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<|endoftext|>Graveyard Dig | {1}{B/G} | Sorcery | rare | Return up to two target [black or green] creature cards from your graveyard to your hand.
You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text. | nan | nan | nan<|endoftext|>
<|endoftext|>Apocalypse Demon | {4}{B}{B} | Creature — Demon | rare | Flying
<card_name>'s power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap <card_name> unless you sacrifice another creature. | nan | * | *<|endoftext|>
<|endoftext|>Ebony Owl Netsuke | {2} | Artifact | uncommon | At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, <card_name> deals 4 damage to that player. | "Owls filled the skies during the Kami War, harbingers of darker times to come."
—*The History of Kamigawa* | nan | nan<|endoftext|>
<|endoftext|>Kaijin of the Vanishing Touch | {1}{U} | Creature — Spirit | uncommon | Defender (This creature can't attack.)
Whenever <card_name> blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) | When it's finished, all that's left of you is a ripple on a still pond. | 0 | 3<|endoftext|>
<|endoftext|>Quartzwood Crasher | {2}{R}{R}{G} | Creature — Dinosaur Beast | rare | Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. | nan | 6 | 6<|endoftext|>
<|endoftext|>Clarion Ultimatum | {G}{G}{W}{W}{W}{U}{U} | Sorcery | rare | Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle. | Be worthy of a single blessing, and many more will follow. | nan | nan<|endoftext|>
<|endoftext|>Echoing Return | {B} | Sorcery | common | Return target creature card and all other cards with the same name as that card from your graveyard to your hand. | A single ambition unleashes a legion of horrors. | nan | nan<|endoftext|>
<|endoftext|>Defiant Strike | {W} | Instant | common | Target creature gets +1/+0 until end of turn.
Draw a card. | "Stand where the whole battle can see you. Strike so they'll never forget."
—Anafenza, khan of the Abzan | nan | nan<|endoftext|>
<|endoftext|>Urborg Justice | {B}{B} | Instant | rare | Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. | "It is a narrow line between justice and vengeance."
—Crovax | nan | nan<|endoftext|>
<|endoftext|>Stormchaser Drake | {1}{U} | Creature — Drake | uncommon | Flying
Whenever <card_name> becomes the target of a spell you control, draw a card. | "Blasted drake's interfering with the conductivity again. Garl! Go chase it away."
—Ludevic, necro-alchemist | 2 | 1<|endoftext|>
<|endoftext|>Relentless Pursuit | {2}{G} | Sorcery | common | Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. | Calix was patient, steadily following Elspeth until their destined confrontation. | nan | nan<|endoftext|>
<|endoftext|>Lich's Mirror | {5} | Artifact | mythic | If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. | It shows not what you are but what you were. | nan | nan<|endoftext|>
<|endoftext|>Ayula, Queen Among Bears | {1}{G} | Legendary Creature — Bear | rare | Whenever another Bear enters the battlefield under your control, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control. | nan | 2 | 2<|endoftext|>
<|endoftext|>Goblins | | Card | common | (Theme color: {R}) | nan | nan | nan<|endoftext|>
<|endoftext|>Fortress Cyclops | {3}{R}{W} | Creature — Cyclops Soldier | uncommon | Whenever <card_name> attacks, it gets +3/+0 until end of turn.
Whenever <card_name> blocks, it gets +0/+3 until end of turn. | "They think they tamed him, but he will always be a wild titan, a force of nature."
—Nedja, Gruul shaman | 3 | 3<|endoftext|>
<|endoftext|>Overgrowth | {2}{G} | Enchantment — Aura | common | Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. | Tyranids flourish in any climate, dominate any ecosystem, crush any resistance. | nan | nan<|endoftext|>
<|endoftext|>Vampire Champion | {3}{B} | Creature — Vampire Soldier | common | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | "These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics." | 3 | 3<|endoftext|>
<|endoftext|>Primordial Wurm | {4}{G}{G} | Creature — Wurm | common | | "You can hear its tail thrashing from a mile away. Keep in mind that its jaws may already be half a mile closer."
—Jenson Carthalion, Yavimaya exile | 7 | 6<|endoftext|>
<|endoftext|>Icatian Lieutenant | {W}{W} | Creature — Human Soldier | rare | {1}{W}: Target Soldier creature gets +1/+0 until end of turn. | To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength. | 1 | 2<|endoftext|>
<|endoftext|>Thrummingbird | {1}{U} | Creature — Phyrexian Bird Horror | uncommon | Flying
Whenever <card_name> deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Underworld Cerberus | {3}{B}{R} | Creature — Dog | mythic | <card_name> can't be blocked except by three or more creatures.
Cards in graveyards can't be the targets of spells or abilities.
When <card_name> dies, exile it and each player returns all creature cards from their graveyard to their hand. | nan | 6 | 6<|endoftext|>
<|endoftext|>War's Toll | {3}{R} | Enchantment | rare | Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able. | Razia, archangel of war, demands total commitment. | nan | nan<|endoftext|>
<|endoftext|>Segovian Angel | {W} | Creature — Angel | common | Flying, vigilance | nan | 1 | 1<|endoftext|>
<|endoftext|>Cessation | {2}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature can't attack.
