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TURNS - At each turn, each player must move one of his stones (called Kangaroos): - A stone must jump over one (orthogonal or diagonal) adjacent stone landing on the immediate next empty cell. - If the jumped enemy stones are captured and removed from the board. - Jumps can be multiple but are not mandatory. GOAL - The...
(game "Kanguruh" (players 2) (equipment {(board (square 8)) (piece "Kangaroo" Each (move Hop (between if:(is Occupied (between))) (to if:(is Empty (to)) (apply (and {(if (is Enemy (who at:(between))) (remove (between))) (remember Value (from)) (remember Value (to))}))) (then (if (can Move (hop (from (last To)) (between...
###Description TURNS - At each turn, each player must move one of his stones (called Kangaroos): - A stone must jump over one (orthogonal or diagonal) adjacent stone landing on the immediate next empty cell. - If the jumped enemy stones are captured and removed from the board. - Jumps can be multiple but are not mandat...
10x10 board. The black player starts by removing one black piece either from one of the central four spaces of the board or from one of the four corners. The white player then must remove a white piece that is orthogonally adjacent to the empty space. Play proceeds by orthogonally jumping an opposing piece and capturin...
(game "Konane" (players 2) (equipment {(board (square 10)) (piece "Marker" Each)}) (rules (start {(place "Marker1" (sites Phase 1)) (place "Marker2" (sites Phase 0))}) phases:{(phase "OpeningP1" P1 (play (move Remove (intersection (union (sites Corners) (sites Centre)) (sites Phase 1)))) (nextPhase Mover "Movement")) (...
###Description 10x10 board. The black player starts by removing one black piece either from one of the central four spaces of the board or from one of the four corners. The white player then must remove a white piece that is orthogonally adjacent to the empty space. Play proceeds by orthogonally jumping an opposing pie...
5x5 board. Twelve pieces per player, arranged in the two rows in front of each player, and in the right two squares in the central row (the central space is empty). Players alternate turns moving a piece to an adjacent orthogonal space. The player may capture an opponent's piece by hopping over it in an orthogonal dire...
(game "Koruboddo" (players 2) (equipment {(board (square 5)) (piece "Marker" Each (or (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) Orthogonal (between if:(and (not (is In (between) (sites ToClear))) (is Enemy...
###Description 5x5 board. Twelve pieces per player, arranged in the two rows in front of each player, and in the right two squares in the central row (the central space is empty). Players alternate turns moving a piece to an adjacent orthogonal space. The player may capture an opponent's piece by hopping over it in an ...
Cross-shaped board, with any number of squares in the arm with a central square, and a number of pieces per player equal to the number of spaces in two arms. Three squares in each arm with six pieces per player is common. Players alternate turns placing pieces on the board. Players may not place pieces in the central s...
(game "Laram Wali" (players 2) (equipment {(board (merge (shift 0 (/ (- (* 3 3) 3) 2) (rectangle 3 (* 3 3))) (shift (/ (- (* 3 3) 3) 2) 0 (rectangle (* 3 3) 3))) use:Cell) (hand Each) (piece "Marker" Each (or (move Step Orthogonal (to if:(is Empty (to)))) (move Hop Orthogonal (between (range 1 6) if:(is Enemy (who at:(...
###Description Cross-shaped board, with any number of squares in the arm with a central square, and a number of pieces per player equal to the number of spaces in two arms. Three squares in each arm with six pieces per player is common. Players alternate turns placing pieces on the board. Players may not place pieces i...
Played on a 8x8 board. Each player has two stones, who can jump over any other stone. Enemy stones jumped over are captured. First player unable to move loses.
(game "Leap Frog" (players 2) (equipment {(board (square 8)) (piece "Marker" Each (move Hop (between if:(is Occupied (between)) (apply (if (is Enemy (who at:(between))) (remove (between))))) (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" {"B4" "C5" "C6" "D2" "D4" "D6" "E3" "E5" "E7" "F3" "F4" "G5"}) (place...
###Description Played on a 8x8 board. Each player has two stones, who can jump over any other stone. Enemy stones jumped over are captured. First player unable to move loses. ###Ludii (game "Leap Frog" (players 2) (equipment {(board (square 8)) (piece "Marker" Each (move Hop (between if:(is Occupied (between)) (apply ...
The king player receives one king piece and an army of 18. The mob player gets 26 pieces. Play is set on a star shape board. Captures are done by jumping adjacent enemy pieces and are compulsory but not multiple. Only the King can move to one of the star point cells (the blue cells). If no possible capture, a player mo...
(game "Louis XVI" (players 2) (equipment {(board (remove (hex 7) cells:{0 1 2 4 5 6 7 8 9 12 13 14 15 16 22 23 57 45 70 34 58 82 46 71 69 81 56 44 68 92 55 80 120 121 122 124 125 126 112 113 114 117 118 119 103 104 110 111})) (piece "Pawn" Each) (piece "King" P2) (regions "GoalKing" (difference (sites Corners) (expand ...
###Description The king player receives one king piece and an army of 18. The mob player gets 26 pieces. Play is set on a star shape board. Captures are done by jumping adjacent enemy pieces and are compulsory but not multiple. Only the King can move to one of the star point cells (the blue cells). If no possible captu...
5x5 board. Twelve pieces per player. Players alternate turns placing two pieces on the board, leaving the central space empty. Once all the pieces have been placed, players alternate turns moving one space orthogonally to an empty space. An opponent's piece may be captured by hopping over it to an empty space immediate...
(game "Mraha wa Bwe" (players 2) (equipment {(board (square 5)) (piece "Counter" Each) (hand Each)}) (rules (start (place "Counter" "Hand" count:12)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (difference (sites Empty) (sites Centre))) (then (if (not (is Prev Mover)) (moveAgain))))) (nextPhase M...
###Description 5x5 board. Twelve pieces per player. Players alternate turns placing two pieces on the board, leaving the central space empty. Once all the pieces have been placed, players alternate turns moving one space orthogonally to an empty space. An opponent's piece may be captured by hopping over it to an empty ...
5x5 board, the central square marked with an X. Twelve pieces per player. Pieces begin the game on the first two rows in front of the player, and in the two squares to the player's right in the central row. Players alternate turns moving a piece orthogonally to an adjacent empty space. Players may capture an opponent's...
(game "Natt Klab ash-Shawk" (players 2) (equipment {(board (square 5)) (piece "Marker" Each (or (move Step Orthogonal (to if:(is Empty (to)))) (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Marker1" (union {(expand (sites Bo...
###Description 5x5 board, the central square marked with an X. Twelve pieces per player. Pieces begin the game on the first two rows in front of the player, and in the two squares to the player's right in the central row. Players alternate turns moving a piece orthogonally to an adjacent empty space. Players may captur...
Men can move one step forwards orthogonally or diagonally, or can jump an opponent's adjacent piece to capture it, in any direction. When a man ends its turn on the opposite edge of the board from its starting position, it becomes a king and may move or jump over any number of spaces in any direction. Captures are comp...
(game "Omnidirectional Draughts" (players 2) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (expand (sites Bottom) steps:(- (/ 8 2) 2))) (place "Counter2" (expand (sites Top...
###Description Men can move one step forwards orthogonally or diagonally, or can jump an opponent's adjacent piece to capture it, in any direction. When a man ends its turn on the opposite edge of the board from its starting position, it becomes a king and may move or jump over any number of spaces in any direction. Ca...
Played on a board with two rows of five spaces forming an "X," with an extra space diagonally adjacent to the central space. Ten sticks per player. Each player begins with one stick in each of the rightmost four spaces on the edge of the board closest to them. Players alternate turns moving a stick to an adjacent space...
(game "Queah Game" (players 2) (equipment {(board (rotate 45 (merge (shift 1 -1 (rectangle 5 1)) (merge (shift -1 1 (rectangle 1 5)) (square 3))))) (piece "Stick" Each (or (move Step Orthogonal (to if:(is Empty (to)))) (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is...
###Description Played on a board with two rows of five spaces forming an "X," with an extra space diagonally adjacent to the central space. Ten sticks per player. Each player begins with one stick in each of the rightmost four spaces on the edge of the board closest to them. Players alternate turns moving a stick to an...
Overview: In Seesaw the players (North and South) command opposing armies with soldiers that can promote. Your army starts out as a single soldier and your promotion area evolves as you deploy more soldiers. Every time a soldier promotes it grows - first into a 2-stack, then a 3-stack, and so on. The central idea of Se...
(game "Seesaw" (players {(player N) (player S)}) (equipment {(board (rotate 30 (hex 4))) (piece "Disc" Each) (tile "Hex" Each)}) (rules (start {(place Stack "Hex1" 0) (place Stack "Disc1" 0) (place Stack "Hex2" (* 4 (* 3 (- 4 1)))) (place Stack "Disc2" (* 4 (* 3 (- 4 1))))}) (play (if (can Move (forEach Piece "Disc" (d...
