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—Disa the Restless, journal entry | nan | nan<|endoftext|> |
<|endoftext|>Sanctum Seeker | {2}{B}{B} | Creature — Vampire Knight | rare | Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. | The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous. | 3 | 4<|endoftext|> |
<|endoftext|>Orcish Spy | {R} | Creature — Orc Rogue | common | {T}: Look at the top three cards of target player's library. | "You idiot! Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight!" |
—General Khurzog | 1 | 1<|endoftext|> |
<|endoftext|>Argivian Avenger | {6} | Artifact Creature — Shapeshifter | uncommon | {1}: Until end of turn, <card_name> gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste. | Unable to settle on just one versatile being, Urza decided to create myriad adaptable machines. | 5 | 5<|endoftext|> |
<|endoftext|>Tendershoot Dryad | {4}{G} | Creature — Dryad | rare | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
At the beginning of each upkeep, create a 1/1 green Saproling creature token. |
Saprolings you control get +2/+2 as long as you have the city's blessing. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Lifesmith | {1}{G} | Creature — Human Artificer | uncommon | Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. | The Sylvok see the artificer as a gardener, preparing the world for hardy growth. | 2 | 1<|endoftext|> |
<|endoftext|>Wu Longbowman | {2}{U} | Creature — Human Soldier Archer | uncommon | {T}: <card_name> deals 1 damage to any target. Activate only during your turn, before attackers are declared. | nan | 1 | 1<|endoftext|> |
<|endoftext|>Mind Spike | {B} | Sorcery | uncommon | Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card. | nan | nan | nan<|endoftext|> |
<|endoftext|>Overmaster | {R} | Sorcery | rare | The next instant or sorcery spell you cast this turn can't be countered. |
Draw a card. | "My, what a pretty little trick. At least you'll die with style." | nan | nan<|endoftext|> |
<|endoftext|>Steel Leaf Paladin | {4}{G}{W} | Creature — Elf Knight | common | First strike |
When <card_name> enters the battlefield, return a green or white creature you control to its owner's hand. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Pith Driller | {4}{B/P} | Artifact Creature — Phyrexian Horror | common | ({B/P} can be paid with either {B} or 2 life.) |
When <card_name> enters the battlefield, put a -1/-1 counter on target creature. | After boring up through the crust of Mirrodin, it turned its expertise upon the surface dwellers. | 2 | 4<|endoftext|> |
<|endoftext|>Slave of Bolas | {3}{U/R}{B} | Sorcery | uncommon | Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. | Nicol Bolas doesn't distinguish between servants and victims. | nan | nan<|endoftext|> |
<|endoftext|>Wight of Precinct Six | {1}{B} | Creature — Zombie | uncommon | <card_name> gets +1/+1 for each creature card in your opponents' graveyards. | Even the lost and undead need a protector. | 1 | 1<|endoftext|> |
<|endoftext|>Rampage of the Clans | {3}{G} | Instant | rare | Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. | "Rage! Rage until the whole world burns!" | nan | nan<|endoftext|> |
<|endoftext|>Drain the Well | {2}{B/G}{B/G} | Sorcery | common | Destroy target land. You gain 2 life. | Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. | nan | nan<|endoftext|> |
<|endoftext|>Goblin Rabblemaster | {2}{R} | Creature — Goblin Warrior | rare | Other Goblin creatures you control attack each combat if able. |
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. |
Whenever <card_name> attacks, it gets +1/+0 until end of turn for each other attacking Goblin. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Oketra's Attendant | {3}{W}{W} | Creature — Bird Soldier | uncommon | Flying |
Cycling {2} ({2}, Discard this card: Draw a card.) |
Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.) | nan | 3 | 3<|endoftext|> |
<|endoftext|>Extra Arms | {4}{R} | Enchantment — Aura | uncommon | Enchant creature |
Whenever enchanted creature attacks, it deals 2 damage to any target. | "Perhaps extra heads would have served them better." |
—Foothill guide | nan | nan<|endoftext|> |
<|endoftext|>Kalastria Highborn | {B}{B} | Creature — Vampire Shaman | rare | Whenever <card_name> or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Copperline Gorge | | Land | rare | <card_name> enters the battlefield tapped unless you control two or fewer other lands. |
{T}: Add {R} or {G}. | Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris. | nan | nan<|endoftext|> |
