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<|endoftext|>Ghostly Visit | {2}{B} | Sorcery | common | Destroy target nonblack creature. | Cao Cao was haunted to death by the ghosts of the empresses and other high courtiers he had murdered. | nan | nan<|endoftext|>
<|endoftext|>Arctic Aven | {2}{U} | Creature — Bird Wizard | uncommon | Flying
<card_name> gets +1/+1 as long as you control a Plains.
{W}: <card_name> gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Shadow Rift | {U} | Instant | common | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Smoldering Crater | | Land | common | <card_name> enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Fatal Push | {B} | Instant | rare | Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Flight | {U} | Enchantment — Aura | common | Enchant creature
Enchanted creature has flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Krosan Restorer | {2}{G} | Creature — Human Druid | common | {T}: Untap target land.
Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard. | nan | 1 | 2<|endoftext|>
<|endoftext|>Geology Enthusiast | {3}{U}{U} | Creature — Human Artificer | rare | At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}: Draw a card and put a +1/+1 counter on <card_name>. | nan | 2 | 5<|endoftext|>
<|endoftext|>Azusa, Lost but Seeking | {2}{G} | Legendary Creature — Human Monk | rare | You may play two additional lands on each of your turns. | "I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home." | 1 | 2<|endoftext|>
<|endoftext|>Brothers of Fire | {1}{R}{R} | Creature — Human Shaman | common | {1}{R}{R}: <card_name> deals 1 damage to any target and 1 damage to you. | Fire is never a gentle master. | 2 | 2<|endoftext|>
<|endoftext|>Ulvenwald Hydra | {4}{G}{G} | Creature — Hydra | mythic | Reach
<card_name>'s power and toughness are each equal to the number of lands you control.
When <card_name> enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. | nan | * | *<|endoftext|>
<|endoftext|>Nevinyrral's Disk | {4} | Artifact | rare | <card_name> enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments. | nan | nan | nan<|endoftext|>
<|endoftext|>Shadowmage Infiltrator | {1}{U}{B} | Creature — Human Wizard | special | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever <card_name> deals combat damage to a player, you may draw a card. | nan | 1 | 3<|endoftext|>
<|endoftext|>Grief | {2}{B}{B} | Creature — Elemental Incarnation | rare | Menace
When <card_name> enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand. | nan | 3 | 2<|endoftext|>
<|endoftext|>Terrifying Presence | {1}{G} | Instant | common | Prevent all combat damage that would be dealt by creatures other than target creature this turn. | Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders. | nan | nan<|endoftext|>
<|endoftext|>Ivory Charm | {W} | Instant | common | Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Timber Gorge | | Land | common | <card_name> enters the battlefield tapped.
{T}: Add {R} or {G}. | Tazeem's embrace is harsh, but for those that call it home, nothing else will do. | nan | nan<|endoftext|>
<|endoftext|>Grim Tutor | {1}{B}{B} | Sorcery | rare | Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. | One who goes unpunished never learns.
—Greek proverb | nan | nan<|endoftext|>
<|endoftext|>Pedantic Learning | {U}{U} | Enchantment | rare | Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. | Even the trivial can inspire. | nan | nan<|endoftext|>
<|endoftext|>Verdant Command | {1}{G} | Instant | rare | Choose two —
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Slinking Serpent | {2}{U}{B} | Creature — Serpent | uncommon | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) | It winds its way through undergrowth as easily as it swims through shallows. | 2 | 3<|endoftext|>
<|endoftext|>Castle Locthwain | | Land | rare | <card_name> enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. | Without Locthwain's persistence, the realm would stagnate and die. | nan | nan<|endoftext|>
<|endoftext|>Storybook Ride | | Artifact — Attraction | rare | Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. | You leave the ride either entertained or an elk. Usually the latter. | nan | nan<|endoftext|>
<|endoftext|>Wrap in Vigor | {1}{G} | Instant | common | Regenerate each creature you control. | Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time. | nan | nan<|endoftext|>
<|endoftext|>Fry | {1}{R} | Instant | uncommon | This spell can't be countered.
<card_name> deals 5 damage to target creature or planeswalker that's white or blue. | "I'm afraid your dinner got a little . . . overcooked."
—Marlan Farthwald, innkeeper | nan | nan<|endoftext|>
<|endoftext|>Shivan Reef | | Land | rare | {T}: Add {C}.
