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<|endoftext|>Baron Sengir | {5}{B}{B}{B} | Legendary Creature — Vampire Noble | rare | Flying
Whenever a creature dealt damage by <card_name> this turn dies, put a +2/+2 counter on <card_name>.
{T}: Regenerate another target Vampire. | "Beast. Defiler. The source of all my pain."
—Ihsan's Shade | 5 | 5<|endoftext|>
<|endoftext|>Mosstodon | {4}{G} | Creature — Plant Elephant | common | {1}: Target creature with power 5 or greater gains trample until end of turn. | Whether gargantuans are the manifested will of Progenitus or simply the result of overabundant resources is moot when a herd of them is thundering at you. | 5 | 3<|endoftext|>
<|endoftext|>Phyrexian Tower | | Legendary Land | rare | {T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}. | "Yawgmoth is dead, and his citadels lie empty. But there will always be some who seek power at any price."
—Karn | nan | nan<|endoftext|>
<|endoftext|>Howling Golem | {3} | Artifact Creature — Golem | common | Whenever <card_name> attacks or blocks, each player draws a card. | It wails of buried riches and the souls lost seeking them. | 2 | 3<|endoftext|>
<|endoftext|>Political Trickery | {2}{U} | Sorcery | rare | Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) | "Politics is a game—move a stone here, move a stone there—except sometimes the stones bleed."
—Shauku, Endbringer | nan | nan<|endoftext|>
<|endoftext|>Tayam, Luminous Enigma | {1}{W}{B}{G} | Legendary Creature — Nightmare Beast | mythic | Each other creature you control enters the battlefield with an additional vigilance counter on it.
{3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield. | nan | 3 | 3<|endoftext|>
<|endoftext|>Ancestral Knowledge | {1}{U} | Enchantment | rare | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When <card_name> enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When <card_name> leaves the battlefield, shuffle your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Sap Vitality | {B}{B} | Instant | rare | <card_name> deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0. | nan | nan | nan<|endoftext|>
<|endoftext|>Patchplate Resolute | {3} | Artifact Creature — Soldier | uncommon | When <card_name> enters or leaves the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it."
Unearth {1}{W} | nan | 3 | 3<|endoftext|>
<|endoftext|>Nyxborn Brute | {3}{R}{R} | Enchantment Creature — Cyclops | common | | "One-eyed and frightful, the cyclops
lifted a boulder and hurled it
seaward from cliff's edge, shattering
masts and scattering sailors."
—*The Callapheia* | 7 | 3<|endoftext|>
<|endoftext|>Savage Lands | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}. | Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. | nan | nan<|endoftext|>
<|endoftext|>Imperial Recruiter | {2}{R} | Creature — Human Advisor | mythic | When <card_name> enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle. | A passionate recruiter will win a war before the first arrow flies. | 1 | 1<|endoftext|>
<|endoftext|>Professional Face-Breaker | {2}{R} | Creature — Human Warrior | rare | Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Slogurk, the Overslime | {1}{G}{U} | Legendary Creature — Ooze | rare | Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on <card_name>.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. | nan | 3 | 3<|endoftext|>
<|endoftext|>Novellamental | {1}{U} | Creature — Elemental | common | Flying
<card_name> can block only creatures with flying. | "My grandmother had sold the rest of her jewelry long ago, but she left a particular necklace in my care: a golden chain, bearing a raven-shaped charm." | 2 | 1<|endoftext|>
<|endoftext|>Sunken Hollow | | Land — Island Swamp | rare | ({T}: Add {U} or {B}.)
<card_name> enters the battlefield tapped unless you control two or more basic lands. | On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. | nan | nan<|endoftext|>
<|endoftext|>Verdeloth the Ancient | {4}{G}{G} | Legendary Creature — Treefolk | rare | Kicker {X} (You may pay an additional {X} as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When <card_name> enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. | nan | 4 | 7<|endoftext|>
<|endoftext|>Eiganjo Uprising | {X}{R}{W} | Sorcery | rare | Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. | Two different visions of freedom clashed at the gates of the Imperial Palace. | nan | nan<|endoftext|>
<|endoftext|>Scorch the Fields | {4}{R} | Sorcery | common | Destroy target land. <card_name> deals 1 damage to each Human creature. | "Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
—Minaldra, the Vizag Atum | nan | nan<|endoftext|>
<|endoftext|>Unexpected Windfall | {2}{R}{R} | Instant | common | As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") | nan | nan | nan<|endoftext|>
<|endoftext|>Makindi Griffin | {3}{W} | Creature — Griffin | common | Flying | As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths. | 2 | 4<|endoftext|>
<|endoftext|>Terrarion | {1} | Artifact | common | <card_name> enters the battlefield tapped.
{2}, {T}, Sacrifice <card_name>: Add two mana in any combination of colors.
When <card_name> is put into a graveyard from the battlefield, draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Keeper of the Secret Lair | {1}{U} | Legendary Creature — Merfolk Rogue | mythic | Flash
You may cast Secret Lair spells as though they had flash.
