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Bloodrush — {5}{G}{G}, Discard <card_name>: Target attacking creature gets +9/+9 and gains trample until end of turn. | "They bind us with their laws. We free ourselves with nature's fist."
—Nikya of the Old Ways | 9 | 9<|endoftext|>
<|endoftext|>Rally the Ranks | {1}{W} | Enchantment | rare | As <card_name> enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. | Halvar united the spirits of all the clans into a single, devastating force. | nan | nan<|endoftext|>
<|endoftext|>Plasma Elemental | {5}{U} | Creature — Elemental | uncommon | <card_name> can't be blocked. | "I watched a ship sail right through it. I thought it was harmless . . . until I saw what it had done to the crew."
—Bruenna, Neurok leader | 4 | 1<|endoftext|>
<|endoftext|>Embermaw Hellion | {3}{R}{R} | Creature — Hellion | rare | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. | nan | 4 | 5<|endoftext|>
<|endoftext|>Grisly Survivor | {2}{B} | Creature — Minotaur Warrior | common | Whenever you cycle or discard a card, <card_name> gets +2/+0 until end of turn. | No cartouches to earn. No afterlife to enter. Only the glory of a well-struck blow and the growing pile of felled enemies at her feet. | 2 | 3<|endoftext|>
<|endoftext|>Wild Griffin | {2}{W} | Creature — Griffin | common | Flying | Two little goblins, out in the sun. Down came a griffin, and then there was one. | 2 | 2<|endoftext|>
<|endoftext|>Vivien, Champion of the Wilds | {2}{G} | Legendary Planeswalker — Vivien | rare | You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Tome Anima | {3}{U} | Creature — Spirit | common | <card_name> can't be blocked as long as you've drawn two or more cards this turn. | Sometimes knowledge takes on a life of its own. | 3 | 3<|endoftext|>
<|endoftext|>Priest of Forgotten Gods | {1}{B} | Creature — Human Cleric | rare | {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. | The Orzhov are not the only religious tradition on Ravnica, nor the oldest. | 1 | 2<|endoftext|>
<|endoftext|>Marrow-Gnawer | {3}{B}{B} | Legendary Creature — Rat Rogue | rare | All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control. | nan | 2 | 3<|endoftext|>
<|endoftext|>Artisan of Kozilek | {9} | Creature — Eldrazi | uncommon | When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) | nan | 10 | 9<|endoftext|>
<|endoftext|>Honored Heirloom | {3} | Artifact | common | {T}: Add one mana of any color.
{2}, {T}: Exile target card from a graveyard. | After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church. | nan | nan<|endoftext|>
<|endoftext|>Stream of Acid | {2}{B}{B} | Sorcery | uncommon | Destroy target land or nonblack creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Savage Hunger | {2}{G} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Tattered Apparition | {3}{B} | Creature — Shade | common | Flying
{1}{B}: <card_name> gets +1/+1 until end of turn. | "Ah yes, I remember that one. I turned him inside out and cast his soul into an endless nightmare a few centuries ago."
—Braids | 2 | 2<|endoftext|>
<|endoftext|>Fight Rigging | {2}{G} | Enchantment | rare | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Polluted Dead | {4}{B} | Creature — Zombie | common | When <card_name> dies, destroy target land. | After the zombie attack, crops withered on the vine, and the thriving village became a ghost town almost overnight. | 3 | 3<|endoftext|>
<|endoftext|>Soul Shred | {3}{B}{B} | Sorcery | common | <card_name> deals 3 damage to target nonblack creature. You gain 3 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Kothophed, Soul Hoarder | {4}{B}{B} | Legendary Creature — Demon | rare | Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. | "I will be your most demanding master, Liliana. But I have great things in mind for you." | 6 | 6<|endoftext|>
<|endoftext|>Simian Simulacrum | {3} | Artifact Creature — Ape | rare | When <card_name> enters the battlefield, put two +1/+1 counters on target creature you control.
Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Storm Crow | {1}{U} | Creature — Bird | common | Flying (This creature can't be blocked except by creatures with flying or reach.) | Storm crow descending, winter unending. Storm crow departing, summer is starting. | 1 | 2<|endoftext|>
<|endoftext|>Primal Clay | {4} | Artifact Creature — Shapeshifter | rare | As <card_name> enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.) | nan | * | *<|endoftext|>
<|endoftext|>Radjan Spirit | {3}{G} | Creature — Spirit | uncommon | {T}: Target creature loses flying until end of turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Pradesh Gypsies | {2}{G} | Creature — Human Nomad | uncommon | {1}{G}, {T}: Target creature gets -2/-0 until end of turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Dragon Fodder | {1}{R} | Sorcery | common | Create two 1/1 red Goblin creature tokens. | Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise. | nan | nan<|endoftext|>
<|endoftext|>Bootleggers' Stash | {5}{G} | Artifact | mythic | Lands you control have "{T}: Create a Treasure token." | nan | nan | nan<|endoftext|>
<|endoftext|>Gemstone Mine | | Land | uncommon | <card_name> enters the battlefield with three mining counters on it.
{T}, Remove a mining counter from <card_name>: Add one mana of any color. If there are no mining counters on <card_name>, sacrifice it. | nan | nan | nan<|endoftext|>
<|endoftext|>Scabland | | Land | rare | <card_name> enters the battlefield tapped.
{T}: Add {C}.
{T}: Add {R} or {W}. <card_name> deals 1 damage to you. | nan | nan | nan<|endoftext|>
<|endoftext|>Mox Emerald | {0} | Artifact | rare | {T}: Add {G}. | 2009 Vintage Championship Winner | nan | nan<|endoftext|>
<|endoftext|>Masked Bandits | {3}{B}{R}{G} | Creature — Raccoon Rogue | common | Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
{2}, Exile <card_name> from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until <card_name> is cast from exile. You may cast <card_name> for as long as it remains exiled. | nan | 5 | 5<|endoftext|>
<|endoftext|>Six-y Beast | {3}{R} | Creature — Beast | uncommon | As <card_name> enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice <card_name> after it enters the battlefield. | Is it six? | 0 | 0<|endoftext|>
<|endoftext|>Archetype of Imagination | {4}{U}{U} | Enchantment Creature — Human Wizard | uncommon | Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying. | "Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis | 3 | 2<|endoftext|>
<|endoftext|>Clockwork Drawbridge | {W} | Artifact Creature — Wall | common | Defender
{2}{W}, {T}: Tap target creature. | Argivia's clockwork fortifications are the stuff of legend, reminding all on Dominaria that ingenuity has saved them before and can do so again. | 0 | 3<|endoftext|>
<|endoftext|>Mind Sculpt | {1}{U} | Sorcery | common | Target opponent mills seven cards. | "Your mind was a curious mix of madness and genius. I just took away the genius."
—Jace Beleren | nan | nan<|endoftext|>
<|endoftext|>Riddlemaster Sphinx | {4}{U}{U} | Creature — Sphinx | rare | Flying (This creature can't be blocked except by creatures with flying or reach.)
When <card_name> enters the battlefield, you may return target creature an opponent controls to its owner's hand. | "Safe passage requires only a simple answer to a simple question, traveler." | 5 | 5<|endoftext|>
<|endoftext|>Hazardous Blast | {3}{R} | Sorcery | common | <card_name> deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. | The Machine Orthodoxy finds strength in numbers. The Quiet Furnace finds that amusing. | nan | nan<|endoftext|>
<|endoftext|>Semblance Anvil | {3} | Artifact | rare | Imprint — When <card_name> enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast. | Forged from what it forges. | nan | nan<|endoftext|>
<|endoftext|>Crypt Creeper | {1}{B} | Creature — Zombie | common | Sacrifice <card_name>: Exile target card from a graveyard. | "I guess what they say is true. What doesn't kill you makes you stronger. Or at least stranger."
