description stringlengths 4 3.37k | implementation stringlengths 175 9.58k | text stringlengths 365 12.1k |
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The players take turns placing one piece on any vacant square. In this phase no captures are made. When all the pieces have been placed, the players take turns moving pieces on the board. The pieces can be moved orthogonally to any adjacent square. A piece can leap over any single piece of either color, if the square b... | (game "Ludus Latrunculorum" (players 2) (equipment {(board (square 8)) (hand Each) (piece "Vagi" Each (flips 0 1) (if (= 0 (state at:(from))) (or (move Step Orthogonal (to if:(is Empty (to)))) (move Hop Orthogonal (between if:(is Occupied (between))) (to if:(and (is Empty (to)) (not (is Visited (to))))) (then (if (can ... | ###Description
The players take turns placing one piece on any vacant square. In this phase no captures are made. When all the pieces have been placed, the players take turns moving pieces on the board. The pieces can be moved orthogonally to any adjacent square. A piece can leap over any single piece of either color, ... |
8x8 board. Sixteen pieces per player. The pieces begin on the first and third rank or squares with respect to each player. Pieces move orthogonally any distance. Pieces are captured when surrounded on both sides by an enemy piece. Enemy pieces may also be taken if a piece moves into a space such that the enemy pieces a... | (game "Maak Yek" (players 2) (equipment {(board (square 8)) (piece "Marker" Each (move Slide Orthogonal (then (and (intervene (from (last To)) Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (custodial (from (last To)) Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (... | ###Description
8x8 board. Sixteen pieces per player. The pieces begin on the first and third rank or squares with respect to each player. Pieces move orthogonally any distance. Pieces are captured when surrounded on both sides by an enemy piece. Enemy pieces may also be taken if a piece moves into a space such that the... |
17x17 board. 144 pieces per player. Players alternate turns placing two pieces on an empty space on the board, except in the central space. Captures cannot be made during the placement phase. When all of the pieces have been placed, players alternate turns moving a piece orthogonally any distance. When an opponent's pi... | (game "Poprad Game" (players 2) (equipment {(board (square 17)) (piece "Marker" Each (move Slide Orthogonal (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to)))))))) (hand Each)}) (rules (meta (no Repeat)) (start (pla... | ###Description
17x17 board. 144 pieces per player. Players alternate turns placing two pieces on an empty space on the board, except in the central space. Captures cannot be made during the placement phase. When all of the pieces have been placed, players alternate turns moving a piece orthogonally any distance. When a... |
5x5 board. Twelve pieces per player. Players alternate turns placing two pieces on the board. The first piece of each player must be placed on a spot adjacent to the central spot. The central spot cannot be filled. When both players have placed their pieces, they move their pieces orthogonally to an empty adjacent spac... | (game "Sabou'iyya" (players 2) (equipment {(board (square 5)) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to)))) (then (if (can Move (step (from (l... | ###Description
5x5 board. Twelve pieces per player. Players alternate turns placing two pieces on the board. The first piece of each player must be placed on a spot adjacent to the central spot. The central spot cannot be filled. When both players have placed their pieces, they move their pieces orthogonally to an empt... |
5x5 board. Players begin by placing their pieces in prescribed spaces, and then alternating two-by-two in places as they see fit, except for the central space. Once all the spaces except the central one are filled, the first player moves a piece one space orthogonally to the empty space. Pieces are captured by surround... | (game "Seega" (players 2) (equipment {(board (square 5)) (hand Each) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to))))))))}) (rules (start (place ... | ###Description
5x5 board. Players begin by placing their pieces in prescribed spaces, and then alternating two-by-two in places as they see fit, except for the central space. Once all the spaces except the central one are filled, the first player moves a piece one space orthogonally to the empty space. Pieces are captu... |
5x5 board. Players begin by placing their pieces two-by-two in places as they see fit, except for the central space. Once all the spaces except the central one are filled, the player who placed their pieces last moves a piece one space orthogonally to the empty space. Pieces are captured by surrounding them on either s... | (game "Shantarad" (players 2) (equipment {(board (square 5)) (hand Each) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(and (is Enemy (who at:(between))) (!= (centrePoint) (between))) (apply (and (remove (between)) (if (or {(can Move ... | ###Description
5x5 board. Players begin by placing their pieces two-by-two in places as they see fit, except for the central space. Once all the spaces except the central one are filled, the player who placed their pieces last moves a piece one space orthogonally to the empty space. Pieces are captured by surrounding t... |
The central square is the castle, which cannot be entered by pieces or by the king once it has left. There are two sides: one with the king and 8 pieces, another with 16 undifferentiated pieces. The king begins on the castle space, and his associated pieces are arranged with two pieces on each orthogonal side of the ki... | (game "Tablut" (players 2) (equipment {(board (square 9)) (piece "Thrall" P1 (move Slide Orthogonal (between if:(and (!= (between) (centrePoint)) (is Empty (between)))) (then (or {(custodial (from (last To)) Orthogonal (between (max 1) if:(= (what at:(between)) (id "Thrall2")) (apply (remove (between)))) (to if:(or (is... | ###Description
The central square is the castle, which cannot be entered by pieces or by the king once it has left. There are two sides: one with the king and 8 pieces, another with 16 undifferentiated pieces. The king begins on the castle space, and his associated pieces are arranged with two pieces on each orthogonal... |
11x11 board. The king is placed in the centre of the board, with his defenders around him and the attackers at the edge of the board. The attackers move first. Pieces move orthogonally any number of spaces. A pieces is captured by surrounding it on two opposite sides, by an opponent's piece. It is possible to capture t... | (game "Tawlbwrdd" (players 2) (equipment {(board (square 11)) (regions "Fortresses" (sites Corners)) (piece "Thrall" P1 (move Slide Orthogonal (between if:(and (not (is In (between) (union (sites Centre) (sites "Fortresses")))) (is Empty (between)))) (then (or {(custodial (from (last To)) Orthogonal (between (max 1) if... | ###Description
11x11 board. The king is placed in the centre of the board, with his defenders around him and the attackers at the edge of the board. The attackers move first. Pieces move orthogonally any number of spaces. A pieces is captured by surrounding it on two opposite sides, by an opponent's piece. It is possib... |
Fanorona-Tsivy is played on a board of 9x5 intersecting lines with diagonals. Each player has 22 pieces, starting on the intersections of the lines except in the centre position, placed on opposite rows of the board, but alternating in the central row.. Pieces move to an adjacent intersection along the lines. Players m... | (game "Fanorona" (players 2) (equipment {(board (rectangle 5 9 diagonals:Alternating) use:Vertex) (piece "Marker" Each)}) (rules (start {(place "Marker1" (union {(union (expand (sites Bottom)) (sites {"B3" "D3" "G3" "I3"}))})) (place "Marker2" (union {(union (sites {"A3" "C3" "F3" "H3"}) (expand (sites Top)))}))}) (pla... | ###Description
Fanorona-Tsivy is played on a board of 9x5 intersecting lines with diagonals. Each player has 22 pieces, starting on the intersections of the lines except in the centre position, placed on opposite rows of the board, but alternating in the central row.. Pieces move to an adjacent intersection along the l... |
9x5 intersecting lines with diagonals in each square formed by 3x3 intersecting lines. Each player has 22 pieces, starting on the intersections of the lines except in the centre position, placed on opposite rows of the board, but alternating in the central row. Pieces move to an adjacent intersection along the lines. I... | (game "Vela" (players 2) (equipment {(board (rectangle 5 9 diagonals:Alternating) use:Vertex) (piece "Marker" Each)}) (rules (start {(place "Marker1" (union (expand (sites Bottom)) (sites {"B3" "D3" "G3" "I3"}))) (place "Marker2" (union (sites {"A3" "C3" "F3" "H3"}) (expand (sites Top))))}) phases:{(phase "CapturingFir... | ###Description
9x5 intersecting lines with diagonals in each square formed by 3x3 intersecting lines. Each player has 22 pieces, starting on the intersections of the lines except in the centre position, placed on opposite rows of the board, but alternating in the central row. Pieces move to an adjacent intersection alo... |
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that al... | (game "Shobu" (players 2) (equipment {(board (merge {(square 4) (shift 5 0 (square 4)) (shift 0 5 (square 4)) (shift 5 5 (square 4))})) (piece "Ball" Each) (regions "BottomDark" (expand origin:(coord "A1") steps:3)) (regions "TopDark" (expand origin:(coord "A5") steps:3)) (regions "BottomLight" (expand origin:(coord "E... | ###Description
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this seco... |
8x8 board. Twelve pieces per player. Pieces move forward diagonally to an empty space on the board. A piece may capture an opponent's adjacent piece by hopping over it to an empty space immediately on the opposite side of the opponent's piece. Multiple captures are allowed. Captures can be made in a forward or backward... | (game "American Pool Checkers" (players 2) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place "Counter... | ###Description
