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<|endoftext|>Selesnya Charm | {G}{W} | Instant | uncommon | Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance. | nan | nan | nan<|endoftext|>
<|endoftext|>Faerie Mechanist | {3}{U} | Artifact Creature — Faerie Artificer | common | Flying
When <card_name> enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | nan | 2 | 2<|endoftext|>
<|endoftext|>Lost Soul | {1}{B}{B} | Creature — Spirit Minion | common | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) | Her hand gently beckons, she whispers your name—
But those who go with her are never the same. | 2 | 1<|endoftext|>
<|endoftext|>Feast or Famine | {3}{B} | Instant | common | Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated. | "We are not yet free of Lim-Dûl's terrors."
—Halvor Arensson, Kjeldoran priest | nan | nan<|endoftext|>
<|endoftext|>Weaver of Lightning | {2}{R} | Creature — Human Shaman | uncommon | Reach
Whenever you cast an instant or sorcery spell, <card_name> deals 1 damage to target creature an opponent controls. | "Lightning in a bottle? That's not where I need it." | 1 | 4<|endoftext|>
<|endoftext|>Dwarven Catapult | {X}{R} | Instant | uncommon | <card_name> deals X damage divided evenly, rounded down, among all creatures target opponent controls. | "Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army."
—*Sarpadian Empires, vol. IV* | nan | nan<|endoftext|>
<|endoftext|>Niv-Mizzet, Parun | {U}{U}{U}{R}{R}{R} | Legendary Creature — Dragon Wizard | rare | This spell can't be countered.
Flying
Whenever you draw a card, <card_name> deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card. | nan | 5 | 5<|endoftext|>
<|endoftext|>Tawnos's Weaponry | {2} | Artifact | uncommon | You may choose not to untap <card_name> during your untap step.
{2}, {T}: Target creature gets +1/+1 for as long as <card_name> remains tapped. | When Urza's war machines became too costly, Tawnos's weaponry replaced them. | nan | nan<|endoftext|>
<|endoftext|>Tarnished Citadel | | Land | rare | {T}: Add {C}.
{T}: Add one mana of any color. <card_name> deals 3 damage to you. | nan | nan | nan<|endoftext|>
<|endoftext|>Alchemist's Greeting | {4}{R} | Sorcery | common | <card_name> deals 4 damage to target creature.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | "Impressive."
—Chandra Nalaar | nan | nan<|endoftext|>
<|endoftext|>Nyxathid | {1}{B}{B} | Creature — Elemental | rare | As <card_name> enters the battlefield, choose an opponent.
<card_name> gets -1/-1 for each card in the chosen player's hand. | Born of volcanic forces, it thrives on the absolute panic it inspires. | 7 | 7<|endoftext|>
<|endoftext|>Swirling Spriggan | {2}{G}{G} | Creature — Goblin Shaman | uncommon | {G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn. | After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue. | 3 | 3<|endoftext|>
<|endoftext|>Karakas | | Legendary Land | rare | {T}: Add {W}.
{T}: Return target legendary creature to its owner's hand. | "To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery."
—Emily Dickinson | nan | nan<|endoftext|>
<|endoftext|>Recumbent Bliss | {2}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life. | Kithkin somnomancers enjoy the peaceful dreams wafting from their victims. | nan | nan<|endoftext|>
<|endoftext|>Zahid, Djinn of the Lamp | {4}{U}{U} | Legendary Creature — Djinn | rare | You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying | "I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end." | 5 | 6<|endoftext|>
<|endoftext|>Thryx, the Sudden Storm | {3}{U}{U} | Legendary Creature — Elemental Giant | rare | Flash
Flying
Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. | nan | 4 | 5<|endoftext|>
<|endoftext|>Unwilling Ingredient | {B} | Creature — Frog | common | Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Exile <card_name> from your graveyard: You draw a card and you lose 1 life. | "Don't look at me like that. It was either this or being eaten by a groff."
