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{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than <card_name> this turn if able. | Can you do the can-can-can-can? | 2 | 2<|endoftext|>
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<|endoftext|>Hazezon Tamar | {4}{R}{G}{W} | Legendary Creature — Human Warrior | rare | When <card_name> enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
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When Hazezon leaves the battlefield, exile all Sand Warriors. | nan | 2 | 4<|endoftext|>
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<|endoftext|>Xenosquirrels | {1}{B} | Creature — Alien Squirrel | common | <card_name> enters the battlefield with two +1/+1 counters on it.
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After you roll a die, you may remove a +1/+1 counter from <card_name>. If you do, increase or decrease the result by 1. | "Hey Glaxxar, did you remember to seal the vents on the seat belt control module?"
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—Truss, chief engineer | 0 | 0<|endoftext|>
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<|endoftext|>Putrid Warrior | {W}{B} | Creature — Zombie Soldier Warrior | common | Whenever <card_name> deals damage, choose one —
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• Each player loses 1 life.
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• Each player gains 1 life. | "I do not like it," said Grizzlegom, "but I will take every soldier I can get." | 2 | 2<|endoftext|>
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<|endoftext|>Teferi's Protection | {2}{W} | Instant | rare | Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
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Exile <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Sol Talisman | | Artifact | rare | Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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{T}: Add {C}{C}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Adeline, Resplendent Cathar | {1}{W}{W} | Legendary Creature — Human Knight | rare | Vigilance
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<card_name>'s power is equal to the number of creatures you control.
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Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. | nan | * | 4<|endoftext|>
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<|endoftext|>Barbarian Ring | | Land | uncommon | {T}: Add {R}. <card_name> deals 1 damage to you.
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Threshold — {R}, {T}, Sacrifice <card_name>: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard. | nan | nan | nan<|endoftext|>
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<|endoftext|>Balduvian Frostwaker | {2}{U} | Creature — Human Wizard | uncommon | {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. | "Whether frozen or fertile, the land is our ally. It awaits the call to battle." | 1 | 1<|endoftext|>
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<|endoftext|>Zendikar's Roil | {3}{G}{G} | Enchantment | uncommon | Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. | "I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."
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—Nissa Revane | nan | nan<|endoftext|>
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<|endoftext|>Kessig Wolfrider | {R} | Creature — Human Knight | rare | Menace
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{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. | "It's a perfect partnership. My village is safe from wolf attacks, and she gets to eat any vampires we catch." | 1 | 2<|endoftext|>
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<|endoftext|>Myojin of Cryptic Dreams | {5}{U}{U}{U} | Legendary Creature — Spirit | rare | <card_name> enters the battlefield with an indestructible counter on it if you cast it from your hand.
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Remove an indestructible counter from <card_name>: Copy target permanent spell you control three times. (The copies become tokens.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Gathan Raiders | {3}{R}{R} | Creature — Human Warrior | common | Hellbent — <card_name> gets +2/+2 as long as you have no cards in hand.
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Morph—Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Zealot of the God-Pharaoh | {3}{R} | Creature — Minotaur Archer | common | {4}{R}: <card_name> deals 2 damage to target opponent or planeswalker. | The God-Pharaoh's most devoted took it upon themselves to follow his example. | 4 | 3<|endoftext|>
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<|endoftext|>Ogre Battledriver | {2}{R}{R} | Creature — Ogre Warrior | rare | Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.) | Ogres are driven by passion, rage, and another ogre standing behind them with a whip. | 3 | 3<|endoftext|>
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<|endoftext|>Mishra's Command | {X}{R} | Sorcery | rare | Choose two —
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• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
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• This spell deals X damage to target creature.
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• This spell deals X damage to target planeswalker.
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• Target creature gets +X/+0 and gains haste until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Soulmender | {W} | Creature — Human Cleric | common | {T}: You gain 1 life. | "Healing is more art than magic. Well, there is still quite a bit of magic." | 1 | 1<|endoftext|>
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<|endoftext|>Sarkhan Vol | {2}{R}{G} | Legendary Planeswalker — Sarkhan | mythic | +1: Creatures you control get +1/+1 and gain haste until end of turn.