8x8 board. Twelve pieces per player. Pieces move forward diagonally to an empty space on the board. A piece may capture an opponent's adjacent piece by hopping over it to an empty space immediately on the opposite side of the opponent's piece. Multiple captures are allowed. Captures can be made in a forw... |
8x8 board. Twelve pieces per player. Pieces begin on the dark spaces. White plays first. Players alternate turns moving their pieces diagonally one space forward to an empty space. A piece may capture an opponent's piece by hopping over it to an empty space on the opposite side of the opponent's piece, in a forward dir... | (game "Bashni" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" Each) (piece "CounterStar" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place "Counter2" (difference (exp... | ###Description
8x8 board. Twelve pieces per player. Pieces begin on the dark spaces. White plays first. Players alternate turns moving their pieces diagonally one space forward to an empty space. A piece may capture an opponent's piece by hopping over it to an empty space on the opposite side of the opponent's piece, i... |
Played on an 8x8 board with 12 pieces per side. Pieces move one space diagonally. Capturing occurs when an opponent's piece is adjacent to a player's piece and there is an open space on the other side of the opponent and the player's piece jumps the opponent's. Capturing can happen either forwards or backwards. Capturi... | (game "Brazilian Draughts" (players 2) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place "Counter2" (... | ###Description
Played on an 8x8 board with 12 pieces per side. Pieces move one space diagonally. Capturing occurs when an opponent's piece is adjacent to a player's piece and there is an open space on the other side of the opponent and the player's piece jumps the opponent's. Capturing can happen either forwards or bac... |
Played on a 12x12 board with 30 pieces per player, arranged on the dark squares. Pieces move diagonally one or can jump an opponent's adjacent player to capture it. Pieces can move forward or backwards. When a piece reaches the opposite edge of the board from its starting position, it becomes a king and can may move an... | (game "Canadian Draughts" (players 2) (equipment {(board (square 12)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 5 1)) (sites Phase 1))) (place "Counter2" (... | ###Description
Played on a 12x12 board with 30 pieces per player, arranged on the dark squares. Pieces move diagonally one or can jump an opponent's adjacent player to capture it. Pieces can move forward or backwards. When a piece reaches the opposite edge of the board from its starting position, it becomes a king and ... |
8x8 Draughts board. Twelve pieces per player, arranged on the three rows closest to the players. Players alternate turns moving a piece forward diagonally to an adjacent empty space. Pieces capture an opponent's piece by hopping over it to an empty space on the opposite side of it, in a forward direction only. Captures... | (game "Coc-Inbert" (players 2) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place "Counter2" (differen... | ###Description
8x8 Draughts board. Twelve pieces per player, arranged on the three rows closest to the players. Players alternate turns moving a piece forward diagonally to an adjacent empty space. Pieces capture an opponent's piece by hopping over it to an empty space on the opposite side of it, in a forward direction... |
12x12 checkered board. Thirty pieces per player, placed on the white spaces in the first five ranks on each player's side. Pieces move diagonally forward or backward. The opponent's pieces are captured by hopping over them. Multiple hops by one piece are allowed in one turn if they are possible. When they reach the opp... | (game "Dam" (players 2) (equipment {(board (square 12)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 5 1)) (sites Phase 0))) (place "Counter2" (difference (ex... | ###Description
12x12 checkered board. Thirty pieces per player, placed on the white spaces in the first five ranks on each player's side. Pieces move diagonally forward or backward. The opponent's pieces are captured by hopping over them. Multiple hops by one piece are allowed in one turn if they are possible. When the... |
8x8 Draughts board. Twelve pieces per player, arranged on the three rows closest to the players. Players alternate turns moving a piece forward diagonally to an adjacent empty space. Pieces capture an opponent's piece by hopping over it to an empty space on the opposite side of it, in a forward direction only. Captures... | (game "Dama (Italy)" (players 2) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place "Counter2" (differ... | ###Description
8x8 Draughts board. Twelve pieces per player, arranged on the three rows closest to the players. Players alternate turns moving a piece forward diagonally to an adjacent empty space. Pieces capture an opponent's piece by hopping over it to an empty space on the opposite side of it, in a forward direction... |
5x5 grid of points, four point in each row, each alternating position with an end point on the left or right edge. Points are connecting with diagonal lines. Twelve pieces per player, positioned on the first three rows closest to the player. Players alternate turns moving a piece forward to an empty adjacent spot along... | (game "Dama (Philippines)" (players 2) (equipment {(board (rotate 45 (merge {(rectangle 5 4) (shift -1 1 (rectangle 3 6)) (shift -2 2 (rectangle 1 8)) (shift 1 -1 (rectangle 7 2))})) use:Vertex) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top... | ###Description
5x5 grid of points, four point in each row, each alternating position with an end point on the left or right edge. Points are connecting with diagonal lines. Twelve pieces per player, positioned on the first three rows closest to the player. Players alternate turns moving a piece forward to an empty adja... |
8x8 checkered board. twelve pieces per player, placed on the first three rows closest to the players. Players alternate turns moving a piece forward diagonally to an empty space. Pieces may capture an opponent's piece by hopping over it to an empty adjacent space. Captures are compulsory, multiple captures are possible... | (game "Damas" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place "Co... | ###Description
8x8 checkered board. twelve pieces per player, placed on the first three rows closest to the players. Players alternate turns moving a piece forward diagonally to an empty space. Pieces may capture an opponent's piece by hopping over it to an empty adjacent space. Captures are compulsory, multiple captur... |
8x8 checkered board, the dark spaces placed so that the bottom right corner is a dark space. Twelve pieces per player, placed on the dark spaces of the first three rows closest to the players. Players alternate turns moving a piece forward diagonally to an empty space. Pieces may capture an opponent's piece by hopping ... | (game "Damenspiel" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 0))) (plac... | ###Description
8x8 checkered board, the dark spaces placed so that the bottom right corner is a dark space. Twelve pieces per player, placed on the dark spaces of the first three rows closest to the players. Players alternate turns moving a piece forward diagonally to an empty space. Pieces may capture an opponent's pi... |
8x8 checkered board, the dark spaces placed so that the bottom right corner is a dark space. Twelve pieces per player, placed on the dark spaces of the first three rows closest to the players. Players alternate turns moving a piece forward diagonally to an empty space. Pieces may capture an opponent's piece by hopping ... | (game "Damspel" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 0))) (place "... | ###Description
8x8 checkered board, the dark spaces placed so that the bottom right corner is a dark space. Twelve pieces per player, placed on the dark spaces of the first three rows closest to the players. Players alternate turns moving a piece forward diagonally to an empty space. Pieces may capture an opponent's pi... |
10x10 board, 20 pieces per player, arranged on the dark squares, leaving the diagonal from bottom left to top right empty, with each player's pieces on opposite sides of it. Pieces move diagonally one or can jump an opponent's adjacent player to capture it. Pieces can move forward or backwards. When a piece reaches the... | (game "Diagonal Draughts" (players 2) (equipment {(board (square 10)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (intersection (sites Right) (sites Bottom)) steps:8 Orthogonal) (si... | ###Description
10x10 board, 20 pieces per player, arranged on the dark squares, leaving the diagonal from bottom left to top right empty, with each player's pieces on opposite sides of it. Pieces move diagonally one or can jump an opponent's adjacent player to capture it. Pieces can move forward or backwards. When a pi... |
8x8 board. Eight pieces per player, which begin on alternating squares in the first two rows on opposing sides of the board. Players alternate turns moving one of their pieces to an adjacent space. Pieces move diagonally forward only. A piece may capture one of the opponent's adjacent pieces by hopping over it to an em... | (game "Doov" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 2 1)) (sites Phase 1))) (place "Cou... | ###Description
8x8 board. Eight pieces per player, which begin on alternating squares in the first two rows on opposing sides of the board. Players alternate turns moving one of their pieces to an adjacent space. Pieces move diagonally forward only. A piece may capture one of the opponent's adjacent pieces by hopping o... |
10x10 board, with red and white checkeres squares. Twenty pieces per player, which are arranged on the first four ranks closest to the player. Pieces move diagonally one space forward. Pieces may capture an opponent's piece by hopping over it diagonally to an empty adjacent square immediately on the other side of it. P... | (game "Dum Blas" (players {(player N) (player S)}) (equipment {(board (square 10)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 4 1)) (sites Phase 1))) (place... | ###Description
10x10 board, with red and white checkeres squares. Twenty pieces per player, which are arranged on the first four ranks closest to the player. Pieces move diagonally one space forward. Pieces may capture an opponent's piece by hopping over it diagonally to an empty adjacent square immediately on the othe... |
