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{2}: <card_name> deals 1 damage to target creature. Any player may activate this ability but only as a sorcery. | nan | nan | nan<|endoftext|>
<|endoftext|>Code of Constraint | {2}{U} | Instant | uncommon | Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. | nan | nan | nan<|endoftext|>
<|endoftext|>Gluttonous Slime | {2}{G} | Creature — Ooze | uncommon | Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) | On Jund, everything eventually ends up in something else's stomach. | 2 | 2<|endoftext|>
<|endoftext|>Sea Monster | {4}{U}{U} | Creature — Serpent | common | <card_name> can't attack unless defending player controls an Island. | "Abandon ship!" | 6 | 6<|endoftext|>
<|endoftext|>Sword Dancer | {1}{W} | Creature — Human Rebel | uncommon | {W}{W}: Target attacking creature gets -1/-0 until end of turn. | Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields. | 1 | 2<|endoftext|>
<|endoftext|>Hideous Visage | {2}{B} | Sorcery | common | Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.) | "Seeing you cower before me is its own reward." | nan | nan<|endoftext|>
<|endoftext|>Seraph of the Scales | {2}{W}{B} | Creature — Angel | mythic | Flying
{W}: <card_name> gains vigilance until end of turn.
{B}: <card_name> gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) | nan | 4 | 3<|endoftext|>
<|endoftext|>Words of War | {2}{R} | Enchantment | rare | {1}: The next time you would draw a card this turn, <card_name> deals 2 damage to any target instead. | "Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
—*Volume IV, The Book of Fire* | nan | nan<|endoftext|>
<|endoftext|>War-Torch Goblin | {R} | Creature — Goblin Warrior | common | {R}, Sacrifice <card_name>: It deals 2 damage to target blocking creature. | "In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
—Agrus Kos | 1 | 1<|endoftext|>
<|endoftext|>Wheel of Fortune | {2}{R} | Sorcery | mythic | Each player discards their hand, then draws seven cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Tigereye Cameo | {3} | Artifact | uncommon | {T}: Add {G} or {W}. | "An elvish adventurer unearthed this stone in Jolrael's jungle. Now it's truly fit for display in one of her palaces."
—Isel, master carver | nan | nan<|endoftext|>
<|endoftext|>Kodama of the East Tree | {4}{G}{G} | Legendary Creature — Spirit | rare | Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.) | nan | 6 | 6<|endoftext|>
<|endoftext|>Impede Momentum | {1}{U} | Sorcery | common | Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>
<|endoftext|>Tamiyo, Field Researcher | {1}{G}{W}{U} | Legendary Planeswalker — Tamiyo | mythic | +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." | nan | nan | nan<|endoftext|>
<|endoftext|>Glacian, Powerstone Engineer | {5}{U} | Legendary Creature — Human Artificer | uncommon | {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard.
Partner (You can have two commanders if both have partner.) | "His energy is as boundless as the powerstones'."
—Rebbec, architect of ascension | 3 | 6<|endoftext|>
<|endoftext|>Strength in Numbers | {1}{G} | Instant | common | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. | "The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
—Uros, Pendelhaven elder | nan | nan<|endoftext|>
<|endoftext|>Graf Mole | {2}{G} | Creature — Mole Beast | uncommon | Whenever you sacrifice a Clue, you gain 3 life. | "Their keen sense of smell draws them to the unnatural. To find one is a boon."
—Veka, hinterland inspector | 2 | 4<|endoftext|>
<|endoftext|>Wernog, Rider's Chaplain | {W}{B} | Legendary Creature — Human | rare | When <card_name> enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever (You can have two commanders if both have friends forever.) | nan | 1 | 2<|endoftext|>
<|endoftext|>Sweltering Suns | {1}{R}{R} | Sorcery | rare | <card_name> deals 3 damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.) | The Hekma may repel storms and monsters, but nothing holds back the heat of the suns. | nan | nan<|endoftext|>
<|endoftext|>Momir Vig, Simic Visionary | {3}{G}{U} | Legendary Creature — Elf Wizard | rare | Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. | nan | 2 | 2<|endoftext|>
<|endoftext|>Knight of Valor | {2}{W} | Creature — Human Knight | common | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: Each creature without flanking blocking <card_name> gets -1/-1 until end of turn. Activate only once each turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Reforge the Soul | {3}{R}{R} | Sorcery | rare | Each player discards their hand, then draws seven cards.
Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire. | nan | nan<|endoftext|>
<|endoftext|>Vein Drinker | {4}{B}{B} | Creature — Vampire | rare | Flying
{R}, {T}: <card_name> deals damage equal to its power to target creature. That creature deals damage equal to its power to <card_name>.
Whenever a creature dealt damage by <card_name> this turn dies, put a +1/+1 counter on <card_name>. | nan | 4 | 4<|endoftext|>
<|endoftext|>Thopter Squadron | {5} | Artifact Creature — Thopter | uncommon | Flying
<card_name> enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from <card_name>: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
{1}, Sacrifice another Thopter: Put a +1/+1 counter on <card_name>. Activate only as a sorcery. | nan | 0 | 0<|endoftext|>
<|endoftext|>Tormenting Voice | {1}{R} | Sorcery | common | As an additional cost to cast this spell, discard a card.
