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<|endoftext|>Dragon Whisperer | {R}{R} | Creature — Human Shaman | mythic | {R}: <card_name> gains flying until end of turn.
{1}{R}: <card_name> gets +1/+0 until end of turn.
Formidable — {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater. | nan | 2 | 2<|endoftext|>
<|endoftext|>Watchwing Scarecrow | {4} | Artifact Creature — Scarecrow | common | <card_name> has vigilance as long as you control a white creature.
<card_name> has flying as long as you control a blue creature. | The wings are held in place by wicker rods. The rods are held in place by pure faith. | 2 | 4<|endoftext|>
<|endoftext|>Vodalian Arcanist | {1}{U} | Creature — Merfolk Wizard | common | {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. | The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia. | 1 | 3<|endoftext|>
<|endoftext|>Finale of Eternity | {X}{B}{B} | Sorcery | mythic | Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. | When you rule by fear, your greatest weakness is one who's no longer afraid. | nan | nan<|endoftext|>
<|endoftext|>Forbidding Spirit | {1}{W}{W} | Creature — Spirit Cleric | uncommon | When <card_name> enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures. | "You will respect the dead." | 3 | 3<|endoftext|>
<|endoftext|>Brightflame | {X}{R}{R}{W}{W} | Sorcery | rare | Radiance — <card_name> deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. | "Let the pyres of the unbelievers light our way."
—Razia | nan | nan<|endoftext|>
<|endoftext|>Fractured Loyalty | {1}{R} | Enchantment — Aura | uncommon | Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
<|endoftext|>Countless Gears Renegade | {1}{W} | Creature — Dwarf Artificer | common | Revolt — When <card_name> enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. | "Go forth and cause trouble, my little one!" | 2 | 2<|endoftext|>
<|endoftext|>Light 'Em Up | {1}{R} | Sorcery | common | Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
<card_name> deals 2 damage to target creature or planeswalker. | nan | nan | nan<|endoftext|>
<|endoftext|>Keldon Battlewagon | {5} | Artifact Creature — Juggernaut | rare | Trample
<card_name> can't block.
When <card_name> attacks, sacrifice it at end of combat.
Tap an untapped creature you control: <card_name> gets +X/+0 until end of turn, where X is the power of the creature tapped this way. | nan | 0 | 3<|endoftext|>
<|endoftext|>Dwarven Mine | | Land — Mountain | common | ({T}: Add {R}.)
<card_name> enters the battlefield tapped unless you control three or more other Mountains.
When <card_name> enters the battlefield untapped, create a 1/1 red Dwarf creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Meddling Kids | {2}{W}{U} | Creature — Human Child | rare | As <card_name> enters the battlefield, choose a word with four or more letters.
Spells with the chosen word in their text box can't be cast. | These kids know their four-letter words. | 2 | 3<|endoftext|>
<|endoftext|>Thousand-legged Kami | {6}{G}{G} | Creature — Spirit | uncommon | Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) | nan | 6 | 6<|endoftext|>
<|endoftext|>Shimmer | {2}{U}{U} | Enchantment | rare | As <card_name> enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) | To buy unseen land, pay in unseen coin.
—Suq'Ata maxim | nan | nan<|endoftext|>
<|endoftext|>Roc Hunter | {1}{R} | Creature — Human Soldier | common | Reach | "Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might." | 3 | 1<|endoftext|>
<|endoftext|>Dark Remedy | {1}{B} | Instant | common | Target creature gets +1/+3 until end of turn. | "Writhing tendrils of darkness stitched him back together. Though his will and body both were broken, the necromancer's magic would not let him rest."
—Krinnea, *Siege of the Bone Spire* | nan | nan<|endoftext|>
<|endoftext|>Goblin Grappler | {R} | Creature — Goblin | common | Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) | Daru soldiers learned it's better to have a clean death from a sharp blade than to tangle with a goblin's rusted chains. | 1 | 1<|endoftext|>
<|endoftext|>Deranged Hermit | {3}{G}{G} | Creature — Elf | rare | Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When <card_name> enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1. | nan | 1 | 1<|endoftext|>
<|endoftext|>Wall of Spears | {3} | Artifact Creature — Wall | uncommon | Defender (This creature can't attack.)
First strike | "A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."
—Onean sergeant | 2 | 3<|endoftext|>
<|endoftext|>Sentinel | {4} | Artifact Creature — Shapeshifter | rare | {0}: Change <card_name>'s base toughness to 1 plus the power of target creature blocking or blocked by <card_name>. (This effect lasts indefinitely.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Garna, the Bloodflame | {3}{B}{R} | Legendary Creature — Human Warrior | uncommon | Flash
When <card_name> enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste. | nan | 3 | 3<|endoftext|>
<|endoftext|>Iridescent Drake | {3}{U} | Creature — Drake | uncommon | Flying
When <card_name> enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>The Reality Chip | {1}{U} | Legendary Artifact Creature — Equipment Jellyfish | rare | You may look at the top card of your library any time.
As long as <card_name> is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) | nan | 0 | 4<|endoftext|>
<|endoftext|>Shadow Guildmage | {B} | Creature — Human Wizard | common | {U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: <card_name> deals 1 damage to any target and 1 damage to you. | To keep the dead so others may live.
