description stringlengths 4 3.37k | implementation stringlengths 175 9.58k | text stringlengths 365 12.1k |
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Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space orthogonally forward, or two steps orthogonally forward on their first move, capture one space diagonally forward; Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move any number of spaces diagonally; Knight... | (game "Scachs" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (b... | ###Description
Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space orthogonally forward, or two steps orthogonally forward on their first move, capture one space diagonally forward; Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move any number of spaces dia... |
8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. The King may leap one, two, or three squares on its first move if it has not yet been checked and does not hop over an opponent's piece. The King cannot make this leap over an opponent's piece... | (game "Schachzabel" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King" Each (or (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to))))) (if (= 1 (state at:(from))) (move Hop (between (range 1 3) if:(not (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (then (if (= ... | ###Description
8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. The King may leap one, two, or three squares on its first move if it has not yet been checked and does not hop over an opponent's piece. The King cannot make this leap over an o... |
Shafran Chess is played on a 'narrow' hexagonal board that can be thought of as a hexagonal board of size 6 with some outer spaces removed. The board has 70 spaces. Piece Movement: * Queens, Rooks, Bishops, and Knights move as in Glinski Chess. - Queens slide in any of the 12 directions. - Rooks slide in any of the 6 a... | (game "Shafran Chess" (players {(player N) (player S)}) (equipment {(board (remove (rotate 90 (hex 6)) cells:{0 1 2 3 4 5 85 86 87 88 89 90 84 77 69 60 50 39 29 20 12})) (piece "King" Each (or {(move Step All (to if:(or (is In (to) (sites Empty)) (is Enemy (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to... | ###Description
Shafran Chess is played on a 'narrow' hexagonal board that can be thought of as a hexagonal board of size 6 with some outer spaces removed. The board has 70 spaces. Piece Movement: * Queens, Rooks, Bishops, and Knights move as in Glinski Chess. - Queens slide in any of the 12 directions. - Rooks slide in... |
Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space orthogonally forward, or two steps orthogonally forward on their first move, capture one space diagonally forward; Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move any number of spaces diagonally; Knight... | (game "Shakhmaty" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))) (then (set Pending (ahead (last To) Backward))))) (move Step Forwar... | ###Description
Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space orthogonally forward, or two steps orthogonally forward on their first move, capture one space diagonally forward; Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move any number of spaces dia... |
Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space forward or two on their first turn, capture diagonally one space forward; Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move any number of spaces diagonally; Knight (2): moves in any direction, one space o... | (game "Shatera" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))))) (move Step Forward (to if:(is Empty (to)))) (move Step (directions ... | ###Description
Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space forward or two on their first turn, capture diagonally one space forward; Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move any number of spaces diagonally; Knight (2): moves in any directi... |
8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. 1 x Queen: One square diagonally. 2 x Rook: Any number of spaces orthogonally. 2 x Fil (elephant): Two squares diagonally, jumping over the first. Cannot capture another Fil. 2 x Knight: Moves... | (game "Short Assize" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King" Each (move Step (from (from) level:(level)) (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (forEach Level (to) (remove (to) level:(level)))))))) (piece "Rook" Each (move Slide (from (from) lev... | ###Description
8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. 1 x Queen: One square diagonally. 2 x Rook: Any number of spaces orthogonally. 2 x Fil (elephant): Two squares diagonally, jumping over the first. Cannot capture another Fil. 2 ... |
TODO | (game "Social Distance Chess" (players {(player N) (player S)}) (equipment {(board (rectangle 8 15)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))) (then (set Pending (ahead (last To) Backward)))))... | ###Description
TODO
###Ludii
(game "Social Distance Chess" (players {(player N) (player S)}) (equipment {(board (rectangle 8 15)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))) (then (set Pending ... |
<b>The Pieces</b> - <i>White</i> (the Persians) has orthodox chess pieces in standard spaces: 2 Rooks (A1, H1); 2 Knights (B1, G1); 2 Bishops (C1, F1); 1 Queen (D1); 1 King (E1); 8 Pawns (A2-H2). - <i>Black</i> (the Spartans) has: 2 Lieutenants (A8, H8); 1 General (B8); 1 Warlord (G8); 2 Kings (C8, F8); 2 Captains (D8,... | (game "Spartan Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" P1 (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Hop Forward (between if:(is Empty (between))) (to if:(is Empty (to))))) (move Step Forward (to if:(is Empty (to)))) (move Step (directions {FL FR})... | ###Description
<b>The Pieces</b> - <i>White</i> (the Persians) has orthodox chess pieces in standard spaces: 2 Rooks (A1, H1); 2 Knights (B1, G1); 2 Bishops (C1, F1); 1 Queen (D1); 1 King (E1); 8 Pawns (A2-H2). - <i>Black</i> (the Spartans) has: 2 Lieutenants (A8, H8); 1 General (B8); 1 Warlord (G8); 2 Kings (C8, F8); ... |
Starchess is played on a star-shaped hexagonal board that can be thought of as a hexagon-shaped board with each side having length 6, but with four spaces removed from each corner. The board has 37 spaces. Starchess starts off with the non-Pawn pieces being placed behind the Pawns. This happens one piece at a time, in ... | (game "Starchess" (players {(player N) (player S)}) (equipment {(board (rotate 30 (hex Star 2))) (piece "King" Each (move Step Orthogonal (to if:(or (is In (to) (sites Empty)) (is Enemy (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (set Counter)))))))) (piece "Queen" Each (move Slide Orthogonal... | ###Description
Starchess is played on a star-shaped hexagonal board that can be thought of as a hexagon-shaped board with each side having length 6, but with four spaces removed from each corner. The board has 37 spaces. Starchess starts off with the non-Pawn pieces being placed behind the Pawns. This happens one piece... |
The standard conventions of chess apply, including normal castling and en passant. Pawns promote on the 9th ranks and may promote to missile. The missile moves and captures as a chess king: one step in any direction. It may be captured like any other piece. Missile launches A player can launch a missile at any time to ... | (game "Stratomic" (players {(player N) (player S)}) (equipment {(board (square 10)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))) (then (set Pending (ahead (last To) Backward))))) (move Step Forwa... | ###Description
The standard conventions of chess apply, including normal castling and en passant. Pawns promote on the 9th ranks and may promote to missile. The missile moves and captures as a chess king: one step in any direction. It may be captured like any other piece. Missile launches A player can launch a missile ... |
1) When castling king moves 3 squares towards either rook. 2) Both bishops of each player cannot run along squares of a same color. One of them must change in such a manner that it transits through squares of the other color. Being in its original square without having been moved before, it will take an orthogonal step... | (game "Symmetric Chess" (players {(player N) (player S)}) (equipment {(board (rectangle 8 9)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Sl... | ###Description
1) When castling king moves 3 squares towards either rook. 2) Both bishops of each player cannot run along squares of a same color. One of them must change in such a manner that it transits through squares of the other color. Being in its original square without having been moved before, it will take an ... |
Ultimate Chess is a variant of Chess played on a 9x9 Sudoku checkerboard as shown, with same rules as Chess except: - Pawns can move 2 or 3 steps forward in their first move. The pawn can be captured by En Passant if they do a such move. - Kings can make a large casting in either side. - The next player must move from ... | (game "Ultimate Chess" (players {(player N) (player S)}) (equipment {(board (square 9)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (forEach Value min:2 max:3 (move Slide Forward (between (exact (value)) if:(is Empty (between)) (apply (set Pending (between)))) (to if:(is Empty (to)... | ###Description
Ultimate Chess is a variant of Chess played on a 9x9 Sudoku checkerboard as shown, with same rules as Chess except: - Pawns can move 2 or 3 steps forward in their first move. The pawn can be captured by En Passant if they do a such move. - Kings can make a large casting in either side. - The next player ... |
Same as standard Chess except: 1. The board is initially empty and each player has the normal complement of 16 pieces in reserve. 2. During a turn, a player must do one of three things: --- place a piece from in hand on an empty square on the board --- move a previously placed piece to an empty square --- move a previo... | (game "Unachess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (and (if (is In (last To) (sites Mover "Promotion")) (moveAgain)) (set Coun... | ###Description
Same as standard Chess except: 1. The board is initially empty and each player has the normal complement of 16 pieces in reserve. 2. During a turn, a player must do one of three things: --- place a piece from in hand on an empty square on the board --- move a previously placed piece to an empty square --... |
Viking Chess is played on a board with 12 files and 7 ranks. The pieces are set up with both sides starting on the same side of board. Both sides' Pawns move in the same direction, and all Pawns promote normally upon reaching the (same) 7th rank. There is no Pawn double-move or en passant capture. There is no castling. | (game "Viking Chess" (players {(player N) (player N)}) (equipment {(board (rectangle 7 12)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (and (if (is In (last To) (sites Mover "Promotion")) (moveAgain))... | ###Description
Viking Chess is played on a board with 12 files and 7 ranks. The pieces are set up with both sides starting on the same side of board. Both sides' Pawns move in the same direction, and all Pawns promote normally upon reaching the (same) 7th rank. There is no Pawn double-move or en passant capture. There ... |
Wellisch Chess is played on a hexagonal board with each side having length 6 and each space oriented vertically. The board has 91 spaces. The board spaces are traditionally coloured red, yellow, and either gray or black. Capture and Pawn Promotion: * When pieces other than Kings and Pawns are captured, they are set asi... | (game "Wellisch Chess" (players {(player N) (player ESE) (player WSW)}) (equipment {(board (hex 6)) (piece "King" Each (or {(move Step Orthogonal (to if:(or (is In (to) (sites Empty)) (is Enemy (who at:(to)))) (apply (if (is Enemy (who at:(to))) (if (or {(= (what at:(to)) (id "Pawn" P1)) (= (what at:(to)) (id "Pawn" P2... | ###Description
Wellisch Chess is played on a hexagonal board with each side having length 6 and each space oriented vertically. The board has 91 spaces. The board spaces are traditionally coloured red, yellow, and either gray or black. Capture and Pawn Promotion: * When pieces other than Kings and Pawns are captured, t... |
8x8. Each player begins with a complement of pieces, each with their own powers of movement as follows: King (x1): may move one space in any direction; Queen (x1): moves one space diagonally, may leap two spaces diagonally on its first move over any intervening pieces; Bishop (x2): moves diagonally two spaces, jumping ... | (game "Welschschach" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" (move Step (to if:(and (not (is Friend (who at:(to)))) (if (not (is In (to) (sites Next "Promotion"))) True (not (= (what at:(to)) (id "Pawn" Next))))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piec... | ###Description
8x8. Each player begins with a complement of pieces, each with their own powers of movement as follows: King (x1): may move one space in any direction; Queen (x1): moves one space diagonally, may leap two spaces diagonally on its first move over any intervening pieces; Bishop (x2): moves diagonally two s... |
The rules are the same of Mini Shogi except the value of the die rolled at each turn is the index of the column of a piece must go. When you have pieces on your hand, you can drop a piece you like on the column with the index equal to the value of the die. If there are no legal moves with the value of the die, or if th... | (game "Dice Shogi" (players {(player N) (player S)}) (equipment {(board (square 5)) (piece "Osho" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (add (piece (mapEntry "Captured" (what at:(to)))) (to (mapEntry "Where" (what at:(to)))))))))) (piece "Fuhyo" Each (move Step Forwa... | ###Description
The rules are the same of Mini Shogi except the value of the die rolled at each turn is the index of the column of a piece must go. When you have pieces on your hand, you can drop a piece you like on the column with the index equal to the value of the die. If there are no legal moves with the value of th... |
Play begins with the pieces arranged in the last row of squares on opposite sides of the board. Pieces move as rooks in Chess. An opponent's piece is captured by surrounding it on two opposite sides by a player's piece. Play continues until all but one player's pieces are captured. | (game "Hasami Shogi" (players 2) (equipment {(board (square 9)) (piece "Fuhyo" P1 (move Slide Orthogonal (then (or (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to))))) (surround (from (last To)) Orthogonal (between if:(an... | ###Description
Play begins with the pieces arranged in the last row of squares on opposite sides of the board. Pieces move as rooks in Chess. An opponent's piece is captured by surrounding it on two opposite sides by a player's piece. Play continues until all but one player's pieces are captured.
