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Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. | Whether mechanical or biological, life finds a way to propagate itself. | 4 | 4<|endoftext|>
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<|endoftext|>Mad Prophet | {3}{R} | Creature — Human Shaman | common | Haste
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{T}, Discard a card: Draw a card. | "There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!" | 2 | 2<|endoftext|>
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<|endoftext|>Frost Breath | {2}{U} | Instant | common | Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | If you have to be stuck somewhere for a while, it's better to be stuck there with a friend. | nan | nan<|endoftext|>
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<|endoftext|>Opening Ceremony | {4}{R}{R} | Sorcery | mythic | Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack. | "Oooooh!"
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—The crowd
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"Aaaaaaaaah!"
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—Also the crowd | nan | nan<|endoftext|>
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<|endoftext|>Revoke Existence | {1}{W} | Sorcery | common | Exile target artifact or enchantment. | "No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all."
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—Ganedor, loxodon mystic | nan | nan<|endoftext|>
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<|endoftext|>Rishkar, Peema Renegade | {2}{G} | Legendary Creature — Elf Druid | rare | When <card_name> enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
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Each creature you control with a counter on it has "{T}: Add {G}." | "Aether is the soul of Kaladesh, and all souls should be free." | 2 | 2<|endoftext|>
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<|endoftext|>Secret Base | | Land | common | {T}: Add {C}.
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{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with <card_name>. | The location of S.N.E.A.K. HQ is a closely guarded secret. | nan | nan<|endoftext|>
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<|endoftext|>Foundry Screecher | {2}{B} | Creature — Bat | common | Flying
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<card_name> gets +1/+0 as long as you control an artifact. | nan | 2 | 1<|endoftext|>
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<|endoftext|>Puppeteer Clique | {3}{B}{B} | Creature — Faerie Wizard | rare | Flying
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When <card_name> enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | nan | 3 | 2<|endoftext|>
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<|endoftext|>Dismissive Pyromancer | {1}{R} | Creature — Human Wizard | rare | {R}, {T}, Discard a card: Draw a card.
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{2}{R}, {T}, Sacrifice <card_name>: It deals 4 damage to target creature. | "Burn. Burn. Keep. Burn". | 2 | 2<|endoftext|>
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<|endoftext|>Immortal Phoenix | {4}{R}{R} | Creature — Phoenix | rare | Flying (This creature can't be blocked except by creatures with flying or reach.)
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When <card_name> dies, return it to its owner's hand. | Their fires burn quietly, allowing the phoenixes to glide silently through the canyon. | 5 | 3<|endoftext|>
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<|endoftext|>Shield Sphere | {0} | Artifact Creature — Wall | uncommon | Defender
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Whenever <card_name> blocks, put a -0/-1 counter on it. | "My Soldiers know that they need never fear for their protection."
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—King Darien of Kjeldor | 0 | 6<|endoftext|>
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<|endoftext|>Mana Geode | {3} | Artifact | common | When <card_name> enters the battlefield, scry 1.
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{T}: Add one mana of any color. | "I don't care if it's an all-powerful relic or a street vendor's lucky charm. If it brings you courage, wear it."
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—Saheeli Rai | nan | nan<|endoftext|>
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<|endoftext|>Wall of Blood | {2}{B} | Creature — Wall | uncommon | Defender (This creature can't attack.)
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Pay 1 life: <card_name> gets +1/+1 until end of turn. | Blood is thicker than mortar. | 0 | 2<|endoftext|>
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<|endoftext|>Wave of Vitriol | {5}{G}{G} | Sorcery | rare | Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles. | nan | nan | nan<|endoftext|>
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<|endoftext|>Motion Sickness | {3}{U} | Enchantment — Aura | common | Enchant creature
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When <card_name> enters the battlefield, tap enchanted creature.
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Enchanted creature doesn't untap during its controller's untap step.
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Whenever you visit an Attraction, you may attach <card_name> to target tapped creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Abyssal Gatekeeper | {1}{B} | Creature — Horror | common | When <card_name> dies, each player sacrifices a creature. | "There are two ways for me to pass this gate. One involves you remaining conscious."