Played on an 8x8 board with each player having twelve pieces. Pieces move diagonally one space forward, and can capture opponent's pieces by jumping them in a forward direction if they are adjacent. Capturing must happen if it is possible. Multiple captures are allowed. Once pieces reach the opposite side of the board ... | (game "English Draughts" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1)))... | ###Description
Played on an 8x8 board with each player having twelve pieces. Pieces move diagonally one space forward, and can capture opponent's pieces by jumping them in a forward direction if they are adjacent. Capturing must happen if it is possible. Multiple captures are allowed. Once pieces reach the opposite sid... |
10x10 board. Twenty pieces per player, arrayed on the dark-colored spaces. The square in the left-hand corner closest to the player is a dark square. Pieces move one space forward diagonally. When a piece arrives at the furthest rank opposite their starting position, it becomes a king. Kings may move diagonally, forwar... | (game "Frisian Draughts" (players 2) (equipment {(board (square 10)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each maxState:128) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 4 1)) (sites Phase 1)) value:10... | ###Description
10x10 board. Twenty pieces per player, arrayed on the dark-colored spaces. The square in the left-hand corner closest to the player is a dark square. Pieces move one space forward diagonally. When a piece arrives at the furthest rank opposite their starting position, it becomes a king. Kings may move dia... |
This game is played on an empty 8x8 square chess board. Use 6 checkers and 66 Go stones. The Counterinsurgent (COIN) player places his checkers on black squares in the middle of the board. The Guerrilla player starts with no pieces on the board, but begins by placing one stone anywhere on the board, then a second stone... | (game "Guerrilla Checkers" (players 2) (equipment {(board (square 9) use:Vertex) (hand P1) (piece "Marker" P1) (piece "Counter" P2 (move Step (from Cell) Diagonal (to Cell if:(is Empty Cell (to))) (then (forEach Site (intersection (sites Incident Vertex of:Cell at:(last From)) (sites Incident Vertex of:Cell at:(last To... | ###Description
This game is played on an empty 8x8 square chess board. Use 6 checkers and 66 Go stones. The Counterinsurgent (COIN) player places his checkers on black squares in the middle of the board. The Guerrilla player starts with no pieces on the board, but begins by placing one stone anywhere on the board, then... |
10x10 board, 20 pieces per player. Pieces move diagonally one or can jump an opponent's adjacent player to capture it. Pieces can move forward or backwards. When a piece reaches the opposite edge of the board from its starting position, it becomes a king and can may move and jump over any number of spaces diagonally. C... | (game "International Draughts" (players {(player N) (player S)}) (equipment {(board (square 10)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 4 1)) (sites Pha... | ###Description
10x10 board, 20 pieces per player. Pieces move diagonally one or can jump an opponent's adjacent player to capture it. Pieces can move forward or backwards. When a piece reaches the opposite edge of the board from its starting position, it becomes a king and can may move and jump over any number of space... |
8x8 board, twelve pieces per player. Pieces placed on the dark squares of the first three rows of each side, with the empty corner to the right of each player. Pieces move one space forward diagonally. They may capture pieces of the opponent by hopping over them. Captures may happen in any direction. Multiple captures ... | (game "Jekab" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place "Co... | ###Description
8x8 board, twelve pieces per player. Pieces placed on the dark squares of the first three rows of each side, with the empty corner to the right of each player. Pieces move one space forward diagonally. They may capture pieces of the opponent by hopping over them. Captures may happen in any direction. Mul... |
Played on a 7x7 board. Each player has 11 pieces. they move diagonally one space or can capture opposing pieces by jumping. When captured, a piece is placed underneath the capturing piece, creating columns. When columns are captured, only the piece at the top of the column is taken. Columns are controlled by the player... | (game "Lasca" (players {(player N) (player S)}) (equipment {(board (square 7)) (piece "Counter" Each) (piece "CounterStar" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:2) (sites Phase 1))) (place "Counter2" (difference (expand (si... | ###Description
Played on a 7x7 board. Each player has 11 pieces. they move diagonally one space or can capture opposing pieces by jumping. When captured, a piece is placed underneath the capturing piece, creating columns. When columns are captured, only the piece at the top of the column is taken. Columns are controlle... |
8x8 board. Twelve pieces per player. Pieces move diagonally one space forward, and can capture opponent's pieces by jumping them in a forward direction if they are adjacent. Capturing must happen if it is possible. Multiple captures are allowed. Once pieces reach the opposite side of the board from their starting posit... | (game "Main Dam" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place ... | ###Description
8x8 board. Twelve pieces per player. Pieces move diagonally one space forward, and can capture opponent's pieces by jumping them in a forward direction if they are adjacent. Capturing must happen if it is possible. Multiple captures are allowed. Once pieces reach the opposite side of the board from their... |
8x8 board, twelve pieces per player, arranged on the black spaces. Pieces move diagonally one space, or may hop an opponent's piece to capture it. Pieces may also capture orthogonally, but must remain on the black spaces. When a piece reaches the opponent's edge of the board, the piece becomes a "Dam," and may move dia... | (game "Makvoer" (players 2) (equipment {(board (square 8)) (piece "Counter" Each (or {(move Step Diagonal (to if:(is Empty (to)))) (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (do (move Hop Orthogonal (between before:1 after:2 if:(is Enemy (who at:(be... | ###Description
8x8 board, twelve pieces per player, arranged on the black spaces. Pieces move diagonally one space, or may hop an opponent's piece to capture it. Pieces may also capture orthogonally, but must remain on the black spaces. When a piece reaches the opponent's edge of the board, the piece becomes a "Dam," a... |
10x10 board. Twenty pieces per player, which begin in the four rows closest to the players. Pieces move diagonally forward one space. Pieces capture orthogonally or diagonally, in any direction, when there is one empty space between the piece and the opponent's piece, and an empty space immediately on the opposite side... | (game "Maleys" (players {(player N) (player S)}) (equipment {(board (square 10)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 4 1)) (sites Phase 1))) (place "... | ###Description
10x10 board. Twenty pieces per player, which begin in the four rows closest to the players. Pieces move diagonally forward one space. Pieces capture orthogonally or diagonally, in any direction, when there is one empty space between the piece and the opponent's piece, and an empty space immediately on th... |
8x8 board, every other square marked with an X in a checkered pattern. Twelve pieces per player, positioned on the first three rows closest to the player on the marked squares. Players alternate turns moving a piece diagonally forward. A player may capture an opponent's piece by hopping over it to an empty spot on the ... | (game "Moo" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (regions "MarkedCell" (sites Phase 0))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:... | ###Description
8x8 board, every other square marked with an X in a checkered pattern. Twelve pieces per player, positioned on the first three rows closest to the player on the marked squares. Players alternate turns moving a piece diagonally forward. A player may capture an opponent's piece by hopping over it to an emp... |
Played on an 8x8 board with each player having twelve pieces. Pieces move diagonally one space forward, and can capture opponent's pieces by jumping them if they are adjacent. Capturing is not mandatory. Multiple captures are allowed. Once pieces reach the opposite side of the board from their starting position, they b... | (game "Pleasant Draughts" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))... | ###Description
Played on an 8x8 board with each player having twelve pieces. Pieces move diagonally one space forward, and can capture opponent's pieces by jumping them if they are adjacent. Capturing is not mandatory. Multiple captures are allowed. Once pieces reach the opposite side of the board from their starting p... |
In Seesaw Draughts, when a man reaches the rank farthest away in its stepping direction, its capture range is increased and it changes the direction it steps in. It can thereby promote again if it reaches the opposite rank. The mechanism is implemented like this: All men are stacks. Single pieces are stacks of size 1. ... | (game "Seesaw Draughts" (players 2) (equipment {(board (square 8)) (piece "Disc" P1 N) (piece "Disc" P2 S) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Disc1" (difference (expand (sites Bottom) steps:2) (sites Phase 1))) (place "Disc2" (difference (expand (sites Top) steps:2) (sites Pha... | ###Description
In Seesaw Draughts, when a man reaches the rank farthest away in its stepping direction, its capture range is increased and it changes the direction it steps in. It can thereby promote again if it reaches the opposite rank. The mechanism is implemented like this: All men are stacks. Single pieces are sta... |
Played on an 8x8 board with each player having twelve pieces. Pieces move diagonally one space forward, and can capture opponent's pieces by jumping them if they are adjacent. Capturing must happen if it is possible, multiple captures are allowed, and can happen in a forward or backward direction. Once pieces reach the... | (game "Shashki" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites Phase 1))) (place "... | ###Description
