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Whenever <card_name> deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand. | nan | 4 | 4<|endoftext|>
<|endoftext|>Grand Melee | {3}{R} | Enchantment | rare | All creatures attack each combat if able.
All creatures block each combat if able. | Hot blood washes away cold reason. | nan | nan<|endoftext|>
<|endoftext|>Regenerate | {1}{G} | Instant | common | <card_name> target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | "This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise." | nan | nan<|endoftext|>
<|endoftext|>Yare | {2}{W} | Instant | rare | Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Duskmantle Guildmage | {U}{B} | Creature — Human Wizard | uncommon | {1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
{2}{U}{B}: Target player mills two cards. | nan | 2 | 2<|endoftext|>
<|endoftext|>Nature's Chant | {1}{G/W} | Instant | common | Destroy target artifact or enchantment. | "Plant every sword. Embrace every soul."
—Trostani | nan | nan<|endoftext|>
<|endoftext|>Carry Away | {U}{U} | Enchantment — Aura | uncommon | Enchant Equipment
When <card_name> enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment. | Stealing goblin weapons would be easier if the goblins were smart enough to let go. | nan | nan<|endoftext|>
<|endoftext|>Surprise Deployment | {3}{W} | Instant | uncommon | Cast this spell only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) | nan | nan | nan<|endoftext|>
<|endoftext|>Problematic Volcano | {1}{R}{R} | World Enchantment | rare | When <card_name> enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano.
Creatures can't block creatures on the other side of the volcano. | nan | nan | nan<|endoftext|>
<|endoftext|>Skyshroud Ranger | {G} | Creature — Elf Ranger | common | {T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery. | Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty. | 1 | 1<|endoftext|>
<|endoftext|>Trenching Steed | {3}{W} | Creature — Horse Rebel | common | Sacrifice a land: <card_name> gets +0/+3 until end of turn. | The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm. | 2 | 3<|endoftext|>
<|endoftext|>Repel the Vile | {3}{W} | Instant | common | Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment. | "You are a guest in this realm, and you've overstayed your welcome."
—Yui, Imperial intercessor | nan | nan<|endoftext|>
<|endoftext|>Tooth of Ramos | {3} | Artifact | rare | {T}: Add {W}.
Sacrifice <card_name>: Add {W}. | Ramos smiled, and there was day. | nan | nan<|endoftext|>
<|endoftext|>Temple Altisaur | {4}{W} | Creature — Dinosaur | rare | If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. | "Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested | 3 | 4<|endoftext|>
<|endoftext|>Gibbering Kami | {3}{B} | Creature — Spirit | common | Flying
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Surrakar Spellblade | {1}{U}{U} | Creature — Surrakar | rare | Whenever you cast an instant or sorcery spell, you may put a charge counter on <card_name>.
Whenever <card_name> deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it. | nan | 2 | 1<|endoftext|>
<|endoftext|>Disappearing Act | {1}{U}{U} | Instant | uncommon | As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Counter target spell. | "Baral took my family from me back then. I'd do anything to face him now."
—Chandra Nalaar | nan | nan<|endoftext|>
<|endoftext|>Broodlord | {X}{3}{G} | Creature — Tyranid | rare | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Brood Telepathy — When <card_name> enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control. | nan | 3 | 3<|endoftext|>
<|endoftext|>Princess Twilight Sparkle | {W}{U} | Legendary Creature — Alicorn | mythic | Flying
Other Alicorns, Horses, Pegasi, Ponies, and Unicorns you control get +1/+1.
{W}{U}{B}{R}{G}: If you control Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity, everypony wins the game. | "Friendship isn't always easy, but there's no doubt it's worth fighting for!" | 2 | 2<|endoftext|>
<|endoftext|>Gather the Pack | {1}{G} | Sorcery | uncommon | Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. | nan | nan | nan<|endoftext|>
<|endoftext|>Battletide Alchemist | {3}{W}{W} | Creature — Kithkin Cleric | rare | If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. | "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether." | 3 | 4<|endoftext|>
<|endoftext|>The Lost and the Damned | {1}{U}{R} | Enchantment | uncommon | Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token. | The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn. | nan | nan<|endoftext|>
<|endoftext|>Slagwoods Bridge | | Artifact Land | common | <card_name> enters the battlefield tapped.
Indestructible
{T}: Add {R} or {G}. | nan | nan | nan<|endoftext|>
<|endoftext|>Burning Sands | {3}{R}{R} | Enchantment | rare | Whenever a creature dies, that creature's controller sacrifices a land. | "Pain teaches lessons no scholar can."
