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When <card_name> enters the battlefield, you may put a name sticker on a nonland permanent you own.
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Each creature you control with three or more words in its name gets +1/+1. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Gates of Istfell | | Land | uncommon | <card_name> enters the battlefield tapped.
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{T}: Add {W}.
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{2}{W}{U}{U}, {T}, Sacrifice <card_name>: You gain 2 life and draw two cards. | nan | nan | nan<|endoftext|>
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<|endoftext|>Allosaurus Rider | {5}{G}{G} | Creature — Elf Warrior | rare | You may exile two green cards from your hand rather than pay this spell's mana cost.
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<card_name>'s power and toughness are each equal to 1 plus the number of lands you control. | nan | 1+* | 1+*<|endoftext|>
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<|endoftext|>The Scorpion God | {3}{B}{R} | Legendary Creature — God | mythic | Whenever a creature with a -1/-1 counter on it dies, draw a card.
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{1}{B}{R}: Put a -1/-1 counter on another target creature.
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When <card_name> dies, return it to its owner's hand at the beginning of the next end step. | nan | 6 | 5<|endoftext|>
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<|endoftext|>Indatha Triome | | Land — Plains Swamp Forest | rare | ({T}: Add {W}, {B}, or {G}.)
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<card_name> enters the battlefield tapped.
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Cycling {3} ({3}, Discard this card: Draw a card.) | "These lowlands were formed thousands of years ago by behemoth Indath—its final footsteps before vanishing into the sea."
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—*Tales of the Ozolith* | nan | nan<|endoftext|>
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<|endoftext|>Armada Wurm | {2}{G}{G}{W}{W} | Creature — Wurm | mythic | Trample
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When <card_name> enters the battlefield, create a 5/5 green Wurm creature token with trample. | No one in the Conclave acts alone. | 5 | 5<|endoftext|>
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<|endoftext|>Visitor from Planet Q | {1}{U} | Instant Creature — Alien | rare | All creature cards you own with flash are instants in addition to their other types.
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Whenever you cast another spell with two or more card types, you may draw a card, then discard a card. | nan | 0 | 4<|endoftext|>
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<|endoftext|>Delif's Cone | {0} | Artifact | common | {T}, Sacrifice <card_name>: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. | "Where is it written that beasts must cause pain?"
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—Delif, *Ponderings* | nan | nan<|endoftext|>
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<|endoftext|>Master of Ceremonies | {3}{W} | Creature — Rhino Druid | rare | At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Leyline of Sanctity | {2}{W}{W} | Enchantment | rare | If <card_name> is in your opening hand, you may begin the game with it on the battlefield.
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You have hexproof. (You can't be the target of spells or abilities your opponents control.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Slippery Scoundrel | {2}{U} | Creature — Human Pirate | uncommon | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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As long as you have the city's blessing, <card_name> has hexproof and can't be blocked. | "I'd rather be caught red-handed than leave empty-handed!" | 2 | 2<|endoftext|>
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<|endoftext|>Tin Street Cadet | {R} | Creature — Goblin | common | Whenever <card_name> becomes blocked, create a 1/1 red Goblin creature token. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Daru Warchief | {2}{W}{W} | Creature — Human Soldier | uncommon | Soldier spells you cast cost {1} less to cast.
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Soldier creatures you control get +1/+2. | His victories speak for him. | 1 | 1<|endoftext|>
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<|endoftext|>Dogpile | {3}{R} | Instant | common | <card_name> deals damage to any target equal to the number of attacking creatures you control. | There is no shelter from this storm, its rain of fists, or the thunderous cackles of bloodlust. | nan | nan<|endoftext|>
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<|endoftext|>Righteous Fury | {4}{W}{W} | Sorcery | rare | Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. | nan | nan | nan<|endoftext|>
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<|endoftext|>Lash of the Tyrant | | Hero Artifact — Equipment | common | Equipped creature gets +1/+2 and has deathtouch.
