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<card_name> deals 1 damage to target creature and 1 damage to its controller. Draw a card. | "We spend our entire existence pursuing the joy of our first night's feast."
β€”Anje Falkenrath | nan | nan<|endoftext|>
<|endoftext|>Skywinder Drake | {2}{U} | Creature β€” Drake | common | Flying
<card_name> can block only creatures with flying. | It's so light and fragile that it can glide where the air is thinnest. | 3 | 1<|endoftext|>
<|endoftext|>Bloodbraid Marauder | {1}{R} | Creature β€” Human Berserker | rare | <card_name> can't block.
Delirium β€” This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) | nan | 3 | 1<|endoftext|>
<|endoftext|>A-Elderfang Ritualist | {1}{B} | Creature β€” Elf Cleric | uncommon | When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand. | nan | 3 | 1<|endoftext|>
<|endoftext|>Portent of Betrayal | {3}{R} | Sorcery | common | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>
<|endoftext|>Callous Deceiver | {2}{U} | Creature β€” Spirit | common | {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, <card_name> gets +1/+0 and gains flying until end of turn. Activate only once each turn. | nan | 1 | 3<|endoftext|>
<|endoftext|>Spore Crawler | {2}{G} | Creature β€” Fungus | common | When <card_name> dies, draw a card. | "Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest."
β€”Old Rutstein | 3 | 2<|endoftext|>
<|endoftext|>Bank Job | {1}{B}{R} | Enchantment | rare | At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token. | nan | nan | nan<|endoftext|>
<|endoftext|>Trueheart Duelist | {1}{W} | Creature β€” Human Warrior | uncommon | <card_name> can block an additional creature each combat.
Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Adult Gold Dragon | {3}{R}{W} | Creature β€” Dragon | rare | Flying, lifelink, haste | nan | 4 | 3<|endoftext|>
<|endoftext|>Krovikan Sorcerer | {2}{U} | Creature β€” Human Wizard | common | {T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them. | "These sorcerers always seem to have another surprise up their sleeves."
β€”Zur the Enchanter | 1 | 1<|endoftext|>
<|endoftext|>Flayed One | {2}{B} | Artifact Creature β€” Necron | uncommon | Lifelink
Flesh Flayer β€” When <card_name> enters the battlefield, mill three cards. | Those suspected of carrying the flayer curse are summarily banished, lest the corruption spread to other Necrons. | 4 | 1<|endoftext|>
<|endoftext|>Arc Mage | {2}{R} | Creature β€” Human Spellshaper | uncommon | {2}{R}, {T}, Discard a card: <card_name> deals 2 damage divided as you choose among one or two targets. | nan | 2 | 2<|endoftext|>
<|endoftext|>Tear Asunder | {1}{G} | Instant | uncommon | Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. | No one knew why the spiritmongers were so enraged by Phyrexian technology, but it was a stroke of good luck for the Coalition. | nan | nan<|endoftext|>
<|endoftext|>Cordial Vampire | {B}{B} | Creature β€” Vampire | rare | Whenever <card_name> or another creature dies, put a +1/+1 counter on each Vampire you control. | nan | 1 | 1<|endoftext|>
<|endoftext|>Kagha, Shadow Archdruid | {2}{B}{G} | Legendary Creature β€” Elf Druid | uncommon | Whenever <card_name> attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. | nan | 1 | 4<|endoftext|>
<|endoftext|>Rigo, Streetwise Mentor | {G/W}{W}{W/U} | Legendary Creature β€” Cat Citizen | rare | <card_name> enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Esper Charm | {W}{U}{B} | Instant | uncommon | Choose one β€”
β€’ Destroy target enchantment.
β€’ Draw two cards.