###Description Overview: In Seesaw the players (North and South) command opposing armies with soldiers that can promote. Your army starts out as a single soldier and your promotion area evolves as you deploy more soldiers. Every time a soldier promotes it grows - first into a 2-stack, then a 3-stack, and so on. The cen...
5x5 board. Twenty pieces per player. Players alternate turns placing pieces on the board, two at a time into the same square. At any time, a player may move one piece from a square one spot in an orthogonal direction. Pieces may capture opponent's pieces when either a single square or an unbroken line of squares with o...
(game "T'oki" (players 2) (equipment {(board (square 5)) (piece "Marker" Each (or (move Step Orthogonal (to if:(is Empty (to)))) (move Hop Orthogonal (between (range 1 (count Rows)) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(or (and (is In (to) (sites Outer)) (is Enemy (who at:(to)))) (is Empt...
###Description 5x5 board. Twenty pieces per player. Players alternate turns placing pieces on the board, two at a time into the same square. At any time, a player may move one piece from a square one spot in an orthogonal direction. Pieces may capture opponent's pieces when either a single square or an unbroken line of...
7x7 lines, forming a grid. 21 pieces per player. The pieces begin on the three rows closest to the player. Pieces move forward orthogonally or sideways, never backwards. A piece may capture an adjacent opponent's piece by hopping over it to an empty adjacent spot immediately on the opposite side of it along the lines o...
(game "Tablo" (players {(player N) (player S)}) (equipment {(board (square 7) use:Vertex) (piece "Marker" Each (or {(move Step (directions {Forward Rightward Leftward}) (to if:(is Empty (to)))) (move Hop (directions {Forward Rightward Leftward}) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to ...
###Description 7x7 lines, forming a grid. 21 pieces per player. The pieces begin on the three rows closest to the player. Pieces move forward orthogonally or sideways, never backwards. A piece may capture an adjacent opponent's piece by hopping over it to an empty adjacent spot immediately on the opposite side of it al...
8x8 checkered board, with a black space on the bottom left corner. Sixteen pieces per player. Pieces begin on the second and third rows. Pieces move orthogonally or diagonally forwards or sideways. Pieces may capture only in an orthogonal direction, but not backwards, by hopping over an adjacent piece belonging to the ...
(game "Tama" (players 2) (equipment {(board (square 8)) (piece "Counter" P1 N) (piece "Counter" P2 S) (piece "DoubleCounter" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Counter1" (union (sites Row 1) (sites Row 2))) (place "Counter2" (union (sites Row 5) (sites Row 6)))}) (play (...
###Description 8x8 checkered board, with a black space on the bottom left corner. Sixteen pieces per player. Pieces begin on the second and third rows. Pieces move orthogonally or diagonally forwards or sideways. Pieces may capture only in an orthogonal direction, but not backwards, by hopping over an adjacent piece be...
5x5 board. Twelve pieces per player. Players alternate turns placing a piece on the board, leaving the central space empty. Once all of the pieces have been placed, players alternate turns moving a piece to an empty adjacent space in an orthogonal or diagonal direction. A player may capture an opponent's piece adjacent...
(game "Tides" (players 2) (equipment {(board (square 5)) (piece "Marker" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to...
###Description 5x5 board. Twelve pieces per player. Players alternate turns placing a piece on the board, leaving the central space empty. Once all of the pieces have been placed, players alternate turns moving a piece to an empty adjacent space in an orthogonal or diagonal direction. A player may capture an opponent's...
3x3 crossed lines, pieces move on the intersections and along the lines. Three pieces per player. In the placement phase, players alternate turns placing one of their pieces on an empty spot. When all of the pieces are placed, Players attempt to capture their opponent's pieces by hopping over them. The player who captu...
(game "Tre Guti" (players 2) (equipment {(board (square 3) use:Vertex) (hand Each) (piece "Marker" Each (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Plac...
###Description 3x3 crossed lines, pieces move on the intersections and along the lines. Three pieces per player. In the placement phase, players alternate turns placing one of their pieces on an empty spot. When all of the pieces are placed, Players attempt to capture their opponent's pieces by hopping over them. The p...
3x5 intersecting lines. Six pieces per player, arranged on the two short rows on opposite sides of the board. Players alternate turns moving a piece to an empty adjacent spot. Pieces move orthogonally in a horizontal or forward direction only. To capture, a piece may jump over an adjacent opponent's piece to an empty s...
(game "Xarajlt" (players {(player N) (player S)}) (equipment {(board (rectangle 5 3) use:Vertex) (piece "Marker" Each (or (move Step (directions {Forward FR FL}) (to if:(is Empty (to)))) (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start...
###Description 3x5 intersecting lines. Six pieces per player, arranged on the two short rows on opposite sides of the board. Players alternate turns moving a piece to an empty adjacent spot. Pieces move orthogonally in a horizontal or forward direction only. To capture, a piece may jump over an adjacent opponent's piec...
5x5 board. Twelve pieces per player. Players alternate turns placing a piece on the board or moving a piece already on the board. Pieces move one space in any orthogonal direction. A player may capture an opponent's piece by hopping over it to an empty space on the other side of it. When a capture is made in this fashi...
(game "Yote" (players 2) (equipment {(board (square 5)) (piece "Marker" Each (or (move Step Orthogonal (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (moveAgain))))) (hand Each)}) (rules (start (place "Marker" "Hand" count:12)) (pla...
###Description 5x5 board. Twelve pieces per player. Players alternate turns placing a piece on the board or moving a piece already on the board. Pieces move one space in any orthogonal direction. A player may capture an opponent's piece by hopping over it to an empty space on the other side of it. When a capture is mad...
5x5 board. Twelve pieces per player. Pieces begin in the rows closest to the player, and the two spaces to the right of the central space. Players alternate turns moving a piece orthogonally any distance. A player may capture an opponent's adjacent piece by hopping over it in an orthogonal direction to an empty space i...
(game "Zuz Mel (5x5)" (players 2) (equipment {(board (square 5)) (piece "Marker" Each (or (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) Orthogonal (between if:(and (not (is In (between) (sites ToClear))) (is E...
###Description 5x5 board. Twelve pieces per player. Pieces begin in the rows closest to the player, and the two spaces to the right of the central space. Players alternate turns moving a piece orthogonally any distance. A player may capture an opponent's adjacent piece by hopping over it in an orthogonal direction to a...
7x7 board. 24 pieces per player. Pieces begin in the rows closest to the player, and the three spaces to the right of the central space. Players alternate turns moving a piece orthogonally any distance. A player may capture an opponent's adjacent piece by hopping over it in an orthogonal direction to an empty space imm...
(game "Zuz Mel (7x7)" (players 2) (equipment {(board (square 7)) (piece "Marker" Each (or (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) Orthogonal (between if:(and (not (is In (between) (sites ToClear))) (is E...
###Description 7x7 board. 24 pieces per player. Pieces begin in the rows closest to the player, and the three spaces to the right of the central space. Players alternate turns moving a piece orthogonally any distance. A player may capture an opponent's adjacent piece by hopping over it in an orthogonal direction to an ...
Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space orthogonally forward, or two steps orthogonally forward only if it is the first move of any of that player's pawns, capture one space diagonally forward; Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move ...
(game "Chandaraki" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (b...
###Description Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space orthogonally forward, or two steps orthogonally forward only if it is the first move of any of that player's pawns, capture one space diagonally forward; Rooks (2): can move any number of spaces orthogonally; Bishops...
Four players, playing on teams of two. 1 x Shah (king): moves one space orthogonally or diagonally. 2 x Rukh (rook): Any number of spaces orthogonally. 2 x Pil (elephant): any distance diagonally; 2 x Asb (horse): Moves as a chess knight. 8 x Sarbaz (soldier): Moves one space forward orthogonally; one space forward dia...
(game "Chatrang" (players {(player N) (player S) (player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (if (is In (from) (sites Start (piece (what at:(from))))) (m...
###Description Four players, playing on teams of two. 1 x Shah (king): moves one space orthogonally or diagonally. 2 x Rukh (rook): Any number of spaces orthogonally. 2 x Pil (elephant): any distance diagonally; 2 x Asb (horse): Moves as a chess knight. 8 x Sarbaz (soldier): Moves one space forward orthogonally; one sp...
8x8 board. Pieces have special moves, as follows: Rátu (king), moves one square in any direction, but on the first move, if it has not been checked, may move two spaces in any direction or like a Járan; Pateh (minister), moves orthogonally or diagonally any number of spaces; Mántri (x2); move diagonally any distance; J...
(game "Chatur" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" (or (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to)))) (then (if (not (= 1 (state at:(last To)))) (set State at:(last To) 1)))) (if (not (= 1 (state at:(from)))) (or {(move Slide (between (exact 2...
