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Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Zoetic Cavern | | Land | uncommon | {T}: Add {C}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Nothing lives within it, yet there is life. | nan | nan<|endoftext|>
<|endoftext|>Tasigur's Cruelty | {5}{B} | Sorcery | common | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Each opponent discards two cards. | The cruelest tortures leave no mark upon the flesh. | nan | nan<|endoftext|>
<|endoftext|>Ready to Rumble | {4}{R} | Sorcery | common | Choose one —
• <card_name> deals 5 damage to target creature or planeswalker.
• Destroy target artifact. | "It's too quiet tonight. Go make trouble."
—Ziatora | nan | nan<|endoftext|>
<|endoftext|>Cranial Plating | {2} | Artifact — Equipment | uncommon | Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach <card_name> to target creature you control.
Equip {1} | nan | nan | nan<|endoftext|>
<|endoftext|>Mysterious Limousine | {3}{W}{W} | Artifact — Vehicle | rare | Whenever <card_name> enters the battlefield or attacks, exile up to one other target creature until <card_name> leaves the battlefield. If a creature is put into exile this way, return each other card exiled with <card_name> to the battlefield under its owner's control.
Crew 2 | nan | 4 | 4<|endoftext|>
<|endoftext|>Wrenn and Six | {R}{G} | Legendary Planeswalker — Wrenn | mythic | +1: Return up to one target land card from your graveyard to your hand.
−1: <card_name> deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) | nan | nan | nan<|endoftext|>
<|endoftext|>Wizards | | Card | common | (Theme color: {U}) | nan | nan | nan<|endoftext|>
<|endoftext|>Toggo, Goblin Weaponsmith | {2}{R} | Legendary Creature — Goblin Artificer | uncommon | Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.
Partner (You can have two commanders if both have partner.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Weapons Trainer | {R}{W} | Creature — Human Soldier Ally | uncommon | Other creatures you control get +1/+0 as long as you control an Equipment. | "When I'm done training you, anything will be a deadly weapon." | 3 | 2<|endoftext|>
<|endoftext|>Ink-Eyes, Servant of Oni | {4}{B}{B} | Legendary Creature — Rat Ninja | rare | Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever <card_name> deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes. | nan | 5 | 4<|endoftext|>
<|endoftext|>Deny Existence | {2}{U} | Instant | common | Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | When all logical solutions fail, try an illogical one. | nan | nan<|endoftext|>
<|endoftext|>Ancient Tomb | | Land | uncommon | {T}: Add {C}{C}. <card_name> deals 2 damage to you. | There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription | nan | nan<|endoftext|>
<|endoftext|>Moon-Eating Dog | {3}{U} | Creature — Dog | uncommon | As long as you control a Yanling planeswalker, <card_name> has flying. (It can't be blocked except by creatures with flying or reach.) | The most nimble of creatures, it chases the most sacred luminence. | 3 | 3<|endoftext|>
<|endoftext|>Bringer of the Red Dawn | {7}{R}{R} | Creature — Bringer | rare | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>Early Harvest | {1}{G}{G} | Instant | rare | Target player untaps all basic lands they control. | "Earth's increase, foison plenty, Barns and garners never empty: Vines with clust'ring bunches growing; Plants with goodly burden bowing."
—William Shakespeare, *The Tempest* | nan | nan<|endoftext|>
<|endoftext|>Skyshroud Lookout | {1}{G} | Creature — Elf Archer | uncommon | Reach
When <card_name> enters the battlefield, seek an Elf card. | nan | 1 | 1<|endoftext|>
<|endoftext|>Haldan, Avid Arcanist | {2}{U} | Legendary Creature — Human Wizard | mythic | Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.)
You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells. | nan | 1 | 4<|endoftext|>
<|endoftext|>Warrior en-Kor | {W}{W} | Creature — Kor Warrior Knight | uncommon | {0}: The next 1 damage that would be dealt to <card_name> this turn is dealt to target creature you control instead. | Only a matter as vital as destroying Volrath could bring together the reclusive Kor people. | 2 | 2<|endoftext|>
<|endoftext|>Deathbloom Ritualist | {3}{B}{G} | Creature — Elf Warlock | rare | {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. | Each fallen friend was a seed of regret, eager to blossom again in Gaea's name. | 3 | 5<|endoftext|>
<|endoftext|>Tragic Arrogance | {3}{W}{W} | Sorcery | rare | For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. | The spear thrown by Kytheon's own hand was the weapon that felled his friends. | nan | nan<|endoftext|>
<|endoftext|>Unlicensed Disintegration | {1}{B}{R} | Instant | uncommon | Destroy target creature. If you control an artifact, <card_name> deals 3 damage to that creature's controller. | "I'd stand back if I were you." | nan | nan<|endoftext|>
<|endoftext|>Spectral Grasp | {1}{W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
Enchanted creature can't block creatures you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Rampant Rejuvenator | {3}{G} | Creature — Plant Hydra | rare | <card_name> enters the battlefield with two +1/+1 counters on it.