{T}: Add {U} or {R}. <card_name> deals 1 damage to you. | nan | nan | nan<|endoftext|>
<|endoftext|>Elite Arrester | {W} | Creature — Human Soldier | common | {1}{U}, {T}: Tap target creature. | "Hold it! I need to see your papers." | 0 | 3<|endoftext|>
<|endoftext|>Tears of Rage | {2}{R}{R} | Instant | uncommon | Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Spinning Wheel | {3} | Artifact | uncommon | {T}: Add one mana of any color.
{5}, {T}: Tap target creature. | "Though long forgotten, the wheel continued to turn, spinning fate from a dusty attic."
—*Beyond the Great Henge* | nan | nan<|endoftext|>
<|endoftext|>Leonin Lightscribe | {1}{W} | Creature — Cat Cleric | rare | Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Necromantic Selection | {4}{B}{B}{B} | Sorcery | rare | Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile <card_name>. | It shambled from the cloud of ash and bone dust, undeterred by its own extinction. | nan | nan<|endoftext|>
<|endoftext|>Dispeller's Capsule | {W} | Artifact | common | {2}{W}, {T}, Sacrifice <card_name>: Destroy target artifact or enchantment. | "I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."
—Dolomarus, Proctor of the Clean | nan | nan<|endoftext|>
<|endoftext|>Ultramarines Honour Guard | {3}{W} | Creature — Astartes Warrior | rare | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other creatures you control get +1/+1. | nan | 2 | 2<|endoftext|>
<|endoftext|>Sarkhan's Whelp | {2}{R} | Creature — Dragon | uncommon | Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you activate an ability of a Sarkhan planeswalker, <card_name> deals 1 damage to any target. | nan | 2 | 2<|endoftext|>
<|endoftext|>Parasitic Grasp | {1}{B} | Instant | uncommon | Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
<card_name> deals 3 damage to target [Human] creature. You gain 3 life. | Some wicked souls linger only to consume the warmth of life. | nan | nan<|endoftext|>
<|endoftext|>Gideon Blackblade | {1}{W}{W} | Legendary Planeswalker — Gideon | mythic | As long as it's your turn, <card_name> is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to <card_name> during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent. | nan | nan | nan<|endoftext|>
<|endoftext|>Rowen | {2}{G}{G} | Enchantment | rare | Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. | "I've dreamt of a second harvest but fear I will not see it."
—Asmira, Holy Avenger | nan | nan<|endoftext|>
<|endoftext|>Carapace | {G} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +0/+2.
Sacrifice <card_name>: Regenerate enchanted creature. | "The tougher to crack, the sweeter the snack."
—Kakra, Sea Troll | nan | nan<|endoftext|>
<|endoftext|>Stenn, Paranoid Partisan | {W}{U} | Legendary Creature — Human Wizard | rare | As <card_name> enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. | nan | 2 | 2<|endoftext|>
<|endoftext|>Verge Rangers | {2}{W} | Creature — Human Scout Ranger | rare | First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Fury | {3}{R}{R} | Creature — Elemental Incarnation | mythic | Double strike
When <card_name> enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand. | nan | 3 | 3<|endoftext|>
<|endoftext|>Sorcerer's Broom | {2} | Artifact Creature — Spirit | uncommon | Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of <card_name>. | "Reynald wished for an army to sweep away his enemies. The fae king smiled."
—*Beyond the Great Henge* | 2 | 1<|endoftext|>
<|endoftext|>Deep Freeze | {2}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. | For cryomancers, studying the Ice Age isn't just an academic exercise. | nan | nan<|endoftext|>
<|endoftext|>Skittering Heartstopper | {B} | Creature — Insect | common | {B}: <card_name> gains deathtouch until end of turn. | It flows like water over the forest floor, as deadly as the swiftest current. | 1 | 2<|endoftext|>
<|endoftext|>Voice of Resurgence | {G}{W} | Creature — Elemental | mythic | Whenever an opponent casts a spell during your turn or when <card_name> dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." | nan | 2 | 2<|endoftext|>
<|endoftext|>Lochmere Serpent | {4}{U}{B} | Creature — Serpent | rare | Flash
{U}, Sacrifice an Island: <card_name> can't be blocked this turn.
{B}, Sacrifice a Swamp: You gain 1 life and draw a card.
{U}{B}: Exile five target cards from an opponent's graveyard. Return <card_name> from your graveyard to your hand. Activate only as a sorcery. | nan | 7 | 7<|endoftext|>