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Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Planar Bridge | {6} | Legendary Artifact | rare | {8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle. | "It is finished. Now the real work can begin."
—Tezzeret | nan | nan<|endoftext|>
<|endoftext|>Woodland Sleuth | {3}{G} | Creature — Human Scout | common | Morbid — When <card_name> enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. | "Whatever did this is near. Death reversion has not yet occurred. Be alert!" | 2 | 3<|endoftext|>
<|endoftext|>Hammer of Ruin | {2} | Artifact — Equipment | uncommon | Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2} | By hammer forged, and by hammer undone. | nan | nan<|endoftext|>
<|endoftext|>Lion Sash | {1}{W} | Artifact Creature — Equipment Cat | rare | {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on <card_name>.
Equipped creature gets +1/+1 for each +1/+1 counter on <card_name>.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Dragon's Rage Channeler | {R} | Creature — Human Shaman | uncommon | Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, <card_name> gets +2/+2, has flying, and attacks each combat if able. | nan | 1 | 1<|endoftext|>
<|endoftext|>Springjack Shepherd | {3}{W} | Creature — Kithkin Wizard | uncommon | Chroma — When <card_name> enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control. | "Better for a doun to lose its cenn than its springjacks." | 1 | 2<|endoftext|>
<|endoftext|>Boggart Ram-Gang | {R/G}{R/G}{R/G} | Creature — Goblin Warrior | uncommon | Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.) | "We're going to need a bigger gate."
—Bowen, Barrenton guardcaptain | 3 | 3<|endoftext|>
<|endoftext|>Copper Tablet | {2} | Artifact | uncommon | At the beginning of each player's upkeep, <card_name> deals 1 damage to that player. | nan | nan | nan<|endoftext|>
<|endoftext|>Skarrgan Pit-Skulk | {G} | Creature — Human Warrior | common | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than <card_name>'s power can't block it. | nan | 1 | 1<|endoftext|>
<|endoftext|>Cryptic Spires | | Land | common | As you create your deck, circle two of the colors below.
<card_name> enters the battlefield tapped.
{T}: Add one mana of either of the circled colors. | nan | nan | nan<|endoftext|>
<|endoftext|>Ravenous Daggertooth | {2}{G} | Creature — Dinosaur | common | Enrage — Whenever <card_name> is dealt damage, you gain 2 life. | A daggertooth's triumphant roar makes all the sounds of jungle life fall silent. | 3 | 2<|endoftext|>
<|endoftext|>Patriarch's Desire | {3}{B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Wall of Vapor | {3}{U} | Creature — Wall | common | Defender (This creature can't attack.)
Prevent all damage that would be dealt to <card_name> by creatures it's blocking. | "Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood."
—Chrysoberyl Earthsdaughter, *Incantations* | 0 | 1<|endoftext|>
<|endoftext|>Lone Wolf | {2}{G} | Creature — Wolf | common | You may have <card_name> assign its combat damage as though it weren't blocked. | A wolf without a pack is either a survivor or a brute. | 2 | 2<|endoftext|>
<|endoftext|>Daybreak Charger | {1}{W} | Creature — Unicorn | common | When <card_name> enters the battlefield, target creature gets +2/+0 until end of turn. | It's often mistaken for the coming dawn as it gallops across the horizon. | 3 | 1<|endoftext|>
<|endoftext|>Tyrite Sanctum | | Land | rare | {T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice <card_name>: Put an indestructible counter on target God. | nan | nan | nan<|endoftext|>
<|endoftext|>Hideous End | {1}{B}{B} | Instant | common | Destroy target nonblack creature. Its controller loses 2 life. | "A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words | nan | nan<|endoftext|>
<|endoftext|>Heirloom Blade | {3} | Artifact — Equipment | uncommon | Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1} | nan | nan | nan<|endoftext|>
<|endoftext|>Wei Infantry | {1}{B} | Creature — Human Soldier | common | | Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion. | 2 | 1<|endoftext|>
<|endoftext|>Hammerfist Giant | {4}{R}{R} | Creature — Giant Warrior | rare | {T}: <card_name> deals 4 damage to each creature without flying and each player. | "Oh sure, they buy a lot of ale, but I always find myself needing to rebuild after the giants have paid a visit."
—Belko, owner of Titan's Keg tavern | 5 | 4<|endoftext|>
<|endoftext|>Quick Sliver | {1}{G} | Creature — Sliver | common | Flash
Any player may cast Sliver spells as though they had flash. | The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish. | 1 | 1<|endoftext|>
<|endoftext|>Funeral Rites | {2}{B} | Sorcery | common | You draw two cards, lose 2 life, then mill two cards. | Funerary masks help the newly dead resist the erosion of memory and identity in the Underworld. | nan | nan<|endoftext|>
<|endoftext|>Mask of Memory | {2} | Artifact — Equipment | uncommon | Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Intrepid Outlander | {1}{G} | Creature — Orc Ranger | uncommon | Reach
Pack tactics — Whenever <card_name> attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Drown in Dreams | {X}{2}{U} | Instant | rare | Choose one. If you control a commander as you cast this spell, you may choose both.
• Target player draws X cards.
