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<|endoftext|>A-Gnarlid Colony | {1}{G} | Creature — Beast | common | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) |
If Gnarlid Colony was kicked, it enters the battlefield with four +1/+1 counters on it. |
Each creature you control with a +1/+1 counter on it has trample. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Rats | | Card | common | (Theme color: {B}) | nan | nan | nan<|endoftext|> |
<|endoftext|>Anointer Priest | {1}{W} | Creature — Human Cleric | common | Whenever a creature token enters the battlefield under your control, you gain 1 life. |
Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) | nan | 1 | 3<|endoftext|> |
<|endoftext|>Orator of Ojutai | {1}{W} | Creature — Bird Monk | uncommon | As an additional cost to cast this spell, you may reveal a Dragon card from your hand. |
Defender, flying |
When <card_name> enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card. | nan | 0 | 4<|endoftext|> |
<|endoftext|>Heartless Hidetsugu | {3}{R}{R} | Legendary Creature — Ogre Shaman | rare | {T}: <card_name> deals damage to each player equal to half that player's life total, rounded down. | Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned. | 4 | 3<|endoftext|> |
<|endoftext|>Gustcloak Harrier | {1}{W}{W} | Creature — Bird Soldier | common | Flying |
Whenever <card_name> becomes blocked, you may untap it and remove it from combat. | Banking steeply, the aven streaked toward the ground—and vanished. | 2 | 2<|endoftext|> |
<|endoftext|>Thought Harvester | {3}{U} | Creature — Eldrazi Drone | uncommon | Devoid (This card has no color.) |
Flying |
Whenever you cast a colorless spell, target opponent exiles the top card of their library. | "I never thought I'd miss the gomazoa." |
—Trinda, Hada spy patrol | 2 | 4<|endoftext|> |
<|endoftext|>Ember Swallower | {2}{R}{R} | Creature — Elemental | rare | {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) |
When <card_name> becomes monstrous, each player sacrifices three lands. | nan | 4 | 5<|endoftext|> |
<|endoftext|>Wildwood Scourge | {X}{G} | Creature — Hydra | uncommon | <card_name> enters the battlefield with X +1/+1 counters on it. |
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on <card_name>. | nan | 0 | 0<|endoftext|> |
<|endoftext|>Misdirection | {3}{U}{U} | Instant | rare | You may exile a blue card from your hand rather than pay this spell's mana cost. |
Change the target of target spell with a single target. | nan | nan | nan<|endoftext|> |
<|endoftext|>Flame Sweep | {2}{R} | Instant | uncommon | <card_name> deals 2 damage to each creature except for creatures you control with flying. | "I have calculated that a dragon in flight, in a single strafing run, can cover an area of—" |
—Thaedus the Clever, last words | nan | nan<|endoftext|> |
<|endoftext|>Riddleform | {1}{U} | Enchantment | uncommon | Whenever you cast a noncreature spell, you may have <card_name> become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. |
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Purraj of Urborg | {3}{B}{B} | Legendary Creature — Cat Warrior | rare | <card_name> has first strike as long as it's attacking. |
Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on <card_name>. | nan | 2 | 3<|endoftext|> |
<|endoftext|>Return Upon the Tide | {4}{B} | Sorcery | uncommon | Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. |
Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Jodah's Avenger | {5}{U} | Creature — Shapeshifter | uncommon | {0}: Until end of turn, <card_name> gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) | nan | 4 | 4<|endoftext|> |
<|endoftext|>Ambassador Blorpityblorpboop | {3}{G}{U} | Legendary Creature — Alien Advisor Guest | uncommon | When <card_name> enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. |
At the beginning of each combat, you may have <card_name>'s base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness. | nan | 3 | 3<|endoftext|> |
<|endoftext|>Oath of Lieges | {1}{W} | Enchantment | rare | At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|> |
<|endoftext|>Midnight Arsonist | {3}{R} | Creature — Vampire | rare | When <card_name> enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control. | nan | 3 | 2<|endoftext|> |