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Equip {2} | nan | nan | nan<|endoftext|>
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<|endoftext|>Borrowing 100,000 Arrows | {2}{U} | Sorcery | common | Draw a card for each tapped creature target opponent controls. | Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs. | nan | nan<|endoftext|>
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<|endoftext|>Flumph | {1}{W} | Creature — Jellyfish | rare | Defender, flying
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Whenever <card_name> is dealt damage, you and target opponent each draw a card. | nan | 0 | 4<|endoftext|>
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<|endoftext|>Expropriate | {7}{U}{U} | Sorcery | mythic | Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile <card_name>. | Few things are more valuable than time or money—and Leovold has plenty of both. | nan | nan<|endoftext|>
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<|endoftext|>Night Market Aeronaut | {3}{B} | Creature — Aetherborn Warrior | common | Flying
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Revolt — <card_name> enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. | "Death might come tomorrow, but today—today I am alive." | 2 | 2<|endoftext|>
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<|endoftext|>Legacy's Allure | {U}{U} | Enchantment | rare | At the beginning of your upkeep, you may put a treasure counter on <card_name>.
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Sacrifice <card_name>: Gain control of target creature with power less than or equal to the number of treasure counters on <card_name>. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Bloodfire Infusion | {2}{R} | Enchantment — Aura | common | Enchant creature you control
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{R}, Sacrifice enchanted creature: <card_name> deals damage equal to the sacrificed creature's power to each creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Naga Vitalist | {1}{G} | Creature — Naga Druid | common | {T}: Add one mana of any type that a land you control could produce. | "The lands of the God-Pharaoh are suffused with his breath." | 1 | 2<|endoftext|>
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<|endoftext|>Distract the Hydra | | Sorcery | common | Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ostiary Thrull | {3}{B} | Creature — Thrull | common | {W}, {T}: Tap target creature. | Orzhov churches don't pass the plate for collection. They charge for admission. | 2 | 2<|endoftext|>
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<|endoftext|>Golgari Findbroker | {B}{B}{G}{G} | Creature — Elf Shaman | uncommon | When <card_name> enters the battlefield, return target permanent card from your graveyard to your hand. | "We gather the past from surface dwellers and sell it right back to them." | 3 | 4<|endoftext|>
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<|endoftext|>Basri's Lieutenant | {3}{W} | Creature — Human Knight | rare | Vigilance, protection from multicolored
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When <card_name> enters the battlefield, put a +1/+1 counter on target creature you control.
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Whenever <card_name> or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Pyrotechnics | {4}{R} | Sorcery | common | <card_name> deals 4 damage divided as you choose among any number of targets. | "Hi! ni! ya! Behold the man of flint, that's me!/ Four lightnings zigzag from me, strike and return." —Navajo war chant | nan | nan<|endoftext|>
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<|endoftext|>Sigarda, Heron's Grace | {3}{G}{W} | Legendary Creature — Angel | mythic | Flying
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You and Humans you control have hexproof.
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{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. | nan | 4 | 5<|endoftext|>
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<|endoftext|>Wharf Infiltrator | {1}{U} | Creature — Human Horror | rare | Skulk (This creature can't be blocked by creatures with greater power.)
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Whenever <card_name> deals combat damage to a player, you may draw a card. If you do, discard a card.
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Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Last Chance | {R}{R} | Sorcery | rare | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | nan | nan | nan<|endoftext|>
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<|endoftext|>Surging Sentinels | {2}{W} | Creature — Human Soldier | common | First strike
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Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) | nan | 2 | 1<|endoftext|>
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<|endoftext|>Scrivener | {4}{U} | Creature — Human Wizard | common | When <card_name> enters the battlefield, you may return target instant card from your graveyard to your hand. | A good memory is no match for a good scribe. | 2 | 2<|endoftext|>
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<|endoftext|>Cathars' Crusade | {3}{W}{W} | Enchantment | rare | Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. | Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad. | nan | nan<|endoftext|>
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<|endoftext|>Swift Spinner | {3}{G} | Creature — Spider | common | Flash (You may cast this spell any time you could cast an instant.)
