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<|endoftext|>Kederekt Parasite | {B} | Creature β Horror | rare | Whenever an opponent draws a card, if you control a red permanent, you may have <card_name> deal 1 damage to that player. | When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains. | 1 | 1<|endoftext|>
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<|endoftext|>Mindreaver | {U}{U} | Creature β Human Wizard | rare | Heroic β Whenever you cast a spell that targets <card_name>, exile the top three cards of target player's library.
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{U}{U}, Sacrifice <card_name>: Counter target spell with the same name as a card exiled with <card_name>. | nan | 2 | 1<|endoftext|>
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<|endoftext|>Crystal Spray | {2}{U} | Instant | rare | Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
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Draw a card. | nan | nan | nan<|endoftext|>
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<|endoftext|>Armix, Filigree Thrasher | {2}{B} | Legendary Artifact Creature β Golem | uncommon | Whenever <card_name> attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
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Partner (You can have two commanders if both have partner.) | nan | 3 | 2<|endoftext|>
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<|endoftext|>Great Defender | {W} | Instant | uncommon | Target creature gets +0/+X until end of turn, where X is its mana value. | nan | nan | nan<|endoftext|>
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<|endoftext|>Arbor Colossus | {2}{G}{G}{G} | Creature β Giant | rare | Reach
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{3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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When <card_name> becomes monstrous, destroy target creature with flying an opponent controls. | nan | 6 | 6<|endoftext|>
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<|endoftext|>Tuvasa the Sunlit | {G}{W}{U} | Legendary Creature β Merfolk Shaman | mythic | <card_name> gets +1/+1 for each enchantment you control.
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Whenever you cast your first enchantment spell each turn, draw a card. | "My people have always been here, and here we shall remain." | 1 | 1<|endoftext|>
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<|endoftext|>Campus Guide | {2} | Artifact Creature β Golem | common | When <card_name> enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. | "There's nowhere in Strixhaven I can't find. Where do you need to go?" | 2 | 1<|endoftext|>
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<|endoftext|>Longshot Squad | {3}{G} | Creature β Dog Archer | common | Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Kor Aeronaut | {W}{W} | Creature β Kor Soldier | uncommon | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
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Flying
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When <card_name> enters the battlefield, if it was kicked, target creature gains flying until end of turn. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Parish-Blade Trainee | {1}{W} | Creature β Human Soldier | common | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
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When <card_name> dies, put its counters on target creature you control. | The recruits trained in eternal night, fueled by the hope that they might one day see the sun again. | 1 | 2<|endoftext|>
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<|endoftext|>Hinterland Chef | {2}{G} | Creature β Human Scout | rare | When <card_name> enters the battlefield, draft a card from <card_name>'s spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life." | nan | 3 | 3<|endoftext|>
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<|endoftext|>Rotlung Reanimator | {2}{B} | Creature β Zombie Cleric | rare | Whenever <card_name> or another Cleric dies, create a 2/2 black Zombie creature token. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Zethi, Arcane Blademaster | {1}{W}{U} | Legendary Creature β Human Soldier | rare | Multikicker {W/U}
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When <card_name> enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
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Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Mairsil, the Pretender | {1}{U}{B}{R} | Legendary Creature β Human Wizard | mythic | When <card_name> enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
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<card_name> has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Spellweaver Duo | {6}{U} | Creature β Human Wizard | common | Assist (Another player can pay up to {6} of this spell's cost.)
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When <card_name> enters the battlefield, you may return target tapped creature to its owner's hand. | Synchronized spell weaving is a difficult but rewarding skill to master. | 4 | 4<|endoftext|>
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<|endoftext|>Murmuring Phantasm | {1}{U} | Creature β Spirit | common | Defender | "The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
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βLazav | 0 | 5<|endoftext|>
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<|endoftext|>Kor Celebrant | {2}{W} | Creature β Kor Cleric | common | Whenever <card_name> or another creature enters the battlefield under your control, you gain 1 life. | "The landbind ritual connects us to our sacred sites. More importantly, it binds us with every other kor who has visited here, through countless generations." | 1 | 4<|endoftext|>
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<|endoftext|>Mishra's Domination | {1}{R} | Enchantment β Aura | common | Enchant creature
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As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block. | Power radiated from the Weakstone, binding the dragon engine to Mishra's command. | nan | nan<|endoftext|>
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<|endoftext|>Marsh Boa | {G} | Creature β Snake | common | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) | Though a powerful constrictor, it prefers simply to drown its prey. | 1 | 1<|endoftext|>
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<|endoftext|>Haazda Exonerator | {W} | Creature β Human Cleric | common | {T}, Sacrifice <card_name>: Destroy target Aura. | "This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin." | 1 | 1<|endoftext|>
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<|endoftext|>Kaldra Compleat | {7} | Legendary Artifact β Equipment | mythic | Living weapon
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Indestructible
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Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
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Equip {7} | nan | nan | nan<|endoftext|>
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<|endoftext|>Timberline Ridge | | Land | rare | <card_name> doesn't untap during your untap step if it has a depletion counter on it.
