text
stringlengths
4
756
<|endoftext|>Capture of Jingzhou | {3}{U}{U} | Sorcery | rare | Take an extra turn after this one. | The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei. | nan | nan<|endoftext|>
<|endoftext|>Sword of Body and Mind | {3} | Artifact — Equipment | mythic | Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Fleet-Footed Monk | {1}{W} | Creature — Human Monk | common | <card_name> can't be blocked by creatures with power 2 or greater. | "Hesitation is for the faithless. My belief lends me speed." | 1 | 1<|endoftext|>
<|endoftext|>Rootwalla | {2}{G} | Creature — Lizard | common | {1}{G}: <card_name> gets +2/+2 until end of turn. Activate only once each turn. | If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard. | 2 | 2<|endoftext|>
<|endoftext|>Crash the Party | {5}{G} | Instant | rare | Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Skyclave Pick-Axe | {G} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, attach it to target creature you control.
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {2}{G} | nan | nan | nan<|endoftext|>
<|endoftext|>Sanitarium Skeleton | {B} | Creature — Skeleton | common | {2}{B}: Return <card_name> from your graveyard to your hand. | His mind was lost long before his flesh. | 1 | 2<|endoftext|>
<|endoftext|>Red Ward | {W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has protection from red. This effect doesn't remove <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Cryptic Caves | | Land | uncommon | {T}: Add {C}.
{1}, {T}, Sacrifice <card_name>: Draw a card. Activate only if you control five or more lands. | Only when you've given up the search will the caves yield their secrets. | nan | nan<|endoftext|>
<|endoftext|>Adverse Conditions | {3}{U} | Instant | uncommon | Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." | nan | nan | nan<|endoftext|>
<|endoftext|>Blaring Recruiter | {3}{W} | Creature — Elf Warrior | uncommon | Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)
{2}{W}: Create a 1/1 white Warrior creature token. | nan | 2 | 2<|endoftext|>
<|endoftext|>Dismember | {1}{B/P}{B/P} | Instant | rare | ({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Elite Archers | {5}{W} | Creature — Human Soldier Archer | rare | {T}: <card_name> deals 3 damage to target attacking or blocking creature. | They fletch their arrows with the feathers of angels. | 3 | 3<|endoftext|>
<|endoftext|>Avenger of Zendikar | {5}{G}{G} | Creature — Elemental | mythic | When <card_name> enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. | nan | 5 | 5<|endoftext|>
<|endoftext|>Faithless Looting | {R} | Sorcery | rare | Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Blooming Marsh | | Land | rare | <card_name> enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}. | A retreat to nature can inspire even the most jaded inventor. | nan | nan<|endoftext|>
<|endoftext|>Worn Powerstone | {3} | Artifact | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {C}{C}. | "Power comes in many shapes. But real power does the shaping."
—Abaddon the Despoiler | nan | nan<|endoftext|>
<|endoftext|>Jace's Ruse | {3}{U}{U} | Sorcery | rare | Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle. | "The Eternals can recognize faces. They just think I look like a blue minotaur." | nan | nan<|endoftext|>
<|endoftext|>Handy Dandy Clone Machine | {3} | Artifact | rare | {2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist. | Early testing failed because the clones were all thumbs. | nan | nan<|endoftext|>
<|endoftext|>Drag Down | {2}{B} | Instant | common | Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control. | The barbarians of Jund believe the bottomless tar pits extend forever into other, darker worlds. | nan | nan<|endoftext|>
<|endoftext|>Prophet of Distortion | {U} | Creature — Eldrazi Drone | uncommon | Devoid (This card has no color.)
{3}{C}: Draw a card. ({C} represents colorless mana.) | It doesn't twist words. It twists worlds. | 1 | 2<|endoftext|>
<|endoftext|>Brindle Shoat | {1}{G} | Creature — Boar | common | When <card_name> dies, create a 3/3 green Boar creature token. | Hunters lure the stripling boar into the open, hoping to trap greater prey. | 1 | 1<|endoftext|>
<|endoftext|>Kaya the Inexorable | {3}{W}{B} | Legendary Planeswalker — Kaya | mythic | +1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."
−3: Exile target nonland permanent.
−7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost." | nan | nan | nan<|endoftext|>
<|endoftext|>Djeru's Renunciation | {1}{W} | Instant | common | Tap up to two target creatures.
Cycling {W} ({W}, Discard this card: Draw a card.) | "I was promised an afterlife, not this. Samut was right. The God-Pharaoh lied."
—Djeru, former Tah-crop initiate | nan | nan<|endoftext|>
<|endoftext|>Siphon Insight | {U}{B} | Instant | rare | Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B} | nan | nan | nan<|endoftext|>
<|endoftext|>Baleful Mastery | {3}{B} | Instant | rare | You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker. | nan | nan | nan<|endoftext|>
<|endoftext|>Dancing Sword | {1}{W} | Artifact — Equipment | rare | Equipped creature gets +2/+1.
