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When <card_name> enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or planeswalker that creature is attacking. (It can't attack its controller or its controller's planeswalkers.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Eradicate | {2}{B}{B} | Sorcery | uncommon | Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles. | nan | nan | nan<|endoftext|>
<|endoftext|>Abandoned Sarcophagus | {3} | Artifact | rare | You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead. | Although long since dead, the banished dissenters finally took their vengeance. | nan | nan<|endoftext|>
<|endoftext|>Fearless Fledgling | {1}{W} | Creature β€” Griffin | uncommon | Landfall β€” Whenever a land enters the battlefield under your control, put a +1/+1 counter on <card_name>. It gains flying until end of turn. | Griffins nest in precarious places, so fledglings often find themselves taking their first flights at surprising moments. | 1 | 1<|endoftext|>
<|endoftext|>Smoldering Marsh | | Land β€” Swamp Mountain | rare | ({T}: Add {B} or {R}.)
<card_name> enters the battlefield tapped unless you control two or more basic lands. | The continent of Guul Draz is a geothermal swampland reeking of heat and decay. | nan | nan<|endoftext|>
<|endoftext|>Counterspell | {U}{U} | Instant | common | Counter target spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Fleetfoot Panther | {1}{G}{W} | Creature β€” Cat | uncommon | Flash
When <card_name> enters the battlefield, return a green or white creature you control to its owner's hand. | nan | 3 | 4<|endoftext|>
<|endoftext|>Split Screen | {4} | Artifact | rare | When <card_name> enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When <card_name> leaves the battlefield, shuffle your libraries together. | nan | nan | nan<|endoftext|>
<|endoftext|>Wood Elves | {2}{G} | Creature β€” Elf Scout | rare | When <card_name> enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. | Every branch a crossroads, every vine a swift steed. | 1 | 1<|endoftext|>
<|endoftext|>Metallurgic Summonings | {3}{U}{U} | Enchantment | mythic | Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
{3}{U}{U}, Exile <card_name>: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts. | nan | nan | nan<|endoftext|>
<|endoftext|>Icebreaker Kraken | {10}{U}{U} | Snow Creature β€” Kraken | rare | This spell costs {1} less to cast for each snow land you control.
When <card_name> enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return <card_name> to its owner's hand. | nan | 8 | 8<|endoftext|>
<|endoftext|>Canoptek Wraith | {3} | Artifact Creature β€” Wraith | rare | Wraith Form β€” <card_name> can't be blocked.
Transdimensional Scout β€” When <card_name> deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle. | nan | 2 | 1<|endoftext|>
<|endoftext|>Urborg, Tomb of Yawgmoth | | Legendary Land | rare | Each land is a Swamp in addition to its other land types. | "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
β€”Lord Windgrace | nan | nan<|endoftext|>
<|endoftext|>Lightning Bolt | {R} | Instant | common | <card_name> deals 3 damage to any target. | nan | nan | nan<|endoftext|>
<|endoftext|>A-Nahiri, Heir of the Ancients | {2}{R}{W} | Legendary Planeswalker β€” Nahiri | mythic | +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
βˆ’2: Look at the top six cards of your library. You may reveal a Warrior and Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
βˆ’3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Assembled Ensemble | {4}{W} | Artifact Creature β€” Clown Robot Bard | uncommon | Vigilance
<card_name>'s power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. | Known for their hit single "Your Wait from This Point Is Seven Hours." | * | 6<|endoftext|>
<|endoftext|>Shaman en-Kor | {1}{W} | Creature β€” Kor Cleric Shaman | rare | {0}: The next 1 damage that would be dealt to <card_name> this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to <card_name> instead. | nan | 1 | 2<|endoftext|>
<|endoftext|>Sarkhan the Mad | {3}{B}{R} | Legendary Planeswalker β€” Sarkhan | mythic | 0: Reveal the top card of your library and put it into your hand. <card_name> deals damage to himself equal to that card's mana value.
βˆ’2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
βˆ’4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker. | nan | nan | nan<|endoftext|>
<|endoftext|>Saheeli's Artistry | {4}{U}{U} | Sorcery | rare | Choose one or both β€”
β€’ Create a token that's a copy of target artifact.
β€’ Create a token that's a copy of target creature, except it's an artifact in addition to its other types. | "From the first touch, I know exactly what the metal wants to be." | nan | nan<|endoftext|>
<|endoftext|>Self-Assembler | {5} | Artifact Creature β€” Assembly-Worker | common | When <card_name> enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. | It sees itself in all of its creations. | 4 | 4<|endoftext|>
<|endoftext|>Firespout | {2}{R/G} | Sorcery | uncommon | <card_name> deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) | nan | nan | nan<|endoftext|>
<|endoftext|>Fear of Death | {1}{U} | Enchantment β€” Aura | common | Enchant creature
When <card_name> enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Grabby Tabby | {3}{G} | Creature β€” Cat Guest | common | <card_name> has vigilance as long as you control a stickered permanent. | The milk bottle toss is closed until the rules can be amended. | 4 | 3<|endoftext|>
<|endoftext|>Wolf Strike | {2}{G} | Instant | common | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. | Tovolar's howlpack had scattered, but the Dire-Strain survivors were still on the hunt. | nan | nan<|endoftext|>
<|endoftext|>Sedge Troll | {2}{R} | Creature β€” Troll | rare | <card_name> gets +1/+1 as long as you control a Swamp.
