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<|endoftext|>Corrosion | {1}{B}{R} | Enchantment | rare | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When <card_name> leaves the battlefield, remove all rust counters from all permanents. | nan | nan | nan<|endoftext|>
<|endoftext|>Jhessian Infiltrator | {G}{U} | Creature β€” Human Rogue | uncommon | <card_name> can't be blocked. | The Jhessian navy makes successful raids on Valeron's coastal towns thanks to their spies planted during peacetime. | 2 | 2<|endoftext|>
<|endoftext|>Ogre Taskmaster | {3}{R} | Creature β€” Ogre | uncommon | <card_name> can't block. | Ogres learn how to smash stuff even before they learn how to walk. | 4 | 3<|endoftext|>
<|endoftext|>Screeching Silcaw | {1}{U} | Creature β€” Bird | common | Flying
Metalcraft β€” Whenever <card_name> deals combat damage to a player, if you control three or more artifacts, that player mills four cards. | It's adaptively deaf to its own cries. | 1 | 2<|endoftext|>
<|endoftext|>Thundercloud Shaman | {3}{R}{R} | Creature β€” Giant Shaman | uncommon | When <card_name> enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. | He cares not for the disasters his storm brings as long as his path ahead is clear. | 4 | 4<|endoftext|>
<|endoftext|>Lance | {W} | Enchantment β€” Aura | uncommon | Enchant creature
Enchanted creature has first strike. | nan | nan | nan<|endoftext|>
<|endoftext|>Angel of the God-Pharaoh | {4}{W}{W} | Creature β€” Angel | uncommon | Flying
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Spatial Binding | {U}{B} | Enchantment | uncommon | Pay 1 life: Until your next upkeep, target permanent can't phase out. | Time is the one shackle you can't break.
β€”Zhalfirin aphorism | nan | nan<|endoftext|>
<|endoftext|>Meddling Mage | {W}{U} | Creature β€” Human Wizard | rare | As <card_name> enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast. | Meddling mages chant so loudly that no one can get a spell in edgewise. | 2 | 2<|endoftext|>
<|endoftext|>Curse of Death's Hold | {3}{B}{B} | Enchantment β€” Aura Curse | rare | Enchant player
Creatures enchanted player controls get -1/-1. | "May you and all your kin waste and wither until your clan is no more!" | nan | nan<|endoftext|>
<|endoftext|>Burning-Yard Trainer | {4}{R} | Creature β€” Human Knight | uncommon | Trample, haste
When <card_name> enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. | "For every scar I've received, I've given ten back." | 3 | 3<|endoftext|>
<|endoftext|>Swordwise Centaur | {G}{G} | Creature β€” Centaur Warrior | common | | The girl who would become the Champion of the Sun hacked furiously at the practice dummy. At last she stopped, breathing heavily, and looked up at her instructor. "So much anger," said the centaur. "I will teach you the ways of war, child. But first you must make peace with yourself."
β€”*The Theriad* | 3 | 2<|endoftext|>
<|endoftext|>Skyway Sniper | {G} | Creature β€” Elf Archer | uncommon | Reach (This creature can block creatures with flying.)
{2}{G}: <card_name> deals 1 damage to target creature with flying. | "No sight is more beautiful than a clear sky." | 1 | 2<|endoftext|>
<|endoftext|>Lim-DΓ»l's High Guard | {1}{B}{B} | Creature β€” Skeleton | uncommon | First strike
{1}{B}: Regenerate <card_name>. | "The guard will forever stand ready. For them, death is merely an inconvenience, not an ending."