β€’ Target player discards two cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Be'lakor, the Dark Master | {3}{U}{B}{R} | Legendary Creature β€” Demon Noble | mythic | Flying
Prince of Chaos β€” When <card_name> enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment β€” Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. | nan | 6 | 5<|endoftext|>
<|endoftext|>Wydwen, the Biting Gale | {2}{U}{B} | Legendary Creature β€” Faerie Wizard | rare | Flash
Flying
{U}{B}, Pay 1 life: Return <card_name> to its owner's hand. | In a world of bright, cloudless skies, she is the dark storm on the horizon. | 3 | 3<|endoftext|>
<|endoftext|>Eviscerate | {3}{B} | Sorcery | common | Destroy target creature. | "Fear the dark if you must, but don't mistake sunlight for safety."
β€”Josu Vess | nan | nan<|endoftext|>
<|endoftext|>Deathcurse Ogre | {5}{B} | Creature β€” Ogre Warrior | common | When <card_name> dies, each player loses 3 life. | After their worship of oni began, only a few of Kamigawa's ogres remained in the bitter cold of the Tendo Peaks. Most were drawn to the darkness of Takenuma. | 3 | 3<|endoftext|>
<|endoftext|>Storm Herald | {2}{R} | Creature β€” Human Shaman | rare | Haste
When <card_name> enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. | nan | 3 | 2<|endoftext|>
<|endoftext|>Raka Sanctuary | {2}{R} | Enchantment | uncommon | At the beginning of your upkeep, if you control a white or blue permanent, <card_name> deals 1 damage to target creature. If you control a white permanent and a blue permanent, <card_name> deals 3 damage instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Teferi, Timeless Voyager | {4}{U}{U} | Legendary Planeswalker β€” Teferi | mythic | +1: Draw a card.
βˆ’3: Put target creature on top of its owner's library.
βˆ’8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.) | nan | nan | nan<|endoftext|>
<|endoftext|>Second Chance | {2}{U} | Enchantment | rare | At the beginning of your upkeep, if you have 5 or less life, sacrifice <card_name> and take an extra turn after this one. | The greatest gift is the opportunity to right one's wrongs. | nan | nan<|endoftext|>
<|endoftext|>Witching Well | {U} | Artifact | common | When <card_name> enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{U}, Sacrifice <card_name>: Draw two cards. | It was built by the Witch of Lochmere. Most of the wishes it grants are its own. | nan | nan<|endoftext|>
<|endoftext|>Kami of Restless Shadows | {4}{B} | Creature β€” Spirit | common | When <card_name> enters the battlefield, choose one β€”
β€’ Return up to one target Ninja or Rogue creature card from your graveyard to your hand.
β€’ Put target creature card from your graveyard on top of your library. | nan | 3 | 3<|endoftext|>
<|endoftext|>Ezuri, Renegade Leader | {1}{G}{G} | Legendary Creature β€” Elf Warrior | rare | {G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. | The infamous Ezuri commands the highest bounty the vedalken have ever placed upon an outlaw. | 2 | 2<|endoftext|>
<|endoftext|>Hypnotic Cloud | {1}{B} | Sorcery | common | Kicker {4} (You may pay an additional {4} as you cast this spell.)
Target player discards a card. If this spell was kicked, that player discards three cards instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Indigo Faerie | {1}{U} | Creature β€” Faerie Wizard | uncommon | Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn. | "You should see your face right now." | 1 | 1<|endoftext|>
<|endoftext|>Soulbound Guardians | {4}{W} | Creature β€” Kor Spirit | uncommon | Defender, flying | The kor's most righteous dead are given the greatest reward: an eternity tied to the land they so cherish. | 4 | 5<|endoftext|>
<|endoftext|>Hired Torturer | {2}{B} | Creature β€” Human Rogue | common | Defender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand. | "Follow your passion, I always say. Might as well get paid to do what you love." | 2 | 3<|endoftext|>
<|endoftext|>Hardy Veteran | {1}{G} | Creature β€” Human Warrior | common | As long as it's your turn, <card_name> gets +0/+2. | For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more. | 2 | 2<|endoftext|>
<|endoftext|>Eldrazi Aggressor | {2}{R} | Creature β€” Eldrazi Drone | common | Devoid (This card has no color.)