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(game "Hasam... |
Two players play on a board ruled into a grid of 5 ranks (rows) by 5 files (columns). Each player has a set of 5 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are: 1 king, 1 gold general, 1 silver general, 1 tokin, 1 pawn. There is no promotion zone in Kyoto sh... | (game "Kyoto Shogi" (players {(player N) (player S)}) (equipment {(board (square 5)) (piece "Osho" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (add (piece (mapEntry "Captured" (what at:(to)))) (to (mapEntry "Where" (what at:(to)))))))))) (piece "Fuhyo" Each (move Step Forw... | ###Description
Two players play on a board ruled into a grid of 5 ranks (rows) by 5 files (columns). Each player has a set of 5 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are: 1 king, 1 gold general, 1 silver general, 1 tokin, 1 pawn. There is no promotion z... |
The rules are identical to those of standard Shogi, except that it is played with a reduced number of pieces on a 5x5 board, and each player's promotion zone consists only of the rank furthest from the player. | (game "Minishogi" (players {(player N) (player S)}) (equipment {(board (square 5)) (piece "Osho" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (add (piece (mapEntry "Captured" (what at:(to)))) (to (mapEntry "Where" (what at:(to)))))))))) (piece "Fuhyo" Each (move Step Forwar... | ###Description
The rules are identical to those of standard Shogi, except that it is played with a reduced number of pieces on a 5x5 board, and each player's promotion zone consists only of the rank furthest from the player.
###Ludii
(game "Minishogi" (players {(player N) (player S)}) (equipment {(board (square 5)) (p... |
9x9 board. Played with the full complement of Shogi pieces, placed in the first and second rows. All pieces move only one space orthogonally forward or laterally. Pieces capture by hopping over an opponent's piece. The player to capture all of the opponent's pieces wins. | (game "Tobi Shogi" (players {(player N) (player S)}) (equipment {(board (square 9)) (piece "Osho" Each (or (move Step (directions {Forward Rightward Leftward}) (to if:(is Empty (to)))) (move Hop (directions {Forward Rightward Leftward}) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Em... | ###Description
9x9 board. Played with the full complement of Shogi pieces, placed in the first and second rows. All pieces move only one space orthogonally forward or laterally. Pieces capture by hopping over an opponent's piece. The player to capture all of the opponent's pieces wins.
###Ludii
(game "Tobi Shogi" (pla... |
The board has nine vertical lines and ten horizontal rows, and the pieces are placed on the intersections of these lines. Centreed along the back lines of each side is a three by three square with diagonals known as the palace. Pieces have special movement values: Janggun (general): May move one spot along the lines wi... | (game "Janggi" (players 2) (equipment {(board (rectangle 10 9) use:Vertex) (piece "Han" P1 (move Step (if (is In (from) (sites Mover "PalaceOrtho")) Orthogonal All) (to if:(and (is In (to) (sites Mover "Palace")) (not (is Friend (who at:(to))))) (apply (remove (to)))))) (piece "Cho" P2 (move Step (if (is In (from) (sit... | ###Description
The board has nine vertical lines and ten horizontal rows, and the pieces are placed on the intersections of these lines. Centreed along the back lines of each side is a three by three square with diagonals known as the palace. Pieces have special movement values: Janggun (general): May move one spot alo... |
The rules are the same as for Xiangqi, except instead of moving a piece, a player's turn may be taken by replacing a captured piece on the board on any empty space. This piece is controlled by the player who replaced it. Captured Shi can only be placed on positions where they could normally reach. Captured Xiang can on... | (game "Loop Xiangqi" (players {(player N) (player S)}) (equipment {(board (rectangle 10 9) use:Vertex) (piece "Shi" Each (move Step Diagonal (to if:(and (is In (to) (sites Mover "Palace")) (not (is Friend (who at:(to))))) (apply if:(is Enemy (who at:(to))) (add (piece (mapEntry "captured" (what at:(to)))) (to Cell (map... | ###Description
The rules are the same as for Xiangqi, except instead of moving a piece, a player's turn may be taken by replacing a captured piece on the board on any empty space. This piece is controlled by the player who replaced it. Captured Shi can only be placed on positions where they could normally reach. Captur... |
Manzhouqi is played on a Xiangqi board. The black player's pieces are set up as in Xiangqi, but the white player has the following pieces: Five soldiers: Move one space forward orthogonally. Two courtiers: Move one space diagonally and cannot leave the palace. One general: Moves on space orthogonally and cannot leave t... | (game "Manzhouqi" (players {(player N) (player S)}) (equipment {(board (rectangle 10 9) use:Vertex) (piece "Jiang" Each (move Step Orthogonal (to if:(and (is In (to) (sites Mover "Palace")) (not (is Friend (who at:(to))))) (apply (remove (to)))))) (piece "Shi" Each (move Step Diagonal (to if:(and (is In (to) (sites Mov... | ###Description
Manzhouqi is played on a Xiangqi board. The black player's pieces are set up as in Xiangqi, but the white player has the following pieces: Five soldiers: Move one space forward orthogonally. Two courtiers: Move one space diagonally and cannot leave the palace. One general: Moves on space orthogonally and... |
The rules for pieces are the same as regular Xiangqi, except pawns start with the ability to move sideways. | (game "MiniXiangqi" (players {(player N) (player S)}) (equipment {(board (rectangle 7 7) use:Vertex) (piece "Jiang" Each (move Step Orthogonal (to if:(and (is In (to) (sites Mover "Palace")) (not (is Friend (who at:(to))))) (apply (remove (to)))))) (piece "Ma" Each (forEach Direction Orthogonal (to if:(is Empty (to)) (... | ###Description
The rules for pieces are the same as regular Xiangqi, except pawns start with the ability to move sideways.
###Ludii
(game "MiniXiangqi" (players {(player N) (player S)}) (equipment {(board (rectangle 7 7) use:Vertex) (piece "Jiang" Each (move Step Orthogonal (to if:(and (is In (to) (sites Mover "Palace... |
All rules are the same as regular Xiangqi. | (game "Xiang Hex" (players {(player N) (player S)}) (equipment {(board (renumber Cell (rotate 90 (remove (hex Rectangle 9 11) cells:{0 1 11 21 63 74 85 84 94 93 83 73 31 20 9 10})))) (piece "Jiang" Each (move Step Orthogonal (to if:(and (is In (to) (sites Mover "Palace")) (not (is Friend (who at:(to))))) (apply (remove... | ###Description
All rules are the same as regular Xiangqi.
