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<|endoftext|>Biomantic Mastery | {4}{G/U}{G/U}{G/U} | Sorcery | rare | Draw a card for each creature target player controls, then draw a card for each creature another target player controls. | "Look beyond, to the vascular awareness that all life is a map to greater knowledge."
β€”Momir Vig, *Biomancy*, vol. I | nan | nan<|endoftext|>
<|endoftext|>Lukamina, Bear Form | {2}{G}{G} | Legendary Creature β€” Bear Druid | mythic | Trample
Other creatures you control get +1/+1 and have trample.
When <card_name> dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. | nan | 4 | 4<|endoftext|>
<|endoftext|>Sylvan Bounty | {5}{G} | Instant | common | Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | Some who scouted new lands chose to stay. | nan | nan<|endoftext|>
<|endoftext|>Ravenous Gigamole | {3}{B} | Creature β€” Mole Horror | common | When <card_name> enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on <card_name>. (To mill a card, put the top card of your library into your graveyard.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Skeletal Wurm | {7}{B} | Creature β€” Skeleton Wurm | uncommon | {B}: Regenerate <card_name>. | Necromancers are judged by the most powerful undead they've ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft. | 7 | 6<|endoftext|>
<|endoftext|>Abyssal Persecutor | {2}{B}{B} | Creature β€” Demon | mythic | Flying, trample
You can't win the game and your opponents can't lose the game. | His slaves crave death more than they desire freedom. He denies them both. | 6 | 6<|endoftext|>
<|endoftext|>Guardians of Meletis | {3} | Artifact Creature β€” Golem | common | Defender (This creature can't attack.) | The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages. | 0 | 6<|endoftext|>
<|endoftext|>Tide Shaper | {U} | Creature β€” Merfolk Wizard | uncommon | Kicker {1} (You may pay an additional {1} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked, target land becomes an Island for as long as <card_name> remains on the battlefield.
<card_name> gets +1/+1 as long as an opponent controls an Island. | nan | 1 | 1<|endoftext|>
<|endoftext|>Helldozer | {3}{B}{B}{B} | Creature β€” Zombie Giant | rare | {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap <card_name>. | Sometimes you go to hell, and sometimes hell comes to you. | 6 | 5<|endoftext|>
<|endoftext|>Polymorphous Rush | {2}{U} | Instant | rare | Strive β€” This spell costs {1}{U} more to cast for each target beyond the first.
Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Fossil Find | {R/G} | Sorcery | uncommon | Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. | "Some secrets want to be revealed. They burst through the soil of their own accord."
β€”Dindun of Kulrath Mine | nan | nan<|endoftext|>
<|endoftext|>Field of Reality | {2}{U} | Enchantment β€” Aura | common | Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return <card_name> to its owner's hand. | "The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it."
β€”*Observations of the Kami War* | nan | nan<|endoftext|>
<|endoftext|>Lich's Mastery | {3}{B}{B}{B} | Legendary Enchantment | rare | Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When <card_name> leaves the battlefield, you lose the game. | nan | nan | nan<|endoftext|>
<|endoftext|>Lena, Selfless Champion | {4}{W}{W} | Legendary Creature β€” Human Knight | rare | When <card_name> enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. | "Those who do evil and those who do nothing are equally worthy of contempt." | 3 | 3<|endoftext|>
<|endoftext|>Sliver Overlord | {W}{U}{B}{R}{G} | Legendary Creature β€” Sliver Mutant | mythic | {3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
{3}: Gain control of target Sliver. (This effect lasts indefinitely.) | The end of evolution. | 7 | 7<|endoftext|>
<|endoftext|>Death by Dragons | {4}{R}{R} | Sorcery | uncommon | Each player other than target player creates a 5/5 red Dragon creature token with flying. | Suddenly, Eldo felt very alone. | nan | nan<|endoftext|>
<|endoftext|>Mold Shambler | {3}{G} | Creature β€” Fungus Beast | common | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked, destroy target noncreature permanent. | When civilization encroaches on nature, Zendikar encroaches back. | 3 | 3<|endoftext|>
<|endoftext|>Pardic Wanderer | {6} | Artifact Creature β€” Golem | common | Trample | "To the head of Archaeological Findings: The excavation schedule at dig site 93-beta must be revised. Part of the site has walked off."
β€”Tolarian field dispatch | 5 | 5<|endoftext|>
<|endoftext|>Nahiri, Heir of the Ancients | {2}{R}{W} | Legendary Planeswalker β€” Nahiri | mythic | +1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
βˆ’2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
βˆ’3: <card_name> deals damage to target creature or planeswalker equal to twice the number of Equipment you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Singing Tree | {3}{G} | Creature β€” Plant | rare | {T}: Target attacking creature has base power 0 until end of turn. | nan | 0 | 3<|endoftext|>
<|endoftext|>Strangling Spores | {3}{B} | Instant | common | Target creature gets -3/-3 until end of turn. | Imagine a thousand tiny mushrooms cropping up within your lungs. | nan | nan<|endoftext|>
<|endoftext|>Sunder | {3}{U}{U} | Instant | mythic | Return all lands to their owners' hands. | nan | nan | nan<|endoftext|>
<|endoftext|>Bituminous Blast | {3}{B}{R} | Instant | uncommon | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
<card_name> deals 4 damage to target creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Mirran Bardiche | {4}{W} | Artifact β€” Equipment | common | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+1 and has vigilance.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Spreading Rot | {4}{B} | Sorcery | common | Destroy target land. Its controller loses 2 life. | "What is this foul presence that defies the sun's cleansing rays?"
