text
stringlengths
4
756
<|endoftext|>Apocalypse Hydra | {X}{R}{G} | Creature — Hydra | rare | <card_name> enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from <card_name>: It deals 1 damage to any target. | nan | 0 | 0<|endoftext|>
<|endoftext|>Explosive Impact | {5}{R} | Instant | common | <card_name> deals 5 damage to any target. | "Such boorish noise is what passes for subtlety among the Boros."
—Vraska | nan | nan<|endoftext|>
<|endoftext|>Zealot's Conviction | {W} | Enchantment — Aura | common | Flash
Enchant creature
Enchanted creature gets +1/+1.
Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike. | nan | nan | nan<|endoftext|>
<|endoftext|>False Memories | {1}{U} | Instant | rare | Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard. | "My enemies will forget everything but their anguish."
—Ambassador Laquatus | nan | nan<|endoftext|>
<|endoftext|>Delirium Skeins | {2}{B} | Sorcery | common | Each player discards three cards. | There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away. | nan | nan<|endoftext|>
<|endoftext|>Scrapyard Salvo | {1}{R}{R} | Sorcery | common | <card_name> deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard. | "Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile."
—Furnace boss, sector 11 | nan | nan<|endoftext|>
<|endoftext|>Ainok Artillerist | {2}{G} | Creature — Dog Archer | common | <card_name> has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) | "In the Tarkir I once knew, the Abzan revered their ancestor trees. Now, as Dromoka, they cut their finest groves to make weapons."
—Sarkhan Vol | 4 | 1<|endoftext|>
<|endoftext|>Helionaut | {2}{W} | Creature — Human Soldier | common | Flying
{1}, {T}: Add one mana of any color. | Hope kept the defenders aloft, but only courage kept them in the fight. | 1 | 2<|endoftext|>
<|endoftext|>Walker of the Grove | {6}{G}{G} | Creature — Elemental | uncommon | When <card_name> leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) | nan | 7 | 7<|endoftext|>
<|endoftext|>Evil Twin | {2}{U}{B} | Creature — Shapeshifter | rare | You may have <card_name> enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature." | You can always tell the evil one by the dagger he's sticking in you. | 0 | 0<|endoftext|>
<|endoftext|>Salvager of Secrets | {3}{U}{U} | Creature — Merfolk Wizard | common | When <card_name> enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | The greatest treasure of the deep is an echo from above. | 2 | 2<|endoftext|>
<|endoftext|>Wickerbough Elder | {3}{G} | Creature — Treefolk Shaman | common | <card_name> enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from <card_name>: Destroy target artifact or enchantment. | "Living scarecrows make a mockery of the natural order. Dead ones make fine hats." | 4 | 4<|endoftext|>
<|endoftext|>Elemental Appeal | {R}{R}{R}{R} | Sorcery | rare | Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Oxidda Golem | {6} | Artifact Creature — Golem | common | Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)
Haste | The longer it patrols the smoldering crags of the Oxidda Chain, the more it adopts their fiery temper. | 3 | 2<|endoftext|>
<|endoftext|>Angelic Page | {1}{W} | Creature — Angel Spirit | common | Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn. | If only every message were as perfect as its bearer. | 1 | 1<|endoftext|>
<|endoftext|>Massive Might | {G} | Instant | common | Target creature gets +2/+2 and gains trample until end of turn. | "Run! It's coming for us! Eventually!"
—Yaster, Havengul shopkeeper | nan | nan<|endoftext|>
<|endoftext|>Artificer's Hex | {B} | Enchantment — Aura | uncommon | Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. | "Some treasures aren't worth finding, let alone stealing."
—Dack Fayden | nan | nan<|endoftext|>
<|endoftext|>Djinn of the Lamp | {5}{U}{U} | Creature — Djinn | rare | Flying | Once they learn the trick of carrying their own lamps, they never touch the ground again. | 5 | 6<|endoftext|>
<|endoftext|>Mournwhelk | {6}{B} | Creature — Elemental | common | When <card_name> enters the battlefield, target player discards two cards.
Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) | It hoards Lorwyn's rare sorrows. | 3 | 3<|endoftext|>
<|endoftext|>Orcish Mine | {1}{R}{R} | Enchantment — Aura | uncommon | Enchant land
<card_name> enters the battlefield with three ore counters on it.
At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from <card_name>.
When the last ore counter is removed from <card_name>, destroy enchanted land and <card_name> deals 2 damage to that land's controller. | nan | nan | nan<|endoftext|>
<|endoftext|>Djeru's Resolve | {W} | Instant | common | Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Sword of Kaldra | {4} | Legendary Artifact — Equipment | rare | Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | nan | nan | nan<|endoftext|>
<|endoftext|>Golem Artisan | {5} | Artifact Creature — Golem | uncommon | {2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. | Better living through metallurgy. | 3 | 3<|endoftext|>
<|endoftext|>Winter Orb | {2} | Artifact | rare | As long as <card_name> is untapped, players can't untap more than one land during their untap steps. | "When once winter has ahold,
Not willingly does she withdraw
Her icy touch, wistfully caressing—
The deepened air sleeps its cold."
