text stringlengths 4 756 |
|---|
{6}: Roll a six-sided die. | "Can we get this ghost 11% spookier?" | 3 | 3<|endoftext|> |
<|endoftext|>Pulse Tracker | {B} | Creature — Vampire Rogue | common | Whenever <card_name> attacks, each opponent loses 1 life. | Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir. | 1 | 1<|endoftext|> |
<|endoftext|>Pathbreaker Ibex | {4}{G}{G} | Creature — Goat | rare | Whenever <card_name> attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. | "My skills are wasted here." |
—Juruk, Kalonian tracker | 3 | 3<|endoftext|> |
<|endoftext|>Balduvian Barbarians | {1}{R}{R} | Creature — Human Barbarian | common | | "From the snowy slopes of Kaelor, To the canyons of Bandu, We drink and fight and feast and die As we were born to do." |
—Balduvian tavern song | 3 | 2<|endoftext|> |
<|endoftext|>Equilibrium | {1}{U}{U} | Enchantment | rare | Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. | In Rath, there are only so many souls to go around. | nan | nan<|endoftext|> |
<|endoftext|>Champion of the Flame | {1}{R} | Creature — Human Warrior | uncommon | Trample |
<card_name> gets +2/+2 for each Aura and Equipment attached to it. | Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her. | 1 | 1<|endoftext|> |
<|endoftext|>Pact of the Titan | {0} | Instant | rare | Create a 4/4 red Giant creature token. |
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. | Born of fire, destined for battle. | nan | nan<|endoftext|> |
<|endoftext|>Defy Gravity | {U} | Instant | common | Target creature gains flying until end of turn. |
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Magical or not, it's still a cloud. | nan | nan<|endoftext|> |
<|endoftext|>Abundance | {2}{G}{G} | Enchantment | rare | If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. | nan | nan | nan<|endoftext|> |
<|endoftext|>Gut Shot | {R/P} | Instant | common | ({R/P} can be paid with either {R} or 2 life.) |
<card_name> deals 1 damage to any target. | "Down here, we have a more pointed version of the scriptures." |
—Urabrask's enforcer | nan | nan<|endoftext|> |
<|endoftext|>Ulvenwald Tracker | {G} | Creature — Human Shaman | rare | {1}{G}, {T}: Target creature you control fights another target creature. | "Peace will come to Innistrad, but only after all abominations have been dealt with, one by one." | 1 | 1<|endoftext|> |
<|endoftext|>Mass Mutiny | {3}{R}{R} | Sorcery | rare | For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. | "You too, Squib?" | nan | nan<|endoftext|> |
<|endoftext|>Heaven's Gate | {W} | Instant | uncommon | One or more target creatures become white until end of turn. | nan | nan | nan<|endoftext|> |
<|endoftext|>Topdeck the Halls | {3}{R}{W} | Enchantment | mythic | Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) |
At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game. | nan | nan | nan<|endoftext|> |
<|endoftext|>Molten Echoes | {2}{R}{R} | Enchantment | rare | As <card_name> enters the battlefield, choose a creature type. |
Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. | nan | nan | nan<|endoftext|> |
<|endoftext|>Vicious Hunger | {B}{B} | Sorcery | common | <card_name> deals 2 damage to target creature and you gain 2 life. | Only the most ravenous soul feeds on the health of the weak. | nan | nan<|endoftext|> |
<|endoftext|>Den of the Bugbear | | Land | rare | If you control two or more other lands, <card_name> enters the battlefield tapped. |
{T}: Add {R}. |
{3}{R}: Until end of turn, <card_name> becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. | nan | nan | nan<|endoftext|> |
<|endoftext|>Taunting Challenge | {1}{G}{G} | Sorcery | rare | All creatures able to block target creature this turn do so. | Incensed by their opponents' unrelenting taunts, even wise generals were known to rashly lead their troops into battle—often to disastrous defeats. | nan | nan<|endoftext|> |
<|endoftext|>Aladdin | {2}{R}{R} | Creature — Human Rogue | rare | {1}{R}{R}, {T}: Gain control of target artifact for as long as you control <card_name>. | nan | 1 | 1<|endoftext|> |
<|endoftext|>Goblin Diplomats | {1}{R} | Creature — Goblin | rare | {T}: Each creature attacks this turn if able. | When you need to convey that special kind of message. | 2 | 1<|endoftext|> |
<|endoftext|>Academic Dispute | {R} | Instant | uncommon | Target creature blocks this turn if able. You may have it gain reach until end of turn. |
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | "I'll show you original research, you hack!" | nan | nan<|endoftext|> |
