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At the beginning of your next end step, you lose the game. | nan | nan | nan<|endoftext|>
<|endoftext|>Orc Sureshot | {3}{B} | Creature — Orc Archer | uncommon | Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. | "Words have yet to halt an arrow." | 4 | 2<|endoftext|>
<|endoftext|>Nissa, Genesis Mage | {5}{G}{G} | Legendary Planeswalker — Nissa | mythic | +2: Untap up to two target creatures and up to two target lands.
−3: Target creature gets +5/+5 until end of turn.
−10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Taste of Blood | {B} | Sorcery | common | <card_name> deals 1 damage to target player or planeswalker and you gain 1 life. | "How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."
—Bram Stoker, *Dracula* | nan | nan<|endoftext|>
<|endoftext|>Obsessive Stitcher | {1}{U}{B} | Creature — Human Wizard | uncommon | {T}: Draw a card, then discard a card.
{2}{U}{B}, {T}, Sacrifice <card_name>: Return target creature card from your graveyard to the battlefield. | No one is as dedicated to perfection as a stitcher working on their latest masterpiece. | 0 | 3<|endoftext|>
<|endoftext|>Strategic Planning | {1}{U} | Sorcery | common | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | Alrund sees the future as a whorl of signs and symbols, omens interwoven in an intricate knotwork only he can decipher. | nan | nan<|endoftext|>
<|endoftext|>Hoisted Hireling | {2}{B} | Creature — Zombie | common | <card_name> has flying as long as it's being held above the battlefield. | Zarv no longer trusted the kitten posters telling him to "hang in there." | 2 | 1<|endoftext|>
<|endoftext|>Plagued Rusalka | {B} | Creature — Spirit | uncommon | {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. | "Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
—Savra | 1 | 1<|endoftext|>
<|endoftext|>Merfolk Mistbinder | {G}{U} | Creature — Merfolk Shaman | uncommon | Other Merfolk you control get +1/+1. | "The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."
—Nirit of Pashona's band | 2 | 2<|endoftext|>
<|endoftext|>Bloodbond Vampire | {2}{B}{B} | Creature — Vampire Shaman Ally | uncommon | Whenever you gain life, put a +1/+1 counter on <card_name>. | "Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."
—General Tazri, allied commander | 3 | 3<|endoftext|>
<|endoftext|>Run Amok | {1}{R} | Instant | common | Target attacking creature gets +3/+3 and gains trample until end of turn. | Keld faced an apocalypse to fulfill a dire prophecy. Now Keldons have nothing left to believe in except themselves. | nan | nan<|endoftext|>
<|endoftext|>Primeval Light | {3}{G} | Sorcery | uncommon | Destroy all enchantments target player controls. | "Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft."
—Dravash, dowsing shaman | nan | nan<|endoftext|>
<|endoftext|>Manor Guardian | {2}{B} | Creature — Demon | uncommon | When <card_name> dies, each player seeks a nonland card with mana value 2 or less. | nan | 4 | 3<|endoftext|>
<|endoftext|>Sarulf, Realm Eater | {1}{B}{G} | Legendary Creature — Wolf | rare | Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on <card_name>.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. | nan | 3 | 3<|endoftext|>
<|endoftext|>Squelch | {1}{U} | Instant | uncommon | Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card. | Oku-Doku had gone through all the motions: the same akki cursewords, the same ingredients with their horrid stink, the same rude gestures. Yet not a person died. | nan | nan<|endoftext|>
<|endoftext|>Knight of the Ebon Legion | {B} | Creature — Vampire Knight | rare | {2}{B}: <card_name> gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on <card_name>. (Damage causes loss of life.) | nan | 1 | 2<|endoftext|>
<|endoftext|>Widespread Thieving | {2}{R} | Enchantment | rare | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Sapphire Charm | {U} | Instant | common | Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) | nan | nan | nan<|endoftext|>
<|endoftext|>Invoke the Winds | {1}{U}{U}{U}{U} | Sorcery | rare | Gain control of target artifact or creature. Untap it. | "Are you seriously telling me your heavy combat mech . . . blew away?"
—Risona, leader of the Asari Uprisers | nan | nan<|endoftext|>
<|endoftext|>Ebony Charm | {B} | Instant | common | Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | nan | nan | nan<|endoftext|>
<|endoftext|>Halimar Depths | | Land | common | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}. | nan | nan | nan<|endoftext|>
<|endoftext|>Tibalt's Rager | {1}{R} | Creature — Devil | uncommon | When <card_name> dies, it deals 1 damage to any target.
{1}{R}: <card_name> gets +2/+0 until end of turn. | "Find out whose that is. I like its energy."
—Judith | 1 | 2<|endoftext|>
<|endoftext|>Call the Skybreaker | {5}{U/R}{U/R} | Sorcery | rare | Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) | It hears and answers every orison across Shadowmoor. | nan | nan<|endoftext|>
<|endoftext|>Tragic Poet | {W} | Creature — Human | common | {T}, Sacrifice <card_name>: Return target enchantment card from your graveyard to your hand. | "I would weep, but my tears have been stolen; I would shout, but my voice has been taken. Thus, I write." | 1 | 1<|endoftext|>
<|endoftext|>Turntimber Basilisk | {1}{G}{G} | Creature — Basilisk | uncommon | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block <card_name> this turn if able. | nan | 2 | 1<|endoftext|>
<|endoftext|>Berserker's Frenzy | {2}{R} | Instant | rare | Cast this spell only before combat or during combat before blockers are declared.