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−2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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−6: Create five 4/4 red Dragon creature tokens with flying. | nan | nan | nan<|endoftext|>
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<|endoftext|>Kor Haven | | Legendary Land | rare | {T}: Add {C}.
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{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. | "Find shelter where none but the angels can reach you."
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—Kor saying | nan | nan<|endoftext|>
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<|endoftext|>Astral Cornucopia | {X}{X}{X} | Artifact | rare | <card_name> enters the battlefield with X charge counters on it.
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{T}: Choose a color. Add one mana of that color for each charge counter on <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Necrogen Mists | {2}{B} | Enchantment | rare | At the beginning of each player's upkeep, that player discards a card. | Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists. | nan | nan<|endoftext|>
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<|endoftext|>Precursor Golem | {5} | Artifact Creature — Golem | rare | When <card_name> enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.
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Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Lantern of Revealing | {3} | Artifact | common | {T}: Add one mana of any color.
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{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. | nan | nan | nan<|endoftext|>
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<|endoftext|>Patron of the Akki | {4}{R}{R} | Legendary Creature — Spirit | rare | Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
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Whenever <card_name> attacks, creatures you control get +2/+0 until end of turn. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Storm Sculptor | {3}{U} | Creature — Merfolk Wizard | common | <card_name> can't be blocked.
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When <card_name> enters the battlefield, return a creature you control to its owner's hand. | In his hands, the wind can become a weapon or a means of escape. | 3 | 2<|endoftext|>
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<|endoftext|>Elephant Graveyard | | Land | rare | {T}: Add {C}.
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{T}: Regenerate target Elephant. | nan | nan | nan<|endoftext|>
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<|endoftext|>Jack-in-the-Mox | {0} | Artifact | rare | {T}: Roll a six-sided die. This ability has the indicated effect.
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1 — Sacrifice <card_name> and you lose 5 life.
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2 — Add {W}.
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3 — Add {U}.
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4 — Add {B}.
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5 — Add {R}.
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6 — Add {G}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Quest for the Gravelord | {B} | Enchantment | uncommon | Whenever a creature dies, you may put a quest counter on <card_name>.
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Remove three quest counters from <card_name> and sacrifice it: Create a 5/5 black Zombie Giant creature token. | nan | nan | nan<|endoftext|>
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<|endoftext|>Slaughter Specialist | {1}{B} | Creature — Vampire Warrior | rare | When <card_name> enters the battlefield, each opponent creates a 1/1 white Human creature token.
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Whenever a creature an opponent controls dies, put a +1/+1 counter on <card_name>. | From every kill, a gruesome trophy. | 3 | 3<|endoftext|>
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<|endoftext|>Prosperous Partnership | {1}{R}{W} | Enchantment | rare | When <card_name> enters the battlefield, create two 1/1 green and white Citizen creature tokens.
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Tap three untapped creatures you control: Create a Treasure token. | nan | nan | nan<|endoftext|>
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<|endoftext|>Eidolon of the Great Revel | {R}{R} | Enchantment Creature — Spirit | rare | Whenever a player casts a spell with mana value 3 or less, <card_name> deals 2 damage to that player. | Xenagos reveled while Theros burned. | 2 | 2<|endoftext|>
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<|endoftext|>Return to Battle | {B} | Sorcery | common | Return target creature card from your graveyard to your hand. | "Swallowing his eye, the valiant Xiahou Dun fought on; / But Cao Cao's vanguard, its commander wounded, could not hold out for long." | nan | nan<|endoftext|>
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<|endoftext|>Decimate | {2}{R}{G} | Sorcery | rare | Destroy target artifact, target creature, target enchantment, and target land. | Tormented by her own existence, Karona turned her wrath on the world that had birthed her. | nan | nan<|endoftext|>
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<|endoftext|>Dirge Bat | {2}{B}{B} | Creature — Bat | rare | Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
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Flash
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Flying
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Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Standard Procedure | | Instant | mythic | {1}, Reveal <card_name> from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. <card_name> becomes that card until end of turn. | Can it be Lightning Bolt yet? | nan | nan<|endoftext|>
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<|endoftext|>Vastwood Zendikon | {4}{G} | Enchantment — Aura | common | Enchant land
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Enchanted land is a 6/4 green Elemental creature. It's still a land.
