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Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) | Afterward, a number of treatises on sea serpent morphology were swiftly revised. | 5 | 5<|endoftext|> |
<|endoftext|>Magma Pummeler | {X}{R}{R} | Creature — Elemental | uncommon | <card_name> enters the battlefield with X +1/+1 counters on it. |
If damage would be dealt to <card_name> while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from <card_name> this way, it deals that much damage to any target. | nan | 0 | 0<|endoftext|> |
<|endoftext|>Veteran Armorsmith | {W}{W} | Creature — Human Soldier | common | Other Soldier creatures you control get +0/+1. | "Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel." | 2 | 3<|endoftext|> |
<|endoftext|>Ridgescale Tusker | {3}{G}{G} | Creature — Pangolin Beast | uncommon | When <card_name> enters the battlefield, put a +1/+1 counter on each other creature you control. | nan | 5 | 5<|endoftext|> |
<|endoftext|>Dunerider Outlaw | {B}{B} | Creature — Human Rebel Rogue | uncommon | Protection from green |
At the beginning of each end step, if <card_name> dealt damage to an opponent this turn, put a +1/+1 counter on it. | Tales of the outlaw's cruelty and might grew more embellished with each crime. | 1 | 1<|endoftext|> |
<|endoftext|>Defective Detective | {2}{U} | Creature — Human Spy | common | <card_name> can't be blocked. |
When <card_name> enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. | Nothing gets by her . . . except the evidence, the motive, and the culprit. | 2 | 1<|endoftext|> |
<|endoftext|>Sewer Rats | {B} | Creature — Rat | common | {B}, Pay 1 life: <card_name> gets +1/+0 until end of turn. Activate no more than three times each turn. | You lie down with rats, and the rats run away. |
—Suq'Ata insult | 1 | 1<|endoftext|> |
<|endoftext|>Coral Reef | {U}{U} | Enchantment | common | <card_name> enters the battlefield with four polyp counters on it. |
Sacrifice an Island: Put two polyp counters on <card_name>. |
{U}, Tap an untapped blue creature you control, Remove a polyp counter from <card_name>: Put a +0/+1 counter on target creature. | nan | nan | nan<|endoftext|> |
<|endoftext|>Somberwald Spider | {4}{G} | Creature — Spider | common | Reach (This creature can block creatures with flying.) |
Morbid — <card_name> enters the battlefield with two +1/+1 counters on it if a creature died this turn. | Stensian vampires encourage spiders near their manors so they can rob the webs. | 2 | 4<|endoftext|> |
<|endoftext|>Cloak of Confusion | {1}{B} | Enchantment — Aura | common | Enchant creature you control |
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. | nan | nan | nan<|endoftext|> |
<|endoftext|>Labyrinth of Skophos | | Land | rare | {T}: Add {C}. |
{4}, {T}: Remove target attacking or blocking creature from combat. | nan | nan | nan<|endoftext|> |
<|endoftext|>Lorehold Excavation | {R}{W} | Enchantment | uncommon | At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, <card_name> deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) |
{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. | nan | nan | nan<|endoftext|> |
<|endoftext|>Trumpet Blast | {2}{R} | Instant | uncommon | Attacking creatures get +2/+0 until end of turn. | "Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned." |
—Zurgo, khan of the Mardu | nan | nan<|endoftext|> |
<|endoftext|>Auriok Windwalker | {3}{W} | Creature — Human Wizard | rare | Flying |
{T}: Attach target Equipment you control to target creature you control. | Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel. | 2 | 3<|endoftext|> |
<|endoftext|>Seafloor Oracle | {2}{U}{U} | Creature — Merfolk Wizard | rare | Whenever a Merfolk you control deals combat damage to a player, draw a card. | Where the light falls dim and blue on broken ships, secrets lie unclaimed. | 2 | 3<|endoftext|> |
<|endoftext|>Crossway Troublemakers | {5}{B} | Creature — Vampire | rare | Attacking Vampires you control have deathtouch and lifelink. |
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. | "Lady Anje said no violence at the wedding. She never said anything about the journey there!" | 5 | 5<|endoftext|> |
<|endoftext|>Puncturing Blow | {2}{R}{R} | Sorcery | common | <card_name> deals 5 damage to target creature. If that creature would die this turn, exile it instead. | nan | nan | nan<|endoftext|> |
