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<|endoftext|>Dread Cacodemon | {7}{B}{B}{B} | Creature — Demon | rare | When <card_name> enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. | Those who hear its roar perish. The lucky ones only feel its fetid breath. | 8 | 8<|endoftext|>
<|endoftext|>Shepherd of the Lost | {4}{W} | Creature — Angel | uncommon | Flying, first strike, vigilance | nan | 3 | 3<|endoftext|>
<|endoftext|>Maul of the Skyclaves | {2}{W} | Artifact — Equipment | rare | When <card_name> enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W} | nan | nan | nan<|endoftext|>
<|endoftext|>Village Elder | {G} | Creature — Human Druid | common | {G}, {T}, Sacrifice a Forest: Regenerate target creature. | "Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind. / Tell why Truth must fight with Falsehood, and why Truth will always win."
—"Love Song of Night and Day" | 1 | 1<|endoftext|>
<|endoftext|>Bogardan Phoenix | {2}{R}{R}{R} | Creature — Phoenix | rare | Flying
When <card_name> dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. | nan | 3 | 3<|endoftext|>
<|endoftext|>Valduk, Keeper of the Flame | {2}{R} | Legendary Creature — Human Shaman | uncommon | At the beginning of combat on your turn, for each Aura and Equipment attached to <card_name>, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. | The hammer strikes. The Flame awakens. | 3 | 2<|endoftext|>
<|endoftext|>Frenzied Geistblaster | {1}{R} | Creature — Human Wizard | rare | Prowess
When <card_name> enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Goblin Chieftain | {1}{R}{R} | Creature — Goblin | rare | Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste. | "It's time for the 'Smash, Smash' song!" | 2 | 2<|endoftext|>
<|endoftext|>Wing Shards | {1}{W}{W} | Instant | rare | Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | nan | nan | nan<|endoftext|>
<|endoftext|>Rummaging Goblin | {2}{R} | Creature — Goblin Rogue | common | {T}, Discard a card: Draw a card. | To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly. | 1 | 1<|endoftext|>
<|endoftext|>Radiant Flames | {2}{R} | Sorcery | rare | Converge — <card_name> deals X damage to each creature, where X is the number of colors of mana spent to cast this spell. | The fires of Zendikar are always hungry, and there is much on which they can feed. | nan | nan<|endoftext|>
<|endoftext|>Enchantment Alteration | {U} | Instant | uncommon | Attach target Aura attached to a creature or land to another permanent of that type. | nan | nan | nan<|endoftext|>
<|endoftext|>Bite of the Black Rose | {3}{B} | Sorcery | uncommon | Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Hallowed Healer | {2}{W} | Creature — Human Cleric | common | {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard. | nan | 1 | 1<|endoftext|>
<|endoftext|>Typhoon | {2}{G} | Sorcery | rare | <card_name> deals damage to each opponent equal to the number of Islands that player controls. | Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain. | nan | nan<|endoftext|>
<|endoftext|>Ebon Drake | {2}{B} | Creature — Drake | uncommon | Flying
Whenever a player casts a spell, you lose 1 life. | The deadliest killers serve only those who are not afraid to die. | 3 | 3<|endoftext|>
<|endoftext|>Golgari Signet | {2} | Artifact | common | {1}, {T}: Add {B}{G}. | Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life. | nan | nan<|endoftext|>
<|endoftext|>Monsoon | {2}{R}{G} | Enchantment | rare | At the beginning of each player's end step, tap all untapped Islands that player controls and <card_name> deals X damage to the player, where X is the number of Islands tapped this way. | "No one in her right mind would venture off the coast of Kjeldor during this season."
—Disa the Restless, journal entry | nan | nan<|endoftext|>
<|endoftext|>Faceless One | {5} | Legendary Enchantment Creature — Background | special | If <card_name> is your commander, choose a color before the game begins. <card_name> is the chosen color.
Choose a Background (You can have a Background as a second commander.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Screaming Swarm | {5}{U} | Creature — Bird Horror | uncommon | Flying
Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)
{2}{U}: Put <card_name> from your graveyard into your library second from the top. | nan | 4 | 4<|endoftext|>
<|endoftext|>Psionic Sliver | {4}{U} | Creature — Sliver | rare | All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself." | They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy. | 2 | 2<|endoftext|>
<|endoftext|>Master Symmetrist | {2}{G}{G} | Creature — Rhino Druid | uncommon | Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. | Tondo lost his very first duel and has spent his entire life trying to get even. | 4 | 4<|endoftext|>
<|endoftext|>Lu Meng, Wu General | {3}{U}{U} | Legendary Creature — Human Soldier | uncommon | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) | As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops. | 4 | 4<|endoftext|>
<|endoftext|>Jaheira, Merciful Harper | {1}{G}{G} | Legendary Creature — Human Elf Druid | uncommon | Hexproof from artifacts and enchantments
When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. | nan | 3 | 4<|endoftext|>
<|endoftext|>Radiate | {3}{R}{R} | Instant | rare | Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. | nan | nan | nan<|endoftext|>
<|endoftext|>Orcish Farmer | {1}{R}{R} | Creature — Orc | common | {T}: Target land becomes a Swamp until its controller's next untap step. | "Yes, the farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?"
—Toothlicker Harj, orcish captain | 2 | 2<|endoftext|>
<|endoftext|>Maga, Traitor to Mortals | {X}{B}{B}{B} | Legendary Creature — Human Wizard | rare | <card_name> enters the battlefield with X +1/+1 counters on it.