###Description 8x8 board. Pieces have special moves, as follows: Rátu (king), moves one square in any direction, but on the first move, if it has not been checked, may move two spaces in any direction or like a Járan; Pateh (minister), moves orthogonally or diagonally any number of spaces; Mántri (x2); move diagonally ...
12x12 board. Pieces move as follows: Raja (King, x1): moves one space in any direction; Mantri (Minister, placed to the left of the Raja, x1): moves any distance orthogonally or diagonally; Ushtra (Camel, x2): moves diagonally any distance; Chariot (x2), moves orthogonally any distance; Flagcar (x2), moves diagonally a...
(game "Chaturanga (12x12)" (players {(player N) (player S)}) (equipment {(board (square 12)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (and (promote (l...
###Description 12x12 board. Pieces move as follows: Raja (King, x1): moves one space in any direction; Mantri (Minister, placed to the left of the Raja, x1): moves any distance orthogonally or diagonally; Ushtra (Camel, x2): moves diagonally any distance; Chariot (x2), moves orthogonally any distance; Flagcar (x2), mov...
14x14 board. 32 pieces per player. Pieces move as follows: King (x1): Moves any distance orthogonally or diagonally; Crown Prince (x1): moves up to six spaces orthogonally or diagonally; Minister (x1): moves up to six spaces orthogonally or diagonally; Military leader (x1): moves up to six spaces orthogonally or diagon...
(game "Chaturanga (14x14)" (players {(player N) (player S)}) (equipment {(board (square 14)) (piece "King" Each (move Slide (to if:(is Enemy (who at:(to))) (apply (remove (to)))))) (piece "Prince" Each (move Slide (between (max 6) if:(is Empty (between))) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))) (piece ...
###Description 14x14 board. 32 pieces per player. Pieces move as follows: King (x1): Moves any distance orthogonally or diagonally; Crown Prince (x1): moves up to six spaces orthogonally or diagonally; Minister (x1): moves up to six spaces orthogonally or diagonally; Military leader (x1): moves up to six spaces orthogo...
14x14 board. Pieces move as follows: Raja (King, x1): moves one space in any direction; Mantri (Minister, placed to the left of the Raja, x1): moves any distance orthogonally or diagonally; Queen (x1, placed to the right of the Raja); moves orthogonally one space; Prince (placed to the left of the Minister, x1), moves ...
(game "Chaturanga (Kridakausalya 14x14)" (players {(player N) (player S)}) (equipment {(board (square 14)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (a...
###Description 14x14 board. Pieces move as follows: Raja (King, x1): moves one space in any direction; Mantri (Minister, placed to the left of the Raja, x1): moves any distance orthogonally or diagonally; Queen (x1, placed to the right of the Raja); moves orthogonally one space; Prince (placed to the left of the Minist...
8x8 board. Pieces move as follows: Raja (x1): moves one space in any direction; Mantri (x1): moves any distance orthogonally or diagonally; Ushtra (x2): moves diagonally any distance; Vaha (x2): move orthogonally one space and then diagonally another, jumping over any intervening pieces; Danti (x2): moves orthogonally ...
(game "Chaturanga (Kridakausalya)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Ferz_noCross" Each (move Slide (to if:(is Enemy (who at:(to))) (apply (remove (t...
###Description 8x8 board. Pieces move as follows: Raja (x1): moves one space in any direction; Mantri (x1): moves any distance orthogonally or diagonally; Ushtra (x2): moves diagonally any distance; Vaha (x2): move orthogonally one space and then diagonally another, jumping over any intervening pieces; Danti (x2): move...
8x8 board. 8 Bhata (or Padati; move like Chess pawns but without being able to move two on the first turn); 2 Ashva (horses; move like Chess knights); 2 Gaja (elephants; two spaces in any orthogonal direction, jumping over the first square); 2 Ratha (chariots; moves like a rook in chess); 1 Mantri (counselor; moves one...
(game "Chaturanga (al-Adli)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to)))))) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to)))))) (piece "Elephant" (move Hop Or...
###Description 8x8 board. 8 Bhata (or Padati; move like Chess pawns but without being able to move two on the first turn); 2 Ashva (horses; move like Chess knights); 2 Gaja (elephants; two spaces in any orthogonal direction, jumping over the first square); 2 Ratha (chariots; moves like a rook in chess); 1 Mantri (couns...
Played on an 8x8 board. 8 Bhata (or Padati; move like Chess pawns but without being able to move two on the first turn); 2 Ashva (horses; move like Chess knights); 2 Gaja (elephants; two spaces in any orthogonal direction, jumping over the first square); 2 Ratha (chariots; moves like a rook in chess); 1 Mantri (counsel...
(game "Chaturanga" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (moveAgain))))) (piece "R...
###Description Played on an 8x8 board. 8 Bhata (or Padati; move like Chess pawns but without being able to move two on the first turn); 2 Ashva (horses; move like Chess knights); 2 Gaja (elephants; two spaces in any orthogonal direction, jumping over the first square); 2 Ratha (chariots; moves like a rook in chess); 1 ...
8x8 board. One player plays with the following pieces: Raja (x1): moves one space in any direction; Mantri (x1): moves any distance orthogonally or diagonally; Ushtra (x2): moves diagonally any distance; Vaha (x2): move orthogonally one space and then diagonally another, jumping over any intervening pieces; Danti (x2):...
(game "Cittabhramanrpasya Khelanam" (players {(player S) (player N)}) (equipment {(board (square 8)) (piece "Pawn" P1 (or (move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (then (if (is In (last To) (sites Mover "Promotion")) (and (promot...
###Description 8x8 board. One player plays with the following pieces: Raja (x1): moves one space in any direction; Mantri (x1): moves any distance orthogonally or diagonally; Ushtra (x2): moves diagonally any distance; Vaha (x2): move orthogonally one space and then diagonally another, jumping over any intervening piec...
8x8 board, marked as in Chaturanga. Pieces move according to specialized moves, as follows: Pawns (x8): can move one space forward and capture one space forward diagonally; Elephant (or Chariot or Boat) (x2): can move any number of spaces orthogonally; Elephant (or Camel) (x2): can move any number of spaces diagonally;...
(game "Hindustani Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (move Step Forward (to if:(and (or (not (is In (to) (sites Mover "Promotion"))) (and (is In (to) (sites Mover "Promotion")) (if (and (is In (to) (sites Corners)) (< (count Sites in:(sites Occupied by:Mover compo...
###Description 8x8 board, marked as in Chaturanga. Pieces move according to specialized moves, as follows: Pawns (x8): can move one space forward and capture one space forward diagonally; Elephant (or Chariot or Boat) (x2): can move any number of spaces orthogonally; Elephant (or Camel) (x2): can move any number of spa...
8x8 board, with markings in the four central squares, the four corner squares, and the two middle squares of each edge. The pieces have the following movement values: Raja (x1): moves one space in any direction; Mantri (x1): moves diagonally one space; Karabha (x2): jumps exactly two squares diagonally; Raji (x2): move...
(game "Krida Buddhibalasrita" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Ferz_noCross" Each (move Step Diagonal (to if:(not (is Friend (who at:(to)))) (apply ...
###Description 8x8 board, with markings in the four central squares, the four corner squares, and the two middle squares of each edge. The pieces have the following movement values: Raja (x1): moves one space in any direction; Mantri (x1): moves diagonally one space; Karabha (x2): jumps exactly two squares diagonally; ...
8x8 board, with diagonals in every square. Pieces have special moves, as follows: Raja (king), moves one square in any direction, but on the first move, it may jump two squares or move as a knight, with the exception that it cannot jump two squares diagonally; Mantri (minister), moves orthogonally or diagonally any num...
(game "Main Chator (Batak)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" (or (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to))))) (if (not (= 1 (state at:(from)))) (or {(move Hop Orthogonal (between (exact 2) if:True) (to if:(not (is Friend (who at:(to)))) ...
###Description 8x8 board, with diagonals in every square. Pieces have special moves, as follows: Raja (king), moves one square in any direction, but on the first move, it may jump two squares or move as a knight, with the exception that it cannot jump two squares diagonally; Mantri (minister), moves orthogonally or dia...
Played on an 8x8 board with pieces with specialized moves. The pieces are as follows, and placed on the outer rank in the following order, starting from the left corner and moving in, with the placement mirrored on the right side (the Mantri is placed to the right of the Rajah): Tor (2): can move any number of spaces o...
(game "Main Chator (Selangor)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (if (= 0 (state at:(from))) (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))) (then (set Pending (ahead ...
###Description Played on an 8x8 board with pieces with specialized moves. The pieces are as follows, and placed on the outer rank in the following order, starting from the left corner and moving in, with the placement mirrored on the right side (the Mantri is placed to the right of the Rajah): Tor (2): can move any num...
