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<|endoftext|>Zagras, Thief of Heartbeats | {4}{B}{R} | Legendary Creature — Vampire Rogue | rare | This spell costs {1} less to cast for each creature in your party. |
Flying, deathtouch, haste |
Other creatures you control have deathtouch. |
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Implement of Examination | {3} | Artifact | common | {U}, Sacrifice <card_name>: Draw a card. |
When <card_name> is put into a graveyard from the battlefield, draw a card. | nan | nan | nan<|endoftext|> |
<|endoftext|>Firewake Sliver | {1}{R}{G} | Creature — Sliver | uncommon | All Sliver creatures have haste. |
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." | "They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud." |
—Edahlis, greenseeker | 1 | 1<|endoftext|> |
<|endoftext|>Spike Drone | {G} | Creature — Spike Drone | common | <card_name> enters the battlefield with a +1/+1 counter on it. |
{2}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature. | nan | 0 | 0<|endoftext|> |
<|endoftext|>Blood Money | {5}{B}{B} | Sorcery | mythic | Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. | For the patriar class, wealth is in the blood. | nan | nan<|endoftext|> |
<|endoftext|>One-Eyed Scarecrow | {3} | Artifact Creature — Scarecrow | common | Defender |
Creatures with flying your opponents control get -1/-0. | Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows. | 2 | 3<|endoftext|> |
<|endoftext|>Soldevi Golem | {4} | Artifact Creature — Golem | uncommon | <card_name> doesn't untap during your untap step. |
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap <card_name>. | Slow and steady wins the race. | 5 | 3<|endoftext|> |
<|endoftext|>Faith Healer | {1}{W} | Creature — Human Cleric | rare | Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. | The power of faith is quiet. It is the leaf unmoved by the hurricane. | 1 | 1<|endoftext|> |
<|endoftext|>Rakka Mar | {2}{R}{R} | Legendary Creature — Human Shaman | rare | Haste |
{R}, {T}: Create a 3/1 red Elemental creature token with haste. | "The finest pawns are those with pawns of their own." |
—Nicol Bolas | 2 | 2<|endoftext|> |
<|endoftext|>Flesh Reaver | {1}{B} | Creature — Phyrexian Horror | uncommon | Whenever <card_name> deals damage to a creature or opponent, <card_name> deals that much damage to you. | Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth. | 4 | 4<|endoftext|> |
<|endoftext|>Al-abara's Carpet | {5} | Artifact | rare | {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. | Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach. | nan | nan<|endoftext|> |
<|endoftext|>Setessan Champion | {2}{G} | Creature — Human Warrior | rare | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on <card_name> and draw a card. | "A blessing is not a gift. It is a duty." | 1 | 3<|endoftext|> |
<|endoftext|>Getaway Car | {3} | Artifact — Vehicle | rare | Haste |
Whenever <card_name> attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. |
Crew 1 | For those who need to make a quick departure without attracting undue attention. | 4 | 3<|endoftext|> |
<|endoftext|>Aether Tunnel | {1}{U} | Enchantment — Aura | uncommon | Enchant creature |
Enchanted creature gets +1/+0 and can't be blocked. | If you can't find a doorway, make one. | nan | nan<|endoftext|> |
<|endoftext|>Horizon Canopy | | Land | mythic | {T}, Pay 1 life: Add {G} or {W}. |
{1}, {T}, Sacrifice <card_name>: Draw a card. | nan | nan | nan<|endoftext|> |
<|endoftext|>Gainsay | {1}{U} | Instant | uncommon | Counter target blue spell. | "I'd be happy to stop contradicting you, Urza, just as soon as you start being right." |
—Bo Levar, planeswalker | nan | nan<|endoftext|> |
<|endoftext|>Thriving Turtle | {U} | Creature — Turtle | common | When <card_name> enters the battlefield, you get {E}{E} (two energy counters). |
Whenever <card_name> attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. | nan | 0 | 3<|endoftext|> |
<|endoftext|>Firbolg Flutist | {4}{R}{R} | Creature — Giant Bard | rare | Enthralling Performance — When <card_name> enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) | nan | 4 | 4<|endoftext|> |
<|endoftext|>Peace and Quiet | {1}{W} | Instant | uncommon | Destroy two target enchantments. | "In time our realm will shine again. But it will gleam only when we scour away the taint of doubt." |
—Radiant, archangel | nan | nan<|endoftext|> |
<|endoftext|>Tower Drake | {2}{U} | Creature — Drake | common | Flying |
{W}: <card_name> gets +0/+1 until end of turn. | The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv. | 2 | 1<|endoftext|> |
<|endoftext|>Skyrider Trainee | {4}{W} | Creature — Human Soldier | common | <card_name> has flying as long as it's enchanted. | "Of course I plan on going up. Kang here is the most trusted 'fin on the squad. Afraid? Me? No, I'm just . . . waiting for the right wind conditions." | 3 | 3<|endoftext|> |
<|endoftext|>Custodi Lich | {3}{B}{B} | Creature — Zombie Cleric | rare | When <card_name> enters the battlefield, you become the monarch. |
Whenever you become the monarch, target player sacrifices a creature. | "Keeping order is a task too important to relinquish in death." |
—Abrado, Custodi priest | 4 | 2<|endoftext|> |
<|endoftext|>Ricochet Trap | {3}{R} | Instant — Trap | uncommon | If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost. |
Change the target of target spell with a single target. | In his last seconds, Remhas regretted using his most powerful spell. | nan | nan<|endoftext|> |
<|endoftext|>Midnight Covenant | {1}{B} | Enchantment — Aura | common | Enchant creature |
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." | "Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises." |