###Ludii
(game "Xiang Hex" (players {(player N) (player S)}) (equipment {(board (renumber Cell (rotate 90 (remove (hex Rectangle 9 11) cells:{0 1 11 21 63 74 85 84 94 93 83 73 31 20 9 10})))) (piece "Jiang" Each (move Step Orthogonal (to if:(and (is In (to) (si... |
Played on a board with 9x10 intersecting lines. Pieces are placed on the intersections of the lines. Centered on opposite sides of the boards are two areas, known as the gong ("castle"). Bisecting the board is a blank space known as the he ("river"). Pieces are double-sided, with different colors and names of the piece... | (game "Xiangqi" (players {(player N) (player S)}) (equipment {(board (rectangle 10 9) use:Vertex) (piece "Jiang" Each (move Step Orthogonal (to if:(and (is In (to) (sites Mover "Palace")) (not (is Friend (who at:(to))))) (apply (remove (to)))))) (piece "Shi" Each (move Step Diagonal (to if:(and (is In (to) (sites Mover... | ###Description
Played on a board with 9x10 intersecting lines. Pieces are placed on the intersections of the lines. Centered on opposite sides of the boards are two areas, known as the gong ("castle"). Bisecting the board is a blank space known as the he ("river"). Pieces are double-sided, with different colors and nam... |
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. A circle is drawn in the central space; this i... | (game "A K'aak'il" (players 6) (equipment {(board (rectangle 1 20) {(track "Track1" {19 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P1 directed:True) (track "Track2" {20 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P2 directed:True) (track "Track3" {21 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P3 directed:... | ###Description
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. A circle is drawn in the centra... |
Played on a standard Backgammon board. Six pieces per player. Pieces begin the game, one on each point on the left half of the player's side of the board. Pieces move in an anti-clockwise direction for both players. Two six-sided dice are rolled. When a 6 is rolled, the player moves two pieces six places. If this is on... | (game "Ad elta stelpur" (players 2) (equipment {(board (rectangle 2 13) {(track "NormalTrack" {0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13} loop:True) (track "CornerTrack" {0 5 7 12 25 20 18 13} loop:True)} use:Vertex) (regions "LeftMost" P1 {0 1}) (regions "LeftMost" P2 {24 25}) (dice num:2) (piece ... | ###Description
Played on a standard Backgammon board. Six pieces per player. Pieces begin the game, one on each point on the left half of the player's side of the board. Pieces move in an anti-clockwise direction for both players. Two six-sided dice are rolled. When a 6 is rolled, the player moves two pieces six places... |
7x7 board. 21 pieces per player, which begin in the three rows closest to each player. The central row of the board remains empty. Players alternate turns moving one of their pieces forward, diagonally, or horizontally on the board. When a player's piece is next to an opponent's piece with an empty space immediately on... | (game "Addi Kul" (players {(player N) (player S)}) (equipment {(board (square 7)) (piece "Marker" Each (or (move Step (directions {Rightward Leftward Forwards}) (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Ma... | ###Description
7x7 board. 21 pieces per player, which begin in the three rows closest to each player. The central row of the board remains empty. Players alternate turns moving one of their pieces forward, diagonally, or horizontally on the board. When a player's piece is next to an opponent's piece with an empty space... |
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five per player), an... | (game "Aj Sakakil" (players 6) (equipment {(board (rectangle 1 20) {(track "Track1" {19 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P1 directed:True) (track "Track2" {20 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P2 directed:True) (track "Track3" {21 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P3 directed:... | ###Description
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five ... |
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five per player), an... | (game "Aj Sayil" (players 6) (equipment {(board (rectangle 1 20) {(track "Track1" {19 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P1 directed:True) (track "Track2" {20 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P2 directed:True) (track "Track3" {21 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P3 directed:Tr... | ###Description
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five ... |
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five per player), an... | (game "Aj Sina'anil" (players 6) (equipment {(board (rectangle 1 20) {(track "Track1" {19 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P1 directed:True) (track "Track2" {20 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P2 directed:True) (track "Track3" {21 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P3 directe... | ###Description
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five ... |
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five per player), an... | (game "Aj T'iwil" (players 6) (equipment {(board (rectangle 1 20) {(track "Track1" {19 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P1 directed:True) (track "Track2" {20 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P2 directed:True) (track "Track3" {21 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18} P3 directed:T... | ###Description
Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five ... |
MOVE - A stone can move up to N spaces in any combination of directions (it may even move over intervening stones), where N varies depending on the number of stones he has remaining: - Six pieces: one space per turn - Five pieces: two spaces per turn - Four pieces: three spaces per turn - Three pieces: four spaces per ... | (game "Annuvin" (players 2) (equipment {(board (rotate 30 (hex 4))) (piece "Ball" Each (move Slide (between (max (if (= -1 (value Player Mover)) 1 (value Player Mover))) if:(not (is Enemy (who at:(between))))) (to if:(is Enemy (who at:(to))) (apply if:(not (is Friend (who at:(to)))) (if (is Enemy (who at:(to))) (remove... | ###Description
MOVE - A stone can move up to N spaces in any combination of directions (it may even move over intervening stones), where N varies depending on the number of stones he has remaining: - Six pieces: one space per turn - Five pieces: two spaces per turn - Four pieces: three spaces per turn - Three pieces: f... |
4x13, 19, 21, or 29 board. The number of pieces per player equals the number of spaces in a row, which begin the game arrayed in the outer rows of the board. Four sticks, each with a white side and a yellow side. Throws equal the number of white sides which fall up; when only yellow sides are up the throw equals 6. A t... | (game "At-Tab wa-d-Dukk" (players 2) (equipment {(board (rectangle 4 13) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "51,W,S1,E,S1,W,S1,E" P2 directed:True)}) (dice d:2 from:0 num:4) (map {(pair 0 6) (pair 1 1) (pair 2 2) (pair 3 3) (pair 4 4)}) (piece "Marker" Each (if (or (= (state at:(fro... | ###Description
4x13, 19, 21, or 29 board. The number of pieces per player equals the number of spaces in a row, which begin the game arrayed in the outer rows of the board. Four sticks, each with a white side and a yellow side. Throws equal the number of white sides which fall up; when only yellow sides are up the thro... |
5x12 board, played on the intersections of lines. Twelve pieces per player, arranged along the side of twelve closest to the player. Pieces move along a boustrophedon track, one player starting from left to right in their starting row and the other from right to left in their starting row. Moves are determined by the t... | (game "Awangdu" (players 2) (equipment {(board (rectangle 5 12) {(track "Track1" "0,E,N1,W,N1,E,N1,W,N1,E" P1 directed:True) (track "Track2" "59,W,S1,E,S1,W,S1,E,S1,W" P2 directed:True)} use:Vertex) (dice d:2 from:0 num:6) (piece "Disc" Each (if (not (is Friend (who at:(trackSite Move steps:(mapEntry (var)))))) (move (... | ###Description
5x12 board, played on the intersections of lines. Twelve pieces per player, arranged along the side of twelve closest to the player. Pieces move along a boustrophedon track, one player starting from left to right in their starting row and the other from right to left in their starting row. Moves are dete... |
The first player (Grey) has their home area on the left; the second player (Black) on the right. In the initial setup phase players move their pieces from their hand to their home area. By default the pieces will be placed vertically. Press 'r' whilst moving it, to place one horizontally. Finally the players take turns... | (game "Battleships" (players 2) (equipment {(board (rectangle 10 20)) (piece "Carrier" Each) (tile "CarrierTemplate" Each {{F F F F} {L F F F F}} (move (from if:(is In (from) (sites Hand Mover))) (to (intersection (sites Mover "Defence") (sites Empty))) (then (do (forEach Site (sites LargePiece at:(last To)) (remember ... | ###Description
The first player (Grey) has their home area on the left; the second player (Black) on the right. In the initial setup phase players move their pieces from their hand to their home area. By default the pieces will be placed vertically. Press 'r' whilst moving it, to place one horizontally. Finally the pla... |
3x8 board. Eight pieces per player, which start in the spaces of the outer rows of the board. Four cowrie shells used as dice, the number of mouths face up being the value of the throw. A throw of 1 grants the player another throw. A player must throw 1 for the first move of each of their pieces. Players may only play ... | (game "Bheri Bakhri" (players 2) (equipment {(board (rectangle 3 8) {(track "Track1" "0,E,N1,W,N1,E,S1,W" loop:True P1) (track "Track2" "23,W,S1,E,S1,W,N1,E" loop:True P2)}) (dice d:2 from:0 num:4) (piece "Marker" Each (if (and {(if (!= 0 (state at:(from))) True (= 1 (count Pips)))}) (if (and (not (is Friend (who at:(t... | ###Description
3x8 board. Eight pieces per player, which start in the spaces of the outer rows of the board. Four cowrie shells used as dice, the number of mouths face up being the value of the throw. A throw of 1 grants the player another throw. A player must throw 1 for the first move of each of their pieces. Players... |
Fifteen corn kernels are placed in a line; the playing spaces are the empty spaces between the kernels. Four corn kernels used as dice, marked on one side. The value of a throw is equal to the number of marked sides that land up, except when no marked sides are up, when the value is 5. Any number of players, who play o... | (game "Boolik" (players 6) (equipment {(board (rectangle 1 15) {(track "Track1" {0 1 2 3 4 5 6 7 8 9 10 11 12 13} loop:True P1) (track "Track2" {13 12 11 10 9 8 7 6 5 4 3 2 1 0} loop:True P2) (track "CaptureTrack1" {13 12 11 10 9 8 7 6 5 4 3 2 1 0} P1 directed:True) (track "CaptureTrack2" {0 1 2 3 4 5 6 7 8 9 10 11 12 ... | ###Description
Fifteen corn kernels are placed in a line; the playing spaces are the empty spaces between the kernels. Four corn kernels used as dice, marked on one side. The value of a throw is equal to the number of marked sides that land up, except when no marked sides are up, when the value is 5. Any number of play... |
Four squares, arranged in a cross shape. The game is played along the lines. Four pieces per player, which begin on the corners of a square, opposite the square where the opponent's pieces are arranged. Players alternate turns moving their pieces. Pieces move three spaces along the lines on the board, capturing any pie... | (game "Boxijn Barildaan" (players 2) (equipment {(board (merge {(shift 1 0 (rectangle 4 2)) (shift 0 1 (rectangle 2 4))}) use:Vertex) (piece "Marker" Each (move Step (to if:(and (= 0 (state at:(to))) (if (< (count MovesThisTurn) 2) (is Empty (to)) (is In (to) (union (sites Occupied by:Next) (sites Empty))))) (apply (if... | ###Description
Four squares, arranged in a cross shape. The game is played along the lines. Four pieces per player, which begin on the corners of a square, opposite the square where the opponent's pieces are arranged. Players alternate turns moving their pieces. Pieces move three spaces along the lines on the board, ca... |
Six or more players (even number), played on two teams. The games Aj Sayil, Aj T'iwil, Aj Sina'anil, Aj Sakakil, and A K'aak'il are played in succession. The game has 6 players. | (match "Bul" (players 6) (games {(subgame "Aj Sayil" next:1) (subgame "Aj T'iwil" next:2) (subgame "Aj Sina'anil" next:3) (subgame "Aj Sakakil" next:4) (subgame "A K'aak'il")}) (end {(if (and (>= (count Trials) 5) (> (matchScore P1) (matchScore P4))) (result P1 Win)) (if (and (>= (count Trials) 5) (> (matchScore P1) (m... | ###Description
Six or more players (even number), played on two teams. The games Aj Sayil, Aj T'iwil, Aj Sina'anil, Aj Sakakil, and A K'aak'il are played in succession. The game has 6 players.
