacity Map"),
|
| 269 |
+
anno::in_group("Opacity"),
|
| 270 |
+
anno::usage("opacity")
|
| 271 |
+
]],
|
| 272 |
+
float opacity_constant = float(1.0) [[
|
| 273 |
+
anno::display_name("Opacity Amount"),
|
| 274 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 275 |
+
anno::in_group("Opacity"),
|
| 276 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 277 |
+
]],
|
| 278 |
+
uniform bool enable_opacity_texture = false [[
|
| 279 |
+
anno::display_name("Enable Opacity Texture"),
|
| 280 |
+
anno::description("Enables or disables the usage of the opacity texture map"),
|
| 281 |
+
anno::in_group("Opacity")
|
| 282 |
+
]],
|
| 283 |
+
uniform base::mono_mode opacity_mode = base::mono_average [[
|
| 284 |
+
anno::display_name("Opacity Mono Source"),
|
| 285 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 286 |
+
anno::in_group("Opacity")
|
| 287 |
+
]],
|
| 288 |
+
uniform float opacity_threshold = float(0.0) [[
|
| 289 |
+
anno::display_name("Opacity Threshold"),
|
| 290 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 291 |
+
anno::in_group("Opacity"),
|
| 292 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 293 |
+
]],
|
| 294 |
+
|
| 295 |
+
|
| 296 |
+
// Clearcoat //
|
| 297 |
+
|
| 298 |
+
uniform bool enable_clearcoat = false [[
|
| 299 |
+
anno::display_name("Enable Clearcoat Layer"),
|
| 300 |
+
anno::description("Adds a clearcoat layer on top of the material when enabled"),
|
| 301 |
+
anno::in_group("Clearcoat")
|
| 302 |
+
]],
|
| 303 |
+
float clearcoat_weight = float(1.0) [[
|
| 304 |
+
anno::display_name("Clearcoat Weight"),
|
| 305 |
+
anno::description("Sets the weight for clearcoat layer"),
|
| 306 |
+
anno::in_group("Clearcoat"),
|
| 307 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 308 |
+
]],
|
| 309 |
+
color clearcoat_tint = color(1.0) [[
|
| 310 |
+
anno::display_name("Clearcoat Tint"),
|
| 311 |
+
anno::description("Clearcoat is tinted and affects the underlying material"),
|
| 312 |
+
anno::in_group("Clearcoat")
|
| 313 |
+
]],
|
| 314 |
+
float clearcoat_transparency = float(1.0) [[
|
| 315 |
+
anno::display_name("Clearcoat Transparency"),
|
| 316 |
+
anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
|
| 317 |
+
anno::in_group("Clearcoat"),
|
| 318 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 319 |
+
]],
|
| 320 |
+
float clearcoat_reflection_roughness = float(0.0) [[
|
| 321 |
+
anno::display_name("Clearcoat Roughness"),
|
| 322 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 323 |
+
anno::in_group("Clearcoat"),
|
| 324 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 325 |
+
]],
|
| 326 |
+
float clearcoat_ior = float(1.56) [[
|
| 327 |
+
anno::display_name("Clearcoat IOR"),
|
| 328 |
+
anno::description("Sets the Index of refraction for the clearcoat layer"),
|
| 329 |
+
anno::in_group("Clearcoat"),
|
| 330 |
+
anno::soft_range(float(0.0), float(4.0))
|
| 331 |
+
]],
|
| 332 |
+
uniform float clearcoat_bump_factor = float(1.0) [[
|
| 333 |
+
anno::display_name("Clearcoat Normal Map Strength"),
|
| 334 |
+
anno::description("Strength of normal map."),
|
| 335 |
+
anno::in_group("Clearcoat"),
|
| 336 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 337 |
+
]],
|
| 338 |
+
uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
|
| 339 |
+
anno::display_name("Clearcoat Normal Map"),
|
| 340 |
+
anno::description("Enables the usage of the normalmap texture"),
|
| 341 |
+
anno::in_group("Clearcoat"),
|
| 342 |
+
anno::usage("normal")
|
| 343 |
+
]],
|
| 344 |
+
uniform float2 clearcoat_texture_translate = float2(0.0) [[
|
| 345 |
+
anno::display_name("Clearcoat Texture Translate"),
|
| 346 |
+
anno::description("Controls the position of the clearcoat texture"),
|
| 347 |
+
anno::ui_order(1),
|
| 348 |
+
anno::in_group("UV")
|
| 349 |
+
]],
|
| 350 |
+
uniform float clearcoat_texture_rotate = float(0.0) [[
|
| 351 |
+
anno::display_name("Clearcoat Texture Rotate"),
|
| 352 |
+
anno::description("Rotates angle of the clearcoat texture in degrees"),
|
| 353 |
+
anno::ui_order(2),
|
| 354 |
+
anno::in_group("UV")
|
| 355 |
+
]],
|
| 356 |
+
uniform float2 clearcoat_texture_scale = float2(1.0) [[
|
| 357 |
+