Roll two d20 and ignore the lower roll.
1—14 | Choose any number of creatures. They block this turn if able.
15—20 | You choose which creatures block this turn and how those creatures block. | nan | nan | nan<|endoftext|>
<|endoftext|>Daybreak Combatants | {2}{R} | Creature — Human Warrior | common | Haste
When <card_name> enters the battlefield, target creature gets +2/+0 until end of turn. | After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight. | 2 | 2<|endoftext|>
<|endoftext|>Crusader of Odric | {2}{W} | Creature — Human Soldier | uncommon | <card_name>'s power and toughness are each equal to the number of creatures you control. | "We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain." | * | *<|endoftext|>
<|endoftext|>A-Tome Shredder | {1}{R} | Creature — Wolf | common | Haste
{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder. | nan | 2 | 1<|endoftext|>
<|endoftext|>Corpsejack Menace | {2}{B}{G} | Creature — Fungus | rare | If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. | Weakness is not in the nature of the Swarm. | 4 | 4<|endoftext|>
<|endoftext|>Faithless Salvaging | {1}{R} | Instant | common | Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | Mood: A bit regretful but still looking for loot. | nan | nan<|endoftext|>
<|endoftext|>Bog Serpent | {5}{B} | Creature — Serpent | common | <card_name> can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice <card_name>. | "We thought it was a fallen tree trunk. Then it ate Snod."
—Sneed, goblin barkwright | 5 | 5<|endoftext|>
<|endoftext|>Mirror Entity | {2}{W} | Creature — Shapeshifter | rare | Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. | Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over. | 1 | 1<|endoftext|>
<|endoftext|>Last-Ditch Effort | {R} | Instant | uncommon | Sacrifice any number of creatures. <card_name> deals that much damage to any target. | "If you're gonna lose, at least make sure they don't win as much."
—Jula, goblin raider | nan | nan<|endoftext|>
<|endoftext|>Sungrass Prairie | | Land | rare | {1}, {T}: Add {G}{W}. | On Otaria, peace and harmony are rare. Places that provide both are cherished. | nan | nan<|endoftext|>
<|endoftext|>Nykthos Paragon | {4}{W}{W} | Enchantment Creature — Human Soldier | rare | Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. | Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong. | 4 | 6<|endoftext|>
<|endoftext|>Dauthi Voidwalker | {B}{B} | Creature — Dauthi Rogue | rare | Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice <card_name>: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost. | nan | 3 | 2<|endoftext|>
<|endoftext|>Fraying Omnipotence | {3}{B}{B} | Sorcery | rare | Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time. | The Great Mending that healed the Multiverse also unraveled the threads of Nicol Bolas's power. | nan | nan<|endoftext|>
<|endoftext|>Loch Korrigan | {3}{B} | Creature — Spirit | common | {U/B}: <card_name> gets +1/+1 until end of turn. | "Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."
—Kithkin superstition | 1 | 1<|endoftext|>
<|endoftext|>Thriving Heath | | Land | common | <card_name> enters the battlefield tapped.
As <card_name> enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color. | Wildflowers here bloom not with the season but with the ebb and flow of magic. | nan | nan<|endoftext|>
<|endoftext|>Expedition Skulker | {1}{B} | Creature — Vampire Rogue | common | <card_name> has deathtouch as long as you control another Rogue. | Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style. | 2 | 2<|endoftext|>
<|endoftext|>Bonesplitter Sliver | {3}{R} | Creature — Sliver | common | All Sliver creatures get +2/+0. | As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains. | 2 | 2<|endoftext|>
<|endoftext|>Izzet Chronarch | {3}{U}{R} | Creature — Human Wizard | common | When <card_name> enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | He ensures not only whether but also when and where the lightning strikes twice. | 2 | 2<|endoftext|>
<|endoftext|>Animation Module | {1} | Artifact | rare | Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.
{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. | nan | nan | nan<|endoftext|>
<|endoftext|>Dwarven Blastminer | {1}{R} | Creature — Dwarf | uncommon | {2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | "Life is too short for something like a hunk of rock to get in my way." | 1 | 1<|endoftext|>
<|endoftext|>Izzet Chemister | {2}{R} | Creature — Goblin Wizard | rare | Haste
{R}, {T}: Exile target instant or sorcery card from your graveyard.
{1}{R}, {T}, Sacrifice <card_name>: Cast any number of cards exiled with <card_name> without paying their mana costs. | nan | 1 | 3<|endoftext|>
<|endoftext|>Ogre Slumlord | {3}{B}{B} | Creature — Ogre Rogue | rare | Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch. | "His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too."
—Branko One-Ear | 3 | 3<|endoftext|>
<|endoftext|>Silver Knight | {W}{W} | Creature — Human Knight | uncommon | First strike, protection from red | "Hammer out your doubts as you forge your weapon. To slay a dragon, your resolve must be stronger than your steel." | 2 | 2<|endoftext|>
<|endoftext|>Mazzy, Truesword Paladin | {1}{R}{G}{W} | Legendary Creature — Halfling Knight | rare | Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. | nan | 3 | 4<|endoftext|>
<|endoftext|>Wildsize | {2}{G} | Instant | common | Target creature gets +2/+2 and gains trample until end of turn.
Draw a card. | Two times the size, four times the smell. | nan | nan<|endoftext|>
<|endoftext|>Ghostfire | {2}{R} | Instant | common | <card_name> is colorless.
<card_name> deals 3 damage to any target. | Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath. | nan | nan<|endoftext|>