###Ludii
(match "Bul" (players 6) (games {(subgame "Aj Sayil" next:1) (subgame "Aj T'iwil" next:2) (subgame "Aj Sina'anil" nex... |
8x8 board. Four players. Two dice. Four pawns, one ship, one horse, one elephant, and one king per player. The king moves one square in any direction. Pawns move one square forward, and capture one square forward diagonally. Horses move three squares diagonally. Ships move two squares diagonally. The Elephant moves any... | (game "Chaturaji" (players {(player N) (player W) (player S) (player E)}) (equipment {(board (square 8)) (dice d:4 from:2 num:1) (piece "Pawn" Each (or (move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (if (is Occupied (to)) (and (addScore Mover (value Pi... | ###Description
8x8 board. Four players. Two dice. Four pawns, one ship, one horse, one elephant, and one king per player. The king moves one square in any direction. Pawns move one square forward, and capture one square forward diagonally. Horses move three squares diagonally. Ships move two squares diagonally. The Ele... |
Each stone must move to any adjacent(orthogonal or diagonal) cell, which is occupied by an enemy stone. This stone is captured by replacement. After that, all adjacent enemy stones (orthogonal or diagonal) are converted to friendly ones. There are fewer and fewer stones on the board as the game proceeds, which is a maj... | (game "Crusade" (players 2) (equipment {(board (square 8)) (piece "Ball" Each (move Step (to if:(is Enemy (who at:(to))) (apply (remove (to)))) (then (forEach Site (sites Around (last To)) (if (is Enemy (who at:(site))) (and (remove (site)) (add (piece (id "Ball" Mover)) (to (site)))))))))}) (rules (start {(place "Ball... | ###Description
Each stone must move to any adjacent(orthogonal or diagonal) cell, which is occupied by an enemy stone. This stone is captured by replacement. After that, all adjacent enemy stones (orthogonal or diagonal) are converted to friendly ones. There are fewer and fewer stones on the board as the game proceeds,... |
Three-row board, outer rows with sixteen holes and the central with seventeen. Sixteen pieces per player, which start the board in each of the holes in the outer row belonging to a player. Two four-sided dice, marked 2-4 and "A" for 1. The throw of double 1s gives the player an extra throw. Players move their pieces ac... | (game "Daldos" (players 2) (equipment {(board (merge {(rectangle 1 16) (shift -1 1 (rectangle 1 17)) (shift 0 2 (rectangle 1 16))}) {(track "Track1" {0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 32 31 30 29 28 27 26 25 24 23 22 ... | ###Description
Three-row board, outer rows with sixteen holes and the central with seventeen. Sixteen pieces per player, which start the board in each of the holes in the outer row belonging to a player. Two four-sided dice, marked 2-4 and "A" for 1. The throw of double 1s gives the player an extra throw. Players move ... |
3x12 board, with the outer rows of holes slightly curved to form the appearance of an arc. Twelve pieces per player, which start on the board in each of the holes in the outer row belonging to a player. Two four-sided dice, marked 2-4 and "X" for 1. The throw of double 1s gives the player an extra throw. Players move t... | (game "Daldosa" (players 2) (equipment {(board (add (merge {(rectangle 1 8) (shift -4 1.5 (rectangle 1 12)) (shift 0 3 (rectangle 1 8))}) vertices:{{-1 0.1} {-2 0.3} {-2.9 0.5} {-3.6 0.8} {-1 2.9} {-2 2.7} {-2.9 2.5} {-3.6 2.2}}) {(track "Track1" {31 30 29 28 0 1 2 3 4 5 6 7 19 18 17 16 15 14 13 12 11 10 9 8 35 34 33 3... | ###Description
3x12 board, with the outer rows of holes slightly curved to form the appearance of an arc. Twelve pieces per player, which start on the board in each of the holes in the outer row belonging to a player. Two four-sided dice, marked 2-4 and "X" for 1. The throw of double 1s gives the player an extra throw.... |
Board of intersecting lines: four horizontal and up to 100 vertical. Twenty is typical. Played on two teams with even-numbered players. One piece per vertical line, lined up on the outer rows. Four sticks, white on one side and black on the other, used as dice. The value of the throw is the number of white sides that l... | (game "Deleb" (players 4) (equipment {(board (rectangle 4 20) {(track "Track1" "0,E,N1,W,N1,E,N1,W,S1,E,S1,W" loop:True P1) (track "Track2" "79,W,S1,E,S1,W,S1,E,N1,W,N1,E" loop:True P2) (track "Track3" "0,E,N1,W,N1,E,N1,W,S1,E,S1,W" loop:True P3) (track "Track4" "79,W,S1,E,S1,W,S1,E,N1,W,N1,E" loop:True P3)} use:Vertex... | ###Description
Board of intersecting lines: four horizontal and up to 100 vertical. Twenty is typical. Played on two teams with even-numbered players. One piece per vertical line, lined up on the outer rows. Four sticks, white on one side and black on the other, used as dice. The value of the throw is the number of whi... |
MOVE - On each turn, a player may do one of the following actions: - Drop a friendly stone at an empty cell, which is in a diagonal line of sight with another friendly stone, i.e., both stones must be separated by a diagonal line of empty cells. - Transform an enemy stone, at a diagonal line of sight of a friendly ston... | (game "Diagonals (2002)" (players 2) (equipment {(board (rectangle 5 10) use:Vertex) (piece "Ball" Each) (piece "Ball" Neutral)}) (rules (start {(place "Ball1" (intersection (expand (sites Bottom)) (sites Right))) (place "Ball2" (intersection (expand (sites Top)) (sites Left)))}) (play (or (move Add (to (intersection (... | ###Description
MOVE - On each turn, a player may do one of the following actions: - Drop a friendly stone at an empty cell, which is in a diagonal line of sight with another friendly stone, i.e., both stones must be separated by a diagonal line of empty cells. - Transform an enemy stone, at a diagonal line of sight of ... |
7x7 board, with diagonals in the square formed by the central 3x3 lines. 24 pieces per player. Black plays first. Players alternate turns placing a piece on one of the empty spots on the board. The first stone must be placed in the central spot. They attempt to orthogonally surround an empty point with four of their pi... | (game "Fang" (players 2) (equipment {(board (add (square 7) edges:{{16 24} {24 32} {30 24} {24 18}}) use:Vertex) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (> (count Sites in:(forEach (sites Around (last To)) if:(if (is Empty (site)) (or (and {(is In (last To) (sites {(ahead (site) N) (ahead (sit... | ###Description
7x7 board, with diagonals in the square formed by the central 3x3 lines. 24 pieces per player. Black plays first. Players alternate turns placing a piece on one of the empty spots on the board. The first stone must be placed in the central spot. They attempt to orthogonally surround an empty point with f... |
TURN - On each turn, each player slides (orthogonally or diagonally) a stone until it hits another stone or a wall. If it stops because of a stone, the moving stone and all adjacent stones (of either color) are removed. GOAL - The player with no stones onboard loses. The game is a draw if (i) the board becomes empty, o... | (game "Fission" (players 2) (equipment {(board (square 8)) (piece "Ball" Each (move (from (from)) (to (sites LineOfSight Farthest at:(from)) if:(not (is In (to) (sites Around (from))))) (then (if (!= (ahead (last To) (directions Cell from:(last From) to:(last To))) (last To)) (remove (sites Around (last To) includeSelf... | ###Description
TURN - On each turn, each player slides (orthogonally or diagonally) a stone until it hits another stone or a wall. If it stops because of a stone, the moving stone and all adjacent stones (of either color) are removed. GOAL - The player with no stones onboard loses. The game is a draw if (i) the board b... |
Four players. Played with two six-sided dice. A throw of 5 is counted as 1, a throw of 6 is counted as 4.Throws move the pieces as follows: 1: Pawn or King, which move the same as in Shatranj; 2: Rook, which jumps to the second diagonal space; 3: Horse, which moves orthogonally one space and then diagonally another spa... | (game "Four-Player Chaturanga (al-Biruni)" (players {(player N) (player W) (player S) (player E)}) (equipment {(board (square 8)) (dice d:6 from:1 num:2) (piece "Pawn" Each (or (move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (if (is Occupied (to)) (and ... | ###Description
Four players. Played with two six-sided dice. A throw of 5 is counted as 1, a throw of 6 is counted as 4.Throws move the pieces as follows: 1: Pawn or King, which move the same as in Shatranj; 2: Rook, which jumps to the second diagonal space; 3: Horse, which moves orthogonally one space and then diagona... |
There are three red ships and three black ships. The remainder of the cells contain white icebergs. The two players, Red and Black, take turns moving one of their own ships, one move per turn, starting with Red. Players are not allowed to pass. MOVES: You must move one of your ships to an adjacent cell which doesn't co... | (game "Icebreaker" (players 2) (equipment {(board (hex 5)) (piece "Disc" Each (move Step (to if:(and (or (= (id Neutral) (who at:(to))) (is Empty (to))) (= 1 (- (count Steps (step (to if:(or (= (id Neutral) (who at:(to))) (is Empty (to))))) (from) (intersection (sites Occupied by:Neutral) (sites Distance (step (to if:(... | ###Description
There are three red ships and three black ships. The remainder of the cells contain white icebergs. The two players, Red and Black, take turns moving one of their own ships, one move per turn, starting with Red. Players are not allowed to pass. MOVES: You must move one of your ships to an adjacent cell w... |