Played on an 8x8 board with each player having twelve pieces. Pieces move diagonally one space forward, and can capture opponent's pieces by jumping them if they are adjacent. Capturing must happen if it is possible, multiple captures are allowed, and can happen in a forward or backward direction. Once p... |
10x10 checkered board. Twenty pieces per player, arranged on the four rows closest to the player. Pieces move orthogonally or diagonally in any direction, only on the white spaces. Pieces may capture by jumping over an enemy piece to an empty space on the other side of it. Multiple captures in one turn are allowed. The... | (game "The Babylonian" (players 2) (equipment {(board (square 10)) (piece "Counter" Each (or {(move Step Diagonal (to if:(is Empty (to)))) (move Slide Orthogonal (between (exact 2))) (move Hop (from) Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Mo... | ###Description
10x10 checkered board. Twenty pieces per player, arranged on the four rows closest to the player. Pieces move orthogonally or diagonally in any direction, only on the white spaces. Pieces may capture by jumping over an enemy piece to an empty space on the other side of it. Multiple captures in one turn a... |
10x10 board. Twenty pieces per player, which begin on the four rows closest to the player. The row of pieces on the edge of the board closest to each player begins with the pieces already as Queens. Pieces move diagonally one space forward, or can jump an adjacent piece belonging to the opponent to capture it. Captures... | (game "Unnamed Dutch Draughts Game" (players {(player N) (player S)}) (equipment {(board (square 10)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "CounterStar" Each)}) (rules (start {(place "Counter1" (difference (expand (sites B... | ###Description
10x10 board. Twenty pieces per player, which begin on the four rows closest to the player. The row of pieces on the edge of the board closest to each player begins with the pieces already as Queens. Pieces move diagonally one space forward, or can jump an adjacent piece belonging to the opponent to captu... |
5x5 intersecting lines, with diagonals in each quadrant. Two triangles, the apexes of which intersect with the square at the midpoint of opposite sides. One line bisecting the base of the triangle, and another bisecting this line. Eighteen pieces per player, each side arranged on one side of the board, with the central... | (game "Ahtarah Guti" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (... | ###Description
5x5 intersecting lines, with diagonals in each quadrant. Two triangles, the apexes of which intersect with the square at the midpoint of opposite sides. One line bisecting the base of the triangle, and another bisecting this line. Eighteen pieces per player, each side arranged on one side of the board, w... |
The board consists of 5x5 intersecting lines with diagonals. Pieces are placed on the intersections and can move along the lines. Each player has 12 pieces. Pieces can move to one adjacent point. Captures can be made by hopping over an opponent's piece. The goal is to capture all of the opponent's pieces. No force capt... | (game "Alquerque" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Counter" Each)}) (rules (start {(place "Counter1" (union {(expand (sites Bottom)) (sites {"D3" "E3"})})) (place "Counter2" (union {(sites {"A3" "B3"}) (expand (sites Top))}))}) (play (forEach Piece "Counter" (or (... | ###Description
The board consists of 5x5 intersecting lines with diagonals. Pieces are placed on the intersections and can move along the lines. Each player has 12 pieces. Pieces can move to one adjacent point. Captures can be made by hopping over an opponent's piece. The goal is to capture all of the opponent's pieces... |
A series of three parallel lines are drawn, with diagonals connecting the outer lines at intervals, crossing each other at the central line. Eight in the outer rows, nine in the central. Pieces are moved along the intersections, and they are placed on the board on opposing sides, leaving the central spot empty. The fir... | (game "Awithlaknan Mosona" (players 2) (equipment {(board (merge {(repeat 1 1 step:{{0.5 0} {1 0}} (poly {{0.5 0} {0 0} {0 0.5}})) (repeat 1 1 step:{{0.5 0} {1 0}} (poly {{0.5 0} {0 0} {0 -0.5}})) (repeat 7 1 step:{{0.5 0} {1 0}} (poly {{0.5 0} {0 0.5} {1 0.5}})) (repeat 7 1 step:{{0.5 0} {1 0}} (poly {{0.5 0} {0 -0.5}... | ###Description
A series of three parallel lines are drawn, with diagonals connecting the outer lines at intervals, crossing each other at the central line. Eight in the outer rows, nine in the central. Pieces are moved along the intersections, and they are placed on the board on opposing sides, leaving the central spot... |
Three concentric circles, with four diameters dividing it into eight equal sections. Twelve pieces per player, placed on the points on one half of the circle, leaving the central point open. Players alternate turns moving one of their pieces to an empty adjacent spot along the lines. A piece may capture an opponent's p... | (game "Bara Guti (Bihar)" (players 2) (equipment {(board (concentric {1 8 8 8}) use:Vertex) (piece "Counter" Each (or (move Hop Rotational (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step Rotational (to if:(is Empty (to))))))}) (rules (start {(place "Counter1" (s... | ###Description
Three concentric circles, with four diameters dividing it into eight equal sections. Twelve pieces per player, placed on the points on one half of the circle, leaving the central point open. Players alternate turns moving one of their pieces to an empty adjacent spot along the lines. A piece may capture ... |
The board consists of 5x5 intersecting lines with diagonals of each quadrant. Pieces are placed on the intersections and can move along the lines. Each player has 12 pieces. Pieces can move to one adjacent point. Captures can be made by hopping over an opponent's piece. The goal is to capture all of the opponent's piec... | (game "Bara Guti" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Marker1" (forEach (sites Boa... | ###Description
The board consists of 5x5 intersecting lines with diagonals of each quadrant. Pieces are placed on the intersections and can move along the lines. Each player has 12 pieces. Pieces can move to one adjacent point. Captures can be made by hopping over an opponent's piece. The goal is to capture all of the ... |
5x5 intersecting lines, with diagonals in each square formed by the lines. Twenty pieces per player, which each player places on the points on their side of the board, as well as the two points to the left of the central space. The central spot remains empty. Players alternate turns by moving a piece to an adjacent emp... | (game "Bis Gutiya" (players 2) (equipment {(board (square 5 diagonals:Solid) use:Vertex) (piece "Marker" Each (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Marker1" (forEach (sites Board) if:(< ... | ###Description
5x5 intersecting lines, with diagonals in each square formed by the lines. Twenty pieces per player, which each player places on the points on their side of the board, as well as the two points to the left of the central space. The central spot remains empty. Players alternate turns by moving a piece to ... |
3x3 intersecting lines, with diagonals in the four squares formed. Six pieces per player. Players alternate turns placing one of their pieces on the board. when all of the pieces have been placed, players alternate turns moving a piece by jumping over an adjacent spot to the next spot, along the lines of the board, whi... | (game "Buudal" (players 2) (equipment {(board (square 3 diagonals:Solid) use:Vertex) (hand Each) (piece "Marker" Each (move Hop (between if:True (apply (if (is Enemy (who at:(between))) (remove (between))))) (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:6)) phases:{(phase "Placement" (play (mov... | ###Description
3x3 intersecting lines, with diagonals in the four squares formed. Six pieces per player. Players alternate turns placing one of their pieces on the board. when all of the pieces have been placed, players alternate turns moving a piece by jumping over an adjacent spot to the next spot, along the lines of... |
9x9 board played on the intersections, with diagonals for each 3x3 square. Typically played with 24 pieces, but any number up to 40 is possible. Pieces are arranged on the spots in the rows closest to the player, with those unable to fill a row placed on the right points of the next available row. Players alternate tur... | (game "Challis Ghutia (Titagarh)" (players {(player N) (player S)}) (equipment {(board (rectangle 9 9 diagonals:Alternating) use:Vertex) (piece "Marker" Each (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start... | ###Description
9x9 board played on the intersections, with diagonals for each 3x3 square. Typically played with 24 pieces, but any number up to 40 is possible. Pieces are arranged on the spots in the rows closest to the player, with those unable to fill a row placed on the right points of the next available row. Player... |
Claim Jumpers is a 2-player strategy game It may be played: -- on a hex grid -- on a square grid -- on a square plus diagonal grid The goal is to maximize your pieces when the board is full. A new piece is placed at the beginning of each turn. Followed, if possible, by a chain of forced jumps made by a different piece,... | (game "Claim Jumpers" (players 2) (equipment {(board (tri {3 5 3 5 3}) use:Vertex) (piece "Disc" Each)}) (rules (start (set Score Each 0)) (play (if (is Prev Mover) (if (= 0 (size Array (values Remembered))) (forEach Piece (move Hop (from if:(!= (from) (last To))) Orthogonal (between if:(is In (between) (difference (si... | ###Description
Claim Jumpers is a 2-player strategy game It may be played: -- on a hex grid -- on a square grid -- on a square plus diagonal grid The goal is to maximize your pieces when the board is full. A new piece is placed at the beginning of each turn. Followed, if possible, by a chain of forced jumps made by a d... |