<|endoftext|>Eldrazi Conscription | {8} | Tribal Enchantment — Eldrazi Aura | rare | Enchant creature |
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) | The barest taste of Eldrazi power shatters both realms and identities. | nan | nan<|endoftext|> |
<|endoftext|>Gulping Scraptrap | {4}{B} | Creature — Phyrexian Horror | common | When <card_name> enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | "Does anyone else hear that horrible crunching sound?" |
—Jace | 4 | 4<|endoftext|> |
<|endoftext|>Phyrexian Revoker | {2} | Artifact Creature — Phyrexian Horror | rare | As <card_name> enters the battlefield, choose a nonland card name. |
Activated abilities of sources with the chosen name can't be activated. | "These skittering creatures were created to hunt the one true threat to Phyrexia: dissent." |
—Venser, journal | 2 | 1<|endoftext|> |
<|endoftext|>Aether Flash | {2}{R}{R} | Enchantment | uncommon | Whenever a creature enters the battlefield, <card_name> deals 2 damage to it. | "You can't get there from here. Well, you *can*—it just won't be fun." |
—Ertai, wizard adept | nan | nan<|endoftext|> |
<|endoftext|>Falkenrath Noble | {3}{B} | Creature — Vampire Noble | common | Flying |
Whenever <card_name> or another creature dies, target player loses 1 life and you gain 1 life. | "I often think on how excited they must feel to be chosen as my prey." | 2 | 2<|endoftext|> |
<|endoftext|>Snare the Skies | {G} | Instant | common | Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) | A hunter's precision and a durkvine's strength are a potent combination. | nan | nan<|endoftext|> |
<|endoftext|>Everlasting Torment | {2}{B/R} | Enchantment | rare | Players can't gain life. |
Damage can't be prevented. |
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) | When night fell, the plane itself was scarred. | nan | nan<|endoftext|> |
<|endoftext|>Gerrard's Battle Cry | {W} | Enchantment | rare | {2}{W}: Creatures you control get +1/+1 until end of turn. | Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!" | nan | nan<|endoftext|> |
<|endoftext|>Wayward Soul | {2}{U}{U} | Creature — Spirit | common | Flying |
{U}: Put <card_name> on top of its owner's library. | "no home no heart no hope" |
—Stronghold graffito | 3 | 2<|endoftext|> |
<|endoftext|>Yeva's Forcemage | {2}{G} | Creature — Elf Shaman | common | When <card_name> enters the battlefield, target creature gets +2/+2 until end of turn. | "Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun." | 2 | 2<|endoftext|> |
<|endoftext|>Vega, the Watcher | {1}{W}{U} | Legendary Creature — Bird Spirit | uncommon | Flying |
Whenever you cast a spell from anywhere other than your hand, draw a card. | One eye sees the past, one the present, and one the future—and none can be deceived. | 2 | 2<|endoftext|> |
<|endoftext|>Toxic Iguanar | {R} | Creature — Lizard | common | <card_name> has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) | There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow. | 1 | 1<|endoftext|> |
<|endoftext|>Thought Erasure | {U}{B} | Sorcery | uncommon | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | "It's truly the highest honor, isn't it? To be remembered? Pity for you." | nan | nan<|endoftext|> |
<|endoftext|>Blood Glutton | {4}{B} | Creature — Vampire | common | Lifelink (Damage dealt by this creature also causes you to gain that much life.) | "Some savor the hunt. I savor the kill." | 4 | 3<|endoftext|> |
<|endoftext|>Powerstone Engineer | {1}{W} | Creature — Human Artificer | common | When <card_name> dies, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") | "Well there's your problem—resonance leak lowering output by thirty percent. I can patch that up." | 2 | 1<|endoftext|> |
<|endoftext|>Gathering Throng | {2}{W} | Creature — Human Citizen | common | When <card_name> enters the battlefield, you may search your library for any number of cards named <card_name>, reveal them, put them into your hand, then shuffle. | A plus-one is simply not enough. | 3 | 1<|endoftext|> |
<|endoftext|>Emperor Mihail II | {1}{U}{U} | Legendary Creature — Merfolk Noble | rare | You may look at the top card of your library any time. |
You may cast Merfolk spells from the top of your library. |
Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. | nan | 3 | 3<|endoftext|> |
<|endoftext|>Growth Spurt | {1}{G} | Instant | common | Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result. | MORE TO LOVE: Friendly, nature-loving, Bunyonesque SEM seeks SEF looking for a huge commitment. . . . seeks atog prince | nan | nan<|endoftext|> |
<|endoftext|>Quicksilver Elemental | {3}{U}{U} | Creature — Elemental | rare | {U}: <card_name> gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) |
