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−2: Put a +1/+1 counter on each creature you control.
−7: You gain X life and draw X cards, where X is the number of lands you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Suq'Ata Lancer | {2}{R} | Creature — Human Knight | common | Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) | "Never stop 'til you see your lance come out the other side."
—Telim'Tor | 2 | 2<|endoftext|>
<|endoftext|>Inkfathom Infiltrator | {U/B}{U/B} | Creature — Merfolk Rogue | uncommon | <card_name> can't block and can't be blocked. | No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away. | 2 | 1<|endoftext|>
<|endoftext|>Underhanded Designs | {1}{B} | Enchantment | uncommon | Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.
{1}{B}, Sacrifice <card_name>: Destroy target creature. Activate only if you control two or more artifacts. | nan | nan | nan<|endoftext|>
<|endoftext|>Akroma, Angel of Wrath | {5}{W}{W}{W} | Legendary Creature — Angel | mythic | Flying, first strike, vigilance, trample, haste, protection from black and from red | "Wrath is no vice when inflicted upon the deserving." | 6 | 6<|endoftext|>
<|endoftext|>Mari, the Killing Quill | {1}{B}{B} | Legendary Creature — Vampire Assassin | rare | Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." | nan | 3 | 2<|endoftext|>
<|endoftext|>Drowsing Tyrannodon | {1}{G} | Creature — Dinosaur | common | Defender (This creature can't attack.)
As long as you control a creature with power 4 or greater, <card_name> can attack as though it didn't have defender. | What the rangers thought were warning growls turned out to be nothing but monstrous snoring. | 3 | 3<|endoftext|>
<|endoftext|>Nissa's Renewal | {5}{G} | Sorcery | rare | Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life. | Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. | nan | nan<|endoftext|>
<|endoftext|>Psychic Impetus | {2}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2. | nan | nan | nan<|endoftext|>
<|endoftext|>Growth Spiral | {G}{U} | Instant | common | Draw a card. You may put a land card from your hand onto the battlefield. | Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature. | nan | nan<|endoftext|>
<|endoftext|>Predator, Flagship | {5} | Legendary Artifact | rare | {2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying. | "The scourge of Skyshroud is airborne once more."
—Oracle *en*-Vec | nan | nan<|endoftext|>
<|endoftext|>Winterthorn Blessing | {G}{U} | Sorcery | uncommon | Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.
Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Kinzu of the Bleak Coven | {4}{B} | Legendary Creature — Phyrexian Vampire | rare | Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.) | nan | 5 | 4<|endoftext|>
<|endoftext|>Nashi, Moon Sage's Scion | {1}{B}{B} | Legendary Creature — Rat Ninja | mythic | Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever <card_name> deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. | nan | 3 | 2<|endoftext|>
<|endoftext|>City of Solitude | {2}{G} | Enchantment | rare | Players can cast spells and activate abilities only during their own turns. | "My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen."
—Naimah, Femeref philosopher | nan | nan<|endoftext|>
<|endoftext|>Sparktongue Dragon | {3}{R}{R} | Creature — Dragon | common | Flying
When <card_name> enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. | Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around. | 3 | 3<|endoftext|>
<|endoftext|>Treasury Thrull | {4}{W}{B} | Creature — Thrull | rare | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever <card_name> attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. | nan | 4 | 4<|endoftext|>
<|endoftext|>Retaliator Griffin | {1}{R}{G}{W} | Creature — Griffin | rare | Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on <card_name>. | For every eye, an eye. For every tooth, a tooth. Griffins are nothing if not fair. | 2 | 2<|endoftext|>
<|endoftext|>Shoulder to Shoulder | {2}{W} | Sorcery | common | Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card. | "Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura | nan | nan<|endoftext|>
<|endoftext|>Never Happened | {2}{B} | Sorcery | common | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. | Dimir assassins have the precision to slay a single memory. | nan | nan<|endoftext|>
<|endoftext|>Ravenous Intruder | {1}{R} | Creature — Gremlin | uncommon | Sacrifice an artifact: <card_name> gets +2/+2 until end of turn. | "I've made some fine acquisitions of late, so I'm planning to make commensurate improvements to my security systems. I have a consultant coming tomorrow."
—Kurna Majan, Luminary League | 1 | 2<|endoftext|>
<|endoftext|>Vivien's Stampede | {4}{G}{G} | Sorcery | rare | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Silent Specter | {4}{B}{B} | Creature — Specter | rare | Flying
Whenever <card_name> deals combat damage to a player, that player discards two cards.
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Elite Vanguard | {W} | Creature — Human Soldier | common | | The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front. | 2 | 1<|endoftext|>
<|endoftext|>Surrakar Marauder | {1}{B} | Creature — Surrakar | common | Landfall — Whenever a land enters the battlefield under your control, <card_name> gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Pewter Golem | {5} | Artifact Creature — Golem | common | {1}{B}: Regenerate <card_name>. | Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin. | 4 | 2<|endoftext|>
<|endoftext|>Rock Hydra | {X}{R}{R} | Creature — Hydra | rare | <card_name> enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to <card_name>, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to <card_name> this turn.