9x9 intersecting lines, with diagonals drawn in the large square. Forty pieces per player, arranged on the points closest to the player and to the right of the central spot, with the central spot remaining empty. Players alternate turns moving their pieces forward along the lines of the board. They cannot move sideways... | (game "Crand" (players {(player N) (player S)}) (equipment {(board (add (square 9) edges:{{0 10} {10 20} {20 30} {30 40} {40 50} {50 60} {60 70} {70 80} {72 64} {64 56} {56 48} {48 40} {40 32} {32 24} {16 24} {16 8}}) use:Vertex) (piece "Counter" Each (or (move Step (difference Forwards Diagonal) (to if:(is Empty (to))... | ###Description
9x9 intersecting lines, with diagonals drawn in the large square. Forty pieces per player, arranged on the points closest to the player and to the right of the central spot, with the central spot remaining empty. Players alternate turns moving their pieces forward along the lines of the board. They canno... |
6x7 lines forming a grid. Diagonals in each small square, with a point where the diagonals cross. 28 pieces, which begin on opposite sides of the board. In addition, each player has a Prince piece, which begins on the rightmost point immediately in front of the other pieces, and a King piece, which begins on the rightm... | (game "Dablot Prejjesne" (players {(player S) (player N)}) (equipment {(board (rectangle 7 6 diagonals:Solid) use:Vertex) (piece "Cone" Each (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(and (is Enemy (who at:(between))) (>= (value Piece at:(from)) (value Piece at:(between)))) (apply (remove (between))... | ###Description
6x7 lines forming a grid. Diagonals in each small square, with a point where the diagonals cross. 28 pieces, which begin on opposite sides of the board. In addition, each player has a Prince piece, which begins on the rightmost point immediately in front of the other pieces, and a King piece, which begin... |
5x5 intersecting lines, with diagonals in each quadrant. Two triangles, the apexes of which intersect with the square at the midpoint of opposite sides. One line bisecting the base of the triangle, and another bisecting this line. Each player has sixteen pieces, which begin on the points of one triangle and the two row... | (game "Dam (Singapore)" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is ... | ###Description
5x5 intersecting lines, with diagonals in each quadrant. Two triangles, the apexes of which intersect with the square at the midpoint of opposite sides. One line bisecting the base of the triangle, and another bisecting this line. Each player has sixteen pieces, which begin on the points of one triangle ... |
5x5 intersecting lines and with a triangular appendage on either side. Each player has sixteen pieces, which are placed on the intersections and move along the lines to the next open intersection. Players can hop opponents pieces to capture them. Multiple captures in one turn are allowed. A player wins when they captur... | (game "Dam Hariman" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (f... | ###Description
5x5 intersecting lines and with a triangular appendage on either side. Each player has sixteen pieces, which are placed on the intersections and move along the lines to the next open intersection. Players can hop opponents pieces to capture them. Multiple captures in one turn are allowed. A player wins w... |
5x5 intersecting lines with diagonals drawn in the four quadrants. Twelve pieces per player. which begin on two rows closest to the player and the two spaces in the central row on the player's right. Players alternate turns moving a piece to an empty adjacent point on the board, along the lines in a forward or sideways... | (game "Dama (Alquerque)" (players {(player N) (player S)}) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Counter" Each (or (move Hop (directions {Forwards Rightward Leftward}) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (and (if (is ... | ###Description
5x5 intersecting lines with diagonals drawn in the four quadrants. Twelve pieces per player. which begin on two rows closest to the player and the two spaces in the central row on the player's right. Players alternate turns moving a piece to an empty adjacent point on the board, along the lines in a forw... |
Each player lays out the pieces on the board on the intersections of the lines, each filling all the intersections of the triangle closest to the player, plus the extra intersection to their right. Play moves to the next adjacent intersection connected by a line. Opponent's pieces can be captured by hopping over them. ... | (game "Dash Guti" (players 2) (equipment {(board (add (merge {(wedge 4) (shift 0 3 (rotate 180 (wedge 4)))}) vertices:{{0 3} {6 3}} edges:{{7 19} {19 18} {0 19} {0 20} {20 16} {20 9}}) use:Vertex) (piece "Counter" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty ... | ###Description
Each player lays out the pieces on the board on the intersections of the lines, each filling all the intersections of the triangle closest to the player, plus the extra intersection to their right. Play moves to the next adjacent intersection connected by a line. Opponent's pieces can be captured by hopp... |
Each player begins with their eleven pieces arrayed on the intersections of the lines in one of the triangles. Pieces move to an adjacent point along one of the lines connecting it to its present location. Captures are made by hopping over an opponent's piece. The player who captures all of the opponent's pieces wins. | (game "Egara Guti" (players 2) (equipment {(board (graph vertices:{{0 0} {2 0} {4 0} {6 0} {8 0} {2 2} {4 2} {6 2} {3 3} {4 3} {5 3} {4 4} {3 5} {4 5} {5 5} {2 6} {4 6} {6 6} {0 8} {2 8} {4 8} {6 8} {8 8}} edges:{{0 1} {0 5} {1 2} {1 5} {2 3} {2 6} {3 4} {3 7} {4 7} {5 6} {5 8} {5 15} {6 7} {6 9} {7 10} {7 17} {8 9} {8... | ###Description
Each player begins with their eleven pieces arrayed on the intersections of the lines in one of the triangles. Pieces move to an adjacent point along one of the lines connecting it to its present location. Captures are made by hopping over an opponent's piece. The player who captures all of the opponent'... |
5x5 intersecting lines, with diagonals in the four quadrants. Twelve pieces per player, arranged on the two rows closest to the player and the two spots in the central row to the player's right, leaving the central space empty. Players alternate turns moving a piece to an empty adjacent spot along the lines of the boar... | (game "Ethiopian Capture Game" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Marker1" (union... | ###Description
5x5 intersecting lines, with diagonals in the four quadrants. Twelve pieces per player, arranged on the two rows closest to the player and the two spots in the central row to the player's right, leaving the central space empty. Players alternate turns moving a piece to an empty adjacent spot along the li... |
Two triangles, joined at the apex, with a line running through the apices bisecting the bases of each triangle, and another line bisecting this line and the sides of the triangle in each triangle. Six pieces per player, which begin on the six points in the triangle closest to the player. The apex remains empty. Players... | (game "Felli" (players 2) (equipment {(board (graph vertices:{{0 0} {2 0} {4 0} {1 1} {2 1} {3 1} {2 2} {1 3} {2 3} {3 3} {0 4} {2 4} {4 4}} edges:{{0 1} {0 3} {1 2} {1 4} {2 5} {3 4} {3 6} {4 5} {4 6} {5 6} {6 7} {6 8} {6 9} {7 8} {7 10} {8 9} {8 11} {9 12} {10 11} {11 12}}) use:Vertex) (piece "Counter" Each) (piece "... | ###Description
Two triangles, joined at the apex, with a line running through the apices bisecting the bases of each triangle, and another line bisecting this line and the sides of the triangle in each triangle. Six pieces per player, which begin on the six points in the triangle closest to the player. The apex remains... |
5x5 intersecting lines with diagonals drawn in each quadrant. Twelve pieces per player, which begin on the rows closest to the player and the two spots to the right of the central point, leaving the central point open. Players alternate turns moving the pieces along the lines of the board. The first play is from one of... | (game "Fetach" (players {(player N) (player S)}) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Counter" Each (or {(move Step (if (!= 0 (count Moves)) (difference Adjacent Backwards) Forwards) (to if:(is Empty (to))) (then (if (is In (last To) (sites Next)) (promote (last To) (piece "Doubl... | ###Description
5x5 intersecting lines with diagonals drawn in each quadrant. Twelve pieces per player, which begin on the rows closest to the player and the two spots to the right of the central point, leaving the central point open. Players alternate turns moving the pieces along the lines of the board. The first play... |
Players take turns moving one of their pieces to an adjacent empty point, forwards or sideways. A piece can hop over an adjacent enemy piece to an empty point immeidately beyond it, forwards or sideways, and must do so if possible. Only one hope per turn is allowed. If a piece reaches the far point of the board, it is ... | (game "Game of Solomon" (players {(player N) (player S)}) (equipment {(board (renumber (splitCrossings (add (regular Star 6) edges:{{0 5} {1 4} {2 3}}))) use:Vertex) (piece "Counter" Each) (piece "DoubleCounter" Each) (regions "Palace1" P1 (sites {"E7"})) (regions "Palace2" P2 (sites {"E1"}))}) (rules (start {(place "C... | ###Description
Players take turns moving one of their pieces to an adjacent empty point, forwards or sideways. A piece can hop over an adjacent enemy piece to an empty point immeidately beyond it, forwards or sideways, and must do so if possible. Only one hope per turn is allowed. If a piece reaches the far point of th... |
Each player begins with 21 pieces, arranges on the 21 intersections of three consecutive radii. Players alternate turns moving to an empty adjacent spot. Captures are made by hopping over an opponent's piece. The player who captures all of the other player's pieces wins. | (game "Gol Ekuish" (players 2) (equipment {(board (concentric {1 6 6 6 6 6 6 6}) use:Vertex) (piece "Counter" Each (or (move Hop Rotational (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step Rotational (to if:(is Empty (to))))))}) (rules (start {(place "Counter1" (... | ###Description
Each player begins with 21 pieces, arranges on the 21 intersections of three consecutive radii. Players alternate turns moving to an empty adjacent spot. Captures are made by hopping over an opponent's piece. The player who captures all of the other player's pieces wins.