When <card_name> dies, search your library for up to X basic land cards, where X is <card_name>'s power, put them onto the battlefield, then shuffle. | nan | 0 | 0<|endoftext|>
<|endoftext|>Skeletal Swarming | {3}{B}{G} | Enchantment | rare | Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Yarok's Fenlurker | {B}{B} | Creature — Horror | uncommon | When <card_name> enters the battlefield, each opponent exiles a card from their hand.
{2}{B}: <card_name> gets +1/+1 until end of turn. | "Yarok's nightmares lurk and wait
Where dark despair is near at hand."
—*Lament for Bala Ged*, stanza 3 | 1 | 1<|endoftext|>
<|endoftext|>Flesh to Dust | {3}{B}{B} | Instant | common | Destroy target creature. It can't be regenerated. | "Pain is temporary. So is life."
—Liliana Vess | nan | nan<|endoftext|>
<|endoftext|>Sangrite Surge | {4}{R}{G} | Sorcery | uncommon | Target creature gets +3/+3 and gains double strike until end of turn. | Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed. | nan | nan<|endoftext|>
<|endoftext|>Worldly Tutor | {G} | Instant | rare | Search your library for a creature card, reveal it, then shuffle and put the card on top. | Wisdom is a seed. Nurtured with patience and care, it will bear new fruit each season. | nan | nan<|endoftext|>
<|endoftext|>Beetleback Chief | {2}{R}{R} | Creature — Goblin Warrior | uncommon | When <card_name> enters the battlefield, create two 1/1 red Goblin creature tokens. | Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug. | 2 | 2<|endoftext|>
<|endoftext|>Nantuko Tracer | {1}{G} | Creature — Insect Druid | common | When <card_name> enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. | Your past is a map to where you will go.
—Nantuko teaching | 2 | 1<|endoftext|>
<|endoftext|>Aminatou, the Fateshifter | {W}{U}{B} | Legendary Planeswalker — Aminatou | mythic | +1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than <card_name> controlled by the next player in the chosen direction.
<card_name> can be your commander. | nan | nan | nan<|endoftext|>
<|endoftext|>Stoneskin | {2}{W} | Enchantment — Aura | uncommon | Flash
Enchant creature
Enchanted creature gets +0/+10. | "Ooh, nice shot! I almost felt that one." | nan | nan<|endoftext|>
<|endoftext|>Karma | {2}{W}{W} | Enchantment | uncommon | At the beginning of each player's upkeep, <card_name> deals damage to that player equal to the number of Swamps they control. | nan | nan | nan<|endoftext|>
<|endoftext|>Paranoid Parish-Blade | {2}{W} | Creature — Human Soldier | uncommon | Delirium — <card_name> gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. | The mind is perfectly capable of creating its own monsters. | 3 | 2<|endoftext|>
<|endoftext|>Siege-Gang Commander | {3}{R}{R} | Creature — Goblin | rare | When <card_name> enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: <card_name> deals 2 damage to any target. | "Ready . . . uh . . . fire!" | 2 | 2<|endoftext|>
<|endoftext|>Castle Sengir | | Land | uncommon | {T}: Add {C}.
{1}, {T}: Add {B}.
{2}, {T}: Add {U} or {R}. | Where hope has no champion, evil rules all. | nan | nan<|endoftext|>
<|endoftext|>Everflowing Chalice | {0} | Artifact | rare | Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
<card_name> enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Archaeomancer's Map | {2}{W} | Artifact | rare | When <card_name> enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Meditate | {2}{U} | Instant | rare | Draw four cards. You skip your next turn. | "Part of me believes that Barrin taught me meditation simply to shut me up."
—Ertai, wizard adept | nan | nan<|endoftext|>
<|endoftext|>Experiment Kraj | {2}{G}{G}{U}{U} | Legendary Creature — Ooze Mutant | rare | <card_name> has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature. | "Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig | 4 | 6<|endoftext|>
<|endoftext|>Fastbond | {G} | Enchantment | rare | You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, <card_name> deals 1 damage to you. | nan | nan | nan<|endoftext|>
<|endoftext|>Angel of Jubilation | {1}{W}{W}{W} | Creature — Angel | rare | Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities. | "Though Innistrad is not cleansed of evil, we finally have cause to rejoice." | 3 | 3<|endoftext|>
<|endoftext|>First Pick | {3}{G} | Instant | uncommon | Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | Picking hammers is dangerous, but it's still safer than harvesting saw bushes. | nan | nan<|endoftext|>
<|endoftext|>Carnival Hellsteed | {4}{B}{R} | Creature — Nightmare Horse | rare | First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) | Its favorite treats are candied hands and sweet hearts. | 5 | 4<|endoftext|>
<|endoftext|>Arid Mesa | | Land | rare | {T}, Pay 1 life, Sacrifice <card_name>: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Gaze of the Gorgon | {3}{B/G} | Instant | common | ({B/G} can be paid with either {B} or {G}.)
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn. | Even the dead give way to the mineral gaze of the gorgon. | nan | nan<|endoftext|>
<|endoftext|>Helvault | {3} | Legendary Artifact | mythic | {1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When <card_name> is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. | nan | nan | nan<|endoftext|>
<|endoftext|>Bear with Set's Mechanic | {1}{G} | Creature — Bear | rare | Vigilance
Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Thraben Purebloods | {4}{W} | Creature — Dog | common | | "I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow."