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Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. | Whether mechanical or biological, life finds a way to propagate itself. | 4 | 4<|endoftext|>
<|endoftext|>Mad Prophet | {3}{R} | Creature — Human Shaman | common | Haste
{T}, Discard a card: Draw a card. | "There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!" | 2 | 2<|endoftext|>
<|endoftext|>Frost Breath | {2}{U} | Instant | common | Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | If you have to be stuck somewhere for a while, it's better to be stuck there with a friend. | nan | nan<|endoftext|>
<|endoftext|>Opening Ceremony | {4}{R}{R} | Sorcery | mythic | Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack. | "Oooooh!"
—The crowd
"Aaaaaaaaah!"
—Also the crowd | nan | nan<|endoftext|>
<|endoftext|>Revoke Existence | {1}{W} | Sorcery | common | Exile target artifact or enchantment. | "No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all."
—Ganedor, loxodon mystic | nan | nan<|endoftext|>
<|endoftext|>Rishkar, Peema Renegade | {2}{G} | Legendary Creature — Elf Druid | rare | When <card_name> enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}." | "Aether is the soul of Kaladesh, and all souls should be free." | 2 | 2<|endoftext|>
<|endoftext|>Secret Base | | Land | common | {T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with <card_name>. | The location of S.N.E.A.K. HQ is a closely guarded secret. | nan | nan<|endoftext|>
<|endoftext|>Foundry Screecher | {2}{B} | Creature — Bat | common | Flying
<card_name> gets +1/+0 as long as you control an artifact. | nan | 2 | 1<|endoftext|>
<|endoftext|>Puppeteer Clique | {3}{B}{B} | Creature — Faerie Wizard | rare | Flying
When <card_name> enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Dismissive Pyromancer | {1}{R} | Creature — Human Wizard | rare | {R}, {T}, Discard a card: Draw a card.
{2}{R}, {T}, Sacrifice <card_name>: It deals 4 damage to target creature. | "Burn. Burn. Keep. Burn". | 2 | 2<|endoftext|>
<|endoftext|>Immortal Phoenix | {4}{R}{R} | Creature — Phoenix | rare | Flying (This creature can't be blocked except by creatures with flying or reach.)
When <card_name> dies, return it to its owner's hand. | Their fires burn quietly, allowing the phoenixes to glide silently through the canyon. | 5 | 3<|endoftext|>
<|endoftext|>Shield Sphere | {0} | Artifact Creature — Wall | uncommon | Defender
Whenever <card_name> blocks, put a -0/-1 counter on it. | "My Soldiers know that they need never fear for their protection."
—King Darien of Kjeldor | 0 | 6<|endoftext|>
<|endoftext|>Mana Geode | {3} | Artifact | common | When <card_name> enters the battlefield, scry 1.
{T}: Add one mana of any color. | "I don't care if it's an all-powerful relic or a street vendor's lucky charm. If it brings you courage, wear it."
—Saheeli Rai | nan | nan<|endoftext|>
<|endoftext|>Wall of Blood | {2}{B} | Creature — Wall | uncommon | Defender (This creature can't attack.)
Pay 1 life: <card_name> gets +1/+1 until end of turn. | Blood is thicker than mortar. | 0 | 2<|endoftext|>
<|endoftext|>Wave of Vitriol | {5}{G}{G} | Sorcery | rare | Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles. | nan | nan | nan<|endoftext|>
<|endoftext|>Motion Sickness | {3}{U} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach <card_name> to target tapped creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Abyssal Gatekeeper | {1}{B} | Creature — Horror | common | When <card_name> dies, each player sacrifices a creature. | "There are two ways for me to pass this gate. One involves you remaining conscious."
—Gerrard of the *Weatherlight* | 1 | 1<|endoftext|>
<|endoftext|>Blinding Mage | {1}{W} | Creature — Human Wizard | common | {W}, {T}: Tap target creature. | "I carry the light of truth. Do not pity those it blinds, for they never had eyes to see." | 1 | 2<|endoftext|>
<|endoftext|>Blustersquall | {U} | Instant | uncommon | Tap target creature you don't control.
Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | Weather is more predictable than the Izzet. | nan | nan<|endoftext|>
<|endoftext|>Benevolent Bodyguard | {W} | Creature — Human Cleric | common | Sacrifice <card_name>: Target creature you control gains protection from the color of your choice until end of turn. | "My destiny is to save others so their destinies may be achieved." | 1 | 1<|endoftext|>
<|endoftext|>Jedit Ojanen | {4}{W}{W}{U} | Legendary Creature — Cat Warrior | rare | | nan | 5 | 5<|endoftext|>
<|endoftext|>Fledgling Griffin | {1}{W} | Creature — Griffin | common | Landfall — Whenever a land enters the battlefield under your control, <card_name> gains flying until end of turn. | "We're making progress, but its desire to explore still far exceeds its ability."
