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<|endoftext|>Baeloth Barrityl, Entertainer | {4}{R} | Legendary Creature — Elf Shaman | mythic | Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.) | nan | 2 | 5<|endoftext|>
<|endoftext|>Deflecting Palm | {R}{W} | Instant | rare | The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, <card_name> deals that much damage to that source's controller. | nan | nan | nan<|endoftext|>
<|endoftext|>Flame Jab | {R} | Sorcery | common | <card_name> deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) | "Fire's out. Should be safe now."
—Gnarltrunk | nan | nan<|endoftext|>
<|endoftext|>Quintorius, Field Historian | {3}{R}{W} | Legendary Creature — Elephant Cleric | uncommon | Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. | "Every life has a story to tell. I won't let them be forgotten." | 2 | 4<|endoftext|>
<|endoftext|>Necrobite | {2}{B} | Instant | common | Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Drownyard Temple | | Land | rare | {T}: Add {C}.
{3}: Return <card_name> from your graveyard to the battlefield tapped. | "This is it! All the cryptoliths point here!"
—Jace Beleren | nan | nan<|endoftext|>
<|endoftext|>Dread Return | {2}{B}{B} | Sorcery | uncommon | Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | The will to return can overpower the will to survive. | nan | nan<|endoftext|>
<|endoftext|>Aerie Worshippers | {3}{U} | Creature — Human Cleric | uncommon | Inspired — Whenever <card_name> becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying. | They can conjure stars from a clear sky. | 2 | 4<|endoftext|>
<|endoftext|>Galazeth Prismari | {2}{U}{R} | Legendary Creature — Elder Dragon | mythic | Flying
When <card_name> enters the battlefield, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." | nan | 3 | 4<|endoftext|>
<|endoftext|>Baleful Strix | {U}{B} | Artifact Creature — Bird | uncommon | Flying, deathtouch
When <card_name> enters the battlefield, draw a card. | Its beak rends flesh and bone, exposing the tender marrow of dream. | 1 | 1<|endoftext|>
<|endoftext|>Phantasmal Bear | {U} | Creature — Bear Illusion | common | When <card_name> becomes the target of a spell or ability, sacrifice it. | "You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist | 2 | 2<|endoftext|>
<|endoftext|>Khalni Hydra | {G}{G}{G}{G}{G}{G}{G}{G} | Creature — Hydra | mythic | This spell costs {G} less to cast for each green creature you control.
Trample | "In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns."
—Moruul, Khalni druid | 8 | 8<|endoftext|>
<|endoftext|>The First Sliver | {W}{U}{B}{R}{G} | Legendary Creature — Sliver | mythic | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Sliver spells you cast have cascade. | nan | 7 | 7<|endoftext|>
<|endoftext|>Patrician Geist | {2}{U} | Creature — Spirit Knight | rare | Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost {1} less to cast. | He rides in agitated circles, snapping orders at servants who've long since found their peace. | 2 | 2<|endoftext|>
<|endoftext|>Built to Smash | {R} | Instant | common | Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. | Free from Consulate regulations, renegade-built automatons push performance to the limit. | nan | nan<|endoftext|>
<|endoftext|>Cloaked Cadet | {4}{G} | Creature — Human Ranger | uncommon | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. | nan | 2 | 4<|endoftext|>
<|endoftext|>Shauku, Endbringer | {5}{B}{B} | Legendary Creature — Vampire | rare | Flying
<card_name> can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{T}: Exile target creature and put a +1/+1 counter on Shauku. | nan | 5 | 5<|endoftext|>
<|endoftext|>Exultant Skymarcher | {1}{W}{W} | Creature — Vampire Soldier | common | Flying | "We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again." | 2 | 3<|endoftext|>
<|endoftext|>Stone Quarry | | Land | common | <card_name> enters the battlefield tapped.
{T}: Add {R} or {W}. | The Sun Empire's cities are built from the bones of the earth. | nan | nan<|endoftext|>
<|endoftext|>Alseid of Life's Bounty | {W} | Enchantment Creature — Nymph | uncommon | Lifelink
{1}, Sacrifice <card_name>: Target creature or enchantment you control gains protection from the color of your choice until end of turn. | "Dawn-kissed, he nourishes the golden grain."
—Psemilla, Meletian poet | 1 | 1<|endoftext|>
<|endoftext|>Word of Blasting | {1}{R} | Instant | uncommon | Destroy target Wall. It can't be regenerated. <card_name> deals damage equal to that Wall's mana value to the Wall's controller. | "Walls? What walls?"
—Jaya Ballard, task mage | nan | nan<|endoftext|>
<|endoftext|>Grazing Gladehart | {2}{G} | Creature — Antelope | common | Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. | "Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist | 2 | 2<|endoftext|>
<|endoftext|>Armor of Shadows | {B} | Instant | common | Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Transguild Promenade | | Land | common | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Pirate Ship | {4}{U} | Creature — Human Pirate | rare | <card_name> can't attack unless defending player controls an Island.