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When enchanted land dies, return that card to its owner's hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Exorcist | {W}{W} | Creature — Human Cleric | rare | {1}{W}, {T}: Destroy target black creature. | Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood. | 1 | 1<|endoftext|>
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<|endoftext|>Looming Shade | {2}{B} | Creature — Shade | common | {B}: <card_name> gets +1/+1 until end of turn. | On darkness feeding, in nightmares breeding. | 1 | 1<|endoftext|>
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<|endoftext|>Waterkin Shaman | {1}{U} | Creature — Elemental Shaman | uncommon | Whenever a creature with flying enters the battlefield under your control, <card_name> gets +1/+1 until end of turn. | "They come to drink, to bathe, and—I believe—to play." | 2 | 1<|endoftext|>
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<|endoftext|>Adun Oakenshield | {B}{R}{G} | Legendary Creature — Human Knight | rare | {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. | ". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle."
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—The Anvilonian Grimoire | 1 | 2<|endoftext|>
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<|endoftext|>Carom | {1}{W} | Instant | common | The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
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Draw a card. | Her enemy's strength is her own. | nan | nan<|endoftext|>
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<|endoftext|>Noetic Scales | {4} | Artifact | rare | At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Gift of the Gargantuan | {2}{G} | Sorcery | common | Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
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<|endoftext|>Cancel | {1}{U}{U} | Instant | common | Counter target spell. | nan | nan | nan<|endoftext|>
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<|endoftext|>Cloud Manta | {3}{U} | Creature — Fish | common | Flying | When Emeria's worshippers learned that she was no more than a twisted memory of Emrakul, they abandoned their temples to the god. The deserted shrines now serve as breeding grounds for the mantas. | 3 | 2<|endoftext|>
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<|endoftext|>Thoughtlace | {U} | Instant | rare | Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Summer Bloom | {1}{G} | Sorcery | uncommon | You may play up to three additional lands this turn. | Summer sends its kiss with warmth and blooming life. | nan | nan<|endoftext|>
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<|endoftext|>Witch-Maw Nephilim | {G}{W}{U}{B} | Creature — Nephilim | rare | Whenever you cast a spell, you may put two +1/+1 counters on <card_name>.
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Whenever <card_name> attacks, it gains trample until end of turn if its power is 10 or greater. | When it awoke, it shattered the hillsides to make way for its passage. | 1 | 1<|endoftext|>
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<|endoftext|>Rest in Peace | {1}{W} | Enchantment | rare | When <card_name> enters the battlefield, exile all graveyards.
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If a card or token would be put into a graveyard from anywhere, exile it instead. | nan | nan | nan<|endoftext|>
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<|endoftext|>Aura Gnarlid | {2}{G} | Creature — Beast | common | Creatures with power less than <card_name>'s power can't block it.
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<card_name> gets +1/+1 for each Aura on the battlefield. | Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done. | 2 | 2<|endoftext|>
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<|endoftext|>Legion Angel | {2}{W}{W} | Creature — Angel Warrior | rare | Flying
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When <card_name> enters the battlefield, you may reveal a card you own named <card_name> from outside the game and put it into your hand. | nan | 4 | 3<|endoftext|>
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<|endoftext|>Khabál Ghoul | {2}{B} | Creature — Zombie | uncommon | At the beginning of each end step, put a +1/+1 counter on <card_name> for each creature that died this turn. | nan | 1 | 1<|endoftext|>
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