—Kamahl, pit fighter | nan | nan<|endoftext|>
<|endoftext|>Chain of Silence | {1}{W} | Instant | uncommon | Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy. | nan | nan | nan<|endoftext|>
<|endoftext|>Collected Conjuring | {2}{U}{R} | Sorcery | rare | Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Nezumi Prowler | {1}{B} | Artifact Creature — Rat Ninja | uncommon | Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When <card_name> enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. | nan | 3 | 1<|endoftext|>
<|endoftext|>Specter's Shroud | {2} | Artifact — Equipment | uncommon | Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | nan | nan | nan<|endoftext|>
<|endoftext|>Justice | {2}{W}{W} | Enchantment | uncommon | At the beginning of your upkeep, sacrifice <card_name> unless you pay {W}{W}.
Whenever a red creature or spell deals damage, <card_name> deals that much damage to that creature's or spell's controller. | nan | nan | nan<|endoftext|>
<|endoftext|>The Champion | | Hero | common | {2}, {T}, Exile <card_name>: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Night Scythe | {3} | Artifact — Vehicle | uncommon | Flying
Invasion Beams — When <card_name> enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 3 | 1<|endoftext|>
<|endoftext|>Selesnya Sagittars | {3}{G}{W} | Creature — Elf Archer | uncommon | Reach (This creature can block creatures with flying.)
<card_name> can block an additional creature each combat. | "What's their strike range, you ask? Let's put it this way: sagittars aim their bows using *maps*."
—Otak, Tin Street shopkeep | 2 | 5<|endoftext|>
<|endoftext|>Wandermare | {1}{G}{W} | Creature — Horse | uncommon | Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on <card_name>. (It doesn't need to have gone on the adventure first.) | "A good steed will carry you home. A great steed will carry you to glory."
—Syr Alin, the Lion's Claw | 3 | 3<|endoftext|>
<|endoftext|>Red Scarab | {W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. | nan | nan | nan<|endoftext|>
<|endoftext|>Flamekin Spitfire | {1}{R} | Creature — Elemental Shaman | uncommon | {3}{R}: <card_name> deals 1 damage to any target. | Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision. | 1 | 1<|endoftext|>
<|endoftext|>Flitterstep Eidolon | {1}{U} | Enchantment Creature — Spirit | uncommon | Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
<card_name> can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked. | nan | 1 | 1<|endoftext|>
<|endoftext|>Syr Faren, the Hengehammer | {G}{G} | Legendary Creature — Human Knight | uncommon | Whenever <card_name> attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. | "Words are pointless. It's what you do with your hammer that counts." | 2 | 2<|endoftext|>
<|endoftext|>Caravan Vigil | {G} | Sorcery | common | Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Ogre Jailbreaker | {3}{B} | Creature — Ogre Rogue | common | Defender
<card_name> can attack as though it didn't have defender as long as you control a Gate. | It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time. | 4 | 4<|endoftext|>
<|endoftext|>Loch Dragon | {U/R}{U/R}{U/R}{U/R} | Creature — Dragon | uncommon | Flying
Whenever <card_name> enters the battlefield or attacks, you may discard a card. If you do, draw a card. | Despite its ferocity, its favor can be won with a gift of something it's never seen before. | 3 | 2<|endoftext|>
<|endoftext|>Meng Huo's Horde | {4}{G} | Creature — Human Soldier | common | | Through his allies, Meng Huo commanded several hundred thousand troops composed of cavalry, rattan-armored warriors, infantry, naked men with swords, and wild animals. | 4 | 5<|endoftext|>
<|endoftext|>Grafted Exoskeleton | {4} | Artifact — Equipment | uncommon | Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever <card_name> becomes unattached from a permanent, sacrifice that permanent.
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Dragon Mask | {3} | Artifact | uncommon | {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) | "With no further options, I was forced to don the mask."
—Rashida Scalebane | nan | nan<|endoftext|>
<|endoftext|>Aether Tide | {X}{U} | Sorcery | common | As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands. | The tide of magic brought them here. Now it would take them home. | nan | nan<|endoftext|>
<|endoftext|>Assassin's Strike | {4}{B}{B} | Sorcery | uncommon | Destroy target creature. Its controller discards a card. | When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom. | nan | nan<|endoftext|>
<|endoftext|>Arcane Infusion | {U}{R} | Instant | uncommon | Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Windwright Mage | {W}{U}{B} | Artifact Creature — Human Wizard | common | Lifelink (Damage dealt by this creature also causes you to gain that much life.)
<card_name> has flying as long as an artifact card is in your graveyard. | She knows the names and secrets of each of Esper's twenty-three winds. | 2 | 2<|endoftext|>
<|endoftext|>Hero of the Games | {2}{R} | Creature — Human Soldier | common | Whenever you cast a spell that targets <card_name>, creatures you control get +1/+0 until end of turn. | Winners of the Iroan Games are forever remembered as heroes of their people. | 3 | 2<|endoftext|>
<|endoftext|>Dimir Charm | {U}{B} | Instant | uncommon | Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. | "Dangerous to recognize. Deadly not to."
—Lazav | nan | nan<|endoftext|>
<|endoftext|>Dwarven Bloodboiler | {R}{R}{R} | Creature — Dwarf | rare | Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. | His battle cry unleashes an avalanche of dwarves. | 2 | 2<|endoftext|>