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At the beginning of your upkeep, remove a depletion counter from <card_name>.
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{T}: Add {R} or {G}. Put a depletion counter on <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Blazing Salvo | {R} | Instant | common | <card_name> deals 3 damage to target creature unless that creature's controller has <card_name> deal 5 damage to them. | Barbarians equate courage with the ability to endure pain. | nan | nan<|endoftext|>
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<|endoftext|>Angel of Suffering | {3}{B}{B} | Creature β Nightmare Angel | mythic | Flying
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If damage would be dealt to you, prevent that damage and mill twice that many cards. | nan | 5 | 3<|endoftext|>
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<|endoftext|>Deadly Brew | {B}{G} | Sorcery | uncommon | Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. | No one ever asked what was in Dina's concoctions, so long as they worked. | nan | nan<|endoftext|>
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<|endoftext|>Roiling Terrain | {2}{R}{R} | Sorcery | common | Destroy target land, then <card_name> deals damage to that land's controller equal to the number of land cards in that player's graveyard. | "The trembling lands ruptured, leaving an open door for things from below to emerge."
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βScreed of the Mul Daya | nan | nan<|endoftext|>
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<|endoftext|>Markov Crusader | {4}{B} | Creature β Vampire Knight | uncommon | Lifelink
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<card_name> has haste as long as you control another Vampire. | The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home. | 4 | 3<|endoftext|>
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<|endoftext|>Magus of the Balance | {1}{W} | Creature β Human Wizard | rare | {4}{W}, {T}, Sacrifice <card_name>: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Energy Vortex | {3}{U}{U} | Enchantment | rare | As <card_name> enters the battlefield, choose an opponent.
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At the beginning of your upkeep, remove all vortex counters from <card_name>.
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At the beginning of the chosen player's upkeep, <card_name> deals 3 damage to that player unless they pay {1} for each vortex counter on <card_name>.
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{X}: Put X vortex counters on <card_name>. Activate only during your upkeep. | nan | nan | nan<|endoftext|>
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<|endoftext|>Flamebreak | {R}{R}{R} | Sorcery | rare | <card_name> deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. | "Now I'm thirsty."
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βKorva, Vulshok battlemaster | nan | nan<|endoftext|>
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<|endoftext|>Last One Standing | {1}{B}{R} | Sorcery | rare | Choose a creature at random, then destroy the rest. | Some train all their lives for a shot at the title. Some just get really, really lucky. | nan | nan<|endoftext|>
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<|endoftext|>Giant Turtle | {1}{G}{G} | Creature β Turtle | common | <card_name> can't attack if it attacked during your last turn. | "The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile."
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βOgden Nash, "The Turtle" | 2 | 4<|endoftext|>
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<|endoftext|>Cruel Celebrant | {W}{B} | Creature β Vampire | uncommon | Whenever <card_name> or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. | "Whichever side wins, I'm sure the banquet will be superb." | 1 | 2<|endoftext|>
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<|endoftext|>Wheel of Torture | {3} | Artifact | rare | At the beginning of each opponent's upkeep, <card_name> deals X damage to that player, where X is 3 minus the number of cards in their hand. | "I'd like to buy a bowel." | nan | nan<|endoftext|>
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<|endoftext|>Tread Upon | {1}{G} | Instant | common | Target creature gets +2/+2 and gains trample until end of turn. | "Boasting impenetrable defenses only draws the most tenacious of attackers."
