text
stringlengths
4
756
<|endoftext|>Glacial Stalker | {5}{U} | Creature — Elemental | common | Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."
—Ulnok, Temur shaman | 4 | 5<|endoftext|>
<|endoftext|>Dire Fleet Poisoner | {1}{B} | Creature — Human Pirate | rare | Flash
Deathtouch
When <card_name> enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Aether Theorist | {1}{U} | Creature — Vedalken Rogue | common | When <card_name> enters the battlefield, you get {E}{E}{E} (three energy counters).
{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Shalai, Voice of Plenty | {3}{W} | Legendary Creature — Angel | rare | Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control. | nan | 3 | 4<|endoftext|>
<|endoftext|>Valakut Predator | {2}{R} | Creature — Elemental | common | Landfall — Whenever a land enters the battlefield under your control, <card_name> gets +2/+2 until end of turn. | "Whatever volcanoes dream of, it seems like they always wake up grumpy."
—Raff Slugeater, goblin shortcutter | 2 | 2<|endoftext|>
<|endoftext|>Uproot | {3}{G} | Sorcery — Arcane | common | Put target land on top of its owner's library. | "We arrived at the battlefield too late. *Again*. Another error on your part, and you will have to answer to me personally."
—General Takeno, letter to the imperial mapmaker | nan | nan<|endoftext|>
<|endoftext|>Immortal Servitude | {X}{W/B}{W/B}{W/B} | Sorcery | rare | Return each creature card with mana value X from your graveyard to the battlefield. | "The fine print of countless contracts has ensured we are never defenseless."
—Teysa Karlov, Grand Envoy of Orzhov | nan | nan<|endoftext|>
<|endoftext|>Selfie Preservation | {1}{G} | Sorcery | common | Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. | "Be sure to get the tree in the picture." | nan | nan<|endoftext|>
<|endoftext|>Oppression | {1}{B}{B} | Enchantment | rare | Whenever a player casts a spell, that player discards a card. | "Do not presume to speak for yourself."
—Gix, to Xantcha | nan | nan<|endoftext|>
<|endoftext|>Temporal Extortion | {B}{B}{B}{B} | Sorcery | rare | When you cast this spell, any player may pay half their life, rounded up. If a player does, counter <card_name>.
Take an extra turn after this one. | "The scythe of time or my blade at your throat—the choice is yours."
—Holux, stronghold racketeer | nan | nan<|endoftext|>
<|endoftext|>Torpor Dust | {2}{U/B} | Enchantment — Aura | common | Flash
Enchant creature
Enchanted creature gets -3/-0. | "Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath." | nan | nan<|endoftext|>
<|endoftext|>Breaching Hippocamp | {3}{U} | Creature — Horse Fish | common | Flash (You may cast this spell any time you could cast an instant.)
When <card_name> enters the battlefield, untap another target creature you control. | Don't try to ride this steed unless you've got gills too. | 3 | 2<|endoftext|>
<|endoftext|>Cloud Pirates | {U} | Creature — Human Pirate | common | Flying
<card_name> can block only creatures with flying. | nan | 1 | 1<|endoftext|>
<|endoftext|>Obstinate Familiar | {R} | Creature — Lizard | rare | If you would draw a card, you may skip that draw instead. | "Lizards make excellent familiars. They never know when they've lost."
