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<|endoftext|>Force Spike | {U} | Instant | common | Counter target spell unless its controller pays {1}. | "I don't *think* so." | nan | nan<|endoftext|>
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<|endoftext|>Unicycle | {2} | Artifact — Equipment Vehicle | rare | First strike, haste
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Equipped creature has first strike and haste.
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Equip {1}
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Crew 1 | nan | 3 | 1<|endoftext|>
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<|endoftext|>Wander in Death | {2}{B} | Sorcery | common | Return up to two target creature cards from your graveyard to your hand.
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Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Flash Flood | {U} | Instant | uncommon | Choose one —
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• Destroy target red permanent.
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• Return target Mountain to its owner's hand. | Many people say that no power can bring the mountains low. Many people are fools. | nan | nan<|endoftext|>
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<|endoftext|>Dragon Whelp | {2}{R}{R} | Creature — Dragon | uncommon | Flying
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{R}: <card_name> gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice <card_name> at the beginning of the next end step. | "O to be a dragon . . . of silkworm size or immense . . ." —Marianne Moore, "O to Be a Dragon" | 2 | 3<|endoftext|>
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<|endoftext|>Boarded Window | {3} | Artifact | uncommon | Creatures attacking you get -1/-0.
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At the beginning of each end step, if you were dealt 4 or more damage this turn, exile <card_name>. | "Sturdy nails make for sound sleep."
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—Cosper Lowe of the Silbern Guard | nan | nan<|endoftext|>
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<|endoftext|>Ascendant Evincar | {4}{B}{B} | Legendary Creature — Phyrexian Vampire Noble | rare | Flying (This creature can't be blocked except by creatures with flying or reach.)
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Other black creatures get +1/+1.
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Nonblack creatures get -1/-1. | His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow. | 3 | 3<|endoftext|>
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<|endoftext|>Riveteers Overlook | | Land | common | When <card_name> enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. | Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction. | nan | nan<|endoftext|>
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<|endoftext|>The Red Terror | {3}{R} | Legendary Creature — Tyranid | rare | Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on <card_name>. | nan | 4 | 3<|endoftext|>
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<|endoftext|>Pit Fight | {1}{R/G} | Instant | common | Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) | "All the coins in Ravnica can't save his soul now."
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—Narbulg Nine Fingers | nan | nan<|endoftext|>
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<|endoftext|>Disciple of Grace | {1}{W} | Creature — Human Cleric | common | Protection from black
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Cycling {2} ({2}, Discard this card: Draw a card.) | Dread was as foreign to her as the landscape ahead. | 1 | 2<|endoftext|>
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<|endoftext|>Plea for Guidance | {5}{W} | Sorcery | rare | Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle. | On Theros, the dove is a symbol not of peace but of discovery. Quick wings herald the arrival of a revelation. | nan | nan<|endoftext|>
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<|endoftext|>Human Frailty | {B} | Instant | uncommon | Destroy target Human creature. | "I have seen a hundred mortal families rise and fall. I shall outlast a thousand more."
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—Olivia Voldaren | nan | nan<|endoftext|>
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<|endoftext|>Heartstabber Mosquito | {3}{B} | Creature — Insect | common | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
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Flying
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When <card_name> enters the battlefield, if it was kicked, destroy target creature. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Goblin Hero | {2}{R} | Creature — Goblin | common | | "When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back!"
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—Biggum Flodrot, goblin veteran | 2 | 2<|endoftext|>
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<|endoftext|>Tireless Tribe | {W} | Creature — Human Nomad | common | Discard a card: <card_name> gets +0/+4 until end of turn. | "We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?" | 1 | 1<|endoftext|>
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<|endoftext|>Fifty Feet of Rope | {1} | Artifact | uncommon | Climb Over — {T}: Target Wall can't block this turn.
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Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.
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Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Crippling Chill | {2}{U} | Instant | common | Tap target creature. It doesn't untap during its controller's next untap step.
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Draw a card. | In the silence of the ice, even dreams become still. | nan | nan<|endoftext|>
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<|endoftext|>Cenn's Tactician | {W} | Creature — Kithkin Soldier | uncommon | {W}, {T}: Put a +1/+1 counter on target Soldier creature.
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Each creature you control with a +1/+1 counter on it can block an additional creature each combat. | "A well-trained force brings peace . . . which brings more time for training!" | 1 | 1<|endoftext|>
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<|endoftext|>Dust of Moments | {2}{W} | Instant | uncommon | Choose one —
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• Remove two time counters from each permanent and each suspended card.
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• Put two time counters on each permanent with a time counter on it and each suspended card. | nan | nan | nan<|endoftext|>
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<|endoftext|>Forgotten Creation | {3}{U} | Creature — Zombie Horror | rare | Skulk (This creature can't be blocked by creatures with greater power.)
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At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. | "My earliest work escapes me."
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—Stitcher Geralf | 3 | 3<|endoftext|>
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<|endoftext|>Lingering Souls | {2}{W} | Sorcery | rare | Create two 1/1 white Spirit creature tokens with flying.