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βYikaro, Atarka warrior | nan | nan<|endoftext|>
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<|endoftext|>Wrecking Ogre | {4}{R} | Creature β Ogre Warrior | rare | Double strike
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Bloodrush β {3}{R}{R}, Discard <card_name>: Target attacking creature gets +3/+3 and gains double strike until end of turn. | If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings. | 3 | 3<|endoftext|>
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<|endoftext|>Wand of Vertebrae | {1} | Artifact | uncommon | {T}: Mill a card.
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{2}, {T}, Exile <card_name>: Shuffle up to five target cards from your graveyard into your library. | Made by the mad for the work of the wicked. | nan | nan<|endoftext|>
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<|endoftext|>Bonecaller Cleric | {1}{B} | Creature β Human Cleric | uncommon | {3}{B}, Sacrifice <card_name>: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. | The bell's unearthly chime slips into the ears of the dead, waking them rudely from their eternal slumber. | 2 | 1<|endoftext|>
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<|endoftext|>Taigam's Scheming | {1}{U} | Sorcery | common | Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." | nan | nan<|endoftext|>
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<|endoftext|>Tangleroot | {3} | Artifact | rare | Whenever a player casts a creature spell, that player adds {G}. | As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display. | nan | nan<|endoftext|>
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<|endoftext|>Goblin Assault Team | {3}{R} | Creature β Goblin Warrior | common | Haste
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When <card_name> dies, put a +1/+1 counter on target creature you control. | Under the veneer of the various guilds, each goblin has the same basic need: to run screaming at the enemy and hit a bunch of stuff. | 4 | 1<|endoftext|>
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<|endoftext|>A-Bretagard Stronghold | | Land | uncommon | Bretagard Stronghold enters the battlefield tapped.
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{T}: Add {G}.
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{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
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<|endoftext|>Channel Harm | {5}{W} | Instant | uncommon | Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have <card_name> deal that much damage to target creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Nautiloid Ship | {4} | Artifact β Vehicle | mythic | Flying
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When <card_name> enters the battlefield, exile target player's graveyard.
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Whenever <card_name> deals combat damage to a player, you may put a creature card exiled with <card_name> onto the battlefield under your control.
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Crew 3 | nan | 5 | 5<|endoftext|>
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<|endoftext|>Ruinous Gremlin | {R} | Creature β Gremlin | common | {2}{R}, Sacrifice <card_name>: Destroy target artifact. | City officials once sent twenty gleaming automatons to exterminate a nest of gremlins. They soon saw the error of their ways. | 1 | 1<|endoftext|>
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<|endoftext|>Llanowar Visionary | {2}{G} | Creature β Elf Druid | common | When <card_name> enters the battlefield, draw a card.
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{T}: Add {G}. | The elves of Llanowar look to their past to determine the shape of their future. | 2 | 2<|endoftext|>
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<|endoftext|>The Ozolith | {1} | Legendary Artifact | rare | Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on <card_name>.
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At the beginning of combat on your turn, if <card_name> has counters on it, you may move all counters from <card_name> onto target creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Arcbound Tracker | {2}{R} | Artifact Creature β Dog | common | Menace
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Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on <card_name>. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Ayli, Eternal Pilgrim | {W}{B} | Legendary Creature β Kor Cleric | rare | Deathtouch
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{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
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{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Serra's Boon | {2}{W} | Enchantment β Aura | uncommon | Enchant creature
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Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. | "The light of an angel's glance is warm, but her fixed stare blinds and burns."
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βCalexis, deacon of the New Order of Serra | nan | nan<|endoftext|>
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<|endoftext|>Triton Shorestalker | {U} | Creature β Merfolk Rogue | common | <card_name> can't be blocked. | "Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it." | 1 | 1<|endoftext|>
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<|endoftext|>Hanabi Blast | {1}{R}{R} | Instant | uncommon | <card_name> deals 2 damage to any target. Return <card_name> to its owner's hand, then discard a card at random. | The most powerful of akki fire spells were developed at the cost of blood, toil, tears, sweat, and usually a nose or two. | nan | nan<|endoftext|>
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<|endoftext|>Devouring Hellion | {2}{R} | Creature β Hellion | uncommon | As <card_name> enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. | There's no crisis a hellion can't make worse. | 2 | 2<|endoftext|>
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