text
stringlengths
4
756
When <card_name> enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. | Knights get the glory. Soldiers get things done. | 2 | 3<|endoftext|>
<|endoftext|>A-Cobbled Lancer | {U} | Creature — Zombie Horse | uncommon | As an additional cost to cast this spell, exile a creature card from your graveyard.
{1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. | "Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"
—Adin, Moorland villager | 3 | 3<|endoftext|>
<|endoftext|>Deserter's Quarters | {2} | Artifact | uncommon | You may choose not to untap <card_name> during your untap step.
{6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as <card_name> remains tapped. | In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters. | nan | nan<|endoftext|>
<|endoftext|>Rock Jockey | {2}{R} | Creature — Goblin | common | You can't cast this spell if you've played a land this turn.
You can't play lands if you've cast <card_name> this turn. | Goblins don't know much about physics, but they know lots about falling and rocks. | 3 | 3<|endoftext|>
<|endoftext|>Fortified Area | {1}{W}{W} | Enchantment | common | Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | nan | nan | nan<|endoftext|>
<|endoftext|>Predatory Sludge | {2}{B} | Creature — Ooze | rare | Menace
As <card_name> enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named <card_name> into your hand. | nan | 3 | 3<|endoftext|>
<|endoftext|>Seal Away | {1}{W} | Enchantment | uncommon | Flash
When <card_name> enters the battlefield, exile target tapped creature an opponent controls until <card_name> leaves the battlefield. | An ancient nemesis rendered harmless long ago. | nan | nan<|endoftext|>
<|endoftext|>Hidden Gibbons | {G} | Enchantment | rare | When an opponent casts an instant spell, if <card_name> is an enchantment, <card_name> becomes a 4/4 Ape creature. | When these apes want something, it's a matter of gibbon take. | nan | nan<|endoftext|>
<|endoftext|>Wandering Ones | {U} | Creature — Spirit | common | | "I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?"
—Unnamed beggar | 1 | 1<|endoftext|>
<|endoftext|>Frankenstein's Monster | {X}{B}{B} | Creature — Zombie | rare | As <card_name> enters the battlefield, exile X creature cards from your graveyard. If you can't, put <card_name> into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, <card_name> enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. | nan | 0 | 1<|endoftext|>
<|endoftext|>Sandals of Abdallah | {4} | Artifact | uncommon | {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy <card_name>. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) | nan | nan | nan<|endoftext|>
<|endoftext|>Disciple of Tevesh Szat | {2}{B}{B} | Creature — Human Cleric | common | {T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice <card_name>: Target creature gets -6/-6 until end of turn. | "You pray to Freyalise, but she cannot hear your pleas. It is Tevesh Szat who will claim your soul." | 3 | 1<|endoftext|>
<|endoftext|>Veiled Apparition | {1}{U} | Enchantment | uncommon | When an opponent casts a spell, if <card_name> is an enchantment, <card_name> becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice <card_name> unless you pay {1}{U}." | nan | nan | nan<|endoftext|>
<|endoftext|>Apex Devastator | {8}{G}{G} | Creature — Chimera Hydra | mythic | Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) | nan | 10 | 10<|endoftext|>
<|endoftext|>Lightning-Rig Crew | {2}{R} | Creature — Goblin Pirate | uncommon | {T}: <card_name> deals 1 damage to each opponent.
Whenever you cast a Pirate spell, untap <card_name>. | A pirate ship in battle is a storm of activity. | 0 | 5<|endoftext|>
<|endoftext|>Echo of Eons | {4}{U}{U} | Sorcery | rare | Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Guan Yu's 1,000-Li March | {4}{W}{W} | Sorcery | rare | Destroy all tapped creatures. | "He [Guan Yu] covered the ground on a thousand-*li* horse; / With dragon blade he took each pass by force." | nan | nan<|endoftext|>
<|endoftext|>Mizzix, Replica Rider | {4}{R} | Legendary Creature — Goblin Wizard | rare | Flying
Whenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) | nan | 4 | 5<|endoftext|>
<|endoftext|>Scarland Thrinax | {B}{R}{G} | Creature — Lizard | uncommon | Sacrifice a creature: Put a +1/+1 counter on <card_name>. | "There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."