—Aline Corralurn, "Late Thaw" | nan | nan<|endoftext|>
<|endoftext|>Steamflogger of the Month | {3}{R}{R} | Creature — Goblin Rigger | rare | When <card_name> enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | The perks aren't great. | 3 | 3<|endoftext|>
<|endoftext|>Emergent Ultimatum | {B}{B}{G}{G}{G}{U}{U} | Sorcery | rare | Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Coal Stoker | {3}{R} | Creature — Elemental | common | When <card_name> enters the battlefield, if you cast it from your hand, add {R}{R}{R}. | "The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits."
—Dobruk the Unstable, pyromancer | 3 | 3<|endoftext|>
<|endoftext|>Guardian of New Benalia | {1}{W} | Creature — Human Soldier | rare | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever <card_name> enlists a creature, scry 2.
Discard a card: <card_name> gains indestructible until end of turn. Tap it. | nan | 2 | 2<|endoftext|>
<|endoftext|>Keldon Megaliths | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {R}.
Hellbent — {1}{R}, {T}: <card_name> deals 1 damage to any target. Activate only if you have no cards in hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Combine Guildmage | {G}{U} | Creature — Merfolk Wizard | uncommon | {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. | nan | 2 | 2<|endoftext|>
<|endoftext|>Well Done | {2}{R}{R} | Sorcery | common | <card_name> deals 5 damage to target creature. If that creature is rare or mythic rare, <card_name> deals 3 damage to that creature's controller. | "What's the big deal? I've been on fire eighty-one times. Twice just while sleeping."
—Devil K. Nevil, daredevil extraordinaire | nan | nan<|endoftext|>
<|endoftext|>Leaden Myr | {2} | Artifact Creature — Myr | common | {T}: Add {B}. | The myr are like necrogen: a transformative force unconcerned with the changes they wreak. | 1 | 1<|endoftext|>
<|endoftext|>Cloudchaser Eagle | {3}{W} | Creature — Bird | common | Flying
When <card_name> enters the battlefield, destroy target enchantment. | When the eagle catches a cloud, it tears it into strips that fall to earth.
—Vec myth of the rains | 2 | 2<|endoftext|>
<|endoftext|>Hexplate Wallbreaker | {3}{R}{R} | Artifact — Equipment | rare | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip {3}{R} | nan | nan | nan<|endoftext|>
<|endoftext|>Divine Visitation | {3}{W}{W} | Enchantment | mythic | If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. | The angels appreciated the offer but politely declined to eat any birdseed. | nan | nan<|endoftext|>
<|endoftext|>Primal Cocoon | {G} | Enchantment — Aura | common | Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Fevered Convulsions | {B}{B} | Enchantment | rare | {2}{B}{B}: Put a -1/-1 counter on target creature. | "Tell me again why you failed to capture Gerrard, you worthless pile of spine."
—Volrath, to Greven | nan | nan<|endoftext|>
<|endoftext|>Heron-Blessed Geist | {4}{W} | Creature — Spirit | common | Flying
{3}{W}, Exile <card_name> from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. | nan | 3 | 3<|endoftext|>
<|endoftext|>Aphetto Grifter | {2}{U} | Creature — Human Wizard | uncommon | Tap two untapped Wizards you control: Tap target permanent. | Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists. | 1 | 1<|endoftext|>
<|endoftext|>Chained Throatseeker | {5}{U} | Creature — Phyrexian Horror | common | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
<card_name> can't attack unless defending player is poisoned. | nan | 5 | 5<|endoftext|>
<|endoftext|>Scion of Halaster | {1}{B} | Legendary Enchantment — Background | common | Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." | Most see the Mad Mage as a deranged menace, but you recognize the genius behind his paranoia | nan | nan<|endoftext|>
<|endoftext|>Basri Ket | {1}{W}{W} | Legendary Planeswalker — Basri | mythic | +1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control." | nan | nan | nan<|endoftext|>
<|endoftext|>Pondering Mage | {3}{U}{U} | Creature — Human Wizard | common | When <card_name> enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. | nan | 3 | 4<|endoftext|>
<|endoftext|>Ardent Recruit | {W} | Creature — Human Soldier | common | Metalcraft — <card_name> gets +2/+2 as long as you control three or more artifacts. | "We lost our homes and our kin. We won't let those rotters take our future as well." | 1 | 1<|endoftext|>
<|endoftext|>Dauthi Horror | {1}{B} | Creature — Dauthi Horror | common | Shadow (This creature can block or be blocked by only creatures with shadow.)
<card_name> can't be blocked by white creatures. | nan | 2 | 1<|endoftext|>
<|endoftext|>Blue Sun's Twilight | {X}{U}{U} | Sorcery | rare | Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature. | "Where once there was ignorance, Jin-Gitaxias brought knowledge, and an age of progress dawned."
—Monument inscription | nan | nan<|endoftext|>
<|endoftext|>Primordial Hydra | {X}{G}{G} | Creature — Hydra | mythic | <card_name> enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on <card_name>.
<card_name> has trample as long as it has ten or more +1/+1 counters on it. | nan | 0 | 0<|endoftext|>
<|endoftext|>Rootwater Alligator | {3}{G} | Creature — Crocodile | common | Sacrifice a Forest: Regenerate <card_name>. | Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass. | 3 | 2<|endoftext|>