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Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) | Most of the spirits that haunt Urborg were once ordinary people, even children, twisted beyond recognition by the swamp's corrupted mana. | 3 | 4<|endoftext|>
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<|endoftext|>Colos Yearling | {2}{R} | Creature — Goat Beast | common | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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{R}: <card_name> gets +1/+0 until end of turn. | A steed grows with its rider. | 1 | 1<|endoftext|>
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<|endoftext|>Rainbow Efreet | {3}{U} | Creature — Efreet | rare | Flying
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{U}{U}: <card_name> phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) | "A beauty made more so by its fleeting visitations."
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—Teferi | 3 | 1<|endoftext|>
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<|endoftext|>Bursting Beebles | {2}{U} | Creature — Beeble | common | <card_name> can't be blocked as long as defending player controls two or more nonland permanents that share an artist. | Like thousands of others, the beebles quit Magic for several years following the release of the *Mercadian Masques* set. | 2 | 2<|endoftext|>
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<|endoftext|>Sheltering Ancient | {1}{G} | Creature — Treefolk | uncommon | Trample
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Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) | nan | 5 | 5<|endoftext|>
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<|endoftext|>Mob Rule | {4}{R}{R} | Sorcery | rare | Choose one —
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• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
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• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Demonic Consultation | {B} | Instant | uncommon | Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | nan | nan | nan<|endoftext|>
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<|endoftext|>Vitu-Ghazi, the City-Tree | | Land | uncommon | {T}: Add {C}.
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{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. | In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. | nan | nan<|endoftext|>
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<|endoftext|>Uncanny Speed | {1}{R} | Instant | common | Target creature gets +3/+0 and gains haste until end of turn. | "To survive, we must embrace the savagery we knew in our race's infancy."
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—Edgar Markov | nan | nan<|endoftext|>
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<|endoftext|>Space Marine Scout | {2}{W} | Creature — Astartes Scout | uncommon | First strike, vigilance
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Concealed Position — When <card_name> enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. | Through blood and battle, scouts are forged from raw recruits into the Imperium's finest. | 2 | 1<|endoftext|>
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<|endoftext|>Bounteous Kirin | {5}{G}{G} | Legendary Creature — Kirin Spirit | rare | Flying
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Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value. | Even the most benevolent and life-giving of kami joined the war against the mortal world, but only with heavy and sorrowful hearts. | 4 | 4<|endoftext|>
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<|endoftext|>Tel-Jilad Outrider | {3}{G} | Creature — Elf Warrior | common | Protection from artifacts | "When the levelers come again, we shall be ready for them." | 3 | 1<|endoftext|>
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<|endoftext|>Urborg Elf | {1}{G} | Creature — Elf Druid | common | {T}: Add {B}, {G}, or {U}. | The elves of Urborg are as deadly and capricious as the swamp itself. | 1 | 1<|endoftext|>
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<|endoftext|>Skullmead Cauldron | {4} | Artifact | uncommon | {T}: You gain 1 life.