When <card_name> is put into a graveyard from the battlefield, return <card_name> to its owner's hand. | "The face of Light will shine upon them, and they will know war no more."
—*Song of All*, canto 918 | nan | nan<|endoftext|>
<|endoftext|>Suleiman's Legacy | {R}{W} | Enchantment | rare | When <card_name> enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. | With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility. | nan | nan<|endoftext|>
<|endoftext|>Excavation Mole | {2}{G} | Creature — Mole | common | Trample
When <card_name> enters the battlefield, mill three cards. | It makes molehills out of mountains. | 3 | 3<|endoftext|>
<|endoftext|>Hungry Hungry Heifer | {2}{G} | Creature — Cow | uncommon | At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice <card_name>. | Mooo. | 3 | 3<|endoftext|>
<|endoftext|>Kindred Discovery | {3}{U}{U} | Enchantment | rare | As <card_name> enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. | Few things are truly "lost" at sea. | nan | nan<|endoftext|>
<|endoftext|>Derevi, Empyrial Tactician | {G}{W}{U} | Legendary Creature — Bird Wizard | mythic | Flying
Whenever <card_name> enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. | nan | 2 | 3<|endoftext|>
<|endoftext|>Tel-Jilad Archers | {4}{G} | Creature — Elf Archer | common | Protection from artifacts; reach (This creature can block creatures with flying.) | They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky. | 2 | 4<|endoftext|>
<|endoftext|>Floodwaters | {4}{U}{U} | Sorcery | common | Return up to two target creatures to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.) | "It usually appears placid, but don't be fooled. The Luxa River is a snake, and it can swallow you whole."
—Neponem, vizier of Kefnet | nan | nan<|endoftext|>
<|endoftext|>Battle Screech | {2}{W}{W} | Sorcery | uncommon | Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Cemetery Recruitment | {1}{B} | Sorcery | common | Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. | "There's a smoothness to my magic here that I don't find on any other plane." | nan | nan<|endoftext|>
<|endoftext|>Voice of the Blessed | {W}{W} | Creature — Spirit Cleric | rare | Whenever you gain life, put a +1/+1 counter on <card_name>.
As long as <card_name> has four or more +1/+1 counters on it, it has flying and vigilance.
As long as <card_name> has ten or more +1/+1 counters on it, it has indestructible. | nan | 2 | 2<|endoftext|>
<|endoftext|>Vow of Wildness | {2}{G} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. | "Savagery is the birthright of every creature that draws breath—or wishes it could."
—Karador, Ghost Chieftain | nan | nan<|endoftext|>
<|endoftext|>Sagu Archer | {4}{G} | Creature — Naga Archer | common | Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | His arrows whistle like a serpent's hiss. | 2 | 5<|endoftext|>
<|endoftext|>Zealot il-Vec | {2}{W} | Creature — Human Rebel | common | Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever <card_name> attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage <card_name> would deal this turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Vat Emergence | {4}{B} | Sorcery | uncommon | Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | The first rebirth is a reward. The fifty-first is a punishment. | nan | nan<|endoftext|>
<|endoftext|>Stonecoil Serpent | {X} | Artifact Creature — Snake | rare | Reach, trample, protection from multicolored
<card_name> enters the battlefield with X +1/+1 counters on it. | Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge. | 0 | 0<|endoftext|>
<|endoftext|>Reflect Damage | {3}{R}{W} | Instant | rare | The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. | From you to me, so me to you.
—Femeref children's taunt | nan | nan<|endoftext|>
<|endoftext|>Foam Weapons Kiosk | | Artifact — Attraction | common | Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. | Not suitable for children . . . who aren't ready to have a lot of fun! | nan | nan<|endoftext|>
<|endoftext|>Brain Freeze | {1}{U} | Instant | uncommon | Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | nan | nan | nan<|endoftext|>
<|endoftext|>Varis, Silverymoon Ranger | {1}{G}{G} | Legendary Creature — Human Elf Ranger | rare | Reach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token. | nan | 3 | 3<|endoftext|>
<|endoftext|>Light the Way | {W} | Instant | common | Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand. | "That way lies death. This way, a chance." | nan | nan<|endoftext|>
<|endoftext|>Katilda and Lier | {G}{W}{U} | Legendary Creature — Human | mythic | Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Sprouting Vines | {2}{G} | Instant | common | Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ekundu Griffin | {3}{W} | Creature — Griffin | common | Flying, first strike | "My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."
—Pashad ibn Asim, Suq'Ata trader | 2 | 2<|endoftext|>
<|endoftext|>Deathbringer Regent | {5}{B}{B} | Creature — Dragon | rare | Flying
When <card_name> enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. | nan | 5 | 6<|endoftext|>
<|endoftext|>Benalish Lancer | {2}{W} | Creature — Human Knight | common | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If <card_name> was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. | nan | 2 | 2<|endoftext|>
<|endoftext|>Odylic Wraith | {3}{B} | Creature — Wraith | uncommon | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever <card_name> deals damage to a player, that player discards a card. | By the time you've seen it, you won't remember that you did. | 2 | 2<|endoftext|>