Draw two cards. | "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol | nan | nan<|endoftext|>
<|endoftext|>Aesthir Glider | {3} | Artifact Creature — Bird Construct | common | Flying
<card_name> can't block. | An ancient device recovered from a thawing glacier high in the Karplusan mountains. | 2 | 1<|endoftext|>
<|endoftext|>Gaea's Cradle | | Legendary Land | rare | {T}: Add {G} for each creature you control. | "Here sprouted the first seedling of Argoth. Here the last tree will fall."
—Gamelen, Citanul elder | nan | nan<|endoftext|>
<|endoftext|>Volcanic Dragon | {4}{R}{R} | Creature — Dragon | rare | Flying, haste | Speed and fire are always a deadly combination. | 4 | 4<|endoftext|>
<|endoftext|>Frontier Siege | {3}{G} | Enchantment | rare | As <card_name> enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. | nan | nan | nan<|endoftext|>
<|endoftext|>Starved Rusalka | {G} | Creature — Spirit | uncommon | {G}, Sacrifice a creature: You gain 1 life. | "No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
—Ilromov, traveling storyteller | 1 | 1<|endoftext|>
<|endoftext|>Aven Flock | {4}{W} | Creature — Bird Soldier | common | Flying (This creature can't be blocked except by creatures with flying or reach.)
{W}: <card_name> gets +0/+1 until end of turn. | Just as each added feather steadies the wing, so does the flock grow stronger with each new member. | 2 | 3<|endoftext|>
<|endoftext|>Olivia's Attendants | {4}{R}{R} | Creature — Vampire | rare | Menace
Whenever <card_name> deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{R}: <card_name> deals 1 damage to any target. | nan | 6 | 6<|endoftext|>
<|endoftext|>Kamahl's Druidic Vow | {X}{G}{G} | Legendary Sorcery | rare | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard. | Centuries ago, a barbarian laid his rage to rest. | nan | nan<|endoftext|>
<|endoftext|>Eerie Ultimatum | {W}{W}{B}{B}{B}{G}{G} | Sorcery | rare | Return any number of permanent cards with different names from your graveyard to the battlefield. | "The ground under our feet is a record of every slight against the world, to be avenged at a time of its choosing."
—Gavi, nest warden | nan | nan<|endoftext|>
<|endoftext|>Fateful Absence | {1}{W} | Instant | rare | Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | nan | nan | nan<|endoftext|>
<|endoftext|>Back-Alley Gardener | {R}{G}{W} | Creature — Elf Druid | mythic | Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn. | nan | 3 | 4<|endoftext|>
<|endoftext|>Angel of Vitality | {2}{W} | Creature — Angel | uncommon | Flying
If you would gain life, you gain that much life plus 1 instead.
<card_name> gets +2/+2 as long as you have 25 or more life. | nan | 2 | 2<|endoftext|>
<|endoftext|>Swarmyard | | Land | rare | {T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) | Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. | nan | nan<|endoftext|>
<|endoftext|>Karn, the Great Creator | {4} | Legendary Planeswalker — Karn | rare | Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Crag Puca | {U/R}{U/R}{U/R} | Creature — Shapeshifter | uncommon | {U/R}: Switch <card_name>'s power and toughness until end of turn. | "Be happy when you see a puca shaped like mischief. It's far better than one shaped like death."
—Dindun of Kulrath Mine | 2 | 4<|endoftext|>
<|endoftext|>Shriveling Rot | {2}{B}{B} | Instant | rare | Choose one —
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine {2}{B} (Choose both if you pay the entwine cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Hidden Stockpile | {W}{B} | Enchantment | uncommon | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
{1}, Sacrifice a creature: Scry 1. | nan | nan | nan<|endoftext|>
<|endoftext|>Corpseweft | {2}{B} | Enchantment | rare | {1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way. | Sidisi hated to limit her options. | nan | nan<|endoftext|>
<|endoftext|>Wilderness Elemental | {1}{R}{G} | Creature — Elemental | uncommon | Trample
<card_name>'s power is equal to the number of nonbasic lands your opponents control. | "Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
—Taaveti of Kelsinko, elvish hunter | * | 3<|endoftext|>
<|endoftext|>Recurring Nightmare | {2}{B} | Enchantment | rare | Sacrifice a creature, Return <card_name> to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. | "I am confined by sleep and defined by nightmare."
—Crovax | nan | nan<|endoftext|>
<|endoftext|>Angelic Blessing | {2}{W} | Sorcery | common | Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) | The man who rose up to fight was not the same man knocked down. | nan | nan<|endoftext|>
<|endoftext|>Wheel of Sun and Moon | {G/W}{G/W} | Enchantment — Aura | rare | Enchant player