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{T}, Discard a card: You gain 3 life. | Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures. | nan | nan<|endoftext|>
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<|endoftext|>Brown Ouphe | {G} | Creature — Ouphe | uncommon | {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) | In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage. | 1 | 1<|endoftext|>
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<|endoftext|>Bloodthrone Vampire | {1}{B} | Creature — Vampire | common | Sacrifice a creature: <card_name> gets +2/+2 until end of turn. | Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi. | 1 | 1<|endoftext|>
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<|endoftext|>Shield Dancer | {2}{W} | Creature — Human Rebel | uncommon | {2}{W}: The next time target attacking creature would deal combat damage to <card_name> this turn, that creature deals that damage to itself instead. | The harder your strike, the stronger her defense. | 1 | 3<|endoftext|>
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<|endoftext|>Druid's Familiar | {3}{G} | Creature — Bear | uncommon | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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As long as <card_name> is paired with another creature, each of those creatures gets +2/+2. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Grinning Totem | {4} | Artifact | special | {2}, {T}, Sacrifice <card_name>: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ingenious Artillerist | {2}{R} | Creature — Human Artificer | common | Whenever one or more artifacts enter the battlefield under your control, <card_name> deals that much damage to each opponent. | "Sure, you can help me calibrate the aiming mechanism. Stand over there." | 3 | 1<|endoftext|>
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<|endoftext|>Imprisoned in the Moon | {2}{U} | Enchantment — Aura | rare | Enchant creature, land, or planeswalker
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Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. | Only one vault was great enough to hold Emrakul. | nan | nan<|endoftext|>
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<|endoftext|>Ironroot Treefolk | {4}{G} | Creature — Treefolk | common | | The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation. | 3 | 5<|endoftext|>
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<|endoftext|>Melt Terrain | {2}{R}{R} | Sorcery | common | Destroy target land. <card_name> deals 2 damage to that land's controller. | Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within. | nan | nan<|endoftext|>
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<|endoftext|>Izzet Signet | {2} | Artifact | uncommon | {1}, {T}: Add {U}{R}. | The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet. | nan | nan<|endoftext|>
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<|endoftext|>Memorial to Genius | | Land | uncommon | <card_name> enters the battlefield tapped.
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{T}: Add {U}.
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{4}{U}, {T}, Sacrifice <card_name>: Draw two cards. | nan | nan | nan<|endoftext|>
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<|endoftext|>Xander's Lounge | | Land — Island Swamp Mountain | rare | ({T}: Add {U}, {B}, or {R}.)
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<card_name> enters the battlefield tapped.
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Cycling {3} ({3}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Obsessive Search | {U} | Instant | common | Draw a card.
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Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Ecologist's Terrarium | {2} | Artifact | common | When <card_name> enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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{2}, {T}, Sacrifice <card_name>: Put a +1/+1 counter on target creature. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
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<|endoftext|>Wayward Swordtooth | {2}{G} | Creature — Dinosaur | rare | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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You may play an additional land on each of your turns.
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<card_name> can't attack or block unless you have the city's blessing. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Hatchet Bully | {3}{R} | Creature — Goblin Warrior | uncommon | {2}{R}, {T}, Put a -1/-1 counter on a creature you control: <card_name> deals 2 damage to any target. | "It's not much for eating, but I think we can find somethin' to do with it." | 3 | 3<|endoftext|>
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<|endoftext|>Torchling | {3}{R}{R} | Creature — Shapeshifter | rare | {R}: Untap <card_name>.
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{R}: Target creature blocks <card_name> this turn if able.
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{R}: Change the target of target spell that targets only <card_name>.
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{1}: <card_name> gets +1/-1 until end of turn.
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{1}: <card_name> gets -1/+1 until end of turn. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Lord of Tresserhorn | {1}{U}{B}{R} | Legendary Creature — Zombie | rare | When <card_name> enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
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{B}: Regenerate <card_name>. | nan | 10 | 4<|endoftext|>
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<|endoftext|>Norn's Choirmaster | {3}{W}{W} | Creature — Phyrexian Angel | rare | Flying, first strike
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Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.) | nan | 5 | 4<|endoftext|>
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<|endoftext|>Ruthless Cullblade | {1}{B} | Creature — Vampire Warrior | common | <card_name> gets +2/+1 as long as an opponent has 10 or less life. | She wields a blade as bloodthirsty and elegant as herself. | 2 | 1<|endoftext|>
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<|endoftext|>Repercussion | {1}{R}{R} | Enchantment | rare | Whenever a creature is dealt damage, <card_name> deals that much damage to that creature's controller. | "Tyrants will always suffer consequences. My favorite are the fiery ones." | nan | nan<|endoftext|>
