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Instant and sorcery spells you cast cost {1} less to cast. | "I adore your outfit. It's so . . . rustic." | * | 4<|endoftext|>
<|endoftext|>Irencrag Pyromancer | {2}{R} | Creature β€” Human Wizard | rare | Whenever you draw your second card each turn, <card_name> deals 3 damage to any target. | "Fear of fire is a sensible instinct. If I were you, I'd be terrified." | 0 | 4<|endoftext|>
<|endoftext|>Path of Peace | {3}{W} | Sorcery | common | Destroy target creature. Its owner gains 4 life. | As Hedrax stepped into oblivion, he welcomed the unwavering silence. | nan | nan<|endoftext|>
<|endoftext|>Armored Ascension | {3}{W} | Enchantment β€” Aura | uncommon | Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying. | "The meadow sprang up beneath me, and I perceived a path from our people's defeat to our highest glory." | nan | nan<|endoftext|>
<|endoftext|>Umezawa's Jitte | {2} | Legendary Artifact β€” Equipment | rare | Whenever equipped creature deals combat damage, put two charge counters on <card_name>.
Remove a charge counter from <card_name>: Choose one β€”
β€’ Equipped creature gets +2/+2 until end of turn.
β€’ Target creature gets -1/-1 until end of turn.
β€’ You gain 2 life.
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Chromium | {2}{W}{W}{U}{U}{B}{B} | Legendary Creature β€” Elder Dragon | rare | Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice <card_name> unless you pay {W}{U}{B}. | nan | 7 | 7<|endoftext|>
<|endoftext|>Labyrinth Raptor | {B}{R} | Creature β€” Nightmare Dinosaur | rare | Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Watcher for Tomorrow | {1}{U} | Creature β€” Human Wizard | uncommon | Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
<card_name> enters the battlefield tapped.
When <card_name> leaves the battlefield, put the exiled card into its owner's hand. | nan | 2 | 1<|endoftext|>
<|endoftext|>Hydra Omnivore | {4}{G}{G} | Creature β€” Hydra | mythic | Whenever <card_name> deals combat damage to an opponent, it deals that much damage to each other opponent. | "We should learn from the hydra. It never plays favorites; it devours everyone equally."
β€”Thrass, elder druid | 8 | 8<|endoftext|>
<|endoftext|>Tainted Wood | | Land | uncommon | {T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp. | nan | nan | nan<|endoftext|>
<|endoftext|>Selesnya Signet | {2} | Artifact | common | {1}, {T}: Add {G}{W}. | The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree. | nan | nan<|endoftext|>
<|endoftext|>Verdant Confluence | {4}{G}{G} | Sorcery | rare | Choose three. You may choose the same mode more than once.
β€’ Put two +1/+1 counters on target creature.
β€’ Return target permanent card from your graveyard to your hand.
β€’ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Denying Wind | {7}{U}{U} | Sorcery | rare | Search target player's library for up to seven cards and exile them. Then that player shuffles. | "The third wind of ascension is Eliminator, clearing Keld's path to victory."
β€”*Keld Triumphant* | nan | nan<|endoftext|>
<|endoftext|>Loaming Shaman | {2}{G} | Creature β€” Centaur Shaman | rare | When <card_name> enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. | His work determines who is remembered and who feeds the worms. | 3 | 2<|endoftext|>
<|endoftext|>Spiketail Hatchling | {1}{U} | Creature β€” Drake | uncommon | Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice <card_name>: Counter target spell unless its controller pays {1}. | It dodges waves of water to prepare for waves of magic. | 1 | 1<|endoftext|>
<|endoftext|>Fissure Vent | {3}{R}{R} | Sorcery | common | Choose one or both β€”
β€’ Destroy target artifact.
β€’ Destroy target nonbasic land. | "Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds."
β€”Samila, Murasa Expeditionary House | nan | nan<|endoftext|>
<|endoftext|>Icatian Skirmishers | {3}{W} | Creature β€” Human Soldier | rare | First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever <card_name> attacks, all creatures banded with it gain first strike until end of turn. | Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers. | 1 | 1<|endoftext|>
<|endoftext|>Brazen Wolves | {2}{R} | Creature β€” Wolf | common | Whenever <card_name> attacks, it gets +2/+0 until end of turn. | With fewer patrols about, Kessig's roads have become prime hunting grounds. | 2 | 3<|endoftext|>
<|endoftext|>Verdant Catacombs | | Land | rare | {T}, Pay 1 life, Sacrifice <card_name>: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Blue Ward | {W} | Enchantment β€” Aura | uncommon | Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Bane Alley Blackguard | {1}{B} | Creature β€” Human Rogue | common | | "I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." | 1 | 3<|endoftext|>
<|endoftext|>Howl from Beyond | {X}{B} | Instant | common | Target creature gets +X/+0 until end of turn. | Whether it howls for hunger or for joy, you're in trouble just the same. | nan | nan<|endoftext|>
<|endoftext|>Sanctum Weaver | {1}{G} | Enchantment Creature β€” Dryad | rare | {T}: Add X mana of any one color, where X is the number of enchantments you control. | nan | 0 | 2<|endoftext|>
<|endoftext|>Aether Figment | {1}{U} | Creature β€” Illusion | uncommon | Kicker {3} (You may pay an additional {3} as you cast this spell.)
<card_name> can't be blocked.