<|endoftext|>Drake Haven | {2}{U} | Enchantment | rare | Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying. | "If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding." |
—Etha, initiate of Rhet crop | nan | nan<|endoftext|> |
<|endoftext|>Smashing | | Card | common | (Theme color: {R}) | nan | nan | nan<|endoftext|> |
<|endoftext|>Alpine Houndmaster | {R}{W} | Creature — Human Warrior | uncommon | When <card_name> enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. |
Whenever <card_name> attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Frost Walker | {1}{U} | Creature — Elemental | rare | When <card_name> becomes the target of a spell or ability, sacrifice it. | "As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." |
—Yasova Dragonclaw | 4 | 1<|endoftext|> |
<|endoftext|>Reckless Abandon | {R} | Sorcery | common | As an additional cost to cast this spell, sacrifice a creature. |
<card_name> deals 4 damage to any target. | The climax of a warlord's career is always death. | nan | nan<|endoftext|> |
<|endoftext|>Parasitic Implant | {3}{B} | Enchantment — Aura | common | Enchant creature |
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token. | nan | nan | nan<|endoftext|> |
<|endoftext|>Abattoir Ghoul | {3}{B} | Creature — Zombie | uncommon | First strike |
Whenever a creature dealt damage by <card_name> this turn dies, you gain life equal to that creature's toughness. | Death took his humanity but not his skill with the knife. | 3 | 2<|endoftext|> |
<|endoftext|>Hazmat Suit (Used) | {3}{B} | Enchantment — Aura | common | Enchant creature |
Enchanted creature gets +2/+1 and has menace. |
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. | nan | nan | nan<|endoftext|> |
<|endoftext|>Sylvan Hierophant | {1}{G} | Creature — Human Cleric | uncommon | When <card_name> dies, exile <card_name>, then return another target creature card from your graveyard to your hand. | nan | 1 | 2<|endoftext|> |
<|endoftext|>Winter's Night | {R}{G}{W} | World Enchantment | rare | Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step. | nan | nan | nan<|endoftext|> |
<|endoftext|>Devour in Flames | {2}{R} | Sorcery | uncommon | As an additional cost to cast this spell, return a land you control to its owner's hand. |
<card_name> deals 5 damage to target creature or planeswalker. | Ob Nixilis had prepared for every eventuality—except Chandra Nalaar. | nan | nan<|endoftext|> |
<|endoftext|>Elemental Masterpiece | {5}{U}{R} | Sorcery | common | Create two 4/4 blue and red Elemental creature tokens. |
{U/R}{U/R}, Discard <card_name>: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Rootha passed with flying, living colors. | nan | nan<|endoftext|> |
<|endoftext|>Bonded Construct | {1} | Artifact Creature — Construct | common | <card_name> can't attack alone. | Loyal to a fault, it heeds its master's every command. | 2 | 1<|endoftext|> |
<|endoftext|>Fungus Elemental | {3}{G} | Creature — Fungus Elemental | rare | {G}, Sacrifice a Forest: Put a +2/+2 counter on <card_name>. Activate only if <card_name> entered the battlefield this turn. | I rot growth and grow rot. What am I? |
—Elvish riddle | 3 | 3<|endoftext|> |
<|endoftext|>Blood Bairn | {2}{B} | Creature — Vampire | common | Sacrifice another creature: <card_name> gets +2/+2 until end of turn. | The travelers were warned to watch out for children on the road. | 2 | 2<|endoftext|> |
<|endoftext|>Tower of Fortunes | {4} | Artifact | rare | {8}, {T}: Draw four cards. | The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch. | nan | nan<|endoftext|> |
<|endoftext|>Archangel of Strife | {5}{W}{W} | Creature — Angel | mythic | Flying |
As <card_name> enters the battlefield, each player chooses war or peace. |
Creatures controlled by players who chose war get +3/+0. |
Creatures controlled by players who chose peace get +0/+3. | nan | 6 | 6<|endoftext|> |
<|endoftext|>Time Stop | {4}{U}{U} | Instant | rare | End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Blighted Cataract | | Land | uncommon | {T}: Add {C}. |
{5}{U}, {T}, Sacrifice <card_name>: Draw two cards. | Once, water ran here. Now only dust and ash fall from the clifftops. | nan | nan<|endoftext|> |
<|endoftext|>Wordmail | {W} | Enchantment — Aura | common | Enchant creature |
Enchanted creature gets +1/+1 for each word in its name. | "Suck on it, Stangg!" |
—Sol'kanar the Swamp King | nan | nan<|endoftext|> |