<|endoftext|>Warteye Witch | {2}{B} | Creature — Goblin Shaman | common | Whenever <card_name> or another creature you control dies, scry 1. | nan | 3 | 2<|endoftext|> |
<|endoftext|>Death Wind | {X}{B} | Instant | common | Target creature gets -X/-X until end of turn. | Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!" | nan | nan<|endoftext|> |
<|endoftext|>Soratami Seer | {4}{U} | Creature — Moonfolk Wizard | uncommon | Flying |
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. | Their mirrors show two worlds: that which is and that which should be. | 2 | 3<|endoftext|> |
<|endoftext|>Deadly Visit | {3}{B}{B} | Sorcery | common | Destroy target creature. |
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Wall of Tears | {1}{U} | Creature — Wall | uncommon | Defender (This creature can't attack.) |
Whenever <card_name> blocks a creature, return that creature to its owner's hand at end of combat. | "Many have been lost to pity." |
—Karn, silver golem | 0 | 4<|endoftext|> |
<|endoftext|>Nahiri, Storm of Stone | {2}{R/W}{R/W} | Legendary Planeswalker — Nahiri | rare | As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. |
−X: <card_name> deals X damage to target tapped creature. | nan | nan | nan<|endoftext|> |
<|endoftext|>Honden of Cleansing Fire | {3}{W} | Legendary Enchantment — Shrine | uncommon | At the beginning of your upkeep, you gain 2 life for each Shrine you control. | To the sorrow of all, its fire was turned toward those who worshipped it. | nan | nan<|endoftext|> |
<|endoftext|>Sickening Dreams | {1}{B} | Sorcery | uncommon | As an additional cost to cast this spell, discard X cards. |
<card_name> deals X damage to each creature and each player. | The Patriarch dreams of vile plague. | nan | nan<|endoftext|> |
<|endoftext|>Blinding Light | {2}{W} | Sorcery | rare | Tap all nonwhite creatures. | Let the unjust avert their faces and contemplate their peril. | nan | nan<|endoftext|> |
<|endoftext|>Siege Behemoth | {5}{G}{G} | Creature — Beast | rare | Hexproof |
As long as <card_name> is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. | "Hold the line, hold the li—" |
—General Srok, last words | 7 | 4<|endoftext|> |
<|endoftext|>Beast Hunt | {3}{G} | Sorcery | common | Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. | "Surely we could tame something besides hurdas and pillarfield oxen!" |
—Sheyda, Ondu gamekeeper | nan | nan<|endoftext|> |
<|endoftext|>Sylvan Advocate | {1}{G} | Creature — Elf Druid Ally | rare | Vigilance |
As long as you control six or more lands, <card_name> and land creatures you control get +2/+2. | "The land gives of itself. Its abundance provides, even in times of chaos." | 2 | 3<|endoftext|> |
<|endoftext|>Mourning | {1}{B} | Enchantment — Aura | common | Enchant creature |
Enchanted creature gets -2/-0. |
{B}: Return <card_name> to its owner's hand. | Barrin waited for the nausea to pass or for Urza to say something else. He waited in vain. | nan | nan<|endoftext|> |
<|endoftext|>Seven Dwarves | {1}{R} | Creature — Dwarf | common | <card_name> gets +1/+1 for each other creature named <card_name> you control. |
A deck can have up to seven cards named <card_name>. | "The gleam of rubies and my brothers and sisters by my side . . . what more could I want?" |
—Brognold the Third | 2 | 2<|endoftext|> |
<|endoftext|>Consuming Aberration | {3}{U}{B} | Creature — Horror | rare | <card_name>'s power and toughness are each equal to the number of cards in your opponents' graveyards. |
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. | nan | * | *<|endoftext|> |
<|endoftext|>Goblin Sleigh Ride | {1}{R} | Sorcery | mythic | Target creature you control climbs into <card_name>. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide. | "What fun it is to ride and sing a slaying song tonight!" | nan | nan<|endoftext|> |
<|endoftext|>Sift | {3}{U} | Sorcery | uncommon | Draw three cards, then discard a card. | Dwell longest on the thoughts that shine brightest. | nan | nan<|endoftext|> |
<|endoftext|>Wildwood Geist | {4}{G} | Creature — Spirit | common | <card_name> gets +2/+2 as long as it's your turn. | The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. | 3 | 3<|endoftext|> |
<|endoftext|>Senate Griffin | {2}{W/U}{W/U} | Creature — Griffin | common | Flying |
When <card_name> enters the battlefield, scry 1. | "The Senate griffins overhead used to make people think of order and safety. Not anymore." |
—Lavinia | 3 | 2<|endoftext|> |