<|endoftext|>Stasis | {1}{U} | Enchantment | rare | Players skip their untap steps. |
At the beginning of your upkeep, sacrifice <card_name> unless you pay {U}. | nan | nan | nan<|endoftext|> |
<|endoftext|>Field of the Dead | | Land | rare | <card_name> enters the battlefield tapped. |
{T}: Add {C}. |
Whenever <card_name> or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. | nan | nan | nan<|endoftext|> |
<|endoftext|>Animate Graveyard | {3}{B}{B} | Enchantment — Aura | rare | Enchant your graveyard |
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. |
If enchanted graveyard would leave the battlefield, instead exile <card_name>. | nan | nan | nan<|endoftext|> |
<|endoftext|>Journey to Oblivion | {4}{W} | Enchantment | uncommon | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
When <card_name> enters the battlefield, exile target nonland permanent an opponent controls until <card_name> leaves the battlefield. | nan | nan | nan<|endoftext|> |
<|endoftext|>Kari Zev's Expertise | {1}{R}{R} | Sorcery | rare | Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. |
You may cast a spell with mana value 2 or less from your hand without paying its mana cost. | "I was made for this!" | nan | nan<|endoftext|> |
<|endoftext|>Teysa, Orzhov Scion | {1}{W}{B} | Legendary Creature — Human Advisor | rare | Sacrifice three white creatures: Exile target creature. |
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying. | "Spend your life betraying me if you wish. I'll simply take it up with your ghost." | 2 | 3<|endoftext|> |
<|endoftext|>Hopping Automaton | {3} | Artifact Creature — Construct | uncommon | {0}: <card_name> gets -1/-1 and gains flying until end of turn. | Designed to carry equipment across rivers, the hopping automaton was soon pressed into service in the infantry. | 2 | 2<|endoftext|> |
<|endoftext|>Stormbreath Dragon | {3}{R}{R} | Creature — Dragon | mythic | Flying, haste, protection from white |
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) |
When <card_name> becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Call the Gatewatch | {2}{W} | Sorcery | rare | Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. | "I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay." |
—Jace Beleren | nan | nan<|endoftext|> |
<|endoftext|>Saruli Gatekeepers | {3}{G} | Creature — Elf Warrior | common | When <card_name> enters the battlefield, if you control two or more Gates, you gain 7 life. | In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts. | 2 | 4<|endoftext|> |
<|endoftext|>Charging Cinderhorn | {3}{R} | Creature — Elemental Ox | rare | Haste |
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on <card_name>. Then <card_name> deals damage equal to the number of fury counters on it to that player. | nan | 4 | 2<|endoftext|> |
<|endoftext|>Overflowing Insight | {4}{U}{U}{U} | Sorcery | mythic | Target player draws seven cards. | nan | nan | nan<|endoftext|> |
<|endoftext|>Bioessence Hydra | {3}{G}{U} | Creature — Hydra Mutant | rare | Trample |
<card_name> enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. |
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on <card_name>. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Gideon's Defeat | {W} | Instant | uncommon | Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life. | "Gideon, how easy it must be to play the protector when you think yourself untouchable. How wrong you are." |
—Nicol Bolas | nan | nan<|endoftext|> |
<|endoftext|>Tavern Swindler | {1}{B} | Creature — Human Rogue | uncommon | {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. | Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math. | 2 | 2<|endoftext|> |
<|endoftext|>Tree Monkey | {G} | Creature — Monkey | common | Reach (This creature can block creatures with flying.) | The vines and branches of the jungle canopy are all the wings it needs. | 1 | 1<|endoftext|> |
<|endoftext|>Plated Onslaught | {3}{W}{W} | Instant | uncommon | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) |
Creatures you control get +2/+1 until end of turn. | "Witness the glory of true, unwavering unity." |
—Ajani | nan | nan<|endoftext|> |
<|endoftext|>Underdark Basilisk | {1}{G} | Creature — Basilisk | common | Deathtouch | nan | 1 | 2<|endoftext|> |