—Jorshu of Clan Nel Toth | 2 | 2<|endoftext|>
<|endoftext|>Kookus | {3}{R}{R} | Creature — Djinn | rare | Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of <card_name>, <card_name> deals 3 damage to you and attacks this turn if able.
{R}: <card_name> gets +1/+0 until end of turn. | nan | 3 | 5<|endoftext|>
<|endoftext|>Clockwork Fox | {3} | Artifact Creature — Fox | common | When <card_name> leaves the battlefield, you draw two cards and each opponent draws a card. | "It might just be my greatest invention yet: A lovable pet that *decreases* the need for chores!"
—Jan Jansen | 3 | 2<|endoftext|>
<|endoftext|>Harald, King of Skemfar | {1}{B}{G} | Legendary Creature — Elf Warrior | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
When <card_name> enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | 3 | 2<|endoftext|>
<|endoftext|>Worldly Counsel | {1}{U} | Instant | common | Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Fat Ass | {4}{G} | Creature — Donkey Shaman | common | <card_name> gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.) | Our lawyers say no matter how funny it would be, we can't encourage players to eat the cards. Hear that? Whatever you do, *don't* eat the delicious cards. | 2 | 3.5<|endoftext|>
<|endoftext|>Helica Glider | {2}{W} | Creature — Nightmare Squirrel | common | <card_name> enters the battlefield with your choice of a flying counter or a first strike counter on it. | It could subsist on seeds but its preferred fare is your face. | 2 | 2<|endoftext|>
<|endoftext|>Mudbrawler Cohort | {1}{R} | Creature — Goblin Warrior | common | Haste
<card_name> gets +1/+1 as long as you control another red creature. | Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last. | 1 | 1<|endoftext|>
<|endoftext|>Concealed Courtyard | | Land | rare | <card_name> enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}. | Where high society and dark opportunity intersect. | nan | nan<|endoftext|>
<|endoftext|>Manic Scribe | {1}{U} | Creature — Human Wizard | uncommon | When <card_name> enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. | nan | 0 | 3<|endoftext|>
<|endoftext|>Pietra, Crafter of Clowns | {1}{R}{W} | Legendary Creature — Human Clown Artificer | uncommon | Haste
Robots you control get +1/+1.
{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Shinka Gatekeeper | {2}{R} | Creature — Ogre Warrior | common | Whenever <card_name> is dealt damage, it deals that much damage to you. | "Understanding is not a virtue of the ogre. Do not seek to reason your way into Shinka Keep."
—Kiku, Night's Flower | 3 | 2<|endoftext|>
<|endoftext|>Vanquish the Foul | {5}{W} | Sorcery | uncommon | Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>
<|endoftext|>Knight of the Holy Nimbus | {W}{W} | Creature — Human Rebel Knight | uncommon | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If <card_name> would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
{2}: <card_name> can't be regenerated this turn. Only your opponents may activate this ability. | nan | 2 | 2<|endoftext|>
<|endoftext|>Domri, City Smasher | {4}{R}{G} | Legendary Planeswalker — Domri | mythic | +2: Creatures you control get +1/+1 and gain haste until end of turn.
−3: <card_name> deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Stumpsquall Hydra | {X}{G}{G}{G} | Creature — Hydra | rare | When <card_name> enters the battlefield, distribute X +1/+1 counters among it and any number of commanders. | In preparation to grow new heads, a hydra may rid itself of older ones. | 1 | 1<|endoftext|>
<|endoftext|>Dawnhart Geist | {1}{W} | Creature — Spirit Warlock | uncommon | Whenever you cast an enchantment spell, you gain 2 life. | "Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night." | 1 | 3<|endoftext|>
<|endoftext|>Ageless Entity | {3}{G}{G} | Creature — Elemental | rare | Whenever you gain life, put that many +1/+1 counters on <card_name>. | Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself. | 4 | 4<|endoftext|>
<|endoftext|>Slaughter | {2}{B}{B} | Instant | uncommon | Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated. | nan | nan | nan<|endoftext|>
<|endoftext|>Hunt for Specimens | {1}{B} | Sorcery | common | Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Cryptborn Horror | {1}{B/R}{B/R} | Creature — Horror | rare | Trample
<card_name> enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. | Although Cryptwitch Merree vanished after a spat with Rakdos, her playthings lingered. | 0 | 0<|endoftext|>
<|endoftext|>Surge Mare | {U}{U} | Creature — Horse Fish | uncommon | <card_name> can't be blocked by green creatures.
