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<|endoftext|>Flamewave Invoker | {2}{R} | Creature — Goblin Mutant | uncommon | {7}{R}: <card_name> deals 5 damage to target player or planeswalker. | Inside even the humblest goblin lurks the potential for far greater things—and far worse. | 2 | 2<|endoftext|>
<|endoftext|>Aether Charge | {4}{R} | Enchantment | uncommon | Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker. | "Is it just me, or does that meteor have teeth?" | nan | nan<|endoftext|>
<|endoftext|>Avenging Huntbonder | {3}{W}{W} | Creature — Human Warrior | rare | Double strike
Whenever <card_name> attacks, put a double strike counter on another target attacking creature. | "I teach the cubs how to kill the two-legs quickly, and why it's best for the pride." | 3 | 3<|endoftext|>
<|endoftext|>Tezzeret's Gambit | {3}{U/P} | Sorcery | rare | ({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | nan | nan | nan<|endoftext|>
<|endoftext|>Barbed Sliver | {2}{R} | Creature — Sliver | uncommon | All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." | Spans of spines leapt from one sliver to the next, forming a deadly hedge around the *Weatherlight*. | 2 | 2<|endoftext|>
<|endoftext|>Saw in Half | {2}{B} | Instant | rare | Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. | The audience always loves it, but volunteers are divided. | nan | nan<|endoftext|>
<|endoftext|>Myr Battlesphere | {7} | Artifact Creature — Myr Construct | rare | When <card_name> enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever <card_name> attacks, you may tap X untapped Myr you control. If you do, <card_name> gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. | nan | 4 | 7<|endoftext|>
<|endoftext|>Vivid Creek | | Land | uncommon | <card_name> enters the battlefield tapped with two charge counters on it.
{T}: Add {U}.
{T}, Remove a charge counter from <card_name>: Add one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Skull Storm | {7}{B}{B} | Sorcery | rare | When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up. | A rapid and catastrophic decline. | nan | nan<|endoftext|>
<|endoftext|>Mana Vault | {1} | Artifact | rare | <card_name> doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap <card_name>.
At the beginning of your draw step, if <card_name> is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}. | nan | nan | nan<|endoftext|>
<|endoftext|>Thran Golem | {5} | Artifact Creature — Golem | uncommon | As long as <card_name> is enchanted, it gets +2/+2 and has flying, first strike, and trample. | Even after thousands of years, the wondrous creations of the Thran guarded the lost empire's secrets with single-minded devotion. | 3 | 3<|endoftext|>
<|endoftext|>Taurean Mauler | {2}{R} | Creature — Shapeshifter | rare | Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on <card_name>. | The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind. | 2 | 2<|endoftext|>
<|endoftext|>Fertile Ground | {1}{G} | Enchantment — Aura | common | Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. | Pretty, valuable, and delicious—a boggart thief's trifecta. | nan | nan<|endoftext|>
<|endoftext|>Relic Bind | {2}{U} | Enchantment — Aura | rare | Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one —
• <card_name> deals 1 damage to target player or planeswalker.
• Target player gains 1 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Auger Spree | {1}{B}{R} | Instant | common | Target creature gets +4/-4 until end of turn. | "Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue | nan | nan<|endoftext|>
<|endoftext|>Sorceress Queen | {1}{B}{B} | Creature — Human Wizard | rare | {T}: Target creature other than <card_name> has base power and toughness 0/2 until end of turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Totally Lost | {4}{U} | Instant | common | Put target nonland permanent on top of its owner's library. | Fblthp had always hated crowds. | nan | nan<|endoftext|>
<|endoftext|>Affectionate Indrik | {5}{G} | Creature — Beast | uncommon | When <card_name> enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) | The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails. | 4 | 4<|endoftext|>
<|endoftext|>Wall of Faith | {3}{W} | Creature — Wall | common | Defender (This creature can't attack.)
{W}: <card_name> gets +0/+1 until end of turn. | "This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."
—Lord Hilneth | 0 | 5<|endoftext|>
<|endoftext|>Fierce Empath | {2}{G} | Creature — Elf | common | When <card_name> enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. | nan | 1 | 1<|endoftext|>
<|endoftext|>Hubris | {1}{U} | Instant | common | Return target creature and all Auras attached to it to their owners' hands. | "You wish to learn of Nyx? Very well."
—Phenax, god of deception | nan | nan<|endoftext|>
<|endoftext|>Do or Die | {1}{B} | Sorcery | rare | Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. | nan | nan | nan<|endoftext|>
<|endoftext|>Aven Skirmisher | {W} | Creature — Bird Warrior | common | Flying | "We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost." | 1 | 1<|endoftext|>
<|endoftext|>Reflexes | {R} | Enchantment — Aura | common | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) | "Be as fast as lightning, and you will be just as deadly."
—Combat trainer | nan | nan<|endoftext|>
<|endoftext|>Geode Golem | {5} | Artifact Creature — Golem | uncommon | Trample
Whenever <card_name> deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) | nan | 5 | 3<|endoftext|>
<|endoftext|>Gravitic Punch | {3}{R} | Sorcery | common | Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Back to Basics | {2}{U} | Enchantment | rare | Nonbasic lands don't untap during their controllers' untap steps. | "A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"
—Barrin, *Principia* | nan | nan<|endoftext|>
<|endoftext|>Chill of the Grave | {2}{U} | Instant | common | This spell costs {1} less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card. | Frozen is frozen, whether it's with cold, terror, or both. | nan | nan<|endoftext|>
<|endoftext|>Bone Splinters | {B} | Sorcery | common | As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. | "I will make your bones into a weapon that will lay even the mighty low."