<|endoftext|>Skirk Shaman | {1}{R}{R} | Creature — Goblin Shaman | common | <card_name> can't be blocked except by artifact creatures and/or red creatures. | In a shaman's grimy hands, a concoction of dried Skirk Ridge herbs can become the face of panic. | 2 | 2<|endoftext|> |
<|endoftext|>Gluttonous Zombie | {4}{B} | Creature — Zombie | uncommon | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) | Greed and gluttony led him to death. Now they are his greatest assets. | 3 | 3<|endoftext|> |
<|endoftext|>Predator's Rapport | {2}{G} | Instant | common | Choose target creature you control. You gain life equal to that creature's power plus its toughness. | "Other guilds say the Gruul are savages, no better than the beasts we live with. I say we've found friends who won't stab us in the back." |
—Domri Rade | nan | nan<|endoftext|> |
<|endoftext|>Sibilant Spirit | {5}{U} | Creature — Spirit | rare | Flying |
Whenever <card_name> attacks, defending player may draw a card. | "Relax. I'm sure it's just a snake hissing." |
—Avram Garrisson, Leader of the Knights of Stromgald | 5 | 6<|endoftext|> |
<|endoftext|>Seasinger | {1}{U}{U} | Creature — Merfolk | uncommon | When you control no Islands, sacrifice <card_name>. |
You may choose not to untap <card_name> during your untap step. |
{T}: Gain control of target creature whose controller controls an Island for as long as you control <card_name> and <card_name> remains tapped. | nan | 0 | 1<|endoftext|> |
<|endoftext|>Commencement of Festivities | {1}{G} | Instant | common | Prevent all combat damage that would be dealt to players this turn. | Never before have there been so many brilliant minds and wondrous inventions in one place. Denizens from every corner of Kaladesh will flock to the once-in-a-lifetime Inventors' Fair. | nan | nan<|endoftext|> |
<|endoftext|>Boreal Druid | {G} | Snow Creature — Elf Druid | common | {T}: Add {C}. | Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both. | 1 | 1<|endoftext|> |
<|endoftext|>Soldevi Digger | {2} | Artifact | uncommon | {2}: Put the top card of your graveyard on the bottom of your library. | "This ceaseless device has helped uncover marvels unreachable by mere flesh." |
—Arcum Dagsson, Soldevi machinist | nan | nan<|endoftext|> |
<|endoftext|>Gwendlyn Di Corci | {U}{B}{B}{R} | Legendary Creature — Human Rogue | rare | {T}: Target player discards a card at random. Activate only during your turn. | Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn. | 3 | 5<|endoftext|> |
<|endoftext|>Scrapwork Mutt | {2} | Artifact Creature — Dog | common | When <card_name> enters the battlefield, you may discard a card. If you do, draw a card. |
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 2 | 1<|endoftext|> |
<|endoftext|>Weldfast Wingsmith | {3}{U} | Creature — Human Artificer | common | Whenever an artifact enters the battlefield under your control, <card_name> gains flying until end of turn. | "Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether." | 3 | 3<|endoftext|> |
<|endoftext|>Woolly Mammoths | {1}{G}{G} | Creature — Elephant | common | <card_name> has trample as long as you control a snow land. | "Mammoths may be good to ride on, but they're certainly bad to fall off of!" |
—Disa the Restless, journal entry | 3 | 2<|endoftext|> |
<|endoftext|>Illusionist's Stratagem | {3}{U} | Instant | uncommon | Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. |
Draw a card. | nan | nan | nan<|endoftext|> |
<|endoftext|>Falkenrath Gorger | {R} | Creature — Vampire Berserker | rare | Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | 2 | 1<|endoftext|> |
<|endoftext|>Guardian of Tazeem | {3}{U}{U} | Creature — Sphinx | rare | Flying |
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. | nan | 4 | 5<|endoftext|> |
<|endoftext|>Bloodwater Entity | {1}{U}{R} | Creature — Elemental | uncommon | Flying |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
When <card_name> enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Thalisse, Reverent Medium | {3}{W}{B} | Legendary Creature — Human Cleric | uncommon | At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. | She hears every voice from the swirling, whispering mist and swears to tell their stories. | 3 | 4<|endoftext|> |
<|endoftext|>Mogg Hollows | | Land | uncommon | {T}: Add {C}. |
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