###Ludii
(game "Gol Ekuish" (pla... |
Played on an Alquerque board with triangular appendages at the top and bottom. Sixteen pieces per player. Each player moves one spot along the lines on the board. Captures are made by hopping over an opponent's piece. Multiple hops are allowed per turn if possible. Captures are not compulsory. The player who captures a... | (game "Hewakam Keliya" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop... | ###Description
Played on an Alquerque board with triangular appendages at the top and bottom. Sixteen pieces per player. Each player moves one spot along the lines on the board. Captures are made by hopping over an opponent's piece. Multiple hops are allowed per turn if possible. Captures are not compulsory. The player... |
Two isosceles triangles, which meet at the apices with the height of each triangle drawn and a line perpendicular to it in each triangle at its midpoint intersecting with the sides. Another line, bisected by the point where the spices of the triangles meet, with a shot line extending down on either end of the line, and... | (game "Kaua Dorki" (players 2) (equipment {(board (merge {(scale 1 2 (wedge 3)) (shift 0 4 (rotate 180 (scale 1 2 (wedge 3)))) (shift 0 4 (rectangle 1 5))}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is... | ###Description
Two isosceles triangles, which meet at the apices with the height of each triangle drawn and a line perpendicular to it in each triangle at its midpoint intersecting with the sides. Another line, bisected by the point where the spices of the triangles meet, with a shot line extending down on either end o... |
Players decide which colors to play, and who starts first. The board is filled in the beginning with all the players pieces. The only point vacant on the board is the middle point. Each player's pieces are placed on their half of the board, and lined up on the right-hand side of the fifth rank (the middle horizontal li... | (game "Kharbaga" (players {(player S) (player N)}) (equipment {(board (square 5 diagonals:Solid) use:Vertex) (piece "Counter" Each (or (move Step Forwards (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (then (if (is In (last To) (sites N... | ###Description
Players decide which colors to play, and who starts first. The board is filled in the beginning with all the players pieces. The only point vacant on the board is the middle point. Each player's pieces are placed on their half of the board, and lined up on the right-hand side of the fifth rank (the middl... |
5x5 intersecting lines with diagonals in the four quadrants. Twelve pieces per player, arranged on the intersections of the lines, on the first two ranks in front of each player and the two to the right of the player in the central rank. Pieces move in any direction one space. A piece may capture an opponent's piece by... | (game "Kharberg" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Counter" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (and (if (is In (last To) (sites ... | ###Description
5x5 intersecting lines with diagonals in the four quadrants. Twelve pieces per player, arranged on the intersections of the lines, on the first two ranks in front of each player and the two to the right of the player in the central rank. Pieces move in any direction one space. A piece may capture an oppo... |
A series of three parallel lines are drawn, with diagonals connecting the outer lines at intervals, crossing each other at the central line. Sixteen spaces each row. Pieces begin on all of the points on the board, except the central point and the leftmost point of the central row. Pieces are moved along the intersectio... | (game "Kolowis Awithlaknannai" (players 2) (equipment {(board (merge {(repeat 1 1 step:{{0.5 0} {1 0}} (poly {{-0.5 0} {0.5 0} {0 0.5}})) (repeat 1 1 step:{{0.5 0} {1 0}} (poly {{-0.5 0} {0.5 0} {0 -0.5}})) (repeat 15 1 step:{{0.5 0} {1 0}} (poly {{0.5 0} {0 0.5} {1 0.5}})) (repeat 15 1 step:{{0.5 0} {1 0}} (poly {{0.5... | ###Description
A series of three parallel lines are drawn, with diagonals connecting the outer lines at intervals, crossing each other at the central line. Sixteen spaces each row. Pieces begin on all of the points on the board, except the central point and the leftmost point of the central row. Pieces are moved along ... |
From the starting position, each player takes turns moving one piece to an adjacent point connected to its current position by a line. Captures are made by hopping over an adjacent piece. The player who captures all the opponent's pieces wins. | (game "Kotu Ellima" (players 2) (equipment {(board (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3)))}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))... | ###Description
From the starting position, each player takes turns moving one piece to an adjacent point connected to its current position by a line. Captures are made by hopping over an adjacent piece. The player who captures all the opponent's pieces wins.
###Ludii
(game "Kotu Ellima" (players 2) (equipment {(board ... |
5x5 holes. Twelve pieces per player, which begin in the two rows closest to each player and in the two holes to the right of the central hole. The central hole remains empty. Players alternate turns moving a piece to an empty adjacent hole sideways or forward diagonally or orthogonally. Unpromoted pieces cannot move or... | (game "La Dama" (players {(player N) (player S)}) (equipment {(board (square 5) use:Vertex) (piece "Disc" Each (or (move Hop (directions {Rightward Leftward Forwards} of:All) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (and (if (is In (last To) (sites Next)) (prom... | ###Description
5x5 holes. Twelve pieces per player, which begin in the two rows closest to each player and in the two holes to the right of the central hole. The central hole remains empty. Players alternate turns moving a piece to an empty adjacent hole sideways or forward diagonally or orthogonally. Unpromoted pieces... |
5x5 intersecting lines, with diagonals in each quadrant. Two triangles, the apexes of which intersect with the square at the midpoint of opposite sides. One line bisecting the base of the triangle, and another bisecting this line. Eighteen pieces per player, each side arranged on one side of the board, with the central... | (game "Lam Pusri" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (fro... | ###Description
5x5 intersecting lines, with diagonals in each quadrant. Two triangles, the apexes of which intersect with the square at the midpoint of opposite sides. One line bisecting the base of the triangle, and another bisecting this line. Eighteen pieces per player, each side arranged on one side of the board, w... |
Play begins with each player's pieces on the pieces occupying the points of one of the triangles, leaving the shared apex empty. Pieces move to the next adjacent point connected by a line. Captures are made by hopping over an opponent's piece. The player who captures all of the opponent's pieces wins. The player loses ... | (game "Lau Kata Kati" (players 2) (equipment {(board (merge (wedge 4) (shift 0 3 (rotate 180 (wedge 4)))) use:Vertex) (piece "Counter" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Counter1... | ###Description
Play begins with each player's pieces on the pieces occupying the points of one of the triangles, leaving the shared apex empty. Pieces move to the next adjacent point connected by a line. Captures are made by hopping over an opponent's piece. The player who captures all of the opponent's pieces wins. Th... |
9x9 intersecting lines, with diagonals drawn in every 4x4 square formed. Forty pieces per player, placed on the board with the central space unoccupied. Players alternate turns moving one piece to an empty adjacent spot. They may capture an opponent's piece by hopping over it. Multiple hops in one turn are allowed, but... | (game "Meurimueng-rimueng Peuet Ploh" (players 2) (equipment {(board (rectangle 9 9 diagonals:Alternating) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (... | ###Description
9x9 intersecting lines, with diagonals drawn in every 4x4 square formed. Forty pieces per player, placed on the board with the central space unoccupied. Players alternate turns moving one piece to an empty adjacent spot. They may capture an opponent's piece by hopping over it. Multiple hops in one turn a... |
Game is played on an Alquerque board with 5x5 intersecting lines and with a triangular appendage on either side. Each player has sixteen pieces, which are placed on the intersections and move along the lines to the next open intersection. Players can hop opponents pieces to capture them. Multiple captures in one turn a... | (game "Mogul Putt'han" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop... | ###Description
Game is played on an Alquerque board with 5x5 intersecting lines and with a triangular appendage on either side. Each player has sixteen pieces, which are placed on the intersections and move along the lines to the next open intersection. Players can hop opponents pieces to capture them. Multiple capture... |
7x7 lines, intersecting to form a square. Diagonals are drawn in the four quadrants of the board. Two triangles, their apices intersecting the main board at opposite midpoints. The base of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two sides of the tr... | (game "Mughal Pathan" (players 2) (equipment {(board (add (merge {(square 7) (shift 1 6 (rotate 180 (wedge 3))) (shift 1 -2 (wedge 3))}) edges:{{0 8} {8 16} {16 24} {24 32} {32 40} {40 48} {6 12} {12 18} {18 24} {24 30} {30 36} {36 42} {3 9} {9 15} {15 21} {21 29} {29 37} {37 45} {45 39} {39 33} {33 27} {27 19} {19 11}... | ###Description
7x7 lines, intersecting to form a square. Diagonals are drawn in the four quadrants of the board. Two triangles, their apices intersecting the main board at opposite midpoints. The base of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two ... |
4x4 board, eight pieces each player. Pieces move orthogonally by either jumping a player's own piece to capture an opponent's piece or by moving one space into an empty hole. Captures are not compulsory. The goal is to reduce the opponents pieces to 1 or blocking them so they can no longer move. The game is played on a... | (game "Nei-Pat-Kono" (players 2) (equipment {(board (square 4) use:Vertex) (piece "Marker" Each (or (move Step Orthogonal (to if:(is Empty (to)))) (move Hop Orthogonal (between if:(is Friend (who at:(between)))) (to if:(is Enemy (who at:(to)))))))}) (rules (start {(place "Marker1" (expand (sites Bottom) steps:(- (/ (co... | ###Description
4x4 board, eight pieces each player. Pieces move orthogonally by either jumping a player's own piece to capture an opponent's piece or by moving one space into an empty hole. Captures are not compulsory. The goal is to reduce the opponents pieces to 1 or blocking them so they can no longer move. The game... |
5x5 intersecting lines. Triangles on each side, with the apex intersecting with the midpoint of the side of the square. A line is drawn from the apex to the base of each triangle, and a line bisecting it and the two opposite sides. A diamond is drawn within the square, the corners of which intersect with the apices of ... | (game "Padaivettu" (players 2) (equipment {(board (remove (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3)))}) edges:{{20 16} {16 12} {12 8} {8 4} {0 6} {6 12} {12 18} {18 24}}) use:Vertex) (... | ###Description
5x5 intersecting lines. Triangles on each side, with the apex intersecting with the midpoint of the side of the square. A line is drawn from the apex to the base of each triangle, and a line bisecting it and the two opposite sides. A diamond is drawn within the square, the corners of which intersect with... |
3x5 lines, intersecting one another and forming a square. Diagonals are drawn in the four quadrants of the board. Two triangles, their apices intersecting the main board at opposite midpoints. The base of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two... | (game "Pam Pait" (players 2) (equipment {(board (add (remove (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) vertices:{1 11 21 23 13 3}) edges:{{0 1} {1 2} {8 9} {9 10} {16 17} {17 18}}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(be... | ###Description
3x5 lines, intersecting one another and forming a square. Diagonals are drawn in the four quadrants of the board. Two triangles, their apices intersecting the main board at opposite midpoints. The base of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects wit... |
11x11 intersecting lines, with the central nine points out of play. Diagonal lines connect the corners of the central square of the board to the outer corners. Played with two to four players. Black and white stones fill the board, alternating color, with black in the corners of the board. The first player captures one... | (game "Pasang" (players 2) (equipment {(board (add (remove (square 11) vertices:{48 49 50 59 60 61 70 71 72}) edges:{{0 12} {12 24} {24 36} {10 20} {20 30} {30 40} {75 87} {87 99} {99 111} {71 81} {81 91} {91 101}}) use:Vertex) (piece "Marker" Shared (move Hop (from) (between if:(and (is Occupied (between)) (!= 1 (stat... | ###Description
11x11 intersecting lines, with the central nine points out of play. Diagonal lines connect the corners of the central square of the board to the outer corners. Played with two to four players. Black and white stones fill the board, alternating color, with black in the corners of the board. The first play... |
Each player has 24 pieces, which are placed on the intersections of the lines and move along the lines to an adjacent intersection. Players may capture opponents' pieces by jumping them. Captures are not obligatory. Multiple captures can be made. A player wins by capturing all of the opponent's pieces. | (game "Peralikatuma" (players 2) (equipment {(board (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3)))}) use:Vertex) (piece "Marker" Each)}) (rules (start {(place "Marker1" (union {(expand (s... | ###Description
Each player has 24 pieces, which are placed on the intersections of the lines and move along the lines to an adjacent intersection. Players may capture opponents' pieces by jumping them. Captures are not obligatory. Multiple captures can be made. A player wins by capturing all of the opponent's pieces.