{R}{R}{R}: Put a +1/+1 counter on <card_name>. Activate only during your upkeep. | nan | 0 | 0<|endoftext|>
<|endoftext|>Sage of Lat-Nam | {1}{U} | Creature — Human Artificer | rare | {T}, Sacrifice an artifact: Draw a card. | Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark. | 1 | 2<|endoftext|>
<|endoftext|>Drowner Initiate | {U} | Creature — Merfolk Wizard | common | Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards. | Nothing satisfies a merrow as much as drowning what it cannot have. | 1 | 1<|endoftext|>
<|endoftext|>Terramorph | {3}{G} | Sorcery | uncommon | Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Fog Elemental | {2}{U} | Creature — Elemental | common | Flying (This creature can't be blocked except by creatures with flying or reach.)
When <card_name> attacks or blocks, sacrifice it at end of combat. | "I've seen fog so thick you could cut it, but none that could cut me."
—Tahngarth of the *Weatherlight* | 4 | 4<|endoftext|>
<|endoftext|>Combat Celebrant | {2}{R} | Creature — Human Warrior | mythic | If <card_name> hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) | nan | 4 | 1<|endoftext|>
<|endoftext|>Asha's Favor | {2}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature has flying, first strike, and vigilance. | As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. | nan | nan<|endoftext|>
<|endoftext|>Agonizing Memories | {2}{B}{B} | Sorcery | uncommon | Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. | In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost. | nan | nan<|endoftext|>
<|endoftext|>Enemy of Enlightenment | {5}{B} | Enchantment Creature — Demon | uncommon | Flying
<card_name> gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card. | "Evil flourishes where ignorance thrives."
—Perisophia the philosopher | 5 | 5<|endoftext|>
<|endoftext|>Criminal Past | {2}{B} | Legendary Enchantment — Background | uncommon | Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) | You've never cared much for laws or authority, especially when they get in your way. | nan | nan<|endoftext|>
<|endoftext|>Inevitable Betrayal | | Sorcery | rare | Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. | nan | nan | nan<|endoftext|>
<|endoftext|>Arlinn, Voice of the Pack | {4}{G}{G} | Legendary Planeswalker — Arlinn | rare | Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
−2: Create a 2/2 green Wolf creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Auratouched Mage | {5}{W} | Creature — Human Wizard | uncommon | When <card_name> enters the battlefield, search your library for an Aura card that could enchant it. If <card_name> is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle. | nan | 3 | 3<|endoftext|>
<|endoftext|>Taranika, Akroan Veteran | {1}{W}{W} | Legendary Creature — Human Soldier | rare | Vigilance
Whenever <card_name> attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. | "I like to think Kytheon keeps watch over all of us." | 3 | 3<|endoftext|>
<|endoftext|>Counterbalance | {U}{U} | Enchantment | rare | Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card. | nan | nan | nan<|endoftext|>
<|endoftext|>Vampiric Sliver | {3}{B} | Creature — Sliver | uncommon | All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." | They draw upon the strength of their hive and of their victims. | 3 | 3<|endoftext|>
<|endoftext|>Meteoric Mace | {4}{R}{R} | Artifact — Equipment | uncommon | Equipped creature gets +4/+0 and has trample.
Equip {4}
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) | nan | nan | nan<|endoftext|>
<|endoftext|>Divine Presence | {2}{W} | Enchantment | rare | If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead. | "Serra's light isn't easily extinguished."
—Reya Dawnbringer | nan | nan<|endoftext|>
<|endoftext|>Borderland Behemoth | {5}{R}{R} | Creature — Giant Warrior | rare | Trample
<card_name> gets +4/+4 for each other Giant you control. | Giants share nothing but their fury. | 4 | 4<|endoftext|>
<|endoftext|>Liliana's Influence | {4}{B}{B} | Sorcery | rare | Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Novijen, Heart of Progress | | Land | uncommon | {T}: Add {C}.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. | "The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."
—Momir Vig | nan | nan<|endoftext|>
<|endoftext|>Riptide Director | {2}{U}{U} | Creature — Human Wizard | rare | {2}{U}{U}, {T}: Draw a card for each Wizard you control. | Those who lead others to wisdom become the wisest themselves. | 2 | 3<|endoftext|>
<|endoftext|>Scute Mob | {G} | Creature — Insect | rare | At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on <card_name>. | "Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter | 1 | 1<|endoftext|>
<|endoftext|>Mirror of Life Trapping | {4} | Artifact | rare | Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with <card_name> to the battlefield under their owners' control. | nan | nan | nan<|endoftext|>
<|endoftext|>Malanthrope | {1}{G}{U} | Creature — Tyranid | rare | Flying
Scavenge the Dead — When <card_name> enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on <card_name> for each creature card exiled this way. | nan | 2 | 2<|endoftext|>
<|endoftext|>Taunting Kobold | {R} | Creature — Kobold | uncommon | Haste
Whenever <card_name> attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | nan | 0 | 1<|endoftext|>
<|endoftext|>Durable Handicraft | {1}{G} | Enchantment | uncommon | Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.
{5}{G}, Sacrifice <card_name>: Put a +1/+1 counter on each creature you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Anarchy | {2}{R}{R} | Sorcery | uncommon | Destroy all white permanents. | "The Shaman waved the staff, and the land itself went mad."