Played on an 8x8 board with pieces with specialized moves. The pieces are as follows, and placed on the outer rank in the following order, starting from the left corner and moving in, with the placement mirrored on the right side (the Mautri is placed to the right of the Rajah): Tor (2): can move any number of spaces o...
(game "Main Chator" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" (or (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to)))) (then (if (not (= 1 (state at:(last To)))) (set State at:(last To) 1)))) (if (is Pending) (or {(move Slide (between (exact 2)) (to if:(i...
###Description Played on an 8x8 board with pieces with specialized moves. The pieces are as follows, and placed on the outer rank in the following order, starting from the left corner and moving in, with the placement mirrored on the right side (the Mautri is placed to the right of the Rajah): Tor (2): can move any num...
8x8 board. Each player begins with sixteen pieces with special moves: Khoon (x1): moves orthogonally in any direction; Met (x1): placed to the right of the Khoon, moves one square orthogonally or diagonally forward, or one square diagonally backward, may move two squares orthogonally forward on the first move; Khon (x2...
(game "Mak Ruk" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (promote (last To) (piece "F...
###Description 8x8 board. Each player begins with sixteen pieces with special moves: Khoon (x1): moves orthogonally in any direction; Met (x1): placed to the right of the Khoon, moves one square orthogonally or diagonally forward, or one square diagonally backward, may move two squares orthogonally forward on the first...
8x8 board, not checkered. Pieces, their number, and moves are as follows: Ang/Sdaach ("King")x1: moves on space in any direction, on its first move it may move like a Chess knight; Neang ("Queen")x1; moves diagonally one space, on its first move it may move two spaces forward orthogonally, jumping over the intervening ...
(game "Ouk Chatrang" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:5) (piece "King_noCross" Each (or (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to))))) (if (= 1 (state at:(from))) (move Leap {{F F R F} {F F L F}} (to if:(is Empty (to))))) (then (if (= (state at:...
###Description 8x8 board, not checkered. Pieces, their number, and moves are as follows: Ang/Sdaach ("King")x1: moves on space in any direction, on its first move it may move like a Chess knight; Neang ("Queen")x1; moves diagonally one space, on its first move it may move two spaces forward orthogonally, jumping over t...
8x8 board, marked as in Chaturanga. Pieces move according to specialized moves, as follows: Pawns (x8): can move one space forward, or one space diagonally to capture. The pawns in front of the Raja, Vizier, or Chariot may move two spaces on their first move, but only if the piece which began on the space behind them r...
(game "Parsi Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (if (= 1 (state at:(ahead (from) Backward))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to)))))) (move Step Forwar...
###Description 8x8 board, marked as in Chaturanga. Pieces move according to specialized moves, as follows: Pawns (x8): can move one space forward, or one space diagonally to capture. The pawns in front of the Raja, Vizier, or Chariot may move two spaces on their first move, but only if the piece which began on the spac...
8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): Any distance orthogonally or diagonally.]. 2 x Rukh (rook): Any number of spaces orthogonally. 2 x Pil (elephant): Any distance diagonally. 2 x Asb (horse): Moves as a ch...
(game "Persian Chess with a Queen" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" Each (or {(move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to)))) (then (if (and (= 1 (state at:(last To))) (= (last To) (mapEntry "AheadKing" Mover))) (set State at:(last To) 2) (i...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): Any distance orthogonally or diagonally.]. 2 x Rukh (rook): Any number of spaces orthogonally. 2 x Pil (elephant): Any distance diagonally. 2 x Asb (horse)...
10x10 board. 22 pieces per player. Pieces begin on the board in the following arrangement, and with the following movements: Outer row, from left corner: Rukh: moves orthogonally any distance; Ghora: moves orthogonally one space and then diagonally another space, jumping over the first space; Fil: moves diagonally any ...
(game "Qatranj" (players {(player N) (player S)}) (equipment {(board (square 10)) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to)))))) (piece "Knight" Each (move Leap {{F F R F} {F F L F}} (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (t...
###Description 10x10 board. 22 pieces per player. Pieces begin on the board in the following arrangement, and with the following movements: Outer row, from left corner: Rukh: moves orthogonally any distance; Ghora: moves orthogonally one space and then diagonally another space, jumping over the first space; Fil: moves ...
8x8 board. The pieces move as follows, with the number per player: King (x1): moves one space orthogonally or diagonally; Counselor (x1): One square diagonally, but may move two spaces forward orthogonally on the first move, jumping over the Soldier in front of it on the first move of the game; Rook (x2): Any number of...
(game "Rumi Shatranj" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:5) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (...
###Description 8x8 board. The pieces move as follows, with the number per player: King (x1): moves one space orthogonally or diagonally; Counselor (x1): One square diagonally, but may move two spaces forward orthogonally on the first move, jumping over the Soldier in front of it on the first move of the game; Rook (x2)...
8x8 board. The pieces move as follows, with the number per player: 1 x Negus (king): moves one space orthogonally or diagonally. 1 x Ferz (counselor): One square diagonally. 2 x Der (castle): Any number of spaces orthogonally. 2 x Säbä (man): Three squares diagonally, jumping over the first two. 2 x Färäs (horse): Move...
(game "Santaraj" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:5) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Castle" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (rem...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x Negus (king): moves one space orthogonally or diagonally. 1 x Ferz (counselor): One square diagonally. 2 x Der (castle): Any number of spaces orthogonally. 2 x Säbä (man): Three squares diagonally, jumping over the first two. 2 x Färä...
Played on an 8x8 board. One player plays as one Raja, the other with the following pieces: 8 Bhata (or Padati; move like Chess pawns but without being able to move two on the first turn); 2 Ashva (horses; move like Chess knights); 2 Gaja (elephants; two spaces in any orthogonal direction, jumping over the first square)...
(game "Sarvatobhadra" (players {(player N) (player S)}) (equipment {(board (square 8)) (dice d:6 from:1 num:1) (piece "King_noCross" P1 (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to)))))) (piece "Ferz_noCross" P1 (move Step Diagonal (to if:(not (is Friend (who at:(to)))) (apply (remove (to)))))) ...
###Description Played on an 8x8 board. One player plays as one Raja, the other with the following pieces: 8 Bhata (or Padati; move like Chess pawns but without being able to move two on the first turn); 2 Ashva (horses; move like Chess knights); 2 Gaja (elephants; two spaces in any orthogonal direction, jumping over th...
8x8 checkered board. The pieces move as follows: Álix' ("old man"), x1: moves one space orthogonally or diagonally; Férsix' ("fers"), x1: moves any number of spaces orthogonally or diagonally; Lúdkax' ("boat"), x2: moves orthogonally any number of spaces; Slúnax' ("elephant"), x2: moves diagonally any number of spaces;...
(game "Saxun" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (...
###Description 8x8 checkered board. The pieces move as follows: Álix' ("old man"), x1: moves one space orthogonally or diagonally; Férsix' ("fers"), x1: moves any number of spaces orthogonally or diagonally; Lúdkax' ("boat"), x2: moves orthogonally any number of spaces; Slúnax' ("elephant"), x2: moves diagonally any nu...
10x10 board. Pieces move as follows: Raja (x1): moves one space in any direction; Crown Prince (placed to the left of the Raja, x1): moves like any of the other pieces; Kotwal (Police Chief, placed to the right of the Raja, x1): Moves like the Elephant and the Vaha; Mantri (x1): moves any distance orthogonally or diago...
(game "Shataranja" (players {(player N) (player S)}) (equipment {(board (square 10)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (and (promote (last To) ...
###Description 10x10 board. Pieces move as follows: Raja (x1): moves one space in any direction; Crown Prince (placed to the left of the Raja, x1): moves like any of the other pieces; Kotwal (Police Chief, placed to the right of the Raja, x1): Moves like the Elephant and the Vaha; Mantri (x1): moves any distance orthog...
8x8 board. Two players. Pieces and movement are as follows: King x1, placed on the fifth space from the left on one edge of the board: Moves one space orthogonally or diagonally. Pawns x8, arranged along the row in front of the king: moves one space forward orthogonally or one space forward diagonally to capture. The o...
(game "Shatr ikh Padan" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to...
###Description 8x8 board. Two players. Pieces and movement are as follows: King x1, placed on the fifth space from the left on one edge of the board: Moves one space orthogonally or diagonally. Pawns x8, arranged along the row in front of the king: moves one space forward orthogonally or one space forward diagonally to...
12x12 board. 24 pieces per player. Pieces begin on the board in the following arrangement, and with the following movements: Outer row, from left corner: Rukh: moves orthogonally any distance; Ghora: moves orthogonally one space and then diagonally another space, jumping over the first space; Dahja: moves orthogonally ...
(game "Shatranj (12x12)" (players 2) (equipment {(board (square 12)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to...