... |
Players alternate their turns using one piece to either move or capture exclusively per turn. Pieces may only move one space per turn either straight forward, diagonally forward, or sideways along a line onto a vacant adjacent intersection point. They cannot move backwards in any direction until they are promoted to Ki... | (game "Permainan-Tabal" (players {(player N) (player S)}) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) ... | ###Description
Players alternate their turns using one piece to either move or capture exclusively per turn. Pieces may only move one space per turn either straight forward, diagonally forward, or sideways along a line onto a vacant adjacent intersection point. They cannot move backwards in any direction until they are... |
Each player begins with nine pieces. Pieces moves along the lines to the next intersection point. Players may hop an opponent's piece to capture it. Captures can be made in sequence if another capture is available after the previous one is made. The player who captures all of their opponent's pieces wins. The player lo... | (game "Pretwa" (players 2) (equipment {(board (concentric {1 6 6 6}) use:Vertex) (piece "Counter" Each (or (move Hop Rotational (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) Rotational (between if:(and (not (is In (between) (sites... | ###Description
Each player begins with nine pieces. Pieces moves along the lines to the next intersection point. Players may hop an opponent's piece to capture it. Captures can be made in sequence if another capture is available after the previous one is made. The player who captures all of their opponent's pieces wins... |
9x9 board played on the intersections, diagonals for the four quadrants of the board. Forty pieces per player, one playing as white, the other as red, arranged on opposite sides of the board, each player's pieces taking up the first through fourth ranks of spaces, plus their right half of the fifth rank. The central sp... | (game "Ram Tir" (players 2) (equipment {(board (add (square 9) edges:{{0 10} {10 20} {20 30} {30 40} {40 50} {50 60} {60 70} {70 80} {8 16} {16 24} {24 32} {32 40} {40 48} {48 56} {56 64} {64 72} {4 12} {12 20} {20 28} {28 36} {36 46} {46 56} {56 66} {66 76} {76 68} {68 60} {60 52} {52 44} {44 34} {34 24} {24 14} {14 4... | ###Description
9x9 board played on the intersections, diagonals for the four quadrants of the board. Forty pieces per player, one playing as white, the other as red, arranged on opposite sides of the board, each player's pieces taking up the first through fourth ranks of spaces, plus their right half of the fifth rank.... |
9x9 board played on the intersections, with diagonals for each 3x3 square. Forty pieces per player, one playing as white, the other as red, arranged on opposite sides of the board, each player's pieces taking up the first through fourth ranks of spaces, plus their right half of the fifth rank. The central spot remains ... | (game "Ratti-Chitti-Bakri" (players 2) (equipment {(board (rectangle 9 9 diagonals:Alternating) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Marker1" (forEach (... | ###Description
9x9 board played on the intersections, with diagonals for each 3x3 square. Forty pieces per player, one playing as white, the other as red, arranged on opposite sides of the board, each player's pieces taking up the first through fourth ranks of spaces, plus their right half of the fifth rank. The centra... |
9x9 intersecting lines, with diagonals in each 3x3 square. Two triangles on opposite sides, the apices of which intersect the central point on that side of the square. A line from the apex bisects the base, and this line is bisected with another line which intersects with the other two sides of the triangle. Forty piec... | (game "Satoel" (players 2) (equipment {(board (merge {(square 9 diagonals:Alternating) (shift 2 8 (rotate 180 (wedge 3))) (shift 2 -2 (wedge 3))}) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (... | ###Description
9x9 intersecting lines, with diagonals in each 3x3 square. Two triangles on opposite sides, the apices of which intersect the central point on that side of the square. A line from the apex bisects the base, and this line is bisected with another line which intersects with the other two sides of the trian... |
5x5 intersecting lines, with diagonals drawn in each quadrant. Eleven pieces per player, which begin on the two rows closest to the player, with the eleventh on the outer spot of the middle of to the left of the player. Players alternate turns moving a piece to an empty adjacent spot along the lines. A piece may captur... | (game "Sumi Naga Game (War)" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Marker" Each (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (be... | ###Description
5x5 intersecting lines, with diagonals drawn in each quadrant. Eleven pieces per player, which begin on the two rows closest to the player, with the eleventh on the outer spot of the middle of to the left of the player. Players alternate turns moving a piece to an empty adjacent spot along the lines. A p... |
13x13 intersecting lines. Two players. Each player has 26 pieces. Pieces begin on the two lines closest to each player, opposite sides of the board. Pieces move along the lines of the board to an adjacent spot. A piece can be captured by hopping over an opponent's adjacent piece to an empty spot immediately on the oppo... | (game "Tavelspel" (players 2) (equipment {(board (square 13) use:Vertex) (piece "Marker" Each)}) (rules (start {(place "Marker1" (expand (sites Bottom))) (place "Marker2" (expand (sites Top)))}) (play (if (is Prev Mover) (or (move Hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (... | ###Description
13x13 intersecting lines. Two players. Each player has 26 pieces. Pieces begin on the two lines closest to each player, opposite sides of the board. Pieces move along the lines of the board to an adjacent spot. A piece can be captured by hopping over an opponent's adjacent piece to an empty spot immediat... |
5x5 intersecting lines, with diagonals drawn in each quadrant. Ten pieces per player, which begin on the two rows closes to the player. Players alternate turns moving a piece to an empty adjacent spot along the lines. A piece may capture an opponent's piece by hopping over it along the lines of the board to an empty sp... | (game "Terhuchu (Small)" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Marker" Each (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Marker1" (expand (sit... | ###Description
5x5 intersecting lines, with diagonals drawn in each quadrant. Ten pieces per player, which begin on the two rows closes to the player. Players alternate turns moving a piece to an empty adjacent spot along the lines. A piece may capture an opponent's piece by hopping over it along the lines of the board... |
Played on a board similar to Perali Kotuma, with the addition of triangular extensions on the four corners. Play begins with nine pieces for each player. Pieces move along the lines to the next open space. Opponent's pieces can be captured by hopping over them. Within the triangular extensions, pieces may move two plac... | (game "Terhuchu" (players 2) (equipment {(board (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3))) (shift 0.65 1.15 (scale 0.5 (rotate -45 (wedge 3)))) (shift 5.35 1.15 (scale 0.5 (rotate 45 ... | ###Description
Played on a board similar to Perali Kotuma, with the addition of triangular extensions on the four corners. Play begins with nine pieces for each player. Pieces move along the lines to the next open space. Opponent's pieces can be captured by hopping over them. Within the triangular extensions, pieces ma... |
5x5 intersecting lines, forming a grid. Diagonals in each of the quadrants. Twelve pieces per player, which begin on the points closest to the player, and the two points to the right of the center point. Players alternate turns moving a piece to an empty adjacent point along the lines of the board. A player may hop ove... | (game "Tsukkalavde" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites To... | ###Description
5x5 intersecting lines, forming a grid. Diagonals in each of the quadrants. Twelve pieces per player, which begin on the points closest to the player, and the two points to the right of the center point. Players alternate turns moving a piece to an empty adjacent point along the lines of the board. A pla... |
Played on a grid of 4x4 squares, each square with both diagonals. Pieces are played on the intersections of the lines, moving to an empty point along one of the lines. Play begins with 20 pieces per player. Players take turns moving the pieces, and capture the opponent's pieces by hopping over them. When the back line ... | (game "Tuknanavuhpi" (players 2) (equipment {(board (square 5 diagonals:Solid) use:Vertex) (piece "Counter" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Counter1" (union (difference (expan... | ###Description
Played on a grid of 4x4 squares, each square with both diagonals. Pieces are played on the intersections of the lines, moving to an empty point along one of the lines. Play begins with 20 pieces per player. Players take turns moving the pieces, and capture the opponent's pieces by hopping over them. When... |
Played on a square Alquerque board with 9x9 intersecting lines with diagonals. Each player has 40 pieces. Pieces are placed on the intersections of the lines, and move forward along the lines to an adjacent unoccupied intersection. Once pieces reach the opposite side of the board from their starting position at the end... | (game "Zamma" (players {(player N) (player S)}) (equipment {(board (rectangle 9 9 diagonals:Alternating) use:Vertex) (piece "Disc" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (and (if (is In (last To) (sites Next)) (promote (last To) (piece "Dis... | ###Description