anno::display_name("Clearcoat Texture Tiling"),
|
| 358 |
+
anno::description("Controls the repetition of the clearcoat texture"),
|
| 359 |
+
anno::ui_order(3),
|
| 360 |
+
anno::in_group("UV")
|
| 361 |
+
]],
|
| 362 |
+
float clearcoat_flatten = float(1.0) [[
|
| 363 |
+
anno::display_name("Clearcoat Flatten"),
|
| 364 |
+
anno::description("Flattens the clearcoat to even out the underlying bump maps"),
|
| 365 |
+
anno::in_group("Clearcoat"),
|
| 366 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 367 |
+
]],
|
| 368 |
+
|
| 369 |
+
|
| 370 |
+
// Normal //
|
| 371 |
+
|
| 372 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 373 |
+
[[
|
| 374 |
+
anno::hard_range(0.0, 1.0),
|
| 375 |
+
anno::display_name("Normal map to roughness weight"),
|
| 376 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 377 |
+
anno::in_group("Normal")
|
| 378 |
+
]],
|
| 379 |
+
uniform float bump_factor = float(1.0) [[
|
| 380 |
+
anno::display_name("Normal Strength"),
|
| 381 |
+
anno::description("Strength of normal map"),
|
| 382 |
+
anno::in_group("Normal"),
|
| 383 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 384 |
+
]],
|
| 385 |
+
uniform texture_2d normalmap_texture = texture_2d() [[
|
| 386 |
+
anno::display_name("Normal Map"),
|
| 387 |
+
anno::in_group("Normal"),
|
| 388 |
+
anno::usage("normal")
|
| 389 |
+
]],
|
| 390 |
+
uniform float detail_bump_factor = float(0.3) [[
|
| 391 |
+
anno::display_name("Detail Normal Strength"),
|
| 392 |
+
anno::in_group("Normal"),
|
| 393 |
+
anno::description("Strength of the detail normal"),
|
| 394 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 395 |
+
]],
|
| 396 |
+
uniform texture_2d detail_normalmap_texture = texture_2d() [[
|
| 397 |
+
anno::display_name("Detail Normal Map"),
|
| 398 |
+
anno::in_group("Normal"),
|
| 399 |
+
anno::usage("normal")
|
| 400 |
+
]],
|
| 401 |
+
uniform bool flip_tangent_u = false [[
|
| 402 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 403 |
+
anno::in_group("Normal")
|
| 404 |
+
]],
|
| 405 |
+
uniform bool flip_tangent_v = true [[
|
| 406 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 407 |
+
anno::in_group("Normal")
|
| 408 |
+
]],
|
| 409 |
+
|
| 410 |
+
|
| 411 |
+
// UVW Projection Group //
|
| 412 |
+
|
| 413 |
+
uniform bool project_uvw = false [[
|
| 414 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 415 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 416 |
+
anno::in_group("UV")
|
| 417 |
+
]],
|
| 418 |
+
uniform bool world_or_object = false [[
|
| 419 |
+
anno::display_name("Enable World Space"),
|
| 420 |
+
anno::description("When enabled, uses world space for projection, otherwise object space is used"),
|
| 421 |
+
anno::in_group("UV"),
|
| 422 |
+
anno::enable_if("project_uvw == true")
|
| 423 |
+
]],
|
| 424 |
+
uniform int uv_space_index = 0 [[
|
| 425 |
+
anno::display_name("UV Space Index"),
|
| 426 |
+
anno::description("UV Space Index"),
|
| 427 |
+
anno::in_group("UV"),
|
| 428 |
+
anno::enable_if("project_uvw == true"),
|
| 429 |
+
anno::hard_range(int(0), int(3))
|
| 430 |
+
]],
|
| 431 |
+
|
| 432 |
+
|
| 433 |
+
// UVW Adjustments Group //
|
| 434 |
+
|
| 435 |
+
uniform float2 texture_translate = float2(0.0) [[
|
| 436 |
+
anno::display_name("Texture Translate"),
|
| 437 |
+
anno::description("Controls position of texture."),
|
| 438 |
+
anno::in_group("UV"),
|
| 439 |
+
anno::enable_if("project_uvw == true")
|
| 440 |
+
]],
|
| 441 |
+
uniform float texture_rotate = float(0.0) [[
|
| 442 |
+
anno::display_name("Texture Rotate"),
|
| 443 |
+
anno::description("Rotates angle of texture in degrees."),
|
| 444 |
+
anno::in_group("UV"),
|
| 445 |
+
anno::enable_if("project_uvw == true")
|
| 446 |
+
]],
|
| 447 |
+
uniform float2 texture_scale = float2(1.0) [[
|
| 448 |
+
anno::display_name("Texture Tiling"),
|
| 449 |
+
anno::description("Controls repetition of the texture."),
|
| 450 |
+
anno::in_group("UV"),
|
| 451 |
+
anno::enable_if("project_uvw == true")
|
| 452 |
+
]],
|
| 453 |
+
uniform float2 detail_texture_translate = float2(0.0) [[
|
| 454 |
+
anno::display_name("Detail Texture Translate"),
|
| 455 |
+
anno::description("Controls the position of the detail texture."),