###Description 12x12 board. 24 pieces per player. Pieces begin on the board in the following arrangement, and with the following movements: Outer row, from left corner: Rukh: moves orthogonally any distance; Ghora: moves orthogonally one space and then diagonally another space, jumping over the first space; Dahja: move...
14x14 board. 28 pieces per player. Pieces begin on the board in the following arrangement, and with the following movements: Outer row, from left corner: Rukh: moves orthogonally any distance; Ghora: moves orthogonally one space and then diagonally another space, jumping over the first space; Dahja: moves orthogonally ...
(game "Shatranj (14x14)" (players 2) (equipment {(board (square 14)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to...
###Description 14x14 board. 28 pieces per player. Pieces begin on the board in the following arrangement, and with the following movements: Outer row, from left corner: Rukh: moves orthogonally any distance; Ghora: moves orthogonally one space and then diagonally another space, jumping over the first space; Dahja: move...
8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. May move like an Asb if it is not in check and has never been in check. Place to a player's square right of center. 1 x Fers (counselor): Any distance orthogonally or diagonally; 2 x Rukh (roo...
(game "Shatranj (Algeria)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (promote (last To...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. May move like an Asb if it is not in check and has never been in check. Place to a player's square right of center. 1 x Fers (counselor): Any distance orthogonally or diagonally...
8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): Any distance orthogonally or diagonally, or like the Asb. 2 x Rukh (rook): Any number of spaces orthogonally. No castling. 2 x Pil (elephant): Any distance diagonally, ju...
(game "Shatranj (Iraq)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Ferz_noCross" (or (move Slide (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (move...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): Any distance orthogonally or diagonally, or like the Asb. 2 x Rukh (rook): Any number of spaces orthogonally. No castling. 2 x Pil (elephant): Any distance...
8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): One square diagonally or, one the first turn, may jump two squares diagonally or orthogonally, over any pieces on the first square. There can be no capture with this move...
(game "Shatranj (Turkey)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Ferz_noCross" (or (move Step Diagonal (to if:(not (is Friend (who at:(to)))) (apply (remo...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): One square diagonally or, one the first turn, may jump two squares diagonally or orthogonally, over any pieces on the first square. There can be no capture...
8x8 board. One player plays as one Shah, which can move like any of the other pieces. The other player has the usual complement of pieces, as in Chess. Pawns (x8): can move one space forward and capture one space forward diagonally; Rook (x2): can move any number of spaces orthogonally; Elephant (x2): can move any numb...
(game "Shatranj Diwana Shah" (players 2) (equipment {(board (square 8)) (piece "Pawn" P2 S (do (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))}) ifAfterwards:(if (is In (last To) (sites Mover "Promotion")) (!= -1 (if (and (is In (l...
###Description 8x8 board. One player plays as one Shah, which can move like any of the other pieces. The other player has the usual complement of pieces, as in Chess. Pawns (x8): can move one space forward and capture one space forward diagonally; Rook (x2): can move any number of spaces orthogonally; Elephant (x2): ca...
10x10 board, with an extra square placed diagonally behind each Rukh. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): One square diagonally. 2 x Rukh (rook): Any number of spaces orthogonally. 2x Dabbaba: any number of squares di...
(game "Shatranj al-Husun" (players {(player N) (player S)}) (equipment {(board (merge {(square 10) (shift -1 -1 (square 1)) (shift 10 -1 (square 1)) (shift -1 10 (square 1)) (shift 10 10 (square 1))})) (piece "King" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))...
###Description 10x10 board, with an extra square placed diagonally behind each Rukh. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): One square diagonally. 2 x Rukh (rook): Any number of spaces orthogonally. 2x Dabbaba: any numbe...
11x10 board, with a twelfth space on the right of the second row of eleven on each side. Each player starts with the following pieces, with their specialized moves: Shah (x1): moves orthogonally or diagonally one space; Wazir (x1): moves one space orthogonally; Firzan (x1) moves one space diagonally; Dabbaba (x2): jump...
(game "Shatranj al-Kabir" (players {(player N) (player S)}) (equipment {(board (merge {(square 11) (shift 11 1 (square 1)) (shift -1 9 (square 1))})) (piece "Pawn" Each (if (= 23 (value Piece at:(from))) (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to))))) (or (move Step Forward (to if:(is Empty (t...
###Description 11x10 board, with a twelfth space on the right of the second row of eleven on each side. Each player starts with the following pieces, with their specialized moves: Shah (x1): moves orthogonally or diagonally one space; Wazir (x1): moves one space orthogonally; Firzan (x1) moves one space diagonally; Dab...
4x16 board. The pieces move as follows, with the number per player: Shah (king)x1: moves one space orthogonally or diagonally. Fers (counselor)x1: one square diagonally; Rukh (rook)x2: any number of spaces orthogonally; Pil (elephant)x2: two squares diagonally, jumping over the first, cannot capture another Pil; Asb (h...
(game "Shatranj al-Mustatila" (players {(player N) (player S)}) (equipment {(board (rectangle 16 4)) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Queen" Each (move Step Diagonal (to if:(not (is Friend (who at:(to)))) (apply (...
###Description 4x16 board. The pieces move as follows, with the number per player: Shah (king)x1: moves one space orthogonally or diagonally. Fers (counselor)x1: one square diagonally; Rukh (rook)x2: any number of spaces orthogonally; Pil (elephant)x2: two squares diagonally, jumping over the first, cannot capture anot...
Circular board. Empty central circle, with four concentric rows of spaces, sixteen spaces per circle. Pieces are as follows: Rukh (x2), placed on two adjacent squares in the outer circle, move any number of spaces orthogonally; Asb (x2), placed in the two spaces adjacent to the Rukh in the next circle, move as Chess kn...
(game "Shatranj ar-Rumiya" (players 2) (equipment {(board (remove (concentric {0 0 0 16 16 16 16}) cells:{1})) (piece "Pawn" Each (or {(move Step (if (= (state at:(from)) 0) CW CCW) (to if:(is Empty (to)))) (move (from) (to (sites Around (sites To (move Step (if (= (state at:(from)) 0) CW CCW) (to if:True))) Orthogonal...
###Description Circular board. Empty central circle, with four concentric rows of spaces, sixteen spaces per circle. Pieces are as follows: Rukh (x2), placed on two adjacent squares in the outer circle, move any number of spaces orthogonally; Asb (x2), placed in the two spaces adjacent to the Rukh in the next circle, m...
10x10 board. The pieces move as follows, with the number per player: 1 x Shah (king): one space orthogonally or diagonally; 1 x Fers (counselor): one square diagonally; 2 x Rukh (rook): any number of spaces orthogonally; 2x Dabbaba: one space orthogonally or diagonally; 2 x Pil (elephant): two squares diagonally, jumpi...
(game "Shatranj at-Tamma" (players {(player N) (player S)}) (equipment {(piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (if (= (where "Queen" Mover) -1) (pro...
###Description 10x10 board. The pieces move as follows, with the number per player: 1 x Shah (king): one space orthogonally or diagonally; 1 x Fers (counselor): one square diagonally; 2 x Rukh (rook): any number of spaces orthogonally; 2x Dabbaba: one space orthogonally or diagonally; 2 x Pil (elephant): two squares di...
8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): One square diagonally. 2 x Rukh (rook): Any number of spaces orthogonally. 2 x Pil (elephant): Two squares diagonally, jumping over the first. Cannot capture another Pil....
(game "Shatranj" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (moveAgain))))) (piece "Roo...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x Shah (king): moves one space orthogonally or diagonally. 1 x Fers (counselor): One square diagonally. 2 x Rukh (rook): Any number of spaces orthogonally. 2 x Pil (elephant): Two squares diagonally, jumping over the first. Cannot captu...
8x8 checkered board. Pieces move according to specialized moves, as follows: Piyatha (x8): can move one space forward, and one space forward diagonally to capture. When they reach the final rank, they may be promoted to the piece belonging to that rank, as long as it has already been captured by the opponent; Rukh (cas...
(game "Shatren" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (if (and (is In (last To) (s...
###Description 8x8 checkered board. Pieces move according to specialized moves, as follows: Piyatha (x8): can move one space forward, and one space forward diagonally to capture. When they reach the final rank, they may be promoted to the piece belonging to that rank, as long as it has already been captured by the oppo...
8x8 checkered board, with the left corner black for each player. Pieces with specialized moves, as follows: Noyion (x1): moves one space in any direction; Merzé (x1, "dog"): moves one space diagonally; Taba (x2, "camel"): move two spaces diagonally, jumping over the first square; Ot (x2, "horse"): move as a Chess knigh...
(game "Shodra" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:5) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove ...
###Description 8x8 checkered board, with the left corner black for each player. Pieces with specialized moves, as follows: Noyion (x1): moves one space in any direction; Merzé (x1, "dog"): moves one space diagonally; Taba (x2, "camel"): move two spaces diagonally, jumping over the first square; Ot (x2, "horse"): move a...