—Modriss of Zargoth Fen | nan | nan<|endoftext|>
<|endoftext|>The Unspeakable | {6}{U}{U}{U} | Legendary Creature — Spirit | rare | Flying, trample
Whenever <card_name> deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. | The rumors are horrifying; the truth is worse. | 6 | 7<|endoftext|>
<|endoftext|>Jousting Lance | {2} | Artifact — Equipment | common | Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Treasure Trove | {2}{U}{U} | Enchantment | uncommon | {2}{U}{U}: Draw a card. | Karn and Hanna stood over the recovered Legacy artifacts like loving parents over sleeping children. | nan | nan<|endoftext|>
<|endoftext|>Cast Down | {1}{B} | Instant | uncommon | Destroy target nonlegendary creature. | "Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—*Chainer's Torment* | nan | nan<|endoftext|>
<|endoftext|>Chain Reaction | {2}{R}{R} | Sorcery | rare | <card_name> deals X damage to each creature, where X is the number of creatures on the battlefield. | "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain | nan | nan<|endoftext|>
<|endoftext|>Killer Whale | {3}{U}{U} | Creature — Whale | uncommon | {U}: <card_name> gains flying until end of turn. | Hunger is like the sea: deep, endless, and unforgiving. | 3 | 5<|endoftext|>
<|endoftext|>Skeleton Ship | {3}{U}{B} | Legendary Creature — Skeleton | rare | When you control no Islands, sacrifice <card_name>.
{T}: Put a -1/-1 counter on target creature. | "The sea gives up her dead as easily as the soil."
—Lim-Dûl, the Necromancer | 0 | 3<|endoftext|>
<|endoftext|>Deputy of Detention | {1}{W}{U} | Creature — Vedalken Wizard | rare | When <card_name> enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until <card_name> leaves the battlefield. | nan | 1 | 3<|endoftext|>
<|endoftext|>Rolling Temblor | {2}{R} | Sorcery | uncommon | <card_name> deals 2 damage to each creature without flying.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | When demons open a path to your front door, it's time to move. | nan | nan<|endoftext|>
<|endoftext|>Rundvelt Hordemaster | {1}{R} | Creature — Goblin Warrior | rare | Other Goblins you control get +1/+1.
Whenever <card_name> or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Demonic Attorney | {1}{B}{B} | Sorcery | rare | Remove <card_name> from your deck before playing if you're not playing for ante.
Each player antes the top card of their library. | nan | nan | nan<|endoftext|>
<|endoftext|>Master of the Wild Hunt | {2}{G}{G} | Creature — Human Shaman | mythic | At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. | nan | 3 | 3<|endoftext|>
<|endoftext|>Barbarian General | {4}{R} | Creature — Human Barbarian Soldier | uncommon | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) | "Barbarian tribes with their rulers are inferior to Chinese states without them."
—Confucius, *The Analects* (trans. Lau) | 3 | 2<|endoftext|>
<|endoftext|>Samut's Sprint | {R} | Instant | common | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. | Samut's war was intensely personal. Every hour she faced enemies she once loved as friends and horrors she once revered as gods. | nan | nan<|endoftext|>
<|endoftext|>Echoing Calm | {1}{W} | Instant | common | Destroy target enchantment and all other enchantments with the same name as that enchantment. | A single light unleashes a hail of cleansing. | nan | nan<|endoftext|>
<|endoftext|>Lignify | {1}{G} | Tribal Enchantment — Treefolk Aura | common | Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. | Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his *feet* be so thirsty? | nan | nan<|endoftext|>
<|endoftext|>Disrupting Scepter | {3} | Artifact | rare | {3}, {T}: Target player discards a card. Activate only during your turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Costume Shop | | Artifact — Attraction | common | Visit — You may put a sticker on a nonland permanent you own. | Dressed to the 9/9s. | nan | nan<|endoftext|>
<|endoftext|>Villainous Wealth | {X}{B}{G}{U} | Sorcery | rare | Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. | Gold buys death. Death earns gold. | nan | nan<|endoftext|>
<|endoftext|>Unblinking Bleb | {3}{U} | Creature — Illusion | common | Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever <card_name> or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Darksteel Brute | {2} | Artifact | uncommon | Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
{3}: <card_name> becomes a 2/2 Beast artifact creature until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Forked Bolt | {R} | Sorcery | uncommon | <card_name> deals 2 damage divided as you choose among one or two targets. | "Play no favorites. Everybody dies."
—Sparkmage saying | nan | nan<|endoftext|>
<|endoftext|>Myr Servitor | {1} | Artifact Creature — Myr | common | At the beginning of your upkeep, if <card_name> is on the battlefield, each player returns all cards named <card_name> from their graveyard to the battlefield. | The Krark Clan enjoys pulling them apart just to watch them reassemble one another. | 1 | 1<|endoftext|>
<|endoftext|>Quarry Beetle | {4}{G} | Creature — Insect | uncommon | When <card_name> enters the battlefield, you may return target land card from your graveyard to the battlefield. | "The ruin of the past is the topsoil of the future."
—Sokar, former Nef-crop initiate | 4 | 5<|endoftext|>
<|endoftext|>Long Rest | {X}{G}{G}{G} | Sorcery | rare | Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile <card_name>. | A job well done means a rest well earned. | nan | nan<|endoftext|>
<|endoftext|>Runed Servitor | {2} | Artifact Creature — Construct | uncommon | When <card_name> dies, each player draws a card. | Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head. | 2 | 2<|endoftext|>
<|endoftext|>Twiddle | {U} | Instant | common | You may tap or untap target artifact, creature, or land. | nan | nan | nan<|endoftext|>