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<|endoftext|>Assemble the Legion | {3}{R}{W} | Enchantment | rare | At the beginning of your upkeep, put a muster counter on <card_name>. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Dwarven Miner | {1}{R} | Creature — Dwarf | uncommon | {2}{R}, {T}: Destroy target nonbasic land. | "Fetch the pestridder, Paka—we've got dwarves in the rutabagas!"
—Jamul, Femeref farmer | 1 | 2<|endoftext|>
<|endoftext|>Speedway Fanatic | {1}{R} | Creature — Human Pilot | uncommon | Haste
Whenever <card_name> crews a Vehicle, that Vehicle gains haste until end of turn. | If her vehicle even has a brake, she couldn't tell you which pedal it is. | 2 | 1<|endoftext|>
<|endoftext|>Night Brushwagg Ringmaster | | Stickers | common | {TK}{TK} — Menace
{TK}{TK}{TK} — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{TK}{TK} — 2/3
{TK}{TK}{TK}{TK}{TK}{TK} — 10/10 | nan | nan | nan<|endoftext|>
<|endoftext|>Wanderer's Intervention | {1}{W} | Instant | common | <card_name> deals 4 damage to target attacking or blocking creature. | Just as Jin-Gitaxias's victory seemed certain, the Wanderer appeared, her blade already in motion. One mighty slash was enough to take the praetor out of the fight. | nan | nan<|endoftext|>
<|endoftext|>Boon of Erebos | {B} | Instant | common | Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life. | "Death is not a certainty. Erebos determines when a mortal's time is up."
—Iadorna, death priest of Erebos | nan | nan<|endoftext|>
<|endoftext|>Sakura-Tribe Scout | {G} | Creature — Snake Shaman Scout | common | {T}: You may put a land card from your hand onto the battlefield. | "Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival."
—*The History of Kamigawa* | 1 | 1<|endoftext|>
<|endoftext|>Chromanticore | {W}{U}{B}{R}{G} | Enchantment Creature — Manticore | mythic | Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. | nan | 4 | 4<|endoftext|>
<|endoftext|>Garruk, Apex Predator | {5}{B}{G} | Legendary Planeswalker — Garruk | mythic | +1: Destroy another target planeswalker.
+1: Create a 3/3 black Beast creature token with deathtouch.
−3: Destroy target creature. You gain life equal to its toughness.
−8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." | nan | nan | nan<|endoftext|>
<|endoftext|>Rakavolver | {2}{R} | Creature — Volver | rare | Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If <card_name> was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever <card_name> deals damage, you gain that much life."
If <card_name> was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. | nan | 2 | 2<|endoftext|>
<|endoftext|>Reinforced Bulwark | {3} | Artifact Creature — Wall | common | Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn. | Built of wood and iron. Held together by hope and prayer. | 0 | 4<|endoftext|>
<|endoftext|>Scavenger Folk | {G} | Creature — Human | common | {G}, {T}, Sacrifice <card_name>: Destroy target artifact. | nan | 1 | 1<|endoftext|>
<|endoftext|>Kami of Fire's Roar | {3}{R} | Creature — Spirit | common | Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. | "I can hear the shamans chanting in the hills. They say their magic will protect us from the kami, that our gold has bought our safety. But no one sleeps soundly tonight."
—Scroll fragment from the ruins of Reito | 2 | 3<|endoftext|>
<|endoftext|>Haunter of Nightveil | {3}{U}{B} | Creature — Spirit | uncommon | Creatures your opponents control get -1/-0. | The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims. | 3 | 4<|endoftext|>
<|endoftext|>Goblin War Paint | {1}{R} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2 and has haste. | War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive. | nan | nan<|endoftext|>
<|endoftext|>Kris Mage | {R} | Creature — Human Spellshaper | common | {R}, {T}, Discard a card: <card_name> deals 1 damage to any target. | Her blade draws blood without ever touching its target. | 1 | 1<|endoftext|>
<|endoftext|>Might of Oaks | {3}{G} | Instant | rare | Target creature gets +7/+7 until end of turn. | May your weapon be no sword forged. May your armor be no metal wrought.