—Dina, Witherbloom mage-student | 1 | 1<|endoftext|>
<|endoftext|>Shaman of the Pack | {1}{B}{G} | Creature — Elf Shaman | uncommon | When <card_name> enters the battlefield, target opponent loses life equal to the number of Elves you control. | To the elves, her spear is a compass; to the boggarts, a harbinger of doom. | 3 | 2<|endoftext|>
<|endoftext|>Akoum Firebird | {2}{R}{R} | Creature — Phoenix | mythic | Flying, haste
<card_name> attacks each combat if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return <card_name> from your graveyard to the battlefield. | nan | 3 | 3<|endoftext|>
<|endoftext|>Kazandu Refuge | | Land | uncommon | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}. | nan | nan | nan<|endoftext|>
<|endoftext|>Deceiver of Form | {6}{C} | Creature — Eldrazi | rare | ({C} represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than <card_name> become copies of that card until end of turn. You may put that card on the bottom of your library. | nan | 8 | 8<|endoftext|>
<|endoftext|>Desperate Charge | {2}{B} | Sorcery | common | Creatures you control get +2/+0 until end of turn. | "Lieutenants dishonored, corpses carted home; The general raises troops again to take revenge." | nan | nan<|endoftext|>
<|endoftext|>Pavel Maliki | {4}{B}{R} | Legendary Creature — Human | uncommon | {B}{R}: <card_name> gets +1/+0 until end of turn. | We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone? | 5 | 3<|endoftext|>
<|endoftext|>Kami of Empty Graves | {3}{B} | Creature — Spirit | common | Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) | nan | 4 | 1<|endoftext|>
<|endoftext|>Charmed Sleep | {1}{U}{U} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | nan | nan | nan<|endoftext|>
<|endoftext|>Fade from History | {2}{G}{G} | Sorcery | rare | Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. | After a long hibernation, Argoth began slowly recovering from the ravages of war. | nan | nan<|endoftext|>
<|endoftext|>Curse of Verbosity | {2}{U} | Enchantment — Aura Curse | uncommon | Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. | Idle chatter beckons many an attentive ear. | nan | nan<|endoftext|>
<|endoftext|>Honorable Passage | {1}{W} | Instant | uncommon | The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, <card_name> deals that much damage to the source's controller. | nan | nan | nan<|endoftext|>
<|endoftext|>Seekers' Squire | {1}{B} | Creature — Human Scout | common | When <card_name> enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | Dusk follows the light. | 1 | 2<|endoftext|>
<|endoftext|>Sin Collector | {1}{W}{B} | Creature — Human Cleric | uncommon | When <card_name> enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. | "That must weigh heavily on your soul. Let me purge it for you." | 2 | 1<|endoftext|>
<|endoftext|>Porcuparrot | {3}{R} | Creature — Bird Beast | uncommon | Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
{T}: This creature deals X damage to any target, where X is the number of times this creature has mutated. | nan | 3 | 4<|endoftext|>
<|endoftext|>Snow-Covered Plains | | Basic Snow Land — Plains | rare | ({T}: Add {W}.) | nan | nan | nan<|endoftext|>
<|endoftext|>Eternal Dominion | {7}{U}{U}{U} | Sorcery | rare | Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) | nan | nan | nan<|endoftext|>
<|endoftext|>Root Greevil | {3}{G} | Creature — Beast | common | {2}{G}, {T}, Sacrifice <card_name>: Destroy all enchantments of the color of your choice. | The root of all greevils. | 2 | 3<|endoftext|>
<|endoftext|>Daring Archaeologist | {3}{W} | Creature — Human Artificer | rare | When <card_name> enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on <card_name>. (Artifacts, legendaries, and Sagas are historic.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Noose Constrictor | {1}{G} | Creature — Snake | uncommon | Reach
Discard a card: <card_name> gets +1/+1 until end of turn. | "More rope may not be necessary."
—Kep, Lunarch inquisitor | 2 | 2<|endoftext|>
<|endoftext|>Judge of Currents | {1}{W} | Creature — Merfolk Wizard | common | Whenever a Merfolk you control becomes tapped, you may gain 1 life. | Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going. | 1 | 1<|endoftext|>
<|endoftext|>Callaphe, Beloved of the Sea | {1}{U}{U} | Legendary Enchantment Creature — Demigod | uncommon | Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast." | nan | * | 3<|endoftext|>
<|endoftext|>Ancestral Vision | | Sorcery | rare | Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Shrink | {G} | Instant | common | Target creature gets -5/-0 until end of turn. | "The smallest beast can yet have the greatest heart."
—Gemma, Willow Priestess | nan | nan<|endoftext|>
<|endoftext|>Rock Badger | {4}{R} | Creature — Badger Beast | common | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) | "As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all."
—Ballista guard | 3 | 3<|endoftext|>
<|endoftext|>Ziatora's Proving Ground | | Land — Swamp Mountain Forest | rare | ({T}: Add {B}, {R}, or {G}.)
<card_name> enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Gossamer Phantasm | {1}{U} | Creature — Illusion | common | Flying
When <card_name> becomes the target of a spell or ability, sacrifice it. | "Belief matters more than truth. Every moment, belief in imaginary things alters lives while truth sits unnoticed and waits."
—Hakim, Loreweaver | 2 | 1<|endoftext|>
<|endoftext|>Somberwald Dryad | {1}{G} | Creature — Dryad | common | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) | The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing. | 2 | 2<|endoftext|>
<|endoftext|>Leech Fanatic | {1}{B} | Creature — Human Warlock | common | As long as it's your turn, <card_name> has lifelink. | "Everyone thinks that leeches maintain a strictly sanguivorous diet, but in fact, most freshwater leeches are carnivores. Wait, where are you going?" | 2 | 2<|endoftext|>
<|endoftext|>Adventurous Impulse | {G} | Sorcery | common | Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | An adventure without a companion is hardly an adventure at all. | nan | nan<|endoftext|>
<|endoftext|>Vizier of Remedies | {1}{W} | Creature — Human Cleric | uncommon | If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead. | nan | 2 | 1<|endoftext|>
<|endoftext|>Temporary Lockdown | {1}{W}{W} | Enchantment | rare | When <card_name> enters the battlefield, exile each nonland permanent with mana value 2 or less until <card_name> leaves the battlefield. | "Any one of us could be compromised," said Karn. "No one leaves until we know who can be trusted." | nan | nan<|endoftext|>
<|endoftext|>Boros Cluestone | {3} | Artifact | common | {T}: Add {R} or {W}.
{R}{W}, {T}, Sacrifice <card_name>: Draw a card. | "In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."
—Cluestone inscription | nan | nan<|endoftext|>
<|endoftext|>Venerable Kumo | {4}{G} | Creature — Spirit | common | Reach (This creature can block creatures with flying.)