—*The History of Kamigawa* | nan | nan<|endoftext|> |
<|endoftext|>Nivix Cyclops | {1}{U}{R} | Creature — Cyclops | common | Defender |
Whenever you cast an instant or sorcery spell, <card_name> gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. | nan | 1 | 4<|endoftext|> |
<|endoftext|>Sigarda, Host of Herons | {2}{G}{W}{W} | Legendary Creature — Angel | mythic | Flying, hexproof |
Spells and abilities your opponents control can't cause you to sacrifice permanents. | Great devotion yields great reward. | 5 | 5<|endoftext|> |
<|endoftext|>Coral Atoll | | Land | uncommon | <card_name> enters the battlefield tapped. |
When <card_name> enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. |
{T}: Add {C}{U}. | nan | nan | nan<|endoftext|> |
<|endoftext|>Dragon Turtle | {1}{U}{U} | Creature — Dragon Turtle | rare | Flash |
Drag Below — When <card_name> enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. | nan | 3 | 5<|endoftext|> |
<|endoftext|>Clever Concealment | {2}{W}{W} | Instant | rare | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) |
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Clockwork Dragon | {7} | Artifact Creature — Dragon | rare | Flying |
<card_name> enters the battlefield with six +1/+1 counters on it. |
Whenever <card_name> attacks or blocks, remove a +1/+1 counter from it at end of combat. |
{3}: Put a +1/+1 counter on <card_name>. | nan | 0 | 0<|endoftext|> |
<|endoftext|>Wall of Pine Needles | {3}{G} | Creature — Plant Wall | uncommon | Defender (This creature can't attack.) |
{G}: Regenerate <card_name>. | The power of the forest takes a hundred forms. Some are more surprising than others. | 3 | 3<|endoftext|> |
<|endoftext|>Charging Badger | {G} | Creature — Badger | common | Trample | "If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts." |
—Anthousa of Setessa | 1 | 1<|endoftext|> |
<|endoftext|>Lumbering Satyr | {2}{G}{G} | Creature — Satyr Beast | uncommon | All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) | The satyr carves the path that all of Rushwood follows. |
—Cho-Arrim saying | 5 | 4<|endoftext|> |
<|endoftext|>Lead-Belly Chimera | {4} | Artifact Creature — Chimera | uncommon | Trample |
Sacrifice <card_name>: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) | nan | 2 | 2<|endoftext|> |
<|endoftext|>Corrupted Conscience | {3}{U}{U} | Enchantment — Aura | uncommon | Enchant creature |
You control enchanted creature. |
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | Karn's creation is now his master. | nan | nan<|endoftext|> |
<|endoftext|>Sworn to the Legion | {4}{W}{W} | Enchantment | mythic | When <card_name> enters the battlefield, nontoken creatures you control perpetually gain double team. |
Whenever you cast a creature spell, it perpetually gains double team. | nan | nan | nan<|endoftext|> |
<|endoftext|>Rishadan Airship | {2}{U} | Creature — Human Pirate | common | Flying |
<card_name> can block only creatures with flying. | The view is truly spectacular—as long as you don't look at Rishada itself. | 3 | 1<|endoftext|> |
<|endoftext|>Ravaging Blaze | {X}{R}{R} | Instant | uncommon | <card_name> deals X damage to target creature. |
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, <card_name> also deals X damage to that creature's controller. | In time, not even the fire monks could keep up with Chandra. | nan | nan<|endoftext|> |
<|endoftext|>Life's Legacy | {1}{G} | Sorcery | rare | As an additional cost to cast this spell, sacrifice a creature. |
Draw cards equal to the sacrificed creature's power. | At the instant of death, the mystery of life. | nan | nan<|endoftext|> |
<|endoftext|>Balshan Beguiler | {2}{U} | Creature — Human Wizard | uncommon | Whenever <card_name> deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard. | nan | 1 | 1<|endoftext|> |
<|endoftext|>Silver-Fur Master | {U}{B} | Creature — Rat Ninja | uncommon | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) |
Ninjutsu abilities you activate cost {1} less to activate. |
Other Ninja and Rogue creatures you control get +1/+1. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Vazal, the Compleat | {3}{G}{G}{G} | Legendary Artifact Creature — Phyrexian | rare | Megalegendary (Your deck can have only one copy of this card.) |
Vigilance, trample |
<card_name> has the activated abilities of all other permanents on the battlefield. | nan | 7 | 7<|endoftext|> |
<|endoftext|>Battering Krasis | {2}{G} | Creature — Shark Beast | common | Trample |
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | nan | 2 | 1<|endoftext|> |
<|endoftext|>Possessed Nomad | {2}{W}{W} | Creature — Human Nomad Horror | rare | Vigilance |
Threshold — As long as seven or more cards are in your graveyard, <card_name> gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." | nan | 3 | 3<|endoftext|> |
<|endoftext|>Tidal Surge | {1}{U} | Sorcery | common | Tap up to three target creatures without flying. | Four little goblins, trapped by the sea. One teased a serpent, and then there were three. | nan | nan<|endoftext|> |
<|endoftext|>Festergloom | {2}{B} | Sorcery | common | Nonblack creatures get -1/-1 until end of turn. | The death of a scout can be as informative as a safe return. | nan | nan<|endoftext|> |
<|endoftext|>Rem Karolus, Stalwart Slayer | {1}{R}{W} | Legendary Creature — Human Knight | rare | Flying, haste |
If a spell would deal damage to you or another permanent you control, prevent that damage. |
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. | nan | 2 | 3<|endoftext|> |
<|endoftext|>Retrofitter Foundry | {1} | Artifact | rare | {3}: Untap <card_name>. |
{2}, {T}: Create a 1/1 colorless Servo artifact creature token. |
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