β€”Chaeska, Keeper of Tresserhorn | 2 | 1<|endoftext|>
<|endoftext|>Savage Ventmaw | {4}{R}{G} | Creature β€” Dragon | uncommon | Flying
Whenever <card_name> attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. | nan | 4 | 4<|endoftext|>
<|endoftext|>Foul Imp | {B}{B} | Creature β€” Imp | common | Flying
When <card_name> enters the battlefield, you lose 2 life. | The imp, unaware of its own odor, paused to catch its breath . . . and promptly died. | 2 | 2<|endoftext|>
<|endoftext|>Deadly Tempest | {4}{B}{B} | Sorcery | rare | Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way. | When the winds blow out of the abyss, death is the only harvest. | nan | nan<|endoftext|>
<|endoftext|>Pentad Prism | {2} | Artifact | common | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from <card_name>: Add one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Silent Sentinel | {5}{W}{W} | Creature β€” Archon | rare | Flying
Whenever <card_name> attacks, you may return target enchantment card from your graveyard to the battlefield. | It serves a justice higher than the whims of the gods. | 4 | 6<|endoftext|>
<|endoftext|>Stitch Together | {B}{B} | Sorcery | uncommon | Return target creature card from your graveyard to your hand.
Threshold β€” Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Call the Coppercoats | {2}{W} | Instant | rare | Strive β€” This spell costs {1}{W} more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control. | When the alarm crystals flash, Drannith's finest answer the call. | nan | nan<|endoftext|>
<|endoftext|>The Hourglass Coven | {4}{B}{B} | Legendary Creature β€” Hag Warlock | rare | When <card_name> enters the battlefield, draft a card from <card_name>'s spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1. | nan | 3 | 3<|endoftext|>
<|endoftext|>Mesmeric Fiend | {1}{B} | Creature β€” Nightmare Horror | common | When <card_name> enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When <card_name> leaves the battlefield, return the exiled card to its owner's hand. | nan | 1 | 1<|endoftext|>
<|endoftext|>Chatterfang, Squirrel General | {2}{G} | Legendary Creature β€” Squirrel Warrior | mythic | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Double Major | {G}{U} | Instant | rare | Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.) | nan | nan | nan<|endoftext|>
<|endoftext|>Scryb Sprites | {G} | Creature β€” Faerie | common | Flying | The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. | 1 | 1<|endoftext|>
<|endoftext|>Ryusei, the Falling Star | {5}{R} | Legendary Creature β€” Dragon Spirit | rare | Flying
When <card_name> dies, it deals 5 damage to each creature without flying. | nan | 5 | 5<|endoftext|>
<|endoftext|>Biotransference | {2}{B}{B} | Enchantment | rare | Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Kasmina, Enigma Sage | {1}{G}{U} | Legendary Planeswalker β€” Kasmina | mythic | Each other planeswalker you control has the loyalty abilities of <card_name>.
+2: Scry 1.
βˆ’X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
βˆ’8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Valakut Invoker | {2}{R} | Creature β€” Human Shaman | common | {8}: <card_name> deals 3 damage to any target. | "As long as we have walked this world, we have known it as a harsh and unforgiving place."
β€”*The Invokers' Tales* | 2 | 3<|endoftext|>
<|endoftext|>Vedalken Orrery | {4} | Artifact | rare | You may cast spells as though they had flash. | The model incorporated the fifth sun effortlessly, as if it had always known. | nan | nan<|endoftext|>
<|endoftext|>Opportunistic Dragon | {2}{R}{R} | Creature β€” Dragon | rare | Flying
When <card_name> enters the battlefield, choose target Human or artifact an opponent controls. For as long as <card_name> remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. | nan | 4 | 3<|endoftext|>
<|endoftext|>Cartel Aristocrat | {W}{B} | Creature β€” Human Advisor | common | Sacrifice another creature: <card_name> gains protection from the color of your choice until end of turn. | "Your life serves a higher purpose now: ensuring the continuation of my own." | 2 | 2<|endoftext|>
<|endoftext|>Behemoth Sledge | {1}{G}{W} | Artifact β€” Equipment | uncommon | Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3} | Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon. | nan | nan<|endoftext|>
<|endoftext|>Child of Night | {1}{B} | Creature β€” Vampire | common | Lifelink | Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. | 2 | 1<|endoftext|>
<|endoftext|>Disorient | {3}{U} | Instant | common | Target creature gets -7/-0 until end of turn. | "If it has a brain, even a primitive one, we can most surely scramble it."