{T}: <card_name> deals 1 damage to any target.
When you control no Islands, sacrifice <card_name>. | nan | 4 | 3<|endoftext|>
<|endoftext|>Goblin Cohort | {R} | Creature — Goblin Warrior | common | <card_name> can't attack unless you've cast a creature spell this turn. | Akki shells provided good protection when downhill charging became headlong tumbling. | 2 | 2<|endoftext|>
<|endoftext|>Wintermoor Commander | {W}{B} | Creature — Human Knight | uncommon | Deathtouch
<card_name>'s toughness is equal to the number of Knights you control.
Whenever <card_name> attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | nan | 2 | *<|endoftext|>
<|endoftext|>Secluded Steppe | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Cadaverous Knight | {2}{B} | Creature — Zombie Knight | common | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate <card_name>. | Grieve for the soul in death dishonored.
—Shadow Guild saying | 2 | 2<|endoftext|>
<|endoftext|>Yellow Scarves General | {3}{R} | Creature — Human Soldier | rare | Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
<card_name> can't block. | Zhang Jue, leader of the Yellow Scarves rebellion, was a Taoist master and tutored his soldiers in those arts. | 2 | 2<|endoftext|>
<|endoftext|>Undying Rage | {2}{R} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2 and can't block.
When <card_name> is put into a graveyard from the battlefield, return <card_name> to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Order of Whiteclay | {1}{W}{W} | Creature — Kithkin Cleric | rare | {1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) | Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt. | 1 | 4<|endoftext|>
<|endoftext|>Sudden Insight | {4}{U}{U} | Instant | uncommon | Draw a card for each different mana value among nonland cards in your graveyard. | A lucky draw from the Deck of Many Things gave Voltusk an inexplicable flash of understanding that he spent the rest of his life trying to repeat. | nan | nan<|endoftext|>
<|endoftext|>Giant Growth | {G} | Instant | common | Target creature gets +3/+3 until end of turn. | "Sometimes Mowu is content to gnaw on a bone. Sometimes he wants the whole skeleton."
—Jiang Yanggu | nan | nan<|endoftext|>
<|endoftext|>Thieving Amalgam | {5}{B}{B} | Creature — Ape Snake | rare | At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. | nan | 6 | 7<|endoftext|>
<|endoftext|>Keeper of the Light | {W}{W} | Creature — Human Wizard | uncommon | {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. | nan | 1 | 2<|endoftext|>
<|endoftext|>Tar Snare | {2}{B} | Instant | common | Target creature gets -3/-2 until end of turn. | The amorphous, magically animated residue known as the Fathom Sludge lurks in the Hagra Cistern, attacking its prey with pseudopods and dragging it down to be digested. | nan | nan<|endoftext|>
<|endoftext|>Hearthfire Hobgoblin | {R/W}{R/W}{R/W} | Creature — Goblin Soldier | uncommon | Double strike | Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields. | 2 | 2<|endoftext|>
<|endoftext|>Hammer of Bogardan | {1}{R}{R} | Sorcery | rare | <card_name> deals 3 damage to any target.
{2}{R}{R}{R}: Return <card_name> from your graveyard to your hand. Activate only during your upkeep. | nan | nan | nan<|endoftext|>
<|endoftext|>Kaito, Dancing Shadow | {2}{U}{B} | Legendary Planeswalker — Kaito | rare | Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.
+1: Up to one target creature can't attack or block until your next turn.
0: Draw a card.
−2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life." | nan | nan | nan<|endoftext|>
<|endoftext|>Gallantry | {1}{W} | Instant | uncommon | Target blocking creature gets +4/+4 until end of turn.
Draw a card. | "Forgive me," Mirri whispered. "I thought you a burden, and you saved my life." Hanna quietly accepted the apology. | nan | nan<|endoftext|>
<|endoftext|>Blood Frenzy | {1}{R} | Instant | common | Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. | "When Torahn bellows, none survive—not even the warrior whose horns he rides."
—Talruum adage | nan | nan<|endoftext|>
<|endoftext|>Oran-Rief Ooze | {2}{G} | Creature — Ooze | rare | When <card_name> enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever <card_name> attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. | nan | 2 | 2<|endoftext|>
<|endoftext|>A-Raiyuu, Storm's Edge | {2}{R}{W} | Legendary Creature — Human Samurai | rare | First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. | nan | 4 | 4<|endoftext|>
<|endoftext|>Teyo, the Shieldmage | {2}{W} | Legendary Planeswalker — Teyo | uncommon | You have hexproof. (You can't be the target of spells or abilities your opponents control.)
−2: Create a 0/3 white Wall creature token with defender. | nan | nan | nan<|endoftext|>
<|endoftext|>Arixmethes, Slumbering Isle | {2}{G}{U} | Legendary Creature — Kraken | rare | <card_name> enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}. | nan | 12 | 12<|endoftext|>