4x12 board. Twelve pieces per player, which begin one in each space in the row closest to the player. Six stick dice, green on one side and white on the other. The value of the throws equals the number of green faces, with the following exceptions: four green faces up allows a piece to be moved for the first time and a... | (game "Issiren" (players 2) (equipment {(board (rectangle 4 12) {(track "Track1" "11,W,N1,E,N1,W,N1,E,S1,W,S1,E" loop:True P1) (track "Track2" "36,E,S1,W,S1,E,S1,W,N1,E,N1,W" loop:True P2)}) (dice d:2 from:0 num:6) (piece "Marker" Each (move (from (from) if:(if (= (state at:(from)) 0) True (= (mapEntry (count Pips)) 1)... | ###Description
4x12 board. Twelve pieces per player, which begin one in each space in the row closest to the player. Six stick dice, green on one side and white on the other. The value of the throws equals the number of green faces, with the following exceptions: four green faces up allows a piece to be moved for the f... |
Played on a board similar to Surakarta, but smaller. Players begin with four pieces, arranged in the square of spaces in their bottom right corner. Players take turns moving a piece to one adjacent spot. To capture an opponent's piece, you must move along the curved loops. The spot at the immediate end of the loop must... | (game "Ja-Jeon-Geo-Gonu" (players 2) (equipment {(board (square 4) {(track "Track1" {14 14 11 10 9 8 8 13 9 5 1 1 4 5 6 7 7 2 6 10} loop:True directed:True) (track "Track2" {11 11 14 10 6 2 2 7 6 5 4 4 1 5 9 13 13 8 9 10} loop:True directed:True)} use:Vertex) (piece "Disc" Each (or {(move Step Orthogonal (to if:(is Emp... | ###Description
Played on a board similar to Surakarta, but smaller. Players begin with four pieces, arranged in the square of spaces in their bottom right corner. Players take turns moving a piece to one adjacent spot. To capture an opponent's piece, you must move along the curved loops. The spot at the immediate end o... |
4x22 board. 22 pieces per player, four kings and eighteen regular pieces. Kings have no difference in movement or power than regular pieces. Moves are determined by four two-sided sticks, black on one side and white on the other. The moves are determined by the number of white sides that land face up: 1= a move of 1. A... | (game "Kioz" (players 2) (equipment {(board (rectangle 4 22) {(track "Track1" "0,E,N1,W," P1 directed:True) (track "Track2" "87,W,S1,E" P2 directed:True) (track "MiddleTrack" "44,E,S1,W" loop:True)}) (dice d:2 from:0 num:4) (piece "Marker" Each) (piece "King" Each) (map "Throw" {(pair 0 4) (pair 1 1) (pair 2 2) (pair 3... | ###Description
4x22 board. 22 pieces per player, four kings and eighteen regular pieces. Kings have no difference in movement or power than regular pieces. Moves are determined by four two-sided sticks, black on one side and white on the other. The moves are determined by the number of white sides that land face up: 1=... |
Rectangular board, divided into three sections lengthwise. Ten lines divide the outer two sections widthwide. Twelve pieces per player, which begin on the outer intersections closest to the player. Four stick dice, with front and back sides distinguished one from the other. Throws are as follows: Four backs up = kiust.... | (game "Kiust Oyun" (players 2) (equipment {(board (merge {(scale 2 1 (rectangle 12 2)) (shift 2 0 (scale 4 1 (rectangle 12 2))) (shift 6 0 (scale 2 1 (rectangle 12 2)))}) {(track "Track1" "22,S,E1,N,E1,S" P1 directed:True) (track "Track2" "47,S,W1,N,W1,S" P2 directed:True) (track "LoopTrack1" "1,N,E1,S" loop:True P1) (... | ###Description
Rectangular board, divided into three sections lengthwise. Ten lines divide the outer two sections widthwide. Twelve pieces per player, which begin on the outer intersections closest to the player. Four stick dice, with front and back sides distinguished one from the other. Throws are as follows: Four ba... |
The main track of the board is a row of eleven squares, with both end squares and the central square marked with an X. On the left side, a row of four squares runs under and adjacent to the first four squares of the central row. Perpendicular to the left end square of the central row, there is a square and then three t... | (game "Los Palos" (players 4) (equipment {(board (merge {(shift 11.3 -3.7 (graph vertices:{{0 0} {1.3 -1} {2 0} {1.1 0.6}} edges:{{0 1} {1 2} {2 3} {3 0}})) (shift 10.4 -2.4 (graph vertices:{{0 0} {0.9 -1.3} {2 -0.7} {1 0.4}} edges:{{0 1} {1 2} {2 3} {3 0}})) (shift 10.1 -1.1 (graph vertices:{{0 0} {0.3 -1.3} {1.3 -0.9... | ###Description
The main track of the board is a row of eleven squares, with both end squares and the central square marked with an X. On the left side, a row of four squares runs under and adjacent to the first four squares of the central row. Perpendicular to the left end square of the central row, there is a square a... |
21 holes, arranged in an arc, the central hole larger than the others. Ten pieces per player, each player's pieces beginning on one side of the board, one in each hole. Four beans used as dice, with a black side and a white side. The throws are as follows: Four white sides up = 4; four black sides up = 3; two white/two... | (game "Mapuche Game" (players 2) (equipment {(board (remove (concentric {26}) vertices:{0 1 2 3 4}) {(track "TrackCW1" {0 2 4 6 8 10 12 14 16 18 20 19 17 15 13 11 9 7 5 3 1} P1 directed:True) (track "TrackCCW1" {1 3 5 7 9 11 13 15 17 19 20 18 16 14 12 10 8 6 4 2 0} P1 directed:True) (track "TrackCW2" {0 2 4 6 8 10 12 1... | ###Description
21 holes, arranged in an arc, the central hole larger than the others. Ten pieces per player, each player's pieces beginning on one side of the board, one in each hole. Four beans used as dice, with a black side and a white side. The throws are as follows: Four white sides up = 4; four black sides up = 3... |
6 spherical pieces and 6 lion or lioness pieces per player. Up to six players. Four throwing sticks as dice. Players enter their spherical pieces on the board with a throw of one. They then race to the center of the spiral. The central space must be reached with an exact throw. To leave the central space, the player mu... | (game "Mehen" (players 2) (equipment {(board (spiral turns:5 sites:88) {(track "NormalTrack" {87 86 85 84 83 82 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 1... | ###Description
6 spherical pieces and 6 lion or lioness pieces per player. Up to six players. Four throwing sticks as dice. Players enter their spherical pieces on the board with a throw of one. They then race to the center of the spiral. The central space must be reached with an exact throw. To leave the central space... |
Oust is a game for two players, played on a hexagonally patterned board which is initially empty. The two players, Black and White, take turns placing stones of their color onto unoccupied cells on the board. A group is a set of interconnected, like-colored stones. A group can be a singleton, a single stone which is no... | (game "Oust" (players 2) (equipment {(board (hex 7)) (piece "Disc" Each)}) (rules (play (or (move Add (to (sites Empty) if:(= 0 (count Sites in:(sites Around (to) Own))))) (do (move Add (to (sites Empty) if:(< 0 (count Sites in:(sites Around (to) Own))))) ifAfterwards:(and (all Sites (sites Around (sites Group at:(last... | ###Description
Oust is a game for two players, played on a hexagonally patterned board which is initially empty. The two players, Black and White, take turns placing stones of their color onto unoccupied cells on the board. A group is a set of interconnected, like-colored stones. A group can be a singleton, a single st... |
Ten corn kernels are placed in a line; the spaces between the kernels are the playing spaces. Four kernels of corn are used as dice, blackened on one side. The throws are as follows: Two of the same side up = 2, three of the same side up = 3; four black sides up = 4; four unblackened sides up = 5. Five pieces per playe... | (game "Puluc" (players 2) (equipment {(board (rectangle 1 10) {(track "Track1" {0 1 2 3 4 5 6 7 8} loop:True P1) (track "Track2" {8 7 6 5 4 3 2 1 0} loop:True P2) (track "CaptureTrack1" {8 7 6 5 4 3 2 1 0} P1 directed:True) (track "CaptureTrack2" {0 1 2 3 4 5 6 7 8} P2 directed:True)} use:Edge) (piece "Marker" Each (or... | ###Description
Ten corn kernels are placed in a line; the spaces between the kernels are the playing spaces. Four kernels of corn are used as dice, blackened on one side. The throws are as follows: Two of the same side up = 2, three of the same side up = 3; four black sides up = 4; four unblackened sides up = 5. Five p... |
MOVES - A move consists of either: - A growth, i.e., a drop of a stone on an empty adjacent (orthogonal or diagonal) to friendly cell; - An orthogonal or diagonal slide of a stone already on board (like a chess Queen) to an empty cell; - A drop of a stone on any empty cell. - Any opponent adjacent stones to the new pie... | (game "Quad Wrangle" (players 2) (equipment {(board (square 8)) (piece "Ball" Each (move Slide (then (forEach Site (sites Around (last To)) (if (is Enemy (who at:(site))) (and (remove (site)) (add (piece (id "Ball" Mover)) (to (site)))))))))}) (rules (start {(place "Ball1" (difference (union (sites Top) (sites Right)) ... | ###Description
MOVES - A move consists of either: - A growth, i.e., a drop of a stone on an empty adjacent (orthogonal or diagonal) to friendly cell; - An orthogonal or diagonal slide of a stone already on board (like a chess Queen) to an empty cell; - A drop of a stone on any empty cell. - Any opponent adjacent stones... |
