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{T}: Put a +1/+1 counter on <card_name>. | nan | 0 | 0<|endoftext|>
<|endoftext|>Guardian Automaton | {4} | Artifact Creature — Construct | common | When <card_name> dies, you gain 3 life. | The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears. | 3 | 3<|endoftext|>
<|endoftext|>Seer of the Last Tomorrow | {2}{U} | Creature — Naga Cleric | common | {U}, {T}, Discard a card: Target player mills three cards. | "The truth? It's been here all along. The Hours as we understood them are lies." | 1 | 4<|endoftext|>
<|endoftext|>The Big Top | | Land | uncommon | {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.) | The glow of the big top can be seen for light years, but its excitement can be felt in the hearts of everyone who's ever been there. | nan | nan<|endoftext|>
<|endoftext|>Rimefeather Owl | {5}{U}{U} | Snow Creature — Bird | rare | Flying
<card_name>'s power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow. | nan | * | *<|endoftext|>
<|endoftext|>Thornscape Master | {2}{G}{G} | Creature — Human Wizard | rare | {R}{R}, {T}: <card_name> deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Horizon Scholar | {5}{U} | Creature — Sphinx | uncommon | Flying
When <card_name> enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Make Your Mark | {R/W} | Instant | common | Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. | Those who do learn from history may still choose to repeat it. | nan | nan<|endoftext|>
<|endoftext|>Song of Creation | {1}{G}{U}{R} | Enchantment | rare | You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Phalanx Formation | {2}{W} | Instant | uncommon | Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) | nan | nan | nan<|endoftext|>
<|endoftext|>Bloodspore Thrinax | {2}{G}{G} | Creature — Lizard | rare | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Step Right Up | {3}{B} | Sorcery | common | Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.) | "Ah, the midway, beating heart of the—well, maybe the big top is the heart. If there were two hearts, then the midway—or the lungs. Lungs or stomach!"
—Captain Rex Nebula | nan | nan<|endoftext|>
<|endoftext|>Hanna's Custody | {2}{W} | Enchantment | rare | All artifacts have shroud. (They can't be the targets of spells or abilities.) | "I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
—Hanna, *Weatherlight* navigator | nan | nan<|endoftext|>
<|endoftext|>Wild Defiance | {2}{G} | Enchantment | rare | Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. | "When civilization reaches out its greedy hand, take it off at the wrist."
—Garruk Wildspeaker | nan | nan<|endoftext|>
<|endoftext|>Tezzeret's Simulacrum | {3} | Artifact Creature — Golem | uncommon | {T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead. | Tezzeret's command of living metal has nothing to do with intricate gearcraft or aether supplies. | 2 | 3<|endoftext|>
<|endoftext|>Sloppity Bilepiper | {3}{B} | Creature — Demon | rare | Jolly Gutpipes — {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Memory Test | | Artifact — Attraction | rare | When <card_name> enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice <card_name> and open an Attraction. | nan | nan | nan<|endoftext|>
<|endoftext|>Pack's Betrayal | {2}{R} | Sorcery | common | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | Tovolar's howl of command was too much to resist, even for Arlinn's own loyal pack. | nan | nan<|endoftext|>
<|endoftext|>Irresistible Prey | {G} | Sorcery | uncommon | Target creature must be blocked this turn if able.
Draw a card. | The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling. | nan | nan<|endoftext|>
<|endoftext|>Myojin of Blooming Dawn | {5}{W}{W}{W} | Legendary Creature — Spirit | rare | <card_name> enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from <card_name>: Create a 1/1 colorless Spirit creature token for each permanent you control. | nan | 4 | 6<|endoftext|>
<|endoftext|>Go-Shintai of Lost Wisdom | {1}{U} | Legendary Enchantment Creature — Shrine | uncommon | Flying
At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) | It seeks those driven by curiosity and offers enlightenment. | 0 | 4<|endoftext|>
<|endoftext|>Imperial Lancer | {W} | Creature — Human Knight | uncommon | <card_name> has double strike as long as you control a Dinosaur. | "Together my mount and I are stronger than either of us apart." | 1 | 1<|endoftext|>
<|endoftext|>Cultist of the Absolute | {B} | Legendary Enchantment — Background | rare | Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." | You embrace power at any cost, and if it consumes you, so be it. | nan | nan<|endoftext|>
<|endoftext|>Fleet Swallower | {5}{U}{U} | Creature — Fish | rare | Whenever <card_name> attacks, target player mills half their library, rounded up. | "Captain, I think that island is following us." | 6 | 6<|endoftext|>
<|endoftext|>Ray of Frost | {1}{U} | Enchantment — Aura | uncommon | Flash
Enchant creature
When <card_name> enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step. | nan | nan | nan<|endoftext|>
<|endoftext|>Kuldotha Rebirth | {R} | Sorcery | common | As an additional cost to cast this spell, sacrifice an artifact.
Create three 1/1 red Goblin creature tokens. | All goblin rituals serve a dual purpose as fertility rites, even the destructive ones. Especially the destructive ones. | nan | nan<|endoftext|>
<|endoftext|>Reincarnation | {1}{G}{G} | Instant | uncommon | Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. | "You cannot imagine what eyes you may look through tomorrow."
—Aerona, elder druid | nan | nan<|endoftext|>
<|endoftext|>Wei Night Raiders | {2}{B}{B} | Creature — Human Soldier | uncommon | Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever <card_name> deals damage to an opponent, that player discards a card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Run Ashore | {4}{U}{U} | Instant | common | Choose one or both —
• The owner of target nonland permanent puts it on the top or bottom of their library.
• Return target nonland permanent to its owner's hand. | "Which one of you slug-brained milksops forgot to make an offering to Cosima?"
—Jolkur, navigator | nan | nan<|endoftext|>
<|endoftext|>Court Street Denizen | {2}{W} | Creature — Human Soldier | common | Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. | "The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both." | 2 | 2<|endoftext|>
<|endoftext|>Balduvian Trading Post | | Land | rare | If <card_name> would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put <card_name> onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{R}.
{1}, {T}: <card_name> deals 1 damage to target attacking creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Vona's Hunger | {2}{B} | Instant | rare | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up. | nan | nan | nan<|endoftext|>
<|endoftext|>Mikokoro, Center of the Sea | | Legendary Land | rare | {T}: Add {C}.
{2}, {T}: Each player draws a card. | "Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
—Scroll fragment from the ruins of Minamo | nan | nan<|endoftext|>
<|endoftext|>Tor Giant | {3}{R} | Creature — Giant | common | | "What do you do then? Run. Run very fast. Don't stop until you see the camp—or a bigger Giant."
—Toothlicker Harj, Orcish Captain | 3 | 3<|endoftext|>
<|endoftext|>Deity of Scars | {B/G}{B/G}{B/G}{B/G}{B/G} | Creature — Spirit Avatar | rare | Trample
<card_name> enters the battlefield with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from <card_name>: Regenerate <card_name>. | "His skin cuts swords."
—*The Seer's Parables* | 7 | 7<|endoftext|>
<|endoftext|>Ingenious Infiltrator | {2}{U}{B} | Creature — Vedalken Ninja | uncommon | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card. | nan | 2 | 3<|endoftext|>
<|endoftext|>Ana Disciple | {G} | Creature — Human Wizard | common | {U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn. | "The blessings of Gaea alone are no longer enough." | 1 | 1<|endoftext|>
<|endoftext|>Burn Trail | {3}{R} | Sorcery | common | <card_name> deals 3 damage to any target.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) | nan | nan | nan<|endoftext|>
<|endoftext|>Caldera Lake | | Land | rare | <card_name> enters the battlefield tapped.
{T}: Add {C}.
{T}: Add {U} or {R}. <card_name> deals 1 damage to you. | nan | nan | nan<|endoftext|>
<|endoftext|>Hollowhead Sliver | {2}{R} | Creature — Sliver | uncommon | Sliver creatures you control have "{T}, Discard a card: Draw a card." | "Brilliant! They evolved away from energy-taxing brains and respond only to spinal reflex arcs from the hive mind."
—Rukarumel, field journal | 2 | 2<|endoftext|>
<|endoftext|>Flames of Moradin | {2}{R}{R} | Sorcery | rare | Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact." | nan | nan | nan<|endoftext|>
<|endoftext|>Wedding Ring | {2}{W}{W} | Artifact | mythic | When <card_name> enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named <card_name> draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named <card_name> gains life during their turn, you gain that much life. | nan | nan | nan<|endoftext|>
<|endoftext|>Seeker of Insight | {1}{U} | Creature — Human Wizard | common | {T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn. | The Trial of Knowledge challenges and broadens the minds of initiates. | 1 | 3<|endoftext|>
<|endoftext|>Summon the Pack | {7}{B} | Sorcery | mythic | Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) | nan | nan | nan<|endoftext|>
<|endoftext|>Rasputin, the Oneiromancer | {1}{W}{U} | Legendary Creature — Human Wizard | rare | When <card_name> enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.
{T}, Remove one or more dream counters from Rasputin: Add that much {C}.
{T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. | nan | 4 | 1<|endoftext|>
<|endoftext|>Sacred Guide | {W} | Creature — Human Cleric | rare | {1}{W}, Sacrifice <card_name>: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. | nan | 1 | 1<|endoftext|>
<|endoftext|>Ebony Fly | {2} | Artifact | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {C}.
{4}: Roll a d6. Until end of turn, you may have <card_name> become an X/X Insect artifact creature with flying, where X is the result.
Whenever <card_name> attacks, another target attacking creature gains flying until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Darksteel Mutation | {1}{W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. | Infinitely powerless. | nan | nan<|endoftext|>
<|endoftext|>Manascape Refractor | {3} | Artifact | rare | <card_name> enters the battlefield tapped.
<card_name> has all activated abilities of all lands on the battlefield.