{B}: Regenerate <card_name>. | The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was. | 2 | 2<|endoftext|>
<|endoftext|>Mulldrifter | {4}{U} | Creature β€” Elemental | common | Flying
When <card_name> enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Sevinne's Reclamation | {2}{W} | Sorcery | rare | Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Rona, Sheoldred's Faithful | {1}{U}{B}{B} | Legendary Creature β€” Human Wizard | uncommon | Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast <card_name> from your graveyard by discarding two cards in addition to paying its other costs. | nan | 3 | 4<|endoftext|>
<|endoftext|>Canoptek Tomb Sentinel | {4} | Artifact Creature β€” Insect | rare | Vigilance
Exile Cannon β€” When <card_name> enters the battlefield from a graveyard, exile up to one target nonland permanent.
Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 4 | 3<|endoftext|>
<|endoftext|>Megrim | {2}{B} | Enchantment | uncommon | Whenever an opponent discards a card, <card_name> deals 2 damage to that player. | "You can run from your pain, but you will tire before it does."
β€”Gerrard of the *Weatherlight* | nan | nan<|endoftext|>
<|endoftext|>Tuktuk Rubblefort | {2}{R} | Creature β€” Wall | common | Defender, reach
Creatures you control have haste. | As with everything else, goblins believe fortifications benefit from as many spiky bits as possible. | 0 | 3<|endoftext|>
<|endoftext|>Wooden Sphere | {1} | Artifact | uncommon | Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Jarad, Golgari Lich Lord | {B}{B}{G}{G} | Legendary Creature β€” Zombie Elf | mythic | <card_name> gets +1/+1 for each creature card in your graveyard.
{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. | nan | 2 | 2<|endoftext|>
<|endoftext|>Knight-Captain of Eos | {4}{W} | Creature β€” Human Knight | rare | When <card_name> enters the battlefield, create two 1/1 white Soldier creature tokens.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. | The strength of Bant's caste system is the unfailing loyalty of its meekest members. | 2 | 2<|endoftext|>
<|endoftext|>Tooth and Nail | {5}{G}{G} | Sorcery | rare | Choose one β€”
β€’ Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
β€’ Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Lulu, Loyal Hollyphant | {3}{W} | Legendary Creature β€” Elephant Angel | uncommon | Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Guardian of Faith | {1}{W}{W} | Creature β€” Spirit Knight | rare | Flash
Vigilance
When <card_name> enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Court of Grace | {2}{W}{W} | Enchantment | rare | When <card_name> enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. | A righteous sovereign makes for a blessed realm. | nan | nan<|endoftext|>
<|endoftext|>Vampire's Kiss | {1}{B} | Sorcery | common | Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") | Young vampires gorge themselves at every meal, but their elders have learned to savor the smallest bite. | nan | nan<|endoftext|>
<|endoftext|>Icehide Troll | {2}{G} | Snow Creature β€” Troll Warrior | common | {S}{S}: <card_name> gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.) | A troll's greatest weapon is its ability to emerge unexpectedly from the landscape. | 2 | 3<|endoftext|>
<|endoftext|>The Most Dangerous Gamer | {2}{B}{G} | Legendary Creature β€” Human Gamer Guest | rare | Deathtouch
Whenever <card_name> enters the battlefield or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on <card_name>.
Whenever you claim the prize of an Attraction, destroy target permanent. | nan | 2 | 2<|endoftext|>
<|endoftext|>Stone-Tongue Basilisk | {4}{G}{G}{G} | Creature β€” Basilisk | rare | Whenever <card_name> deals combat damage to a creature, destroy that creature at end of combat.
Threshold β€” As long as seven or more cards are in your graveyard, all creatures able to block <card_name> do so. | nan | 4 | 5<|endoftext|>
<|endoftext|>Evra, Halcyon Witness | {4}{W}{W} | Legendary Creature β€” Avatar | rare | Lifelink
{4}: Exchange your life total with <card_name>'s power. | "Light from the Null Moon took formβ€”a mirage made real, alone in grandeur, isolated in a world that once had been its own."
β€”*Fall of the Thran* | 4 | 4<|endoftext|>
<|endoftext|>Wishful Merfolk | {1}{U} | Creature β€” Merfolk | common | Defender
{1}{U}: <card_name> loses defender and becomes a Human until end of turn. | She yearned to walk on dry land so she might take her vengeance there. | 3 | 2<|endoftext|>
<|endoftext|>Hunted Horror | {B}{B} | Creature β€” Horror | rare | Trample
When <card_name> enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black. | nan | 7 | 7<|endoftext|>
<|endoftext|>Steal Artifact | {2}{U}{U} | Enchantment β€” Aura | uncommon | Enchant artifact
You control enchanted artifact. | nan | nan | nan<|endoftext|>
<|endoftext|>Hungering Yeti | {4}{R} | Creature β€” Yeti | uncommon | As long as you control a green or blue permanent, you may cast <card_name> as though it had flash. (You may cast it any time you could cast an instant.) | No clan is as adept at saying "go away" as the Temur. | 4 | 4<|endoftext|>
<|endoftext|>Vadrok, Apex of Thunder | {U}{R}{W} | Legendary Creature β€” Elemental Dinosaur Cat | mythic | Mutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost. | nan | 3 | 3<|endoftext|>