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Reach (This creature can block creatures with flying.) | Its web is woven so tightly that not even geists can avoid capture. | 2 | 3<|endoftext|>
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<|endoftext|>Pilgrim's Eye | {3} | Artifact Creature — Thopter | common | Flying
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When <card_name> enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Cosmic Epiphany | {4}{U}{U} | Sorcery | rare | Draw cards equal to the number of instant and sorcery cards in your graveyard. | nan | nan | nan<|endoftext|>
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<|endoftext|>Nalia de'Arnise | {1}{W}{B} | Legendary Creature — Human Rogue | mythic | You may look at the top card of your library any time.
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You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
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At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Chromatic Armor | {1}{W}{U} | Enchantment — Aura | rare | Enchant creature
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As <card_name> enters the battlefield, choose a color.
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<card_name> enters the battlefield with a sleight counter on it.
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Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
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{X}: Put a sleight counter on <card_name> and choose a color. X is the number of sleight counters on <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Discourtesy Clerk | {3}{B} | Creature — Vampire Employee | uncommon | When <card_name> enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. | Myra doesn't pay the vampires to smile—but only because guests found it off-putting. | 3 | 2<|endoftext|>
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<|endoftext|>Tameshi, Reality Architect | {2}{U} | Legendary Creature — Moonfolk Wizard | rare | Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
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{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Memory's Journey | {1}{U} | Instant | uncommon | Target player shuffles up to three target cards from their graveyard into their library.
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Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Voidslime | {G}{U}{U} | Instant | rare | Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Crumbling Vestige | | Land | rare | <card_name> enters the battlefield tapped.
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When <card_name> enters the battlefield, add one mana of any color.
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{T}: Add {C}. ({C} represents colorless mana.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Presence of Gond | {2}{G} | Enchantment — Aura | common | Enchant creature
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Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token." | "Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest." | nan | nan<|endoftext|>
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<|endoftext|>Endless Whispers | {2}{B}{B} | Enchantment | rare | Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step." | Those who find death under the black sun's shadow cannot escape its pull. | nan | nan<|endoftext|>
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<|endoftext|>T.A.P.P.E.R. | {W} | Artifact Creature — Clown Robot | common | {T}, Tap an untapped creature you control that has a hat: Tap target creature. | "'Technologically-Advanced People-Pleasing Entertainment Robot', eh? Nice hat. Would be a shame if something happened to it."
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—"Brims" Barone, midway mobster | 1 | 2<|endoftext|>
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<|endoftext|>Henzie "Toolbox" Torre | {B}{R}{G} | Legendary Creature — Devil Rogue | mythic | Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Nuisance Engine | {3} | Artifact | uncommon | {2}, {T}: Create a 0/1 colorless Pest artifact creature token. | All Auriok children know the tale, "Bolgri and the Long Day of Squashing." | nan | nan<|endoftext|>
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<|endoftext|>Temporal Mastery | {5}{U}{U} | Sorcery | mythic | Take an extra turn after this one. Exile <card_name>.
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Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | Time is a marvelous plaything. | nan | nan<|endoftext|>
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<|endoftext|>Gladecover Scout | {G} | Creature — Elf Scout | common | Hexproof (This creature can't be the target of spells or abilities your opponents control.) | "The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness." | 1 | 1<|endoftext|>
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<|endoftext|>Rebuke | {2}{W} | Instant | common | Destroy target attacking creature. | "No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."
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—Thalia, Knight-Cathar | nan | nan<|endoftext|>
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<|endoftext|>Psychosis Crawler | {5} | Artifact Creature — Phyrexian Horror | rare | <card_name>'s power and toughness are each equal to the number of cards in your hand.
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Whenever you draw a card, each opponent loses 1 life. | "If that brain can't figure out the secret of the serum, then add more brains."
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—Rhmir, Hand of the Augur | * | *<|endoftext|>
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