β€”Garild, merfolk mage | nan | nan<|endoftext|>
<|endoftext|>Untamed Might | {X}{G} | Instant | common | Target creature gets +X/+X until end of turn. | "Beasts kill for their very survival. If you would have their strength, you must know their desperation."
β€”Konnos, Sylvok sage | nan | nan<|endoftext|>
<|endoftext|>Nylea's Intervention | {X}{G}{G} | Sorcery | rare | Choose one β€”
β€’ Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
β€’ <card_name> deals twice X damage to each creature with flying. | "I bring a wilderness no law can tame." | nan | nan<|endoftext|>
<|endoftext|>Coalition Victory | {3}{W}{U}{B}{R}{G} | Sorcery | special | You win the game if you control a land of each basic land type and a creature of each color. | "You can build a perfect machine out of imperfect parts."
β€”Urza | nan | nan<|endoftext|>
<|endoftext|>Kaya's Guile | {1}{W}{B} | Instant | rare | Choose two β€”
β€’ Each opponent sacrifices a creature.
β€’ Exile all opponents' graveyards.
β€’ Create a 1/1 white and black Spirit creature token with flying.
β€’ You gain 4 life.
Entwine {3} (Choose all if you pay the entwine cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Goblin Bombardment | {1}{R} | Enchantment | uncommon | Sacrifice a creature: <card_name> deals 1 damage to any target. | One mogg to aim the catapult, one mogg to steer the rock. | nan | nan<|endoftext|>
<|endoftext|>Reprisal | {1}{W} | Instant | common | Destroy target creature with power 4 or greater. It can't be regenerated. | "The meek shall fight as one, and they shall overcome even the greatest of foes."
β€”Halvor Arensson, Kjeldoran Priest | nan | nan<|endoftext|>
<|endoftext|>Stoneshaker Shaman | {2}{R} | Creature β€” Human Shaman | uncommon | At the beginning of each player's end step, that player sacrifices an untapped land. | There is no place in Ravnica for stagnation, no room for lands unfilled and untilled. | 1 | 1<|endoftext|>
<|endoftext|>Pyroclast Consul | {3}{R}{R} | Creature β€” Elemental Shaman | uncommon | Kinship β€” At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with <card_name>, you may reveal it. If you do, <card_name> deals 2 damage to each creature. | nan | 3 | 3<|endoftext|>
<|endoftext|>Kalitas, Traitor of Ghet | {2}{B}{B} | Legendary Creature β€” Vampire Warrior | mythic | Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on <card_name>. | nan | 3 | 4<|endoftext|>
<|endoftext|>Task Force | {2}{W} | Creature β€” Human Rebel | common | Whenever <card_name> becomes the target of a spell or ability, it gets +0/+3 until end of turn. | They are the reflection of Rushwood's glow on the edge of a wooden sword. | 1 | 3<|endoftext|>
<|endoftext|>Peregrine Drake | {4}{U} | Creature β€” Drake | uncommon | Flying
When <card_name> enters the battlefield, untap up to five lands. | That the Tolarian mists parted for the drakes was warning enough to stay away. | 2 | 3<|endoftext|>
<|endoftext|>Southern Paladin | {2}{W}{W} | Creature β€” Human Knight | rare | {W}{W}, {T}: Destroy target red permanent. | "How can anyone fight so much yet enjoy it so little?"
β€”The Western Paladin | 3 | 3<|endoftext|>
<|endoftext|>Batterskull | {5} | Artifact β€” Equipment | mythic | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return <card_name> to its owner's hand.
Equip {5} | nan | nan | nan<|endoftext|>
<|endoftext|>Blightspeaker | {1}{B} | Creature β€” Human Rebel Cleric | common | {T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. | One croaked sermon spreads propaganda and plague. | 1 | 1<|endoftext|>