β€”Itzama the Crested | nan | nan<|endoftext|>
<|endoftext|>Expedition Champion | {2}{R} | Creature β€” Human Warrior | common | <card_name> gets +2/+0 as long as you control another Warrior. | Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journeys. | 2 | 3<|endoftext|>
<|endoftext|>Cunning Evasion | {1}{U} | Enchantment | uncommon | Whenever a creature you control becomes blocked, you may return it to its owner's hand. | "Begin with your escape and work backward."
β€”*Way of Secrets* | nan | nan<|endoftext|>
<|endoftext|>Goblin Lackey | {R} | Creature β€” Goblin | rare | Whenever <card_name> deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | At the first sign of enemy scouts, Jula grinned and strapped on his diplomacy helmet. | 1 | 1<|endoftext|>
<|endoftext|>Bone Saw | {0} | Artifact β€” Equipment | uncommon | Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | "When metal instruments are scarce, a saw constructed from the subject's femur will suffice for a craniectomy."
β€”Ashnod, research notes | nan | nan<|endoftext|>
<|endoftext|>Gideon's Phalanx | {5}{W}{W} | Instant | rare | Create four 2/2 white Knight creature tokens with vigilance.
Spell mastery β€” If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Inquisitor's Flail | {2} | Artifact β€” Equipment | uncommon | If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Monastery Siege | {2}{U} | Enchantment | rare | As <card_name> enters the battlefield, choose Khans or Dragons.
β€’ Khans β€” At the beginning of your draw step, draw an additional card, then discard a card.
β€’ Dragons β€” Spells your opponents cast that target you or a permanent you control cost {2} more to cast. | nan | nan | nan<|endoftext|>
<|endoftext|>Dryad Greenseeker | {1}{G} | Creature β€” Dryad | uncommon | {T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. | "The land already knows its destiny. I simply ask it to share the tale with me." | 1 | 3<|endoftext|>
<|endoftext|>Biting-Palm Ninja | {2}{B} | Creature β€” Human Ninja | rare | Ninjutsu {2}{B}
<card_name> enters the battlefield with a menace counter on it.
Whenever <card_name> deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. | nan | 3 | 3<|endoftext|>
<|endoftext|>Consul's Lieutenant | {W}{W} | Creature β€” Human Soldier | uncommon | First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever <card_name> attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. | nan | 2 | 1<|endoftext|>
<|endoftext|>Flamekin Brawler | {R} | Creature β€” Elemental Warrior | common | {R}: <card_name> gets +1/+0 until end of turn. | When he hits people, they stay hit. | 0 | 2<|endoftext|>
<|endoftext|>Mage's Guile | {1}{U} | Instant | common | Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling {U} ({U}, Discard this card: Draw a card.) | "Next time, don't bother." | nan | nan<|endoftext|>
<|endoftext|>Searing Blaze | {R}{R} | Instant | common | <card_name> deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall β€” If you had a land enter the battlefield under your control this turn, <card_name> deals 3 damage to that player or planeswalker and 3 damage to that creature instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Calamity Bearer | {2}{R}{R} | Creature β€” Giant Berserker | rare | If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. | He'd ignite the World Tree itself if he could. | 3 | 4<|endoftext|>
<|endoftext|>Rite of Oblivion | {W}{B} | Sorcery | uncommon | As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) | Revenge is a circle without end. | nan | nan<|endoftext|>
<|endoftext|>Unctus's Retrofitter | {2}{U} | Creature β€” Phyrexian Artificer | uncommon | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When <card_name> enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as <card_name> remains on the battlefield. | nan | 2 | 3<|endoftext|>
<|endoftext|>Hammerhand | {R} | Enchantment β€” Aura | common | Enchant creature
When <card_name> enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. | nan | nan | nan<|endoftext|>
<|endoftext|>Mystic Reflection | {1}{U} | Instant | rare | Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>The Locust God | {4}{U}{R} | Legendary Creature β€” God | mythic | Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When <card_name> dies, return it to its owner's hand at the beginning of the next end step. | nan | 4 | 4<|endoftext|>
<|endoftext|>Pride of the Perfect | {3}{B} | Enchantment | uncommon | Elves you control get +2/+0. | Like moonglove's flowers, the greatest beauty often masks the greatest dangers. | nan | nan<|endoftext|>
<|endoftext|>Goryo's Vengeance | {1}{B} | Instant β€” Arcane | rare | Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | nan | nan | nan<|endoftext|>
<|endoftext|>Knight of Autumn | {1}{G}{W} | Creature β€” Dryad Knight | rare | When <card_name> enters the battlefield, choose one β€”
β€’ Put two +1/+1 counters on <card_name>.
β€’ Destroy target artifact or enchantment.
β€’ You gain 4 life. | nan | 2 | 1<|endoftext|>