Played on a square Alquerque board with 9x9 intersecting lines with diagonals. Each player has 40 pieces. Pieces are placed on the intersections of the lines, and move forward along the lines to an adjacent unoccupied intersection. Once pieces reach the opposite side of the board from their starting posi... |
Cage is a checkers variant for two players played on a square 10x10 board. In this implementation you also have the option of playing on smaller boards. In the initial position, 50 checkers of one color and 50 checkers of a different color fill up the board in a checkered pattern. The goal of the game is to capture all... | (game "Cage" (players 2) (equipment {(board (square 12)) (piece "Disc" Each)}) (rules (start {(place "Disc1" (difference (sites Phase 0) (sites Outer))) (place "Disc2" (difference (sites Phase 1) (sites Outer)))}) (play (forEach Piece (if (!= 1 (var)) (or (move Hop (from) Orthogonal (between if:(is Occupied (between)) ... | ###Description
Cage is a checkers variant for two players played on a square 10x10 board. In this implementation you also have the option of playing on smaller boards. In the initial position, 50 checkers of one color and 50 checkers of a different color fill up the board in a checkered pattern. The goal of the game is... |
3x8 board. The second space from the left and from the right in the center row are marked with an X. Eight pieces per player, which begin in the row closest to the player. Players alternate turns moving a piece to an empty adjacent space in an orthogonal direction. On the first move of a piece, that piece may move two ... | (game "Caturvimsatikosthakatmiki Krida" (players 2) (equipment {(board (rectangle 3 8)) (piece "Marker" Each (or {(move Hop Orthogonal (between if:(and (is Enemy (who at:(between))) (not (is In (between) (union (sites Bottom) (sites Top))))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step Orthogonal (to... | ###Description
3x8 board. The second space from the left and from the right in the center row are marked with an X. Eight pieces per player, which begin in the row closest to the player. Players alternate turns moving a piece to an empty adjacent space in an orthogonal direction. On the first move of a piece, that piec... |
9x9 intersecting lines forming a square. Forty pieces per player, lined up on the intersections on the rows closest to them, and the right half of the central line. Players alternate turns moving pieces to an empty adjacent spot along the lines. A piece may capture an opponent's piece by hopping over it to the empty sp... | (game "Challis Ghutia" (players 2) (equipment {(board (square 9) use:Vertex) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who ... | ###Description
9x9 intersecting lines forming a square. Forty pieces per player, lined up on the intersections on the rows closest to them, and the right half of the central line. Players alternate turns moving pieces to an empty adjacent spot along the lines. A piece may capture an opponent's piece by hopping over it ... |
Five rows of five holes. Each player has twelve sticks; one player's sticks are longer than the other player's. Players alternate turns placing one of their sticks in an empty hole on the board. A player may, on their turn, move a stick to an empty adjacent hole in an orthogonal direction instead of placing a stick. Pl... | (game "Choko" (players 2) (equipment {(board (square 5) use:Vertex) (piece "Stick" Each (or (move Step Orthogonal (to if:(is Empty (to)))) (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (hand Each) (regions "AllSites" (sites Board))}) (rules (start ... | ###Description
Five rows of five holes. Each player has twelve sticks; one player's sticks are longer than the other player's. Players alternate turns placing one of their sticks in an empty hole on the board. A player may, on their turn, move a stick to an empty adjacent hole in an orthogonal direction instead of plac... |
8x8 board. 16 pieces per player, lined up in the second and third rows (first row on each side is empty). Pieces move forward or horizontally one space, and capture opponents' pieces by jumping in these directions. When they reach the opposite side, they become a king and can jump opponents' pieces from any distance or... | (game "Dama (Comoros)" (players 2) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (union (sites Row 1) (sites Row 2))) (place "Counter2" (union (sites Row 5) (sites Row 6)))... | ###Description
8x8 board. 16 pieces per player, lined up in the second and third rows (first row on each side is empty). Pieces move forward or horizontally one space, and capture opponents' pieces by jumping in these directions. When they reach the opposite side, they become a king and can jump opponents' pieces from ... |
8x8 board. 16 pieces per player, lined up in the second and third rows (first row on each side is empty). Pieces move forward or horizontally one space, and capture opponents' pieces by jumping in these directions. When they reach the opposite side, they become a king and can jump opponents' pieces from any distance or... | (game "Dama (Kenya)" (players 2) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (union (sites Row 1) (sites Row 2))) (place "Counter2" (union (sites Row 5) (sites Row 6)))})... | ###Description
8x8 board. 16 pieces per player, lined up in the second and third rows (first row on each side is empty). Pieces move forward or horizontally one space, and capture opponents' pieces by jumping in these directions. When they reach the opposite side, they become a king and can jump opponents' pieces from ... |
Played on an 8x8 board. 16 pieces per player, lined up in the second and third rows (first row on each side is empty). Pieces move forward or horizontally one space, and capture opponents' pieces by jumping in these directions. When they reach the opposite side, they become a king and can jump opponents' pieces from an... | (game "Dama" (players 2) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (union (sites Row 1) (sites Row 2))) (place "Counter2" (union (sites Row 5) (sites Row 6)))}) (play (... | ###Description
Played on an 8x8 board. 16 pieces per player, lined up in the second and third rows (first row on each side is empty). Pieces move forward or horizontally one space, and capture opponents' pieces by jumping in these directions. When they reach the opposite side, they become a king and can jump opponents'... |
Each player, on their first five turns, uses some of their own pieces to create one King and three Generals, in any preferred order. A General is made by placing any single piece on top of an orthogonally adjacent piece, and a King is made by placing any single piece on top of an orthogonally adjacent General. - Soldie... | (game "Fenix" (players 2) (equipment {(board (square 9)) (piece "Fenix" Each)}) (rules (start {(place "Fenix1" (expand (intersection (sites Bottom) (sites Right)) steps:6 Orthogonal) value:1) (place "Fenix2" (expand (intersection (sites Top) (sites Left)) steps:6 Orthogonal) value:1)}) phases:{(phase "Setup" (play (mov... | ###Description
Each player, on their first five turns, uses some of their own pieces to create one King and three Generals, in any preferred order. A General is made by placing any single piece on top of an orthogonally adjacent piece, and a King is made by placing any single piece on top of an orthogonally adjacent Ge... |
Pieces move one step forward. Otherwise, the rules are the same as International Draughts: Pieces can jump an opponent's adjacent player to capture it. Pieces can move forward or backwards. When a piece reaches the opposite edge of the board from its starting position, it becomes a king and can may move and jump over a... | (game "HexDame" (players 2) (equipment {(board (rotate 90 (hex 5))) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (union (sites Side SW) (sites Side SE))) (regions P2 (union (sites Side NW) (sites Side NE)))}) (rules (start {(place "Counter1" (expand (sites Bottom) steps:3)) (pl... | ###Description
Pieces move one step forward. Otherwise, the rules are the same as International Draughts: Pieces can jump an opponent's adjacent player to capture it. Pieces can move forward or backwards. When a piece reaches the opposite edge of the board from its starting position, it becomes a king and can may move ... |
MOVE - Stones may move to an adjacent (orthogonal or diagonal) empty cell. CAPTURE - Stones capture by jumping over an enemy stone and landing in the immediate opposite empty cell. - Captures are mandatory. - Captures are multiple and the player must choose the jumping sequence that captures more enemy stones. GOAL - A... | (game "Jumping Beans" (players 2) (equipment {(board (square 7)) (piece "Bean" Each (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Bean1" (forEach (sites Board) if:(< (site) (centrePoint)))) (place "Bean2" (forEach (sites Board) if:(> (site) (centrePoint))))}) (play (if (is Prev Mover) (max Moves (move H... | ###Description
MOVE - Stones may move to an adjacent (orthogonal or diagonal) empty cell. CAPTURE - Stones capture by jumping over an enemy stone and landing in the immediate opposite empty cell. - Captures are mandatory. - Captures are multiple and the player must choose the jumping sequence that captures more enemy s... |
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