• Target player mills twice X cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Spawning Grounds | {6}{G}{G} | Enchantment — Aura | rare | Enchant land
Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample." | It's the only water source in miles of desert, but the local tribes avoid it at all costs. | nan | nan<|endoftext|>
<|endoftext|>Dwarven Nomad | {2}{R} | Creature — Dwarf Nomad | common | {T}: Target creature with power 2 or less can't be blocked this turn. | A dwarf's life belongs as much to the land as to the dwarf.
—Creed of the Stonethrow Clan | 1 | 1<|endoftext|>
<|endoftext|>Beacon of Destiny | {1}{W} | Creature — Human Cleric | rare | {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to <card_name> instead. | "We all borrowed life from the Ancestor to exist in this world. Today, I repay that debt." | 1 | 3<|endoftext|>
<|endoftext|>Tomb of Horrors Adventurer | {5}{U} | Creature — Elf Monk | rare | When <card_name> enters the battlefield, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Brood of Cockroaches | {1}{B} | Creature — Insect | uncommon | When <card_name> is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return <card_name> to your hand. | "It's like waking on a bed of a thousand olives during an earthquake of subtle force."
—Afari, *Tales* | 1 | 1<|endoftext|>
<|endoftext|>Scavenger Drake | {3}{B} | Creature — Drake | uncommon | Flying
Whenever another creature dies, you may put a +1/+1 counter on <card_name>. | Dragons consider drakes to be mockeries of their perfection, destroying them on sight. | 1 | 1<|endoftext|>
<|endoftext|>Seer's Sundial | {4} | Artifact | rare | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. | "The shadow travels toward the apex. I predict we will soon see the true measure of darkness." | nan | nan<|endoftext|>
<|endoftext|>Forerunner of the Heralds | {3}{G} | Creature — Merfolk Scout | uncommon | When <card_name> enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on <card_name>. | nan | 3 | 2<|endoftext|>
<|endoftext|>Cascade Bluffs | | Land | rare | {T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. | Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. | nan | nan<|endoftext|>
<|endoftext|>Thunderstaff | {3} | Artifact | uncommon | As long as <card_name> is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Dream Devourer | {1}{B} | Creature — Demon Cleric | rare | Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you foretell a card, <card_name> gets +2/+0 until end of turn. | nan | 0 | 3<|endoftext|>
<|endoftext|>Cephalopod Sentry | {2}{W}{U} | Artifact Creature — Phyrexian Squid | uncommon | Flying
<card_name>'s power is equal to the number of artifacts you control. | Silent observers swim through the air of Norn's Seedcore, watching the nascent Invasion Tree for any signs of interference. | * | 5<|endoftext|>
<|endoftext|>Quarantine Field | {X}{X}{W}{W} | Enchantment | mythic | <card_name> enters the battlefield with X isolation counters on it.
When <card_name> enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until <card_name> leaves the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>You See a Guard Approach | {U} | Instant | common | Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | "Looks like we've got company." | nan | nan<|endoftext|>
<|endoftext|>Merfolk Spy | {U} | Creature — Merfolk Rogue | common | Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever <card_name> deals combat damage to a player, that player reveals a card at random from their hand. | nan | 1 | 1<|endoftext|>
<|endoftext|>Make a Stand | {2}{W} | Instant | uncommon | Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) | For a moment they stood tall, all fear forgotten. | nan | nan<|endoftext|>
<|endoftext|>Storm of Souls | {4}{W}{W} | Sorcery | rare | Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile <card_name>. | Devotion does not end with death. | nan | nan<|endoftext|>
<|endoftext|>Life of the Party | {3}{R} | Creature — Elemental | rare | First strike, trample, haste
Whenever <card_name> attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When <card_name> enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) | nan | 0 | 1<|endoftext|>
<|endoftext|>Wandering Fumarole | | Land | rare | <card_name> enters the battlefield tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, <card_name> becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. | nan | nan | nan<|endoftext|>
<|endoftext|>Oubliette | {1}{B}{B} | Enchantment | common | When <card_name> enters the battlefield, target creature phases out until <card_name> leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ballista Squad | {3}{W} | Creature — Human Rebel | uncommon | {X}{W}, {T}: <card_name> deals X damage to target attacking or blocking creature. | The perfect antidote for a tightly packed formation. | 2 | 2<|endoftext|>
<|endoftext|>Hard Hat Area | | Artifact — Contraption | mythic | Whenever you crank <card_name>, roll two six-sided dice. <card_name> assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | nan | nan | nan<|endoftext|>
<|endoftext|>Horizon Stone | {5} | Artifact | rare | If you would lose unspent mana, that mana becomes colorless instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Dramatic Reversal | {1}{U} | Instant | common | Untap all nonland permanents you control. | "Nobody asked you to butt in, Jace. But thanks."
—Chandra Nalaar | nan | nan<|endoftext|>
<|endoftext|>Fearless Halberdier | {2}{R} | Creature — Human Warrior | common | | "I spent some time in the Legion, but I'm done taking orders all day." | 3 | 2<|endoftext|>
<|endoftext|>Aetherstream Leopard | {2}{G} | Creature — Cat | common | Trample
When <card_name> enters the battlefield, you get {E} (an energy counter).
Whenever <card_name> attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Era of Innovation | {1}{U} | Enchantment | uncommon | Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).