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Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death. | nan | nan<|endoftext|>
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<|endoftext|>Bull Cerodon | {4}{R}{W} | Creature — Beast | uncommon | Vigilance, haste | It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog. | 5 | 5<|endoftext|>
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<|endoftext|>Necromancy | {2}{B} | Enchantment | uncommon | You may cast <card_name> as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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When <card_name> enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with <card_name>." Put target creature card from a graveyard onto the battlefield under your control and attach <card_name> to it. When <card_name> leaves the battlefield, that creature's controller sacrifices it. | nan | nan | nan<|endoftext|>
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<|endoftext|>Etali, Primal Storm | {4}{R}{R} | Legendary Creature — Elder Dinosaur | rare | Whenever <card_name> attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. | The storm rages and the earth breaks. | 6 | 6<|endoftext|>
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<|endoftext|>Wistful Selkie | {G/U}{G/U}{G/U} | Creature — Merfolk Wizard | uncommon | When <card_name> enters the battlefield, draw a card. | Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned. | 2 | 2<|endoftext|>
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<|endoftext|>Daring Buccaneer | {R} | Creature — Human Pirate | uncommon | As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}. | No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold—what's not to covet? | 2 | 2<|endoftext|>
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<|endoftext|>Dire Fleet Ravager | {3}{B}{B} | Creature — Orc Pirate Wizard | mythic | Menace, deathtouch
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When <card_name> enters the battlefield, each player loses a third of their life, rounded up. | His fists fume with the decay of death, each strike a plague on the hearts of his enemies. | 4 | 4<|endoftext|>
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<|endoftext|>Hag Hedge-Mage | {2}{B/G} | Creature — Hag Shaman | uncommon | When <card_name> enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
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When <card_name> enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Blighted Shaman | {1}{B} | Creature — Human Cleric Shaman | uncommon | {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
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{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Chain of Acid | {3}{G} | Sorcery | uncommon | Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. | nan | nan | nan<|endoftext|>
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<|endoftext|>Blindblast | {2}{R} | Instant | common | <card_name> deals 1 damage to target creature. That creature can't block this turn.
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Draw a card. | "Peril is in the eye of the beholder. At least, if your aim is good."
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—Jaya Ballard | nan | nan<|endoftext|>
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<|endoftext|>Primal Growth | {2}{G} | Sorcery | common | Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
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Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
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<|endoftext|>Uncharted Haven | | Land | common | <card_name> enters the battlefield tapped.
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As <card_name> enters the battlefield, choose a color.
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{T}: Add one mana of the chosen color. | Untouched by mortal or kami, unspoiled by their wars. | nan | nan<|endoftext|>
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<|endoftext|>Ghor-Clan Rampager | {2}{R}{G} | Creature — Beast | uncommon | Trample
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Bloodrush — {R}{G}, Discard <card_name>: Target attacking creature gets +4/+4 and gains trample until end of turn. | "The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"
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—Kroshkar, Gruul shaman | 4 | 4<|endoftext|>
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<|endoftext|>Screeching Buzzard | {3}{B} | Creature — Bird | common | Flying
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When <card_name> dies, each opponent discards a card. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Chained Brute | {1}{R} | Creature — Devil | uncommon | <card_name> doesn't untap during your untap step.
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{1}, Sacrifice another creature: Untap <card_name>. Activate only during your turn. | A momentary lapse is all it needs to break free. | 4 | 3<|endoftext|>
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<|endoftext|>Hot Springs | {1}{G} | Enchantment — Aura | rare | Enchant land you control
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Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." | Warmth is life; heat is peace. | nan | nan<|endoftext|>
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<|endoftext|>Dwarven Armorer | {R} | Creature — Dwarf | rare | {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. | "The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."
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—*Sarpadian Empires, vol. IV* | 0 | 2<|endoftext|>
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<|endoftext|>Oasis | | Land | uncommon | {T}: Prevent the next 1 damage that would be dealt to target creature this turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Moorland Haunt | | Land | rare | {T}: Add {C}.
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{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. | nan | nan | nan<|endoftext|>
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<|endoftext|>Reckless Scholar | {2}{U} | Creature — Human Wizard | common | {T}: Target player draws a card, then discards a card. | "Any good prospector must sift the gold from the sand." | 2 | 1<|endoftext|>
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<|endoftext|>Mind Bend | {U} | Instant | rare | Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Colossal Might | {R}{G} | Instant | common | Target creature gets +4/+2 and gains trample until end of turn. | "Never corner a barbarian. You become the path of least resistance."
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—Sarkhan Vol | nan | nan<|endoftext|>
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<|endoftext|>Knight of the Skyward Eye | {1}{W} | Creature — Human Knight | common | {3}{G}: <card_name> gets +3/+3 until end of turn. Activate only once each turn. | The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans. | 2 | 2<|endoftext|>
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<|endoftext|>Overwhelming Stampede | {3}{G}{G} | Sorcery | rare | Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Surgespanner | {2}{U}{U} | Creature — Merfolk Wizard | rare | Whenever <card_name> becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. | They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes. | 2 | 2<|endoftext|>
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<|endoftext|>Triumphant Adventurer | {W}{B} | Creature — Human Knight | rare | Deathtouch
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As long as it's your turn, <card_name> has first strike.
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Whenever <card_name> attacks, venture into the dungeon. (Enter the first room or advance to the next room.) | nan | 1 | 1<|endoftext|>
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<|endoftext|>Knighthood | {2}{W} | Enchantment | uncommon | Creatures you control have first strike. | "He has returned. He who brought the dark ones. He who poisoned our paradise. How shall we greet him? With swift and certain death!"
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—Radiant, archangel | nan | nan<|endoftext|>
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<|endoftext|>Pyramid of the Pantheon | {1} | Artifact | rare | {2}, {T}: Add one mana of any color. Put a brick counter on <card_name>.
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{T}: Add three mana of any one color. Activate only if there are three or more brick counters on <card_name>. | Five gods, one purpose. | nan | nan<|endoftext|>
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<|endoftext|>Rust Tick | {3} | Artifact Creature — Insect | uncommon | You may choose not to untap <card_name> during your untap step.
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{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as <card_name> remains tapped. | nan | 1 | 3<|endoftext|>
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<|endoftext|>Street Wraith | {3}{B}{B} | Creature — Wraith | common | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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