—Matoc, lavamancer | 1 | 1<|endoftext|>
<|endoftext|>Amphin Mutineer | {3}{U} | Creature — Salamander Pirate | rare | When <card_name> enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Kitesail Freebooter | {1}{B} | Creature — Human Pirate | uncommon | Flying
When <card_name> enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until <card_name> leaves the battlefield. | nan | 1 | 2<|endoftext|>
<|endoftext|>Hover Barrier | {2}{U} | Creature — Illusion Wall | uncommon | Defender, flying | As whispers and rumors increased, so did the demand for fail-safe barriers. | 0 | 6<|endoftext|>
<|endoftext|>Keldon Raider | {2}{R}{R} | Creature — Human Warrior | common | When <card_name> enters the battlefield, you may discard a card. If you do, draw a card. | Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke. | 4 | 3<|endoftext|>
<|endoftext|>Hand of Silumgar | {1}{B} | Creature — Human Warrior | common | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | Silumgar trains those whom he favors in his magic, granting them the ability to spread his disdain across the land. | 2 | 1<|endoftext|>
<|endoftext|>Carrionette | {1}{B} | Creature — Skeleton | rare | {2}{B}{B}: Exile <card_name> and target creature unless that creature's controller pays {2}. Activate only if <card_name> is in your graveyard. | nan | 1 | 1<|endoftext|>
<|endoftext|>Cephalid Pathmage | {2}{U} | Creature — Cephalid Wizard | common | <card_name> can't be blocked.
{T}, Sacrifice <card_name>: Target creature can't be blocked this turn. | Pathmages can open doors that aren't even there. | 1 | 2<|endoftext|>
<|endoftext|>Barony Vampire | {2}{B} | Creature — Vampire | common | | "Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." | 3 | 2<|endoftext|>
<|endoftext|>Snapping Creeper | {2}{G} | Creature — Plant | common | Landfall — Whenever a land enters the battlefield under your control, <card_name> gains vigilance until end of turn. | Its vast network of roots and vines keeps it aware of distant dangers. | 2 | 3<|endoftext|>
<|endoftext|>Charging Griffin | {3}{W} | Creature — Griffin | common | Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever <card_name> attacks, it gets +1/+1 until end of turn. | Four claws, two wings, one beak, no fear. | 2 | 2<|endoftext|>
<|endoftext|>Militant Monk | {1}{W}{W} | Creature — Human Monk Cleric | common | Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn. | nan | 2 | 1<|endoftext|>
<|endoftext|>A-Skemfar Avenger | {1}{B} | Creature — Elf Berserker | rare | Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life. | nan | 3 | 1<|endoftext|>
<|endoftext|>Single Combat | {3}{W}{W} | Sorcery | rare | Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. | Not even a threat to the entire Multiverse could persuade them to put aside their feud. | nan | nan<|endoftext|>
<|endoftext|>Ruthless Winnower | {3}{B}{B} | Creature — Elf Rogue | rare | At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. | "I count the usurpers with my dagger, one death blow at a time." | 4 | 4<|endoftext|>
<|endoftext|>Centaur Archer | {1}{R}{G} | Creature — Centaur Archer | uncommon | {T}: <card_name> deals 1 damage to target creature with flying. | "Centaurs will kill our aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
—Arna Kennerüd, Skyknight | 3 | 2<|endoftext|>
<|endoftext|>Anthousa, Setessan Hero | {3}{G}{G} | Legendary Creature — Human Warrior | rare | Heroic — Whenever you cast a spell that targets <card_name>, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. | The warriors she leads can rarely keep pace with her, and neither can the tales. | 4 | 5<|endoftext|>
<|endoftext|>Silvergill Douser | {1}{U} | Creature — Merfolk Wizard | common | {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. | The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers. | 1 | 1<|endoftext|>
<|endoftext|>Alaborn Cavalier | {2}{W}{W} | Creature — Human Knight | uncommon | Whenever <card_name> attacks, you may tap target creature. | "Course he ran! *I* wouldn't want to stare down that barrel, either!"
—Alaborn soldier | 2 | 2<|endoftext|>
<|endoftext|>Ambassador Laquatus | {1}{U}{U} | Legendary Creature — Merfolk Wizard | rare | {3}: Target player mills three cards. | "He smiles with poisoned lips."