—Shadow Guild maxim | 1 | 1<|endoftext|>
<|endoftext|>Cho-Manno's Blessing | {W}{W} | Enchantment — Aura | common | Flash
Enchant creature
As <card_name> enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Blast from the Past | {2}{R} | Instant | rare | Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}
<card_name> deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Sanctum of Fruitful Harvest | {2}{G} | Legendary Enchantment — Shrine | uncommon | At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. | Beneath bright blossoms
Verdant with spring's rich bounty,
The soul blooms in song. | nan | nan<|endoftext|>
<|endoftext|>False Defeat | {3}{W} | Sorcery | common | Return target creature card from your graveyard to the battlefield. | "All warfare is based on deception."
—Sun Tzu, *Art of War* (trans. Giles) | nan | nan<|endoftext|>
<|endoftext|>Dakmor Ghoul | {2}{B}{B} | Creature — Zombie | uncommon | When <card_name> enters the battlefield, target opponent loses 2 life and you gain 2 life. | "Cursed be the sickly forms that err from honest Nature's rule!"
—Alfred, Lord Tennyson, "Locksley Hall" | 2 | 2<|endoftext|>
<|endoftext|>Tyrranax | {4}{G}{G} | Creature — Dinosaur Beast | common | {1}{G}: <card_name> gets -1/+1 until end of turn. | It outnumbers you one to many. | 5 | 4<|endoftext|>
<|endoftext|>Deft Dismissal | {3}{W} | Instant | uncommon | <card_name> deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. | "With spy thopters all around, how can the consuls be so blind to Tezzeret's manipulations?"
—Gideon Jura | nan | nan<|endoftext|>
<|endoftext|>Forced Landing | {1}{G} | Instant | common | Put target creature with flying on the bottom of its owner's library. | The druid knew only one spell, a charm to encourage rapid plant growth. When airborne Eternals invaded her arboretum, she had to get creative. | nan | nan<|endoftext|>
<|endoftext|>Survive the Night | {2}{W} | Instant | common | Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | The longest nights are measured not in hours, but in heartbeats. | nan | nan<|endoftext|>
<|endoftext|>Corrupt Official | {4}{B} | Creature — Human Minion | rare | {2}{B}: Regenerate <card_name>.
Whenever <card_name> becomes blocked, defending player discards a card at random. | His favor comes at a high price. | 3 | 1<|endoftext|>
<|endoftext|>Vortex Elemental | {U} | Creature — Elemental | uncommon | {U}: Put <card_name> and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.
{3}{U}{U}: Target creature blocks <card_name> this turn if able. | The sea is always hungry. | 0 | 1<|endoftext|>
<|endoftext|>Marker Beetles | {1}{G}{G} | Creature — Insect | common | When <card_name> dies, target creature gets +1/+1 until end of turn.
{2}, Sacrifice <card_name>: Draw a card. | In case of emergency, crush bug. | 2 | 3<|endoftext|>
<|endoftext|>Shisato, Whispering Hunter | {3}{G} | Legendary Creature — Snake Warrior | rare | At the beginning of your upkeep, sacrifice a Snake.
Whenever <card_name> deals combat damage to a player, that player skips their next untap step. | nan | 2 | 2<|endoftext|>
<|endoftext|>Plague Myr | {2} | Artifact Creature — Phyrexian Myr | uncommon | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{T}: Add {C}. | They watch for a new master, one more sinister than the last. | 1 | 1<|endoftext|>
<|endoftext|>Contractual Safeguard | {2}{W} | Instant | rare | Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Scout the Wilderness | {2}{G} | Sorcery | common | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. | nan | nan | nan<|endoftext|>
<|endoftext|>Angel of the Dawn | {4}{W} | Creature — Angel | common | Flying
When <card_name> enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. | She sings for all those who have been silenced. | 3 | 3<|endoftext|>
<|endoftext|>Sun Sentinel | {1}{W} | Creature — Human Soldier | common | Vigilance (Attacking doesn't cause this creature to tap.) | Just as the sun rises at dawn and the days lengthen in the summer, the Sun Empire has awakened after long years of quiet. | 2 | 2<|endoftext|>
<|endoftext|>Nael, Avizoa Aeronaut | {2}{G}{U} | Legendary Creature — Elf Scout | uncommon | Flying
Domain — Whenever <card_name> deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. | nan | 2 | 4<|endoftext|>
<|endoftext|>Sea Gate Loremaster | {4}{U} | Creature — Merfolk Wizard Ally | rare | {T}: Draw a card for each Ally you control. | "He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
—Zahr Gada, Halimar expedition leader | 1 | 3<|endoftext|>
<|endoftext|>Horned Stoneseeker | {1}{R} | Creature — Lizard | uncommon | Menace
When <card_name> enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
When <card_name> leaves the battlefield, sacrifice a Powerstone. | nan | 2 | 2<|endoftext|>
<|endoftext|>Spellseeker | {2}{U} | Creature — Human Wizard | rare | When <card_name> enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. | Not content with mere answers, she hunts for the truth. | 1 | 1<|endoftext|>
<|endoftext|>Flip the Switch | {2}{U} | Instant | common | Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | "Works every time! Well, every time they don't explode, anyway."
—Barton, stitcher | nan | nan<|endoftext|>
<|endoftext|>Twinning Staff | {3} | Artifact | rare | If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. | nan | nan | nan<|endoftext|>
<|endoftext|>Great Teacher's Decree | {3}{W} | Sorcery | uncommon | Creatures you control get +2/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | nan | nan | nan<|endoftext|>