—Captain Eberhart | 2 | 1<|endoftext|>
<|endoftext|>Peregrination | {3}{G} | Sorcery | uncommon | Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>
<|endoftext|>Phyrexian Ghoul | {2}{B} | Creature — Phyrexian Zombie | common | Sacrifice a creature: <card_name> gets +2/+2 until end of turn. | Phyrexia wastes nothing. Its food chain is a spiraling cycle. | 2 | 2<|endoftext|>
<|endoftext|>Aven Cloudchaser | {3}{W} | Creature — Bird Soldier | common | Flying (This creature can't be blocked except by creatures with flying or reach.)
When <card_name> enters the battlefield, destroy target enchantment. | nan | 2 | 2<|endoftext|>
<|endoftext|>Rathi Dragon | {2}{R}{R} | Creature — Dragon | rare | Flying (This creature can't be blocked except by creatures with flying or reach.)
When <card_name> enters the battlefield, sacrifice it unless you sacrifice two Mountains. | nan | 5 | 5<|endoftext|>
<|endoftext|>Morbid Curiosity | {1}{B}{B} | Sorcery | uncommon | As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw cards equal to the mana value of the sacrificed permanent. | "Every creation carries a piece of its creators. Their knowledge, their dreams, their soul. That is the best part." | nan | nan<|endoftext|>
<|endoftext|>Coralhelm Guide | {1}{U} | Creature — Merfolk Scout Ally | common | {4}{U}: Target creature can't be blocked this turn. | "She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader | 2 | 1<|endoftext|>
<|endoftext|>Eternal of Harsh Truths | {2}{U} | Creature — Zombie Cleric | uncommon | Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Whenever <card_name> attacks and isn't blocked, draw a card. | "If creating the Eternals was Bolas's plan here, what is his plan for the Eternals?"
—Jace Beleren | 1 | 3<|endoftext|>
<|endoftext|>Brago, King Eternal | {2}{W}{U} | Legendary Creature — Spirit Noble | rare | Flying
Whenever <card_name> deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. | "My rule persists beyond death itself." | 2 | 4<|endoftext|>
<|endoftext|>Untamed Hunger | {2}{B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) | "Mindlessness is not weakness. When we are lost to hunger we are unstoppable."
—Drana, Kalastria bloodchief | nan | nan<|endoftext|>
<|endoftext|>Kor Sanctifiers | {2}{W} | Creature — Kor Cleric | common | Kicker {W} (You may pay an additional {W} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked, destroy target artifact or enchantment. | "Why keep such trinkets? They only add weight to your travels." | 2 | 3<|endoftext|>
<|endoftext|>Sigil of the Empty Throne | {3}{W}{W} | Enchantment | rare | Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. | When Asha left Bant, she ensured that the world would have protection and order in her absence. | nan | nan<|endoftext|>
<|endoftext|>Irenicus's Vile Duplication | {3}{U} | Sorcery | uncommon | Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary. | nan | nan | nan<|endoftext|>
<|endoftext|>Dawnglow Infusion | {X}{G/W} | Sorcery | uncommon | You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.) | Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself. | nan | nan<|endoftext|>
<|endoftext|>Thrull Retainer | {B} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +1/+1.
Sacrifice <card_name>: Regenerate enchanted creature. | "Until the Rebellion, thrulls served their masters faithfully—even at the cost of their own lives."
—*Sarpadian Empires, vol. II* | nan | nan<|endoftext|>
<|endoftext|>Ellywick Tumblestrum | {2}{G}{G} | Legendary Planeswalker — Ellywick | mythic | +1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." | nan | nan | nan<|endoftext|>
<|endoftext|>Rageform | {2}{R}{R} | Enchantment | uncommon | When <card_name> enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach <card_name> to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) | nan | nan | nan<|endoftext|>
<|endoftext|>Port Town | | Land | rare | As <card_name> enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, <card_name> enters the battlefield tapped.
{T}: Add {W} or {U}. | nan | nan | nan<|endoftext|>