You may spend blue mana as though it were mana of any color to pay the activation costs of <card_name>'s abilities. | nan | 3 | 4<|endoftext|> |
<|endoftext|>Cemetery Desecrator | {4}{B}{B} | Creature — Zombie | mythic | Menace |
When <card_name> enters the battlefield or dies, exile another card from a graveyard. When you do, choose one — |
• Remove X counters from target permanent, where X is the mana value of the exiled card. |
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Nighthaze | {B} | Sorcery | common | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) |
Draw a card. | "To evade the brood lineages, one must be made dark to all the senses." |
—Traga, Zulaport runner | nan | nan<|endoftext|> |
<|endoftext|>Aether Chaser | {1}{R} | Creature — Human Artificer | common | First strike |
When <card_name> enters the battlefield, you get {E}{E} (two energy counters). |
Whenever <card_name> attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. | nan | 2 | 1<|endoftext|> |
<|endoftext|>Incursion Specialist | {1}{U} | Creature — Human Wizard | uncommon | Whenever you cast your second spell each turn, <card_name> gets +2/+0 until end of turn and can't be blocked this turn. | "Work for the Dimir again? That depends. Tell me more about this maze." | 1 | 3<|endoftext|> |
<|endoftext|>Wolf Pack | {6}{G}{G} | Creature — Wolf | rare | You may have <card_name> assign its combat damage as though it weren't blocked. | nan | 7 | 6<|endoftext|> |
<|endoftext|>Cryptolith Rite | {1}{G} | Enchantment | rare | Creatures you control have "{T}: Add one mana of any color." | The chant was incomprehensible, but its power was unmistakable. | nan | nan<|endoftext|> |
<|endoftext|>Elven Warhounds | {3}{G} | Creature — Dog | rare | Whenever <card_name> becomes blocked by a creature, put that creature on top of its owner's library. | "If a creature is dumb enough to love you for leashing it, why would you want to follow its lead?" |
—Mirri of the *Weatherlight* | 2 | 2<|endoftext|> |
<|endoftext|>Mirage Mirror | {3} | Artifact | rare | {2}: <card_name> becomes a copy of target artifact, creature, enchantment, or land until end of turn. | Most mirrors show your reflection. Others show your potential. | nan | nan<|endoftext|> |
<|endoftext|>Knight Rampager | {4}{R} | Artifact Creature — Knight | rare | Trample |
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. <card_name> attacks that player this combat if able. |
When <card_name> dies, it deals 4 damage to target opponent chosen at random. | nan | 6 | 5<|endoftext|> |
<|endoftext|>Bloodthirsty Aerialist | {1}{B}{B} | Creature — Vampire Rogue | uncommon | Flying |
Whenever you gain life, put a +1/+1 counter on <card_name>. | A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance. | 2 | 3<|endoftext|> |
<|endoftext|>Fleshbag Marauder | {2}{B} | Creature — Zombie Warrior | common | When <card_name> enters the battlefield, each player sacrifices a creature. | nan | 3 | 1<|endoftext|> |
<|endoftext|>Rune of Protection: Red | {1}{W} | Enchantment | common | {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. |
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Korlessa, Scale Singer | {G}{U} | Legendary Creature — Dragon Bard | uncommon | You may look at the top card of your library any time. |
You may cast Dragon spells from the top of your library. | nan | 1 | 4<|endoftext|> |
<|endoftext|>Urza's Bauble | {0} | Artifact | uncommon | {T}, Sacrifice <card_name>: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. | nan | nan | nan<|endoftext|> |
<|endoftext|>Leopard-Spotted Jiao | {1}{R} | Creature — Beast | common | | This strange beast has the hide of a leopard, the howl of a dog, and the horns of an ox. | 3 | 1<|endoftext|> |
<|endoftext|>Gnomeball Machine | | Artifact — Contraption | uncommon | Whenever you crank <card_name>, create two 1/1 colorless Gnome artifact creature tokens. | nan | nan | nan<|endoftext|> |
<|endoftext|>Bronzebeak Moa | {2}{G}{W} | Creature — Bird | uncommon | Whenever another creature enters the battlefield under your control, <card_name> gets +3/+3 until end of turn. | They fight for their home with more loyalty than any conscript. | 2 | 2<|endoftext|> |
<|endoftext|>Karona's Zealot | {4}{W} | Creature — Human Cleric | uncommon | Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) |
When <card_name> is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. | nan | 2 | 5<|endoftext|> |
<|endoftext|>Glorious End | {2}{R} | Instant | mythic | End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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