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—Gerrard of the *Weatherlight* | 1 | 1<|endoftext|>
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<|endoftext|>Blinding Mage | {1}{W} | Creature — Human Wizard | common | {W}, {T}: Tap target creature. | "I carry the light of truth. Do not pity those it blinds, for they never had eyes to see." | 1 | 2<|endoftext|>
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<|endoftext|>Blustersquall | {U} | Instant | uncommon | Tap target creature you don't control.
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Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | Weather is more predictable than the Izzet. | nan | nan<|endoftext|>
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<|endoftext|>Benevolent Bodyguard | {W} | Creature — Human Cleric | common | Sacrifice <card_name>: Target creature you control gains protection from the color of your choice until end of turn. | "My destiny is to save others so their destinies may be achieved." | 1 | 1<|endoftext|>
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<|endoftext|>Jedit Ojanen | {4}{W}{W}{U} | Legendary Creature — Cat Warrior | rare | | nan | 5 | 5<|endoftext|>
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<|endoftext|>Fledgling Griffin | {1}{W} | Creature — Griffin | common | Landfall — Whenever a land enters the battlefield under your control, <card_name> gains flying until end of turn. | "We're making progress, but its desire to explore still far exceeds its ability."
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—Amadi, Halimar griffin-master | 2 | 2<|endoftext|>
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<|endoftext|>Cubwarden | {3}{W} | Creature — Cat | rare | Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
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Lifelink
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Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink. | nan | 3 | 5<|endoftext|>
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<|endoftext|>Wrench Mind | {B}{B} | Sorcery | common | Target player discards two cards unless they discard an artifact card. | What is the sound of one head snapping? | nan | nan<|endoftext|>
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<|endoftext|>Doomgape | {4}{B/G}{B/G}{B/G} | Creature — Elemental | rare | Trample
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At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. | It eats and eats until the juiciest morsel it can find is itself. | 10 | 10<|endoftext|>
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<|endoftext|>Mayhem Devil | {1}{B}{R} | Creature — Devil | uncommon | Whenever a player sacrifices a permanent, <card_name> deals 1 damage to any target. | Despite their stake in the city's survival, Rakdos cultists are loath to pass up any opportunity to sow chaos. | 3 | 3<|endoftext|>
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<|endoftext|>Nemesis Phoenix | {3}{R}{R} | Creature — Phoenix | uncommon | Flying
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{2}{R}: Return <card_name> from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. | A flame as bright and merciless as the sun. | 4 | 2<|endoftext|>
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<|endoftext|>Cliff Threader | {1}{W} | Creature — Kor Scout | common | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) | "The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below." | 2 | 1<|endoftext|>
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<|endoftext|>Cover the Spot | | Artifact — Attraction | common | Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover <card_name>, claim the prize!
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Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice <card_name>, then open an Attraction. | nan | nan | nan<|endoftext|>
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<|endoftext|>Aura of Silence | {1}{W}{W} | Enchantment | uncommon | Artifact and enchantment spells your opponents cast cost {2} more to cast.
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Sacrifice <card_name>: Destroy target artifact or enchantment. | nan | nan | nan<|endoftext|>
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<|endoftext|>Curse of the Bloody Tome | {2}{U} | Enchantment — Aura Curse | common | Enchant player
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At the beginning of enchanted player's upkeep, that player mills two cards. | After seeing his life's work drip away, the mage decided it was a good time to go crazy. | nan | nan<|endoftext|>
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<|endoftext|>Quirion Ranger | {G} | Creature — Elf Ranger | common | Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. | "Respect the earth, for it will one day be your shield and another day your blanket."
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—Liefellen, Quirion exarch | 1 | 1<|endoftext|>
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<|endoftext|>Nephalia Seakite | {3}{U} | Creature — Bird | common | Flash (You may cast this spell any time you could cast an instant.)
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Flying | "Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."