|
| 456 |
+
anno::in_group("UV"),
|
| 457 |
+
anno::enable_if("project_uvw == true")
|
| 458 |
+
]],
|
| 459 |
+
uniform float detail_texture_rotate = float(0.0) [[
|
| 460 |
+
anno::display_name("Detail Texture Rotate"),
|
| 461 |
+
anno::description("Rotates angle of the detail texture in degrees."),
|
| 462 |
+
anno::in_group("UV"),
|
| 463 |
+
anno::enable_if("project_uvw == true")
|
| 464 |
+
]],
|
| 465 |
+
uniform float2 detail_texture_scale = float2(1.0) [[
|
| 466 |
+
anno::display_name("Detail Texture Tiling"),
|
| 467 |
+
anno::description("Controls repetition of the detail texture."),
|
| 468 |
+
anno::in_group("UV"),
|
| 469 |
+
anno::enable_if("project_uvw == true")
|
| 470 |
+
]],
|
| 471 |
+
|
| 472 |
+
|
| 473 |
+
// Geometry //
|
| 474 |
+
|
| 475 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 476 |
+
anno::display_name("Round Edge Radius"),
|
| 477 |
+
anno::description("Influence radius around the edges in meters"),
|
| 478 |
+
anno::in_group("Geometry"),
|
| 479 |
+
anno::soft_range(0.0, 1.0)
|
| 480 |
+
]],
|
| 481 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 482 |
+
anno::display_name("Round Edge Roundness"),
|
| 483 |
+
anno::description("Determines how round the edge will look"),
|
| 484 |
+
anno::in_group("Geometry"),
|
| 485 |
+
anno::hard_range(0.0, 1.0)
|
| 486 |
+
]],
|
| 487 |
+
uniform bool round_edges_across_materials = false [[
|
| 488 |
+
anno::display_name("Round Edge Across Materials"),
|
| 489 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 490 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 491 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 492 |
+
anno::in_group("Geometry")
|
| 493 |
+
]]
|
| 494 |
+
)
|
| 495 |
+
[[
|
| 496 |
+
anno::display_name("OmniPBR ClearCoat "),
|
| 497 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 498 |
+
anno::in_group("Base"),
|
| 499 |
+
anno::version( 2, 1, 1),
|
| 500 |
+
anno::author("NVIDIA CORPORATION"),
|
| 501 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
|
| 502 |
+
]] = let {
|
| 503 |
+
|
| 504 |
+
// UVW lookup and transformation //
|
| 505 |
+
base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
|
| 506 |
+
|
| 507 |
+
base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
|
| 508 |
+
coordinate_system: the_system,
|
| 509 |
+
texture_space: uv_space_index,
|
| 510 |
+
projection_type: base::projection_cubic
|
| 511 |
+
) :
|
| 512 |
+
base::coordinate_source(
|
| 513 |
+
coordinate_system: base::texture_coordinate_uvw,
|
| 514 |
+
texture_space: uv_space_index
|
| 515 |
+
);
|
| 516 |
+
|
| 517 |
+
base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
|
| 518 |
+
transform: rotation_translation_scale(
|
| 519 |
+
scaling: float3(texture_scale.x, texture_scale.y, 1.0),
|
| 520 |
+
rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
|
| 521 |
+
translation: float3(texture_translate.x, texture_translate.y, 0.0)
|
| 522 |
+
),
|
| 523 |
+
coordinate: uvw
|
| 524 |
+
);
|
| 525 |
+
|
| 526 |
+
base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
|
| 527 |
+
transform: rotation_translation_scale(
|
| 528 |
+
scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
|
| 529 |
+
rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
|
| 530 |
+
translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
|
| 531 |
+
),
|
| 532 |
+
coordinate: uvw
|
| 533 |
+
);
|
| 534 |
+
|
| 535 |
+
base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
|
| 536 |
+
transform: rotation_translation_scale(
|
| 537 |
+
scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
|
| 538 |
+
rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
|
| 539 |
+
translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
|
| 540 |
+
),
|
| 541 |
+
coordinate: uvw
|
| 542 |
+
);
|
| 543 |
+
|
| 544 |
+
// Normal calculations //
|
| 545 |
+
OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
|
| 546 |
+
|
| 547 |
+
OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
|
| 548 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 549 |
+
texture: normalmap_texture,
|
| 550 |
+
factor: bump_factor,
|
| 551 |
+
uvw: transformed_uvw,
|
| 552 |
+
flip_tangent_u: flip_tangent_u,
|