8x8 board, with diagonals drawn in the 2x2 squares in each corner, as well as the diagonals of the entire board. Each player has a complement of pieces, with special moves as follows: Min-gyi (x1, "Great King"): moves one space in any direction; Sit-ké (x1, "Lieutenant-General"): moves one space diagonally; Sin (x2, "E...
(game "Sittuyin" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:6) (piece "King_noCross" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remov...
###Description 8x8 board, with diagonals drawn in the 2x2 squares in each corner, as well as the diagonals of the entire board. Each player has a complement of pieces, with special moves as follows: Min-gyi (x1, "Great King"): moves one space in any direction; Sit-ké (x1, "Lieutenant-General"): moves one space diagonal...
8x8 board, with diagonals in every square. Pieces have special moves, as follows: Raja (king), moves one square in any direction, but on the first move, it may jump two squares or move as a knight, with the exception that it cannot jump two squares diagonally; Mantri (minister), moves orthogonally or diagonally any num...
(game "Tepong" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King_noCross" Each (or (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to)))) (then (if (not (= 1 (state at:(last To)))) (set State at:(last To) 1)))) (if (not (= 1 (state at:(from)))) (or {(move Hop Orthogonal (be...
###Description 8x8 board, with diagonals in every square. Pieces have special moves, as follows: Raja (king), moves one square in any direction, but on the first move, it may jump two squares or move as a knight, with the exception that it cannot jump two squares diagonally; Mantri (minister), moves orthogonally or dia...
8x8 board. Pieces have specific moves, as follows: Mai (x1): moves one space in any direction; Chiroma (x1): Moves one space diagonally; Bintu (x2): moves exactly two spaces diagonally, jumping over the first square; Fer (x2): moves orthogonally one space and then diagonally another space, jumping over any intervening ...
(game "Tsatsarandi" (players 2) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to))))))...
###Description 8x8 board. Pieces have specific moves, as follows: Mai (x1): moves one space in any direction; Chiroma (x1): Moves one space diagonally; Bintu (x2): moves exactly two spaces diagonally, jumping over the first square; Fer (x2): moves orthogonally one space and then diagonally another space, jumping over a...
Here, the King and Rook move as usual, and the knight moves exactly two squares, and may jump over a piece doing that. Gardner asks his readers whether white can win. (White can make a draw by taking the opponents rook and thus giving stalemate.). Board of length 8.
(game "1D Chess" (players 2) (equipment {(board (rectangle 1 8)) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to)))))) (piece "King" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "Knight" Each (move Leap ...
###Description Here, the King and Rook move as usual, and the knight moves exactly two squares, and may jump over a piece doing that. Gardner asks his readers whether white can win. (White can make a draw by taking the opponents rook and thus giving stalemate.). Board of length 8. ###Ludii (game "1D Chess" (players 2)...
8x8 board. The pieces move as follows: King (x1): one space in any direction' Queen (x1): moves one square diagonally. On its first move, the Queen may jump diagonally two squares. The Queen cannot capture when making this move. Bishop (x2): jumps exactly two squares diagonally; Knight (x2): moves one space orthogonall...
(game "Acedrex (Alfonso)" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (set Var 1)))))))) (piece "Queen" Each (or (move Step Diagonal (to if:(not (is Friend (who at:(to)))) (ap...
###Description 8x8 board. The pieces move as follows: King (x1): one space in any direction' Queen (x1): moves one square diagonally. On its first move, the Queen may jump diagonally two squares. The Queen cannot capture when making this move. Bishop (x2): jumps exactly two squares diagonally; Knight (x2): moves one sp...
A move in Alice chess has two basic stipulations: the move must be legal on the board on which it is played, and the square transferred to on the opposite board must be vacant. (Consequently, capture is possible only on the board upon which a piece currently stands). The en passant rule is removed.
(game "Alice Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(or (is Empty (between)) (!= (value Piece at:(from)) (value Piece at:(between))))) (to if:(is Empty (to)) (appl...
###Description A move in Alice chess has two basic stipulations: the move must be legal on the board on which it is played, and the square transferred to on the opposite board must be vacant. (Consequently, capture is possible only on the board upon which a piece currently stands). The en passant rule is removed. ###L...
The rules are exactly the same as in Chess, except the Queen also has the ability to move as a knight.
(game "Amazon Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forw...
###Description The rules are exactly the same as in Chess, except the Queen also has the ability to move as a knight. ###Ludii (game "Amazon Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if...
In standard chess, the captured piece is removed from the board and the capturing piece takes its place. In atomic chess, a capture causes an "explosion" through which both pieces are removed from the board as well as all non-pawn pieces in the eight squares immediately surrounding the capture. Pawns are removed only w...
(game "Atomic Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))) (then (set Pending (ahead (last To) Backward))))) (move Step For...
###Description In standard chess, the captured piece is removed from the board and the capturing piece takes its place. In atomic chess, a capture causes an "explosion" through which both pieces are removed from the board as well as all non-pawn pieces in the eight squares immediately surrounding the capture. Pawns are...
Beirut chess follows all the rules and conventions of standard chess, with one difference: Before the game begins, each player secretly attaches a red dot to the bottom of one of their pieces (but not the king). This piece is called a bomb carrier. On any turn, instead of moving, a player may say "Boom!" and overturn t...
(game "Beirut Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forw...
###Description Beirut chess follows all the rules and conventions of standard chess, with one difference: Before the game begins, each player secretly attaches a red dot to the bottom of one of their pieces (but not the king). This piece is called a bomb carrier. On any turn, instead of moving, a player may say "Boom!"...
Brusky Chess is played on a hexagonal board with sides of length 4, 5, and 9, and each space oriented vertically. It has 84 spaces. Piece Movement: * Queens, Rooks, Bishops, and Knights move as in Glinski Chess. - Queens slide in any of the 12 directions. - Rooks slide in any of the 6 adjacent directions. - Bishops sli...
(game "Brusky Chess" (players {(player N) (player S)}) (equipment {(board (remove (hex Rectangle 8 13) cells:{0 1 13 25 75 88 11 12 24 37 62 74 86 87 98 99})) (piece "King" Each (or {(move Step All (to if:(or (is In (to) (sites Empty)) (is Enemy (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (se...
###Description Brusky Chess is played on a hexagonal board with sides of length 4, 5, and 9, and each space oriented vertically. It has 84 spaces. Piece Movement: * Queens, Rooks, Bishops, and Knights move as in Glinski Chess. - Queens slide in any of the 12 directions. - Rooks slide in any of the 6 adjacent directions...
Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space forward; Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move any number of spaces diagonally; Knight (2): moves in any direction, one space orthogonally with one space forward diagonally; Queens (1): can mo...
(game "Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (be...
###Description Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space forward; Rooks (2): can move any number of spaces orthogonally; Bishops (2): can move any number of spaces diagonally; Knight (2): moves in any direction, one space orthogonally with one space forward diagonally; Que...
In Chessence, kings do not move and must remain fixed on their starting squares the entire game. (Thus, a king is unable to move out of check.) A man has capability to move based on its relative position to other friendly men on the board, as follows: - If a man is orthogonally adjacent to a friendly man, then both hav...
(game "Chessence" (players 2) (equipment {(board (rectangle 9 6)) (piece "Pawn" Each (or {(if (not (all Sites (sites Around (from) Orthogonal) if:(not (= (what at:(site)) (id "Pawn" Mover))))) (move Slide Orthogonal (between if:(and (is Empty (between)) (not (is In (between) (sites "BlackenedSquares"))))) (to if:(is En...
###Description In Chessence, kings do not move and must remain fixed on their starting squares the entire game. (Thus, a king is unable to move out of check.) A man has capability to move based on its relative position to other friendly men on the board, as follows: - If a man is orthogonally adjacent to a friendly man...
The 32 pieces in Chex represent the 16 chess pieces on each side of a normal chess game. Each player shuffles his own 16 tiles and places them face down, then white draws his top tile and places it, with the piece oriented so it looks upright to him. Black then draws the top tile in his pile and places it so that it to...
(game "Chex" (players {(player N) (player S)}) (equipment {(boardless Square) (hand Each) (tile "Pawn" Each numSides:4 (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (tile "Rook" Each numSides:4 (move Slide Orthogonal (to if:(i...
###Description The 32 pieces in Chex represent the 16 chess pieces on each side of a normal chess game. Each player shuffles his own 16 tiles and places them face down, then white draws his top tile and places it, with the piece oriented so it looks upright to him. Black then draws the top tile in his pile and places i...
8x12 board. Each player begins with a complement of pieces, each with their own powers of movement as follows: King (x1): may move one space in any direction; Queen (x1): moves one space diagonally, may leap two spaces diagonally on its first move over any intervening pieces; Man (x1): moves one space in any direction;...