Play starts with black. On his turn a player may either drop a stone of his color or remove a dead enemy group. Players may only legally drop stones adjacent to at least one of their stones already on the board. For boards sized 11x11 and smaller a group is considered dead if any stone within it meets the following cri... | (game "Rampart" (players 2) (equipment {(board (square 13) use:Vertex) (piece "Disc" Each)}) (rules (start {(place "Disc1" (forEach (sites Phase 0) if:(and {(is Even (row of:(site))) (!= 0 (% (site) 4)) (= 0 (% (row of:(site)) 4))}))) (place "Disc2" (forEach (sites Phase 0) if:(and {(is Even (row of:(site))) (!= 0 (% (... | ###Description
Play starts with black. On his turn a player may either drop a stone of his color or remove a dead enemy group. Players may only legally drop stones adjacent to at least one of their stones already on the board. For boards sized 11x11 and smaller a group is considered dead if any stone within it meets th... |
3x15 board, with the central spot marked. Fifteen pieces per player, arranged along the outer two rows of the board. Another piece, the Gonagas ("king"), begins on the central marked square. Three four-sided dice, marked: X (=sáhkku; counts as 1), 2, 3, and blank, =0. To move, a player must throw three sáhkku with the ... | (game "Sahkku" (players 2) (equipment {(board (rectangle 3 15) {(track "Track1" "0,E,N1,W,N1,E,S1,W" loop:True P1) (track "Track2" "44,W,S1,E,S1,W,N1,E" loop:True P2)}) (dice d:4 from:0 num:3) (piece "Marker" Each (forEach Die if:(!= (pips) 0) (move (from (from) level:(level) if:(or (= 1 (state at:(from) level:(level))... | ###Description
3x15 board, with the central spot marked. Fifteen pieces per player, arranged along the outer two rows of the board. Another piece, the Gonagas ("king"), begins on the central marked square. Three four-sided dice, marked: X (=sáhkku; counts as 1), 2, 3, and blank, =0. To move, a player must throw three s... |
3x6 board. Six pieces per player, which begin one in each space in the row closest to the player. Six sticks, used as dice. One side is polished, and the other is rough. The value of a throw is equal to the number of polished sides which land face up. A throw of sig (five polished or five rough sides up) must be made t... | (game "Sig (El Oued Capture)" (players 2) (equipment {(board (rectangle 3 6) {(track "Track1" "0,E,N1,W,N1,E,S1,W" loop:True P1) (track "Track2" "17,W,S1,E,S1,W,N1,E" P2 directed:True)}) (piece "Marker" Each) (hand Each) (dice d:2 from:0 num:6) (map "ExtraThrow" {(pair 0 3) (pair 1 1) (pair 2 0) (pair 3 0) (pair 4 0) (... | ###Description
3x6 board. Six pieces per player, which begin one in each space in the row closest to the player. Six sticks, used as dice. One side is polished, and the other is rough. The value of a throw is equal to the number of polished sides which land face up. A throw of sig (five polished or five rough sides up)... |
The board consists of four rows of any number of holes. Two to twelve players, who play on two equal teams. The number of pieces per team is equal to the number of holes in one row. One team plays as pieces of camel dung, the other as sticks. The pieces begin, one in each hole, in the outer rows of the board. Eight sti... | (game "Sig (Mauritania)" (players 4) (equipment {(board (rectangle 4 20) {(track "Track1" "19,W,N1,E,N1,W,N1,E" P1 directed:True) (track "Track2" "79,W,S1,E,S1,W,S1,E" P2 directed:True) (track "LoopTrack1" "40,E,S1,W" loop:True P1) (track "LoopTrack2" "20,E,N1,W" loop:True P2) (track "GoBackTrack1" "79,W,S1,E,S1,W" P1 ... | ###Description
The board consists of four rows of any number of holes. Two to twelve players, who play on two equal teams. The number of pieces per team is equal to the number of holes in one row. One team plays as pieces of camel dung, the other as sticks. The pieces begin, one in each hole, in the outer rows of the b... |
Four rows of holes, of any number. Each player has as many pieces as are in one row. The pieces start in the outer row of the board for each player. Six sticks used as dice, with a green side and a white side. The throws are as follows: one white up = 0; two white up = 2; three white up = 1; four white up = 4; five whi... | (game "Sig (Mzab)" (players 2) (equipment {(board (rectangle 4 20) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "79,W,S1,E,S1,W,S1,E" P2 directed:True)} use:Vertex) (piece "Stick" Each (if (or (= (state at:(from)) 0) (and (or (= 1 (mapEntry (count Pips))) (= 6 (mapEntry (count Pips)))) (= (st... | ###Description
Four rows of holes, of any number. Each player has as many pieces as are in one row. The pieces start in the outer row of the board for each player. Six sticks used as dice, with a green side and a white side. The throws are as follows: one white up = 0; two white up = 2; three white up = 1; four white u... |
Three rows of holes, arranged vertically, the outer two have twelve holes and the central one has thirteen. Twelve pieces per player, which begin in the outer rows. Four sticks, black on one side and white on the other, the number of white faces up is the value of the throw; all black faces up = 6. A player must throw ... | (game "Sig (Tidikelt)" (players 2) (equipment {(board (merge {(rectangle 12 3) (shift 1 -1 (rectangle 13 1))}) {(track "HomeTrack1" "0,N,E1,S" P1 directed:True) (track "HomeTrack2" "2,N,W1,S" P2 directed:True) (track "EnemyTrack1" "2,N,W1,S" P1 directed:True) (track "EnemyTrack2" "0,N,E1,S" P2 directed:True)} use:Verte... | ###Description
Three rows of holes, arranged vertically, the outer two have twelve holes and the central one has thirteen. Twelve pieces per player, which begin in the outer rows. Four sticks, black on one side and white on the other, the number of white faces up is the value of the throw; all black faces up = 6. A pla... |
4x13 board. Thirteen pieces per player, arranged on the outer rows of the board. Played with six sticks which function as dice. Pieces move according to the throws of the dice. Play progresses from left to right in the player's home row, and then from right to left in the second row, left to right in the third row, and... | (game "Sig (Tozeur)" (players 2) (equipment {(board (rectangle 4 13) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "51,W,S1,E,S1,W,S1,E" P2 directed:True)} use:Vertex) (piece "Stick" Each (if (or (= (state at:(from)) 0) (and (= (count Pips) 1) (= (state at:(from)) 1))) (if (!= (trackSite Move ... | ###Description
4x13 board. Thirteen pieces per player, arranged on the outer rows of the board. Played with six sticks which function as dice. Pieces move according to the throws of the dice. Play progresses from left to right in the player's home row, and then from right to left in the second row, left to right in the... |
4x20-25 board. Player on two teams of two players. Each team has a number of pieces which are equal to the number of holes in one of the rows. Pieces baring in the outer rows of the board. Eight sticks used as dice, painted red on one side. The throws are as follows: All sides of one color = 8; seven of one color = 1; ... | (game "Sig (Western Sahara)" (players 4) (equipment {(board (rectangle 4 20) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "79,W,S1,E,S1,W,S1,E" P2 directed:True) (track "Track3" "0,E,N1,W,N1,E,N1,W" P3 directed:True) (track "Track4" "79,W,S1,E,S1,W,S1,E" P4 directed:True)} use:Vertex) (piece ... | ###Description
4x20-25 board. Player on two teams of two players. Each team has a number of pieces which are equal to the number of holes in one of the rows. Pieces baring in the outer rows of the board. Eight sticks used as dice, painted red on one side. The throws are as follows: All sides of one color = 8; seven of ... |
4 or 6x10 board. Six pieces per player, with one piece placed on each of the three spaces on either end of the long row closest to the player. Three casting sticks, each with a round and a flat side, are used as dice. The throws are as follows: One flat side up = 1; two flat sides up = 2; three flat sides up = 4, zero ... | (game "Sijat El Taba" (players 2) (equipment {(board (rectangle 6 10) {(track "Track1" "0,E,N1,W,N1,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "59,W,S1,E,S1,W,S1,E,S1,W,S1,E" P2 directed:True)}) (piece "Marker" Each (if (= (state at:(from)) 1) (or (if (!= (trackSite Move steps:(mapEntry (count Pips))) -1) (if ... | ###Description
4 or 6x10 board. Six pieces per player, with one piece placed on each of the three spaces on either end of the long row closest to the player. Three casting sticks, each with a round and a flat side, are used as dice. The throws are as follows: One flat side up = 1; two flat sides up = 2; three flat side... |
4x12 board. Twelve pieces per player, one playing as sticks and the other as stones. Pieces begin on the board, one each in every space of the outer rows. Six sticks, with one black side and one white side, used as dice. Players choose who will play as black and who will play as white, and the throws are as follows: si... | (game "Siryu (War)" (players 2) (equipment {(board (rectangle 4 12) {(track "Track1" "0,E,N1,W,N1,E,23,E,W,N1,E,23,W,N1,E,23,W,N1,E,23,W,N1,E,23,W,N1,E,23,W,N1,E,23" loop:True P1) (track "Track2" "47,W,S1,E,S1,W,24,E,N1,W,24,E,N1,W,24,E,N1,W,24,E,N1,W,24,E,N1,W,24,E,N1,W,24" loop:True P2)} use:Vertex) (piece "Stick" P1... | ###Description
4x12 board. Twelve pieces per player, one playing as sticks and the other as stones. Pieces begin on the board, one each in every space of the outer rows. Six sticks, with one black side and one white side, used as dice. Players choose who will play as black and who will play as white, and the throws are... |
The rules are the same as in Chess, without checkmate. The game is won either after 100 turns or when one player can no longer move, by the player with the most pieces. | (game "Skirmish (GDL)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Fo... | ###Description
The rules are the same as in Chess, without checkmate. The game is won either after 100 turns or when one player can no longer move, by the player with the most pieces.