| 553 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 554 |
+
//flip_tangent_v: true
|
| 555 |
+
|
| 556 |
+
) : defaultData;
|
| 557 |
+
float3 the_normal = normal_data.normal;
|
| 558 |
+
|
| 559 |
+
OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
|
| 560 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 561 |
+
texture: detail_normalmap_texture,
|
| 562 |
+
factor: detail_bump_factor,
|
| 563 |
+
uvw: detail_transformed_uvw,
|
| 564 |
+
flip_tangent_u: flip_tangent_u,
|
| 565 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 566 |
+
) : defaultData;
|
| 567 |
+
float3 detail_normal = detail_normal_data.normal;
|
| 568 |
+
|
| 569 |
+
OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
|
| 570 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 571 |
+
texture: clearcoat_normalmap_texture,
|
| 572 |
+
factor: clearcoat_bump_factor,
|
| 573 |
+
uvw: clearcoat_transformed_uvw,
|
| 574 |
+
flip_tangent_u: flip_tangent_u,
|
| 575 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 576 |
+
) : defaultData;
|
| 577 |
+
float3 clearcoat_normal = clearcoat_normal_data.normal;
|
| 578 |
+
|
| 579 |
+
|
| 580 |
+
float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
|
| 581 |
+
float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
|
| 582 |
+
float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
|
| 583 |
+
: flattened_clearcoat_normal;
|
| 584 |
+
|
| 585 |
+
|
| 586 |
+
// ORM Handling //
|
| 587 |
+
|
| 588 |
+
float3 ORM_lookup = tex::lookup_float3(
|
| 589 |
+
tex: ORM_texture,
|
| 590 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 591 |
+
);
|
| 592 |
+
|
| 593 |
+
|
| 594 |
+
float3 roughness_lookup = tex::lookup_float3(
|
| 595 |
+
tex: reflectionroughness_texture,
|
| 596 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 597 |
+
);
|
| 598 |
+
|
| 599 |
+
float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
|
| 600 |
+
float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
|
| 601 |
+
float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
|
| 602 |
+
math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
|
| 603 |
+
|
| 604 |
+
float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
|
| 605 |
+
math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
|
| 606 |
+
|
| 607 |
+
// Diffuse Color Lookup and AO //
|
| 608 |
+
|
| 609 |
+
base::texture_return base_lookup = base::file_texture(
|
| 610 |
+
texture: diffuse_texture,
|
| 611 |
+
color_offset: color(albedo_add),
|
| 612 |
+
color_scale: color(albedo_brightness),
|
| 613 |
+
mono_source: base::mono_luminance,
|
| 614 |
+
uvw: transformed_uvw,
|
| 615 |
+
clip: false
|
| 616 |
+
);
|
| 617 |
+
|
| 618 |
+
base::texture_return ao_lookup = base::file_texture(
|
| 619 |
+
texture: ao_texture,
|
| 620 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 621 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 622 |
+
mono_source: base::mono_average,
|
| 623 |
+
uvw: transformed_uvw,
|
| 624 |
+
clip: false
|
| 625 |
+
);
|
| 626 |
+
|
| 627 |
+
|
| 628 |
+
color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
|
| 629 |
+
color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
|
| 630 |
+
color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
|
| 631 |
+
color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
|
| 632 |
+
|
| 633 |
+
color base_color = multiply_colors(
|
| 634 |
+
color_1: tinted_diffuse,
|
| 635 |
+
color_2: ao_color,
|
| 636 |
+
weight: ao_to_diffuse
|
| 637 |
+
).tint;
|
| 638 |
+
|
| 639 |
+
|
| 640 |
+
// Metalness //
|
| 641 |
+
|
| 642 |
+
float3 metallic_lookup = tex::lookup_float3(
|
| 643 |
+
tex: metallic_texture,
|
| 644 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 645 |
+
);
|
| 646 |
+
|
| 647 |
+
float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
|
| 648 |
+
float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
|
| 649 |
+
|
| 650 |
+
|
| 651 |
+
// Emission //
|
| 652 |
+
|
| 653 |
+
color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
|
| 654 |
+
base::file_texture(
|
| 655 |
+
texture: emissive_color_texture,
|
| 656 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 657 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 658 |
+
mono_source: base::mono_average,
|
| 659 |
+
uvw: transformed_uvw,
|
| 660 |
+
clip: false
|
| 661 |
+
).tint : emissive_color;
|
| 662 |
+
|
| 663 |
+
color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
|
| 664 |
+
base::file_texture(
|
| 665 |
+
texture: emissive_mask_texture,
|
| 666 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 667 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 668 |
+
mono_source: base::mono_average,
|
| 669 |
+
uvw: transformed_uvw,
|
| 670 |
+
clip: false
|
| 671 |
+
).tint : color(1.0);
|
| 672 |
+
|
| 673 |
+
color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
|
| 674 |
+
|
| 675 |
+
// Opacity //
|
| 676 |
+
|
| 677 |
+
float opacity_value = enable_opacity_texture ? base::file_texture(
|
| 678 |
+
texture: opacity_texture,
|
| 679 |
+
mono_source: opacity_mode,
|
| 680 |
+
uvw: transformed_uvw
|
| 681 |
+
).mono : opacity_constant;
|
| 682 |
+
|
| 683 |
+
float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
|
| 684 |
+
|
| 685 |
+
material base = OmniPBRBase::OmniPBRBase(
|
| 686 |
+
diffuse_reflection_color: base_color,
|
| 687 |
+
specular_reflection_aniso_roughness: reflection_roughness,
|
| 688 |
+
specular_level: specular_level,
|
| 689 |
+
metalness: metallic,
|
| 690 |
+
enable_emission: enable_emission,
|
| 691 |
+
emission_color: final_emission_color,
|
| 692 |
+
emission_intensity: emissive_intensity,
|
| 693 |
+
enable_coat: enable_clearcoat,
|
| 694 |
+
coat_weight: clearcoat_weight,
|
| 695 |
+
coat_color: clearcoat_tint,
|
| 696 |
+
coat_transparency: clearcoat_transparency,
|
| 697 |
+
coat_aniso_roughness: clearcoat_reflection_roughness2,
|
| 698 |
+
coat_ior: clearcoat_ior,
|
| 699 |
+
enable_opacity: enable_opacity,
|
| 700 |
+
geometry_opacity: cutout_opacity,
|
| 701 |
+
clearcoat_geometry_normal: final_clearcoat_normal,
|
| 702 |
+
round_edges_radius: round_edges_radius,
|
| 703 |
+
round_edges_roundness: round_edges_roundness,
|
| 704 |
+
round_edges_across_materials: round_edges_across_materials,
|
| 705 |
+
geometry_normal: diffuse_gloss_normal
|
| 706 |
+
);
|
| 707 |
+
|
| 708 |
+
} in material(
|
| 709 |
+
surface: base.surface,
|
| 710 |
+
geometry: base.geometry
|
| 711 |
+
);
|
roller_conveyor/simready_usd/roller_conveyor.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:36f2e89cd807dad59c7bec093925f9a528bae108f6c98e4381ced0a67bb34377
|
| 3 |
+
size 186457347
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_29_BaseColor.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_29_Normal.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_29_ORM.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_2_BaseColor.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_2_Normal.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_2_ORM.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_30_BaseColor.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_30_Normal.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_30_ORM.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_32_BaseColor.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_32_Normal.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_32_ORM.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_33_BaseColor.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_33_Normal.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_33_ORM.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_3_BaseColor.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_3_Normal.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_3_ORM.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_4_BaseColor.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_4_Normal.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_4_ORM.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_5_BaseColor.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_5_Normal.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_5_ORM.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_6_BaseColor.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_6_Normal.png
ADDED
|
Git LFS Details
|
roller_conveyor/simready_usd/textures/M_Roller_Conveyor_6_ORM.png
ADDED
|
Git LFS Details
|