<card_name> has haste as long as you control another colorless creature. | "They employ a foul sort of teamwork."
β€”General Tazri, allied commander | 2 | 3<|endoftext|>
<|endoftext|>Sickleslicer | {3} | Artifact β€” Equipment | common | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip {4} | nan | nan | nan<|endoftext|>
<|endoftext|>Furnace Dragon | {6}{R}{R}{R} | Creature β€” Dragon | rare | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When <card_name> enters the battlefield, if you cast it from your hand, exile all artifacts. | nan | 5 | 5<|endoftext|>
<|endoftext|>Apostle of Purifying Light | {1}{W} | Creature β€” Human Cleric | uncommon | Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
{2}: Exile target card from a graveyard. | Waves of gloom crash in vain against his unyielding light. | 2 | 1<|endoftext|>
<|endoftext|>Sun-Collared Raptor | {1}{R} | Creature β€” Dinosaur | common | Trample
{2}{R}: <card_name> gets +3/+0 until end of turn. | "With Tilonalli's gifts, even the smallest of us can become great."
β€”Huatli | 1 | 2<|endoftext|>
<|endoftext|>Coordinated Assault | {R} | Instant | uncommon | Up to two target creatures each get +1/+0 and gain first strike until end of turn. | It's hard to shout "Shields up!" with a javelin in your chest. | nan | nan<|endoftext|>
<|endoftext|>Crovax, Ascendant Hero | {4}{W}{W} | Legendary Creature β€” Human Noble | rare | Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return <card_name> to its owner's hand. | Crovax was destined for an angel's curse, but one warped timeline saw the noble redeemed. | 4 | 4<|endoftext|>
<|endoftext|>Ashling the Pilgrim | {1}{R} | Legendary Creature β€” Elemental Shaman | rare | {1}{R}: Put a +1/+1 counter on <card_name>. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from <card_name>, and it deals that much damage to each creature and each player. | nan | 1 | 1<|endoftext|>
<|endoftext|>Free-for-All | {3}{U} | Enchantment | rare | When <card_name> enters the battlefield, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with <card_name> at random and puts it onto the battlefield.
When <card_name> leaves the battlefield, put all cards exiled with it into their owners' graveyards. | nan | nan | nan<|endoftext|>
<|endoftext|>A-Elven Bow | {G} | Artifact β€” Equipment | uncommon | When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3} | nan | nan | nan<|endoftext|>
<|endoftext|>Merfolk Seer | {2}{U} | Creature β€” Merfolk Wizard | common | When <card_name> dies, you may pay {1}{U}. If you do, draw a card. | The sea leaves no room for tears.
β€”Zhalfirin adage | 2 | 2<|endoftext|>
<|endoftext|>Traitor's Clutch | {4}{B} | Instant | common | Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ghostly Flame | {B}{R} | Enchantment | rare | Black and/or red permanents and spells are colorless sources of damage. | "Walk slowly when in the nether world, and seek that which calls."
β€”Lim-DΓ»l, the Necromancer | nan | nan<|endoftext|>
<|endoftext|>Blizzard Brawl | {G} | Snow Sorcery | uncommon | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) | nan | nan | nan<|endoftext|>
<|endoftext|>Undercity Scrounger | {2}{B} | Artifact Creature β€” Human Rogue | common | {T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | "That will pay for another arm extension all by itself! Well, as long as it doesn't explode." | 1 | 4<|endoftext|>
<|endoftext|>Archdemon of Paliano | {2}{B}{B} | Creature β€” Demon | rare | Draft <card_name> face up.
As long as <card_name> is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn <card_name> face down. (You may look at cards as you draft them.)
Flying | nan | 5 | 4<|endoftext|>