—Empress Llawan | 1 | 3<|endoftext|>
<|endoftext|>Predator's Gambit | {B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Celestial Archon | {3}{W}{W} | Enchantment Creature — Archon | rare | Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike. | nan | 4 | 4<|endoftext|>
<|endoftext|>Caldera Hellion | {3}{R}{R} | Creature — Hellion | rare | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When <card_name> enters the battlefield, it deals 3 damage to each creature. | nan | 3 | 3<|endoftext|>
<|endoftext|>Shambling Strider | {4}{G}{G} | Creature — Yeti | common | {R}{G}: <card_name> gets +1/-1 until end of turn. | Freyalise forbid that any stranger should wander into the Striders' territory. | 5 | 5<|endoftext|>
<|endoftext|>Stonehands | {2}{R} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn. | "Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone."
—Lovisa Coldeyes, Balduvian chieftain | nan | nan<|endoftext|>
<|endoftext|>Jubilant Mascot | {2}{W} | Creature — Homunculus | uncommon | At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) | The competition is but one aspect of the spectacle. | 1 | 1<|endoftext|>
<|endoftext|>Barrenton Medic | {4}{W} | Creature — Kithkin Cleric | common | {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on <card_name>: Untap <card_name>. | His dreams are filled with noxious powders and clinking vials. | 0 | 4<|endoftext|>
<|endoftext|>Favored of Iroas | {2}{W} | Creature — Human Soldier | uncommon | Constellation — Whenever an enchantment enters the battlefield under your control, <card_name> gains double strike until end of turn. | "The promise of victory fills my heart. There is no room for fear." | 2 | 2<|endoftext|>
<|endoftext|>Headless Specter | {1}{B}{B} | Creature — Specter | common | Flying
Hellbent — Whenever <card_name> deals combat damage to a player, if you have no cards in hand, that player discards a card at random. | No tongue to chant, yet the forsaken hymn still emanates from its body. | 2 | 2<|endoftext|>
<|endoftext|>Scepter of Dominance | {1}{W}{W} | Artifact | rare | {W}, {T}: Tap target permanent. | "Whether or not you will bow to me is not open to debate. The question is, will I ever let you rise?"
—Fridius, telemin master | nan | nan<|endoftext|>
<|endoftext|>Tawnos, Urza's Apprentice | {U}{R} | Legendary Creature — Human Artificer | mythic | Haste
{U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.) | "My master believes anything is achievable." | 1 | 3<|endoftext|>
<|endoftext|>Oversoul of Dusk | {G/W}{G/W}{G/W}{G/W}{G/W} | Creature — Spirit Avatar | rare | Protection from blue, from black, and from red | "Some say she hid the sun herself, a desperate act to save it from its ultimate extinction."
—*The Seer's Parables* | 5 | 5<|endoftext|>
<|endoftext|>Mystery Key | {1}{U} | Artifact — Equipment | uncommon | When equipped creature deals combat damage to a player, sacrifice <card_name>. If you do, draw three cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Soulblade Renewer | {4}{G} | Creature — Elf Warrior | uncommon | Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)
When <card_name> enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Goblin Legionnaire | {R}{W} | Creature — Goblin Soldier | common | {R}, Sacrifice <card_name>: It deals 2 damage to any target.
{W}, Sacrifice <card_name>: Prevent the next 2 damage that would be dealt to any target this turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Entirely Normal Armchair | | Artifact | uncommon | During your turn, if <card_name> is in your hand, you may hide it on the battlefield.
{0}: Return <card_name> to its owner's hand. Only your opponents may activate this ability and only if they see <card_name>.
{2}, Sacrifice <card_name>: Destroy target attacking creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Vampiric Embrace | {2}{B}{B} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Coral Commando | {2}{U} | Creature — Merfolk Warrior | common | | Few Ravnicans are aware of the vast reefs in their world's hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem. | 3 | 2<|endoftext|>
<|endoftext|>Unstable Hulk | {1}{R}{R} | Creature — Goblin Mutant | rare | Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When <card_name> is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Crystalline Nautilus | {2}{U} | Enchantment Creature — Nautilus | uncommon | Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
When <card_name> becomes the target of a spell or ability, sacrifice it.