(game "Currierspiel" (players {(player N) (player S)}) (equipment {(board (rectangle 8 12)) (regions "StartingPawnRookQueen" P1 (sites {"A2" "G2" "L2"})) (regions "StartingPawnRookQueen" P2 (sites {"A7" "G7" "L7"})) (piece "King" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to)))...
###Description 8x12 board. Each player begins with a complement of pieces, each with their own powers of movement as follows: King (x1): may move one space in any direction; Queen (x1): moves one space diagonally, may leap two spaces diagonally on its first move over any intervening pieces; Man (x1): moves one space in...
De Vasa Chess is most commonly played on a 9x9 rhombus-shaped board with 81 spaces. It is sometimes played on the original layout, involving a 9x8 rhombus-shaped board with only 72 spaces. Piece Movement: * All pieces other than Kings and Pawns move as in Glinski Chess. - Queens slide in any of the 12 directions. - Roo...
(game "De Vasa Chess" (players {(player NNE) (player SSW)}) (equipment {(board (hex Diamond 9)) (piece "King" Each (or {(move Step All (to if:(or (is In (to) (sites Empty)) (is Enemy (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (set Counter)))))) (then (if (= (state at:(last To)) 1) (set State...
###Description De Vasa Chess is most commonly played on a 9x9 rhombus-shaped board with 81 spaces. It is sometimes played on the original layout, involving a 9x8 rhombus-shaped board with only 72 spaces. Piece Movement: * All pieces other than Kings and Pawns move as in Glinski Chess. - Queens slide in any of the 12 di...
This game is a variant of classic Chess, which adds a random factor to the strategy. The following list describes all differences of the rules: There is no check or checkmate, it is allowed to move the king to a square attacked by opponent's piece. The goal is to capture opponent's king. A die is rolled for every move....
(game "Dice Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (dice d:6 from:1 num:1) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))))) (move Step Forward (to if:(is Empty (to)...
###Description This game is a variant of classic Chess, which adds a random factor to the strategy. The following list describes all differences of the rules: There is no check or checkmate, it is allowed to move the king to a square attacked by opponent's piece. The goal is to capture opponent's king. A die is rolled ...
Rules are the same as Chess except pawns may move up to four squares on their first move and kings may only castle on their own half of the board. The player that checkmates one of the opposing kings wins.
(game "Double Chess" (players {(player N) (player S)}) (equipment {(board (rectangle 12 16)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (forEach Value min:2 max:4 (move Slide Forward (between (exact (value)) if:(is Empty (between)) (apply (set Pending (between)))) (to if:(is Empty...
###Description Rules are the same as Chess except pawns may move up to four squares on their first move and kings may only castle on their own half of the board. The player that checkmates one of the opposing kings wins. ###Ludii (game "Double Chess" (players {(player N) (player S)}) (equipment {(board (rectangle 12 1...
Same rules as Chess. Dragons move like queens, but at most three squares.
(game "Dragonchess" (players {(player N) (player S)}) (equipment {(board (merge (square 10) (shift -3 3 (rectangle 4 16)))) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piec...
###Description Same rules as Chess. Dragons move like queens, but at most three squares. ###Ludii (game "Dragonchess" (players {(player N) (player S)}) (equipment {(board (merge (square 10) (shift -3 3 (rectangle 4 16)))) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL...
Before the game, a starting position is randomly determined and set up, subject to certain requirements. White's pieces (not pawns) are placed randomly on the first rank, following two rules: The bishops must be placed on opposite-color squares. The king must be placed on a square between the rooks. Black's pieces are ...
(game "Fischer Random Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Sl...
###Description Before the game, a starting position is randomly determined and set up, subject to certain requirements. White's pieces (not pawns) are placed randomly on the first rank, following two rules: The bishops must be placed on opposite-color squares. The king must be placed on a square between the rooks. Blac...
8x8 board. The pieces move as follows, with the number per player: 1 x King: moves one space orthogonally or diagonally. 1 x Queen : One square diagonally. 2 x Rook: Any number of spaces orthogonally. 2 x Fil: Two squares diagonally, jumping over the first. Cannot capture another Fil. 2 x Knight: Moves orthogonally one...
(game "Forcado" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (promote (last To) (piece "F...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x King: moves one space orthogonally or diagonally. 1 x Queen : One square diagonally. 2 x Rook: Any number of spaces orthogonally. 2 x Fil: Two squares diagonally, jumping over the first. Cannot capture another Fil. 2 x Knight: Moves o...
Once a player is checkmated their king is removed, but all their other pieces remain on the board as neutral obstacles. Neutral pieces cannot help checkmate other players. If a player cannot make a move when there are more than two players remaining, they skip their turn rather than giving a stalemate. Four Players.
(game "Four-Player Chess" (players {(player N) (player S) (player E) (player W)}) (equipment {(board (merge (shift 0 3 (rectangle 8 14)) (shift 3 0 (rectangle 14 8)))) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))...
###Description Once a player is checkmated their king is removed, but all their other pieces remain on the board as neutral obstacles. Neutral pieces cannot help checkmate other players. If a player cannot make a move when there are more than two players remaining, they skip their turn rather than giving a stalemate. F...
Glinski Chess is played on a hexagonal board with each side having length 6, and each space oriented horizontally. The board has 91 spaces. Piece Movement: * Kings can move one space in any of the 12 directions from the current space. There is no castling. * Rooks can slide in any of the six 'adjacent' directions from ...
(game "Glinski Chess" (players {(player N) (player S)}) (equipment {(board (rotate 90 (hex 6))) (piece "King" Each (move Step All (to if:(or (is In (to) (sites Empty)) (is Enemy (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (set Counter)))))))) (piece "Queen" Each (move Slide All (to if:(is Ene...
###Description Glinski Chess is played on a hexagonal board with each side having length 6, and each space oriented horizontally. The board has 91 spaces. Piece Movement: * Kings can move one space in any of the 12 directions from the current space. There is no castling. * Rooks can slide in any of the six 'adjacent' d...
12x12 checkered board. Each player begins with 24 pieces with special moves: King (x1): Moves one space orthogonally or diagonally or may jump over one space forward orthogonally or diagonally on its first move; Aanca (x2): Moves diagonally one and one space orthogonally in the same direction, and may continue moving i...
(game "Grande Acedrex" (players {(player N) (player S)}) (equipment {(board (square 12)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (promote (last To) (...
###Description 12x12 checkered board. Each player begins with 24 pieces with special moves: King (x1): Moves one space orthogonally or diagonally or may jump over one space forward orthogonally or diagonally on its first move; Aanca (x2): Moves diagonally one and one space orthogonally in the same direction, and may co...
Half Chess is played with the same rules as chess.
(game "Half Chess" (players 2) (equipment {(board (rectangle 4 8)) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to) (then (set Counter))))))) (piece "King" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (set Coun...
###Description Half Chess is played with the same rules as chess. ###Ludii (game "Half Chess" (players 2) (equipment {(board (rectangle 4 8)) (piece "Rook" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to) (then (set Counter))))))) (piece "King" Each (move Step (to if:(not (is Friend (who...
The rules are the same as for Chess with these differences: White wins by capturing all black pieces. Black wins by checkmating the white king. If no black piece can make a valid move, the game is a draw (stalemate). Black pawns can be promoted to a black queen, rook, bishop or knight if they reach the last row. Black ...
(game "Horde Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (and (= (who at:(from)) P1) (is In (from) (sites Start (piece (what at:...
###Description The rules are the same as for Chess with these differences: White wins by capturing all black pieces. Black wins by checkmating the white king. If no black piece can make a valid move, the game is a draw (stalemate). Black pawns can be promoted to a black queen, rook, bishop or knight if they reach the l...
Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space forward, or one space diagonally forward to capture; Players agree at the beginning of the game whether pawns may move two spaces on their first turn. Two pawns may be moved by a player in their first turn of the game. Pawns may on...
(game "Korkserschach" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (if (!= (last To) (from)) (or {(if (and (or {(is In (id "Queen" Mover) (values Remembered "CapturedPieces")) (is In (id "Knight" Mover) (values Remembered "CapturedPieces")) (is In (id "Rook" Mover) (values Remembe...
###Description Played on an 8x8 board with pieces with specialized moves: Pawns (8): can move one space forward, or one space diagonally forward to capture; Players agree at the beginning of the game whether pawns may move two spaces on their first turn. Two pawns may be moved by a player in their first turn of the gam...
All movement of chessman’s are the same, just if you want to go on higher level, you can just go on first reachable chess box of higher level. And on next move, go on that level or to lower levels without restrictions. Knight goes without any restrictions. Once a player is checkmated their king is removed, but all thei...