###Ludii
(game "Skirmish (GDL)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step For... |
Played on a 6x6 board with corner loops. Each player has 12 pieces. Play is made on the intersections of the lines. pieces are captured by moving via the outer loops and occupying a space held by another player. The goal is to capture all of the opponent's pieces. If no further captures are possible, the player with th... | (game "Surakarta" (players 2) (equipment {(surakartaBoard (square 6)) (piece "Marker" Each (or {(move Step All (to if:(is Empty (to)))) (move Slide "AllTracks" (between if:(or (= (between) (from)) (is Empty (between)))) (to if:(is Enemy (who at:(to))) (apply if:False (remove (to)))) (then (set Counter)))}))}) (rules (s... | ###Description
Played on a 6x6 board with corner loops. Each player has 12 pieces. Play is made on the intersections of the lines. pieces are captured by moving via the outer loops and occupying a space held by another player. The goal is to capture all of the opponent's pieces. If no further captures are possible, the... |
By far the easiest of the variants so far, Sweep Burrow's template is simply the two orthogonal directions involved in making the initial capture. The only further convention here is that if the capture was made with just movement in one direction, you cannot employ a second direction. The player may not end his turn u... | (game "Sweep Burrow" (players 2) (equipment {(board (square 8)) (piece "Disc" Each (if (= 0 (count MovesThisTurn)) (or {(move (from if:(= (* (from) (if (< 0 (count MovesThisTurn)) 1 0)) (* (last To) (if (< 0 (count MovesThisTurn)) 1 0)))) (to (sites Direction from:(from) N stop:(is Occupied (to)) stopIncluded:True) if:... | ###Description
By far the easiest of the variants so far, Sweep Burrow's template is simply the two orthogonal directions involved in making the initial capture. The only further convention here is that if the capture was made with just movement in one direction, you cannot employ a second direction. The player may not... |
4x7-15 (odd number only) board. One piece in each hole in the outer row. Four palm branches used as dice, with one side white and the other side yellow. The throws are equal to the number of white sides that fall up; when only yellow sides are up, the score is 6. When a player throws 1, 4, or 6, the player throws again... | (game "Tab" (players 2) (equipment {(board (rectangle 4 7) {(track "HomeTrack1" "0,E,N1,W" P1 directed:True) (track "HomeTrack2" "27,W,S1,E" P2 directed:True) (track "MiddleTrack" "13,W,N1,E" loop:True) (track "EnemyTrack1" "14,E,N1,W,S1,E" P1 directed:True) (track "EnemyTrack2" "13,W,S1,E,N1,W" P2 directed:True)} use:... | ###Description
4x7-15 (odd number only) board. One piece in each hole in the outer row. Four palm branches used as dice, with one side white and the other side yellow. The throws are equal to the number of white sides that fall up; when only yellow sides are up, the score is 6. When a player throws 1, 4, or 6, the play... |
Seven players. Heptagonal board, with seven semi-circular socket as spaces on each side. Seven pieces per player, which begin on the leftmost spot on their side. Players are as follows: Saturn = black; Jupiter = green; Mars = red; the sun = yellow; Venus = purple; Mercury = multi-colored; the moon is white. Pieces move... | (game "Tablas Astronomias" (players 7) (equipment {(board (concentric {49}) {(track "Track" {48 46 44 42 40 38 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 1 3 5 7 9 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47} loop:True)} use:Vertex) (dice d:7 num:3) (piece "Disc" Each)}) (rules (start {(place Stack "... | ###Description
Seven players. Heptagonal board, with seven semi-circular socket as spaces on each side. Seven pieces per player, which begin on the leftmost spot on their side. Players are as follows: Saturn = black; Jupiter = green; Mars = red; the sun = yellow; Venus = purple; Mercury = multi-colored; the moon is whi... |
Each player controls a tank with three health and an initial shooting range of two spaces. Each player gains one action point at the start of their turn. Players may use an action point during their turn to perform one of four actions: - Move their tank to an adjacent space. - Shoot at another tank within shooting rang... | (game "Tank Tactics" (players 2) (equipment {(board (rectangle 5 10)) (hand Each) (piece "Tank" Each (or {(move Step (to if:(is Empty (to))) (then (if (> (score Mover) 1) (and (addScore Mover -1) (moveAgain))))) (move Select (from) (to (intersection (sites Occupied by:Enemy container:"Board") (sites Distance from:(from... | ###Description
Each player controls a tank with three health and an initial shooting range of two spaces. Each player gains one action point at the start of their turn. Players may use an action point during their turn to perform one of four actions: - Move their tank to an adjacent space. - Shoot at another tank withi... |
Two concentric circles, with two perpendicular diameters intersecting both circles, and four other lines, positioned diagonally, connecting the circumferences of the two circles. Six pieces per player. which begin on opposite sides of the circle from the other player, three on each circle. Players alternate turns movin... | (game "Toono" (players 2) (equipment {(board (add (concentric {1 0 8 8}) edges:{{0 2} {0 4} {0 6} {0 8}}) use:Vertex) (piece "Marker" Each (move (from) (to (sites Distance from:(from) (exact 3)) if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to)))))))}) (rules (start {(place "Marker1" (... | ###Description
Two concentric circles, with two perpendicular diameters intersecting both circles, and four other lines, positioned diagonally, connecting the circumferences of the two circles. Six pieces per player. which begin on opposite sides of the circle from the other player, three on each circle. Players altern... |
Each turn the current player must move, capture and drop. The current player must move one of their pieces in a straight line in any of the six hexagonal directions to land on a vacant foreign cell; any intervening cells must also be empty. The opponent who owns the landing cell becomes the candidate and the other oppo... | (game "Triad" (players 3) (equipment {(board (hex 5)) (piece "Marker" Each (move Slide Orthogonal (to (apply if:(!= (mover) (mapEntry "PlayerPhase" (phase of:(to)))))) (then (and {(forEach Site (sites Around (last To) Orthogonal) (if (is Enemy (what at:(site))) (remove (site)))) (set Var (mapEntry "PlayerPhase" (phase ... | ###Description
Each turn the current player must move, capture and drop. The current player must move one of their pieces in a straight line in any of the six hexagonal directions to land on a vacant foreign cell; any intervening cells must also be empty. The opponent who owns the landing cell becomes the candidate and... |
Players take turns moving a piece of their colour as follows: 1. A piece on a vertex can move either: 1a. To an adjacent empty vertex. The edge it travels over may be empty or occupied (if occupied by an enemy piece, that piece is captured and removed). 1b. To an empty cell that vertex is part of. 2. A piece on an edge... | (game "Triple Tangle" (players 2) (equipment {(board (tiling T3464 1) use:Vertex) (piece "Disc" Each)}) (rules (start {(place "Disc1" (sites {4 5 0 1})) (place "Disc1" Cell 1) (place "Disc1" Edge (sites {0 3 4 9})) (place "Disc2" (sites {16 17 12 13})) (place "Disc2" Cell 11) (place "Disc2" Edge (sites {25 29 26 20}))}... | ###Description
Players take turns moving a piece of their colour as follows: 1. A piece on a vertex can move either: 1a. To an adjacent empty vertex. The edge it travels over may be empty or occupied (if occupied by an enemy piece, that piece is captured and removed). 1b. To an empty cell that vertex is part of. 2. A p... |
Played on a Chaupar board. Two players. Four pieces per player. Seven cowries, used as dice. The throws are as follows: one face up = 10; two faces up = 2; three faces up = 3; four faces up = 4; five faces up = 25; six faces up = 36; seven faces up = 14; all faces down = 7. Players start from opposite ends of the board... | (game "Udat Pagada" (players 2) (equipment {(board (add (add (hole (merge (shift 0 8 (rectangle 4 20)) (shift 8 0 (rectangle 20 4))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) vertices:{{9.5 4} {15 4} {15 9.5} {15 15} {9.5 15} {4 15} {4 9.5} {4 4}}) {(track "Track" {144 145 146 1... | ###Description
Played on a Chaupar board. Two players. Four pieces per player. Seven cowries, used as dice. The throws are as follows: one face up = 10; two faces up = 2; three faces up = 3; four faces up = 4; five faces up = 25; six faces up = 36; seven faces up = 14; all faces down = 7. Players start from opposite en... |
On your turn you have to options: • Noncapturing move: Step kingwise away from the center of the line you are stepping along. • Capturing move: Capture queenwise any enemy not farther away from the center of the line you are moving along. Only if you have no moves may you pass. The game is over when only one player has... | (game "Zola" (players 2) (equipment {(board (square 6)) (piece "Disc" Each)}) (rules (start {(place "Disc1" (sites Phase 0)) (place "Disc2" (sites Phase 1))}) (play (forEach Piece (or {(move (from) (to (intersection (sites Occupied by:Next) (sites Direction from:(from) (directions {N S}) stop:(is Occupied (to)) stopInc... | ###Description
On your turn you have to options: • Noncapturing move: Step kingwise away from the center of the line you are stepping along. • Capturing move: Capture queenwise any enemy not farther away from the center of the line you are moving along. Only if you have no moves may you pass. The game is over when only... |
The objective of Cannon is to capture or shoot the opponent's Town. The player also wins the game if his opponent doesn't have legal moves. Players move alternately. On their first turns both players put a special piece called "Town" anywhere on the rows closest to them excluding corners. Once placed, Towns don't move ... | (game "Cannon" (players {(player N) (player S)}) (equipment {(board (square 10) use:Vertex) (piece "Pawn" Each (or {(move Step (directions Forwards of:All) (to if:(is Empty (to)))) (move Step (directions {Forwards Rightward Leftward} of:All) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (if (not (all Sites (s... | ###Description
The objective of Cannon is to capture or shoot the opponent's Town. The player also wins the game if his opponent doesn't have legal moves. Players move alternately. On their first turns both players put a special piece called "Town" anywhere on the rows closest to them excluding corners. Once placed, To... |
The goal is to capture the black queen with the white pieces. | (game "Capture the Queen" (players 2) (equipment {(board (square 8)) (piece "Queen" Each (move Slide (to if:(is Enemy (who at:(to))) (apply (remove (to))))))}) (rules (start {(place "Queen2" coord:"D8") (place "Queen1" {"B1" "C1" "E1" "F1"})}) (play (forEach Piece)) (end {(if (no Pieces P2) (result P2 Loss)) (if (= (co... | ###Description
The goal is to capture the black queen with the white pieces.