—Amadi, Halimar griffin-master | 2 | 2<|endoftext|>
<|endoftext|>Cubwarden | {3}{W} | Creature — Cat | rare | Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink. | nan | 3 | 5<|endoftext|>
<|endoftext|>Wrench Mind | {B}{B} | Sorcery | common | Target player discards two cards unless they discard an artifact card. | What is the sound of one head snapping? | nan | nan<|endoftext|>
<|endoftext|>Doomgape | {4}{B/G}{B/G}{B/G} | Creature — Elemental | rare | Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. | It eats and eats until the juiciest morsel it can find is itself. | 10 | 10<|endoftext|>
<|endoftext|>Mayhem Devil | {1}{B}{R} | Creature — Devil | uncommon | Whenever a player sacrifices a permanent, <card_name> deals 1 damage to any target. | Despite their stake in the city's survival, Rakdos cultists are loath to pass up any opportunity to sow chaos. | 3 | 3<|endoftext|>
<|endoftext|>Nemesis Phoenix | {3}{R}{R} | Creature — Phoenix | uncommon | Flying
{2}{R}: Return <card_name> from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. | A flame as bright and merciless as the sun. | 4 | 2<|endoftext|>
<|endoftext|>Cliff Threader | {1}{W} | Creature — Kor Scout | common | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) | "The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below." | 2 | 1<|endoftext|>
<|endoftext|>Cover the Spot | | Artifact — Attraction | common | Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover <card_name>, claim the prize!
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice <card_name>, then open an Attraction. | nan | nan | nan<|endoftext|>
<|endoftext|>Aura of Silence | {1}{W}{W} | Enchantment | uncommon | Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice <card_name>: Destroy target artifact or enchantment. | nan | nan | nan<|endoftext|>
<|endoftext|>Curse of the Bloody Tome | {2}{U} | Enchantment — Aura Curse | common | Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards. | After seeing his life's work drip away, the mage decided it was a good time to go crazy. | nan | nan<|endoftext|>
<|endoftext|>Quirion Ranger | {G} | Creature — Elf Ranger | common | Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. | "Respect the earth, for it will one day be your shield and another day your blanket."
—Liefellen, Quirion exarch | 1 | 1<|endoftext|>
<|endoftext|>Nephalia Seakite | {3}{U} | Creature — Bird | common | Flash (You may cast this spell any time you could cast an instant.)
Flying | "Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."
—Manfried Ulmach, Elgaud Master-at-Arms | 2 | 3<|endoftext|>
<|endoftext|>Honden of Infinite Rage | {2}{R} | Legendary Enchantment — Shrine | uncommon | At the beginning of your upkeep, <card_name> deals damage to any target equal to the number of Shrines you control. | To the sorrow of all, its rage became focused on those who once stoked it. | nan | nan<|endoftext|>
<|endoftext|>Persistent Petitioners | {1}{U} | Creature — Human Advisor | rare | {1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named <card_name>. | ". . . we demand a repeal of those ridiculous sumptuary laws. Additionally . . ." | 1 | 3<|endoftext|>
<|endoftext|>Kaza, Roil Chaser | {U}{R} | Legendary Creature — Human Wizard | rare | Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. | nan | 1 | 2<|endoftext|>
<|endoftext|>Face of Fear | {5}{B} | Creature — Horror | uncommon | {2}{B}, Discard a card: <card_name> gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | "It's only frightened five people to death. Not my best work."
—Braids, dementia summoner | 3 | 4<|endoftext|>
<|endoftext|>Tortured Existence | {B} | Enchantment | common | {B}, Discard a creature card: Return target creature card from your graveyard to your hand. | "There are terrors lurking in the unseen corners of us all."
—Crovax | nan | nan<|endoftext|>
<|endoftext|>Arcades Sabboth | {2}{G}{G}{W}{W}{U}{U} | Legendary Creature — Elder Dragon | rare | Flying
At the beginning of your upkeep, sacrifice <card_name> unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: <card_name> gets +0/+1 until end of turn. | nan | 7 | 7<|endoftext|>
<|endoftext|>Pull of the Mist Moon | {1}{W}{W} | Enchantment | uncommon | Kicker {1}{U}
When <card_name> enters the battlefield, exile target nonland permanent an opponent controls until <card_name> leaves the battlefield.
When <card_name> enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield." | nan | nan | nan<|endoftext|>
<|endoftext|>Abzan Charm | {W}{B}{G} | Instant | uncommon | Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Extract from Darkness | {3}{U}{B} | Sorcery | uncommon | Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. | If you want to wreak havoc above, sometimes it's best to look below. | nan | nan<|endoftext|>
<|endoftext|>Krovikan Rot | {2}{B} | Instant | uncommon | Destroy target creature with power 2 or less.
Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Answered Prayers | {1}{W}{W} | Enchantment | common | Whenever a creature enters the battlefield under your control, you gain 1 life. If <card_name> isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. | Angels cannot ignore pious pleas. | nan | nan<|endoftext|>
<|endoftext|>Smallpox | {B}{B} | Sorcery | uncommon | Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | "Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm him with many small sufferings."
—Ratadrabik of Urborg | nan | nan<|endoftext|>
<|endoftext|>Scapeshift | {2}{G}{G} | Sorcery | mythic | Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. | "Whether we like it or not, our arrival has altered the landscape."
—Malcolm, navigator of the *Belligerent* | nan | nan<|endoftext|>
<|endoftext|>Skulking Fugitive | {2}{B} | Creature — Horror Mercenary | common | When <card_name> becomes the target of a spell or ability, sacrifice it. | In the Cateran guild, being caught is a capital offense. | 3 | 4<|endoftext|>
<|endoftext|>Empyrial Storm | {4}{W}{W} | Sorcery | rare | When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying. | An inspiring and glorious ascent. | nan | nan<|endoftext|>
<|endoftext|>Parcelbeast | {2}{G}{U} | Creature — Elemental Beast | uncommon | Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. | nan | 2 | 4<|endoftext|>