When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. | nan | 0 | 0<|endoftext|>
<|endoftext|>Martial Impetus | {2}{W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Bitter Revelation | {3}{B} | Sorcery | common | Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. | "Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
—Sorin Markov | nan | nan<|endoftext|>
<|endoftext|>Obosh, the Preypiercer | {3}{B/R}{B/R} | Legendary Creature — Hellion Horror | rare | Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. | nan | 3 | 5<|endoftext|>
<|endoftext|>Sunken Hope | {3}{U}{U} | Enchantment | rare | At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand. | "I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus | nan | nan<|endoftext|>
<|endoftext|>Nausea | {1}{B} | Sorcery | common | All creatures get -1/-1 until end of turn. | "Was it something I said?" | nan | nan<|endoftext|>
<|endoftext|>Cabal Interrogator | {1}{B} | Creature — Zombie Wizard | uncommon | {X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery. | nan | 1 | 1<|endoftext|>
<|endoftext|>Servo Exhibition | {1}{W} | Sorcery | rare | Create two 1/1 colorless Servo artifact creature tokens. | Impressing a judge is one thing. Delighting a child is another. | nan | nan<|endoftext|>
<|endoftext|>Gnarled Professor | {2}{G}{G} | Creature — Treefolk Druid | rare | Trample
When <card_name> enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | "Class is in season." | 5 | 4<|endoftext|>
<|endoftext|>Undercity Necrolisk | {3}{B} | Creature — Zombie Lizard | uncommon | {1}, Sacrifice another creature: Put a +1/+1 counter on <card_name>. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) | In its territory, living is an affront. | 3 | 3<|endoftext|>
<|endoftext|>Stoneshock Giant | {3}{R}{R} | Creature — Giant | uncommon | {6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When <card_name> becomes monstrous, creatures without flying your opponents control can't block this turn. | nan | 5 | 4<|endoftext|>
<|endoftext|>Flowstone Wyvern | {3}{R}{R} | Creature — Drake | uncommon | Flying
{R}: <card_name> gets +2/-2 until end of turn. | "Where I come from, stone stays on the ground."
—Tahngarth of the Weatherlight | 3 | 3<|endoftext|>
<|endoftext|>Zealous Conscripts | {4}{R} | Creature — Human Warrior | special | Haste
When <card_name> enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Saproling Migration | {1}{G} | Sorcery | common | Kicker {4} (You may pay an additional {4} as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. | Thallids herd saprolings from place to place in search of detritus to feed them. | nan | nan<|endoftext|>
<|endoftext|>Crucible of the Spirit Dragon | | Land | rare | {T}: Add {C}.
{1}, {T}: Put a storage counter on <card_name>.
{T}, Remove X storage counters from <card_name>: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. | nan | nan | nan<|endoftext|>
<|endoftext|>Irencrag Feat | {1}{R}{R}{R} | Sorcery | rare | Add seven {R}. You can cast only one more spell this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Kinsbaile Skirmisher | {1}{W} | Creature — Kithkin Soldier | common | When <card_name> enters the battlefield, target creature gets +1/+1 until end of turn. | "If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy." | 2 | 2<|endoftext|>
<|endoftext|>Fractured Powerstone | {2} | Artifact | common | {T}: Add {C}.
{T}: Roll the planar die. Activate only as a sorcery. | The Thran learned to capture mana, but power inevitably escapes its bonds. | nan | nan<|endoftext|>
<|endoftext|>Legion's Initiative | {R}{W} | Enchantment | rare | Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile <card_name>: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Mighty Servant of Leuk-o | {3} | Artifact — Vehicle | rare | Trample
Ward—Discard a card.
Whenever <card_name> becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4 | nan | 6 | 6<|endoftext|>
<|endoftext|>Celestial Regulator | {1}{W}{U} | Creature — Angel Advisor | common | Flying
When <card_name> enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. | nan | 2 | 3<|endoftext|>
<|endoftext|>Dream Thrush | {1}{U} | Creature — Bird | common | Flying
{T}: Target land becomes the basic land type of your choice until end of turn. | Whether for good or ill, their arrival always means change. | 1 | 1<|endoftext|>
<|endoftext|>Ichormoon Gauntlet | {2}{U} | Artifact | mythic | Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent. | nan | nan | nan<|endoftext|>
<|endoftext|>Lazotep Chancellor | {U}{B} | Creature — Zombie Wizard | uncommon | Whenever you discard a card, you may pay {1}. If you do, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Grakmaw, Skyclave Ravager | {1}{B}{G} | Legendary Creature — Hydra Horror | rare | <card_name> enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. | nan | 0 | 0<|endoftext|>
<|endoftext|>Roc Hatchling | {R} | Creature — Bird | uncommon | <card_name> enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from <card_name>.
As long as <card_name> has no shell counters on it, it gets +3/+2 and has flying. | nan | 0 | 1<|endoftext|>
<|endoftext|>Hazezon, Shaper of Sand | {R}{G}{W} | Legendary Creature — Human Warrior | rare | Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)
You may play Desert lands from your graveyard.
Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. | nan | 3 | 3<|endoftext|>
<|endoftext|>Moment of Craving | {1}{B} | Instant | common | Target creature gets -2/-2 until end of turn. You gain 2 life. | "The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!" | nan | nan<|endoftext|>
<|endoftext|>Task Mage Assembly | {2}{R} | Enchantment | rare | When there are no creatures on the battlefield, sacrifice <card_name>.