###Ludii
(game "Capture the Queen" (players 2) (equipment {(board (square 8)) (piece "Queen" Each (move Slide (to if:(is Enemy (who at:(to))) (apply (remove (to))))))}) (rules (start {(place "Queen2" coord:"D8") (place "Queen1" {"B1" "C1" "E1... |
GOAL Get your king into the enemy home square, or kill the enemy king. MOVES Players make one move per turn, starting with Red. There are three possible types of moves, explained below. Players will always have a move available, and must make one. Passing is not allowed. NON-CAPTURING MOVES Kings and courtesans can mov... | (game "King And Courtesan" (players {(player N) (player S)}) (equipment {(board (rotate 45 (square 6))) (piece "Disc" Each (or {(move Step Forwards (to if:(is Empty (to))) stack:True) (move Step (to if:(is Enemy (who at:(to))) (apply (and (if (= 2 (size Stack at:(to))) (set Var "NextLoss" 1)) (remove (to) count:(size S... | ###Description
GOAL Get your king into the enemy home square, or kill the enemy king. MOVES Players make one move per turn, starting with Red. There are three possible types of moves, explained below. Players will always have a move available, and must make one. Passing is not allowed. NON-CAPTURING MOVES Kings and cou... |
Played on a board of 10x10 squares. The board has three 2x2 zones which cannot be entered, represented as water on the battlefield. each player controls 36 pieces which have individual army ranks. The goal is to capture the opponent's flag. Pieces can move only one space orthogonally. the Scout piece can move any numbe... | (game "L'attaque" (players 2) (equipment {(board (hole (hole (hole (rectangle 10 9) (poly {{2 4} {2 6} {3 6} {3 4}})) (poly {{4 4} {4 6} {5 6} {5 4}})) (poly {{6 4} {6 6} {7 6} {7 4}}))) (hand Each size:12) (piece "Marshal" Each) (piece "General" Each) (piece "Colonel" Each) (piece "Major" Each) (piece "Captain" Each) ... | ###Description
Played on a board of 10x10 squares. The board has three 2x2 zones which cannot be entered, represented as water on the battlefield. each player controls 36 pieces which have individual army ranks. The goal is to capture the opponent's flag. Pieces can move only one space orthogonally. the Scout piece can... |
Each player starts the game with four pieces: - a Lion (king) in the center of the home row - a Giraffe (rook) to the right of the king - an Elephant (bishop) to the left of the king - a Chick (pawn) in front of the king Each piece moves as in standard shogi, but is limited to moving one square per turn. If the Chick a... | (game "Let's Catch the Lion" (players {(player N) (player S)}) (equipment {(board (rectangle 4 3)) (tile "Giraffe" Each (move Step Orthogonal (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (if (= (what at:(to)) (id "Lion" Next)) (remove (to)) (add (piece (mapEntry "Captured" (what at:(to))))... | ###Description
Each player starts the game with four pieces: - a Lion (king) in the center of the home row - a Giraffe (rook) to the right of the king - an Elephant (bishop) to the left of the king - a Chick (pawn) in front of the king Each piece moves as in standard shogi, but is limited to moving one square per turn.... |
Each turn you must move one of your stacks, in a straight line orthogonally or diagonally, a distance exactly equal to the size of that stack. If it lands on an empty space, the stack grows by 1. If it lands on an enemy, the enemy is removed and your stack shrinks down to size 1. It is not legal to land on a friendly s... | (game "Lielow" (players 2) (equipment {(board (square 10)) (piece "Disc" Each)}) (rules (start {(place "Disc1" (difference (difference (expand (sites Bottom) steps:2) (expand (sites Bottom) steps:1)) (sites Outer))) (place "Disc2" (difference (difference (expand (sites Top) steps:2) (expand (sites Top) steps:1)) (sites... | ###Description
Each turn you must move one of your stacks, in a straight line orthogonally or diagonally, a distance exactly equal to the size of that stack. If it lands on an empty space, the stack grows by 1. If it lands on an enemy, the enemy is removed and your stack shrinks down to size 1. It is not legal to land ... |
The two players take turns moving stacks of their own color (including singletons - stacks of height one), one stack per turn. Players will always have a move available and must make one. OBJECT OF THE GAME: Kill the enemy queen, or deprive your opponent of moves. The pie rule is used in Monkey Queen. Each player will ... | (game "Monkey Queen" (players 2) (equipment {(board (square 12)) (piece "Marker" (or {(move Slide (to if:(is Enemy (who at:(to))) (apply if:(is Enemy (who at:(to))) (remove (to) count:(size Stack at:(to))))) stack:True (then (if (< 1 (size Stack at:(last To))) (set Value Mover (last To))))) (if (< 2 (size Stack at:(fro... | ###Description
The two players take turns moving stacks of their own color (including singletons - stacks of height one), one stack per turn. Players will always have a move available and must make one. OBJECT OF THE GAME: Kill the enemy queen, or deprive your opponent of moves. The pie rule is used in Monkey Queen. Ea... |
The goal is to capture the enemy Commander, or reduce the opponent army to a single Commander. Each piece has an indicator which determines at which directions the piece can move. This can be altered by rotating the piece 45 degrees= to the left or right. Rotating the piece costs a move. Each player has 3 Shields, 5 Pr... | (game "Ploy" (players 2) (equipment {(board (square 9) use:Vertex) (piece "Commander" Each (or (move Step (directions {FR FL BL BR} of:All) (to if:(not (is Friend (who at:(to)))) (apply (remove (to))))) (move Set Rotation))) (piece "Shield" Each (or (move Step (directions Forward of:All) (to if:(not (is Friend (who at:... | ###Description
The goal is to capture the enemy Commander, or reduce the opponent army to a single Commander. Each piece has an indicator which determines at which directions the piece can move. This can be altered by rotating the piece 45 degrees= to the left or right. Rotating the piece costs a move. Each player has ... |
<a href="https://boardgamegeek.com/image/1488366/shogun" target="_blank" class="style1" style="color: #0000EE" />BGG rules</a> 1976 version | (game "Shogun" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (move (from (from)) (to (intersection (sites To (if (= 1 (value Piece at:(from))) (step Orthogonal (to if:(not (is Friend (who at:(to)))))) (forEach Site (sites To (slide (from) Orthogonal (between (range 1 3) if:(is Empt... | ###Description
<a href="https://boardgamegeek.com/image/1488366/shogun" target="_blank" class="style1" style="color: #0000EE" />BGG rules</a> 1976 version
###Ludii
(game "Shogun" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (move (from (from)) (to (intersection (sites To (if (= 1... |
To start the game, each of the squares on the checkerboard is occupied by a stone. White stones are placed on the white squares and black stones on the black squares. To move, the player must pick up one of his or her own stones and 'clobber' an opponent's stone on an adjacent square, either horizontally or vertically.... | (game "Clobber" (players 2) (equipment {(board (rectangle 10 10)) (piece "Marker" Each (move Step Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to))))))}) (rules (start {(place "Marker1" (sites Phase 1)) (place "Marker2" (sites Phase 0))}) (play (forEach Piece)) (end (if (no Moves Next) (result Next Loss))... | ###Description
To start the game, each of the squares on the checkerboard is occupied by a stone. White stones are placed on the white squares and black stones on the black squares. To move, the player must pick up one of his or her own stones and 'clobber' an opponent's stone on an adjacent square, either horizontally... |
One player has red pegs, the other player blue pegs. The player who can get all his color pegs pressed down first wins the game. Each player can press his opponent's color pegs. At any time during the game, if it becomes impossible to press a peg next to the last one pressed the game finishes. The player with the most ... | (game "Press Ups" (players 2) (equipment {(board (square 7)) (piece "Disc" Each) (piece "Disc" Neutral) (regions P1 (difference (union (sites Bottom) (sites Top)) (union (sites Right) (sites Left)))) (regions P2 (difference (union (sites Right) (sites Left)) (union (sites Bottom) (sites Top))))}) (rules (start {(place ... | ###Description
One player has red pegs, the other player blue pegs. The player who can get all his color pegs pressed down first wins the game. Each player can press his opponent's color pegs. At any time during the game, if it becomes impossible to press a peg next to the last one pressed the game finishes. The player... |
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