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Untap all green and/or blue creatures you control during each other player's untap step. | nan | 4 | 4<|endoftext|>
<|endoftext|>Thornling | {3}{G}{G} | Creature — Elemental Shapeshifter | mythic | {G}: <card_name> gains haste until end of turn.
{G}: <card_name> gains trample until end of turn.
{G}: <card_name> gains indestructible until end of turn.
{1}: <card_name> gets +1/-1 until end of turn.
{1}: <card_name> gets -1/+1 until end of turn. | nan | 4 | 4<|endoftext|>
<|endoftext|>Vedalken Shackles | {3} | Artifact | mythic | You may choose not to untap <card_name> during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as <card_name> remains tapped. | nan | nan | nan<|endoftext|>
<|endoftext|>Direct Current | {1}{R}{R} | Sorcery | common | <card_name> deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Robe of the Archmagi | {2}{U} | Artifact — Equipment | rare | Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip {4}
Equip Shaman, Warlock, or Wizard {1} | nan | nan | nan<|endoftext|>
<|endoftext|>Lapse of Certainty | {2}{W} | Instant | common | Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. | Without a connection of mind and body, magic is just an idea stuck in the head, a word on the tip of a tongue. | nan | nan<|endoftext|>
<|endoftext|>Dragon Egg | {2}{R} | Creature — Dragon Egg | common | Defender
When <card_name> dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn." | Dragon birth lairs are littered with treasure to entice the young from their eggs. | 0 | 2<|endoftext|>
<|endoftext|>Embereth Skyblazer | {3}{R} | Creature — Human Knight | rare | As long as it's your turn, <card_name> has flying.
Whenever <card_name> attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. | "We fight with valor in our hearts and fire in our veins!" | 4 | 3<|endoftext|>
<|endoftext|>Arsenal Thresher | {2}{W/B}{U} | Artifact Creature — Construct | common | As <card_name> enters the battlefield, you may reveal any number of other artifact cards from your hand. <card_name> enters the battlefield with a +1/+1 counter on it for each card revealed this way. | nan | 2 | 2<|endoftext|>
<|endoftext|>Stalking Bloodsucker | {4}{B}{B} | Creature — Vampire | rare | Flying
{1}{B}, Discard a card: <card_name> gets +2/+2 until end of turn. | The pits feed both its thirst for combat and its thirst for blood. | 4 | 4<|endoftext|>
<|endoftext|>Gluttonous Guest | {2}{B} | Creature — Vampire | common | When <card_name> enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Blood token, you gain 1 life. | nan | 1 | 4<|endoftext|>
<|endoftext|>Pride of Lions | {3}{G}{G} | Creature — Cat | uncommon | You may have <card_name> assign its combat damage as though it weren't blocked. | There's only one thing worse than a hungry lion—many hungry lions. | 4 | 4<|endoftext|>
<|endoftext|>Murderous Compulsion | {1}{B} | Sorcery | common | Destroy target tapped creature.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | "Thank you. This blade becomes so hot in my hand, but your blood has quenched it." | nan | nan<|endoftext|>
<|endoftext|>Woodland Cemetery | | Land | rare | <card_name> enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. | "They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess" | nan | nan<|endoftext|>
<|endoftext|>Assembly Hall | {5} | Artifact | rare | {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Poison-Tip Archer | {2}{B}{G} | Creature — Elf Archer | uncommon | Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life. | "One more step and you're mine." | 2 | 3<|endoftext|>
<|endoftext|>Abundant Harvest | {G} | Sorcery | rare | Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Vampire Neonate | {B} | Creature — Vampire | common | {2}, {T}: Each opponent loses 1 life and you gain 1 life. | One day, they may be paragons of deadly elegance. For the moment, they possess nothing but thirst. | 0 | 3<|endoftext|>
<|endoftext|>Rapid Decay | {1}{B} | Instant | rare | Exile up to three target cards from a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.) | The grave robbers arrived the day after the burial. They were a day too late. | nan | nan<|endoftext|>
<|endoftext|>Warped Landscape | | Land | common | {T}: Add {C}.
{2}, {T}, Sacrifice <card_name>: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Each cryptolith twists the plane's mana, bending its flow to a singular purpose. | nan | nan<|endoftext|>
<|endoftext|>Shu General | {3}{W} | Creature — Human Soldier | common | Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Immediate Action | | Conspiracy | common | Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have haste. | nan | nan | nan<|endoftext|>
<|endoftext|>Kraken Hatchling | {U} | Creature — Kraken | common | | A spike and a maul are needed to crack their shells, but the taste is worth the effort. | 0 | 4<|endoftext|>
<|endoftext|>Eviscerator | {3}{B}{B} | Creature — Phyrexian Horror | rare | Protection from white
When <card_name> enters the battlefield, you lose 5 life. | It roamed the time bubble like a captured animal. Kerrick knew he must soon find a way to unleash it on Tolaria or destroy it. | 5 | 5<|endoftext|>
<|endoftext|>Somberwald Beastmaster | {6}{G} | Creature — Human Ranger | rare | When <card_name> enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch. | nan | 1 | 1<|endoftext|>
<|endoftext|>Sky Terror | {R}{W} | Creature — Dinosaur | uncommon | Flying, menace | "Wherever the Threefold Sun shines, great wings may go."