If <card_name> was kicked, it enters the battlefield with two +1/+1 counters on it. | nan | 1 | 1<|endoftext|>
<|endoftext|>Crazed Goblin | {R} | Creature β€” Goblin Warrior | common | <card_name> attacks each combat if able. | Because fighting is easier than figuring out what else to do. | 1 | 1<|endoftext|>
<|endoftext|>Karametra's Acolyte | {3}{G} | Creature β€” Human Druid | uncommon | {T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) | "The wilds are a garden tended by divine hands." | 1 | 4<|endoftext|>
<|endoftext|>Sacellum Archers | {2}{G} | Creature β€” Elf Archer | uncommon | {R}{W}, {T}: <card_name> deals 2 damage to target attacking or blocking creature. | "Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy." | 2 | 3<|endoftext|>
<|endoftext|>Mogg Bombers | {3}{R} | Creature β€” Goblin | common | When another creature enters the battlefield, sacrifice <card_name> and it deals 3 damage to target player or planeswalker. | Behind every great mogg bomber is another mogg with a shovel and a basket. | 3 | 4<|endoftext|>
<|endoftext|>Tromokratis | {5}{U}{U} | Legendary Creature β€” Kraken | rare | <card_name> has hexproof unless it's attacking or blocking.
<card_name> can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) | nan | 8 | 8<|endoftext|>
<|endoftext|>Tranquility | {2}{G} | Sorcery | common | Destroy all enchantments. | "Peace will come, but whether born of harmony or entropy I cannot say."
β€”Oracle *en*-Vec | nan | nan<|endoftext|>
<|endoftext|>Opaline Unicorn | {3} | Artifact Creature β€” Unicorn | common | {T}: Add one mana of any color. | Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art. | 1 | 2<|endoftext|>
<|endoftext|>Turn to Mist | {1}{W/U} | Instant | common | Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. | "Did you expect me to dodge? How quaint."
β€”Olka, mistmeadow witch | nan | nan<|endoftext|>
<|endoftext|>Marshal's Anthem | {2}{W}{W} | Enchantment | rare | Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When <card_name> enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times <card_name> was kicked. | nan | nan | nan<|endoftext|>
<|endoftext|>Sun Ce, Young Conquerer | {3}{U}{U} | Legendary Creature β€” Human Soldier | rare | Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When <card_name> enters the battlefield, you may return target creature to its owner's hand. | nan | 3 | 3<|endoftext|>
<|endoftext|>Yavimaya Elder | {1}{G}{G} | Creature β€” Human Druid | common | When <card_name> dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}, Sacrifice <card_name>: Draw a card. | nan | 2 | 1<|endoftext|>
<|endoftext|>Weakness | {B} | Enchantment β€” Aura | common | Enchant creature
Enchanted creature gets -2/-1. | nan | nan | nan<|endoftext|>
<|endoftext|>Ulvenwald Mysteries | {2}{G} | Enchantment | uncommon | Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Nylea, Keen-Eyed | {3}{G} | Legendary Enchantment Creature β€” God | mythic | Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost {1} less to cast.
{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. | nan | 5 | 6<|endoftext|>
<|endoftext|>Glintwing Invoker | {4}{U} | Creature β€” Human Wizard Mutant | common | {7}{U}: <card_name> gets +3/+3 and gains flying until end of turn. | The Mirari flares in his mind. | 3 | 3<|endoftext|>
<|endoftext|>Tetsuko Umezawa, Fugitive | {1}{U} | Legendary Creature β€” Human Rogue | uncommon | Creatures you control with power or toughness 1 or less can't be blocked. | "My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices." | 1 | 3<|endoftext|>
<|endoftext|>Alrund's Epiphany | {5}{U}{U} | Sorcery | mythic | Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile <card_name>.
Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Innocent Blood | {B} | Sorcery | common | Each player sacrifices a creature. | Zombies mourn for the living and celebrate those who will soon be given the gift of death. | nan | nan<|endoftext|>
<|endoftext|>Curse of Wizardry | {2}{B}{B} | Enchantment | uncommon | As <card_name> enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life. | "We must all push through the pain to heal our world."
β€”Ayli, Kamsa cleric | nan | nan<|endoftext|>
<|endoftext|>Thief of Blood | {4}{B}{B} | Creature β€” Vampire | uncommon | Flying
As <card_name> enters the battlefield, remove all counters from all permanents. <card_name> enters the battlefield with a +1/+1 counter on it for each counter removed this way. | Her hunger will not be denied. | 1 | 1<|endoftext|>
<|endoftext|>Silverblade Paladin | {1}{W}{W} | Creature β€” Human Knight | rare | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as <card_name> is paired with another creature, both creatures have double strike. | nan | 2 | 2<|endoftext|>
<|endoftext|>Fugue | {3}{B}{B} | Sorcery | uncommon | Target player discards three cards. | "My ship . . . ," Sisay mumbled. "Intact," Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain. | nan | nan<|endoftext|>
<|endoftext|>Torens, Fist of the Angels | {1}{G}{W} | Legendary Creature β€” Human Cleric | rare | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. | He seems absolutely imperturbable. I can fancy what a wonderful power he must have over his patients. | 2 | 2<|endoftext|>
<|endoftext|>Dreg Mangler | {1}{B}{G} | Creature β€” Plant Zombie | common | Haste
Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Mite-y | | Card | common | (Theme color: {W}) | nan | nan | nan<|endoftext|>
<|endoftext|>Sarevok, Deathbringer | {3}{B} | Legendary Creature β€” Human Knight | uncommon | At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.
Choose a Background (You can have a Background as a second commander.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Mtenda Griffin | {3}{W} | Creature β€” Griffin | uncommon | Flying
{W}, {T}: Return <card_name> to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep. | "Unlike Zhalfir, the griffin needs no council to keep harmony among its parts."
β€”Asmira, Holy Avenger | 2 | 2<|endoftext|>
<|endoftext|>Hand of Justice | {5}{W} | Creature β€” Avatar | rare | {T}, Tap three untapped white creatures you control: Destroy target creature. | "The Hand of Justice will come to cleanse the world if we are true."