<|endoftext|>Lion's Eye Diamond | {0} | Artifact | rare | Discard your hand, Sacrifice <card_name>: Add three mana of any one color. Activate only as an instant. | Held in the lion's eye -Zhalfirin saying meaning "caught in the moment of crisis" | nan | nan<|endoftext|> |
<|endoftext|>Wash Away | {U} | Instant | uncommon | Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) |
Counter target spell [that wasn't cast from its owner's hand]. | "May the ocean take it" |
—Nephalia expression meaning |
"good riddance" | nan | nan<|endoftext|> |
<|endoftext|>Bureaucracy | {3}{U}{U} | Enchantment | rare | Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. |
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice <card_name> and said PLAYER discards their complement of cards in hand (hereafter known as "HAND"). | nan | nan | nan<|endoftext|> |
<|endoftext|>Sandsower | {3}{W} | Creature — Spirit | uncommon | Tap three untapped creatures you control: Tap target creature. | It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids. | 1 | 3<|endoftext|> |
<|endoftext|>Silverwing Squadron | {5}{W} | Creature — Human Knight | rare | Flying, vigilance |
<card_name>'s power and toughness are each equal to the number of creatures you control. |
Whenever <card_name> attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. | nan | * | *<|endoftext|> |
<|endoftext|>Rattlechains | {1}{U} | Creature — Spirit | rare | Flash |
Flying |
When <card_name> enters the battlefield, target Spirit gains hexproof until end of turn. |
You may cast Spirit spells as though they had flash. | nan | 2 | 1<|endoftext|> |
<|endoftext|>Weatherlight | {4} | Legendary Artifact — Vehicle | mythic | Flying |
Whenever <card_name> deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) |
Crew 3 | nan | 4 | 5<|endoftext|> |
<|endoftext|>Cephalid Sage | {3}{U} | Creature — Cephalid | uncommon | Threshold — As long as seven or more cards are in your graveyard, <card_name> has "When <card_name> enters the battlefield, draw three cards, then discard two cards." | nan | 2 | 3<|endoftext|> |
<|endoftext|>Hex Parasite | {1} | Artifact Creature — Phyrexian Insect | rare | {X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, <card_name> gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.) | Drawn by power, fueled by conquest. | 1 | 1<|endoftext|> |
<|endoftext|>Jareth, Leonine Titan | {3}{W}{W}{W} | Legendary Creature — Cat Giant | rare | Whenever <card_name> blocks, it gets +7/+7 until end of turn. |
{W}: Jareth gains protection from the color of your choice until end of turn. | Light's champion in the stronghold of darkness. | 4 | 7<|endoftext|> |
<|endoftext|>Pain Seer | {1}{B} | Creature — Human Wizard | rare | Inspired — Whenever <card_name> becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Syphon Essence | {2}{U} | Instant | common | Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") | The third step in creating a skaab requires draining the body of blood and replacing it with *viscus vitae*, a mixture of angel's blood and lamp oil. | nan | nan<|endoftext|> |
<|endoftext|>Vitalize | {G} | Instant | common | Untap all creatures you control. | "After waking to the magic of Llanowar, no dreams can compare." |
—Mirri of the *Weatherlight* | nan | nan<|endoftext|> |
<|endoftext|>Cleric of the Forward Order | {1}{W} | Creature — Human Cleric | common | When <card_name> enters the battlefield, you gain 2 life for each creature you control named <card_name>. | War after war, a healer's enemy is always the same—death itself. | 2 | 2<|endoftext|> |
<|endoftext|>Grove of the Burnwillows | | Land | mythic | {T}: Add {C}. |
{T}: Add {R} or {G}. Each opponent gains 1 life. | Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames. | nan | nan<|endoftext|> |
<|endoftext|>Gorilla Titan | {3}{G}{G} | Creature — Ape | uncommon | Trample |
<card_name> gets +4/+4 as long as there are no cards in your graveyard. | "I want a banana *this* big!" | 4 | 4<|endoftext|> |
<|endoftext|>Stern Judge | {2}{W} | Creature — Human Cleric | uncommon | {T}: Each player loses 1 life for each Swamp they control. | "How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me." | 2 | 2<|endoftext|> |
<|endoftext|>Ray of Command | {3}{U} | Instant | common | Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. | "Heel." | nan | nan<|endoftext|> |
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