—Emperor Apatzec Intli III | 2 | 2<|endoftext|>
<|endoftext|>Jace's Phantasm | {U} | Creature — Illusion | uncommon | Flying
<card_name> gets +4/+4 as long as an opponent has ten or more cards in their graveyard. | In the abstract memories of the Iquati, Jace found interesting ideas to improve upon. | 1 | 1<|endoftext|>
<|endoftext|>Unwinding Clock | {4} | Artifact | rare | Untap all artifacts you control during each other player's untap step. | "The partisans have unearthed a strange artifact. None know its origin, but it gives them hope of a life beyond."
—Elspeth's journal | nan | nan<|endoftext|>
<|endoftext|>Loose in the Park | {1}{G} | Enchantment — Aura | rare | Enchant land
When <card_name> enters the battlefield, draw a card, then draft a card from <card_name>'s spellbook and exile it.
{3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. | nan | nan | nan<|endoftext|>
<|endoftext|>Pardic Firecat | {3}{R} | Creature — Elemental Cat | common | Haste
If <card_name> is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. | "I've heard of putting the cat out, but this isn't what I had in mind."
—Nomad sentry | 2 | 3<|endoftext|>
<|endoftext|>Angel's Feather | {2} | Artifact | uncommon | Whenever a player casts a white spell, you may gain 1 life. | If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it. | nan | nan<|endoftext|>
<|endoftext|>Woodcaller Automaton | {10} | Artifact Creature — Construct | rare | Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When <card_name> enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to <card_name>'s power and toughness. It's still a land. | nan | 8 | 8<|endoftext|>
<|endoftext|>Mantle of the Wolf | {3}{G} | Enchantment — Aura | rare | Enchant creature
Enchanted creature gets +4/+4.
When <card_name> is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. | nan | nan | nan<|endoftext|>
<|endoftext|>Phyrexian Hulk | {6} | Artifact Creature — Phyrexian Golem | common | | An invasion weapon of ages past, the glistening oil contained the blueprints of countless atrocities. | 5 | 4<|endoftext|>
<|endoftext|>Goblin Spymaster | {2}{R} | Creature — Goblin Rogue | rare | First strike
At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." | "Infiltrate and infuriate!"
—Goblin Espionage League motto | 2 | 1<|endoftext|>
<|endoftext|>Vizzerdrix | {6}{U} | Creature — Rabbit Beast | rare | | A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again. | 6 | 6<|endoftext|>
<|endoftext|>Rupture Spire | | Land | common | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Herald of Secret Streams | {3}{U} | Creature — Merfolk Warrior | rare | Creatures you control with +1/+1 counters on them can't be blocked. | "You might as well try to stop the waterfall." | 2 | 3<|endoftext|>
<|endoftext|>Trynn, Champion of Freedom | {3}{W} | Legendary Creature — Human Soldier | mythic | Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.)
At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token. | nan | 3 | 3<|endoftext|>
<|endoftext|>Splitting Headache | {3}{B} | Sorcery | common | Choose one —
• Target player discards two cards.
• Target player reveals their hand. You choose a card from it. That player discards that card. | All faeries delve for dreams. But not all wait for their victims to fall asleep. | nan | nan<|endoftext|>
<|endoftext|>Glacial Crasher | {4}{U}{U} | Creature — Elemental | common | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
<card_name> can't attack unless there is a Mountain on the battlefield. | nan | 5 | 5<|endoftext|>
<|endoftext|>Tymora's Invoker | {1}{U} | Creature — Orc Rogue | common | Sleight of Hand — {8}: Draw two cards. | nan | 1 | 3<|endoftext|>
<|endoftext|>Engineered Explosives | {X} | Artifact | mythic | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice <card_name>: Destroy each nonland permanent with mana value equal to the number of charge counters on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Shivan Oasis | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {R} or {G}. | Only the hardiest explorers survive to eat the fruit. | nan | nan<|endoftext|>
<|endoftext|>Spore Cloud | {1}{G}{G} | Instant | common | Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. | nan | nan | nan<|endoftext|>
<|endoftext|>Groundbreaker | {G}{G}{G} | Creature — Elemental | rare | Trample, haste
At the beginning of the end step, sacrifice <card_name>. | nan | 6 | 1<|endoftext|>
<|endoftext|>Tahngarth, First Mate | {2}{R}{G} | Legendary Creature — Minotaur Warrior | rare | <card_name> can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker. | nan | 5 | 5<|endoftext|>
<|endoftext|>Wingmate Roc | {3}{W}{W} | Creature — Bird | mythic | Flying
Raid — When <card_name> enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever <card_name> attacks, you gain 1 life for each attacking creature. | nan | 3 | 4<|endoftext|>
<|endoftext|>Altar of Dementia | {2} | Artifact | rare | Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. | "It is not that you will go mad. It is that you will beg for madness."
—Volrath | nan | nan<|endoftext|>
<|endoftext|>Flames of the Raze-Boar | {5}{R} | Instant | uncommon | <card_name> deals 4 damage to target creature an opponent controls. Then <card_name> deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. | "Fire will cure a multitude of ills." | nan | nan<|endoftext|>
<|endoftext|>Sultai Banner | {3} | Artifact | common | {T}: Add {B}, {G}, or {U}.
{B}{G}{U}, {T}, Sacrifice <card_name>: Draw a card. | Power to dominate, cruelty to rule. | nan | nan<|endoftext|>
<|endoftext|>False Dawn | {1}{W} | Sorcery | rare | Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.