Whenever <card_name> deals damage to an opponent, you may draw a card. If you do, discard a card.
{1}{U}: <card_name> gets +2/-2 until end of turn. | When it passes, waves touch the sky. | 0 | 5<|endoftext|>
<|endoftext|>Jeskai Student | {1}{W} | Creature — Human Monk | common | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime. | 1 | 3<|endoftext|>
<|endoftext|>Fallen Shinobi | {3}{U}{B} | Creature — Zombie Ninja | rare | Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever <card_name> deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. | nan | 5 | 4<|endoftext|>
<|endoftext|>Orzhova, the Church of Deals | | Land | uncommon | {T}: Add {C}.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. | Unlike most churches, at Orzhova it's best to pray before you arrive. | nan | nan<|endoftext|>
<|endoftext|>Big Play | {1}{G} | Instant | common | Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. | "Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here."
—Cremik, Mage Tower commentator | nan | nan<|endoftext|>
<|endoftext|>Odric's Outrider | {3}{W} | Creature — Human Knight | uncommon | Whenever <card_name> or another creature you control dies, put a +1/+1 counter on target creature you control. | Terms like "safe route" and "cleared district" are a source of dark humor to the cathars who patrol the ruins of Thraben. | 2 | 4<|endoftext|>
<|endoftext|>Gate of the Black Dragon | | Land — Swamp Gate | uncommon | <card_name> enters the battlefield tapped.
{3}{B}, {T}: Seek a nonland card. Activate only once.
{T}: Add {B}. | nan | nan | nan<|endoftext|>
<|endoftext|>Old Man of the Sea | {1}{U}{U} | Creature — Djinn | rare | You may choose not to untap <card_name> during your untap step.
{T}: Gain control of target creature with power less than or equal to <card_name>'s power for as long as <card_name> remains tapped and that creature's power remains less than or equal to <card_name>'s power. | nan | 2 | 3<|endoftext|>
<|endoftext|>Dig Up the Body | {2}{B} | Instant | common | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | nan | nan | nan<|endoftext|>
<|endoftext|>Pensive Minotaur | {2}{R} | Creature — Minotaur Warrior | common | | The Champion and her companions marched through the night, but the battle was over before they arrived. In the middle of the carnage sat a solitary minotaur, lost in what seemed to the Champion to be thought.
—*The Theriad* | 2 | 3<|endoftext|>
<|endoftext|>Soul Stair Expedition | {B} | Enchantment | common | Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on <card_name>.
Remove three quest counters from <card_name> and sacrifice it: Return up to two target creature cards from your graveyard to your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Exotic Pets | {1}{W}{U} | Instant | uncommon | Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens. | Investigators observed that Altonio's beloved fish were thriving after his disappearance. | nan | nan<|endoftext|>
<|endoftext|>Isao, Enlightened Bushi | {2}{G} | Legendary Creature — Human Samurai | rare | This spell can't be countered.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}: Regenerate target Samurai. | "I do not care if he claims no allegiance in this war. Find him, Takeno."
—Lord Konda | 2 | 1<|endoftext|>
<|endoftext|>Wyll of the Fey Pact | {3}{R}{R}{G} | Legendary Creature — Human Warlock | mythic | When this creature specializes, you may sacrifice another creature or an artifact. If you do, <card_name> perpetually gets +3/+3 and gains trample. | nan | 5 | 5<|endoftext|>
<|endoftext|>Shambling Ghast | {B} | Creature — Zombie | common | When <card_name> dies, choose one —
• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.
• Search the Body — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | nan | 1 | 1<|endoftext|>
<|endoftext|>Invoke Prejudice | {U}{U}{U}{U} | Enchantment | rare | Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value. | nan | nan | nan<|endoftext|>