—Elvish saying | nan | nan<|endoftext|>
<|endoftext|>Lose Hope | {B} | Instant | common | Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | nan | nan | nan<|endoftext|>
<|endoftext|>Darting Merfolk | {1}{U} | Creature — Merfolk | common | {U}: Return <card_name> to its owner's hand. | You might as well try to catch water with a net. | 1 | 1<|endoftext|>
<|endoftext|>Garruk, Unleashed | {2}{G}{G} | Legendary Planeswalker — Garruk | mythic | +1: Up to one target creature gets +3/+3 and gains trample until end of turn.
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on <card_name>.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle." | nan | nan | nan<|endoftext|>
<|endoftext|>Lurking Deadeye | {3}{B} | Creature — Human Assassin | common | Flash
When <card_name> enters the battlefield, destroy target creature that was dealt damage this turn. | "There's no roar so mighty that it can't be silenced." | 4 | 2<|endoftext|>
<|endoftext|>Midnight Haunting | {2}{W} | Instant | uncommon | Create two 1/1 white Spirit creature tokens with flying. | The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones. | nan | nan<|endoftext|>
<|endoftext|>Manaplasm | {2}{G} | Creature — Ooze | uncommon | Whenever you cast a spell, <card_name> gets +X/+X until end of turn, where X is that spell's mana value. | Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last. | 1 | 1<|endoftext|>
<|endoftext|>Ineffable Blessing | {1}{G} | Enchantment | rare | As <card_name> enters the battlefield, choose white-bordered or silver-bordered.
Whenever a creature with the chosen border enters the battlefield under your control, draw a card. | "Hallowed be this compilation of mixed objects!" | nan | nan<|endoftext|>
<|endoftext|>Zodiac Goat | {R} | Creature — Goat | common | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) | ". . . Near death in Baidi, having reigned three years, / Bei sadly placed his son in Kongming's care. . . ." | 1 | 1<|endoftext|>
<|endoftext|>Kindred Dominance | {5}{B}{B} | Sorcery | rare | Choose a creature type. Destroy all creatures that aren't of the chosen type. | In the end, the lights fade, the land withers, and only the dead and vile remain. | nan | nan<|endoftext|>
<|endoftext|>Githzerai Monk | {4}{W} | Creature — Gith Monk | uncommon | Flash
Flying
Psychic Defense — When <card_name> enters the battlefield, tap all creatures you don't control. | The githzerai dwell in the heart of Limbo, shaping the chaos of that plane with their powerful psionic abilities. | 3 | 2<|endoftext|>
<|endoftext|>Dermotaxi | {2} | Artifact — Vehicle | rare | Imprint — As <card_name> enters the battlefield, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, <card_name> becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. | nan | 0 | 0<|endoftext|>
<|endoftext|>Ironclad Revolutionary | {4}{B}{B} | Creature — Aetherborn Artificer | uncommon | When <card_name> enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on <card_name> and each opponent loses 2 life. | As the rebellion spread, renegade ingenuity outpaced the Consulate's greatest fears. | 4 | 4<|endoftext|>
<|endoftext|>Giant Slug | {1}{B} | Creature — Slug | common | {5}: At the beginning of your next upkeep, choose a basic land type. <card_name> gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Tocatli Honor Guard | {1}{W} | Creature — Human Soldier | rare | Creatures entering the battlefield don't cause abilities to trigger. | The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart. | 1 | 3<|endoftext|>
<|endoftext|>Conductive Current | {R}{R}{R} | Sorcery | rare | <card_name> deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." | nan | nan | nan<|endoftext|>
<|endoftext|>Youthful Scholar | {3}{U} | Creature — Human Wizard | uncommon | When <card_name> dies, draw two cards. | "Too dumb, and you end up a sibsig. Too smart, and you end up a meal. Mediocrity is the key to a long life."
—Mogai, Silumgar noble | 2 | 2<|endoftext|>
<|endoftext|>Tide of War | {4}{R}{R} | Enchantment | rare | Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. | nan | nan | nan<|endoftext|>
<|endoftext|>Battle Hymn | {1}{R} | Instant | common | Add {R} for each creature you control. | "A church is just wood and walls. A congregation is the faithful praising the angels."