Secret Lair spells you cast cost {1} less to cast. | nan | 2 | 1<|endoftext|>
<|endoftext|>Erase | {W} | Instant | common | Exile target enchantment. | Perception is more pleasing than truth. | nan | nan<|endoftext|>
<|endoftext|>River's Favor | {U} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+1. | nan | nan | nan<|endoftext|>
<|endoftext|>Mugging | {R} | Sorcery | common | <card_name> deals 2 damage to target creature. That creature can't block this turn. | Scream: muffled. Pockets: emptied. Neck function: never the same again. | nan | nan<|endoftext|>
<|endoftext|>Night Shift of the Living Dead | {3}{B} | Enchantment | uncommon | After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token. | At the Astrotorium, even the dead make a living wage. | nan | nan<|endoftext|>
<|endoftext|>Elvish Archers | {1}{G} | Creature — Elf Archer | rare | First strike | I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!" | 2 | 1<|endoftext|>
<|endoftext|>Trap Digger | {3}{W} | Creature — Human Soldier | rare | {2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: <card_name> deals 3 damage to target attacking creature without flying. | nan | 1 | 3<|endoftext|>
<|endoftext|>Soul Snare | {W} | Enchantment | uncommon | {W}, Sacrifice <card_name>: Exile target creature that's attacking you or a planeswalker you control. | "Shackle the body, and the anguish lasts only until death. Shackle the soul, and the wicked can be punished for eternity."
—Inquisitor Laerin | nan | nan<|endoftext|>
<|endoftext|>Llanowar Behemoth | {3}{G}{G} | Creature — Elemental | uncommon | Tap an untapped creature you control: <card_name> gets +1/+1 until end of turn. | "Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the *Weatherlight* | 4 | 4<|endoftext|>
<|endoftext|>Dark Confidant | {1}{B} | Creature — Human Wizard | mythic | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. | Greatness, at any cost. | 2 | 1<|endoftext|>
<|endoftext|>Gnostro, Voice of the Crags | {1}{U}{R}{W} | Legendary Creature — Chimera | rare | {T}: Choose one. X is the number of spells you've cast this turn.
• Scry X.
• <card_name> deals X damage to target creature.
• You gain X life. | nan | 3 | 3<|endoftext|>
<|endoftext|>Wand of Wonder | {3}{R} | Artifact | rare | {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three. | nan | nan | nan<|endoftext|>
<|endoftext|>Last Gasp | {1}{B} | Instant | common | Target creature gets -3/-3 until end of turn. | Takedowns in Valor's Reach are never meant to be lethal, but that doesn't mean they won't be incredibly painful. | nan | nan<|endoftext|>
<|endoftext|>Hooded Assassin | {2}{B} | Creature — Human Assassin | common | When <card_name> enters the battlefield, choose one —
• Put a +1/+1 counter on <card_name>.
• Destroy target creature that was dealt damage this turn. | nan | 1 | 2<|endoftext|>
<|endoftext|>Acridian | {1}{G} | Creature — Insect | common | Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) | The elves of Argoth were trained to ride these creatures, even when their mounts traveled upside-down. | 2 | 4<|endoftext|>
<|endoftext|>Creeping Corrosion | {2}{G}{G} | Sorcery | rare | Destroy all artifacts. | "We will reveal the futility of their heresy by showing them how fragile their relics are."
—Vorinclex, Voice of Hunger | nan | nan<|endoftext|>
<|endoftext|>Sacred Nectar | {1}{W} | Sorcery | common | You gain 4 life. | "Over the silver mountains, Where spring the nectar fountains, There will I kiss The bowl of bliss; And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage" | nan | nan<|endoftext|>
<|endoftext|>Hunt the Weak | {3}{G} | Sorcery | common | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) | "Death lizard approaching, cap'n!"
—Brint Doobin, last words | nan | nan<|endoftext|>
<|endoftext|>Animate Wall | {W} | Enchantment — Aura | rare | Enchant Wall
Enchanted Wall can attack as though it didn't have defender. | nan | nan | nan<|endoftext|>
<|endoftext|>Gavony Ironwright | {2}{W} | Creature — Human Soldier | uncommon | Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. | "I wish my work could shelter everyone, yet I pray we are never so few that it does." | 1 | 4<|endoftext|>
<|endoftext|>Seraphic Greatsword | {1}{W} | Artifact — Equipment | mythic | Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip {4} | nan | nan | nan<|endoftext|>
<|endoftext|>Iron Golem | {4} | Artifact Creature — Golem | common | Vigilance
<card_name> attacks or blocks each combat if able. | nan | 5 | 3<|endoftext|>
<|endoftext|>The Book of Vile Darkness | {B}{B}{B} | Legendary Artifact | mythic | At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
{T}, Exile <card_name> and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Gideon, Ally of Zendikar | {2}{W}{W} | Legendary Planeswalker — Gideon | mythic | +1: Until end of turn, <card_name> becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1." | nan | nan | nan<|endoftext|>