When equipped creature dies, you may have <card_name> become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.
Equip {1} | nan | nan | nan<|endoftext|>
<|endoftext|>Angelic Accord | {3}{W} | Enchantment | uncommon | At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. | As demons are drawn to suffering, angels are drawn to acts of benevolence. | nan | nan<|endoftext|>
<|endoftext|>Queen Marchesa | {1}{R}{W}{B} | Legendary Creature — Human Assassin | mythic | Deathtouch, haste
When <card_name> enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. | nan | 3 | 3<|endoftext|>
<|endoftext|>Wall of Blossoms | {1}{G} | Creature — Plant Wall | uncommon | Defender
When <card_name> enters the battlefield, draw a card. | Each flower identical, every leaf and petal disturbingly exact. | 0 | 4<|endoftext|>
<|endoftext|>Angelic Voices | {2}{W}{W} | Enchantment | uncommon | Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Visara the Dreadful | {3}{B}{B}{B} | Legendary Creature — Gorgon | rare | Flying
{T}: Destroy target creature. It can't be regenerated. | "My eyes are my strongest feature." | 5 | 5<|endoftext|>
<|endoftext|>Day of Judgment | {2}{W}{W} | Sorcery | rare | Destroy all creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Force of Nature | {2}{G}{G}{G}{G} | Creature — Elemental | rare | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, <card_name> deals 8 damage to you unless you pay {G}{G}{G}{G}. | nan | 8 | 8<|endoftext|>
<|endoftext|>Purphoros, Bronze-Blooded | {4}{R} | Legendary Enchantment Creature — God | mythic | Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
{2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. | nan | 7 | 6<|endoftext|>
<|endoftext|>Snake Umbra | {2}{G} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | nan | nan | nan<|endoftext|>
<|endoftext|>Groundswell | {G} | Instant | common | Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. | "This world will not be tamed." | nan | nan<|endoftext|>
<|endoftext|>Belligerent Sliver | {2}{R} | Creature — Sliver | rare | Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) | "The slivers became adept at provoking a fear response in other species."
—Hastric, Thunian scout | 2 | 2<|endoftext|>
<|endoftext|>Junktroller | {4} | Artifact Creature — Golem | uncommon | Defender
{T}: Put target card from a graveyard on the bottom of its owner's library. | "Hey, wait! That's my boot!"
—Darijo, Ivy Street ruffian | 0 | 6<|endoftext|>
<|endoftext|>Rugged Highlands | | Land | common | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}. | Defense laser emplacements are usually located at high altitude, where the rarified air does little to impede their range of destructive efficacy. | nan | nan<|endoftext|>
<|endoftext|>Leveler | {5} | Artifact Creature — Juggernaut | rare | When <card_name> enters the battlefield, exile all cards from your library. | Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master. | 10 | 10<|endoftext|>
<|endoftext|>Violent Ultimatum | {B}{B}{R}{R}{R}{G}{G} | Sorcery | rare | Destroy three target permanents. | "Words are a waste of time. Destruction is a language everyone understands."
—Sarkhan Vol | nan | nan<|endoftext|>
<|endoftext|>Brush with Death | {2}{B} | Sorcery | common | Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Farrel's Zealot | {1}{W}{W} | Creature — Human | common | Whenever <card_name> attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, <card_name> assigns no combat damage this turn. | After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia. | 2 | 2<|endoftext|>
<|endoftext|>Patron of the Moon | {5}{U}{U} | Legendary Creature — Spirit | rare | Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped. | nan | 5 | 4<|endoftext|>
<|endoftext|>Tome of Legends | {2} | Artifact | rare | <card_name> enters the battlefield with a page counter on it.
Whenever your commander enters the battlefield or attacks, put a page counter on <card_name>.
{1}, {T}, Remove a page counter from <card_name>: Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Uthden Troll | {2}{R} | Creature — Troll | uncommon | {R}: Regenerate <card_name>. | "Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna bosh 'n gonna nosh 'n da hurt'll disappear." —Traditional | 2 | 2<|endoftext|>
<|endoftext|>Swab Goblin | {1}{R} | Creature — Goblin Pirate | common | | Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way. | 2 | 2<|endoftext|>
<|endoftext|>Reckless Bushwhacker | {2}{R} | Creature — Goblin Warrior Ally | uncommon | Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When <card_name> enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. | nan | 2 | 1<|endoftext|>
<|endoftext|>Ambition's Cost | {3}{B} | Sorcery | uncommon | You draw three cards and you lose 3 life. | "Knowledge demands sacrifice." | nan | nan<|endoftext|>
<|endoftext|>Oathsworn Vampire | {1}{B} | Creature — Vampire Knight | uncommon | <card_name> enters the battlefield tapped.
You may cast <card_name> from your graveyard if you gained life this turn. | "Neither time nor death could keep me from upholding our pact." | 2 | 2<|endoftext|>