<|endoftext|>Dragon Cultist | {4}{R} | Legendary Enchantment — Background | uncommon | Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." | You know that mighty dracoliches will one day rule over this world. For you, that day can't come soon enough. | nan | nan<|endoftext|> |
<|endoftext|>Gobbling Ooze | {4}{G} | Creature — Ooze | uncommon | {G}, Sacrifice another creature: Put a +1/+1 counter on <card_name>. | The furious citizens blamed the Simic for releasing it in their district. The Simic pointed out that rats were no longer a problem. | 3 | 3<|endoftext|> |
<|endoftext|>Idol of Oblivion | {2} | Artifact | rare | {T}: Draw a card. Activate only if you created a token this turn. |
{8}, {T}, Sacrifice <card_name>: Create a 10/10 colorless Eldrazi creature token. | "Arise, great one, and cleanse the world of our enemies!" | nan | nan<|endoftext|> |
<|endoftext|>Treetop Bracers | {1}{G} | Enchantment — Aura | common | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) |
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. | Gravity is truly what you make of it. | nan | nan<|endoftext|> |
<|endoftext|>Reckless Pangolin | {2}{G} | Creature — Pangolin | common | Whenever <card_name> attacks, it gets +1/+1 until end of turn. | "A pangolin's power grows with its speed. Strike when you have the chance!" |
—Jiang Yanggu's travelogue | 2 | 2<|endoftext|> |
<|endoftext|>Palladia-Mors, the Ruiner | {3}{R}{G}{W} | Legendary Creature — Elder Dragon | mythic | Flying, vigilance, trample |
<card_name> has hexproof if it hasn't dealt damage yet. | Sister of Nicol Bolas. Survivor of the Elder Dragon War. The most vicious of her kin. | 6 | 6<|endoftext|> |
<|endoftext|>Inescapable Blaze | {4}{R}{R} | Instant | uncommon | This spell can't be countered. |
<card_name> deals 6 damage to any target. | "The Izzet are blamed for every little disaster, which is unfair because we only cause most of them." |
—Mizzix of the Izmagnus | nan | nan<|endoftext|> |
<|endoftext|>Geistlight Snare | {2}{U} | Instant | uncommon | This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. |
Counter target spell unless its controller pays {3}. | Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one. | nan | nan<|endoftext|> |
<|endoftext|>Celestial Enforcer | {2}{W} | Creature — Human Cleric | common | {1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying. | "I look to the heavens for hope, but you will kneel." | 2 | 3<|endoftext|> |
<|endoftext|>Memnite | {0} | Artifact Creature — Construct | uncommon | | Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power. | 1 | 1<|endoftext|> |
<|endoftext|>Nettlecyst | {3} | Artifact — Equipment | rare | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) |
Equipped creature gets +1/+1 for each artifact and/or enchantment you control. |
Equip {2} | nan | nan | nan<|endoftext|> |
<|endoftext|>Hinata, Dawn-Crowned | {1}{U}{R}{W} | Legendary Creature — Kirin Spirit | rare | Flying, trample |
Spells you cast cost {1} less to cast for each target. |
Spells your opponents cast cost {1} more to cast for each target. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Kaima, the Fractured Calm | {2}{R}{G} | Legendary Creature — Spirit | mythic | At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on <card_name> for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) | nan | 3 | 3<|endoftext|> |
<|endoftext|>Stonehoof Chieftain | {7}{G} | Creature — Centaur Warrior | rare | Trample, indestructible |
Whenever another creature you control attacks, it gains trample and indestructible until end of turn. | The pounding of his followers' hearts matched the beat of his hooves, and their voices echoed his bellows. | 8 | 8<|endoftext|> |
<|endoftext|>Green Mana Battery | {4} | Artifact | uncommon | {2}, {T}: Put a charge counter on <card_name>. |
{T}, Remove any number of charge counters from <card_name>: Add {G}, then add an additional {G} for each charge counter removed this way. | nan | nan | nan<|endoftext|> |
<|endoftext|>Setessan Skirmisher | {1}{G} | Creature — Human Warrior | common | Constellation — Whenever an enchantment enters the battlefield under your control, <card_name> gets +1/+1 until end of turn. | Bassara, the tower of the fox, houses the elite skirmishers who guard the Nessian Wood against trespassers. | 2 | 1<|endoftext|> |
<|endoftext|>Clairvoyance | {U} | Instant | common | Look at target player's hand. |
Draw a card at the beginning of the next turn's upkeep. | "As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back." |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.