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—Manfried Ulmach, Elgaud Master-at-Arms | 2 | 3<|endoftext|>
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<|endoftext|>Honden of Infinite Rage | {2}{R} | Legendary Enchantment — Shrine | uncommon | At the beginning of your upkeep, <card_name> deals damage to any target equal to the number of Shrines you control. | To the sorrow of all, its rage became focused on those who once stoked it. | nan | nan<|endoftext|>
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<|endoftext|>Persistent Petitioners | {1}{U} | Creature — Human Advisor | rare | {1}, {T}: Target player mills a card.
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Tap four untapped Advisors you control: Target player mills twelve cards.
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A deck can have any number of cards named <card_name>. | ". . . we demand a repeal of those ridiculous sumptuary laws. Additionally . . ." | 1 | 3<|endoftext|>
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<|endoftext|>Kaza, Roil Chaser | {U}{R} | Legendary Creature — Human Wizard | rare | Flying, haste
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{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. | nan | 1 | 2<|endoftext|>
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<|endoftext|>Face of Fear | {5}{B} | Creature — Horror | uncommon | {2}{B}, Discard a card: <card_name> gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | "It's only frightened five people to death. Not my best work."
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—Braids, dementia summoner | 3 | 4<|endoftext|>
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<|endoftext|>Tortured Existence | {B} | Enchantment | common | {B}, Discard a creature card: Return target creature card from your graveyard to your hand. | "There are terrors lurking in the unseen corners of us all."
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—Crovax | nan | nan<|endoftext|>
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<|endoftext|>Arcades Sabboth | {2}{G}{G}{W}{W}{U}{U} | Legendary Creature — Elder Dragon | rare | Flying
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At the beginning of your upkeep, sacrifice <card_name> unless you pay {G}{W}{U}.
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Each untapped creature you control gets +0/+2 as long as it's not attacking.
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{W}: <card_name> gets +0/+1 until end of turn. | nan | 7 | 7<|endoftext|>
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<|endoftext|>Pull of the Mist Moon | {1}{W}{W} | Enchantment | uncommon | Kicker {1}{U}
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When <card_name> enters the battlefield, exile target nonland permanent an opponent controls until <card_name> leaves the battlefield.
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When <card_name> enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield." | nan | nan | nan<|endoftext|>
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<|endoftext|>Abzan Charm | {W}{B}{G} | Instant | uncommon | Choose one —
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• Exile target creature with power 3 or greater.
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• You draw two cards and you lose 2 life.
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• Distribute two +1/+1 counters among one or two target creatures. | nan | nan | nan<|endoftext|>
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<|endoftext|>Extract from Darkness | {3}{U}{B} | Sorcery | uncommon | Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. | If you want to wreak havoc above, sometimes it's best to look below. | nan | nan<|endoftext|>
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<|endoftext|>Krovikan Rot | {2}{B} | Instant | uncommon | Destroy target creature with power 2 or less.
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Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Answered Prayers | {1}{W}{W} | Enchantment | common | Whenever a creature enters the battlefield under your control, you gain 1 life. If <card_name> isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. | Angels cannot ignore pious pleas. | nan | nan<|endoftext|>
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<|endoftext|>Smallpox | {B}{B} | Sorcery | uncommon | Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | "Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm him with many small sufferings."
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—Ratadrabik of Urborg | nan | nan<|endoftext|>
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<|endoftext|>Scapeshift | {2}{G}{G} | Sorcery | mythic | Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. | "Whether we like it or not, our arrival has altered the landscape."
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—Malcolm, navigator of the *Belligerent* | nan | nan<|endoftext|>
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<|endoftext|>Skulking Fugitive | {2}{B} | Creature — Horror Mercenary | common | When <card_name> becomes the target of a spell or ability, sacrifice it. | In the Cateran guild, being caught is a capital offense. | 3 | 4<|endoftext|>
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<|endoftext|>Empyrial Storm | {4}{W}{W} | Sorcery | rare | When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
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Create a 4/4 white Angel creature token with flying. | An inspiring and glorious ascent. | nan | nan<|endoftext|>
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<|endoftext|>Parcelbeast | {2}{G}{U} | Creature — Elemental Beast | uncommon | Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
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{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. | nan | 2 | 4<|endoftext|>
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