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<|endoftext|>Adorned Pouncer | {1}{W} | Creature — Cat | rare | Double strike
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Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.) | nan | 1 | 1<|endoftext|>
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<|endoftext|>Rootwater Commando | {2}{U} | Creature — Merfolk | common | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) | Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever. | 2 | 2<|endoftext|>
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<|endoftext|>Tree of Tales | | Artifact Land | rare | {T}: Add {G}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Shark Typhoon | {5}{U} | Enchantment | rare | Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
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Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
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When you cycle <card_name>, create an X/X blue Shark creature token with flying. | nan | nan | nan<|endoftext|>
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<|endoftext|>Messenger Jays | {4}{U} | Creature — Bird | common | Flying
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Council's dilemma — When <card_name> enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on <card_name> for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. | nan | 2 | 1<|endoftext|>
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<|endoftext|>Dragon Roost | {4}{R}{R} | Enchantment | rare | {5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.) | Dragons erupt from peaks of chaos and flow from rivers of molten rage. | nan | nan<|endoftext|>
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<|endoftext|>Pillaging Horde | {2}{R}{R} | Creature — Human Barbarian | rare | When <card_name> enters the battlefield, sacrifice it unless you discard a card at random. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Spire Patrol | {2}{W}{U} | Creature — Human Soldier | uncommon | Flying
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When <card_name> enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | "After I examine your cargo and check your papers, you can be on your way." | 3 | 2<|endoftext|>
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<|endoftext|>Burnt Offering | {B} | Instant | common | As an additional cost to cast this spell, sacrifice a creature.
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Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value. | "My foes serve me twice: in dying, and in death."
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—Lim-Dûl, the Necromancer | nan | nan<|endoftext|>
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<|endoftext|>Smuggler's Copter | {2} | Artifact — Vehicle | rare | Flying
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Whenever <card_name> attacks or blocks, you may draw a card. If you do, discard a card.
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Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) | Don't forget to thank the Bus Driver. | 3 | 3<|endoftext|>
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<|endoftext|>Hell Mongrel | {3}{B} | Creature — Nightmare Dog | common | Discard a card: <card_name> gets +1/+1 until end of turn.
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Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | 4 | 3<|endoftext|>
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<|endoftext|>Vilespawn Spider | {G}{U} | Creature — Spider | uncommon | Reach
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At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)
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{2}{G}{U}, {T}, Sacrifice <card_name>: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Battalion Foot Soldier | {2}{W} | Creature — Human Soldier | common | When <card_name> enters the battlefield, you may search your library for any number of cards named <card_name>, reveal them, put them into your hand, then shuffle. | "With me! Break this line and the rest will fall!" | 2 | 2<|endoftext|>
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<|endoftext|>Witch Hunt | {4}{R} | Enchantment | rare | Players can't gain life.
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At the beginning of your upkeep, <card_name> deals 4 damage to you.
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At the beginning of your end step, target opponent chosen at random gains control of <card_name>. | The accusations spread like hungry flames. | nan | nan<|endoftext|>
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<|endoftext|>Phyrexian Rager | {2}{B} | Creature — Phyrexian Horror | common | When <card_name> enters the battlefield, you draw a card and you lose 1 life. | It takes no prisoners, but it keeps the choicest bits for Phyrexia. | 2 | 2<|endoftext|>
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<|endoftext|>Gamekeeper | {3}{G} | Creature — Elf | uncommon | When <card_name> dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Rings of Brighthearth | {3} | Artifact | rare | Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. | nan | nan | nan<|endoftext|>
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<|endoftext|>A-Capenna Express | {3}{G} | Artifact — Vehicle | common | Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
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Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 7 | 7<|endoftext|>
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<|endoftext|>Orcish Veteran | {2}{R} | Creature — Orc | common | <card_name> can't block white creatures with power 2 or greater.
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{R}: <card_name> gains first strike until end of turn. | Orcs are not exactly known for their valor—although most Orcs have seen countless battles, only a handful have actually fought in them. | 2 | 2<|endoftext|>
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<|endoftext|>Talisman of Conviction | {2} | Artifact | uncommon | {T}: Add {C}.
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{T}: Add {R} or {W}. <card_name> deals 1 damage to you. | "The sun banishes darkness every morning. I too will rise with such assuredness."
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—Huatli | nan | nan<|endoftext|>
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