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<|endoftext|>Soot Imp | {1}{B}{B} | Creature — Imp | uncommon | Flying
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Whenever a player casts a nonblack spell, that player loses 1 life. | "If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
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—Hob Heddil | 1 | 2<|endoftext|>
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<|endoftext|>Abomination of Gudul | {3}{B}{G}{U} | Creature — Horror | common | Flying
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Whenever <card_name> deals combat damage to a player, you may draw a card. If you do, discard a card.
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Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Leonin Iconoclast | {3}{W} | Creature — Cat Monk | uncommon | Heroic — Whenever you cast a spell that targets <card_name>, destroy target enchantment creature an opponent controls. | "The stars belong in the night sky. This is our world, and we are our own masters." | 3 | 2<|endoftext|>
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<|endoftext|>Faerie Impostor | {U} | Creature — Faerie Rogue | uncommon | Flying
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When <card_name> enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. | Many Tin Street shops display a sign on the door: "No cloaks allowed." | 2 | 1<|endoftext|>
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<|endoftext|>Fire Sprites | {1}{G} | Creature — Faerie | common | Flying
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{G}, {T}: Add {R}. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Revelation of Power | {1}{W} | Instant | common | Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn. | As Ob Nixilis closed in, Halo swept through Giada like an electrical current, and inside her, something long dormant unfurled its wings. | nan | nan<|endoftext|>
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<|endoftext|>Rock Slide | {X}{R} | Instant | common | <card_name> deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. | "Good ol' rock. Nothing beats rock."
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—Rhirhok, goblin archer | nan | nan<|endoftext|>
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<|endoftext|>Long-Term Plans | {2}{U} | Instant | uncommon | Search your library for a card, then shuffle and put that card third from the top. | "Wait, it'll come to me in a minute." | nan | nan<|endoftext|>
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<|endoftext|>Irradiate | {3}{B} | Instant | common | Target creature gets -1/-1 until end of turn for each artifact you control. | The blast ignores the cage of metal but devours the flesh inside. | nan | nan<|endoftext|>
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<|endoftext|>Kismet | {3}{W} | Enchantment | uncommon | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. | nan | nan | nan<|endoftext|>
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<|endoftext|>Vampire Warlord | {4}{B} | Creature — Vampire Warrior | uncommon | Sacrifice another creature: Regenerate <card_name>. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | "How can you serve me? By dying." | 4 | 2<|endoftext|>
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<|endoftext|>War Falcon | {W} | Creature — Bird | common | Flying
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<card_name> can't attack unless you control a Knight or a Soldier. | The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war. | 2 | 1<|endoftext|>
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<|endoftext|>Mijae Djinn | {R}{R}{R} | Creature — Djinn | rare | Whenever <card_name> attacks, flip a coin. If you lose the flip, remove <card_name> from combat and tap it. | nan | 6 | 3<|endoftext|>
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<|endoftext|>Reprobation | {1}{W} | Enchantment — Aura | common | Enchant creature
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Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Consuming Oni | {2}{B}{B} | Creature — Ogre Demon | mythic | Flying, menace
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At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life." | nan | 6 | 6<|endoftext|>
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<|endoftext|>Urza's Hot Tub | {2} | Artifact | uncommon | {2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle. | www.wizards.com/hottub | nan | nan<|endoftext|>
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<|endoftext|>Rootpath Purifier | {3}{G} | Creature — Elf Druid | mythic | Lands you control and land cards in your library are basic. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Tremble | {1}{R} | Sorcery | common | Each player sacrifices a land. | Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war. | nan | nan<|endoftext|>
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<|endoftext|>Undercity Uprising | {2}{B}{G} | Sorcery | common | Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) | "Now it's your turn to hide."
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—Vraska | nan | nan<|endoftext|>
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<|endoftext|>Dwarven Priest | {3}{W} | Creature — Dwarf Cleric | common | When <card_name> enters the battlefield, you gain 1 life for each creature you control. | "These storied halls are under my protection." | 2 | 4<|endoftext|>
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<|endoftext|>Jhovall Rider | {4}{W} | Creature — Human Rebel | uncommon | Trample | Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts. | 3 | 3<|endoftext|>
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<|endoftext|>Akroan Mastiff | {3}{W} | Creature — Dog | common | {W}, {T}: Tap target creature. | Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt. | 2 | 2<|endoftext|>
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<|endoftext|>Beaming Defiance | {1}{W} | Instant | common | Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | "I've lived too long in my father's shadow. It's time to find my own light."
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—Killian, Silverquill mage-student | nan | nan<|endoftext|>
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<|endoftext|>Broodbirth Viper | {4}{U} | Creature — Snake | uncommon | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Whenever <card_name> deals combat damage to a player, you may draw a card. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Sightless Brawler | {1}{W} | Enchantment Creature — Human Warrior | uncommon | Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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<card_name> can't attack alone.
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Enchanted creature gets +3/+2 and can't attack alone. | nan | 3 | 2<|endoftext|>
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<|endoftext|>Godhead of Awe | {W/U}{W/U}{W/U}{W/U}{W/U} | Creature — Spirit Avatar | rare | Flying
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Other creatures have base power and toughness 1/1. | "What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."
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—*The Seer's Parables* | 4 | 4<|endoftext|>
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<|endoftext|>Autumn's Veil | {G} | Instant | uncommon | Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. | The rustling of leaves and a passing shadow are a dryad's only trace. | nan | nan<|endoftext|>
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<|endoftext|>Flinthoof Boar | {1}{G} | Creature — Boar | uncommon | <card_name> gets +1/+1 as long as you control a Mountain.
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{R}: <card_name> gains haste until end of turn. (It can attack and {T} this turn.) | Through the smoke and flames it hunts, sniffing out the panicked and confused. | 2 | 2<|endoftext|>
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<|endoftext|>Hellkite Overlord | {4}{B}{R}{R}{G} | Creature — Dragon | rare | Flying, trample, haste
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{R}: <card_name> gets +1/+0 until end of turn.
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{B}{G}: Regenerate <card_name>. | "The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need."
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—Sarkhan Vol | 8 | 8<|endoftext|>
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<|endoftext|>Essence Bottle | {2} | Artifact | uncommon | {3}, {T}: Put an elixir counter on <card_name>.
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{T}, Remove all elixir counters from <card_name>: You gain 2 life for each elixir counter removed this way. | nan | nan | nan<|endoftext|>
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<|endoftext|>B.O.B. (Bevy of Beebles) | {3}{U}{U} | Legendary Planeswalker — B.O.B. | mythic | As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens.
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The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)
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+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
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−1: Draw a card. | nan | nan | nan<|endoftext|>
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<|endoftext|>Riptide Crab | {1}{W}{U} | Creature — Crab | uncommon | Vigilance
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When <card_name> dies, draw a card. | It sleeps with its claws open. | 1 | 3<|endoftext|>
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<|endoftext|>Fatestitcher | {3}{U} | Creature — Zombie Wizard | uncommon | {T}: You may tap or untap another target permanent.
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Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 1 | 2<|endoftext|>
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<|endoftext|>Vertigo Spawn | {1}{U} | Creature — Illusion | uncommon | Defender
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Whenever <card_name> blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. | nan | 0 | 3<|endoftext|>
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<|endoftext|>Glarecaster | {4}{W}{W} | Creature — Bird Cleric | rare | Flying
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{5}{W}: The next time damage would be dealt to <card_name> and/or you this turn, that damage is dealt to any target instead. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Kithkin Shielddare | {1}{W} | Creature — Kithkin Soldier | common | {W}, {T}: Target blocking creature gets +2/+2 until end of turn. | The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant. | 1 | 1<|endoftext|>
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<|endoftext|>Mossbeard Ancient | {5}{G}{G} | Creature — Treefolk | uncommon | Trample
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When <card_name> enters the battlefield, you gain 5 life. | Older than the mountains, the dragons, and the wars of humans and machines. | 7 | 7<|endoftext|>
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<|endoftext|>Stampeding Elk Herd | {3}{G}{G} | Creature — Elk | common | Formidable — Whenever <card_name> attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. | The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces. | 5 | 5<|endoftext|>
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<|endoftext|>Inferno Project | {6}{R} | Creature — Elemental | rare | Trample
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<card_name> enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Shield-Wall Sentinel | {4} | Artifact Creature — Golem | common | Defender
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When <card_name> enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle. | "Unit alpha-6 locking into position!" | 1 | 3<|endoftext|>
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<|endoftext|>Consuming Rage | | Sorcery | common | Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat. | nan | nan | nan<|endoftext|>
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<|endoftext|>Haru-Onna | {3}{G} | Creature — Spirit | uncommon | When <card_name> enters the battlefield, draw a card.
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Whenever you cast a Spirit or Arcane spell, you may return <card_name> to its owner's hand. | nan | 2 | 1<|endoftext|>
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<|endoftext|>Rainbow Crow | {3}{U} | Creature — Bird | uncommon | Flying
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{1}: <card_name> becomes the color of your choice until end of turn. | Children claim no two feathers are exactly the same color, then eagerly gather them for proof. | 2 | 2<|endoftext|>
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<|endoftext|>Horizon Seed | {4}{W} | Creature — Spirit | uncommon | Whenever you cast a Spirit or Arcane spell, regenerate target creature. | In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army. | 2 | 1<|endoftext|>
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<|endoftext|>Blood Vassal | {2}{B} | Creature — Thrull | common | Sacrifice <card_name>: Add {B}{B}. | "They are bred to suffer and born to die. Much like humans."
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—Gix, Yawgmoth praetor | 2 | 2<|endoftext|>
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<|endoftext|>Overburden | {1}{U} | Enchantment | rare | Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand. | The Kipamu League knew what Keld refused to acknowledge: the land could support no more. | nan | nan<|endoftext|>
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<|endoftext|>Pouncing Kavu | {1}{R} | Creature — Kavu | common | Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
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First strike
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If <card_name> was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Commandeer | {5}{U}{U} | Instant | rare | You may exile two blue cards from your hand rather than pay this spell's mana cost.
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Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Elvish Pioneer | {G} | Creature — Elf Druid | common | When <card_name> enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. | "Destruction is the work of an afternoon. Creation is the work of a lifetime."
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—Kamahl, druid acolyte | 1 | 1<|endoftext|>
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<|endoftext|>Valeron Outlander | {G}{W} | Creature — Human Scout | common | Protection from black | After years of honing her philosophy in debate with stubborn rhoxes, Niella was ready to convert any heathen. | 2 | 2<|endoftext|>
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<|endoftext|>Steelfin Whale | {5}{U} | Creature — Whale | common | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
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Whenever an artifact enters the battlefield under your control, untap <card_name>. | It feeds on metal filings suspended in the water, sieving flecks of precious ore through magnetic baleen. | 3 | 4<|endoftext|>
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<|endoftext|>Victory's Envoy | {3}{W}{W} | Creature — Human Cleric | rare | At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. | Her paean is the clash of spears, her prayer a battle cry. | 3 | 3<|endoftext|>
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<|endoftext|>Benevolent Ancestor | {2}{W} | Creature — Spirit | common | Defender (This creature can't attack.)
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{T}: Prevent the next 1 damage that would be dealt to any target this turn. | Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside. | 0 | 4<|endoftext|>
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<|endoftext|>Screaming Fury | {2}{R} | Sorcery | common | Target creature gets +5/+0 and gains haste until end of turn. | He's got an axe to grind. | nan | nan<|endoftext|>
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<|endoftext|>Dauthi Embrace | {2}{B} | Enchantment | uncommon | {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) | "The Dauthi army grows by screams and bounds."
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—Lyna, Soltari emissary | nan | nan<|endoftext|>
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<|endoftext|>Clockwork Vorrac | {5} | Artifact Creature — Boar Beast | uncommon | Trample
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<card_name> enters the battlefield with four +1/+1 counters on it.
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Whenever <card_name> attacks or blocks, remove a +1/+1 counter from it at end of combat.
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