(game "Level Chess" (players {(player N) (player S) (player E) (player W)}) (equipment {(board (merge (shift 0 3 (rectangle 8 14)) (shift 3 0 (rectangle 14 8)))) (piece "Pawn" Each (if (is Active (who at:(from))) (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(i...
###Description All movement of chessman’s are the same, just if you want to go on higher level, you can just go on first reachable chess box of higher level. And on next move, go on that level or to lower levels without restrictions. Knight goes without any restrictions. Once a player is checkmated their king is remove...
8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. The King may leap to the second or third square on its first move, or move as a Knight, and does not hop over an opponent's piece. The King also cannot capture with this move. 1 x Queen: One s...
(game "Lombard Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King" Each (or (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to))))) (if (= 1 (state at:(from))) (or (move Hop (between (range 1 2) if:(not (is Enemy (who at:(between))))) (to if:(is Empty (to)))) (move Le...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. The King may leap to the second or third square on its first move, or move as a Knight, and does not hop over an opponent's piece. The King also cannot capture with this move. 1...
8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. The King may leap to the second square on its first move if it has not yet been checked and does not hop over an opponent's piece. 1 x Queen: One square diagonally. On its first move, the Quee...
(game "Long Assize" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "King" Each (or (move Step (to if:(not (is Friend (who at:(to)))) (apply (remove (to))))) (if (= 1 (state at:(from))) (move Hop (between if:(not (is Enemy (who at:(between))))) (to if:(not (is Friend (who at:(to)))) (apply (if (...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. The King may leap to the second square on its first move if it has not yet been checked and does not hop over an opponent's piece. 1 x Queen: One square diagonally. On its first...
The rules are the same as for Chess, except instead of moving a piece, a player's turn may be taken by replacing a captured piece on the board on any empty space. This piece is controlled by the player who replaced it. Captured pawns cannot be placed in the first or last row.
(game "Loop Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))) (then (set Pending (ahead (last To) Backward))))) (move Step Forwa...
###Description The rules are the same as for Chess, except instead of moving a piece, a player's turn may be taken by replacing a captured piece on the board on any empty space. This piece is controlled by the player who replaced it. Captured pawns cannot be placed in the first or last row. ###Ludii (game "Loop Chess"...
The rules are the same as for Chess, except pawns cannot move two spaces on the first move, there is no castling, and no en-passant capture.
(game "Los Alamos Chess" (players {(player N) (player S)}) (equipment {(board (square 6)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (and (if (is In (last To) (sites Mover "Promotion")) (moveAgain)) (...
###Description The rules are the same as for Chess, except pawns cannot move two spaces on the first move, there is no castling, and no en-passant capture. ###Ludii (game "Los Alamos Chess" (players {(player N) (player S)}) (equipment {(board (square 6)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)...
The black player has a normal set of chess pieces. The white player has a single piece which can move either as a queen or as a knight. Black's goal is to checkmate the white piece, White's goal is to checkmate the black king. There is no pawn promotion.
(game "Maharajah Chess" (players 2) (equipment {(board (square 8)) (piece "Pawn" P2 S (or {(if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forward (between (exact 2) if:(is Empty (between))) (to if:(is Empty (to))))) (move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to i...
###Description The black player has a normal set of chess pieces. The white player has a single piece which can move either as a queen or as a knight. Black's goal is to checkmate the white piece, White's goal is to checkmate the black king. There is no pawn promotion. ###Ludii (game "Maharajah Chess" (players 2) (equ...
McCooey Chess is played on a hexagonal board with each side having length 6, and each space oriented horizontally. The board has has 91 spaces. Piece Movement: * All pieces other than Pawns move as in Glinski Chess. - Kings step one space in any of the 12 directions. They do not castle. - Queens slide in any of the 12 ...
(game "McCooey Chess" (players {(player N) (player S)}) (equipment {(board (rotate 90 (hex 6))) (piece "King" Each (move Step All (to if:(or (is In (to) (sites Empty)) (is Enemy (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (set Counter)))))))) (piece "Queen" Each (move Slide All (to if:(is Ene...
###Description McCooey Chess is played on a hexagonal board with each side having length 6, and each space oriented horizontally. The board has has 91 spaces. Piece Movement: * All pieces other than Pawns move as in Glinski Chess. - Kings step one space in any of the 12 directions. They do not castle. - Queens slide in...
8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. 1 x Queen (counselor): One square diagonally. 2 x Rook (rook): Any number of spaces orthogonally. 2 x Fil (elephant): Two squares diagonally, jumping over the first. Cannot capture another Fil...
(game "Medieval Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (moveAgain))))) (piec...
###Description 8x8 board. The pieces move as follows, with the number per player: 1 x King (king): moves one space orthogonally or diagonally. 1 x Queen (counselor): One square diagonally. 2 x Rook (rook): Any number of spaces orthogonally. 2 x Fil (elephant): Two squares diagonally, jumping over the first. Cannot capt...
Mini Hexchess is played on a hexagonal board with each side having length 5, and each space oriented horizontally. The board has 37 spaces. Piece Movement: * Kings, Rooks, Bishops, and Knights move as in Glinski Chess. - Kings step one space in any of the 12 directions. They do not castle. - Rooks slide in any of the 6...
(game "Mini Hexchess" (players {(player N) (player S)}) (equipment {(board (rotate 90 (hex 4))) (piece "King" Each (move Step All (to if:(or (is In (to) (sites Empty)) (is Enemy (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (set Counter)))))))) (piece "Queen" Each (move Slide (to if:(is Enemy (...
###Description Mini Hexchess is played on a hexagonal board with each side having length 5, and each space oriented horizontally. The board has 37 spaces. Piece Movement: * Kings, Rooks, Bishops, and Knights move as in Glinski Chess. - Kings step one space in any of the 12 directions. They do not castle. - Rooks slide ...
Played on an 8x6 board with pieces with specialized moves. White moves first: Pawns (6): can move one space forwards (orthogonally or diagonally across dark squares) and can capture an enemy located diagonally across either of the adjacent dark squares (diagonal forwards and diagonal backwards). Upon reaching the last ...
(game "Nodal Chess" (players {(player N) (player S)}) (equipment {(board (add (remove (rectangle 8 6) cells:{1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33}) edges:{{1 2} {3 4} {6 12} {11 17} {18 24} {23 29} {30 36} {35 41} {43 44} {45 46}}) use:Vertex) (piece "Pawn" Each (or {(move Step (if (= 1 (mover)) (union N (unio...
###Description Played on an 8x6 board with pieces with specialized moves. White moves first: Pawns (6): can move one space forwards (orthogonally or diagonally across dark squares) and can capture an enemy located diagonally across either of the adjacent dark squares (diagonal forwards and diagonal backwards). Upon rea...
Same rules as Chess, just a different setup.
(game "Official Football Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move...
###Description Same rules as Chess, just a different setup. ###Ludii (game "Official Football Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))...
Phase Chess is a variant of Chess played on standard Chess board and Chess set, with same rules as Chess except the next player must move from a cell of the same colour just moved to if they can. It they can not, they can move any piece.
(game "Phase Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forwa...
###Description Phase Chess is a variant of Chess played on standard Chess board and Chess set, with same rules as Chess except the next player must move from a cell of the same colour just moved to if they can. It they can not, they can move any piece. ###Ludii (game "Phase Chess" (players {(player N) (player S)}) (eq...
The following rules are additionally used to the chess rules: - Pawns can only advance one space on their first move. There is no en passant capturing. - A pawn can only promote to a captured piece. - There is no castling. - If 20 moves are played without a capture or promotion, the player with the most `points' on the...
(game "Quick Chess" (players {(player N) (player S)}) (equipment {(board (rectangle 6 5)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (and (remove (to)) (remember Value "CapturedPieces" (what at:(to)))))))} (then (and (if (an...
###Description The following rules are additionally used to the chess rules: - Pawns can only advance one space on their first move. There is no en passant capturing. - A pawn can only promote to a captured piece. - There is no castling. - If 20 moves are played without a capture or promotion, the player with the most ...
12x12 board, with yellow and green squares, with four 4x4 extensions overlapping the 2x2 squares in each corner of the board. There are two walls next to each fortress, one on the outer side of the bottom two squares of the left hand side of each fortress and one on the top edge of the two top left squares. Pieces cann...
(game "Russian Fortress Chess" (players {(player S) (player W) (player N) (player E)}) (equipment {(board (merge {(square 4) (shift 2 2 (square 12)) (shift 12 0 (square 4)) (shift 0 12 (square 4)) (shift 12 12 (square 4))})) (piece "Disc" Shared) (piece "King" Each (if (is Active (who at:(from))) (or (move Step Orthogo...
###Description 12x12 board, with yellow and green squares, with four 4x4 extensions overlapping the 2x2 squares in each corner of the board. There are two walls next to each fortress, one on the outer side of the bottom two squares of the left hand side of each fortress and one on the top edge of the two top left squar...