—Kolman, elder of Gatstaf | nan | nan<|endoftext|>
<|endoftext|>Empyrial Archangel | {4}{G}{W}{W}{U} | Creature — Angel | mythic | Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to <card_name> instead. | Her wings are the prayers of the devoted; her sword, the despair of the vile. | 5 | 8<|endoftext|>
<|endoftext|>Clot Sliver | {1}{B} | Creature — Sliver | common | All Slivers have "{2}: Regenerate this permanent." | "One would think I would be accustomed to unexpected returns."
—Hanna, *Weatherlight* navigator | 1 | 1<|endoftext|>
<|endoftext|>Lukka, Bound to Ruin | {2}{R}{R/G/P}{G} | Legendary Planeswalker — Lukka | mythic | Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures.
−1: Create a 3/3 green Phyrexian Beast creature token with toxic 1.
−4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you controlled as you activated this ability. | nan | nan | nan<|endoftext|>
<|endoftext|>Jinnie Fay, Jetmir's Second | {R/G}{G}{G/W} | Legendary Creature — Elf Druid | rare | If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. | She watches Jetmir's back while her companions watch hers. | 3 | 3<|endoftext|>
<|endoftext|>Groom's Finery | {1}{B} | Artifact — Equipment | uncommon | Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Volrath's Stronghold | | Legendary Land | rare | {T}: Add {C}.
{1}{B}, {T}: Put target creature card from your graveyard on top of your library. | The seed of a world's evil. | nan | nan<|endoftext|>
<|endoftext|>Sun Quan, Lord of Wu | {4}{U}{U} | Legendary Creature — Human Soldier | rare | Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) | "One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze." | 4 | 4<|endoftext|>
<|endoftext|>Thalia and The Gitrog Monster | {1}{W}{B}{G} | Legendary Creature — Human Frog Horror | mythic | First strike, deathtouch
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
Whenever <card_name> attacks, sacrifice a creature or land, then draw a card. | nan | 4 | 4<|endoftext|>
<|endoftext|>Militia Bugler | {2}{W} | Creature — Human Soldier | uncommon | Vigilance (Attacking doesn't cause this creature to tap.)
When <card_name> enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | 2 | 3<|endoftext|>
<|endoftext|>Lightning Stormkin | {U}{R} | Creature — Elemental Wizard | uncommon | Flying
Haste (This creature can attack and {T} as soon as it comes under your control.) | "I strike in the same place as many times as necessary." | 2 | 2<|endoftext|>
<|endoftext|>Ambulatory Edifice | {2}{B} | Artifact Creature — Phyrexian Construct | uncommon | When <card_name> enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn. | The Mirran forces thought they'd vanquished their foes . . . until a nearby monument got up and started stalking toward them. | 3 | 2<|endoftext|>
<|endoftext|>Incarnation Technique | {4}{B} | Sorcery | rare | Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Border Guard | {2}{W} | Creature — Human Soldier | common | | "Join the army, see foreign countries!" they'd said. | 1 | 4<|endoftext|>
<|endoftext|>A-Most Wanted | {2}{G} | Enchantment — Aura | common | Flash
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, create two Treasure tokens. | nan | nan | nan<|endoftext|>
<|endoftext|>Cryptic Serpent | {5}{U}{U} | Creature — Serpent | uncommon | This spell costs {1} less to cast for each instant and sorcery card in your graveyard. | It slithers through the senses, constricting consciousness and poisoning perceptions. | 6 | 5<|endoftext|>
<|endoftext|>Flailing Drake | {3}{G} | Creature — Drake | uncommon | Flying
Whenever <card_name> blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. | Too many choices will always distract a greedy beast. | 2 | 3<|endoftext|>
<|endoftext|>Burst of Energy | {W} | Instant | common | Untap target permanent. | "I stand ready to die for our world. Who will stand with me?"
—Radiant, archangel | nan | nan<|endoftext|>
<|endoftext|>Straw Golem | {1} | Artifact Creature — Golem | uncommon | When an opponent casts a creature spell, sacrifice <card_name>. | "Don't look at me. *I* didn't build it."
—Hanna, *Weatherlight* navigator | 2 | 3<|endoftext|>